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Elder Scrolls Online

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General Discussion  » Hands on with three ESO dungeons.

8 Pages « 1 2 3 4 5 6 7 » Last Search
142 posts found
  udon

Advanced Member

Joined: 12/23/07
Posts: 1605

2/13/14 11:35:27 AM#61
Originally posted by DrDwarf

So we will get into a position where monkee specs are not going to be flavour of the week for any serious players running dungeons.

For starters .. .if you roll up to these first dungeons with Billy Farkwit that thinks he can just equip a resto staff for near enough the first time and be the main healer of the group things are not going to end well for everyone relying on him to heal them.

Thats going to happen a lot . Same for effective Tanks and effective DPS.

Then we get Johnny Sheetforbrains who chirps in and says that he can heal himself and someone else that they have a pile of pots on them (that they are going to have fun trying to actually use from what i have seen from the Quickslot ability)

A level 10 group with no weapon swapping is going to need a capable healer and capable DPS and some relatively decent tanking skills not a bunch of useless hybrids with points spent allover the place.

So unless you are in a guild with solid friends and supportive players levelling at your pace, plenty of players are going to find themselves in the shit when it comes to running this content at lower levels.  We cant inspect Billy Farkwit or Johnny Sheetforbrains so we are going to run these places blind and it is going to cost a lot in repairs.

Most players are going to want to run this content at the high end of the level requirement simply because the combination of pug groups and no trinity makes it too easy for you to end up in a group that is going to die every few minutes.

It sounds like you want a game where you get to personally decide what everyone around you wears and what abilities they use.

Some people do stupid things in MMO's.  Yea it's a fact and there is nothing you can do to prevent it.  I would even bet that at some point somewhere someone thought you where doing stupid things.  The only thing you can do is choose to not let them affect you by grouping up with people who don't do stupid things.  If you use the auto group builder than your SOL which honestly is how it should be in my opinion.  If you want a quick group that may or may not succeed or you might have to carry than go ahead and use the auto builder tool.  If you would prefer a group of people who actually knows what they are doing than build it yourself either from your guild, friends list or LFG spam.  The game should really support both methods of play with easy dungeons that give easy to get gear and really hard dungeons that require smart play, good teamwork, and give harder to get gear.

  rygard49

Novice Member

Joined: 3/22/11
Posts: 985

2/13/14 11:47:02 AM#62
Originally posted by BBPD766

I appreciate and respect the fact you enjoy dungeons that are designed this way (the same every time). For me, are they fun the10th.....20th...100th time I do them? For me, the answer is no.

Of course the four ppl playing it seem to be having fun doing it. It's new to them isn't it? Let's see if it's still as fun 6 months to a year from now when they have run it over and over and over again.

I don't imply this type of dungeon is not fun, Im clearly stating it isnt. Furthermore, in doing so, i've also made it quite clear (again) what design IS fun for me.

What a bummer gaming life you have if these dungeons aren't fun for you on even the first run through simply because they remain static every time.

Dynamic dungeons do sound fun, though. I wish there was an MMO out there that had them!

  udon

Advanced Member

Joined: 12/23/07
Posts: 1605

2/13/14 11:50:25 AM#63
Originally posted by rygard49
Originally posted by BBPD766

I appreciate and respect the fact you enjoy dungeons that are designed this way (the same every time). For me, are they fun the10th.....20th...100th time I do them? For me, the answer is no.

Of course the four ppl playing it seem to be having fun doing it. It's new to them isn't it? Let's see if it's still as fun 6 months to a year from now when they have run it over and over and over again.

I don't imply this type of dungeon is not fun, Im clearly stating it isnt. Furthermore, in doing so, i've also made it quite clear (again) what design IS fun for me.

What a bummer gaming life you have if these dungeons aren't fun for you on even the first run through simply because they remain static every time.

Dynamic dungeons do sound fun, though. I wish there was an MMO out there that had them!

One could argue that EVE has them at least to some respects.  Wildstar is promising at least small changes to boss mechanics each run though to add flavor to repeating them and EQN if they can do what they say they want to do will have true procedural generation of dungeons.  But yea other than that the MMO world is a very static one.

Oh I forgot the new TSW scenarios.  They have some random elements each run.

  Gdemami

Elite Member

Joined: 9/23/08
Posts: 6906

2/13/14 11:55:29 AM#64


Looks gorgeous.

  Iselin

The Listener

Joined: 3/04/08
Posts: 3778

2/13/14 12:19:35 PM#65

Nice to see someone present a preview without any agendas. Just "this is what we're doing and this is how we're doing it." Much more informative this way.

 

Click-baiting opinionated press take note: this is the way previews should be done. Save your opinions for editorials so we can skip those..

  Lord.Bachus

Elite Member

Joined: 5/14/07
Posts: 8591

I believe in life before death... So dont forget to enjoy it while you still can.

2/13/14 12:37:51 PM#66
Obviously every of the 3 times 5 zones has its own dungeon... Making for a total of 15 dungeons...  From which 11 are at max level... Sounds like a good amount

Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)

  LisaFlexy22

Novice Member

Joined: 2/10/14
Posts: 421

2/13/14 12:49:28 PM#67
Originally posted by Magiknight
Originally posted by arieste
Originally posted by Magiknight
Are the dungeons instanced in ESO?

Some are, some not.  It looks liek these 4-man ones are.

