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News & Features Discussion  » Star Wars Galaxies: Our Next Game is Dedicated to You

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157 posts found
  tawess

Elite Member

Joined: 3/24/05
Posts: 2125

1/28/14 9:12:05 AM#121
Originally posted by Thorqemada

You go to MMOdata and look at the Numbers, you find out that SWG has half a year after the Launch of WoW still around 250k Subs, by the end of 2005 it still hast 200k of Subs (SWG loss is 25% compared to almost 40% in EQ2 and 60% in EQ), NGE hits and number fall vertical to 100k (~50% loss) shrinking cunstantly from that point on.

Compared to many other games SWG did in fact have only a slight loss of Players the time WoW was released!

WoW is not the Game for the natural SWG Player and the sligthy shrinking Population was for the bad handling and expanding of the original SWG - WoW is a temtporary vacation for a natural SWG Player but you do not come back when your home is ruined.

Well unlike EQ 1/2 SWG was entierly reliant on a very big and vibrant community. By the time NGE hit most servers were ghost towns... Literally and figuratively. A few of the US servers were still healthy but the EU servers were going nowhere but down and doing it fast. So if you did not have a combat prof you were SoL.

I/D´s nobody to style and no-one needing stat adjustments

Crafters: Not enough market to make it worth the time

Entertainers: Heck even the devs them self said that people were better off having a entertainer alt as the market was dead.

Heck even the non-combat medics were going the way of the Dodo. So yes.. the game migh have a decent population on paper, but in reality it was a dying game... I was there... I saw it with my own two eye.

Ofc after NGE it was... Well a zombie. NGE was the attempt to cut of a rotting limb to save the body, unfortunately it was to late.

Tomas Soapbox

This have been a good conversation

  Raph

MMO Designer

Joined: 9/11/06
Posts: 118

1/28/14 1:32:02 PM#122
Originally posted by Blazer6992
Originally posted by tom_gore
Originally posted by Maldach
Bring Raph Koster back and let him take another shot at it.

Apparently Koster has already denied he's working on this new title.

What is he working on right now?

Not an MMO. I am currently doing some indie games, mostly puzzle and board games, for fun. Starting to think about getting back to MMOs, but I needed the break.

I know to players it looks like I have been on a break since SWG, but in fact I did a virtual world startup company for four years, then it got bought and I worked with social games and kids' MMOs while at Disney/Playdom for another 2-3 years.

  noncley

Apprentice Member

Joined: 1/16/12
Posts: 638

1/28/14 8:43:08 PM#123

Immediately after SWG was launched, Smedley fired the original development team and set a new team of developers, unfamiliar with the code, to work on a new expansion. The plan was that the game would run itself and that the big income would come from paid expansions produced yearly.

This turned out to be a disastrous decision. 

Firstly, the original game was incomplete. There were numerous bugs that needed to be fixed, some of them that literally crippled the game for many players. But there was no 'bug fixing team'. Everyone had either gone or was working on the expansion.

Secondly, the game was imbalanced. Some professions were notably overpowered (remember the TKA's perpetual 'knock-down?) while some simply didn't work at all (Only one of six Pistoleer specials actually worked). This was the same in the trade professions too: for example, the Bioengineer needed 'milk' to make many high level recipes - however, they reason they couldn't find any on the six or seven playable planets was that the developers had forgotten to put it in).

The first expansion to come in was  great success - Jump to Lightspeed. Of course it was, it had originally been designed to come out with the main game but since it wasn't ready at launch, they delayed its release for a year, worked on it until it was actually ready and then made people pay for it. This 'deceptive' success made Smedley, who as an MBA is *all* about the quarterly revenues, think that his concept of yearly paid expansions was the way ahead.

What he couldn't understand - and never did - was why people were leaving the game in droves. In most cases, it was because the game was incredibly frustrating because of bugs or because of imbalance.

So why was WoW successful but SWG was not?

Obviously, there are many reasons but I think one compelling one was that Blizzard understood that 'A GAME IS NEVER FINISHED'. After WoW was released, the development team was not fired - it was set to fixing bugs. It was also set to ensuring that combat imbalances - and there are *always* imbalances - are constantly fine-tuned. 

WoW brings out updates that are essentially mini-expansions - every 3-6 months and they tend to be free. There are obviously paid expansions but in ten years (?) there have only been four and these have all been major events.

It's my personal belief that if SOE had run SWG the way that Blizzard runs WoW - the original development team continuing work, a focus on fixing bugs, constant fine-tuning of combat, regular content mini-expansions, larger mega-expansions several years apart - that SWG would now have two or three million subscribers.

