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News & Features Discussion  » General: Brad McQuaid's New MMO Named

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93 posts found
  Convo

Advanced Member

Joined: 12/07/05
Posts: 169

1/03/14 12:14:53 PM#41
nm.. misread post:-(
  Margulis

Advanced Member

Joined: 12/14/08
Posts: 1643

1/03/14 12:23:36 PM#42
We'll see how it looks - I liked EQ1 and Vanguard.  And I'm interested in playing good games not finding whatever personal flaws I can in the game creators themselves, lord knows I have them and so does everyone else.  If it's fun I'll play it.
  Deadlyne

Advanced Member

Joined: 12/19/10
Posts: 215

1/03/14 12:31:18 PM#43
Originally posted by Tibernicuspa
Originally posted by JeroKane
Originally posted by Lobotomist

Anything he touches ?

He worked on original EQ. Didnt see this go to hell.

And he worked on Vanguard. That was overly ambitios and was first of AAA MMOs that failed.

It was a big shock at the time. But than every other new AAA MMO failed too. And Vanguard proved to be the LAST real MMO attempted. In fact if his company was not closed and Vanguard sold to SOE , who kept it on ice so its not competing with EQ. Vanguard would probably be best MMO around.

That being said - Braid is good designer , but horrible producer. He should not be in charge of the game , just its design.

 

Are you serious? Where you even around during launch?

If SOE didn´t step in and throw in an extra 25 million in funding, the game wouldn´t have even been launched!

As Microsoft saw Braid was just burning Money and pulled out half way during Development! 

Had to stop reading there because that's not actually what happened. I'm not sure why some of you keeping latching onto rumors and false info in an effort to roast a founder of the genre, but...

It's well documented and understood that when Sigil was being funded by Microsoft, MS went through a massive personel shift. The CEO who was in charge of the MMO division got ousted, and the new guy said "We don't want to develop an MMO", and cut funding. SoE agreed to finish the game, but then decided to try to launch the game 8 months earlier than agreed upon, the same week as the Burning Crusade.

As for when SoE stepped in, it was not 5 months after launch. And they didn't have a sizable dev team, they had a skeleton crew. As for what they did, they didn't focus on releasing new content, they focused on making the game more like WoW, thinking that the problem was the gameplay, not the bugs. Then they never advertised the game again.

I was on the Vanguard Forums and watching that game on a daily basis for years pre-release.  That's exactly what I remember happening as well.  I was thinking I must have had a faulty memory because people keep saying all these conflicting series of events.

All of that nonsense aside.  I really enjoyed Vanguard a great deal.  I did lag my ass off, my computer could barely handle it with lower settings.  I did find unfinished quests.  I did get one shot killed in PvP all the time until they set a damage limit.  But even with all of that the only game I enjoyed more than it was EQ.  Actually my top 3 of all time are in this order, EQ, Vanguard and WoW.  Seeing as how two of those were made by Brad I'd say this game will probably be something I'll play on release.

I don't donate to Kickstarters or any other sort of crowd funding as a rule.  I will only pay for a product, not for promises.  I hope Brad and Co. gets the funding to release the sort of product I've come to expect from him though.  Enough for his team to be bold, inventive, avant-garde and "visionary".  

Just to question the philosophy. Army of Socrates.

  Telil

Advanced Member

Joined: 3/07/09
Posts: 268

1/03/14 12:45:43 PM#44

Totally agree, those who never touched VG should steer clear of commenting on it.

VG's game meachanics and style was a hit, the crafting system was great! even the diplomacy was fun and added another dimension to the game. The idea for the gme was sound. it was just simply not implemented correctly.

I can see why some call it the last AAA true MMO. Since then games have become way to easy and more of a giant quest/instance hub. To call it a mediocre game is personal preference and fortunately not general concensus. I am interested in any game Brad  is involved in. i will look into it and if i get chance i will give it a shot.

After all we are talking about the main man behind Everquest which is still in my opinion the greatest MMO ever made. and if thats due to my rose tinted glasses... then i simply wont take them off.

if anyone knows of more info on this or somewhere i can to finds some please let me know.

  Convo

Advanced Member

Joined: 12/07/05
Posts: 169

1/03/14 1:10:08 PM#45
Originally posted by Telil

Totally agree, those who never touched VG should steer clear of commenting on it.

VG's game meachanics and style was a hit, the crafting system was great! even the diplomacy was fun and added another dimension to the game. The idea for the gme was sound. it was just simply not implemented correctly.

I can see why some call it the last AAA true MMO. Since then games have become way to easy and more of a giant quest/instance hub. To call it a mediocre game is personal preference and fortunately not general concensus. I am interested in any game Brad  is involved in. i will look into it and if i get chance i will give it a shot.

