Trending Games | ArcheAge | Pirate101 | Wasteland 2 | MapleStory

  Network:  FPSguru RTSguru
Login:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Members:2,860,160 Users Online:0
Games:742  Posts:6,245,699
Recent forum postsRSS
Active threads
Cloud view
List all forums
General Forums
Developers Corner General Discussion
Popular Game Forums
Click a status to find game forum
Game Forums
Click a letter to find game forum
A-C
2029 Online 2112: Revolution 2Moons 4Story 8BitMMO 9 Dragons A Mystical Land A Tale in the Desert III A3 ACE Online ARGO Online Aberoth Absolute Force Online Absolute Terror Achaea Adellion Aerrevan Aetolia, the Midnight Age Age of Armor Age of Conan Age of Empires Online Age of Mourning Age of Wulin Age of Wushu Aida Arenas Aika Aion Albion Online Alganon All Points Bulletin (APB) Allods Online Altis Gates Amazing World Anarchy Online Ancients of Fasaria Andromeda 5 Angels Online Angry Birds Epic Anime Trumps Anmynor Anno Online Applo Arcane Hearts Arcane Legends ArchLord ArcheAge Archeblade Archlord X Ascend: Hand of Kul Asda 2 Asda Story Ashen Empires Asheron's Call Asheron's Call 2 Astera Online Astonia III Astro Empires Astro Lords: Oort CLoud Asura Force Atlantica Online Atriarch Aura Kingdom Aurora Blade Auto Assault Avatar Star Battle Dawn Battle Dawn Galaxies Battle for Graxia Battle of 3 Kingdoms Battle of the Immortals Battlecruiser Online Battlestar Galactica Online Battlestar Reloaded Beyond Protocol Black Aftermath Black Desert Black Gold Black Prophecy Black Prophecy Tactics: Nexus Conflict Blacklight Retribution Blade & Soul Blade Hunter Blade Wars Blazing Throne Bless Blitz 1941 Blood and Jade Bloodlines Champions Boot Hill Heroes Borderlands 2 Borderlands: The Pre-Sequel Bound by Flame Bounty Bay Online Brain Storm Bravada Bravely Default Bravely Second Brawl Busters. Brick-Force Bright Shadow Bullet Run Business Tycoon Online CTRacer Cabal Online Caesary Call of Camelot Call of Gods Call of Thrones Camelot Unchained Canaan Online Cardmon Hero Cartoon Universe CasinoRPG Cast & Conquer Castle Empire Castlot Celtic Heroes Champions Online Champions of Regnum Chaos Online Child of Light Chrono Tales Citadel of Sorcery CitiesXL Citizen Zero City of Decay City of Heroes City of Steam City of Transformers City of Villains Civilization Online Clan Lord Clash of Clans Cloud Nine Club Penguin Colony of War Command & Conquer: Tiberium Alliances Company of Heroes Online Conquer Online Conquer Online 3 Continent of the Ninth (C9) Core Blaze Core Exiles Corum Online Craft of Gods Crimecraft Crimelife 2 Cronous Crota II Crusaders of Solaris Cultures Online Cyber Monster 2 Céiron Wars
D-F
D&D Online DC Universe DK Online DOTA DOTA 2 DUST 514 DV8: Exile Dalethaan Dance Groove Online Dark Age of Camelot Dark Ages Dark Legends Dark Orbit Dark Relic: Prelude Dark Solstice Dark and Light DarkEden Online DarkSpace Darkblood Online Darkest Dungeon Darkfall Darkfall: Unholy Wars Darkwind: War on Wheels Das Tal Dawn of Fantasy Dawntide DayZ Dead Earth Dead Frontier Dead Island Dead Island 2 Dead Island: Riptide Deco Online Deepworld Defiance Deicide Online Dekaron Demons at the Horizon Desert Operations Destiny Diablo 3 Diamonin Digimon Battle Dino Storm Disciple Divergence Divina Divine Souls Divinity: Original Sin Dofus Dominus Online Dragon Age: Inquisition Dragon Ball Online Dragon Born Online Dragon Crusade Dragon Empires Dragon Eternity Dragon Nest Dragon Oath Dragon Pals Dragon Raja Dragon's Call Dragon's Call II Dragon's Prophet DragonSky DragonSoul Dragona Dragonica Dragons and Titans Drakengard 3 Dream of Mirror Online Dreamland Online Dreamlords: The Reawakening Drift City Duels Dungeon Blitz Dungeon Fighter Online Dungeon Overlord Dungeon Party Dungeon Rampage Dungeon Runners Dungeon of the Endless Dynastica Dynasty Warriors Online Dynasty of the Magi EIN (Epicus Incognitus) EVE Online Earth Eternal Earth and Beyond Earthrise Eclipse War Ecol Tactics Online Eden Eternal Edge of Space Einherjar - The Viking's Blood Elder Scrolls Online Eldevin Elf Online Elite: Dangerous Embers of Caerus Emil Chronicle Online Empire Empire & State Empire Craft Empire Universe 3 EmpireQuest Empires of Galldon End of Nations Endless Ages Endless Blue Moon Online Endless Online Entropia Universe EpicDuel Erebus: Travia Reborn Eredan Eternal Blade Eternal Lands Eternal Saga Ether Fields Ether Saga Online Eudemons Online EuroGangster EverEmber Online EverQuest Next EverQuest Online Adventures Evernight Everquest Everquest II Evony Exarch Exorace F.E.A.R. Online Face of Mankind Fairyland Online Fall of Rome Fallen Earth Fallen Sword Fallout Online Family Guy Online Fantage Fantasy Earth Zero Fantasy Realm Online Fantasy Tales Online Fantasy Worlds: Rhynn Faunasphere Faxion Online Fearless Fantasy Ferentus Ferion Fiesta Online Final Fantasy Type-0 HD Final Fantasy XI Final Fantasy XIV Final Fantasy XIV: A Realm Reborn Firefall Fists of Fu Florensia Flyff Football Manager Live Football Superstars Force of Arms Forge Forsaken World Fortnite Fortuna Forum for Discussion of Everlight Freaky Creatures Free Realms Freesky Online Freeworld Fung Wan Online Furcadia Fury Fusion Fall
G-L
GalaXseeds Galactic Command Online Game of Thrones: Seven Kingdoms Gameglobe Gate To Heavens Gates of Andaron Gatheryn Gauntlet Gekkeiju Online Ghost Online Ghost Recon Online Gladiatus Glitch Global Agenda Global Soccer Gloria Victis Glory of Gods GoGoRacer Goal Line Blitz Gods and Heroes GodsWar Online Golemizer Golf Star GoonZu Online Graal Kingdoms Granado Espada Online Grand Chase Grand Fantasia Grepolis Grimlands Guild Wars Guild Wars 2 Guild Wars Factions Guild Wars Nightfall H1Z1 Habbo Hotel Hailan Rising HaloSphere2 Haven & Hearth Hawken Heart Forth Alicia Hearthstone: Heroes of Warcraft Helbreath Hellgate Hellgate: London Hello Kitty Online Hero Online Hero Zero Hero's Journey Hero: 108 Online HeroSmash Heroes & Generals Heroes & Legends: Conquerors of Kolhar Heroes in the Sky Heroes of Bestia Heroes of Gaia Heroes of Might and Magic Online Heroes of Thessalonica Heroes of Three Kingdoms Heroes of the Storm Hex Holic Online Hostile Space Hunter Blade Huxley Icewind Dale: Enhanced Edition Illutia Illyriad Immortals USA Imperator Imperian Inferno Legend Infestation: Survivor Stories Infinite Crisis Infinity Infinity Iris Online Iron Grip: Marauders Irth Worlds Island Forge Islands of War Istaria: Chronicles of the Gifted Jade Dynasty Jagged Alliance Online Juggernaut Jumpgate Jumpgate Evolution KAL Online Kakele Online Kaos War Karos Online Kartuga Kicks Online King of Kings 3 Kingdom Heroes Kingdom Under Fire II Kingdom of Drakkar Kingory Kings and Legends Kings of the Realm KingsRoad Kitsu Saga Kiwarriors Knight Age Knight Online Knights of Dream City Kothuria Kung Foo! Kunlun Online Kyn L.A.W. LEGO Universe La Tale Land of Chaos Online Landmark Lands of Hope: Phoenix Edition LastChaos League of Angels League of Legends - Clash of Fates Legend of Edda: Vengeance Legend of Golden Plume Legend of Katha Legend of Mir 2 Legend of Mir 3 Legendary Champions Lego Minifigures Online Lichdom: Battlemage Life is Feudal Light of Nova Lime Odyssey Line of Defense Lineage Lineage Eternal: Twilight Resistance Lineage II Linkrealms Loong Online Lord of the Rings Online Lords Online Lords of the Fallen Lost Saga Lucent Heart Lunia Lusternia: Age of Ascension Luvinia World
