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General Discussion  » Large Scale PvP: GW2 vs. ESO

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214 posts found
  Satarious

Novice Member

Joined: 1/06/08
Posts: 1045

2/14/14 2:57:34 PM#41

There are three huge differences between the two which makes ESO superior, imho:

1) Death Penalty - This may seem like a minor difference, but if you look at it from a bigger context, it's a HUGE difference.  GW2 essentially has ZERO consequences when it comes to dying.  Literally every player can rezz and every player can instantly pop back into battle.. no fuss, no muss.  The end result is an extremely un-fun treadmill type experience in which you kill the same player over and over again with no progress in sight and no reward for being the superior opponent.  From what I've seen of ESO so far, death is PAINFUL.  Which is a good thing.  The developers GET IT, for a change.  The more painful the death and the more consequences, the better the overall massive PvP experience.

2) GW2 is basically just a tournament, while ESO is more of a full scale war.  In GW2, you have small, rotating instances and all pvp progress gets wiped after a small interval of time.  It's basically an E-Sport (GW2) vs. a War (ESO) experience.  I don't know about you, but e-sports are boring to me and they break immersion.

3) GW2 is way too damn laggy, whereas I hear that ESO is far more performant with hundreds of players on the screen.  I seriously doubt that GW2 will ever change since they took the WRONG PATH of the F2P model.  There's no incentive to invest huge amounts of money to improve performance like there would be with a subscription model.

 

Definitely looking forward to the RvR in ESO.  It was built by former DaoC developers, and these guys know PvP unlike pretty much every other MMO in the market.

http://www.youtube.com/watch?v=pWdd6_ZxX8c

  Randallt3mp

Advanced Member

Joined: 3/04/08
Posts: 174

2/14/14 2:59:59 PM#42
Originally posted by DaveyCole
Originally posted by Jonas_SG
Originally posted by Iselin
Originally posted by boxsnd
Both are aimed to casual players. Both are about mindless zerging and taking empty keeps (PvDoor, PvGuards). ESO has better optimization but a way worse combat system. Both have uninteresting PvP progression. ESO's zones feel too empty (way too large compared to the people that it can handle).

You said the "Z" word.

 

Go watch this video 20 times and report back...we'll wait 

 

https://www.youtube.com/watch?v=8CiKZ5QEml0

The animations looks bad all around in that video. Everything is so Grey.

I haven't seen anything impressive about it, or anything that is better then GW2's WvW.

 

 

It's virtually a carbon copy of GW2's WvW, for better or for worse.

My sentiments exactly.  It's pretty sad how people delude themselves into thinking something is drastically different because it has "awesome manly I'm a big boy now GRAPHICS!" and its not "cutesy pony puff and rainbow cartoonish drivel."

 

MMOs Played: FFXI,Age of Conan, Aion, Rift, SWTOR, TERA, TSW, GW2

Playing:None

Waiting For: Wildstar, The Repopulation, Archeage, TESO, Warhammer 40K:EC, EQN

  spizz

Novice Member

Joined: 7/11/04
Posts: 2585

2/14/14 3:04:32 PM#43
Originally posted by Randallt3mp
Originally posted by DaveyCole
Originally posted by Jonas_SG
Originally posted by Iselin
Originally posted by boxsnd
Both are aimed to casual players. Both are about mindless zerging and taking empty keeps (PvDoor, PvGuards). ESO has better optimization but a way worse combat system. Both have uninteresting PvP progression. ESO's zones feel too empty (way too large compared to the people that it can handle).

You said the "Z" word.

 

Go watch this video 20 times and report back...we'll wait 

 

https://www.youtube.com/watch?v=8CiKZ5QEml0

The animations looks bad all around in that video. Everything is so Grey.

I haven't seen anything impressive about it, or anything that is better then GW2's WvW.

 

 

It's virtually a carbon copy of GW2's WvW, for better or for worse.

My sentiments exactly.  It's pretty sad how people delude themselves into thinking something is drastically different because it has "awesome manly I'm a big boy now GRAPHICS!" and its not "cutesy pony puff and rainbow cartoonish drivel."

