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News & Features Discussion  » [Column] General: Why Do Players Leave MMOs?

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161 posts found

Apprentice Member

Joined: 8/23/12
Posts: 29

1/23/14 10:16:06 PM#141

I'll detail why I left each one;

Everquest -  played on bertoxx I had a 60 troll shadowknight & was well known.  I simply got bored & at the time was between jobs.  Didn't feel right playing a game while I should've been working so I quit.  Ended up selling the account for 2000 u.s.d.  The guild I helped create ended up being lead by a buncha morons which also turned me off.

Dark Ages of Camelot - Mythic nerfed the class I played.  Made another got to 80, got geared... mythic nerfed that one.  I quit.  The community at least on the 2nd server I played that of lancelot was the douchiest I've ever encountered in any MMO.  So mythic nerfs & douche community.

Star Wars Galaxies - It was a crap game.  About it.

Everquest 2 - I bought this from the bargain bin it came with free month of play.  I did just that & quit.  Levelled a warlock to like 40ish.  Didn't interest me at all.

Final Fantasy Online - Playstation quality graphics, language barrier, asian farmers monopolized spawn points in lowbie areas, items for level 10 were more expensive then highest level items, required to group post 30 and progress was hella slow.

Rift - Did the free trial until Guildwars 2 came out.  Did not catch my interest.

World of Warcraft - I'd quit & return to wow a number of times.  Most of the time simply due to boredom.  The last...  my account got hacked when I wasn't even playing or had the game installed.  Blizzard told me to do all this crap.  I was like... I'm not even playing you guys fix it.  So they banned it.



Advanced Member

Joined: 10/10/07
Posts: 907

1/24/14 12:16:25 AM#142

Because They lost their job.  And this my ignorant friends is the only reason.  So get over it and stop your whining about games being not fun.

Two companies had performance evaluations this week, read first warning of who is going to be fired.  Each company will let go of ~60K people, less those who take the hint and leave now.


Pardon any spelling errors
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Hard Core Member

Joined: 10/10/03
Posts: 5651

1/24/14 9:41:51 AM#143
"Developers love to look at metrics of defined exit events in order to prevent them from being exit events in the future."

I think this has led to many problems in MMO's as well as solutions. For example, if enough players say 'I just find travel takes too long.' The MMO company may decided to put in more travel points, make mounts faster or bring them in at an earlier level.

But this takes no account of the players who think travel is just right thank you. It may only be a minority of players who bring up an issue on leaving but their views are heard over the majority, a majority that is still playing the game!

Now after they make the travel quicker, many more players may leave or they may just put up with it. Having to put up with it going to be a reason to leave if it happens time and time again.

So I think collecting data about exit events can mask the real reason why people are leaving and makes the opinions of those who no longer intend to play far too important.


Novice Member

Joined: 11/14/12
Posts: 1

1/24/14 1:10:11 PM#144
Too much grind+too little fun=exit,at least for me.

Novice Member

Joined: 3/01/07
Posts: 24

1/24/14 1:16:58 PM#145
Originally posted by Sovrath
Originally posted by CazNeerg
Originally posted by fantasyfreak112

I can answer this for most. 

If they leave early it's because the game was really low quality or just not their cup of tea, usually the former(DFOUW, Wizardry, Warhammer, the first FFXIV, etc) 

If they leave at max level it's because the endgame is shallow and/or nonexistant. 

Every MMO since WoW has made one of these two mistakes.

You left out a possibility.  People who finish all the leveling content, and then leave because they just don't care about endgame, regardless of it's quality or quantity.  There is a decent chance that group is far larger than those who leave because they tried the endgame and found it lacking.

That was me for SWToR.

Same here.


SWToR was wicked until I reached end game, rince and repeat for all caracters to see all the story lines then... done.

There is this concept that endgame has to be raided with a large number of players that I dont like.

How about some duo/trio instances with some really hardcore stuff to do. That would get me going.


Novice Member

Joined: 4/30/03
Posts: 104

1/24/14 10:06:24 PM#146

One reason that I leave that I didn't see mentioned is after a major revision of some game mechanic and a reset of customization (points, skills, etc.). I then have to research the changes, figure out a new build, a new rotation, review options, all while trying to avoid making some semi-permanent choice that breaks my character.

A similar situation happens when I log into a game after a server merge and I have to rename my character, chose a new server, etc.  

When faced with these situations, sometimes I put the energy into figuring out what is next, sometimes I just put it aside until I want to make the changes, and sometimes I just say "screw it" and leave for good.