M-Q
MU Online Mabinogi Maestia: Rise of Keledus MagiKnights Magic Barrage Magic World Online Manga Fighter MapleStory Martial Heroes Marvel Heroes Marvel Super Hero Squad Online Marvel: Avengers Alliance MechWarrior Online Megaten Meridian 59 : Evolution Merlin MetalMercs Metaplace Metin 2 MicroVolts Middle-earth: Shadow of Mordor Midkemia Online Might & Magic Heroes: Kingdoms MilMo Minecraft Mini Fighter Minions of Mirth Ministry of War Monato Esprit Monkey King Online Monkey Quest Monster & Me Monster Madness Online MonsterMMORPG Moonlight Online: Tales of Eternal Blood Moonrise Mordavia Mortal Online Mourning My Lands Myst Online: URU Live Myth Angels Online Myth War Myth War 2 Mytheon Mythic Saga Mythos N.E.O Online NIDA Online Nadirim Naviage: The Power of Capital Navy Field Need for Speed World Nemexia Neo's Land NeoSteam Neocron Nether Neverwinter Nexus: The Kingdom Of The Winds NinjaTrick NosTale Novus Aeterno Oberin Odin Quest Odyssey RPG Ogre Island Omerta 3 Online Boxing Manager Onverse Order & Chaos Online Order of Magic Original Blood Origins Return Origins of Malu Orion's Belt Otherland Forums OverSoul Overkings Oz Online Oz World Pandora Saga Pantheon: Rise of the Fallen Panzar Parabellum Parallel Kingdom Parfait Station Path of Exile Pathfinder Online Perfect World Perpetuum Online Persona V Phantasy Star Online 2 Phantasy Star Universe Phoenix Dynasty Online Phylon Pi Story Picaroon Pirate Galaxy Pirate Storm Pirate101 PirateKing Online Pirates of the Burning Sea Pirates of the Caribbean Online Pixie Hollow Planeshift Planet Arkadia Planet Calypso PlanetSide 2 Planetside Planets³ Playboy Manager Pocket Legends Pockie Ninja Pockie Pirates Pockie Saints PoxNora Prime World Prime: Battle for Dominus Priston Tale Priston Tale II Prius Online Project Blackout Project Powder Project Titan Forums Project Wiki Project Zomboid Puzzle Pirates Quest for Infamy Quickhit Football
R-S
R2 Online RAN Online RF Online ROSE Online Rage of 3 Kingdoms Ragnarok Online Ragnarok Online II RaiderZ Rakion Rappelz RappelzSEA Ravenmarch Realm Fighter Realm of the Mad God Realm of the Titans Realms Online Reclamation Red Stone Red War: Edem's Curse Regnum Online Remnant Knights Renaissance Repulse Requiem: Memento Mori Rift RiotZone Rise Rise of Dragonian Era Rise of Empire Rise of the Tycoon Risen 3: Titan Lords Rising of King Risk Your Life Rivality Rockfree Rohan: Blood Feud Role Play Worlds Roll n Rock Roma Victor Romadoria Rosh Online Roto X Rubies of Eventide Ruin Online Rumble Fighter Runes of Magic Runescape Rust Rusty Hearts Ryzom S4 League SAGA SD Gundam Capsule Fighter Online SMITE SUN Sacred 3 Sagramore Salem SaySayGirls Scarlet Blade Scions of Fate Seal Online: Evolution Second Chance Heroes Second Life Secret of the Solstice Seed Serenia Fantasy Seven Seas Saga Seven Souls Online Sevencore Shadow Realms Shadow of Legend Shadowbane Shadowrun Online Shaiya Shards Online Shattered Galaxy Sho Online Shot Online Shroud of the Avatar SideQuest Siege on Stars Sigonyth: Desert Eternity Silkroad Online Skyblade Skyforge SmashMuck Champions Smoo Online Soldier Front Soul Master Soul Order Online Soul of Guardian Space Heroes Universe Sparta: War of Empires Spellcasters Sphere Spiral Knights Spirit Tales Splash Fighters Squad Wars Star Citizen Star Sonata 2 Star Stable Star Supremacy Star Trek Online Star Trek: Infinite Space Star Wars Galaxies Star Wars: Clone Wars Adventures Star Wars: The Old Republic StarQuest Online Stargate Worlds Starlight Story Starpires State of Decay SteelWar Online Stone Age 2 Stormfall: Age of War Storybricks Stronghold Kingdoms Styx: Master of Shadows Sudden Attack Supremacy 1914 Supreme Destiny Sword Girls Sword of Destiny: Rise of Aions SwordX Swords of Heavens Swordsman
T-Z
TERA TS Online Tabula Rasa Tactica Online Tales Runner Tales of Fantasy Tales of Pirates Tales of Pirates II Tales of Solaris Talisman Online Tamer Saga Tank Ace Tantra Online Tatsumaki: Land at War Terra Militaris TerraWorld Online Thang Online The 4th Coming The Agency The Aurora World The Banner Saga The Black Watchmen The Chronicle The Chronicles of Spellborn The Crew The Division The Hammers End The Incredible Adventures of Van Helsing The Incredible Adventures of Van Helsing 2 The Legend of Ares The Lost Titans The Matrix Online The Mighty Quest for Epic Loot The Missing Ink The Mummy Online The Myth of Soma The Pride of Taern The Realm Online The Repopulation The Secret World The Sims Online The Strategems The West The Witcher 3: Wild Hunt Theralon There Therian Saga Thrones of Chaos Tibia Tibia Micro Edition Tiger Knight Titan Siege Titans of Time Toontown Online Top Speed Topia Online Torchlight Total Domination Transformers Universe Transistor Transverse Traveller AR Travia Online Travian Trials of Ascension Tribal Hero Tribal Wars Tribes Universe Trickster Online Trove Troy Online True Fantasy Live Online Turf Battles Twelve Sky Twelve Sky 2 Twilight War Tynon U.B. Funkeys UFO Online URDEAD Online Ultima Forever: Quest for the Avatar Ultima Online Ultima X: Odyssey Ultimate Naruto Ultimate Soccer Boss Uncharted Waters Online Undercover 2: Merc Wars Underlight Unification Wars Universe Online Utopia Valkyrie Sky Vampire Lord Online Vanguard: Saga of Heroes Vanquish Space Vector City Racers Vendetta Online Victory - Age of Racing Vindictus Virtonomics Vis Gladius Visions of Zosimos VoidExpanse Voyage Century Online W.E.L.L. Online WAR (Warhammer Online) WAR2 Glory WYD Global Wakfu War Thunder War of 2012 War of Angels War of Legends War of Mercenaries War of Thrones War of the Immortals WarFlow Waren Story Wargame1942 Warhammer 40,000: Eternal Crusade Warhammer 40K: Dark Millennium Online Warhammer Online: Wrath of Heroes Warkeepers Warrior Epic Wartune Wasteland 2 WebLords Wild West Online WildStar Wind of Luck WindSlayer 2 Wings of Destiny Wish Wizard101 Wizardry Online Wizards and Champions Wonder King Wonderland Online World Golf Tour World of Battles World of Darkness World of Heroes World of Kung Fu World of Pirates World of Speed World of Tanks World of Tanks Generals World of Warcraft World of Warplanes World of Warships World of the Living Dead WorldAlpha Wurm Online Xenoblade Chronicles: X Xenocell Xiah Xsyon Xulu YS Online Yitien ZU Online Zentia Zero Online Zero Online: The Andromeda Crisis Zodiac Online Zombies Ate My Pizza eRepublik

