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The Secret World

The Secret World 

General Discussion  » The Secret World vs Other MMORPG's

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77 posts found
  Magiknight

Hard Core Member

Joined: 4/10/09
Posts: 735

2/25/14 10:46:10 PM#41
The Longest Journey and Anarchy Online were such good games. How did they mess this up?
  Reehay

Apprentice Member

Joined: 2/15/05
Posts: 178

2/25/14 11:19:47 PM#42

I am exactly the type of player that The Secret World should capture - a mature adult who favors am immersive atmosphere, setting and story over graphics and flashy combat, complex and deep character progression over cookie cutter boring spam three skills gameplay.

The Secret World just  fails to do any of that.  Ya, the combat is mediocre. But so is the rest.  I bought it for 5$ and I still cant muster enough interest to play it past my first week. 

After Funcom shit-birthed Age of Conan, I vowed never to give them another dime.. well they got my TSW 5$. shame on me.

Funcom is a mediocre, straight to FTP, C -, minor league, single a, game developer.  They should switch to making browser mobile games for my children.

  Pekish79

Novice Member

Joined: 10/27/06
Posts: 90

2/25/14 11:26:50 PM#43

 

that sounds horrible tbh.. if you've gone the AR way all you have to do is set up red mist.

Yep number 7 overall in Stonehenge won and what is ur stats about PVP in TSW

 

before u say something is horrible would be nice to know where u come from and who are you

i am http://chronicle.thesecretworld.com/character/Ngoc

and i have no problem using builds with no consumer/builder mentality

  Ortwig

Hard Core Member

Joined: 4/20/12
Posts: 1046

2/25/14 11:45:42 PM#44
Originally posted by Reehay

I am exactly the type of player that The Secret World should capture - a mature adult who favors am immersive atmosphere, setting and story over graphics and flashy combat, complex and deep character progression over cookie cutter boring spam three skills gameplay.

The Secret World just  fails to do any of that.  Ya, the combat is mediocre. But so is the rest.  I bought it for 5$ and I still cant muster enough interest to play it past my first week. 

After Funcom shit-birthed Age of Conan, I vowed never to give them another dime.. well they got my TSW 5$. shame on me.

Funcom is a mediocre, straight to FTP, C -, minor league, single a, game developer.  They should switch to making browser mobile games for my children.

Nah, your Funcom hate has just overtaken your life, that's all.

  FlyByKnight

Advanced Member

Joined: 12/31/12
Posts: 495

2/26/14 12:00:32 AM#45

The combat and animations in general are trash. Funcom is a shitty company, but everything else about TSW was pretty awesome. Loved (past tense because R.I.P. as far as I'm concerned) the questing, liked the dungeons up until a point and the story and atmosphere were engrossing.  If Funcom wasn't such a bunch of eff ups who knows where TSW could have been.

 

P.S. They completely and utterly shat on their PVP community.

  Ortwig

Hard Core Member

Joined: 4/20/12
Posts: 1046

2/26/14 12:03:25 AM#46
Originally posted by Magiknight
The Longest Journey and Anarchy Online were such good games. How did they mess this up?

They didn't. It's a great game.

  Ortwig

Hard Core Member

Joined: 4/20/12
Posts: 1046

2/26/14 12:07:48 AM#47
Originally posted by Solar_Prophet
Originally posted by Ortwig
Originally posted by Solar_Prophet

I can live with lackluster animations, but even beyond that combat is just... unwieldy. I've tried melee, magic, and ranged builds, and while I definitely like magic the best, it's still just not that much fun to kill things. Which, again, wouldn't be so bad... but they've got the game set up like a typical MMORPG with various creatures roaming around almost everywhere. Combat is an almost constant thing, and when its as lackluster as TSW's, that's a major problem.

