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News & Features Discussion  » [Preview] Warhammer 40.000: Eternal Crusade: Behaviour's Design and Passion for 40K

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26 posts found
  SBFord

Associate Editor - News Manager

Joined: 6/28/10
Posts: 13411

 
OP  1/27/14 6:14:00 PM#1

This past week we showed you some very early footage of Warhammer 40K: Eternal Crusade. I wanted to write up a recap of the weekend we spent in Montreal and talk about what Behaviour showed us. There are a few parts to this story that really get me excited for what EC will offer. It may not be on the screen in the demos but you can definitely find it in the interviews and also in the passion that the team has for the 40K license.

Read more of Garrett Fuller's Warhammer 40k: Eternal Crusade - Behaviour's Design and Passion for 40K.

Associate Editor: MMORPG.com
Follow me on Twitter: @MMORPGMom

  DMKano

Elite Member

Joined: 6/17/11
Posts: 5334

1/28/14 10:58:36 AM#2

I think showing off your game as early as possible is the only sane way to develop a game.

The days of keeping your MMO in the dark for 4 years and then showing it off to the world in 5th year of development are hopefully over.

I think even more important is getting people into alpha as early as possible to get feedback and see how the game design elements are holding up with real players.

That way you get immediate feedback, instead of hoping that after 4 years players will like what you've done.

 

  Betaguy

Elite Member

Joined: 12/31/04
Posts: 2634

Some folks are like Slinkies, totally useless but great fun to watch when pushed down stairs

1/28/14 1:08:03 PM#3
I am actually excited for this title, it looks like it is shaping up nicely. Can't wait.

  Tamanous

Elite Member

Joined: 3/22/09
Posts: 1705

1/28/14 1:10:49 PM#4
Sweet to see a non-KS project trying to be more transparent early on. Not sure if it will be my sort of game however.

You stay sassy!

  mari3k

Novice Member

Joined: 2/23/13
Posts: 146

1/28/14 3:20:57 PM#5

BAMBAMBAMBAMBAMBAMBAMBAMBAM !!!!!!!!!

I WILL MAKE SUPER SPACE MARINE AND PWN ALL !!!

Step in the arena and break the wall down

  Mtibbs1989

Elite Member

Joined: 12/17/10
Posts: 2649

1/28/14 3:25:08 PM#6
40 seconds into the video makes me happy to hear that there are more and more companies willing to become more open about their projects. 


Somebody, somewhere has better skills as you have, more experience as you have, is smarter than you, has more friends as you do and can stay online longer. Just pray he's not out to get you.

  waynejr2

Hard Core Member

Joined: 4/12/11
Posts: 3734

RIP City of Heroes!

1/28/14 3:26:18 PM#7
Originally posted by DMKano

I think showing off your game as early as possible is the only sane way to develop a game.

The days of keeping your MMO in the dark for 4 years and then showing it off to the world in 5th year of development are hopefully over.

I think even more important is getting people into alpha as early as possible to get feedback and see how the game design elements are holding up with real players.

That way you get immediate feedback, instead of hoping that after 4 years players will like what you've done.

 

You also have to get the right kind of people into Alpha.

  Mtibbs1989

Elite Member

Joined: 12/17/10
Posts: 2649

1/28/14 3:32:04 PM#8
The game is shaping up nicely. With all the unique types of units in the Warhammer universe this game can easily be a much more interesting MMOFPS in comparison to Planetside 2. I'm also hoping they'll have cover mechanics in the game. But for now, it's a great start.


Somebody, somewhere has better skills as you have, more experience as you have, is smarter than you, has more friends as you do and can stay online longer. Just pray he's not out to get you.

  IrkenElite

Advanced Member

Joined: 11/01/07
Posts: 10

1/28/14 4:12:40 PM#9

I love the fact that just on a fluff basis the Chaos Space Marines look like they tend to use older Mark power armor and weapons. Those jump-packs are MkII Crusade/MkIII Iron pattern, from the look, while the Space Marines are jumping around with MkVII Maximus. Chainswords look like are a different pattern as well, CSM using older ones...

This is great. Gameplay looks rather similar to the multi-player from Space Marine, and with that basis to expand and improve on, innovate from and the entire 40K universe to work with, this game should be no less than awesome if handled even competently. Much less the comparatively well-handled treatment these guys at Behavior seem to be giving it.

Cheers for transparency, cheers for steady information updates, and cheers to you guys for hopefully finally bringing the Warhammer 40K IP to a good MMO game format.

I seek not knowledge, but understanding, for only through understanding can we truly fathom the depth of our knowledge. ~Me

  miguelcaron

Studio Head - Behaviour

Joined: 12/11/12
Posts: 64

1/28/14 5:36:00 PM#10

Dear Crusaders,

THANK YOU for your kind words. Its our fuel and we really appreciate it. We DO appreciate the no so kind words as well!! :-) Please come and chat with us, the devs, in our forums. Tell us what you think we are doing wrong or if you have any suggestions since they might get added to the game like the Jump Pack Wall jump..... it came from a fan or be the first to slap our hand on a simple mistake like our upside down logo on the shoulder pad of a Dark Angel (from our first meet the team video!!) 