That may sound silly/petty, but I usually play healers and I take my job seriously. I don't play with friends who rely on me being there for them so I can take my time to learn my class. I don't want to screw things up for a group (and ruin my reputation.)  So I will sometimes take weeks after a major game mechanics change before agreeing to group with guildmates, PUGs, etc. until I can refine my game. I solo, and have an outside life, and so I am often way behind everyone else in doing new content.

Maybe my approach is wrong/ineffective, but that is just how I play.


Novice Member

Joined: 8/29/07
Posts: 122

1/25/14 5:33:27 AM#147

Every MMO, just like every single player game, have a start and an end. And there is nothing wrong with this.

When a player thinks that he reached the end, he will leave. Every player have his idea about "the end": can be having reached maxmium level, can be having the best equipment, can be having explored all the world, can be not having more fun, can be having completed every achievement, and so on. Just like every other videogame.


Spotlight Poster

Joined: 1/15/04
Posts: 1981

1/25/14 5:39:28 AM#148

The new MMORPGs suck, that's why.

Most of them don't offer anything new. Seasons? Good changing weather effects? Actual terraforming or housing? Decent crafting? Interesting classes and skills? Actual open worlds, in which you don't hit an invisible wall every two steps that prevents you from falling down a cliff or checking out a location that looked interesting? Nah.

Sure, some MMORPGs offer some decent stuff, but all of the new ones consist to 95% of boring old crap and 5% new stuff.

They are predictable boring time sinks, most of which only remotely enjoyable if you invest a lot of money into the pay2win shop.

Seriously, just when I hear a developer of a MMORPG that's about to be released describe their warriors "might strike" and "taunt" ability, and how their ranger/hunter/whatshisname has a loyal pet, I've already fallen half asleep. BOOOORING!


The new MMORPGs suck. People don't really communicate anymore, because everything is so fricking easy that no communication is necessary. Without communication or necessary teamplay, there is no difference between other players and more or less random AIs. What do I care whether the guy running past in the background is controlled by a human or AI? It's no difference to me. I could as well play a single player game, though that might have no subscription cost or bother me with a pay2win shop, and would most likely have a better story to boot.

Some of the games even automatically walk your character to the quest locations. I thought I was having a nightmare the first time I encountered a game like that.

Just look on the map and you know everything already. Without having played one of the recent MMORPGs for more than five minutes, you know that if you walk 50 steps to the west you will encounter an invisible wall. Where is the fun in that? I want to explore a world.

Let's play Fallen Earth (blind, 300 episodes)

Let's play Guild Wars 2 (blind, 45 episodes)


Novice Member

Joined: 11/20/03
Posts: 303

1/25/14 11:04:08 AM#149
It's pretty tough to reinvent the wheel. Unless there's a competetive driving force for endgame there's no point in staying for most gamers. ELO system from League of Legends is needed to keep PvP'ers around.

Main Game: Eldevin (Plat0nic)
2nd Game: Path of Exile (Platonic Hate)


Novice Member

Joined: 1/22/14
Posts: 3

1/25/14 11:17:36 AM#150

I left FFXI because of their awful customer service and horrible in-game GM support. Got stuck in the choco stables in bastok and didn't hear from them for 3 weeks after opening a ticket. Couldn't even log on the character, it would give me an error after a long loading screen.


Advanced Member

Joined: 3/16/12
Posts: 753

1/25/14 12:05:15 PM#151

Most people leave mmo's after a month or two because once they reach endgame it's too similar to what they just left. Raiding and PvP are good endgames, but raiding can take up too much time for people that don't have enough time. If you like PvP it can be fun but not for you to play games for months, there's got to be some meat left when your done with that to keep you wanting to play. Dailies are a shallow form of content that makes you feel like you have to keep playing or you're going to miss out on rewards.

I would like to see daily adventures that sets you on a random quest to random places that's a series of chain events that leads to epic events and places. That would be cool could be random like solving murders or lead you to someones treasure that was lost or stolen. I want something different to do daily, I'm tired of logging in and doing the same thing everyday, send me to dungeons solving puzzles or something than kill / collect quests PLEASE!


Novice Member

Joined: 5/08/11
Posts: 22

1/25/14 6:50:48 PM#152

For me, there are quite a few reasons why I quit MMOs:

1.) Leveing is a forgotten part of the game.  WoW killed their own leveling experience by allowing a huge imbalance.  Yes, low level characters are OP, but the novelty wears off.