There are 5 things that people frequently miss about combat:

  1. You need to equip 2 weapons.  The training missions needs to be revamped (it makes it seem like you only need one weapon), but having one weapon will seriously gimp you.
  2. Understand that your actives and passives must work together.  Your passives must exploit the conditions your actives are triggering.  If you are triggering Weakened, look for passives to exploit Weakened.  Multiple passives can be triggered!
  3. Understand that your passives can be from ANY weapon, not just your equipped ones.  You can find conditions to exploit by using the search panel to the right of the wheel.
  4. Don't forget to upgrade your skill in your weapons and talismans so you can equip better QL items as they drop. 
  5. Don't forget to add glyphs and signets to your gear; they make a big difference
Originally posted by Solar_Prophet

Oh, and crafting is... well it's just pointless and poorly done, IMO. Maybe it gets better later.

Crafting is really more of a utility skill in TSW, good for cooking up potions or glyphs, maybe the occasional weapon.  It is useful, but it's not a complete profession as in other MMOs.

While I appreciate the tips, I already know all that. I'm currently going with a variation of the elemental / blood magic intermediate build (neoshaman, I think) and combat is still just... clunky. It's not that I'm ineffective when it comes to killing things, it's that killing things feels incredibly tedious, and I find myself wishing I could just get on with the story without having to fight my way through a dozen cultists every fifty yards.

Skip the pre-made decks in the game and look for builds on the forums or create your own. Custom decks will always be better than the pre-mades.

  Magiknight

Hard Core Member

Joined: 4/10/09
Posts: 735

2/26/14 12:08:43 AM#48
Originally posted by Ortwig
Originally posted by Magiknight
The Longest Journey and Anarchy Online were such good games. How did they mess this up?

They didn't. It's a great game.

It's nothing like TLJ or AO

  Ortwig

Hard Core Member

Joined: 4/20/12
Posts: 1046

2/26/14 12:15:51 AM#49
Originally posted by Magiknight
Originally posted by Ortwig
Originally posted by Magiknight
The Longest Journey and Anarchy Online were such good games. How did they mess this up?

They didn't. It's a great game.

It's nothing like TLJ or AO

Yep it's a very different game. And also very good.

  Wizardry

Elite Member

Joined: 8/27/04
Posts: 6661

Perhaps tomorrow will be better.

2/26/14 12:17:52 AM#50

I tried twice to like the game but it was that one glaring mistake that EVERY game is doing that i do not like and bores me to death.

I might add that yes i love the idea behind the game ,IF done right but it was not.No matter what behind the scenes or anything done well,it is still a railroad linear game.

If a game is NOT designed to be YOUR game,you can role play anyway you want,then it is just a single player design with internet attached.When games are designed like this,there is not even any intrigue or discovery because i know i will be following these quests,so when i get there i'll get there.Then there is no randomness to the spawns,you are on a quest,they spawn right on que,you advance the quest and just continue on to the next phase.

Also a LOT of the areas seemed quite smallish,needing to zone into another zone without really seeing too much.I am sure there are some bigger zones with more than fake back drop buildings,but definitely not enough. That is another thing that bothers me ,it is sooooo obvious when developers are going cheap on a product,when i see tons of fake backdrop buildings.

The game if done right and more open ended and a team more dedicated to building a great game rather than a budget game,this game would have been REALLY good.In comparison,usually if a game is somewhat decent,it holds my interest for at least a few weeks maybe even a month,TSW never kept me interested in either try more than a few days to a week.

http://www.youtube.com/user/Napolianboo#p/u/15/rCYLLQCNc1w
Samoan Diamond

  Pekish79

Novice Member

Joined: 10/27/06
Posts: 90

2/26/14 2:47:49 AM#51

sorry but here the problem is all your...

 

you look for a sandbox type of RPG and buy a Story driven RPG?