 

Actually you see more graphic particles in GW2 therefore it is lagging already with 50 players. Did you play ESO pvp already ? Iam just asking, because it is alright if someone did actually play it and dont like it but everything else is grey theory.

  Jean-Luc_Picard

Elite Member

Joined: 1/10/13
Posts: 2779

There... are... four... lights!

2/14/14 3:07:02 PM#44
Originally posted by Satarious

GW2 essentially has ZERO consequences when it comes to dying.  Literally every player can rezz and every player can instantly pop back into battle.. no fuss, no muss.

Nice amount of misinformation to start the post. You die, you respawn far away from action, with a loooong run back and also some repair bills to your equipment.

2) GW2 is basically just a tournament, while ESO is more of a full scale war.  In GW2, you have small, rotating instances and all pvp progress gets wiped after a small interval of time.  It's basically an E-Sport (GW2) vs. a War (ESO) experience.  I don't know about you, but e-sports are boring to me and they break immersion.

ESO is just the latest "new kid on the blocks". ESO's PvP in a zone is no different from GW2's PvP in a zone, people see the new "DAOC messiah" in every new game with PvP, and we all know how it ends.

3) GW2 is way too damn laggy, whereas I hear that ESO is far more performant with hundreds of players on the screen.  I seriously doubt that GW2 will ever change since they took the WRONG PATH of the F2P model.  There's no incentive to invest huge amounts of money to improve performance like there would be with a subscription model.

Can't say anything about ESO because of the NDA, sadly, but GW2 is way more performant for large scale battles than any other MMORPG with similar graphic quality.

Definitely looking forward to the RvR in ESO.  It was built by former DaoC developers, and these guys know PvP unlike pretty much every other MMO in the market.

I'm going to enjoy April just reading this board. The return to reality will be very harsh. It's going to be fun to read all the "RvR is just a zerg!" posts here. What goes around comes around.

Playing now: Archeage, WoW, Landmark, GW2

Top 3 MMORPGs played: UO, AC1 and WoW

Honorable mentions: AO, LotRO and GW2.

"The ability to speak doesn't make you intelligent" - Qui-gon Jinn. After many years of reading Internet forums, there's no doubt that neither does the ability to write.

  rasli

Novice Member

Joined: 9/01/11
Posts: 56

2/14/14 3:09:20 PM#45

Hmm..I am actually kinda curious about the idea of less zerg in ESO.  The map in ESO is much bigger than GW2 but it seems you also have less main objectives that you are able to attack at any given time for each side.  From the map it shows it seems at any time, each side in ESO only has about 4 main objectives (keeps) you can assault before you can move on to next ones.  Given the number of players (666) each side is supposed to have, the zerg in ESO (roughly 170 people per objective) seems going to be much bigger than GW2 (80-100 people for 3-4 main objectives like towers and keeps per borderland). 

 

When talking about zerging in GW2, the concern is not really there are no things for small teams like 5 people to do (plenty of camps, bloodlust, cavarans etc for small teams), but rather it is more difficult for medium size groups (like 15 to 20ish) to make a meaningful impact since they tend to draw reaction from the main zerg. I don't see how this problem is addressed in ESO.

 

  User Deleted
2/14/14 3:10:38 PM#46
Originally posted by Iselin
Originally posted by Jonas_SG
Originally posted by Iselin
Originally posted by boxsnd
Both are aimed to casual players. Both are about mindless zerging and taking empty keeps (PvDoor, PvGuards). ESO has better optimization but a way worse combat system. Both have uninteresting PvP progression. ESO's zones feel too empty (way too large compared to the people that it can handle).

You said the "Z" word.

 

Go watch this video 20 times and report back...we'll wait 

 

https://www.youtube.com/watch?v=8CiKZ5QEml0

The animations looks bad all around in that video. Everything is so Grey.

I haven't seen anything impressive about it, or anything that is better then GW2's WvW.

 

 

He has it set to a lower res. But I wasn't linking it as a showcase for ESO graphics and animation...it's the non-zerg gameplay I linked it for. You did know that, didn't you?

