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The Secret World

The Secret World 

General Discussion  » The Secret World vs Other MMORPG's

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77 posts found
  flizzer

Hard Core Member

Joined: 11/10/12
Posts: 1285

2/23/14 10:26:19 AM#21
Originally posted by Rusque
Originally posted by Charlie12202

I didn't hate the mystery or the challenge. 

Okay, but you specifically said: "I followed this game when all of the trailers first came out and loathed over the fact that it had such a mysterious and challenging vibe to it."

Loathe - to dislike greatly greatly and often with disgust and intolerance.

So pardon my confusion when you state that you loathe two primary aspects of a game and then get the response of "maybe it's not for you." Which, if you hate those two things, TSW is not for you.

Or maybed you loved the mysterious and challenging vibe? I dunno, but you used a pretty strong word to describe your feelings towards the game's primary attributes.

I figured he just used that word incorrectly or outright doesnt understand what it means. 

  Jockan

Hard Core Member

Joined: 9/03/08
Posts: 4184

Playing Elder Scrolls Online and proving haters wrong one day at a time.

2/23/14 10:27:01 AM#22
Bought the game and played for about a week then uninstalled. We need real mmos.

  Ortwig

Hard Core Member

Joined: 4/20/12
Posts: 1067

2/23/14 10:31:26 AM#23
Originally posted by flizzer
I keep wanting to play this game again and then remember why I left in the first place--the combat.  The quests/lore/story are superb,  maybe best or near the best of any MMO. It is the snoozefest combat that ultimately caused me to quit the game.  When I hear how awesome the new stuff is and considering I just made it out of the beginning area , the New England area or whatever it is called, makes me want to try it again.   I do hope this game continues to thrive because there is a lot going for it.  

Did you ever get far into the deck building active/passive synergies?  Just curious.

  Ender4

Novice Member

Joined: 5/18/08
Posts: 2096

2/23/14 12:37:01 PM#24

Yep the combat is just downright clunky and boring, pretty sad because there was so much good in the game.

  Pekish79

Novice Member

Joined: 10/27/06
Posts: 90

2/23/14 9:14:06 PM#25

it make me laugh people that criticize the combat and never passed the first 2/3 area 

combat change a lot with more skill and more passive and more of the wheel open

 

 

is like saying combat in lame in wow at lvl 1-5 where i barely have 3/4 skill

 

but hey we honestly don't need people that cannot or understand not even that much

  FlyByKnight

Apprentice Member

Joined: 12/31/12
Posts: 508

2/23/14 9:22:25 PM#26

The combat is horrid. The skill progression is fun and interesting. The quests are incredible. The dungeons are challenging. Funcoms follow through is one of the worst EVER.

 

I wish somebody would borrow from TSW and make a better game of it.

  hallucigenocide

Hard Core Member

Joined: 2/18/14
Posts: 317

2/24/14 3:46:01 PM#27
Originally posted by FlyByKnight

The combat is horrid. The skill progression is fun and interesting. The quests are incredible. The dungeons are challenging. Funcoms follow through is one of the worst EVER.

 

I wish somebody would borrow from TSW and make a better game of it.

it really is an awesome game but yeah it does have some major issues and i sometimes wonder what it would be like if someone else where to take over the reins. especially when it comes to combat and PvP(probably the worst PvP in the history of mmo's)

kek

  Robsolf

Hard Core Member

Joined: 4/21/06
Posts: 4028

Let go of my ears, I know what I'm doing!

2/24/14 8:19:30 PM#28
Originally posted by Ortwig
Originally posted by Robsolf

The difficulty level is not the/a problem.  Taking down a champion mob or a boss isn't difficult, it's just time consuming.  The best chance I have at losing is when I happen to be fighting them when suddenly a new spawn pops up right where I'm standing; sometimes even another champion, which again points to bad design.  And this happens much more often than other games because combat is slow and tedious.

Lastly, IMO, the map/combat elements don't fit the genre, nor the story Ragnar was trying to tell.  Having maps in which you can't go 30 metres without running into a supernatural creature and still calling it "the secret world" just doesn't work.  They tried to build a contemporary, action-based MMO on top of a typical non-action based(stand in one spot, press buttons) MMO map.  From a mob standpoint, imagine doing all the things you have to do to survive combat in this game in a WoW mob environment.  Nevermind... that's pretty much what we have.

Thanks for expanding on the point.  Many simply trash combat without really explaining why.  

Mobs do tend to be tougher/longer to take down in TSW than in other games, but I have found that adapting your build to their weakness really reduces the time to take them down; my sense is that many keep the same build throughout, and while it may get the job done, it's probably not completely optimal either.  There are builds that work pretty well throughout the game, but to really knock things down quickly, it means using the flexibility of the system to switch it up in different areas.