After all we are talking about the main man behind Everquest which is still in my opinion the greatest MMO ever made. and if thats due to my rose tinted glasses... then i simply wont take them off.

if anyone knows of more info on this or somewhere i can to finds some please let me know.

Well there isn't a whole lot of info out till the KS but basically it's a group focused, challenging MMO.  The game will not be designed to be all things to all players.  No feature creeps..  again.. very focused on a niche audience. 

  Telil

Advanced Member

Joined: 3/07/09
Posts: 268

1/03/14 1:17:20 PM#46

that sounds like a good start... havent heard the word challenging used for an MMO in a good few years.

Group based too? back to EQ roots i hope. EQ was a game that was group based but could be soloed by patient players. Remember being over 35 when i got into my first group in EQ, by that time i had learnt to play my character inside out. A group of good players was great fun in EQ.

well heres hoping that Brad goe's back to looking at the Journey and not the destination again.

  Xthos

Elite Member

Joined: 4/18/10
Posts: 2627

1/03/14 1:18:17 PM#47
Originally posted by tawess

That was perhaps the most generic title in 2014

 

Did not really tingle my funnybone.

As long as it is a successor to EQ/VG and a good mmo, I could care less what he calls it to be honest.  I play the game, not the name.  Names rarely ever do anything for me, if ever.  I mean think about it, without the earlier games, how generic is "World of Warcraft"....  If your being honest.

 

  kevjards

Apprentice Member

Joined: 9/27/10
Posts: 1443

1/03/14 1:28:28 PM#48

Vanguard was my favourite mmo of all time .but has far as brad went he screwed up big time.that being said we all screw up.just with it being that he had people buying a faulty game and losing money.he upset a lot of people.and some of those guys still hold a grudge..i just hope he doesn't have any control over the purse strings given what happened with vanguard.

I was one of those guys on day 1 trying to play vanguard and I got pretty upset at the state the game was in.SOE did a good job bringing it up to a playable point and I played the game for 2.5 yrs.

am I willing to give brad another shot-hell yes.if I screwed up I would want people  to forgive me and give me another chance.so why the hell not brad.but this time I wait til product release.i,m not throwing money up  front til I see what I,m gonna get..also I would want it the same difficulty has vanguard as well.

  Lobotomist

Hard Core Member

Joined: 5/20/07
Posts: 4770

I got so much trouble on my mind Refuse to lose.

1/03/14 1:40:01 PM#49
Originally posted by UtukuMoon
Originally posted by Loktofeit
Originally posted by Lobotomist

 

And he worked on Vanguard. That was overly ambitios and was first of AAA MMOs that failed.

If we don't count games like:

  • Motor City Online
  • The Sims Online
  • Auto Assault
  • Earth and Beyond
  • Asheron's Call 2
  • Shadowbane

or the games that died before release like:

  • Ultima Online 2
  • Ultima X: Odyssey
  • Mythica 
  • Dragon Empires

 

 

 

Lol the amount of uninformed people on this site is beyond a joke.

"the first AAA mmo to fail" lmfao  has he had blinkers on for the last ten years.

Let me remind him of another AAA title to fail and fail big time.

http://www.darkandlight.com/en/

Dont be a joke.

I was around when all these games were in production while you are just handy with Wikipedia.

All the mentioned games were small fries for Vanguard. Like you would compare SWTOR with Origins of Malu.

MMORPG.com was virtual battleground around Vanguard , like never before or since. I was here much before, than, and now. And I can tell you - as one of rare long time members - That Vanguard was the high point. The Peak.

Never before or since there was as much expectation surrounding a MMO.

And without a doubt its failing was the very first wake up call.

 

So please take your Motor City Online back to Wikipedia and tell them that googling something to look smart often makes you look like an ass.

 

 

  helot

Novice Member

Joined: 8/07/06
Posts: 87

1/03/14 2:32:55 PM#50

How much will you pledge for the kickstarter?

http://strawpoll.me/962406

  booskA

Novice Member

Joined: 7/01/04
Posts: 80

1/03/14 2:54:50 PM#51
I wish there was a way for me to put myself in the shoes of people that count Vanguard as a good game. It looks, feels and plays like the game w/ 1 year technical development it is. I extensively betaed the game and then tried it a few more times over the years after reading someone's pleadingly positive review of it. None of the systems in the game are fun, all are unwieldy, and the PCs all move like they're wearing Pampers(tm).
  User Deleted
1/03/14 3:14:19 PM#52
Originally posted by Tibernicuspa
Originally posted by asmkm22
How is this guy still getting funding for his ideas?  Seems like anything he touches goes to hell.

Haha what? EQ1 is still going and he almost singlehandedly created it. Him and ONE other person.

