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Mortal Online

Mortal Online 

General Discussion  » Anyone play Mortal Online?

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71 posts found
  Toferio

Advanced Member

Joined: 11/26/09
Posts: 1460

2/01/14 3:03:40 AM#41
Originally posted by Loktofeit
Originally posted by Talonsin
Originally posted by Anubisan
Originally posted by Talonsin

Same points you've been making over and over again for ages on this forum...


5. The population is quite healthy these days. I think you are very, very off on your assumption of subscription numbers. But keep telling yourself whatever you want...

LOL 

I believe in FACTS but you can "keep telling yourself whatever you want..."

According to the latest financial report:

Sales for the three month period - roughly 80,000

Divided by three = 26,666 per month in sales

Take the monthly sales divided by a monthly sub fee = 26,666 divided by $15 = 1778 total monthly subscribers

This also assumes no donations are recorded in those sales numbers which we know to be false.  This means the game has LESS than 1778 total monthly subscribers.

Sorry mate, the facts say you are wrong but you can keep telling yourself that you are right if it helps you sleep at night. 

For anyone new to the game or its story, this was exactly why the community manager left the forums here.  He posted STUFF and the people on this forum posted FACTS. 

I want an indie sandbox virtual world that doesn't cater to the masses!

Ok, here's indie game X with almost a carbon copy of Ultima Online game mechanics, 2k subs, howevermany F2P accounts, single server, and a healthy population.

  • Bah, it has 2001 gfx!
  • The devs are amatuers!
  • It's FFA! Fail!
  • Who cares if the ingame population is healthy and active? It only has 1.7k subscribers!
You can apply that to almost every indie game that comes out. I think you guys like the idea of an indie sandbox MMO far more than you actually want to play one. 

You make it sound like MO is some dream deal come true and we're just in denial. In contrast to you, some people have certain standards for their games (going on what you have said yourself, since you're more forgiving than average gamers). The devs ARE amateurs, and if you been there from the beta, you would have experienced it yourself and been affected by it, it still shines through time to time, but then again, you're more forgiving than the most.

Yes, I want a cool sandbox game, even tho I personally couldn't care less whether it's indie or not. But I want a good game, I'm not that desperate that I'd jump the first title to come along. I want a game where I'd be challenged by the game's world, not its overly complicated mechanics. For some reason, almost every indie developer invests in making the basic mechanics as complex as possible, without any real need for it. MO crafting is a prime example of it. Breadth first, guys! I'd rather have five basic features than one overly complex.

FFA.. I am a bit split on that one. On one hand, it is cool that no gear is safe and you can loot your opponents. On other hand it is a giant waste of time and a timesink where you have to farm between every battle or gank others for gear. It goes hand in hand with the overlaying design of MO which results in a ridiculous world where people will kill you just because they can. That's the main reason I personally moved away from such games, which are a giant PvP arena rather than a sandbox. I want to focus on meaningful PvP and PvE, not avoid every single player as they're likely to cut me down.

MO is not hard, it is simply annoying. Its supposed difficulty is artificial, arising not from player skill as it should, but from clunky and buggy mechanics, as well as poorly designed gameplay. It's like someone chained you to a steel ball and asked you to run a marathon, instead of putting out a challenging obstacle course that would truly test your skill. And I won't even mention the UI.. That alone is a major handicap.

However, the above (except for the last paragraph) is purely subjective. I realize that many may be just looking for the kind of complex PvP game that MO is. But don't try to pass it off as a good sandbox and then wonder why nobody wants to play it despite wishing for said sandbox. 

Personally, I think UO mechanics should stop trying to make a comeback, despite the vocal minority nobody really has time to invest in such a game anymore except for said vocal minority. IF such a game would despite all release, it would have to be really well designed to pull off the kind of player engagement that UO had, where players were investing time into just being book makers, or crafters. That last part kinda backfired in MO where players prefer just having an alt account with their own crafters since nobody really invests time into crafting in such a PvP focused game. They tried bringing too many player archetypes together, while having content mainly for PvPers.

MO isn't really alone in this issue tho, almost every indie sandbox thinks that making the mechanics as complex and annoying as possible is the path to a successful sandbox game. God damn it, just make a fun game with no artificial restrictions such as factions or instances, and you're on your good way, no need to make every feature a timesink.