Not playing it then :(

16 public and 16 instanced dungeons at launch.  Yeah man, I'm totally not playing it either because of this.  /sarcasm off

  Skeeter50

Apprentice Member

Joined: 6/27/12
Posts: 155

2/13/14 1:02:11 PM#68

If this video gave you the impression the starter(lvl 11-14) dungeons are easy, let me point out something. The group in the video is a pre-made that has out leveled the content. I am sure it was not their first experience with these instances as well.

 

 

  deniter

Elite Member

Joined: 9/06/08
Posts: 599

2/13/14 1:06:35 PM#69
I know there is a dungeon finder tool in ESO, but does it work like in WoW? I mean, does it teleport your group straight to the instance?
  askdaboss

Advanced Member

Joined: 9/13/11
Posts: 429

2/13/14 1:09:32 PM#70
Originally posted by deniter
I know there is a dungeon finder tool in ESO, but does it work like in WoW? I mean, does it teleport your group straight to the instance?

You can TP to group members, or close to them at least. Not sure about going IN the instance though, but that's close enough.

  Azzras

Apprentice Member

Joined: 2/10/14
Posts: 422

One Shot, Two Kills.

2/13/14 1:09:54 PM#71
Wish they wouldn't have cut the vids.  Obvious they wiped a few times, but would have liked to see it none the less.

  Tamanous

Elite Member

Joined: 3/22/09
Posts: 1696

2/13/14 1:10:26 PM#72

Just to point out if not already:

 

These are the 4 man instances dungeons. There are several other open public dungeons as well that have various degrees of difficulty and content requiring grouping to accomplish everything.

You stay sassy!

  StarI

Hard Core Member

Joined: 1/18/06
Posts: 807

2/13/14 1:10:38 PM#73
Originally posted by Iselin

Nice to see someone present a preview without any agendas. Just "this is what we're doing and this is how we're doing it." Much more informative this way.

 

Click-baiting opinionated press take note: this is the way previews should be done. Save your opinions for editorials so we can skip those..

Those were my thoughts too when I watched it.

  Iselin

The Listener

Joined: 3/04/08
Posts: 3778

2/13/14 1:13:39 PM#74
Originally posted by Tamanous

Just to point out if not already:

 

These are the 4 man instances dungeons. There are several other open public dungeons as well that have various degrees of difficulty and content requiring grouping to accomplish everything.

And to add to this... these are the only times you are restricted to a group of 4. Anywhere else--open dungeons, world bosses, dark anchors, PVP, etc., you can make your group a raid with up to 24 people.

  Arataki

Novice Member

Joined: 12/19/07
Posts: 243

2/13/14 1:13:59 PM#75
Originally posted by arieste
Originally posted by BBPD766
 i've also made it quite clear (again) what design IS fun for me.

consider me stupid then, because it's still not quite clear to me.  what game has the type of dungeon you enjoy?  maybe i missed a post. 

Don't bother waiting for a coherent answer. This is a common problem among armchair developers, they can't tell you what they want or how to even go about implementing it. It's the same cognitive dissonance people that want quest choice to 'matter' but then deride phasing or instances and no idea how to resolve the issue of a persistent world.

Dungeons that change?

How? Randomized maps? Mobs? Completely different dungeon for no reason?

You won't get an answer arieste.

 

  Iselin

The Listener

Joined: 3/04/08
Posts: 3778

2/13/14 1:15:30 PM#76
Originally posted by askdaboss
Originally posted by deniter
I know there is a dungeon finder tool in ESO, but does it work like in WoW? I mean, does it teleport your group straight to the instance?

You can TP to group members, or close to them at least. Not sure about going IN the instance though, but that's close enough.

You can't travel to the other faction areas, so to do those dungeons you have to TP there.

  Alders

Elite Member

Joined: 1/28/10
Posts: 1686

I cannot fiddle but I can make a great state of a small city.

2/13/14 1:16:48 PM#77

4-man party size.  Kill it with fire!

When will these companies learn?

  SavageHorizon

Advanced Member

Joined: 1/14/13
Posts: 1563

2/13/14 1:17:36 PM#78
Originally posted by Lord.Bachus
Obviously every of the 3 times 5 zones has its own dungeon... Making for a total of 15 dungeons...  From which 11 are at max level... Sounds like a good amount

Lol, Vanguard shipped with over 100 open world dungeons and many of them are vast and span multiple levels. Some took days/week to complete with puzzles and all kinds of traps and dungeons within dungeons.

Sounds like a good amount lmfao, really?

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  deniter

Elite Member

Joined: 9/06/08
Posts: 599

2/13/14 1:17:50 PM#79
Originally posted by Iselin
Originally posted by askdaboss
Originally posted by deniter
I know there is a dungeon finder tool in ESO, but does it work like in WoW? I mean, does it teleport your group straight to the instance?

You can TP to group members, or close to them at least. Not sure about going IN the instance though, but that's close enough.

You can't travel to the other faction areas, so to do those dungeons you have to TP there.

Thanks. I hate fast travel mechanics with passion, but i think i can live with this. :)

  drakaena

Apprentice Member

Joined: 1/11/06
Posts: 508

2/13/14 1:18:38 PM#80

That was the first TESO gameplay footage I've seen since I've had no interest in this game for some time. 

That looked awful. I am not flaming. I wish for all MMO's to do well as it benefits the genre as a whole. But seriously, that was bad. 

I really expected much more going into the vid. Yikes. 

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