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General Discussion 

The Pub at MMORPG.COM  » New data settles it, F2P makes much more money than P2P

26 Pages « 1 2 3 4 5 6 7 » Last Search
513 posts found
  Fractal_Analogy

Apprentice Member

Joined: 1/19/14
Posts: 18

1/20/14 6:36:41 PM#61
Originally posted by nariusseldon

reposting the link from another topic:

http://www.superdataresearch.com/blog/us-digital-games-market/

But the point is:

In the top 10 money making games (and most listed here on MMORPG.com), all but ONE is sub-only (WOW).

And wow is only #7, and making less than half compared to LoL.

This pretty much shows that to make money, F2P beats P2P, and often you don't even need a virtual world.

 

I think you are some what mistaken, or misguided here.

It shows that Free to Play games offer the quickest Return on Investment (ROI). Those statistic do not incorporate encompassing metrics, and are pretty much marketing jibberish. (neatly done though)

 

Don't be fooled. I can open the scale/metrics of those stats, and make those exact same statistic sing a different tune. Also, I don't find any relevance here, as your assessment seems jaded aswell. Because very few here within these forums would care about those games..  not one is what a typical adult gamer would even consider, most are Command & Conquer, RTS style of games, are they not?

Not sure of the relevance on this site.

 

  CazNeerg

Novice Member

Joined: 8/06/04
Posts: 2220

"So, Lone Star, now you see that evil will always triumph, because good is dumb." Dark Helmet

1/20/14 6:39:39 PM#62
Originally posted by Fractal_Analogy
 

Don't be fooled. I can open the scale/metrics of those stats, and make those exact same statistic sing a different tune. Also, I don't find any relevance here, as your assessment seems jaded aswell. Because very few here within these forums would care about those games..  not one is what a typical adult gamer would even consider, most are Command & Conquer, RTS style of games, are they not?

Not sure of the relevance on this site. 

The primary relevance appears to be it's utility responding to the nonsensical argument that any game which includes a free option is a "failure."  Those aren't the numbers you attach to failure.

Peace is a lie, there is only passion.
Through passion, I gain strength.
Through strength, I gain power.
Through power, I gain victory.
Through victory, my chains are broken.
The Force shall free me.

  Gruug

Elite Member

Joined: 4/03/08
Posts: 1190

The more you know, the more you know you don't know.

1/20/14 6:41:59 PM#63

Wait a cotton pick'n minute. How on earth does a FREE to play game make any money? Kind of a contradiction in terms is it not?

 

Let's party like it is 1863!

  CazNeerg

Novice Member

Joined: 8/06/04
Posts: 2220

"So, Lone Star, now you see that evil will always triumph, because good is dumb." Dark Helmet

1/20/14 6:43:41 PM#64
Originally posted by Gruug

Wait a cotton pick'n minute. How on earth does a FREE to play game make any money? Kind of a contradiction in terms is it not? 

Not if you understand the difference between "Free to Play" and "Free," no.

Peace is a lie, there is only passion.
Through passion, I gain strength.
Through strength, I gain power.
Through power, I gain victory.
Through victory, my chains are broken.
The Force shall free me.

  Hanthos

Hard Core Member

Joined: 6/17/13
Posts: 228

PROUD P2P Elitist...

1/20/14 6:46:32 PM#65

Meh... The only thing settled is that the F2 worshippers will continue to troll their cause hoping people that actually have money will play their wretched game and support their habit for them. No facts to see here, just more Fail...

  DamonVile

Elite Member

Joined: 11/22/05
Posts: 4820

1/20/14 6:47:12 PM#66
Originally posted by CazNeerg
Originally posted by Fractal_Analogy
 

Don't be fooled. I can open the scale/metrics of those stats, and make those exact same statistic sing a different tune. Also, I don't find any relevance here, as your assessment seems jaded aswell. Because very few here within these forums would care about those games..  not one is what a typical adult gamer would even consider, most are Command & Conquer, RTS style of games, are they not?

Not sure of the relevance on this site. 

The primary relevance appears to be it's utility responding to the nonsensical argument that any game which includes a free option is a "failure."  Those aren't the numbers you attach to failure.

+1

also...throw me down for a /facepalm to the adult comment.