But, there are few upcoming titles that seems to have grasped that complex mechanics don't make a good sandbox by default. I have hopes for both The Repopulation, EQ Next and Archeage. Embers of Caerus on other hand is a perfect example how not to do a sandbox.

  Anubisan

Advanced Member

Joined: 1/09/05
Posts: 1834

2/01/14 4:15:00 PM#42

It really does come down to personal preference. For me and many others, MO is the only game currently on the market that offers what we're looking for in an MMO. And yes, I played and loved UO for many years, so it shouldn't be surprising that I enjoy the many similarities to that game. I DO think these old-school mechanics should make a comeback, because all of the games I've played that haven't used them have felt shallow and meaningless to me. I'm sure I'm not alone on that...

I think most people interested in a game like Mortal are looking for something similar to UO, with all the sandbox features and an old-school hardcore PVP ruleset with full loot. Since there are virtually no other games out there like this (including Darkfall), we tend to be a bit more forgiving of the bugs and other deficiencies that come with indie MMOs. I personally am  not bothered about the rough edges. As long as the game is fun (and it is in my opinion), It just isn't a big deal to me.

I will continue to support and promote the game as long as it remains the only game in town that caters to my playstyle.

  deathshroud

Novice Member

Joined: 11/06/10
Posts: 1392

2/07/14 1:59:04 AM#43
agree, i think the truth is we were spoilt with UO, those who played it back during TSA will have fond memories of that game and it offered so much. So much freedom and so many ways to play, the first truly virtual world. After uo i played SWG and i didnt appreciate it after coming from UO, it felt like a step down. But looking back now SWG was a damn fine game compared to modern mmos..

there are 2 types of mmo, imitators and innovaters.

  Caldrin

Hard Core Member

Joined: 10/02/04
Posts: 4200

2/07/14 2:14:27 AM#44
Originally posted by Tyserie
I hope you know that MO is only PvP. You will be all the time killed and robbed and your house possibly destroyed. That's also all you can do there, pvp. For me MO is one example how to ruin amazing idea, thats all.

LOL dont listen to this person. The fact that its an open world full loot pvp game makes MO stand up above the rest. Any mmo without it is pretty boring well to me anyway.

Yes it is a game based around pvp but that is not the only thing to do.. Not everyone is out to kill you, but you do have to realise that they can :)

 

If you do play your best bet is to join a noob friendly clan to help you get into the game. if you can get past the few bugs here and there the game is actually pretty good.. Wells thats if you like games that are open world full loot pvp based games.

My 3D models
http://dragon3d.webs.com/

  Toferio

Advanced Member

Joined: 11/26/09
Posts: 1460

2/07/14 5:24:26 PM#45
Originally posted by Caldrin
Originally posted by Tyserie
I hope you know that MO is only PvP. You will be all the time killed and robbed and your house possibly destroyed. That's also all you can do there, pvp. For me MO is one example how to ruin amazing idea, thats all.

Yes it is a game based around pvp but that is not the only thing to do.. Not everyone is out to kill you, but you do have to realise that they can :)

Yeah, there's also the joyful farming to engage in the downtime between PvP.

  DocBrody

Hard Core Member

Joined: 4/24/13
Posts: 1527

2/07/14 5:30:45 PM#46
Originally posted by Tyserie
I hope you know that MO is only PvP. You will be all the time killed and robbed and your house possibly destroyed. That's also all you can do there, pvp. For me MO is one example how to ruin amazing idea, thats all.

sounds amazing, downloading right now. thnx

  Realbigdeal

Advanced Member

Joined: 9/28/08
Posts: 1649

2/08/14 9:00:43 PM#47

I dont care what everyone say. MO is a great game.

I see ppl jumping from indie game forums to indie game forum and saying how bad MO is and how this indie game will do better. Turnsout, this same indie game ends up becoming free or canceled or vapored. Its always like that. Then, those same complainers come in here complaining about mo`s bugs, old gfx, combat and everything else when they patch often to eventually get to where MO will one day be the perfect game.