 

If you want to see a low vs. high graphic comparison, watch this: http://ca.ign.com/videos/2014/02/07/elder-scrolls-online-graphics-comparison-max-vs-low-settings

 

And there's a thread around here somewhere about that... just in case you have more to say about graphics and animations.

After i saw yours, i watched Angry Joe's review on the AvA, he was playing on Highest settings - didn't helped the animation - they look very unnatural. The way the character moves, fights, runs.

 

https://www.youtube.com/watch?v=I82pz60iGL0

 

The gameplay of AvA - is the same as GW2 only:

1) Maps are bigger - so there are more objectives to take, but travel time is also longer. So it's 50-50.

2) More players on the maps - it would be interesting to see how ESO manage a 1,5-2k Player battles??? - Which is something even EvE online can't do with out slowing down the game.

3) The way AngryJoe died at 15:38 was very puzzling - No numbers on hits - this is  abig No no for me. MMORPG's are all about numbers. Not seeing how powerfull your attacks or what is hitting you and for how much to at least id what killed you is just something i can't see my self beeing interested in. It was fine for Single Player game, but in MMO - numbers are a part of the genre.

4). Siege deployment - Click and set??? - GW2 version with Resources is more appealing to me, because you add a tactical aspect to the game - where Zerg with out resources becomes weaker even with greater numbers.

5) Gameplay - looked very fun.

 

The AvA in ESO have a potential, but it needs some adjustments to catch up to Gw2 WvW.

It looks fun.

 

 

 

  Iselin

The Listener

Joined: 3/04/08
Posts: 3806

2/14/14 3:12:42 PM#47
Originally posted by Jean-Luc_Picard
Originally posted by Satarious

GW2 essentially has ZERO consequences when it comes to dying.  Literally every player can rezz and every player can instantly pop back into battle.. no fuss, no muss.

Nice amount of misinformation to start the post. You die, you respawn far away from action, with a loooong run back and also some repair bills to your equipment.

2) GW2 is basically just a tournament, while ESO is more of a full scale war.  In GW2, you have small, rotating instances and all pvp progress gets wiped after a small interval of time.  It's basically an E-Sport (GW2) vs. a War (ESO) experience.  I don't know about you, but e-sports are boring to me and they break immersion.

ESO is just the latest "new kid on the blocks". ESO's PvP in a zone is no different from GW2's PvP in a zone, people see the new "DAOC messiah" in every new game with PvP, and we all know how it ends.

3) GW2 is way too damn laggy, whereas I hear that ESO is far more performant with hundreds of players on the screen.  I seriously doubt that GW2 will ever change since they took the WRONG PATH of the F2P model.  There's no incentive to invest huge amounts of money to improve performance like there would be with a subscription model.

Can't say anything about ESO because of the NDA, sadly, but GW2 is way more performant for large scale battles than any other MMORPG with similar graphic quality.

Definitely looking forward to the RvR in ESO.  It was built by former DaoC developers, and these guys know PvP unlike pretty much every other MMO in the market.

I'm going to enjoy April just reading this board. The return to reality will be very harsh. It's going to be fun to read all the "RvR is just a zerg!" posts here. What goes around comes around.

I'm already having a blast watching the people who regurgitated all negativity they found on Youtube last Friday, largely ignoring all the positive press it's getting today about the PVP... These forums are a constant source of amusement.

 

  MikeB

MMORPG.com Community Manager

Joined: 5/27/09
Posts: 5433

2/14/14 3:13:41 PM#48
Originally posted by Randallt3mp
Originally posted by Iselin
Originally posted by Jonas_SG
Originally posted by Iselin
Originally posted by boxsnd
Both are aimed to casual players. Both are about mindless zerging and taking empty keeps (PvDoor, PvGuards). ESO has better optimization but a way worse combat system. Both have uninteresting PvP progression. ESO's zones feel too empty (way too large compared to the people that it can handle).

You said the "Z" word.

 

Go watch this video 20 times and report back...we'll wait 

 

https://www.youtube.com/watch?v=8CiKZ5QEml0

The animations looks bad all around in that video. Everything is so Grey.

I haven't seen anything impressive about it, or anything that is better then GW2's WvW.

