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ArcheAge

ArcheAge 

General Discussion  » ArcheAge 1.0 - Welcome to themepark

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93 posts found
  Volgore

Tipster

Joined: 6/15/08
Posts: 1900

Posts deleted: 12589457

1/23/14 4:32:25 PM#41

If the game hits 1.0 about one year after release, what version did they release back then? 0.2?

 

  JJ82

Advanced Member

Joined: 12/02/13
Posts: 902

1/23/14 5:33:33 PM#42
Originally posted by Volgore

If the game hits 1.0 about one year after release, what version did they release back then? 0.2?

 Some MMOs start out with the first patch being patch 0.01

"People who tell you you’re awesome are useless. No, dangerous.

They are worse than useless because you want to believe them. They will defend you against critiques that are valid. They will seduce you into believing you are done learning, or into thinking that your work is better than it actually is." ~Raph Koster
http://www.raphkoster.com/2013/10/14/on-getting-criticism/

  Karteli

Apprentice Member

Joined: 7/09/12
Posts: 2704

1/23/14 5:37:10 PM#43
Originally posted by syriinx
Originally posted by Karteli
Originally posted by wangkom

"The Cash Shop is now more P2W than it ever was. Costumes, Mounts, LP"

How in the world is that P2W, since when does Costumes and Mounts make you stronger lol

LP = labor points.  It determines how much power and epic-ness you can acquire in a given play-session.  It affects everything from farming, crafting, up to PVP, gear consumables, etc.  It is hard-capped by region, with F2P having a lower cap than subscribers.  But it is still hard-capped.

 

Putting LP into the cash-shop makes it unlimited, bound only by someones bank account.  Trion should just stick to costumes, mounts, illusions, and house furniture :P [and avoid EA-ifying their version]

wait, so LP is basically a cap on how much you can play productively?  So if you have a day off and you want to craft, you can only craft x items?

If thats indeed how it is thats just atrocious game design.  Its ok as a f2p restriction, but subscribers should never be limited like that.

It's a regen rate cap, essentially.  F2P have a low regen, subscribers have a higher regen.

 

Think of it like how rest-bonus-XP is acquired (in other games unmentionable), while looking only at the mechanics, not anything else.  Your labor points go up constantly, whether offline or online, like bonus-XP in a safe town in other games.  The analogy stops at mechanics though, since the result is different for ArcheAge.  LP is a valued resource.

 

If you take a break and come back you have LP acquired for your absence, waiting to be used.  You can use it up right away, but in the end you only had as much as the same person who never logged out for the past day or 2.  It's about equality (amongst equal account status, still it's capped for each).  The rate of acquisition is the same amongst each bracket of account payment status; free vs paying.  Example: F2P can get X labor points per day, subscribers get 1.5X labor points per day. [no numbers since Trion has not defined this yet]. .. or weekly 7X for F2P, or 10.5X for subscribers, although, again, there is no mention of Trion's ultimate LP limit.  The idea is there.  Maybe Trion will address this soon, since it's a point of interest.

 

The numbers are based merely on other regions this game released in, and does not reflect Trion's decision.

 

Ultimately though, selling LP in the cash-shop is about giving an unfair advantage.  Mail.ru got ripped a few new holes over this.  If Korea wants to do LP in a cash-shop .. whatever - their fans will decide .. but it's not plausible in the West, IMO.  Not for this style of game.

 

The game design is good though.  It's the Korean cash-shop I have potential issues with, especially when it deals with dark MMORPG areas.

 

Want a nice understanding of life? Try Spirit Science: "The Human History"
http://www.youtube.com/watch?v=U8NNHmV3QPw&feature=plcp
Recognize the voice? Yep sounds like Penny Arcade's Extra Credits.

  JJ82

Advanced Member

Joined: 12/02/13
Posts: 902

1/23/14 6:22:45 PM#44
Originally posted by Karteli

The numbers are based merely on other regions this game released in, and does not reflect Trion's decision.

Ultimately though, selling LP in the cash-shop is about giving an unfair advantage.  Mail.ru got ripped a few new holes over this.  If Korea wants to do LP in a cash-shop .. whatever - their fans will decide .. but it's not plausible in the West, IMO.  Not for this style of game.

The game design is good though.  It's the Korean cash-shop I have potential issues with, especially when it deals with dark MMORPG areas.

 There is a slight problem with this though.

