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News & Features Discussion  » [Column] General: Why Do Players Leave MMOs?

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161 posts found
  Amargosa

Novice Member

Joined: 12/15/12
Posts: 8

1/22/14 6:50:48 AM#101

Thanks for your column. It inspired me to write something on my own blog too. Reasons to leave MMOs.

There are many reasons why you would log out for the last time. Some things can be fixed. Some can't. The problem is even if you fix it, it is very difficult to get players back. Those are already invested in something new.

Keeping existing players is important because they do the word of mouth work for you. Much better and faster any marketing could do.

  Mors.Magne

Novice Member

Joined: 3/02/07
Posts: 1432

1/22/14 7:10:03 AM#102

The ideal game to keep people playing forever would have a 'random world generator' like MineCraft. However, it would have to be far bigger / more varied than that game.

 

Eve Online has the capacity to maintain interest because people are just keeping each other entertained. However, this is not a good model to copy because to climb that social mountain you must invest over 8 hours of playing per day! This is why it is such a niche game.

  JohnR

Apprentice Member

Joined: 12/15/12
Posts: 12

1/22/14 7:24:41 AM#103
I played City of Heroes pretty much daily from when I started (Issue 15) to when its publish, NCSoft, shut down the fun.  During that time I dabbled some with LOTRO and I enjoyed it, just not nearly as much as CoH.  I would still be playing CoH but for NCSoft--most of my online friends and sgmates were multi-year veteran players of CoH.  My interest in LOTRO and all MMORPGaming kind of ended since nothing replaced the fun I had in CoH.  Heck, I even dreamed about CoH (and still do occasionally). LOL!  I can certainly understand losing interest but the two things that kept CoH fresh and fun for me were 1. my online CoH friends and 2. the diversity of characters one could create.  I am no doubt way off topic, but /em holdtorch!  Matt, thank you and rest of the development team  once again for the Superhero magic that was City of Heroes.
  Ice-Queen

Hard Core Member

Joined: 1/02/08
Posts: 2444

"Always borrow money from a pessimist. They won't expect it back."

1/22/14 7:56:52 AM#104
Originally posted by Torvaldr
Originally posted by Ice-Queen
Originally posted by Cramit845
First of all, the state of the genre is cause of us, the people from the 90's are the people that made this genre in the first place, so all of the children who have been playing these games for the past 10 years can thank us for supporting the first games to make this genre huge.  In the end, Wow was made for the EQ and DAoC players because we wanted something new and to a point something more intuitive/easier and it wasn't made for all the teens that hopped on after it was a huge hit.  

I disagree, the reason isn't us, it's those making the games. They are no longer making MMORPG's. They're trying to cater to everyone, kids,teens,adults,pvp players,pve players, console players, etc. They're not trying to focus on a specific audience, they're no longer working on mmorpg's with originality, they're no longer making mmorpg's that push the boundaries, come up with new ideas. That's why so called "mmorpg's" of today are failing to keep players.

No it's you. The games aren't failing to keep players, they're failing to keep you and a few others like you. The fact that the genre is increasing in players and revenue indicates more people are satisfied with current and past offerings. If the majority are generally happy or satisfied then it's not the game it's you.

The only reason first gen mmos were original is because they were the first offerings. They weren't even that original. UO being an online Ultima and Lineage / EQ being DIKUs. For some reason a small demographic expected every new game to be a completely new iteration. That doesn't seem realistic to me.

Anyway, it's obviously your prerogative to be unsatisfied with how current games are created, but since you're in a small minority, it's only honest to acknowledge that it's you, not everyone else that is out of step.

You can go back to any of the old mmorpg's there's so much more to do than anything out there today, with maybe the exception of WoW, because it's been out so long and has so many expansions/content updates. The fact is today's devs/companies are lazy, they're looking to cash in quick and trying to get everyone instead of certain groups of mmorpg'ers, try to keep them and keep them happy for years to come, that's why they keep failing. They're no longer looking at creating a game world you can lose yourself in. Most mmorpg's today are set up like single player games with a chat box and a lfg tool, with boring, lifeless worlds.