I can't call my current build "slow and tedious" because it works really well, but I spent some time on it and did some research; I understand that's not everyone's cup of tea.  And I also understand folks may not have the patience to do that research -- I'm not a min/maxer myself, but I know when I should be doing better than I am.

As to mob density and the number of creatures, remember that the areas we're visiting as characters have been cordoned off with yellow tape by the Men in Black.  We're seeing a LOT more than your average person, and your average person isn't even allowed to cross into the area.  These are hot spots of paranormal activity that we're being sent in to investigate and get under control.

My current one works very well, in comparison.

On the TSW concept, good answer, though it doesn't explain people that ARE in these areas, and that characters expect those people to be there, despite the yellow tape.

I have a few builds, mostly along the AoE and BOSS concepts, but that's irrelevant, IMO.  If I have to load a new build for everyone I go after, then I'd like that reason to have meaning.  I shouldn't have to change loadouts every 3 minutes.  And to anybody who disagrees, welcome to why this game is in trouble despite having so much talent behind it.

 

 

 

  hallucigenocide

Hard Core Member

Joined: 2/18/14
Posts: 317

2/25/14 7:55:00 AM#29
actually for solo content you can pretty much stick yo onr build through it all.. after playing for awhile i knew exactly what types of weapons i wanted to use so i stuck to it and made one survival build with them and one dps build(the latter i only use for group content) they key is to finding a perfect balance with your actives and your passives.. as to things going down slow i suspect thatd more of you having a flawed build.

kek

  Ender4

Novice Member

Joined: 5/18/08
Posts: 2096

2/25/14 8:25:06 AM#30


Originally posted by Pekish79
it make me laugh people that criticize the combat and never passed the first 2/3 area 

combat change a lot with more skill and more passive and more of the wheel open

 

 

is like saying combat in lame in wow at lvl 1-5 where i barely have 3/4 skill

 

but hey we honestly don't need people that cannot or understand not even that much



No, no no. It isn't the thought process to the combat that people don't like. The pacing is off, the animations are horrid, the combo system is just repetitive. It is easy, tedius and sluggish all at the same time and it ends up a complete mess that just isn't fun in any way. By the 3rd act I found myself running past as much as I could so I didn't have to stop and fight, that is never a good thing. By the 4th act I quit because I found it so unappealing even though I liked the rest of the game.

This isn't something that fixes itself over time, it is a core flaw in the game.

  CrazKanuk

Elite Member

Joined: 10/06/09
Posts: 1236

2/25/14 8:30:16 AM#31
Originally posted by Charlie12202

I didn't hate the mystery or the challenge. I didn't even delve into the game that much, the whole combat was off setting and the story line just seemed to continue on for forever.

Hence why I ask you love TSW to see your opinion on the game as of NOW then before. 

 

 

Yeah, I really hate games where the story gets in the way of things like whacking rats, etc. 

 

 

Crazkanuk

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Azarelos - 90 Hunter - Emerald
Durnzig - 90 Paladin - Emerald
Demonicron - 90 Death Knight - Emerald Dream - US
Tankinpain - 90 Monk - Azjol-Nerub - US
Brindell - 90 Warrior - Emerald Dream - US
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  hallucigenocide

Hard Core Member

Joined: 2/18/14
Posts: 317

2/25/14 8:50:07 AM#32
Originally posted by Ender4

 


Originally posted by Pekish79
it make me laugh people that criticize the combat and never passed the first 2/3 area 

 

combat change a lot with more skill and more passive and more of the wheel open

 

 

is like saying combat in lame in wow at lvl 1-5 where i barely have 3/4 skill

 

but hey we honestly don't need people that cannot or understand not even that much


 


No, no no. It isn't the thought process to the combat that people don't like. The pacing is off, the animations are horrid, the combo system is just repetitive. It is easy, tedius and sluggish all at the same time and it ends up a complete mess that just isn't fun in any way. By the 3rd act I found myself running past as much as I could so I didn't have to stop and fight, that is never a good thing. By the 4th act I quit because I found it so unappealing even though I liked the rest of the game.

This isn't something that fixes itself over time, it is a core flaw in the game.

 

the problem is that no matter what you pick they all require a builder and that makes it all feel pretty much the same

would be nice if some of them lets say the ranged worked with proccs instead or just something else they should'nt all have the same type of resource.

kek

  crasset15

Advanced Member

Joined: 12/12/12
Posts: 176

2/25/14 8:59:25 AM#33

As is the case with all Funcom games:

1) the game is riddled with strange bugs that I haven't seen in any other game, like occasionally, the chatbox starts displaying 5 copies of each person's message. At other times, you do a PvE dungeon, and in a random spot in the dungeon, you can attack all your teammates. The list goes on and on. I honestly haven't experienced anything like this in any other game.