1. The change is also new towards Korea, so calling it a Korean cash shop is a little unfair since the Korean players themselves are in an uproar about it.

2. These changes are hitting all regions. Trion themselves stated that they will only be doing the localization, the game itself and all updates will still be handled by the game maker. Since this change isn't just adding something to the cash shop, which Trion could decide not to do, this is a change being made to the core game while adding a change to the cash shop it ties Trions hands.

"People who tell you you’re awesome are useless. No, dangerous.

They are worse than useless because you want to believe them. They will defend you against critiques that are valid. They will seduce you into believing you are done learning, or into thinking that your work is better than it actually is." ~Raph Koster
http://www.raphkoster.com/2013/10/14/on-getting-criticism/

  syriinx

Advanced Member

Joined: 9/24/13
Posts: 824

1/23/14 6:25:28 PM#45
Originally posted by Karteli
Originally posted by syriinx
Originally posted by Karteli
Originally posted by wangkom

"The Cash Shop is now more P2W than it ever was. Costumes, Mounts, LP"

How in the world is that P2W, since when does Costumes and Mounts make you stronger lol

LP = labor points.  It determines how much power and epic-ness you can acquire in a given play-session.  It affects everything from farming, crafting, up to PVP, gear consumables, etc.  It is hard-capped by region, with F2P having a lower cap than subscribers.  But it is still hard-capped.

 

Putting LP into the cash-shop makes it unlimited, bound only by someones bank account.  Trion should just stick to costumes, mounts, illusions, and house furniture :P [and avoid EA-ifying their version]

wait, so LP is basically a cap on how much you can play productively?  So if you have a day off and you want to craft, you can only craft x items?

If thats indeed how it is thats just atrocious game design.  Its ok as a f2p restriction, but subscribers should never be limited like that.

It's a regen rate cap, essentially.  F2P have a low regen, subscribers have a higher regen.

 

Think of it like how rest-bonus-XP is acquired (in other games unmentionable), while looking only at the mechanics, not anything else.  Your labor points go up constantly, whether offline or online, like bonus-XP in a safe town in other games.  The analogy stops at mechanics though, since the result is different for ArcheAge.  LP is a valued resource.

 

If you take a break and come back you have LP acquired for your absence, waiting to be used.  You can use it up right away, but in the end you only had as much as the same person who never logged out for the past day or 2.  It's about equality (amongst equal account status, still it's capped for each).  The rate of acquisition is the same amongst each bracket of account payment status; free vs paying.  Example: F2P can get X labor points per day, subscribers get 1.5X labor points per day. [no numbers since Trion has not defined this yet]. .. or weekly 7X for F2P, or 10.5X for subscribers, although, again, there is no mention of Trion's ultimate LP limit.  The idea is there.  Maybe Trion will address this soon, since it's a point of interest.

 

The numbers are based merely on other regions this game released in, and does not reflect Trion's decision.

 

Ultimately though, selling LP in the cash-shop is about giving an unfair advantage.  Mail.ru got ripped a few new holes over this.  If Korea wants to do LP in a cash-shop .. whatever - their fans will decide .. but it's not plausible in the West, IMO.  Not for this style of game.

 

The game design is good though.  It's the Korean cash-shop I have potential issues with, especially when it deals with dark MMORPG areas.

 

Game design sounds atrocious to me.

 

One of the things I couldnt stand about FFXIV was the limited leves per day.  They were too valuable for gathering or crafting to waste on leveling, and it just seemed silly to have them.  Just make leves unlimited but less exp for leve.  Rest xp is different, because the games are never tuned around it.  

 

  xAPOCx

Elite Member

Joined: 10/25/12
Posts: 846

1/23/14 6:43:25 PM#46
Originally posted by JJ82
Originally posted by xAPOCx
Originally posted by JJ82
Originally posted by xAPOCx
The longer time goes on, the more im realizing that mmos are just not for me anymore. even AA could not over come to need to mainstream and cowtow to the greatest common denominator, casuals. It seems yet another promising MMO has sold out and its about time that i bow out.

 Grind is not for casuals. Sandbox games cater more to casuals than any other type because you are not locked into any kind of grind, can log in for 10 minutes and actually accomplish something and log back out. Adding things like dailies, grind to crafting and a heavier aspect on gear is for hardcore western players.

So grinding = sandbox? Cool story bro.