All you guys actually dont want an indie game to rise up, you want a AAA head developer to make an hardcore game when you all know damn well that it will never happen.

So with all that being said, MO is all we have left. dF is not a sandbox anymore and eve is a space game. You chose. 

C:\Users\FF\Desktop\spin move.gif

  Realbigdeal

Advanced Member

Joined: 9/28/08
Posts: 1649

2/08/14 9:05:24 PM#48
Originally posted by deathshroud
agree, i think the truth is we were spoilt with UO, those who played it back during TSA will have fond memories of that game and it offered so much. So much freedom and so many ways to play, the first truly virtual world. After uo i played SWG and i didnt appreciate it after coming from UO, it felt like a step down. But looking back now SWG was a damn fine game compared to modern mmos..

Its much easier to develop a 2 game no matter what genre it is. Im no saying i can do better, its just a known fact. In uo, you can drop any items on the grounds, but you cant do that in mo nor in any other 3d mmorpg. This alone makes uo better than every mmos.

Now you see how unfair it is to compare a 2d mmo to a 3d mmo. If were talking korean mmos, nothing beats ragnarok online and its an other 2d mmo.

C:\Users\FF\Desktop\spin move.gif

  Toferio

Advanced Member

Joined: 11/26/09
Posts: 1460

2/09/14 4:46:04 AM#49
Originally posted by Realbigdeal

DF is not a sandbox anymore and eve is a space game. You chose. 

Outta curiosity, what makes DF not a sandbox, compared to MO?

Originally posted by Realbigdeal
In uo, you can drop any items on the grounds, but you cant do that in mo nor in any other 3d mmorpg. This alone makes uo better than every mmos.

Yes you can, I've been playing plenty of 3D MMOs where you could drop items, and many still feature various item dropping like special vanity items. Modern computers can easily handle 3D item dropping, the reason that feature went away is because it is pointless and makes the game world look like a junkyard. 

And really, your argument for how unfair it is to compare 2D game with tile target to free 3D target is an item dropping feature?..

  User Deleted
2/09/14 5:04:20 AM#50
Quick question to the active MO players here: Are horses sometimes still flying in the air and vendors sometimes stuck in their shops so you can only see their heads growing out of the floor or is this eventually fixed? These where things that to me destroyed the whole buty of this game while no one actually seemed to take these bugs all too seriously. Too many fan boys there...
  Lahuzer

Advanced Member

Joined: 5/07/09
Posts: 683

Sit on my face and tell me that you love me...

2/09/14 7:44:32 AM#51
Originally posted by picommander
Quick question to the active MO players here: Are horses sometimes still flying in the air and vendors sometimes stuck in their shops so you can only see their heads growing out of the floor or is this eventually fixed? These where things that to me destroyed the whole buty of this game while no one actually seemed to take these bugs all too seriously. Too many fan boys there...

I think both those things I are fixed. I haven't seen it ingame either. But I'm pretty certain I read somewhere that they fixed it. But why not login and have a look for yourself. It's still free to login and see.

  Anubisan

Advanced Member

Joined: 1/09/05
Posts: 1834

2/11/14 10:55:17 AM#52
Originally posted by picommander
Quick question to the active MO players here: Are horses sometimes still flying in the air and vendors sometimes stuck in their shops so you can only see their heads growing out of the floor or is this eventually fixed? These where things that to me destroyed the whole buty of this game while no one actually seemed to take these bugs all too seriously. Too many fan boys there...

These bugs ARE fixed. That's not to say that there aren't still a lot of bugs though... there are. You kind of have to accept that if you play this game. That being said, the game is patched frequently and bugs are typically fixed at a much faster pace than they used to be.

  deathshroud

Novice Member

Joined: 11/06/10
Posts: 1392

2/14/14 3:18:03 PM#53
went back to the game recently and i have to say im impressed with the game so far and the changes. However there are several combat balance issues that really do stand out as being wtf decisions, mounts seem to dominate the game now. Even though most of my chars are red it still annoys me when my blue chars die at the hands of reds who know they gain nothing from my demise.

there are 2 types of mmo, imitators and innovaters.