There's a saying about evolution and why we have two eyes and two ears but only one mouth. Clearly it didn't see the internet coming or it never would have given us ten fingers to type with.

  DamonVile

Elite Member

Joined: 11/22/05
Posts: 4820

1/20/14 6:49:48 PM#67
Originally posted by catlana
 

I agree with different games having different payments that work "best" for those games. I do think that you are missing a distinction thou. There are P2P, F2P, and Hybrid games.  Hybrid games are where f2p and p2p exist in the same environment. 

I prefer to sub for SWToR. I do not have time to deal with the restrictions. I just want to blow enemy ships up. I pay for my monthly sub in less than fifteen minutes. For me, the sub is the best way to go. I have guild mates who vastly prefer the f2p method because it costs them nothing. For them, F2P is the way to go. The game allows both methods to work. 

I left it out because it would just confuse the issue. I also sub to any game that has the option if I play longer than a week or two. On the first time or returning from a break. I was trying to keep it mor eon point about when and where a sub/f2p works.

I don't think the option to sub in a f2p is the same thing.

There's a saying about evolution and why we have two eyes and two ears but only one mouth. Clearly it didn't see the internet coming or it never would have given us ten fingers to type with.

  Hariken

Hard Core Member

Joined: 7/15/13
Posts: 515

1/20/14 6:55:18 PM#68
Originally posted by nariusseldon

reposting the link from another topic:

http://www.superdataresearch.com/blog/us-digital-games-market/

But the point is:

In the top 10 money making games (and most listed here on MMORPG.com), all but ONE is sub-only (WOW).

And wow is only #7, and making less than half compared to LoL.

This pretty much shows that to make money, F2P beats P2P, and often you don't even need a virtual world.

Yeah i already knew this. But posting it here will cause a fight. Sub.players will refuse to believe this and fight you on it. Even common sense will lose it here. You could get game dev's admitting to this and posters here will call them liars. 

  Fractal_Analogy

Apprentice Member

Joined: 1/19/14
Posts: 18

1/20/14 7:01:06 PM#69
Originally posted by CazNeerg
Originally posted by Fractal_Analogy
 

Don't be fooled. I can open the scale/metrics of those stats, and make those exact same statistic sing a different tune. Also, I don't find any relevance here, as your assessment seems jaded aswell. Because very few here within these forums would care about those games..  not one is what a typical adult gamer would even consider, most are Command & Conquer, RTS style of games, are they not?

Not sure of the relevance on this site. 

The primary relevance appears to be it's utility responding to the nonsensical argument that any game which includes a free option is a "failure."  Those aren't the numbers you attach to failure.

 

Any chance you can touch up those sentences, I am unable to understand a single point. (lb?)

 

BTW.. failure & success is defined from two distinct points. The end-user (if he likes/liked the game)  VS  Publisher (if their business model made them money).

 

 

  LeGrosGamer

Novice Member

Joined: 7/06/13
Posts: 214

1/20/14 7:01:47 PM#70
Originally posted by nariusseldon

reposting the link from another topic:

http://www.superdataresearch.com/blog/us-digital-games-market/

But the point is:

In the top 10 money making games (and most listed here on MMORPG.com), all but ONE is sub-only (WOW).

And wow is only #7, and making less than half compared to LoL.

This pretty much shows that to make money, F2P beats P2P, and often you don't even need a virtual world.

Heh, that list just goes to show you which games people don't mind putting 40-50$ a month on a cash shop. But then they cry that a 10$ sub fee is too expensive?  Oh well, just thought I'd throw that in there because I find it funny how people can shoot themselves in the foot. :)    P2P 4 Life~! :D

  Aldous.Huxley

Apprentice Member

Joined: 5/04/13
Posts: 443

1/20/14 7:04:04 PM#71

So the data illustrates how some people are willing to pay more to play crappier games? It just means FTP games are more expensive to play. It shows that gamers are getting ripped off...

 

FTP advicates are celebrating this, why?

  CazNeerg

Novice Member

Joined: 8/06/04
Posts: 2220

"So, Lone Star, now you see that evil will always triumph, because good is dumb." Dark Helmet

1/20/14 7:05:31 PM#72
Originally posted by Fractal_Analogy
 

BTW.. failure & success is defined from two distinct points. The end-user (if he likes/liked the game)  VS  Publisher (if their business model made them money).