 What are you smoking........they are ADDING GRINDING. The game didn't have it before and that is why you are wrong. They are not adding anything for casuals, the game WAS FOR casuals. They are adding grind, which is for hardcore players.

If you cant see the writing on the wall for what it is then there is no helping you.

  Karteli

Apprentice Member

Joined: 7/09/12
Posts: 2704

1/23/14 6:49:05 PM#47
Originally posted by syriinx
Originally posted by Karteli
Originally posted by syriinx
Originally posted by Karteli
Originally posted by wangkom

"The Cash Shop is now more P2W than it ever was. Costumes, Mounts, LP"

How in the world is that P2W, since when does Costumes and Mounts make you stronger lol

LP = labor points.  It determines how much power and epic-ness you can acquire in a given play-session.  It affects everything from farming, crafting, up to PVP, gear consumables, etc.  It is hard-capped by region, with F2P having a lower cap than subscribers.  But it is still hard-capped.

 

Putting LP into the cash-shop makes it unlimited, bound only by someones bank account.  Trion should just stick to costumes, mounts, illusions, and house furniture :P [and avoid EA-ifying their version]

wait, so LP is basically a cap on how much you can play productively?  So if you have a day off and you want to craft, you can only craft x items?

If thats indeed how it is thats just atrocious game design.  Its ok as a f2p restriction, but subscribers should never be limited like that.

It's a regen rate cap, essentially.  F2P have a low regen, subscribers have a higher regen.

 

Think of it like how rest-bonus-XP is acquired (in other games unmentionable), while looking only at the mechanics, not anything else.  Your labor points go up constantly, whether offline or online, like bonus-XP in a safe town in other games.  The analogy stops at mechanics though, since the result is different for ArcheAge.  LP is a valued resource.

 

If you take a break and come back you have LP acquired for your absence, waiting to be used.  You can use it up right away, but in the end you only had as much as the same person who never logged out for the past day or 2.  It's about equality (amongst equal account status, still it's capped for each).  The rate of acquisition is the same amongst each bracket of account payment status; free vs paying.  Example: F2P can get X labor points per day, subscribers get 1.5X labor points per day. [no numbers since Trion has not defined this yet]. .. or weekly 7X for F2P, or 10.5X for subscribers, although, again, there is no mention of Trion's ultimate LP limit.  The idea is there.  Maybe Trion will address this soon, since it's a point of interest.

 

The numbers are based merely on other regions this game released in, and does not reflect Trion's decision.

 

Ultimately though, selling LP in the cash-shop is about giving an unfair advantage.  Mail.ru got ripped a few new holes over this.  If Korea wants to do LP in a cash-shop .. whatever - their fans will decide .. but it's not plausible in the West, IMO.  Not for this style of game.

 

The game design is good though.  It's the Korean cash-shop I have potential issues with, especially when it deals with dark MMORPG areas.

 

Game design sounds atrocious to me.

 

One of the things I couldnt stand about FFXIV was the limited leves per day.  They were too valuable for gathering or crafting to waste on leveling, and it just seemed silly to have them.  Just make leves unlimited but less exp for leve.  Rest xp is different, because the games are never tuned around it.  

 

I'm not convinced you understand the major points.  But if you think ArcheAge is such an abhorrent to gamers, feel free to produce a new alternative solution.  Trion watches MMORPG.com, to some capacity, as they stated on their Twitter awhile back.

 

Originally posted by JJ82

 There is a slight problem with this though.

1. The change is also new towards Korea, so calling it a Korean cash shop is a little unfair since the Korean players themselves are in an uproar about it.

2. These changes are hitting all regions. Trion themselves stated that they will only be doing the localization, the game itself and all updates will still be handled by the game maker. Since this change isn't just adding something to the cash shop, which Trion could decide not to do, this is a change being made to the core game while adding a change to the cash shop it ties Trions hands.

1)  I don't speak Korean.  I can't influence their decisions .. their fate is in their own hands.

2)  Numbers can be modified without core changes to the software.  As I understand, XLGames are trying to make questing more popular by making grinding less so.  So .. if you want to just grind and do nothing else, OK!  grind more, so be it.

The PVP aspect is a little more tricky.  XLGames is trying to reimburse someone 40% of the cost, when they essentially did most of the work for the PVP'ers to gank and steal everything from them.  I can see this type of recoverance (call me carebear), because otherwise it will be very lucrative to be a pirate, steal goods, and get twice the rewards in half the time.  The lost time is on the victims hands.  Pirates working less to get same rewards == bad.  The victims just bring stuff to them? .. please.