 

story driven cannot be open because everybody have to go through the story or u pay 233534654 writer to write 2343453 story and make a huge container we are talking about impossible here

 

TSW was always a story driven RPG actually was suppose to evolve depending from the preference of players picking one or the other side in the main quest line

 

you look for a totally different game a player based driven content and you assume that only that is a real RPG calling a story driven single player that is absolutely not true.

for me RPG exist as long as the character evolve not only as strength but as story as well or as part of community there are many way to make RPG and story driven is one of them sandbox is another and community base another again guild vs guild or real vs real... many option all RPG as long as the character is not stuck in the story like in a FPS

 

but i won't change your mind thinking that u are wrong instead of TSW being wrong so i don't bother

  Siug

Advanced Member

Joined: 5/02/12
Posts: 983

2/26/14 3:49:18 AM#52
TSW is still one of the best theme park MMOs. It lacks in some aspects but excels in others like stories, questing and designs of zones. Also, I've never had any problems with TSW combat. Just hope they can develop it further and add more zones. Meanwhile I'll be playing ESO.
  hallucigenocide

Hard Core Member

Joined: 2/18/14
Posts: 287

2/26/14 2:16:13 PM#53
Originally posted by Pekish79

 

that sounds horrible tbh.. if you've gone the AR way all you have to do is set up red mist.

Yep number 7 overall in Stonehenge won and what is ur stats about PVP in TSW

 

before u say something is horrible would be nice to know where u come from and who are you

i am http://chronicle.thesecretworld.com/character/Ngoc

and i have no problem using builds with no consumer/builder mentality

yeah that build looks good on paper but it is not..  and as far as not usin builders you kind of shot yo self in the leg there using suppresing fire^^  anyway try as hard as you want PvP is still terrible in this game.. allthough i heard rumors of funcom trying to improve the aspect of PvP i highly doubt it will be successful. and if a game dont have good PvP it is hard for me to swallow since i cant stand farming the same dungeon/raid over and over again.

kek

  Pekish79

Novice Member

Joined: 10/27/06
Posts: 90

2/26/14 7:15:38 PM#54

that built is good and it work i did 61 kills yesterday with it in stonehenge and i was highest DPS with very little death

 

i am still waiting you ingame name and the number of pvp kills u done...

 

i think some people wont admit they have no clue if you only play builder consumer you decided to limit urself to a type of built not the game forced you in it

 

and again PVE is boring but is PVE that is in his nature boring as repetition over and over of killing a stupid script

 

PVP is where the system shine and u can really do 10-16 very good built and at least 40 or more of decent built

 

PS: I am not sure that built will stay there in the chronicle i change built almost every match depending on the pug team i am in sometimes DPS sometimes Tank or heal... i can cover all role and each role (expect healer) i have debuff-damage-defence version

after 1 year+ of playing i still didnt do all the built i want i mainly AOE built but i would like to have 3 single target built as well 1 ranged and 2 melee one stun based and one spike damage... and again i could do a ranged spike damage as well

 

if a person think this combat is boring is just because he is boring to begin with and cannot think outside the box

 

again this because PVP if i only played PVE i would have stopped playing once finished the story making "new built" for a content i already won it's just boring in my opinion and i agree the people that only do PVE and that think combat is boring, AFTER you ended the game doing all quest and stories

  Domenicus

Apprentice Member

Joined: 7/09/05
Posts: 302

3/07/14 10:48:29 AM#55

Of course this game has some flaws... But the biggest ´flaw´ of all is to not appeal to the default MMO community that, somewhat is changing  bit from a mmoRPG to a mmoFPS. Most playes, today, are min-maxers who do prefer the e-peen contest (be it on PvP or be it grinding shiny armours on dungeons PvE) are the rule of the game. Its a matter of taste. Very few do prefer the story, the ambience, the feel, the RPG over  the combat, the grinding, the pvp (not that these last ones arent important, but for some they are all that matters on a MMO).

 

I am someone who enjoys just to log on TSW and walk over Londom going to RP on The Horned God, or visiting old places of fond memories (like in Kingsmouth and their memorable NPCs). I do agree that the combat is not as good as, in for example GW2 (which by the way I enjoy too), however thats not what I do look on TSW. I dont remember a game as TSW where most names are RP names, where you can easily find a place to RP and where I have a good breath of nostalgia (and feel of char development) when I return to low levels area (I only felt this on SWG where I would wander over Tatooine with great pleasure to remember old days).

 

I am not the normal audience of MMOs, I know... And I do fear I am a minory who can not help to hold the TSW game for much longer. As in SWG... But I do beg. If this game is going to fade away, let it fade away with some dignity. Different from SWG... I really hope that this game do not disappear so soon. 