It's only correctly defined from the second.  Whether or not a product was successful has nothing to do with whether a particular player liked it.

Peace is a lie, there is only passion.
Through passion, I gain strength.
Through strength, I gain power.
Through power, I gain victory.
Through victory, my chains are broken.
The Force shall free me.

  theglenn3

Novice Member

Joined: 4/28/10
Posts: 23

1/20/14 7:08:01 PM#73
yea just cause the brazillians, koreans, and chinese are willing to buy cat ears for their gurl toon doesn't mean the game is good.

Optimizing PC games for consoles is kinda like outfitting your car for a bike trail.

  CazNeerg

Novice Member

Joined: 8/06/04
Posts: 2220

"So, Lone Star, now you see that evil will always triumph, because good is dumb." Dark Helmet

1/20/14 7:12:40 PM#74
Originally posted by theglenn3
yea just cause the brazillians, koreans, and chinese are willing to buy cat ears for their gurl toon doesn't mean the game is good.

U.S. only portion of the report: F2P 2.9 billion, Sub 1.1 billion.

This topic has absolutely nothing to do with whether a game is good, so your point is not relevant on that count either.

Peace is a lie, there is only passion.
Through passion, I gain strength.
Through strength, I gain power.
Through power, I gain victory.
Through victory, my chains are broken.
The Force shall free me.

  goboygo

Hard Core Member

Joined: 10/02/13
Posts: 386

1/20/14 7:21:00 PM#75

If you want the same experience you get from a sub game in a F2P game your going to spend more money on it, there are no two ways about it.  The only reason this model works is because their are people that have no money that get to at least play a limited version of a game, and there are people that are willing to spend more than a sub for the same experience to make up the difference.

 

  STYNKFYST

Novice Member

Joined: 5/27/13
Posts: 313

1/20/14 7:24:48 PM#76
Not sure why or how these threads get started or why anyone would believe the numbers. Obvious to me the quality = Sub or AT LEAST B2P. F2P has NEVER been as good.
  NobleNerd

Hard Core Member

Joined: 2/08/08
Posts: 460

Try not!Do or do notThere is no try.

1/20/14 7:30:49 PM#77
Originally posted by nariusseldon
Originally posted by phantomghost

I hate free to play.  I always end up paying to play regardless.

 

May be you need more will power.

I have never spent even a dime on a f2p game.

 

I love how people take pride in this statement.... like it is something great they have accomplished!

 

"Yeah, I managed to not support a game I played for years."

 

Rise of the MMO Leeches! Time to get out the salt and squash this up-rising! 

  Fractal_Analogy

Apprentice Member

Joined: 1/19/14
Posts: 18

1/20/14 7:31:00 PM#78
Originally posted by CazNeerg
Originally posted by Fractal_Analogy
 

BTW.. failure & success is defined from two distinct points. The end-user (if he likes/liked the game)  VS  Publisher (if their business model made them money).

It's only correctly defined from the second.  Whether or not a product was successful has nothing to do with whether a particular player liked it.

 

What at extremely odd view..  

You are suggesting that a Public views on a game, have zero relevance..?  Or, are you simply stating that you are a bottom-line fella..? You base success not on how well the populace likes a game, but on how much money it makes..?

 

Is Battlefield 4 a success..? If, so, to whom, plz.

 

 

  FlyByKnight

Apprentice Member

Joined: 12/31/12
Posts: 508

1/20/14 7:38:01 PM#79

its funny when sheep call other people sheep because they're too dense to realize they're the sheep.

 

f2p is a viable business model because developers make more money with less content responsibility

p2p business models are weakening because the developers aren't able to keep up with normal p2p content demands (due to increasing technology costs)

 

None of the above have to do with if a title is "good" or not.

 

Keep your stupid ethnocentric middle america bubble world view out of the conversation.  It's irrelevant... and stupid.

  laokoko

Hard Core Member

Joined: 9/14/09
Posts: 1916

1/20/14 7:41:04 PM#80

That data seemed not very accurate.  NCSoft actually release their financial report. 

There is no way lineage make that much revenue from micro transaction.  They dont' even make that much in total sales including subscription.  And revenue != sales.

I dont' even know how they get all those data from. 

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