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World of Warcraft

World of Warcraft 

General Discussion  » Recently came back, and.... left.

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31 posts found
  Propheseus

Novice Member

Joined: 5/01/09
Posts: 10

1/10/14 5:45:20 AM#21

Originally posted by Malinkadink

Hoping for that new gem of an mmo on the horizon to come along, but who knows when that will be, maybe blizzards new mmo (probably to be honest) 

I enjoyed games from Blizzard back till 1994. But with Diablo 3 I got dissappointed for the first time in my life with the company. I guess depending on the fact it's Blizzard and it will be good is easy to conclude thanks to their pletora of succesfull games, but it's not set in stone. I am anticipating Titan project too, but thanks to Diablo 3 I am not counting on the next big thing within the MMO genre.

Originally posted by Shadoed

Insanity: doing the same thing over and over again and expecting different results.

I have been around since release and i still enjoy the game because i accepted it for what it was a long time go and also became a casual player after BC. I don't go chasing the best gear, i don't run top tier raids i just use that game as a form of entertainment in my downtime and that is how i have managed to keep up my interest.

Being around as long as i have and being in the same guild now for a few years i see people coming back time after time expecting to get something different from it, but they burn through the content and fade away again until the next significant patch or expansion. I think with pandaria and now with Warlords they are producing content that can hold the interest a little longer, but at the end of the day where there is finite content there will always be an end for those that reach for and achieve that end point.

This. I always try this! But I always fail when I resub. The story is the same for me. Played Vanilla a long time and pretty hardcore, also TBC. Then I started to burn out on the game and started resubbing every few months. I begin to play solo content but at level 40'ish I either start burning the content with LFG or I take out one of mine old capped characters.

Maybe I should try again soon...

 

  sportsfan

Apprentice Member

Joined: 8/20/12
Posts: 363

1/10/14 5:51:39 PM#22

Some useful tips:

Play WoW as an open MMORPG:

1. You can stop experience by paying the Rogue in the capitols to enjoy the world and story.

2. You can combine point 1 with putting experience gains on again by doing PvP, so level through PvP only and assemble all gear through PVE without gaining experiience.

3. Or .... A very challenging mode is hardcore: you may only level in white gear. Only a handful of people made it to max level. 99.9999 % of the rest dies ...

Everyone talks about WoW being a roller coaster, but the above shows you can tune it like a sandbox by making great challenges.

What I remember from the hardcore for example is that these white gear items sold by merchants are quite functional and the game was a great great challenge to survive. I died 2 times in my 40's. Epic.

 

  Sleepyfish

Advanced Member

Joined: 8/25/09
Posts: 322

1/11/14 8:17:26 PM#23
I left a month before patch 3.3 because I realized GC was about the totally trash the game. The DK invasion was bad enough but I could live with it, some of the zones were ok. But Cata was going to be too childlike for me to enjoy MOP certainly is, god help you all whatever this monstrosity is. Well at least there is some sort of psudo player housing now. But it would be nice if the game were fun to play again and put some theorycraft back into the game. 
  RudyRaccoon

Advanced Member

Joined: 10/21/09
Posts: 467

1/12/14 11:27:24 AM#24

I don't think I would ever want to go back to WoW now, the game is a lot more bloated with un-needed features like Battle Pets and it doesn't have that "nostalgia" feel like it did between Vanilla to WotLK. Although Cataclysm was the best selling expansion but overall it was a mess and it's only gotten worse since. For a game that's going to be 10 this year, I guess WoW is one of those games that hasn't aged very well. We all keep talking about wanting to play something better or different but no-one is saying anything, instead everybody keeps running back to a dead end which is this game. :(

 

TLDR - Basically, WoW's just not fun anymore.

  Manami

Apprentice Member

Joined: 1/14/14
Posts: 2

1/14/14 5:40:55 AM#25
Originally posted by RudyRaccoon

I don't think I would ever want to go back to WoW now, the game is a lot more bloated with un-needed features like Battle Pets and it doesn't have that "nostalgia" feel like it did between Vanilla to WotLK. Although Cataclysm was the best selling expansion but overall it was a mess and it's only gotten worse since. For a game that's going to be 10 this year, I guess WoW is one of those games that hasn't aged very well. We all keep talking about wanting to play something better or different but no-one is saying anything, instead everybody keeps running back to a dead end which is this game. :(

 

TLDR - Basically, WoW's just not fun anymore.