2) most of the developers were laid off after launch, and development of the game has almost ceased. Only a small team remains who mostly recycle pre-launch monster skins for new content. They also occasionally re-use already existing voiceovers (as is the case with the latest raid event) and anything else they can get their hands on to make new content with the least amount of effort.

3) cash shop that is slowly moving closer to becoming pay to win. The most recent addition being lockboxes that give tokens which can be used to buy dungeon gear.

After TSW and AoC, I wouldn't touch anything made in the dreamworld engine with a 10 foot pole.

As far as the game itself goes, yeah, it's fun to play through the storyline once, I'd say the 200 hours of story content was more fun than the story content in skyrim, but after that it's the traditional MMO deal where you run 8 dungeons and 1 raid over and over again. At this point, it comes down to who can endure doing the same thing repeatedly. Most people with a life have moved on, while the diehards and addicts remain.

The way the game is now will be the way it will be for the rest of its lifespan. Sure there will be more story content and such, but the core of the game's design is not going to change, not with such a small team still working on it.

If there's one thing this game is not, it's not an 'MMO-home' for anyone who plays more than 2 hours a day. There just isn't enough substance for that.

  Pekish79

Novice Member

Joined: 10/27/06
Posts: 90

2/25/14 11:18:27 AM#34

 

 

the problem is that no matter what you pick they all require a builder and that makes it all feel pretty much the same

would be nice if some of them lets say the ranged worked with proccs instead or just something else they should'nt all have the same type of resource.

And here is where you are wrong and the other guy too you don tknow the game

i have 3 built with no builder/consumer concept one is a kiting built based 2 are single target built impair utility based

i dont use the builder/consumer concept

 

come in game and i can send you the built okey if you only play PVE i can udnerstand the pain but again PVE is boring and is not combat fault is the repetition of a script enemy

 

in PVP u can easily do built without builder/consumer and they are effective as i said the problem is that a lot of people cannot think outside the box but we dont really need those people to play TSW so it's like a natural selection.

  hallucigenocide

Hard Core Member

Joined: 2/18/14
Posts: 317

2/25/14 11:28:40 AM#35
Originally posted by Pekish79

 

 

the problem is that no matter what you pick they all require a builder and that makes it all feel pretty much the same

would be nice if some of them lets say the ranged worked with proccs instead or just something else they should'nt all have the same type of resource.

And here is where you are wrong and the other guy too you don tknow the game

i have 3 built with no builder/consumer concept one is a kiting built based 2 are single target built impair utility based

i dont use the builder/consumer concept

 

come in game and i can send you the built okey if you only play PVE i can udnerstand the pain but again PVE is boring and is not combat fault is the repetition of a script enemy

 

in PVP u can easily do built without builder/consumer and they are effective as i said the problem is that a lot of people cannot think outside the box but we dont really need those people to play TSW so it's like a natural selection.

anything that is not based around builders and consumers usually comes with a high cooldown so what do you do when you've used up those? but ofcourse if you even bother to pvp in this game i guess it does'nt matter since you wont stay alive long enough anyway there's like only 3 viable builds for that 3! ridiculous..

kek

  Pekish79

Novice Member

Joined: 10/27/06
Posts: 90

2/25/14 12:08:04 PM#36

false again think about the box builder is builder because there is a consumer but per se is a skill that apply damage and doesnt need to be used with the consumer if that's not what u are persuing

 

i have a kite built that ha 4/5 depending form the built actually kiting skill (all short cooldown no consumer) and i use my builder not as a builder but as my main damage without using consumer

 

is AR-shootgun but it could be something else and i usually top the chart of dps in generic group obviously if u look for a min/max built is not that the road is not a single target built and yeah as long as it deos good in PVE dont expect super snobbish elite people to accept you in group...

 

again in game i am willing to share any built i made some dont have builder/consumer mentality some use 2 different builder not a sbuilder but as ability and elemental force to force crit not a consumer but an elite ability and again is different

 

some builder allow you some mobility as well and so on so on...

 

we as community care about new players and in the forum we even made a post trying to address the problem why people think is boring

http://forums.thesecretworld.com/showthread.php?t=77906

The "Boring, Clunky Combat" Thing

So is there anything that can be done about this quote that never seems to go away? I don't get it myself, and I find combat damn fun. Is this just a failure of imagination and "learning to play," or is it really a failure to explain how combat works?