MMORPG.com Discussion Forums

Elder Scrolls Online

Elder Scrolls Online 

General Discussion  » Large Scale PvP: GW2 vs. ESO

11 Pages « 1 2 3 4 5 6 7 » Last Search
214 posts found
  Bad.dog

Elite Member

Joined: 5/20/10
Posts: 1028

2/14/14 3:33:40 PM#61
Originally posted by Satarious
Originally posted by Jean-Luc_Picard
Originally posted by MikeB

And in Guild Wars 2, the downed state made dying almost impossible.

I guess this sentence shows what these websites have become. I wish people running them would actually play the games they are talking about. Because if you think the downed state makes you immortal, then you definitely either are on an agenda (how much advertisement money do the ESO guys give to MMORPG.COM?) or you never played WvW in GW2 long enough to know that what you just said is nonsense.

Seriously...

You sound like a GW2 fanboy, my friend.  Don't worry, GW2 will still be around.  There are plenty of people out there who refuse to pay subscription fees.

Having played hundred of  hours of WvW and still thinking GW2 puts out a very good product ...Jean-Luc I think you might really want to spend a little more time in ESO's version because if money isn't an issue there is no reason to play second best

  DaveyCole

Novice Member

Joined: 2/11/14
Posts: 80

2/14/14 3:34:47 PM#62
Does anyone else just get tired of these manufactured arenas that they build in MMOs to host PVP? No matter how they deliver it, they always still feel like a game inside a game.
  Jean-Luc_Picard

Elite Member

Joined: 1/10/13
Posts: 2781

There... are... four... lights!

2/14/14 3:37:35 PM#63
Originally posted by spizz

Well the good thing is that death has a penalty with longer travel time, a low cost horse isnt that much faster in comparison to sprinting with a character.

What a coincidence... just like in GW2 (except GW2 doesn't have any horses at all).

You can use forward tents, players can buy this for pvp currency and around 20 people can spawn. But there is another risk again, enemies can destroy them i.e. sneaking classes, small groups who infiltrate and so on.

Just like GW2, you can build waypoints in some keeps which are deep in your territory but save you a little travel time, but if the enemy takes it, you lost it all. No waypoints or fast travel into enemy territory though.