I somewhat disagree with the overall state of World of Warcraft, I believe it is one of the better MMOs on the market at the moment. The game's subscriptions size, while shrinking, is still enormous compared to most games that support subscription based models. Effectively, there is a lot to do in World of Warcraft, you have PvP (battlegrounds, rated battlegrounds and arenas), raids, dungeons, professions, challenges, world bosses, achievements, obtaining rare mounts/pets, and pet battles.

To one of your other points, I don't think battle pets are an unnecessary addition to the game, it's just a feature that some people find enjoyable and other people do not. It's just something else to do in the game and gives people an extra feature to the game. It's no worse than some people enjoying raids and others finding enjoyment in PvP.

Regarding the Cataclysm expansion, it was a good addition to the game in terms of what it did to the starting areas. While I hear many arguments about how good the vanilla zones were, the overall experience was drastically improved. It added a bunch of lore and variety in quests to the beginning zones. The leveling experience through the higher level quest zones was one of the most enjoyable experiences in the expansion. Each area had a very interesting story about what was happening in the zone. While this was done to some extent in the previous expansions, it was amplified and expanded upon in the Cataclysm expansion. All of that being said, the end-game part of the expansion severely suffered at launch from a lack of balancing around 10-man raids and problems with the heroic instances. It had some sweet points, but overall suffered from a rocky end-game, which is what tends to retain attention from most players.

I think people become enchanted by the way World of Warcraft was the first time they played it, and come back to the game expecting that same feeling. I had similar nostalgic feelings with Everquest, which was the first MMO I ever played.  Chances are you probably already ran through every dungeon in the game and experienced every quest. Even if you have not, you probably are familiar with most of the quest set ups such as the classic fed-ex delivery, slay x amount of monsters, or jump in this siege weapon and kill x amount of this. Additionally, if you are like me, you are probably familiar with the rotations, abilities, talents, specializations, and glyphs of all classes. This all leads to a familiarity with the game, which ruins the fun of playing it again.

Currently, I can't stand to play World of Warcraft in it's current state. Don't get me wrong, the game is a strong contender on the market, but after playing it for a long time, I just can't stay logged into the game. On top of that, I use to be a Game Master for Blizzard from the end of Wrath of the Lich King up to Pandaria. I obviously do not work for the company anymore, my opinions and observations are my own, but that definitely left a heavy scar in terms of enjoyment for the game. Knowing everything in the game sort of demolishes the mysteries left to be found.

To summarize, in my opinion, World of Warcraft definitely has a lot to offer and is one of the better, if not best, MMOs on the market. However, if you've been playing for a long time and have become familiar with the game, you will likely quickly lose interest to the game upon return. Your mileage may vary, so on and so forth...

 

  Muke

Hard Core Member

Joined: 1/04/07
Posts: 1528

1/14/14 5:51:52 AM#26
Originally posted by Manami
Originally posted by RudyRaccoon

I don't think I would ever want to go back to WoW now, the game is a lot more bloated with un-needed features like Battle Pets and it doesn't have that "nostalgia" feel like it did between Vanilla to WotLK. Although Cataclysm was the best selling expansion but overall it was a mess and it's only gotten worse since. For a game that's going to be 10 this year, I guess WoW is one of those games that hasn't aged very well. We all keep talking about wanting to play something better or different but no-one is saying anything, instead everybody keeps running back to a dead end which is this game. :(

 

TLDR - Basically, WoW's just not fun anymore.

I somewhat disagree with the overall state of World of Warcraft, I believe it is one of the better MMOs on the market at the moment. The game's subscriptions size, while shrinking, is still enormous compared to most games that support subscription based models. Effectively, there is a lot to do in World of Warcraft, you have PvP (battlegrounds, rated battlegrounds and arenas), raids, dungeons, professions, challenges, world bosses, achievements, obtaining rare mounts/pets, and pet battles.

To one of your other points, I don't think battle pets are an unnecessary addition to the game, it's just a feature that some people find enjoyable and other people do not. It's just something else to do in the game and gives people an extra feature to the game. It's no worse than some people enjoying raids and others finding enjoyment in PvP.

Regarding the Cataclysm expansion, it was a good addition to the game in terms of what it did to the starting areas. While I hear many arguments about how good the vanilla zones were, the overall experience was drastically improved. It added a bunch of lore and variety in quests to the beginning zones. The leveling experience through the higher level quest zones was one of the most enjoyable experiences in the expansion. Each area had a very interesting story about what was happening in the zone. While this was done to some extent in the previous expansions, it was amplified and expanded upon in the Cataclysm expansion. All of that being said, the end-game part of the expansion severely suffered at launch from a lack of balancing around 10-man raids and problems with the heroic instances. It had some sweet points, but overall suffered from a rocky end-game, which is what tends to retain attention from most players.