And Vanguard's design wasn't why people stopped playing it. The design is largely why its still around and so well loved despite SOE's best efforts to kill it.

I kind of wish this game wasn't so over the top cartoony, with high fantasy involving gods and (I assume) raids. Buuut, it seems like it's going to be a complex group based game, so it's automatically on my list to try.

EQ1 was successful because it was the only choice for a while.  It started the modern MMO genre, and certainly deserves respect for that, but the game wasn't really as great many people seem to remember.  There were a lot of really weird design decisions made that never should have seen the light of day.

It's Vanguard that really did it, though.  The guy released a broken game, sure.  He even said as much years later, admitting that they released before it was ready for "financial reasons."  But what's really bad is that the game design showed just where his priorities as a designer were.  Lots of high concepts like factions and reputations and things, most of which were half-implemented at best (the reputation system is rumored to have been coded by one of the programmers after hours a few days before release), with almost no attention paid to the core game experience.  Specifically, the animations looked like they were from the 90's, game performance was really bad and prone to stuttering on even the best gaming rigs, and combat was widely considered very  boring.

But it looked good in screenshots, which was the main way to advertise a game back then.

Be very very careful about getting too attached to the vision McQuaid want's to sell you.  He's the kind of designer / developer that has absolutely zero project management skills, and just enough reputation to make sure other actual project managers can't keep him in check.  If he starts advertising more grand visions about his game, run.

  Reigar

Advanced Member

Joined: 4/27/07
Posts: 6

1/03/14 3:14:34 PM#53
Well supposably this game is aimed at the hardcore player base from the EQ1 era if this is true I am there. I do agree that brad is one of the most brilliant MMO designers alive the fact that stuff happened to him at the tail end of vg is just shitty.  Even so I play vg from time to time and it is an icredible game that everyone  should try or retry if you have not been back since launch.  I agree launch was bad but the game looks, and feels much better.  I for one am excited to see this title as most of the games on the upcoming list seem lacking...
 
 
And aimed at at the mindless mass that has taken over the genre...!!!
  Loktofeit

Elite Member

Joined: 1/13/10
Posts: 11904

Currently playing EVE, SMITE, Wildstar, and Combat Arms

1/03/14 3:21:52 PM#54
Originally posted by Lobotomist
Originally posted by UtukuMoon
Originally posted by Loktofeit
Originally posted by Lobotomist

 

And he worked on Vanguard. That was overly ambitios and was first of AAA MMOs that failed.

If we don't count games like:

  • Motor City Online
  • The Sims Online
  • Auto Assault
  • Earth and Beyond
  • Asheron's Call 2
  • Shadowbane

or the games that died before release like:

  • Ultima Online 2
  • Ultima X: Odyssey
  • Mythica 
  • Dragon Empires

Lol the amount of uninformed people on this site is beyond a joke.

"the first AAA mmo to fail" lmfao  has he had blinkers on for the last ten years.

Let me remind him of another AAA title to fail and fail big time.

http://www.darkandlight.com/en/

Dont be a joke.

I was around when all these games were in production while you are just handy with Wikipedia.

All the mentioned games were small fries for Vanguard. Like you would compare SWTOR with Origins of Malu.

MMORPG.com was virtual battleground around Vanguard , like never before or since. I was here much before, than, and now. And I can tell you - as one of rare long time members - That Vanguard was the high point. The Peak.

Never before or since there was as much expectation surrounding a MMO.

And without a doubt its failing was the very first wake up call.

So please take your Motor City Online back to Wikipedia and tell them that googling something to look smart often makes you look like an ass.

Origins of Malu isn't on my list as it isn't a high production game and doesn't have a publisher. Look, if your point is "Vanguard numba 1 rawr! AWESUM!" then fine, I'll leave it at that. However, your statement was that it was the first AAA MMO that failed and that's just plain silly. 

  rutaq

Hard Core Member

Joined: 8/08/06
Posts: 413

1/03/14 3:41:18 PM#55
Originally posted by Reigar
Well supposably this game is aimed at the hardcore player base from the EQ1 era if this is true I am there. I do agree that brad is one of the most brilliant MMO designers alive the fact that stuff happened to him at the tail end of vg is just shitty.  Even so I play vg from time to time and it is an icredible game that everyone  should try or retry if you have not been back since launch.  I agree launch was bad but the game looks, and feels much better.  I for one am excited to see this title as most of the games on the upcoming list seem lacking...
 
 
And aimed at at the mindless mass that has taken over the genre...!!!

 

I am certainly apprehensive when I hear Brad McQuaid is making an MMO but even so I'd Kickstart it, just for the chance of a hardcore,err..  more old school / traditional MMO.  

  karmus

Advanced Member

Joined: 2/01/05
Posts: 7

1/03/14 3:42:25 PM#56
Originally posted by Loktofeit
Originally posted by Lobotomist
Originally posted by UtukuMoon
Originally posted by Loktofeit
Originally posted by Lobotomist

 

And he worked on Vanguard. That was overly ambitios and was first of AAA MMOs that failed.