  Loktofeit

Elite Member

Joined: 1/13/10
Posts: 12401

Currently playing EVE, SMITE, ArcheAge, and Combat Arms

2/15/14 1:00:30 PM#54
Originally posted by Lahuzer
Originally posted by picommander
Quick question to the active MO players here: Are horses sometimes still flying in the air and vendors sometimes stuck in their shops so you can only see their heads growing out of the floor or is this eventually fixed? These where things that to me destroyed the whole buty of this game while no one actually seemed to take these bugs all too seriously. Too many fan boys there...

I think both those things I are fixed. I haven't seen it ingame either. But I'm pretty certain I read somewhere that they fixed it. But why not login and have a look for yourself. It's still free to login and see.

Yeah, I haven't seen these issues either since I returned. It's a very different game than it was at release, stability and bug wise, and...

 

...it's Open Arena Day at Tindrem Arena today!

 

 

"And wikipedia is as accurate as Britannica. Wikipedia is very reliable. You would be hard pressed to find a more reliable source for these kinds of things." -fivoroth

  Loktofeit

Elite Member

Joined: 1/13/10
Posts: 12401

Currently playing EVE, SMITE, ArcheAge, and Combat Arms

2/15/14 1:02:09 PM#55
Originally posted by Toferio
Originally posted by Loktofeit
Originally posted by Talonsin
Originally posted by Anubisan
Originally posted by Talonsin

Same points you've been making over and over again for ages on this forum...


5. The population is quite healthy these days. I think you are very, very off on your assumption of subscription numbers. But keep telling yourself whatever you want...

LOL 

I believe in FACTS but you can "keep telling yourself whatever you want..."

According to the latest financial report:

Sales for the three month period - roughly 80,000

Divided by three = 26,666 per month in sales

Take the monthly sales divided by a monthly sub fee = 26,666 divided by $15 = 1778 total monthly subscribers

This also assumes no donations are recorded in those sales numbers which we know to be false.  This means the game has LESS than 1778 total monthly subscribers.

Sorry mate, the facts say you are wrong but you can keep telling yourself that you are right if it helps you sleep at night. 

For anyone new to the game or its story, this was exactly why the community manager left the forums here.  He posted STUFF and the people on this forum posted FACTS. 

I want an indie sandbox virtual world that doesn't cater to the masses!

Ok, here's indie game X with almost a carbon copy of Ultima Online game mechanics, 2k subs, howevermany F2P accounts, single server, and a healthy population.

  • Bah, it has 2001 gfx!
  • The devs are amatuers!
  • It's FFA! Fail!
  • Who cares if the ingame population is healthy and active? It only has 1.7k subscribers!
You can apply that to almost every indie game that comes out. I think you guys like the idea of an indie sandbox MMO far more than you actually want to play one. 

You make it sound like MO is some dream deal come true and we're just in denial. 

No, you're reading stuff that simply isn't there. A cognizant dissonance thing perhaps?

"And wikipedia is as accurate as Britannica. Wikipedia is very reliable. You would be hard pressed to find a more reliable source for these kinds of things." -fivoroth

  Toferio

Advanced Member

Joined: 11/26/09
Posts: 1460

2/15/14 1:38:52 PM#56
Originally posted by Loktofeit
Originally posted by Toferio
Originally posted by Loktofeit
Originally posted by Talonsin
Originally posted by Anubisan
Originally posted by Talonsin

Same points you've been making over and over again for ages on this forum...


5. The population is quite healthy these days. I think you are very, very off on your assumption of subscription numbers. But keep telling yourself whatever you want...

LOL 

I believe in FACTS but you can "keep telling yourself whatever you want..."

According to the latest financial report:

Sales for the three month period - roughly 80,000

Divided by three = 26,666 per month in sales

Take the monthly sales divided by a monthly sub fee = 26,666 divided by $15 = 1778 total monthly subscribers

This also assumes no donations are recorded in those sales numbers which we know to be false.  This means the game has LESS than 1778 total monthly subscribers.

Sorry mate, the facts say you are wrong but you can keep telling yourself that you are right if it helps you sleep at night. 

For anyone new to the game or its story, this was exactly why the community manager left the forums here.  He posted STUFF and the people on this forum posted FACTS. 

I want an indie sandbox virtual world that doesn't cater to the masses!