They'd rather reskin another game and add 1/10th of the content, slap a  name on the game, and let it go live than to be more creative. People that put up with mediocrity mmorpg's of today are another problem. As long as people accept mediocrity they'll keep putting out the $%*! they've been putting out the past few years, and their  games will keep failing.

What happens when you log off your characters????.....
http://www.youtube.com/watch?v=GFQhfhnjYMk
Dark Age of Camelot

  dragnmastralex

Apprentice Member

Joined: 3/28/13
Posts: 28

1/22/14 8:20:33 AM#105

there are 5 reasons to make me quit an MMO...

1. little/no or bad community - players make the game and if you have no one to play with or the players are complete jerks... time to move on.

 

2. lack of support/activity - If the developers let a game float with no updates or fixes and it gets full of bugs and players that exploit it becomes no fun.

 

3. greedy host - if everything in the game including simple game functions start to require real life money and it cost over $9000 a month to play normally.... I move on.

 

4. crawling progression - if it takes 6 months to reach level 5 and you find out that to reach level 6 you have to grind for 8 years... yeah time to go.

 

5. lack of content - if a game is built to be nothing but a level grind and you reach level cap and there is nothing to do but make a new character... time to go.

 

companies need to stop copy and pasting the same game over and over with a new theme and come up with a little imagination. all fantasy games do not have to be the same exact game.

  Culland

Apprentice Member

Joined: 6/02/09
Posts: 22

1/22/14 8:37:27 AM#106
If Devs are reading this, most exit surveys suck and do not provide you to really articulate the reason you are leaving, and those of us leaving really do want to tell you why. There has been many reasons why I have left games over the years. Currently I am playing GW2 and I will leave this game because ANET decided to make a game so casual friendly there is no challenge at all, no competition, and certainly no guild wars.
  FelixMajor

Apprentice Member

Joined: 12/27/07
Posts: 563

1/22/14 8:53:50 AM#107

The games I have played for a significant amount of time were:

Planetside 1 (8 years)

Guild Wars (4 years)

WoW (on and off for maybe a total of 1-2 years)

Guild Wars 2 (Since release)

 

They are all very different from each other.  There were games in between of course.  I remember playing games like KAL online and RAN online, Rappelz, among a hefty list of other sub par f2p mmos.  Those were all my first mmorpg experience.  They are all the same game and far too similar.

 

For me I either last 3-4 days in an mmo IF:

The game feels less like a world and more like a system

Poor production quality (UI, controls, animations, sounds, etc)

Very basic and rehashed character creations, races, classes, beginning quests (first 5 hours of gameplay is killing bees, boars, cows, and slugs)

 

I Seem to last a significant amount of time (my perception of significant is at least a solid year of playing) IF:

The world is immersive

Character progression has growth

Plenty of social aspects and COOP type gameplay AND OR

Great PvP mechanics

 

 

Biggest thing for me is feeling attached to the character and immersed in the world.  If the developer manages to do that then they have my full attention!

Originally posted by Arskaaa
"when players learned tacticks in dungeon/raids, its bread".

  Lurkers

Novice Member

Joined: 10/02/12
Posts: 21

1/22/14 8:55:06 AM#108
I personally think its world of warcraft fault the game is way to dam polished and made for all players heck there even  updateing the models increaseing the poly count ext.plus most of the mmo genre flocked to wow when it first came out its not so high now but 7 plus millions is a pretty good chuck of the mmo genre on one mmo.
  Antiquated

Novice Member

Joined: 3/08/13
Posts: 479

1/22/14 9:16:42 AM#109

I usually leave when I begin to notice the repetition. It varies from title to title, how long until that point is reached, before everything feels "same old". Obviously more content tends to retard the Crash. Alt-itis can be a working distraction, too.

Classic sword-and-dragon fantasy doesn't take very long at all, these days.

  Mors.Magne

Novice Member

Joined: 3/02/07
Posts: 1432

1/22/14 9:18:45 AM#110
Originally posted by dragnmastralex

there are 5 reasons to make me quit an MMO...

1. little/no or bad community - players make the game and if you have no one to play with or the players are complete jerks... time to move on.

 

2. lack of support/activity - If the developers let a game float with no updates or fixes and it gets full of bugs and players that exploit it becomes no fun.