I think people become enchanted by the way World of Warcraft was the first time they played it, and come back to the game expecting that same feeling. I had similar nostalgic feelings with Everquest, which was the first MMO I ever played.  Chances are you probably already ran through every dungeon in the game and experienced every quest. Even if you have not, you probably are familiar with most of the quest set ups such as the classic fed-ex delivery, slay x amount of monsters, or jump in this siege weapon and kill x amount of this. Additionally, if you are like me, you are probably familiar with the rotations, abilities, talents, specializations, and glyphs of all classes. This all leads to a familiarity with the game, which ruins the fun of playing it again.

Currently, I can't stand to play World of Warcraft in it's current state. Don't get me wrong, the game is a strong contender on the market, but after playing it for a long time, I just can't stay logged into the game. On top of that, I use to be a Game Master for Blizzard from the end of Wrath of the Lich King up to Pandaria. I obviously do not work for the company anymore, my opinions and observations are my own, but that definitely left a heavy scar in terms of enjoyment for the game. Knowing everything in the game sort of demolishes the mysteries left to be found.

To summarize, in my opinion, World of Warcraft definitely has a lot to offer and is one of the better, if not best, MMOs on the market. However, if you've been playing for a long time and have become familiar with the game, you will likely quickly lose interest to the game upon return. Your mileage may vary, so on and so forth...

 

Problem is, everything is aimed to get you to level 90 asap, "endgame: where it all happens" the XP gain, the ease you go through leveling.

 

I did it lately, I have done quite some leveling in Vanilla WoW and I died quite a few (read: a LOT) times getting agro from a few mobs too many-----> impossible in today's game.

I was level 20 in 1 evening of leveling as a UD rogue, did not die once to mobs, instakilling mobs with ambush (rogue toon) or doing 90% HP damage with just a eviscerate while the mobs could not got me under 90% health once.

Imagine doing that with the heirlooms, and the leveling boosts by being in a guild or profiting from a 'recruit a friend' boost. My toon was just a bare toon with crap gear and no boosts/guild/groups and it almost leveled up without me putting any effort in it.

For the ppl that want to level up 'normally', I tried doing battlegrounds from level 10 on as I love PVP, I was facing 99% max heirloom geared players each time who kill you in 2 hits or me not being able to break a heirloom geared healer's heals.

 

I always had most fun leveling, endgame was not the thing for me, but there is no challenge in questing anymore. If I could go AFK and leave the game to my 4y old boy for 10 mins, I  would come back and see him advanced 5 levels when I went for some coffee.

 

It-is-way-too-easy.

 

 

"going into arguments with idiots is a lost cause, it requires you to stoop down to their level and you can't win"

  Havekk

Hard Core Member

Joined: 7/14/08
Posts: 1351

1/14/14 6:01:30 AM#27

I'm having the exact opposite feeling lol. I came back to wow about a month or so ago and I'm loving it. I decided this time to take it a little slower, do more questing and less dungeon leveling. Read the quest lol. I'm really enjoying it and learning more and more about the lore. 

 

To each their own I guess. Good luck finding your gem.

  Manami

Apprentice Member

Joined: 1/14/14
Posts: 2

1/14/14 8:06:08 AM#28
Originally posted by Muke

Problem is, everything is aimed to get you to level 90 asap, "endgame: where it all happens" the XP gain, the ease you go through leveling.

 

I did it lately, I have done quite some leveling in Vanilla WoW and I died quite a few (read: a LOT) times getting agro from a few mobs too many-----> impossible in today's game.

I was level 20 in 1 evening of leveling as a UD rogue, did not die once to mobs, instakilling mobs with ambush (rogue toon) or doing 90% HP damage with just a eviscerate while the mobs could not got me under 90% health once.

Imagine doing that with the heirlooms, and the leveling boosts by being in a guild or profiting from a 'recruit a friend' boost. My toon was just a bare toon with crap gear and no boosts/guild/groups and it almost leveled up without me putting any effort in it.

For the ppl that want to level up 'normally', I tried doing battlegrounds from level 10 on as I love PVP, I was facing 99% max heirloom geared players each time who kill you in 2 hits or me not being able to break a heirloom geared healer's heals.

 

I always had most fun leveling, endgame was not the thing for me, but there is no challenge in questing anymore. If I could go AFK and leave the game to my 4y old boy for 10 mins, I  would come back and see him advanced 5 levels when I went for some coffee.

 

It-is-way-too-easy.