Medium sized groups 15-20 can take out ressources i.e. Lumber Mill, Mine, Farm. Each of them has a meaning for the main Castle and act like a buff.

Just like GW2... actually even small groups can do some of that.

Medium sized groups can actually be devastating if thy attack enemy siege weapons and destroy them. I was once in a battle and we suffered because the masses of players were in fights engaged and the siege weapons were not protected.

Just like GW2... an average organized group can definitely wipe out a siege engine. Easily.

Even a small group can take out siege weapons if they sneak in, there are always options to attack from the back or sides.

If the enemy is an idiot not protecting his siege engines, this works in any game with those siege engines.

Siege Weapons are important, you wont see 50+ players hitting a gate with own weapons and spells like in GW2. That doesnt work, you need siege weapons to take down the walls and gates.

If you do that in GW2, it will take you ages and beyond to take town a gate, even more a wall. There too, you need siege engines to be efficient.

 

Numbers always win. And they will too in ESO. The tale of the battle of Thermopylae, 300 against tenths of thousands, is just a tale. And they still all got killed at the end.

Playing now: Archeage, WoW, Landmark, GW2

Top 3 MMORPGs played: UO, AC1 and WoW

Honorable mentions: AO, LotRO and GW2.

"The ability to speak doesn't make you intelligent" - Qui-gon Jinn. After many years of reading Internet forums, there's no doubt that neither does the ability to write.

  Satarious

Novice Member

Joined: 1/06/08
Posts: 1045

2/14/14 3:38:10 PM#64
Originally posted by DaveyCole
Does anyone else just get tired of these manufactured arenas that they build in MMOs to host PVP? No matter how they deliver it, they always still feel like a game inside a game.

While I agree with your sentiment, this is probably the biggest "arena" yet (at least compared to the recent crop of MMOs).  As much as I would LOVE an MMO that has PvP everywhere, I like the idea of this huge area and the amount of players it can support.

http://www.youtube.com/watch?v=pWdd6_ZxX8c

  User Deleted
2/14/14 3:38:25 PM#65
Originally posted by spizz
Originally posted by rasli

Hmm..I am actually kinda curious about the idea of less zerg in ESO.  The map in ESO is much bigger than GW2 but it seems you also have less main objectives that you are able to attack at any given time for each side.  From the map it shows it seems at any time, each side in ESO only has about 4 main objectives (keeps) you can assault before you can move on to next ones.  Given the number of players (666) each side is supposed to have, the zerg in ESO (roughly 170 people per objective) seems going to be much bigger than GW2 (80-100 people for 3-4 main objectives like towers and keeps per borderland). 

 

When talking about zerging in GW2, the concern is not really there are no things for small teams like 5 people to do (plenty of camps, bloodlust, cavarans etc for small teams), but rather it is more difficult for medium size groups (like 15 to 20ish) to make a meaningful impact since they tend to draw reaction from the main zerg. I don't see how this problem is addressed in ESO.

 

 

Well the good thing is that death has a penalty with longer travel time, a low cost horse isnt that much faster in comparison to sprinting with a character.

You can use forward tents, players can buy this for pvp currency and around 20 people can spawn. But there is another risk again, enemies can destroy them i.e. sneaking classes, small groups who infiltrate and so on.

Medium sized groups 15-20 can take out ressources i.e. Lumber Mill, Mine, Farm. Each of them has a meaning for the main Castle and act like a buff.

Medium sized groups can actually be devastating if thy attack enemy siege weapons and destroy them. I was once in a battle and we suffered because the masses of players were in fights engaged and the siege weapons were not protected.

Even a small group can take out siege weapons if they sneak in, there are always options to attack from the back or sides.

Siege Weapons are important, you wont see 50+ players hitting a gate with own weapons and spells like in GW2. That doesnt work, you need siege weapons to take down the walls and gates.

 

Same thing was in Gw2 - i could sneak up with my Thief to a Siege Weapon and start taking it a part. Things changed since then, players learned and now guard Siege with a big force.  Same thing will happen in EOS.

You might see Small-Medium groups as advantage in the begining - but with time it will be all about Zergs. It's always is.

  Jean-Luc_Picard

Elite Member

Joined: 1/10/13
Posts: 2781

There... are... four... lights!

2/14/14 3:40:37 PM#66
Originally posted by Jonas_SG
 

Same thing was in Gw2 - i could sneak up with my Thief to a Siege Weapon and start taking it a part. Things changed since then, players learned and now guard Siege with a big force.  Same thing will happen in EOS.

You might see Small-Medium groups as advantage in the begining - but with time it will be all about Zergs. It's always is.

Amen.

Playing now: Archeage, WoW, Landmark, GW2

Top 3 MMORPGs played: UO, AC1 and WoW

Honorable mentions: AO, LotRO and GW2.

"The ability to speak doesn't make you intelligent" - Qui-gon Jinn. After many years of reading Internet forums, there's no doubt that neither does the ability to write.

  Satarious

Novice Member

Joined: 1/06/08
Posts: 1045

2/14/14 3:42:03 PM#67
Originally posted by Jean-Luc_Picard
 

 

Numbers always win. And they will too in ESO. The tale of the battle of Thermopylae, 300 against tenths of thousands, is just a tale. And they still all got killed at the end.

The "tale" of Alexander the Great defeating the Persian army many times the size of his own army was more than just a tale, it's factual history.

http://www.youtube.com/watch?v=pWdd6_ZxX8c

  Jean-Luc_Picard

Elite Member

Joined: 1/10/13
Posts: 2781

There... are... four... lights!

2/14/14 3:43:47 PM#68
Originally posted by Satarious
Originally posted by Jean-Luc_Picard
 

 

Numbers always win. And they will too in ESO. The tale of the battle of Thermopylae, 300 against tenths of thousands, is just a tale. And they still all got killed at the end.

The "tale" of Alexander the Great defeating the Persian army many times the size of his army is more than just a tale, it's factual history.

Sure, give me steel weapons and the enemy only wooden spears, and I will win too. Problem is, in MMORPGs, the sides are (relatively) balanced, so technological advance doesn't work.

Factual history, too.

We'll talk about it again after release... or we won't, because I never post on forums of games I do not play. Only reason I still post is because I'm still in the closed beta and hope for changes (which most likely won't happen now). But I'll read it. Will be fun.