 

3. greedy host - if everything in the game including simple game functions start to require real life money and it cost over $9000 a month to play normally.... I move on.

 

4. crawling progression - if it takes 6 months to reach level 5 and you find out that to reach level 6 you have to grind for 8 years... yeah time to go.

 

5. lack of content - if a game is built to be nothing but a level grind and you reach level cap and there is nothing to do but make a new character... time to go.

 

companies need to stop copy and pasting the same game over and over with a new theme and come up with a little imagination. all fantasy games do not have to be the same exact game.

 

I agree with you, but I think everyone is saying roughly the same sort of things.

 

However, it would be more constructive to post solutions.

 

My one big fix would be to include a 'random world generator' that could expand the area of gameplay infinitely in one big sandbox.

 

What would your one big fix be?

  deniter

Elite Member

Joined: 9/06/08
Posts: 712

1/22/14 9:47:45 AM#111
Originally posted by dragnmastralex

there are 5 reasons to make me quit an MMO...

1. little/no or bad community - players make the game and if you have no one to play with or the players are complete jerks... time to move on.

 

2. lack of support/activity - If the developers let a game float with no updates or fixes and it gets full of bugs and players that exploit it becomes no fun.

 

3. greedy host - if everything in the game including simple game functions start to require real life money and it cost over $9000 a month to play normally.... I move on.

 

4. crawling progression - if it takes 6 months to reach level 5 and you find out that to reach level 6 you have to grind for 8 years... yeah time to go.

 

5. lack of content - if a game is built to be nothing but a level grind and you reach level cap and there is nothing to do but make a new character... time to go.

 

companies need to stop copy and pasting the same game over and over with a new theme and come up with a little imagination. all fantasy games do not have to be the same exact game.

1-3: Fully agreed.

4: Quite the opposite. These games are meant to be played for a long time. If it takes 8 years from  lvl 5 to 6 and the game has 20 levels, there's more than enough content for the rest of my life. Can't see how this is a bad thing.

5: Again, quite the opposite. In my ideal game people never reach max level, so there's always ways to progress and improve your character. Leveling up =/= grinding infinite amount of mobs, but the current MMOs are designed poorly, and leveling is meant to be a necessary evil to go through in path to endgame.

The game begins at the end game in modern MMOs because you can't outlevel content like you do before cap, so the entire end game stays relevant and fun. If the progress in those early levels is slowed down enough, every level plays almost like a mini end game, and suddenly that leveling content has a purpose.

So, for the question 'Why do players leave MMOs'? - Players leave a game when the content it provides is consumed, and for the most of the games this happens too soon.

  nirvanet

Novice Member

Joined: 8/12/08
Posts: 83

1/22/14 11:12:39 AM#112

"Why Do Players Leave MMOs?"

 

Because there is no mmo on gaming market. I suppose next gen mmo devs never played 90's mmo T.T

  Spike_Spunk

Novice Member

Joined: 4/26/12
Posts: 2

1/22/14 12:19:48 PM#113
The only game I ever truely loved playing day after day was City of Heroes. My exit moment was when the plug was pulled. I have not had the desire to really start any new MMO due to that moment. They told me When I had to stop. All those hours and all the money I invested was just gone!!!! I guess I knew the risk when I started but it does not make it any better.

Cheers Matt you and your team were amazing to all your players and fans
  rochrist

Hard Core Member

Joined: 2/17/06
Posts: 92

1/22/14 12:23:10 PM#114
Originally posted by JohnR
I played City of Heroes pretty much daily from when I started (Issue 15) to when its publish, NCSoft, shut down the fun.  During that time I dabbled some with LOTRO and I enjoyed it, just not nearly as much as CoH.  I would still be playing CoH but for NCSoft--most of my online friends and sgmates were multi-year veteran players of CoH.  My interest in LOTRO and all MMORPGaming kind of ended since nothing replaced the fun I had in CoH.  Heck, I even dreamed about CoH (and still do occasionally). LOL!  I can certainly understand losing interest but the two things that kept CoH fresh and fun for me were 1. my online CoH friends and 2. the diversity of characters one could create.  I am no doubt way off topic, but /em holdtorch!  Matt, thank you and rest of the development team  once again for the Superhero magic that was City of Heroes.