 

 

He has it set to a lower res. But I wasn't linking it as a showcase for ESO graphics and animation...it's the non-zerg gameplay I linked it for. You did know that, didn't you?

 

If you want to see a low vs. high graphic comparison, watch this: http://ca.ign.com/videos/2014/02/07/elder-scrolls-online-graphics-comparison-max-vs-low-settings

 

And there's a thread around here somewhere about that... just in case you have more to say about graphics and animations.

Lol I like how you think the PvP wont be zergy.  You will see after release it will for sure.  There is no avoiding it.  Its just what naturally happens when you allow alot of people to play in the same area.  They bunch up in a huge mindless group.  Sure there will be a few small groups and more organized guild teams etc. but it will still boil down to zerg=win like GW2.  Just you wait.

Zerging is still possible to an extent, but it's really not that effective vs. a formidable opponent. I talk about it in my article today, but it really comes down to travel times and the finality of death in ESO. In WAR, you could just easily rez players. And in Guild Wars 2, the downed state made dying almost impossible. In these sorts of situations, yes, zerging is far more effective.

In ESO, you need filled soul gems to rez people and you often spawn farther away from the battle. This means if you're hemorrhaging forces by throwing bodies at a fight, a smart enemy can thin you out before your forces replenish themselves and seize the opportunity to mount a counter attack.

You can actually see this exact thing happen in Angry Joe's latest impression video: http://youtu.be/I82pz60iGL0?t=13m54s

The tempo of a battle can swing dramatically if you are careless with a mindless zerg.

If you want to compare bullet point feature lists, it's easy to think GW2 and ESO are the same thing with a different label. It's when you dig into the details and realize that Zenimax has put a great deal of care into adjusting the rules of the game, so to speak, to properly support a healthy RvR experience. Sometimes turning the knobs the right way makes all the difference. The execution in ESO is simply far superior.

Michael "MikeB" Bitton
Community Manager
Twitter: @eMikeB

  Kamosabe

Novice Member

Joined: 9/25/12
Posts: 15

2/14/14 3:13:56 PM#49
Originally posted by Randallt3mp
Originally posted by udon

Oh the keyboard continues to work fine it's my brain that refuses to keep pushing the buttons in such a monotonous manner that's the problem.  I have no idea if ESO will do the same or not yet, we will have to see sometime after 4/4.

Ya don't worry it will be the same.  Havent you even seen ESOs controls? aswd movement, same and 1,2,3,4,5 ability keys +Q&R.  Pretty much the same controls unless you mean 1st person view in which case you'll be gimping yourself greatly.

Well, in ESO you actually have to aim at your target to cast spells or hit them with your attacks, there is no hard lockon.

this makes combat feel much more engaging. It's a big difference on how combat flows and feels. It's not just target, fire & forget like in most other MMOs.

  Satarious

Novice Member

Joined: 1/06/08
Posts: 1045

2/14/14 3:15:36 PM#50
Originally posted by MikeB
Originally posted by Randallt3mp
Originally posted by Iselin
Originally posted by Jonas_SG
Originally posted by Iselin
Originally posted by boxsnd
Both are aimed to casual players. Both are about mindless zerging and taking empty keeps (PvDoor, PvGuards). ESO has better optimization but a way worse combat system. Both have uninteresting PvP progression. ESO's zones feel too empty (way too large compared to the people that it can handle).

You said the "Z" word.

 

Go watch this video 20 times and report back...we'll wait 

 

https://www.youtube.com/watch?v=8CiKZ5QEml0

The animations looks bad all around in that video. Everything is so Grey.

I haven't seen anything impressive about it, or anything that is better then GW2's WvW.

 

 

He has it set to a lower res. But I wasn't linking it as a showcase for ESO graphics and animation...it's the non-zerg gameplay I linked it for. You did know that, didn't you?

 

If you want to see a low vs. high graphic comparison, watch this: http://ca.ign.com/videos/2014/02/07/elder-scrolls-online-graphics-comparison-max-vs-low-settings

 

And there's a thread around here somewhere about that... just in case you have more to say about graphics and animations.