 

On the rest, only brought up once I think .. but selling the fastest mount (instead of working for it), is really, really shitty.  Everyone should work for what they own.

Want a nice understanding of life? Try Spirit Science: "The Human History"
http://www.youtube.com/watch?v=U8NNHmV3QPw&feature=plcp
Recognize the voice? Yep sounds like Penny Arcade's Extra Credits.

  JJ82

Advanced Member

Joined: 12/02/13
Posts: 902

1/23/14 7:03:16 PM#48
Originally posted by Karteli
Originally posted by JJ82

 There is a slight problem with this though.

1. The change is also new towards Korea, so calling it a Korean cash shop is a little unfair since the Korean players themselves are in an uproar about it.

2. These changes are hitting all regions. Trion themselves stated that they will only be doing the localization, the game itself and all updates will still be handled by the game maker. Since this change isn't just adding something to the cash shop, which Trion could decide not to do, this is a change being made to the core game while adding a change to the cash shop it ties Trions hands.

1)  I don't speak Korean.  I can't influence their decisions .. their fate is in their own hands.

2)  Numbers can be modified without core changes to the software.  As I understand, XLGames are trying to make questing more popular by making grinding less so.  So .. if you want to just grind and do nothing else, OK!  grind more, so be it.

The PVP aspect is a little more tricky.  XLGames is trying to reimburse someone 40% of the cost, when they essentially did most of the work for the PVP'ers to gank and steal everything from them.  I can see this type of recoverance (call me carebear), because otherwise it will be very lucrative to be a pirate, steal goods, and get twice the rewards in half the time.  The lost time is on the victims hands.  Pirates working less to get same rewards == bad.  The victims just bring stuff to them? .. please.

 

On the rest, only brought up once I think .. but selling the fastest mount (instead of working for it), is really, really shitty.  Everyone should work for what they own.

 1. You actually can, and that is what the guy in that thread was trying to do. Get players involved now. The Japanese players arent sitting around waiting and are trying to get people to sit in with the Korean players(I will be joining them since I also play on a Japanese client). They can do it because the game is live in Japan. We can also hop onto the Trion forums and let them know how we feel.

2. The LP numbers can be changed by Trion unless their agreement with XL allows it, which according to the last few announcements, Trion is living the game updates to XL and will only be localizing it and handling the revenue transactions. That is why I pointed out it isn't just a matter of leaving the ability to buy LP out, because it has also been changed at the game level.

As for the PvP changes, I didn't touch on them for a reason. I am talking about the grind changes, because that is the real issue.

"People who tell you you’re awesome are useless. No, dangerous.

They are worse than useless because you want to believe them. They will defend you against critiques that are valid. They will seduce you into believing you are done learning, or into thinking that your work is better than it actually is." ~Raph Koster
http://www.raphkoster.com/2013/10/14/on-getting-criticism/

  mcrippins

Elite Member

Joined: 7/01/07
Posts: 967

1/23/14 7:20:40 PM#49
If this is true - I feel bad for Trion in a way. Been looking forward to this game for years, and now I dont think I'm interested at all..
  Xiaoki

Advanced Member

Joined: 3/07/04
Posts: 2428

1/23/14 7:31:02 PM#50


Originally posted by JJ82

Originally posted by xAPOCx The longer time goes on, the more im realizing that mmos are just not for me anymore. even AA could not over come to need to mainstream and cowtow to the greatest common denominator, casuals. It seems yet another promising MMO has sold out and its about time that i bow out.
 Grind is not for casuals. Sandbox games cater more to casuals than any other type because you are not locked into any kind of grind, can log in for 10 minutes and actually accomplish something and log back out. Adding things like dailies, grind to crafting and a heavier aspect on gear is for hardcore western players.


Yeah, a casual player can log in for 10 minutes and accomplish something ....and then quickly have that something stolen by a hardcore player.


Cant believe people are actually arguing that sandbox MMOs are more casual friendly than themepark MMOs.


Just unbelievable.

  Karteli

Apprentice Member

Joined: 7/09/12
Posts: 2704

1/23/14 8:14:31 PM#51
Originally posted by JJ82
Originally posted by Karteli
Originally posted by JJ82

 There is a slight problem with this though.

