|42 posts found|
World > Quest Progression
1/10/14 11:44:19 AM#41
IMO it depends on the F2P system implemented and the quality of the MMO. If both of those are good the whether it stays sub or switches it should remain a quality MMO. A sub first, F2P sub can only help this because the company is able to recoup costs earlier and get to work on future content.
1/10/14 11:58:17 AM#42
From what I remember most games that have gone F2P after release have done so after I have stopped playing them, if I ever even subscribed. The simple answer is that these games are not good enough to justify a subscription and they go F2P in a last ditch effort to stay alive rather than shutting down altogether.
If I were launching a mediocre game today, and if I planned to have a subscription on it, I would at least allow my players more than ample time to experience the game and get drawn in it, so as to maximise my chances of getting them hooked.
Basically any new game that demands a subscription on top of the initial purchase price must go to great lengths to convince the players that it is worth it. Unfortunately the industry is dominated by arrogance - they treat players, ie paying customers, with contempt, and so they lose.
FFIV is offering free play this weekend... Good luck with that....
Edit: actually I think this is where they get it wrong: they start the wrong way, demanding subscription at the start and then backing down. When they should be doing the opposite - be as free as possible to start with, ie allow customers a large amount of play time with their initial purchase and then charge, a modicum of , a subscription.