2.) Features that are common in most MMOs do not exist.  SWTOR suffered from this without a LFG style system.  It was a real pain to find someone to fill a group.  Of course, they focused too much on the leveling/story that the end-game suffered. TESO is missing a mini-map (and a way to actually keep playing if you have anything open).

3.) Imbalance in PvP.  Most MMOs can't seem to balance out PvP.  WoW has issues with some classes and specs being irrelevant in PvP.  Rift also hasn't bothered with PvP balance when the PvE balance is close.

4.) Linear leveling/game play.  I really dislike the linear leveling found in most MMOs.  They create just enough content to level a character if they go from point A to point B, etc.  WoW is starting to do this with expansions, as they cut out most of their alternate leveling zones.  Rift is notorious for this for their questing, but allow another way to "grind" their levels (Rifts).  SWTOR was like this to drive the major story arc.

5.) Uninspired/poor dungeon design.  Rift's Storm Legion dungeons seemed to be the worst for me.  Boring bosses, lame strategies, and odd locations to put a lock on the fight.  I remember one in particular was right down the middle of the room that made the fighting area smaller than most classes maximum range.

It just seems that every major MMO gets the basics right (combat, menus, action bars), but they have a brain-lapse on some other things that are completely basic in the landscape today (mini map, LFG systems, some challenging gameplay in the leveling, etc).  I'd love it if, for once, a MMO actually had reasonable balance in PvP so you can play the way you want, not the way they want you to play.  Not everybody wants to be a Resto Druid or a Chloro Mage.


Elite Member

Joined: 7/15/13
Posts: 853

1/25/14 7:02:35 PM#153
Originally posted by SoulTrapOnSelf
Played MMOs until level cap, not interested in raiding. Then go back to single player games and wait for either an MMO expansion or a new MMO. Rinse and repeat.

This is me 100%. Some of then not even to lvl cap. Everytime i think i've found the mmo for me it fails me because i've done the same thing in every game. Nothing new or creative has come out in a long time. If you Dev's are going to make the same thing over and over at least make interesting and fun.


Advanced Member

Joined: 5/23/09
Posts: 874

1/25/14 7:20:42 PM#154
Originally posted by kabitoshin

Most people leave mmo's after a month or two because once they reach endgame it's too similar to what they just left. Raiding and PvP are good endgames, but raiding can take up too much time for people that don't have enough time. If you like PvP it can be fun but not for you to play games for months, there's got to be some meat left when your done with that to keep you wanting to play. Dailies are a shallow form of content that makes you feel like you have to keep playing or you're going to miss out on rewards.

I would like to see daily adventures that sets you on a random quest to random places that's a series of chain events that leads to epic events and places. That would be cool could be random like solving murders or lead you to someones treasure that was lost or stolen. I want something different to do daily, I'm tired of logging in and doing the same thing everyday, send me to dungeons solving puzzles or something than kill / collect quests PLEASE!

As a guy who helped run a few guilds for a clan, I can tell you that most player leave well before the reach the endgame. GW2 for example most players left between getting between level 30 and 40. I have no idea why, but it's worse in MMO's than any other type of game our clan play. With games like borderlands 2, Battlefield 4 or League of Legends, Dota 2 or even Magic the gathering these guys turn up pretty regularly. There are only 2 MMOs where our clan keeps a stable presence and thats WoW and EVE. The last MMO I played (FFIV) I couldn't convince enough people to stay on until the endgame so we ended up merging with another guild and I just left after reaching cap. MMOs are simply boring to most gamers, the combat is too slow, graphics by default are poorer, its more repetative and can be strangely lonelier experience at times.

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Novice Member

Joined: 10/21/08
Posts: 18

1/25/14 10:14:23 PM#155

Exit events:

a)  Company changes core gameplay.

SWG: CU then NGE

City Of Villains: Issue 13 pvp 'NGE'

b) Log in, find invisible walls, on the rails quest hubs, and end-game gear grind (my first experince with this was Warhammer)

c) Free-to-play (pre-Exit event heh)



Novice Member

Joined: 4/15/07
Posts: 163

1/27/14 2:06:40 AM#156

This one is pretty easy for me.

My first was EQ and there was so much to do that you could do what ever activity you felt like at the time.  Played it for years and really only left it due to outdated graphics as well as SOE really started to change it from being EQ to being more like other MMOs.

Reskin EQ and keep it as it was through Velious.