Ok, here's indie game X with almost a carbon copy of Ultima Online game mechanics, 2k subs, howevermany F2P accounts, single server, and a healthy population.

  • Bah, it has 2001 gfx!
  • The devs are amatuers!
  • It's FFA! Fail!
  • Who cares if the ingame population is healthy and active? It only has 1.7k subscribers!
You can apply that to almost every indie game that comes out. I think you guys like the idea of an indie sandbox MMO far more than you actually want to play one. 

You make it sound like MO is some dream deal come true and we're just in denial. 

No, you're reading stuff that simply isn't there. A cognizant dissonance thing perhaps?

Not really, you made it sound that all the indie games which come out are indeed what we've been asking for, while in truth they are of interest only to a fraction of desperate players. I'm still waiting for a decent sandbox, so far none been even remotely close. There's hope that ArcheAge will be decent despite its combat system.

  Zeeraha

Apprentice Member

Joined: 12/07/12
Posts: 68

2/18/14 3:46:43 AM#57

With all the current issues in MO, it is still the only MMO that I enjoy playing, for a simple matter, there is no such game on a market, and probably never will be, because it takes 5 years to develop it.

 

On a sidenote, with new tradebroker features like buyorderes, MO can be played with only one char. For my gamestyle as a pure weapon crafter, I 90% of game time am logged on the one char. Probably it is much more efficient to use more chars and even more accounts at the same time, but it would take many RL hours and metagaming to multibox.

  Toferio

Advanced Member

Joined: 11/26/09
Posts: 1460

2/18/14 6:08:28 AM#58
Originally posted by Zeeraha

With all the current issues in MO, it is still the only MMO that I enjoy playing, for a simple matter, there is no such game on a market, and probably never will be, because it takes 5 years to develop it.

Development time is by no means a measure of quality or how "hard" it is to develop such a game. You have to consider budget and competence of the developers. With experienced devs, right engine and decent budget MO could have easily been released in couple of years, give or take a year depending on what patch we're talking.

  Anubisan

Advanced Member

Joined: 1/09/05
Posts: 1834

2/18/14 11:12:33 AM#59
Originally posted by Toferio
Originally posted by Zeeraha

With all the current issues in MO, it is still the only MMO that I enjoy playing, for a simple matter, there is no such game on a market, and probably never will be, because it takes 5 years to develop it.

Development time is by no means a measure of quality or how "hard" it is to develop such a game. You have to consider budget and competence of the developers. With experienced devs, right engine and decent budget MO could have easily been released in couple of years, give or take a year depending on what patch we're talking.

Unfortunately there are no big game studios with large budgets that would invest in a game like this. They simply don't see the profit potential in this kind of game model. So we're left with the indie developers with grand visions and limited resources. For all their problems over the years, SV has managed to make a game I really enjoy playing...

  Toferio

Advanced Member

Joined: 11/26/09
Posts: 1460

2/18/14 12:11:26 PM#60
Originally posted by Anubisan
Originally posted by Toferio
Originally posted by Zeeraha

With all the current issues in MO, it is still the only MMO that I enjoy playing, for a simple matter, there is no such game on a market, and probably never will be, because it takes 5 years to develop it.

Development time is by no means a measure of quality or how "hard" it is to develop such a game. You have to consider budget and competence of the developers. With experienced devs, right engine and decent budget MO could have easily been released in couple of years, give or take a year depending on what patch we're talking.

Unfortunately there are no big game studios with large budgets that would invest in a game like this. They simply don't see the profit potential in this kind of game model. So we're left with the indie developers with grand visions and limited resources. For all their problems over the years, SV has managed to make a game I really enjoy playing...

SoE seems to be experimenting with sandboxes, but upcoming EQ titles are bit too much of a themepark for my liking, even tho I bet they'll be good fun, while their more.. hardcore title Wizardry Online is simply shit, even compared to MO. Mainstream companies seem to be moving towards sandbox with such titles as EQ and Arche Age, but it will take few more years before we'd see a game similar to MO and DF with a decent budget. And I think that's not only because of lower demand, but because networking technology isn't quite there yet for real time free aim combat in an MMORPG environment.

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