 

 

I agree that the overall direction has made the game a lot easier which contributes to combat being a little lackluster, particularly with heirlooms. However, as you hit the 80 and 85 the mobs become increasingly difficult due to the stat differences in gear for each expansion. I've never leveled with heirloom items, so I can't attest to how difficult these plateaus are for those leveling with heirlooms. I think we can agree that the problem isn't so much the revamp of the lower level questing areas, but the changes in combat and the overall difficulty of the quest mobs.

While everyone enjoys games for slightly difference reasons, familiarity with the game sort of killed it for me. To be honest, I've never had a hard time killing mobs in the earlier parts of the game, even during vanilla. While adjusting combat might lead to slightly more entertaining combat, I'm still way to familiar with the game to go back and enjoy it again.

Assuming they adjusted combat, I'm not really sure if people that have played it for years would flock back after the adjustment. It's really hard to say without knowing what the general feel of the community is. It's possible that most people only enjoy playing current content and a combat adjustment would not affect them one way or the other. On the other hand, people may not enjoy leveling due to the ease of combat, in which case an adjustment would renew interest in lower level content. Unfortunately, we can only really speculate, I only have my personal opinion and the multiple people I know that still play the game. It's just one of those discussions were it's going to vary from person to person, this leads to a lot of interesting theories, but not necessarily a solution.

When you look at this from a development perspective, you have to weigh if it's worth the time, money, and development power to adjust combat for lower levels, or to focus your power to new content. I think I can safely say that everyone enjoys new content, where as it's possible that not everyone would appreciate a revamp to lower level combat.

As for the lower level PVP, heirlooms really do ruin the experience, particularly if you are a new player. There really isn't a lot to do in terms of PVP until you get to cap unless you are geared in heirlooms items. Although, it seems like an easy fix would be to not allow heirlooms to be equipped during battlegrounds.

Overall, I don't think World of Warcraft has a bad leveling experience from 1-90, but it has a lot of systemic issues for people who have been playing the game for a long time.

  sportsfan

Apprentice Member

Joined: 8/20/12
Posts: 363

1/15/14 3:14:02 AM#29

Just yesterday GC, independant now, confirmed that the loss in subscriptions is due to not recruiting new players enough, while returning players quit quickly because of too many changes.

In an industry where the other MMO's went free to play it is difficult to recruit new players who think, why should I pay a subscription ???

WoW changed too much with each expansion and so returning players are turned off with what they left behind. In the OP's case the leveling challenge.

Both problems even lead to the fact the overall MMORPG market dwindles fast.

The mother of a friend I know wanted to start with an MMORPG, so she chose LotRO because it is free to play (logical choice for a noob). But that game is soooo boring and frankly subpar to the industry's number one. 

So it is an eternal circle: other MMO's are simply too mediocre and don't hold players (hence why they turned f2p), while the industry's leading game changed so much returning players no longer find their joy.

Dying industry as a result.

 

 

  mrbearacid

Novice Member

Joined: 1/15/14
Posts: 2

1/15/14 8:47:28 PM#30

This sounds almost exactly like me. I played for years and years, then they started change a bucnch of stuff to gear more towards kids, so I quit for a couple months. Came back played the crap out of everything including Arena, which I had not played ever. So I found myself bouncing back and forth between trying to get the best gear from PVP and raiding. This was in the WOTLK days. I really burnt myself out doing that because I was neglecting everything else in real life. Sad but true. Then I finally quit for a while then came back again for CATA, where they changed a whole crap load of stuff. Raid Finder? Yeah I want to PUG a raid, that sounds great :( So I quit again because I missed the old days I guess. Then I bought Mists and after leveling 2 toons my account was locked for some unknown reason. Blizz says it was a possible hack but I said whatever and left it closed because it was way too much trouble to open it again with all the new security measures where they text you a conformation code and you have to prove your ID. So I am done for good.

  Shadoed

Novice Member

Joined: 10/03/03
Posts: 1474

1/16/14 7:12:54 AM#31

There is another factor to all of this that people tend to ignore but it is very important and that is that you also have to be part of the experience and not expect the game/designers to spoon feed you everything. You are part and parcel of the experience of the game and if you are not willing to shape that experience yourself, then what are you expecting to get from it?

Those that moan about how fast you level and miss content, have you frozen your xp at any point to prolong the time in that zone? Those that moan about dungeon finder and raid finder, what is stopping you from getting your own groups together and running the way you want to run?

It is very easy to point at Blizzard and blame them for adding or changing things and i don't say for one minute that 100% of what they have done over the years is right, but we do bear some of the responsibility for the game experience ourselves and if we are not wiling to make an effort to get what we want from the game then you have to accept someone else's vision of what that experience should be.

It must be Thursday, i never could get the hang of Thursdays.

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