Every attempt at something similar since then (other then just needed finished) fell flat because they stripped so much out of it.

1) Mastering a craft should take years... not max every craft in under a week

2) What happened to factions.. and being able to change factions.  Too hard for modern MMO developers?  have bad faction with certain groups in EQ you can quest or do turn ins to change it.  Spent months doing that

3) Max level should be hit for the average player just a bit before a new expansion comes out.  If you make everyone able to get to max level within 3 weeks (everyone gets a gold star) then don't wonder why people leave in droves at that point.

4) Modern MMOs mobs are too easy... if you go against a yellow mob then it should kick your arse unless you're very good....even then you have a fight on your hand.   Mindlessly wading thru waves of easy mobs is not fun nor challenging.

5) The whole quest hub based MMO is a joke.... chasing exclamation points is never going to be fun nor provide longevity.  An example of a good quest is the prayer shawl quest from velious (EQ).  Took a long time to complete and you received a good upgrade at the end.

6) EQ you could vender mine... buy back stuff that others dumped and then put it on the market and make good cash.  I think it's Smedley that said with EQNext they won't do this.. already taking EQ out of EQNext.   I guess it's easier on the programmers and the database won't have to work so hard to track what each vender has.  This actually kept many players busy in between raiding/exp groups/crafting/etc.

7) Named mobs with rare drops.  Spent ages in Old Seb for Fungi tunics making friends and getting exp.  This provided community so lacking in todays MMOs.  Where's this experience in GW2? 

8) Roaming bad ass mobs.  Whether you're having to watch out for sand giants in the noob zones or Gor or other dragons whacking you it provided a sense of danger.  Gix anyone? (that bastard)

9) Hard content.  The toughest guilds should be just finishing up the hardest zone and have it on farm mode when the next expansion comes out.  Sure.. most guilds won't be at that part yet but everyone won't run out of stuff to do within 2 month.  I was there for the first killing of Emperor Ssra (Luclin I think) and it took months to gear up and figure it out.

10) Fishing.  Just another thing to do when you get tired of grinding or other things.  People spent days fishing and the fish was needed by crafters for cooking and some questing.

So much more that developers could do back then that they leave out of todays MMOs.  It's all those little things that combine to bring years of playing.  Making excuses of why each of these isn't needed and creating a shallow experience so everyone gets bored after two months is just pure laziness from the developers.

I'd trade every voice over that they waste all that money on in todays MMOs for half the content that they had back then.

Maybe there's hope  in EQNext.. but not if they find reasons to take the depth out of it.  I think that Brad's new MMO might be a possibility but that's years from now.

Palazious <The Vindicators> Darkfall
Palazious r40, rr45 SW War
Palazious 50 Pirate PoTBS
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Poppa Reaver bugged at rank15


Novice Member

Joined: 6/29/06
Posts: 3565

1/27/14 2:59:04 AM#157

I left WoW because my RL friends stopped playing it.

We got into other single player games that were in our backlog.

We've dabbled in and out of WoW for years from then but we just never go 'back'.

Gdemami -
Informing people about your thoughts and impressions is not a review, it's a blog.


Novice Member

Joined: 8/06/11
Posts: 1845

1/27/14 3:12:00 AM#158

Every MMO that requires 20 - 40 people to collect the best gear in the game will have me quitting when I get to that point. I enjoy playing with other people as much as the next guy, just not if it's forced to progress. I'd rather progress took more time and effort than people.

I do enjoy MMOs for what it is but also realize it has an expiration date. For me, it's when it comes to raiding.

Oh and expansions + nerfing my favorite classes also has me quitting quite a few. Maybe one day, developers will discover it actually pays off in the long run. to bring every other class up to par, instead of nerfing left and right. It would actually bring more joy to the player base thus keeping people around longer. One can only hope. Naturally that would take more resources but I'm willing to bet it would pay off in the end


Novice Member

Joined: 8/14/13
Posts: 4

4/04/14 12:08:14 PM#159
At this point the question is really: "Why do writers leave columns?"

Novice Member

Joined: 1/16/08
Posts: 2600

4/04/14 12:13:26 PM#160
I leave MMORPGs due to not enough non-combat activities, like minigames, not complex or challenging enough crafting, non-combat professions, and other features that have been omitted over the years in favor of just ...raiding and killing things, and pathetic crafting systems...once a game that can offer me a multitude of things to do I will become a long term subscriber...which there are a few of these games coming like the Repopulation, Archeage, and EQN/Landmark (already playing)

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