Playing now: Archeage, WoW, Landmark, GW2

Top 3 MMORPGs played: UO, AC1 and WoW

Honorable mentions: AO, LotRO and GW2.

"The ability to speak doesn't make you intelligent" - Qui-gon Jinn. After many years of reading Internet forums, there's no doubt that neither does the ability to write.

  spizz

Novice Member

Joined: 7/11/04
Posts: 2585

2/14/14 3:43:59 PM#69
Originally posted by Jonas_SG
Originally posted by spizz
Originally posted by rasli

Hmm..I am actually kinda curious about the idea of less zerg in ESO.  The map in ESO is much bigger than GW2 but it seems you also have less main objectives that you are able to attack at any given time for each side.  From the map it shows it seems at any time, each side in ESO only has about 4 main objectives (keeps) you can assault before you can move on to next ones.  Given the number of players (666) each side is supposed to have, the zerg in ESO (roughly 170 people per objective) seems going to be much bigger than GW2 (80-100 people for 3-4 main objectives like towers and keeps per borderland). 

 

When talking about zerging in GW2, the concern is not really there are no things for small teams like 5 people to do (plenty of camps, bloodlust, cavarans etc for small teams), but rather it is more difficult for medium size groups (like 15 to 20ish) to make a meaningful impact since they tend to draw reaction from the main zerg. I don't see how this problem is addressed in ESO.

 

 

Well the good thing is that death has a penalty with longer travel time, a low cost horse isnt that much faster in comparison to sprinting with a character.

You can use forward tents, players can buy this for pvp currency and around 20 people can spawn. But there is another risk again, enemies can destroy them i.e. sneaking classes, small groups who infiltrate and so on.

Medium sized groups 15-20 can take out ressources i.e. Lumber Mill, Mine, Farm. Each of them has a meaning for the main Castle and act like a buff.

Medium sized groups can actually be devastating if thy attack enemy siege weapons and destroy them. I was once in a battle and we suffered because the masses of players were in fights engaged and the siege weapons were not protected.

Even a small group can take out siege weapons if they sneak in, there are always options to attack from the back or sides.

Siege Weapons are important, you wont see 50+ players hitting a gate with own weapons and spells like in GW2. That doesnt work, you need siege weapons to take down the walls and gates.

 

Same thing was in Gw2 - i could sneak up with my Thief to a Siege Weapon and start taking it a part. Things changed since then, players learned and now guard Siege with a big force.  Same thing will happen in EOS.

You might see Small-Medium groups as advantage in the begining - but with time it will be all about Zergs. It's always is.

 

How many Siege Weapons are used in a battle in GW2 and how many are used in ESO ? Just look at the ESO pvp videos and you will notice there are always chances since the front line is spread out.

The Zerg cant be everywhere...but of course the zerg will be always a factor in mass pvp.

  Satarious

Novice Member

Joined: 1/06/08
Posts: 1045

2/14/14 3:45:31 PM#70
Originally posted by Jean-Luc_Picard
Originally posted by Satarious
Originally posted by Jean-Luc_Picard
 

 

Numbers always win. And they will too in ESO. The tale of the battle of Thermopylae, 300 against tenths of thousands, is just a tale. And they still all got killed at the end.

The "tale" of Alexander the Great defeating the Persian army many times the size of his army is more than just a tale, it's factual history.

Sure, give me steel weapons and the enemy only wooden spears, and I will win too. Problem is, in MMORPGs, the sides are (relatively) balanced, so technological advance doesn't work.

Factual history, too.

You conveniently left out strategy and tactics.  To this day, his tactics are taught in the top military schools.  And the "technology" had nothing to do with it.  During ancient times, they were pretty much on par when it came to technology.

http://www.youtube.com/watch?v=pWdd6_ZxX8c

  Torvaldr

Elite Member

Joined: 6/10/09
Posts: 5818

2/14/14 3:45:58 PM#71

Originally posted by Jean-Luc_Picard

Originally posted by Satarious
Originally posted by Jean-Luc_Picard
Originally posted by MikeB

And in Guild Wars 2, the downed state made dying almost impossible.

I guess this sentence shows what these websites have become. I wish people running them would actually play the games they are talking about. Because if you think the downed state makes you immortal, then you definitely either are on an agenda (how much advertisement money do the ESO guys give to MMORPG.COM?) or you never played WvW in GW2 long enough to know that what you just said is nonsense.

Seriously...

You sound like a GW2 fanboy, my friend.  Don't worry, GW2 will still be around.  There are plenty of people out there who refuse to pay subscription fees.

Haven't logged into GW2 for ages, so, "my friend", you are wrong. Oh, and I pay $60 total of sub fees for the games I actually play. Assumptions... always bad.

I just happen to know about both games, and also about all other similar games before (Warhammer, DAoC). I know better than to fall for hype and "new kid on the blocks" excitement. I read between the lines. And I'm not working for any gaming site (anymore, back to my software engineer job, way more rewarding and less about lies), but I know how it works, so I'm quite immune to that kind of propaganda too.

That jumped out at me too. Getting up from the downed state is the exception for me, not the rule.

People will find the zerg gimmicks. Maybe it will be rolling zergballs to take out siege weapons and resources. Maybe it will be something else. I have yet to see a pvp system where zergs don't happen when there is large scale pvp.

And the claim of 2k people on the field. Like "no grinding", I've heard that before. I'll believe that when I see it.

Something new and shiny always looks better until the honeymoon period is over. That's when we'll get some honest perspective.

Originally posted by DaveyCole
Does anyone else just get tired of these manufactured arenas that they build in MMOs to host PVP? No matter how they deliver it, they always still feel like a game inside a game.

I really haven't played great pvp since Lineage. All the contrived factions and zones are pretty much sub-par by comparison. The problem with most other open pvp games is the lack of consequences for being a rampant PK. Lineage had a great balance to it.

Curse you AquaScum!

  greenreen

Advanced Member

Joined: 11/19/12
Posts: 1447

2/14/14 3:48:09 PM#72
Originally posted by Jean-Luc_Picard
Originally posted by Satarious

GW2 essentially has ZERO consequences when it comes to dying.  Literally every player can rezz and every player can instantly pop back into battle.. no fuss, no muss.