Lol I like how you think the PvP wont be zergy.  You will see after release it will for sure.  There is no avoiding it.  Its just what naturally happens when you allow alot of people to play in the same area.  They bunch up in a huge mindless group.  Sure there will be a few small groups and more organized guild teams etc. but it will still boil down to zerg=win like GW2.  Just you wait.

Zerging is still possible to an extent, but it's really not that effective vs. a formidable opponent. I talk about it in my article today, but it really comes down to travel times and the finality of death in ESO. In WAR, you could just easily rez players. And in Guild Wars 2, the downed state made dying almost impossible. In these sorts of situations, yes, zerging is far more effective.

In ESO, you need filled soul gems to rez people and you often spawn farther away from the battle. This means if you're hemorrhaging forces by throwing bodies at a fight, a smart enemy can thin you out before your forces replenish themselves and seize the opportunity to mount a counter attack.

You can actually see this exact thing happen in Angry Joe's latest impression video: http://youtu.be/I82pz60iGL0?t=13m54s

The tempo of a battle can swing dramatically if you are careless with a mindless zerg.

If you want to compare bullet point feature lists, it's easy to think GW2 and ESO are the same thing with a different label. It's when you dig into the details and realize that Zenimax has put a great deal of care into adjusting the rules of the game, so to speak, to properly support a healthy RvR experience. Sometimes turning the knobs the right way makes all the difference. The execution in ESO is simply far superior.

^^^ This guy gets it  ^^^^  Good read.

http://www.youtube.com/watch?v=pWdd6_ZxX8c

  hikaru77

Advanced Member

Joined: 3/28/07
Posts: 967

2/14/14 3:16:01 PM#51

!PERFORMANCE!. End of the discussion   

There is so many things that TESO is doing right and GW2 did wrong. I remember GW2 at launch, WvW was unplayable with a really poor performance, being a meele was just pointless, the downed state an ¨HUGE fail on WvWvW¨, the DoorWars siege mechanic. well is really a long list to be honest and pretty much everyone here know it. 

People should play both games to know the real difference, being in the last beta playing AvA since level 10, then the last Tuesday i played some WvWvW on GW2, after 10 minutes, i just quit to never come back again. The difference between both games on Large-PvP battles is just  immensely large from any point of view. 

 

 

  bcbully

Elite Member

Joined: 3/03/12
Posts: 7248

2/14/14 3:17:27 PM#52
Is anyone going to still do do WvW over AvA? 

When I eat chocolate chip pie it just doesn't feel like chocolate chip cookies. The texture, the consistency, it's just not the same and this is disappointing.

  Cougan

Advanced Member

Joined: 4/04/08
Posts: 373

2/14/14 3:17:48 PM#53

The ESO pvp is a lot more entertaining to me than GW2s wvw. There are so many more possibilities.

 

There are all the explorable buildings in settlements - somewhere small like Weynon Priory will have 2 explorable buildings you can loot, maybe find a quest or an enemy player lurking at the top of the stairs while you explore.  A town might have 8-10 buildings. Even a mine or a farm will have a defensible tower you can enter for some cover and it can be destroyed by siege weapons.

 

Sieges are not the same boring blob of 6 catapults or trebs practically on top of each other. You end up with battle lines as the siege equipment needs suitable flat terrain and space between them. An actual battle even between a "zerg" isnt usually over instantly. Sure they might punch a hole through and and go chasing after them but the rest of the area is a battlefield full of small skirmishes.

 

The map is so huge in comparison as well. You can use sneak effectively to scout or hide from large groups after a lost battle as well. No waypointing back to safety either as far as I know.

  Jean-Luc_Picard

Elite Member

Joined: 1/10/13
Posts: 2779

There... are... four... lights!

2/14/14 3:19:35 PM#54
Originally posted by MikeB

And in Guild Wars 2, the downed state made dying almost impossible.

[mod edit]

GW2 WvsW was just as praised at the beginning as ESO's is right now. Then players found the path of least resistance, as they always do, and how some already did for ESO, even though I can't link anything for obvious reasons.