 

  Gardavsshade

Advanced Member

Joined: 6/27/11
Posts: 667

1/28/14 9:27:01 PM#124
Originally posted by Neherun

Geez the hatred and bitterness against Smed. You know, the guy has actually been quite decent since 2013, and especially stuff concerning PS2, now EQN seem to be as he stated it would be, so hey, give the man a break.

And if someone from SOE has the guts to admit their fuck up on my child, I accept the apology, but next time you better hand me over a god damn prodigy.

 

Since 2013?????

Who gives a rat's petunia about PS2, it's a console system and this is a PC MMO game site.... this thread is about Smedley making a comment about bringing back perhaps SWG, a PC MMO.... let's focus here shall we and not get confused on platforms?

As far as trusting either Smedley or SOE in general, either you have a short memory, or you are very young.

SOE and Smedley have screwed over and backstabbed their customers for years. Taken good MMOs and trashed them, allowed Databases to get hacked and then twiddled their thumbs for weeks while they tried to figure out what to do next...Saying Smedley has been decent since 2013 is like saying Fred Kruger can babysit small children now... no #$%^ way.

Both SOE and Smedly passed the point of no return with myself and many others long ago. I know this to be true because there's been a hundred threads about it on this site alone, and my real friends and I talk about this very same topic every so often. Hard to forget what SOE and Smed has done over the years.

If you want to trust him/them, go for it. I won't.

  Blazer6992

Advanced Member

Joined: 4/27/05
Posts: 608

Shit Happens!!

1/28/14 9:51:14 PM#125
Originally posted by Raph
Originally posted by Blazer6992
Originally posted by tom_gore
Originally posted by Maldach
Bring Raph Koster back and let him take another shot at it.

Apparently Koster has already denied he's working on this new title.

What is he working on right now?

Not an MMO. I am currently doing some indie games, mostly puzzle and board games, for fun. Starting to think about getting back to MMOs, but I needed the break.

I know to players it looks like I have been on a break since SWG, but in fact I did a virtual world startup company for four years, then it got bought and I worked with social games and kids' MMOs while at Disney/Playdom for another 2-3 years.

So if your tight with Disney already, then you got the inside track to go ahead and start SWG2.

 

  Raph

MMO Designer

Joined: 9/11/06
Posts: 118

1/30/14 2:03:14 AM#126
Originally posted by noncley

Immediately after SWG was launched, Smedley fired the original development team and set a new team of developers, unfamiliar with the code, to work on a new expansion.

This is simply not true. There was indeed dev turnover over time, but there were original team members in place straight through to the NGE and beyond, including several of the original design team, many artists, and several programmers.

The expansion was Jump to Lightspeed, and it was done by the original game team, absolutely no question about it. The plan for doing Jump to Lightspeed was in place when the game was still in development, though it was actually designed post-launch.

  Raph

MMO Designer

Joined: 9/11/06
Posts: 118

1/30/14 2:05:22 AM#127
Originally posted by Blazer6992

So if your tight with Disney already, then you got the inside track to go ahead and start SWG2.

 

I left there almost a year ago now. :)

 

  noncley

Apprentice Member

Joined: 1/16/12
Posts: 638

1/30/14 5:25:45 AM#128
Originally posted by Raph
Originally posted by noncley

Immediately after SWG was launched, Smedley fired the original development team and set a new team of developers, unfamiliar with the code, to work on a new expansion.

This is simply not true. There was indeed dev turnover over time, but there were original team members in place straight through to the NGE and beyond, including several of the original design team, many artists, and several programmers.

The expansion was Jump to Lightspeed, and it was done by the original game team, absolutely no question about it. The plan for doing Jump to Lightspeed was in place when the game was still in development, though it was actually designed post-launch.

Then I stand corrected. I thought the original team of designers who worked on SWG were quickly let go or assigned to other projects after its launch. I also thought the flight sim was originally intended to be shipped with the product but, because it wasn't ready, required a separate expansion one year after launch.

Can you tell us the who was the producer responsible for leading the New Game Enhancements within SOE?

  FinalFikus

Hard Core Member

Joined: 3/01/13
Posts: 910

"We're up all night to get lucky"

1/30/14 8:57:03 AM#129
Thanks Sony:)

"If the Damned gave you a roadmap, then you'd know just where to go"

  Blazer6992

Advanced Member

Joined: 4/27/05
Posts: 608

Shit Happens!!

1/30/14 5:34:06 PM#130
Originally posted by Raph
Originally posted by Blazer6992

So if your tight with Disney already, then you got the inside track to go ahead and start SWG2.

 

I left there almost a year ago now. :)

 

They'll take you back. Just pitch them your ideas for SWG2.