1. The change is also new towards Korea, so calling it a Korean cash shop is a little unfair since the Korean players themselves are in an uproar about it.

2. These changes are hitting all regions. Trion themselves stated that they will only be doing the localization, the game itself and all updates will still be handled by the game maker. Since this change isn't just adding something to the cash shop, which Trion could decide not to do, this is a change being made to the core game while adding a change to the cash shop it ties Trions hands.

1)  I don't speak Korean.  I can't influence their decisions .. their fate is in their own hands.

2)  Numbers can be modified without core changes to the software.  As I understand, XLGames are trying to make questing more popular by making grinding less so.  So .. if you want to just grind and do nothing else, OK!  grind more, so be it.

The PVP aspect is a little more tricky.  XLGames is trying to reimburse someone 40% of the cost, when they essentially did most of the work for the PVP'ers to gank and steal everything from them.  I can see this type of recoverance (call me carebear), because otherwise it will be very lucrative to be a pirate, steal goods, and get twice the rewards in half the time.  The lost time is on the victims hands.  Pirates working less to get same rewards == bad.  The victims just bring stuff to them? .. please.

 

On the rest, only brought up once I think .. but selling the fastest mount (instead of working for it), is really, really shitty.  Everyone should work for what they own.

 1. You actually can, and that is what the guy in that thread was trying to do. Get players involved now. The Japanese players arent sitting around waiting and are trying to get people to sit in with the Korean players(I will be joining them since I also play on a Japanese client). They can do it because the game is live in Japan. We can also hop onto the Trion forums and let them know how we feel.

2. The LP numbers can be changed by Trion unless their agreement with XL allows it, which according to the last few announcements, Trion is living the game updates to XL and will only be localizing it and handling the revenue transactions. That is why I pointed out it isn't just a matter of leaving the ability to buy LP out, because it has also been changed at the game level.

As for the PvP changes, I didn't touch on them for a reason. I am talking about the grind changes, because that is the real issue.

As long as people like you and myself keep talking, then we will both have a better chance of getting what we want!

 

I have no idea how to even touch on the Japanese, Korean, Chinese, or even Russian providers.  If the changes are irreversible, then we're lost .. Trion can salvage this mess I hope, however.  I suspect that they are changeable, and not hard-coded (the game was so modular before, why would it be spaghetti code now?)

 

Lets hope Trion makes the right decisions in the coming months.  The last thing anyone needs is another MMO messss.. hic!

 

Want a nice understanding of life? Try Spirit Science: "The Human History"
http://www.youtube.com/watch?v=U8NNHmV3QPw&feature=plcp
Recognize the voice? Yep sounds like Penny Arcade's Extra Credits.

  JJ82

Advanced Member

Joined: 12/02/13
Posts: 902

1/23/14 8:17:46 PM#52
Originally posted by Xiaoki
Yeah, a casual player can log in for 10 minutes and accomplish something ....and then quickly have that something stolen by a hardcore player.

 
Cant believe people are actually arguing that sandbox MMOs are more casual friendly than themepark MMOs.


Just unbelievable.

 Right because you couldn't have just logged into SWG, dropped a harvester, logged off, logged back in the next day to enough materials to build a ton of items, which you just dropped into a factory and logged back out, to log back in whenever to have it done for you.

Name me one themepark you could do that in. Better yet, name me a themepark that doesn't make you do instances for hours on end for the next tear gear grind.

More over, name me one FFA PVP game where everyone that kills you is magically "hardcore".

Just unbelievable indeed, you clearly don't know what hardcore even means.

"People who tell you you’re awesome are useless. No, dangerous.

They are worse than useless because you want to believe them. They will defend you against critiques that are valid. They will seduce you into believing you are done learning, or into thinking that your work is better than it actually is." ~Raph Koster
http://www.raphkoster.com/2013/10/14/on-getting-criticism/

  Mardukk

Spotlight Poster

Joined: 2/05/11
Posts: 1369

1/23/14 8:21:04 PM#53
Ugh...I was hoping I could avoid all of the no risk boring questing. Now they make questing almost a requirement. So there is only one slot for looting and you only get 60 percent of the loot in that slot....hahaha. I will still try the game but the writing is on . The writing is on the wall...they want this to be another no risk boring themepark quest grinder. As if the genre doesn't already have enough of this....
  JJ82

Advanced Member

Joined: 12/02/13
Posts: 902

1/23/14 8:28:21 PM#54
Originally posted by Karteli

As long as people like you and myself keep talking, then we will both have a better chance of getting what we want!