Anyone thinking mass PvP won't end with zergs ruling the field need to check our their MMO history. It goes back to DAoC who started those canned "zoned" PvP games. Zerg always wins, always gets rewards faster.

Mark my words...

Playing now: Archeage, WoW, Landmark, GW2

Top 3 MMORPGs played: UO, AC1 and WoW

Honorable mentions: AO, LotRO and GW2.

"The ability to speak doesn't make you intelligent" - Qui-gon Jinn. After many years of reading Internet forums, there's no doubt that neither does the ability to write.

  Satarious

Novice Member

Joined: 1/06/08
Posts: 1045

2/14/14 3:21:44 PM#55
Originally posted by Jean-Luc_Picard
Originally posted by MikeB

And in Guild Wars 2, the downed state made dying almost impossible.

[mod edit]

You sound like a huge GW2 fanboy, my friend.  I noticed this when you conveniently left out some strong, damning points I made about GW2 for the sake of putting GW2 in a better light.  Don't worry, GW2 will still be around.  There are plenty of people out there who refuse to pay subscription fees.

http://www.youtube.com/watch?v=pWdd6_ZxX8c

  User Deleted
2/14/14 3:23:52 PM#56
Originally posted by spizz

 

It's virtually a carbon copy of GW2's WvW, for better or for worse.

For sure not, GW2 is the little brother in comparison to ESO siege wars.

In ESO up to 2000 players can take part in a battle in one campaign, the campaign duration is 3 months.

That's excually a bad thing. 3 month of losing, or beeing in an empty Campaign, because one side overhelmed the other 2, so player picked another campaign to spend there time in, would be very boring. Especially on this Big Maps players might find it hard to find PvP.

3 month long campaign would probably be the thing that will kill this game.  

Speaking from WvW Season 1 expereince in GW2, beeing on a losing side for 3-4 weeks made a lot of players transfer away, or totaly stop showing up in WvW.

 

  Jean-Luc_Picard

Elite Member

Joined: 1/10/13
Posts: 2779

There... are... four... lights!

2/14/14 3:24:04 PM#57
Originally posted by Satarious
Originally posted by Jean-Luc_Picard
Originally posted by MikeB

And in Guild Wars 2, the downed state made dying almost impossible.

[mod edit]

You sound like a GW2 fanboy, my friend.  Don't worry, GW2 will still be around.  There are plenty of people out there who refuse to pay subscription fees.

Haven't logged into GW2 for ages, so, "my friend", you are wrong. Oh, and I pay $60 total of sub fees for the games I actually play. Assumptions... always bad.

I just happen to know about both games, and also about all other similar games before (Warhammer, DAoC). I know better than to fall for hype and "new kid on the blocks" excitement. I read between the lines. And I'm not working for any gaming site (anymore, back to my software engineer job, way more rewarding and less about lies), but I know how it works, so I'm quite immune to that kind of propaganda too.

Playing now: Archeage, WoW, Landmark, GW2

Top 3 MMORPGs played: UO, AC1 and WoW

Honorable mentions: AO, LotRO and GW2.

"The ability to speak doesn't make you intelligent" - Qui-gon Jinn. After many years of reading Internet forums, there's no doubt that neither does the ability to write.

  Cougan

Advanced Member

Joined: 4/04/08
Posts: 373

2/14/14 3:25:23 PM#58
Originally posted by Jean-Luc_Picard
Originally posted by Satarious

GW2 essentially has ZERO consequences when it comes to dying.  Literally every player can rezz and every player can instantly pop back into battle.. no fuss, no muss.

Nice amount of misinformation to start the post. You die, you respawn far away from action, with a loooong run back and also some repair bills to your equipment.

2) GW2 is basically just a tournament, while ESO is more of a full scale war.  In GW2, you have small, rotating instances and all pvp progress gets wiped after a small interval of time.  It's basically an E-Sport (GW2) vs. a War (ESO) experience.  I don't know about you, but e-sports are boring to me and they break immersion.

ESO is just the latest "new kid on the blocks". ESO's PvP in a zone is no different from GW2's PvP in a zone, people see the new "DAOC messiah" in every new game with PvP, and we all know how it ends.