 

  User Deleted
2/01/14 6:28:51 AM#131
Originally posted by Blazer6992
Originally posted by Raph
Originally posted by Blazer6992

So if your tight with Disney already, then you got the inside track to go ahead and start SWG2.

 

I left there almost a year ago now. :)

 

They'll take you back. Just pitch them your ideas for SWG2.

 

 Yeah Ralph, This is the time with Repop and Smed's kidding himself that everybody has forgotten all his company did wrong after your departure with a mention of a SWG like IP. It is time to have the real deal done by the Mouse with you.  The players would only agree.

  Hatefull

Novice Member

Joined: 6/09/04
Posts: 764

Your tears make my gun work better.

2/01/14 6:39:53 AM#132


Originally posted by Ozmodan

Originally posted by bbbb42 sony's making big moves, blizzard's making hearthstone
Yep, Blizzard has seemingly lost it's way.  They let all the dreamers go and now are run by the penny pinchers.

This is great news if it is true.



Dud you gotta watch Blizz though. Everyone thought WoW was gonna be some cutesy, flash in the pan and blammo that thing blew the hell up. They do good work behind the scenes and then drop bombs when the time is right. Not saying that is what is happening, but I won't count blizz out until they say they are out.

If you want a new idea, go read an old book.

  Yellowbeardd

Novice Member

Joined: 12/12/07
Posts: 83

2/01/14 11:18:19 PM#133
Oh how i miss SWG. all i got to say lol.
yellowbeardd Xfire Miniprofile
  imershon

Novice Member

Joined: 1/25/05
Posts: 70

2/02/14 1:05:30 AM#134

I would LOVE Star Wars Galaxies to return (maybe with a new coat of paint graphically).

I keep remembering various features of it that have still not been surpassed by other recent MMO releases like the AWESOME player housing (the creativity of players was jaw dropping) permitting phenomenal customization and control together with a multitude of items to utilize and fantastic amount of storage permitted for players to use compared to the stingy amounts offered by others - the space flight - the scale of planets to adventure in - the variety of mounts/ships - the variety of activities a player could get immersed in breeding etc.

Love it

DEFINITION OF REALITY: Graphics ok, Sound ok, Gold drops need more work...

  handlewithcare

Novice Member

Joined: 1/13/14
Posts: 325

2/02/14 1:12:32 AM#135
on game braker they said that its maybe a colaberation with the repopulation.
  Olgark

Advanced Member

Joined: 5/20/10
Posts: 303

2/02/14 1:59:52 AM#136
Get rid of the NGE in SWG and I may come back.

  Dallanon

Novice Member

Joined: 6/08/07
Posts: 12

2/02/14 3:46:49 AM#137

HMMM!  As tantilizing as this comment is, SOE has less than ZERO credibility with me. 

If there's ANY reason at all to be optimistic it's the Disney acquisition, but I shall refrain from holding my breath!

  Phry

Elite Member

Joined: 7/01/04
Posts: 5558

2/02/14 3:54:19 AM#138
Originally posted by JestorRodo
Originally posted by Blazer6992
Originally posted by Raph
Originally posted by Blazer6992

So if your tight with Disney already, then you got the inside track to go ahead and start SWG2.

 

I left there almost a year ago now. :)

 

They'll take you back. Just pitch them your ideas for SWG2.

 

 Yeah Ralph, This is the time with Repop and Smed's kidding himself that everybody has forgotten all his company did wrong after your departure with a mention of a SWG like IP. It is time to have the real deal done by the Mouse with you.  The players would only agree.

If SOE did somehow revive SWG, or brought out a game that had SWG's features, then SOE would probably be forgiven for a lot of things, of course i'd believe it when i saw it, and i wouldn't take their word on anything presently, but i do hope they are not just winding us all up. As for the Repop, their not quite in the same position as SOE, but their definitely fighting a similarly uphill battle, so far there is a lack of credibility all round, at least until either is able to put forward something more 'concrete'

  ste2000

Apprentice Member

Joined: 2/28/04
Posts: 4736

2/02/14 4:02:34 AM#139
Originally posted by handlewithcare
on game braker they said that its maybe a colaberation with the repopulation.

Link please?

Anyway that would make sense for SoE, not sure it that's so convenient for Above & Beyond

  Jeanne

Apprentice Member

Joined: 11/04/04
Posts: 19

2/02/14 4:31:20 AM#140

For those of the overly negative comments ?

SOE just threw you a bone!

 

http://www.youtube.com/watch?v=nnLk7dbDWlI

This video really-really- should sum up what my thoughts are on the matte :)

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