(this is the post for the lazy to click)

 

but hey keep thinking is bad maybe is just not for you

  hallucigenocide

Hard Core Member

Joined: 2/18/14
Posts: 317

2/25/14 10:06:01 PM#37
Originally posted by Pekish79

false again think about the box builder is builder because there is a consumer but per se is a skill that apply damage and doesnt need to be used with the consumer if that's not what u are persuing

 

i have a kite built that ha 4/5 depending form the built actually kiting skill (all short cooldown no consumer) and i use my builder not as a builder but as my main damage without using consumer

 

is AR-shootgun but it could be something else and i usually top the chart of dps in generic group obviously if u look for a min/max built is not that the road is not a single target built and yeah as long as it deos good in PVE dont expect super snobbish elite people to accept you in group...

 

again in game i am willing to share any built i made some dont have builder/consumer mentality some use 2 different builder not a sbuilder but as ability and elemental force to force crit not a consumer but an elite ability and again is different

 

some builder allow you some mobility as well and so on so on...

 

we as community care about new players and in the forum we even made a post trying to address the problem why people think is boring

http://forums.thesecretworld.com/showthread.php?t=77906

The "Boring, Clunky Combat" Thing

So is there anything that can be done about this quote that never seems to go away? I don't get it myself, and I find combat damn fun. Is this just a failure of imagination and "learning to play," or is it really a failure to explain how combat works?

(this is the post for the lazy to click)

 

but hey keep thinking is bad maybe is just not for you

that sounds horrible tbh.. if you've gone the AR way all you have to do is set up red mist.

kek

  Lugors

Advanced Member

Joined: 10/06/12
Posts: 177

2/25/14 10:19:05 PM#38

 

This game is definitely an acquired taste.  I like it because it is different.  The questing model is one of the best in the business, and really makes you think outside the box.  Going to unfair.com can spoil the missions for you, but taking the time to do them yourself is rewarding.

 

The common complaint is about the animations, but I couldn’t tell you what is wrong with them.  I don’t think they changed at all since the release.  Figure it’s like me trying explain why Skyrim was horrible because the controls were so console centric that I couldn’t get past them.  Everyone has their pet peeves on games. 

 

If the missions are excellent, the end game not so much.  It gets very very grindy, and takes a lot dungeon runs to upgrade your gear.  I know the biggest detraction for me was EA’s logo on the splash screen.  But EA was only the publisher, and not the developer, so you only feel a little dirty buying the game.

  User Deleted
2/25/14 10:21:03 PM#39
Story is second to none in TSW.
  Solar_Prophet

Elite Member

Joined: 11/10/13
Posts: 679

WAAAGH!

2/25/14 10:35:19 PM#40
Originally posted by Ortwig
Originally posted by Solar_Prophet

I can live with lackluster animations, but even beyond that combat is just... unwieldy. I've tried melee, magic, and ranged builds, and while I definitely like magic the best, it's still just not that much fun to kill things. Which, again, wouldn't be so bad... but they've got the game set up like a typical MMORPG with various creatures roaming around almost everywhere. Combat is an almost constant thing, and when its as lackluster as TSW's, that's a major problem.

There are 5 things that people frequently miss about combat:

  1. You need to equip 2 weapons.  The training missions needs to be revamped (it makes it seem like you only need one weapon), but having one weapon will seriously gimp you.
  2. Understand that your actives and passives must work together.  Your passives must exploit the conditions your actives are triggering.  If you are triggering Weakened, look for passives to exploit Weakened.  Multiple passives can be triggered!
  3. Understand that your passives can be from ANY weapon, not just your equipped ones.  You can find conditions to exploit by using the search panel to the right of the wheel.
  4. Don't forget to upgrade your skill in your weapons and talismans so you can equip better QL items as they drop. 
  5. Don't forget to add glyphs and signets to your gear; they make a big difference
Originally posted by Solar_Prophet

Oh, and crafting is... well it's just pointless and poorly done, IMO. Maybe it gets better later.

Crafting is really more of a utility skill in TSW, good for cooking up potions or glyphs, maybe the occasional weapon.  It is useful, but it's not a complete profession as in other MMOs.

While I appreciate the tips, I already know all that. I'm currently going with a variation of the elemental / blood magic intermediate build (neoshaman, I think) and combat is still just... clunky. It's not that I'm ineffective when it comes to killing things, it's that killing things feels incredibly tedious, and I find myself wishing I could just get on with the story without having to fight my way through a dozen cultists every fifty yards.

MMORPG's are thriving. There are hundreds available today, with different settings, mechanics, and even payment models to suit anyone's gaming needs. If you can't find one to call your own, then the problem isn't the genre... it's YOU.

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