Nice amount of misinformation to start the post. You die, you respawn far away from action, with a loooong run back and also some repair bills to your equipment.

2) GW2 is basically just a tournament, while ESO is more of a full scale war.  In GW2, you have small, rotating instances and all pvp progress gets wiped after a small interval of time.  It's basically an E-Sport (GW2) vs. a War (ESO) experience.  I don't know about you, but e-sports are boring to me and they break immersion.

ESO is just the latest "new kid on the blocks". ESO's PvP in a zone is no different from GW2's PvP in a zone, people see the new "DAOC messiah" in every new game with PvP, and we all know how it ends.

...snip

Here's some of what ESO has that is public. You be sure now to put up the comparable things that GW2 has or even what it has that's superior. I see lots of differences and I'm not even talking about anyone playing them. These are just built in things.

https://help.elderscrollsonline.com/app/answers/detail/a_id/1397/kw/cyrodiil

ESO:

several siege weapons can be moved once placed, they aren't stationary forever 

has PVP ranks and titles

players can display their own gear or costume

every class can dodge, stealth, block, and sprint

every class can wear any gear they want from light to heavy armor and wield any weapon they like

each weapon has a skill line and those skills can be improved by morphing them on different paths

weapon swapping in combat is available after about lvl 15

PVP is in a single zone the size of 9 regular zones

siege weaponry can be upgraded

horses ridden can have their attributes changed by feeding them

titles and ranks for PVP

each campaign could crown an emperor

emperors have their own skill line

healers get alliance points for healing, not just the dps classes

players can use forward camps to re-spawn a set amt of players closer to a hot battle area

rewards for PVP are alliance points, gold, and experience

you can spend alliance points on armor, weapons, or two skill lines

campaigns doing well rewards alliance players with increased gold and experience, not just those in pvp

when you look at the map your character looks at a map in the game making you vulnerable because the enemy knows what you are doing

one guild cannot claim all areas on the map alone, it's going to require multiple leaders to dominate

PVE in the form of caves, ruins, towers, and towns with quests inside the PVP area

special crafting goods only found in the PVP area

owning a keep gives that guild the ability to setup a guild store

if the home campaign you are in is full, you can guest on another campaign to avoid waiting in a queue

siege weapons don't require transporting building materials to them, drop and go

elder scrolls can be stolen to weaken enemies

there are leader boards for individual players, not just those who become emperor

ability to go into first person fighting - if you are that good

only soft tab targeting, no traditional tab targeting

minimal ui for less intrusion on the scenery around you

unlike the generic resources being fed into a keep in GW2, the resources fed into a keep can be attacked to weaken specific areas of a keep's defense instead of them all being of equal value since each resource node has a purpose for the keep

 

  Azmodeus

Novice Member

Joined: 5/21/04
Posts: 134

2/14/14 3:48:10 PM#73
Originally posted by jidakra

From another thread:

You simply cannot compare GW2 WvWvW to ESO RvR. 

What GW2 does wrong:

1) The "feeling" of WvW. Its not epic. Its laggy, its way too much particle effects, its too cartoonish for something of these proportions. The whole points of RvR is to make it feel like armies fighting eachother, evoke this feeling of epicness. GW2 just fails with the design of the zone/the spells/with everything. You just cant take it seriously.

2) Waypoints. You can tp yourself to the defense of a keep instantly. You cant tp directly to a keep under attack, but you are there within a minute regardless, with swiftness. And that works for an ENTIRE ZERG. Theres no punishment for being at the wrong place at the wrong time. This makes punishment for death nonexistent. This makes the reason for defending a keep, apart from the fact that its way too easy because you can get the zerg there instantly, minimal. So what if you get another waypoint, it saves you what, 1 minute of walking time? Who cares.

3) Lack of viability for small groups. Why would you ever make a small group in GW2? You can tp the zerg to defense in a minute if needed, you clear all the content way faster, you can stack more buffs, theres no downside to it.

How ESO handles these things:

1) W o w. I've never played an MMO where PvP feels this epic. The zone, the artstyle, the performance of the engine, the LIGHTING, oh my god does Cyrodiil feel amazing. My jaw literally dropped when I first saw the nightsky being lit up by dozens of trebuchets firing at a keep with the 2 moons in the sky. No overdone spelleffects, no lag, no silly comic-bloom-huffypuffy atmosphere. Epicness done right.

2) Dear god do you have to walk for a LONG TIME if you die. 5 minutes is the shortest distance you can hope for, and thats an outpost if you have the keep right next to it. Going into enemy territory - thats 10minutes+ of walking and potentially being ambushed if you arent careful. And mounts arent a whole lot faster people, 25% increase is the fastest that was available. This makes defending a keep much more difficult as well, since you cant just tp instantly, even to the keep that makes it an at least 5 minute run, no, you have to be INSIDE of an UNCONTESTED keep to tp ANYWHERE on the map. You are attacking a keep? You wont be in time to defend on that is being attacked, unless its getting defended. And defending keeps is EXTREMELY important - you need a connected line of keeps to respawn at one. You take 3 keeps in enemy territory, but dont defend the little outpost that is connecting 2 of them and can be taken by a rather small group? Boom, you spawn all the way in your territory and that can be  T H I R T Y  minutes of running if you were at the enemies scroll!! Talk about punishment for death... Furthermore, you need all keeps in enemy territory leading up to their scroll to capture it (it gives a BIG buff for you and takes away the buff for the enemy) and all 6 keeps around cyrodiil to have an emperor (and probably some other amazing stuff that we dont know about yet) which gives amazing buffs and abilities to your forces. STRATEGY and DEFENSE is required, or you spend your time WALKING to the frontlines, and being KILLED by SMALL groups hiding in stealth.