I have no idea how to even touch on the Japanese, Korean, Chinese, or even Russian providers.  If the changes are irreversible, then we're lost .. Trion can salvage this mess I hope, however.  I suspect that they are changeable, and not hard-coded (the game was so modular before, why would it be spaghetti code now?)

Lets hope Trion makes the right decisions in the coming months.  The last thing anyone needs is another MMO messss.. hic! 

 Well the thing is, the changes are only being put because they believe that is what Western gamers want. So, we need to do whatever we can to make them hear that we don't. At least not the grind and LP/shop changes. Personally I have always thought that they need to make the mainland PvE (with ability to flag for PvP) while making the western continent, the waters and pirate island the FFA PvP areas as the way to open the game up to the west. And yes, remove the ability to kill non-flagged players on the mainland.

Doing it that way keeps the end game FFA PvP while also giving a landmass for those that want to just do whatever without worrying about a thing. It serves both the need of opening up the game to a larger audience and not ruining the heart of the game.

"People who tell you you’re awesome are useless. No, dangerous.

They are worse than useless because you want to believe them. They will defend you against critiques that are valid. They will seduce you into believing you are done learning, or into thinking that your work is better than it actually is." ~Raph Koster
http://www.raphkoster.com/2013/10/14/on-getting-criticism/

  IceAge

Novice Member

Joined: 8/23/05
Posts: 992

1/23/14 8:45:21 PM#55

Weeeeeeeeeeeeell ..

I ... had high hopes for this game back in the days when it was announced. It had the Lineage 2 feeling for me , but with  time  , they ... have started to take another approach . I don't know exactly what road they took, but  .. it started to lose my interest with every update they have made ( I am looking at you cars, nukes, tanks, space crafts , planets , total recall , terminator , etc ... well , more or less :) ) 

So , this is not a surprise for me that this game will go downhills . I MAY try it when it will be available in EU/NA ,since it will be free 2 play , but I am sure will not be a game which will hook me up for more then several yea .....hours.

Reporter: What's behind Blizzard success, and how do you make your gamers happy?
Blizzard Boss: Making gamers happy is not my concern, making money.. yes!

  Karteli

Apprentice Member

Joined: 7/09/12
Posts: 2704

1/23/14 11:47:51 PM#56
Originally posted by IceAge

Weeeeeeeeeeeeell ..

I ... had high hopes for this game back in the days when it was announced. It had the Lineage 2 feeling for me , but with  time  , they ... have started to take another approach . I don't know exactly what road they took, but  .. it started to lose my interest with every update they have made ( I am looking at you cars, nukes, tanks, space crafts , planets , total recall , terminator , etc ... well , more or less :) ) 

So , this is not a surprise for me that this game will go downhills . I MAY try it when it will be available in EU/NA ,since it will be free 2 play , but I am sure will not be a game which will hook me up for more then several yea .....hours.

It's the same game people know.  The difference is the Korean cash-shop.  Sheesh

 

Trion didn't even promote this game version, and yet others are calling for it's death..

 

To the OP (IceAge) :  Did you really think you could shit on this game for having technology, while at the same time promoting WildStar? Everyone can see your history btw on Wildstar updates. http://www.mmorpg.com/discussion2.cfm/post/6136105#6136105  You've got to be joking.

 

Want a nice understanding of life? Try Spirit Science: "The Human History"
http://www.youtube.com/watch?v=U8NNHmV3QPw&feature=plcp
Recognize the voice? Yep sounds like Penny Arcade's Extra Credits.

  MrJimLahey

Apprentice Member

Joined: 1/21/14
Posts: 30

1/24/14 12:20:56 AM#57
Originally posted by Karteli
Originally posted by IceAge

Weeeeeeeeeeeeell ..

I ... had high hopes for this game back in the days when it was announced. It had the Lineage 2 feeling for me , but with  time  , they ... have started to take another approach . I don't know exactly what road they took, but  .. it started to lose my interest with every update they have made ( I am looking at you cars, nukes, tanks, space crafts , planets , total recall , terminator , etc ... well , more or less :) ) 

So , this is not a surprise for me that this game will go downhills . I MAY try it when it will be available in EU/NA ,since it will be free 2 play , but I am sure will not be a game which will hook me up for more then several yea .....hours.