We are making YOUR game, so we need to know if what YOU want. That goes for our business model as well which I have posted for comments in our forums.

GLORY TO THE EMPEROR!!

Miguel Caron

Studio Head Behaviour Online

Executive Producer Warhammer 40,000: Eternal Crusade

Studio Head of Behaviour Entertainment on WAR40K: Eternal Crusade

  Hatefull

Hard Core Member

Joined: 6/09/04
Posts: 749

Your tears make my gun work better.

1/28/14 5:47:40 PM#11
Originally posted by miguelcaron

Dear Crusaders,

THANK YOU for your kind words. Its our fuel and we really appreciate it. We DO appreciate the no so kind words as well!! :-) Please come and chat with us, the devs, in our forums. Tell us what you think we are doing wrong or if you have any suggestions since they might get added to the game like the Jump Pack Wall jump..... it came from a fan or be the first to slap our hand on a simple mistake like our upside down logo on the shoulder pad of a Dark Angel (from our first meet the team video!!) 

We are making YOUR game, so we need to know if what YOU want. That goes for our business model as well which I have posted for comments in our forums.

GLORY TO THE EMPEROR!!

Miguel Caron

Studio Head Behaviour Online

Executive Producer Warhammer 40,000: Eternal Crusade

I have been on the EC forums since, I think the day they went live.  The devs answer PM's, they talk in the forums, in a lot of threads not just announcements.  I have never seen a game developed this way with the devs wanting input, then using said input.  Yes, they ask questions, take the answers in, ask for clarification, give clarification,etc etc.  It is pretty amazing to see.

Honestly, even if WH40K isn't your thing (heretic) just stop by the forums and see how a game company that is truly invested not only in the IP but in the player base makes a game.  It is a breath of fresh air and I hope others take note.

 

Well done BE.

If you want a new idea, go read an old book.

  SST_2_0

Novice Member

Joined: 1/09/14
Posts: 14

1/28/14 6:19:47 PM#12
I am still quietly hoping jump packs become equipment.  Both so they can be changed with stats, sort of like TF2 changes up weapons.  And so I do not have to play assault wearing a jump pack as a Space Wolf, I aint no Blood Claw!
 
Edit: Changed hopping jump packs to hoping jump packs.
  nennafir

Apprentice Member

Joined: 10/13/05
Posts: 226

1/28/14 7:05:42 PM#13
I like Warhammer but...VAPORWARE....
  turinmacleod

Staff Writer

Joined: 10/24/12
Posts: 105

1/28/14 8:21:43 PM#14
Originally posted by nennafir
I like Warhammer but...VAPORWARE....

What does this even mean?

 

T

  IrkenElite

Advanced Member

Joined: 11/01/07
Posts: 10

1/28/14 10:07:20 PM#15
To the FORUMS! Pretty sure I'm registered, I just don't drop in much, honestly. ^^;

I seek not knowledge, but understanding, for only through understanding can we truly fathom the depth of our knowledge. ~Me

  MrJimLahey

Apprentice Member

Joined: 1/21/14
Posts: 30

1/28/14 10:19:38 PM#16
Originally posted by nennafir
I like Warhammer but...VAPORWARE....

Cool Story...

  MikeJezZ

Novice Member

Joined: 7/08/04
Posts: 1199

Only in death, does duty end.

1/29/14 5:46:48 AM#17

Am I the only one thinking the characters are too big on the screen?

 

They are so big so the crosshair hits the model... Compared to the previous title:

 

http://www.mmoga.com/images/screenshots/_p/1009587/62a10c203f5013d1216b9a86e74f1991_warhammer-space-marine.jpg

 

 

Playing ATM: Elder Scrolls Online, Diablo 3
MMO's shelted: Check my mmorpg profile
KICKSTARTED: Camelot Unchained. (250 USD)

  machajas

Novice Member

Joined: 1/23/09
Posts: 31

Vertor et revertor.

1/29/14 6:00:20 AM#18
That's true and also quite refreshing, but only one part of the equation. Developers learned to show even basic sketch stuff to the future players, but actually listening to the feedback, that is usually lacking.

Born from blood,
trained to kill,
ready to die,
but never will!

  Hatefull

Hard Core Member

Joined: 6/09/04
Posts: 749

Your tears make my gun work better.

1/29/14 7:04:54 AM#19
Originally posted by nennafir
I like Warhammer but...VAPORWARE....

Uhh...what?  Care to expound on that statement?

If you want a new idea, go read an old book.

  Hatefull

Hard Core Member

Joined: 6/09/04
Posts: 749

Your tears make my gun work better.

1/29/14 7:05:42 AM#20
Originally posted by MikeJezZ

Am I the only one thinking the characters are too big on the screen?

 

They are so big so the crosshair hits the model... Compared to the previous title:

 

http://www.mmoga.com/images/screenshots/_p/1009587/62a10c203f5013d1216b9a86e74f1991_warhammer-space-marine.jpg

 

 

 

Pre-Alpha...things will change, a lot.

If you want a new idea, go read an old book.

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