  TheRealDarkeus

Novice Member

Joined: 6/26/13
Posts: 277

“I thought what I'd do was, I'd pretend I was one of those deaf-mutes.

3/07/14 4:03:54 PM#56

I have never understood the combat complaint. I have played much worse in the MMO world. In fact, people talk about GW2's combat like it is a good thing. I don't particularly like it to be honest, too floaty, not enough impact.

Then again, I see complaints about combat in EVERY dang MMO forum or thread. I guess TSW just gets extra attention for some reason.

But whatever on that. TSW destroys most MMO games in Story, Quest Design, Lore and setting. Most games cannot even compete. That is why people play. Funcom is not perfect and nor is TSW. But man, it is better than most. And for as much as the combat is panned, this game is still #1 on the front page of this for highest rated game released. So it is doing something right. 

  Another_Fan

Novice Member

Joined: 1/06/13
Posts: 19

3/08/14 10:55:40 PM#57
Originally posted by TheRealDarkeus

I have never understood the combat complaint. I have played much worse in the MMO world. In fact, people talk about GW2's combat like it is a good thing. I don't particularly like it to be honest, too floaty, not enough impact.

Then again, I see complaints about combat in EVERY dang MMO forum or thread. I guess TSW just gets extra attention for some reason.

But whatever on that. TSW destroys most MMO games in Story, Quest Design, Lore and setting. Most games cannot even compete. That is why people play. Funcom is not perfect and nor is TSW. But man, it is better than most. And for as much as the combat is panned, this game is still #1 on the front page of this for highest rated game released. So it is doing something right. 

I don't know if you are just missing other frames of reference or one of those people that relentlessly tries to defend a game. TSW's combat boils down to count 5, fire filler, fire consumer, fire consumer and pray that the bugs in the client, and lag let your abilities activate while buffs are active

Add in that you get a couple animations per weapon why would you be surprised people think it's bad ?

  Ortwig

Hard Core Member

Joined: 4/20/12
Posts: 1046

3/09/14 7:42:37 AM#58
Originally posted by Another_Fan
Originally posted by TheRealDarkeus

I have never understood the combat complaint. I have played much worse in the MMO world. In fact, people talk about GW2's combat like it is a good thing. I don't particularly like it to be honest, too floaty, not enough impact.

Then again, I see complaints about combat in EVERY dang MMO forum or thread. I guess TSW just gets extra attention for some reason.

But whatever on that. TSW destroys most MMO games in Story, Quest Design, Lore and setting. Most games cannot even compete. That is why people play. Funcom is not perfect and nor is TSW. But man, it is better than most. And for as much as the combat is panned, this game is still #1 on the front page of this for highest rated game released. So it is doing something right. 

I don't know if you are just missing other frames of reference or one of those people that relentlessly tries to defend a game. TSW's combat boils down to count 5, fire filler, fire consumer, fire consumer and pray that the bugs in the client, and lag let your abilities activate while buffs are active

Add in that you get a couple animations per weapon why would you be surprised people think it's bad ?

In other words, pretty much the same as every other MMO in existence.  Oh, except that you can equip every weapon and ability in the game and form completely unique decks/ builds. 

  User Deleted
3/09/14 7:52:33 AM#59

Setting, lore, story and questing. Funny, because questing is something i'm sick of in mmos, but TSW does it better than anyone, so it's great.

The game does have alot of problem like animations, pvp, and, mostly combat. I think it's because of the builder/finisher mechanic. It's still forgivable imo since the rest feels so unique, even when compared to namy single player rpgs. Anyway, i'm not playing regularly, but follow up on updates. 

  rawfox

Hard Core Member

Joined: 12/03/09
Posts: 599

3/09/14 8:00:24 AM#60

I expected conspiracy, like nazi base in antarctika, pyramid secrets, area51, a city for my faction ..

I got myth and legends from gods and other beings, the whole mythology where is nothing to grab, else then your phantasy.

I got a house for my faction.

 

Played it for some time but could not get into that kind of phantasie ..

 

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