 

This is strangely similar to my experience. I played CoH from about 4 months after launch until they turned off the lights, and I'd still be playing today if I could. Subbed the entire times. 

As for others, I've played a lot of LotRO, but it's more of play for awhile, drift off, come back and play for awhile, drift off, etc. 

Played WoW for awhile, got a char to around 70 and just got sick of the whole thing. What I /liked/ about WoW was the epic size of the world. What drove me away were the actual....residents of that epic world.

  SirPKsAlot

Apprentice Member

Joined: 12/17/13
Posts: 224

1/22/14 12:30:34 PM#115
Originally posted by Spike_Spunk
The only game I ever truely loved playing day after day was City of Heroes. 

RIP CoH, was such a great game


Currently playing: Eldevin Online as a Deadly Assassin

  A13xand37

Novice Member

Joined: 1/20/14
Posts: 10

1/22/14 12:38:56 PM#116

So.. you think your experienced, right Miller?

Its a noble cause you wrote about, considering how mmos are going up and down like light bulbs nowadays.

But if you think for a second that many mmo's are left without countless tickets/mails as feedback to support of any mmo, you are wrong.

I know for certain that many many advices/pleas etc  went to LotRo, Forsaken World, Tera, SWToR are ignored becouse they involve changes too drastic for game designers to react and adapt it.

For that exact matter those titles are going to fall, even if they call them "FTP" and revolutionary, amasing, they still lack basic things, designers choose to ignore.

And i know.. oh i know.

  Arakazi

Novice Member

Joined: 5/23/09
Posts: 864

1/22/14 12:42:40 PM#117
Personally, in most MMOs I enjoy most of the game but only to a point. Someone else once described WoW as "it keeps giving you candies, but after a while you want the meat, but there isn't any". I think that is a fair reflection of all MMO's. Many of them have nice touches, dynamic events, flying mounts, some fun quests, some nice loot rewards and so on. But at their heart these are still games, not virtual worlds that you can shape and influence in any large way. I suppose EVE comes as close to the ideal but but there are certain aspects of that game I just don't like.

<p align=center><a target=_blank href=http://www.nodiatis.com/personality.htm><img border=0 src=http://www.nodiatis.com/pub/11.jpg></a></p>RL][/CENTER]

  ThomasN7

Novice Member

Joined: 3/17/07
Posts: 6672

"Had to be me. Someone else might have gotten it wrong.” - Mordin Solus

1/22/14 12:46:25 PM#118
When a game starts becoming boring and the community starts becoming unsocial then that is when I go find better things to do. I'm a social type of person. I play mmos to have fun and be social with others.
  GrumpyMel2

Advanced Member

Joined: 3/24/09
Posts: 1828

1/22/14 1:39:45 PM#119

Some I just drop off because I'm no longer in the mood for them, I felt I enjoyed them and am simply ready for something else. Here are a couple of the ones I remember leaving for a specific reason...

LOTRO - "Solofication" of the game and an ever more brazen and immersion breaking cash shop (even for VIP's) .

 

WWII Online - Performance Issues, bugs and a lack of diversity in the environment ( It's a realistic map, so alot of different setups in terms of towns, woods, fields etc....but there are only so many times you can fight in Flanders in the Summer of 1941 even if every battle is different before you want a bit of a changeup.)

 

Planetside 2 - I  would still play on occasion if it was easier to find significant scale combats.

 

 

  CazNeerg

Novice Member

Joined: 8/06/04
Posts: 2220

"So, Lone Star, now you see that evil will always triumph, because good is dumb." Dark Helmet

1/22/14 1:46:15 PM#120
Originally posted by SirPKsAlot
Originally posted by Spike_Spunk
The only game I ever truely loved playing day after day was City of Heroes. 

RIP CoH, was such a great game

Eh, I was never impressed by CoH.  CoV on the other hand was the first MMO where I bothered to play long enough to get a character to the level cap.

Peace is a lie, there is only passion.
Through passion, I gain strength.
Through strength, I gain power.
Through power, I gain victory.
Through victory, my chains are broken.
The Force shall free me.

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