3) No huge red glowing nametags here for you to see your enemies from 100 miles away. Stealth is name of the game for small groups. You can hide from zergs, scout out zergs (which is extremely important because of point 2, if you scout well you can actually defend and adapt to what your enemy is doing and outmaneuver them!!), take essential outposts that are needed for the respawn-link in small groups and you seem to get more alliancepoints that you can spend for siege-gear, equipment, you name it. I think the points get split among all players contributing to a kill/capture, since I got huge chunks of them when i killed someone solo. Furthermore, there is a limit to how many siegeweapons you can build for attack and defense of a keep. I wont name the exact number, but its smaller than full raid. The rest of zerg then has the choice between standing around doing nothing, since most NPCs are inside the inner walls of the keep or unreachable ON them, or splitting up to capture the little mills/farm/mine around the keep, or defending their siegeweapons against enemies. People operating the weapons have literally no vision behind them and are sitting ducks to any enemies approaching. No 200 people hammering on a keepdoor like in GW2 here. Plus you seem to get way less alliancepoints for killing and capturing things in a huge zerg and you make yourself extremely vulnerable to attacks of multiple small groups, since it takes so long to go and defend a keep.

They dont make the mistakes of Warhammer either, there is no immediate gear-reward whatsoever for taking a keep. You get a buff and take away said buff from the enemy, you increase your chances of advancing further, you get another spawnpoint on the map and take away one from the enemy. All of these rewards are HUGE, but only for the purpose of achieving a GOAL - taking the enemy scrolls, pushing for Cyrodiil, establishing mapcontrol, etc. Nothing for the individual that couldnt be gained by simply killing other players. The reward is extremely helpful in terms of accomplishing the goal of you alliance. The reason why warhammer turned into zerg-rotation RvR, actually avoiding enemies, was because of the fact that you would get really good LOOT for capturing a keep! Both your forces and the enemies would just run around in a circle farming this loot, avoiding enemy contact. 

Having played the awesomeness that was Vanilla WoW Alterac and Southshore pvp, moving on to WAR RvR and coming back to WoW to become a Gladiator and releasing an open-PvP movie in WotLK, i've had my fair share of MMORPG PvP.

I didnt play the first beta weekend of ESO despite being invited, because I thought this game was going to be awful, simply milking the popularity of the ES franchise, just as SWTOR did. I only installed the client for the 2nd beta-event because I had a free weekend after exams and what I found was an amazing PvP experience, the likes of which I've never experienced before. I cant say that this game will be a success in terms of PvP, a lot of it depends on endgame balance. However, the foundation for great RvR as well as small scale PvP within this RvR is there.

And after looking at the cinematic and realizing that its essentially about PvP, as well as the fact that already some abilities differentiate between player and non-player effects, I am hopeful that the PvP in this game will be as good as it can be.

 

If you read one thing in this thread, this is the post you want to read.   Direct, precise, intelligent and too the point. 

 

  SavageHorizon

Advanced Member

Joined: 1/14/13
Posts: 1567

2/14/14 3:48:14 PM#74
Originally posted by boxsnd
Both are aimed to casual players. Both are about mindless zerging and taking empty keeps (PvDoor, PvGuards). ESO has better optimization but a way worse combat system. Both have uninteresting PvP progression. ESO's zones feel too empty (way too large compared to the people that it can handle).

I have to agree, yeah ESO PVP is ok but to call it large scale PVP is a bit far.

To me games like EVE, Age Of Wushu, DarkFall and even MO are true PVP games.

ESO&GW2 are for casuals, they want bragging rights but they don't want the PVP to truly hurt them.

Nothing wrong with that but when people describe ESO as large scale PVP it's an exaggeration.

Coolermaster Cosmos II Case
Corsair AX1200W Modular PSU
Intel Core i7 3970X OC 4.50GHz
Asus P9X79 PRO Intel X7
16GB (4x4GB) DDR3 PC3-1866MHz
840 Series 250GB SSDs
Seagate Barracuda 2TB HDDs
EVGA SuperClocked GTX TITAN 6GB GDDR5 SLi

http://www.youtube.com/watch?v=c0i88t0Kacs

  rasli

Novice Member

Joined: 9/01/11
Posts: 56

2/14/14 3:51:56 PM#75
Originally posted by spizz

 

Well the good thing is that death has a penalty with longer travel time, a low cost horse isnt that much faster in comparison to sprinting with a character.

You can use forward tents, players can buy this for pvp currency and around 20 people can spawn. But there is another risk again, enemies can destroy them i.e. sneaking classes, small groups who infiltrate and so on.

 But you also have soul gems in ESO right, how hard is to obtain those?  What about the cost of forward tent, are they difficult to obtain once you play the game a bit longer?

 

Originally posted by spizz

Medium sized groups 15-20 can take out ressources i.e. Lumber Mill, Mine, Farm. Each of them has a meaning for the main Castle and act like a buff.Medium sized groups 15-20 can take out ressources i.e. Lumber Mill, Mine, Farm. Each of them has a meaning for the main Castle and act like a buff.

 

Gw2 also has those smaller objectives, which are very important, and they are great for small teams like 1-5.  But honestly they are not meaningful targets for medium sized groups, who tend to want to shoot for targets with more strategical importance like towers in GW2.

 

Originally posted by spizz

Medium sized groups can actually be devastating if thy attack enemy siege weapons and destroy them. I was once in a battle and we suffered because the masses of players were in fights engaged and the siege weapons were not protected.

Even a small group can take out siege weapons if they sneak in, there are always options to attack from the back or sides.

Siege Weapons are important, you wont see 50+ players hitting a gate with own weapons and spells like in GW2. That doesnt work, you need siege weapons to take down the walls and gates.

 

Actually the siege weapon in ESO is the one thing I feel certain that GW2 does better from watching the angry joe's video.  Siege weapons in ESO are completely spammable  by single person that does not take resources/time to build.  So it also makes destroying siege in ESO feel less meaningful.  I imagine this problem will get worse as game goes on as people accumulate more AA points.

In GW2  placing siege actually requires tactical thinking because the leader need to manages supply to decide when and where to build those sieges.  The 50+ player hitting gate in GW2 is really just a misunderstanding by people who don't play gw2.  It is completely ineffective and usually just get you slaughtered if there are just 2 defenders in an objective. To take any major objectives in GW2 with some defenders, you need to launch a prolonged siege.

  Torvaldr

Elite Member

Joined: 6/10/09
Posts: 5818

2/14/14 3:54:16 PM#76
Originally posted by SavageHorizon
Originally posted by boxsnd
Both are aimed to casual players. Both are about mindless zerging and taking empty keeps (PvDoor, PvGuards). ESO has better optimization but a way worse combat system. Both have uninteresting PvP progression. ESO's zones feel too empty (way too large compared to the people that it can handle).