It's the same game people know.  The difference is the Korean cash-shop.  Sheesh

 

Trion didn't even promote this game version, and yet others are calling for it's death..

 

To the OP (IceAge) :  Did you really think you could shit on this game for having technology, while at the same time promoting WildStar? Everyone can see your history btw on Wildstar updates. http://www.mmorpg.com/discussion2.cfm/post/6136105#6136105  You've got to be joking.

 

Well, Sci-fi MMOs are SUPPOSED to have Technology.  Maybe, he just doesn't like that being in a Fantasy mmo?

  Karteli

Apprentice Member

Joined: 7/09/12
Posts: 2704

1/24/14 12:33:30 AM#58
Originally posted by MrJimLahey
Originally posted by Karteli
Originally posted by IceAge

Weeeeeeeeeeeeell ..

I ... had high hopes for this game back in the days when it was announced. It had the Lineage 2 feeling for me , but with  time  , they ... have started to take another approach . I don't know exactly what road they took, but  .. it started to lose my interest with every update they have made ( I am looking at you cars, nukes, tanks, space crafts , planets , total recall , terminator , etc ... well , more or less :) ) 

So , this is not a surprise for me that this game will go downhills . I MAY try it when it will be available in EU/NA ,since it will be free 2 play , but I am sure will not be a game which will hook me up for more then several yea .....hours.

It's the same game people know.  The difference is the Korean cash-shop.  Sheesh

 

Trion didn't even promote this game version, and yet others are calling for it's death..

 

To the OP (IceAge) :  Did you really think you could shit on this game for having technology, while at the same time promoting WildStar? Everyone can see your history btw on Wildstar updates. http://www.mmorpg.com/discussion2.cfm/post/6136105#6136105  You've got to be joking.

 

Well, Sci-fi MMOs are SUPPOSED to have Technology.  Maybe, he just doesn't like that being in a Fantasy mmo?

Both games have technology in their lore, though.

Want a nice understanding of life? Try Spirit Science: "The Human History"
http://www.youtube.com/watch?v=U8NNHmV3QPw&feature=plcp
Recognize the voice? Yep sounds like Penny Arcade's Extra Credits.

  Atadis

Advanced Member

Joined: 12/08/12
Posts: 36

1/24/14 12:35:00 AM#59
At this point this doesn't really even bother me....I've followed this game since it's conception and have yet to even gotten close to playing a localized English version. In all honesty this my backburner game at the moment, for a long time I anticipated it and anticipated it but I could care less now. Sadly XLGames seems to have really f***** themselves with something that could have been a great game and Trion wasn't that big of a help either......sadly indie developers are pushing better and cleaner products out a lot faster. At least they are showing us content faster. Trion hopefully will be able to take ArcheAge and westernize it the way it was meant to be, if they can do that IDK if they can or not, and skip this 1.0 patch and implement their own 1.0 that stays true to the game, again IDK if they can do that, but as of now I have swapped this game with games like The Repop and LiF....hell at this point Star Citizen looks more promising than ArcheAge and I don't really care much for Star Citizen...... :| I'm just indifferent about the whole situation now, who cares anymore there are things just as good if not better heading our way.
  LlexX

Novice Member

Joined: 1/09/12
Posts: 200

1/24/14 3:03:43 AM#60
Originally posted by Xiaoki

 


Originally posted by JJ82

Originally posted by xAPOCx The longer time goes on, the more im realizing that mmos are just not for me anymore. even AA could not over come to need to mainstream and cowtow to the greatest common denominator, casuals. It seems yet another promising MMO has sold out and its about time that i bow out.
 Grind is not for casuals. Sandbox games cater more to casuals than any other type because you are not locked into any kind of grind, can log in for 10 minutes and actually accomplish something and log back out. Adding things like dailies, grind to crafting and a heavier aspect on gear is for hardcore western players.

Yeah, a casual player can log in for 10 minutes and accomplish something ....and then quickly have that something stolen by a hardcore player.

 


Cant believe people are actually arguing that sandbox MMOs are more casual friendly than themepark MMOs.


Just unbelievable.

A casual player can choose from:

  1. Safe way
  2. Risky way

By choosing the safe way a casual player won't have to worry about loosing anything, just the reward is a bit less.

 

But now with 1.0 they made AA even more safe, by expanding this "safe way" and narrowing down almost completely the "risky way".

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