3) GW2 is way too damn laggy, whereas I hear that ESO is far more performant with hundreds of players on the screen.  I seriously doubt that GW2 will ever change since they took the WRONG PATH of the F2P model.  There's no incentive to invest huge amounts of money to improve performance like there would be with a subscription model.

Can't say anything about ESO because of the NDA, sadly, but GW2 is way more performant for large scale battles than any other MMORPG with similar graphic quality.

Definitely looking forward to the RvR in ESO.  It was built by former DaoC developers, and these guys know PvP unlike pretty much every other MMO in the market.

I'm going to enjoy April just reading this board. The return to reality will be very harsh. It's going to be fun to read all the "RvR is just a zerg!" posts here. What goes around comes around.

Sorry but that is completely false, as someone who has played WvW a lot, I experienced a complete halt quite often in a area like Stonemist centre with a lot less players and the same system.

  Satarious

Novice Member

Joined: 1/06/08
Posts: 1045

2/14/14 3:26:55 PM#59
Originally posted by Jean-Luc_Picard
Originally posted by Satarious
Originally posted by Jean-Luc_Picard
Originally posted by MikeB

And in Guild Wars 2, the downed state made dying almost impossible.

I guess this sentence shows what these websites have become. I wish people running them would actually play the games they are talking about. Because if you think the downed state makes you immortal, then you definitely either are on an agenda (how much advertisement money do the ESO guys give to MMORPG.COM?) or you never played WvW in GW2 long enough to know that what you just said is nonsense.

Seriously...

You sound like a GW2 fanboy, my friend.  Don't worry, GW2 will still be around.  There are plenty of people out there who refuse to pay subscription fees.

Haven't logged into GW2 for ages, so, "my friend", you are wrong. I just happen to know about both games, and also about all other similar games before (Warhammer, DAoC). I know better than to fall for hype and "new kid of the blocks" excitement. I read between the lines.

It's easy to fall into the Pessimist column when it comes to PvP in MMOs since so many of them got it wrong.  It's also easy to fall into the overly optimistic, fanboyish column when a new game comes out.  I prefer to take the middle path.  Obviously, we won't know for sure how this thing will turn out until it releases.  But the RvR is looking better and better every day.

http://www.youtube.com/watch?v=pWdd6_ZxX8c

  spizz

Novice Member

Joined: 7/11/04
Posts: 2585

2/14/14 3:29:10 PM#60
Originally posted by rasli

Hmm..I am actually kinda curious about the idea of less zerg in ESO.  The map in ESO is much bigger than GW2 but it seems you also have less main objectives that you are able to attack at any given time for each side.  From the map it shows it seems at any time, each side in ESO only has about 4 main objectives (keeps) you can assault before you can move on to next ones.  Given the number of players (666) each side is supposed to have, the zerg in ESO (roughly 170 people per objective) seems going to be much bigger than GW2 (80-100 people for 3-4 main objectives like towers and keeps per borderland). 

 

When talking about zerging in GW2, the concern is not really there are no things for small teams like 5 people to do (plenty of camps, bloodlust, cavarans etc for small teams), but rather it is more difficult for medium size groups (like 15 to 20ish) to make a meaningful impact since they tend to draw reaction from the main zerg. I don't see how this problem is addressed in ESO.

 

 

Well the good thing is that death has a penalty with longer travel time, a low cost horse isnt that much faster in comparison to sprinting with a character.

You can use forward tents, players can buy this for pvp currency and around 20 people can spawn. But there is another risk again, enemies can destroy them i.e. sneaking classes, small groups who infiltrate and so on.

Medium sized groups 15-20 can take out ressources i.e. Lumber Mill, Mine, Farm. Each of them has a meaning for the main Castle and act like a buff.

Medium sized groups can actually be devastating if thy attack enemy siege weapons and destroy them. I was once in a battle and we suffered because the masses of players were in fights engaged and the siege weapons were not protected.

Even a small group can take out siege weapons if they sneak in, there are always options to attack from the back or sides.

Siege Weapons are important, you wont see 50+ players hitting a gate with own weapons and spells like in GW2. That doesnt work, you need siege weapons to take down the walls and gates.

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