I have to agree, yeah ESO PVP is ok but to call it large scale PVP is a bit far.

To me games like EVE, Age Of Wushu, DarkFall and even MO are true PVP games.

ESO&GW2 are for casuals, they want bragging rights but they don't want the PVP to truly hurt them.

Nothing wrong with that but when people describe ESO as large scale PVP it's an exaggeration.

For me, if PvP doesn't continue after the battle, everywhere you go, then it's really not PvP. It is pvp, but it's arena style - even if the arena is huge.

PvP is when you're out doing your normal things, getting resources, farming mobs, killing bosses, or what not, and you have to watch for the "other guys". They don't wear red, green, and blue jerseys and they don't automatically flag reg to warn you. The factions are made up of guilds and alliances that are ever changing due to politics. They don't necessarily even attack you. You have to be on your toes and always watching. There is always a tension. To me, that is pvp.

I like GW2 WvW, but that style of pvp is more like an intramural sport. The same with what I've seen of ESO. It looks fun enough, but not what I would call pvp-centric at all.

Curse you AquaScum!

  Azzras

Novice Member

Joined: 2/10/14
Posts: 422

One Shot, Two Kills.

2/14/14 3:56:43 PM#77

Based on info out:

+ for ESO vs GW2

More players per map

More of a death penalty

Taking of keeps more in depth

Better setup for player ambushes

No candy cane finishers (yet anyway)

UI can be modded (to each their own, this is a + for me.  (GW2 interface is ok, but way to restrictive and not customizable.)

Much better rewards for wining

 

- For ESO vs GW2

I don't think ESO has small 'BG' style PvP (like WoW's Warsong, etc.)  I like the idea of the HUGE map, but would also like instanced PvP also.

GW2 just introduced spectator mode. Think this was only for 'Arena', but still a big +

GW2 has arenas.  Not heard anything about arenas in ESO (if you don't like arenas, that's ok.  some do and is a + imo for GW2)

 

On the fence or tie

GW2 is still laggy in larger size groups.  TBD for ESO, though most are reporting in ESO's favor for this one

GW2 is zerg fest.  TBD for ESO

Both will/do have guild perks.  TBD if ESO's turns out better (guilds can set up a vendor shop in keeps and also take keeps)

  Nihilist

Advanced Member

Joined: 3/08/04
Posts: 564

2/14/14 3:57:03 PM#78

ESO RvR looks superior to GW2.

 

The map is WAY larger. This alone will prevent zerging since you can no longer run anywhere on the map in 1 minute.

Your faction can 'win' by becoming emperor AND by stealing enemy realm scrolls.

 

Long travel times and inconvenient spawn locations are a GOOD thing and were a STAPLE of DAOC.

  Satarious

Novice Member

Joined: 1/06/08
Posts: 1045

2/14/14 3:59:38 PM#79
Originally posted by SavageHorizon
Originally posted by boxsnd
Both are aimed to casual players. Both are about mindless zerging and taking empty keeps (PvDoor, PvGuards). ESO has better optimization but a way worse combat system. Both have uninteresting PvP progression. ESO's zones feel too empty (way too large compared to the people that it can handle).

I have to agree, yeah ESO PVP is ok but to call it large scale PVP is a bit far.

To me games like EVE, Age Of Wushu, DarkFall and even MO are true PVP games.

ESO&GW2 are for casuals, they want bragging rights but they don't want the PVP to truly hurt them.

Nothing wrong with that but when people describe ESO as large scale PVP it's an exaggeration.

There's such a thing as taking PvP too far without planning it properly.  Darkfall is the perfect example of this.  They simply turned on the "pvp switch" everywhere and left people to their own devices.  The problem is, human nature tends to take the path of least resistance.  In the case of Darkfall, that pretty much equated to people mindlessly killing other people for the sake of pvp and never organizing for a greater purpose.  It's basically complete chaos at the expense of organized warfare.  And while that may be some people's cup of tea (very small amount of people judging by Darkfall's lack of success), it's not mine.

http://www.youtube.com/watch?v=pWdd6_ZxX8c

  SavageHorizon

Advanced Member

Joined: 1/14/13
Posts: 1567

2/14/14 4:00:03 PM#80
Originally posted by Torvaldr
Originally posted by SavageHorizon
Originally posted by boxsnd
Both are aimed to casual players. Both are about mindless zerging and taking empty keeps (PvDoor, PvGuards). ESO has better optimization but a way worse combat system. Both have uninteresting PvP progression. ESO's zones feel too empty (way too large compared to the people that it can handle).

I have to agree, yeah ESO PVP is ok but to call it large scale PVP is a bit far.

To me games like EVE, Age Of Wushu, DarkFall and even MO are true PVP games.

ESO&GW2 are for casuals, they want bragging rights but they don't want the PVP to truly hurt them.

Nothing wrong with that but when people describe ESO as large scale PVP it's an exaggeration.

For me, if PvP doesn't continue after the battle, everywhere you go, then it's really not PvP. It is pvp, but it's arena style - even if the arena is huge.

PvP is when you're out doing your normal things, getting resources, farming mobs, killing bosses, or what not, and you have to watch for the "other guys". They don't wear red, green, and blue jerseys and they don't automatically flag reg to warn you. The factions are made up of guilds and alliances that are ever changing due to politics. They don't necessarily even attack you. You have to be on your toes and always watching. There is always a tension. To me, that is pvp.

I like GW2 WvW, but that style of pvp is more like an intramural sport. The same with what I've seen of ESO. It looks fun enough, but not what I would call pvp-centric at all.

Spot on.

Coolermaster Cosmos II Case
Corsair AX1200W Modular PSU
Intel Core i7 3970X OC 4.50GHz
Asus P9X79 PRO Intel X7
16GB (4x4GB) DDR3 PC3-1866MHz
840 Series 250GB SSDs
Seagate Barracuda 2TB HDDs
EVGA SuperClocked GTX TITAN 6GB GDDR5 SLi

http://www.youtube.com/watch?v=c0i88t0Kacs

11 Pages « 1 2 3 4 5 6 7 » Last Search