If we don't count games like:

  • Motor City Online
  • The Sims Online
  • Auto Assault
  • Earth and Beyond
  • Asheron's Call 2
  • Shadowbane

or the games that died before release like:

  • Ultima Online 2
  • Ultima X: Odyssey
  • Mythica 
  • Dragon Empires

Lol the amount of uninformed people on this site is beyond a joke.

"the first AAA mmo to fail" lmfao  has he had blinkers on for the last ten years.

Let me remind him of another AAA title to fail and fail big time.

http://www.darkandlight.com/en/

Dont be a joke.

I was around when all these games were in production while you are just handy with Wikipedia.

All the mentioned games were small fries for Vanguard. Like you would compare SWTOR with Origins of Malu.

MMORPG.com was virtual battleground around Vanguard , like never before or since. I was here much before, than, and now. And I can tell you - as one of rare long time members - That Vanguard was the high point. The Peak.

Never before or since there was as much expectation surrounding a MMO.

And without a doubt its failing was the very first wake up call.

So please take your Motor City Online back to Wikipedia and tell them that googling something to look smart often makes you look like an ass.

Origins of Malu isn't on my list as it isn't a high production game and doesn't have a publisher. Look, if your point is "Vanguard numba 1 rawr! AWESUM!" then fine, I'll leave it at that. However, your statement was that it was the first AAA MMO that failed and that's just plain silly. 

So if origins of malu had a high production value and a publisher, you would include it on your list? I think you should perhaps rethink the criteria of your list.

  xAPOCx

Elite Member

Joined: 10/25/12
Posts: 842

1/03/14 3:46:10 PM#57
Originally posted by Lobotomist

Anything he touches ?

He worked on original EQ. Didnt see this go to hell.

And he worked on Vanguard. That was overly ambitios and was first of AAA MMOs that failed.

It was a big shock at the time. But than every other new AAA MMO failed too. And Vanguard proved to be the LAST real MMO attempted. In fact if his company was not closed and Vanguard sold to SOE , who kept it on ice so its not competing with EQ. Vanguard would probably be best MMO around.

That being said - Braid is good designer , but horrible producer. He should not be in charge of the game , just its design.

 

Everything Lobo just said +1

  Loktofeit

Elite Member

Joined: 1/13/10
Posts: 11904

Currently playing EVE, SMITE, Wildstar, and Combat Arms

1/03/14 6:07:03 PM#58
Originally posted by karmus
Originally posted by Loktofeit
Originally posted by Lobotomist
Originally posted by UtukuMoon
Originally posted by Loktofeit
Originally posted by Lobotomist

 

And he worked on Vanguard. That was overly ambitios and was first of AAA MMOs that failed.

If we don't count games like:

  • Motor City Online
  • The Sims Online
  • Auto Assault
  • Earth and Beyond
  • Asheron's Call 2
  • Shadowbane

or the games that died before release like:

  • Ultima Online 2
  • Ultima X: Odyssey
  • Mythica 
  • Dragon Empires

Lol the amount of uninformed people on this site is beyond a joke.

"the first AAA mmo to fail" lmfao  has he had blinkers on for the last ten years.

Let me remind him of another AAA title to fail and fail big time.

http://www.darkandlight.com/en/

Dont be a joke.

I was around when all these games were in production while you are just handy with Wikipedia.

All the mentioned games were small fries for Vanguard. Like you would compare SWTOR with Origins of Malu.

MMORPG.com was virtual battleground around Vanguard , like never before or since. I was here much before, than, and now. And I can tell you - as one of rare long time members - That Vanguard was the high point. The Peak.

Never before or since there was as much expectation surrounding a MMO.

And without a doubt its failing was the very first wake up call.

So please take your Motor City Online back to Wikipedia and tell them that googling something to look smart often makes you look like an ass.

Origins of Malu isn't on my list as it isn't a high production game and doesn't have a publisher. Look, if your point is "Vanguard numba 1 rawr! AWESUM!" then fine, I'll leave it at that. However, your statement was that it was the first AAA MMO that failed and that's just plain silly. 

So if origins of malu had a high production value and a publisher, you would include it on your list? I think you should perhaps rethink the criteria of your list.

...because some random poster in the interwebz has an arbitrary definition of AAA release? Did you have a point, or are you just another jaded Vanguardian that isn't really reading and getting defensive over perceived slights to their virtual world of choice?

  karmus

Advanced Member

Joined: 2/01/05
Posts: 7

1/03/14 6:33:34 PM#59
Originally posted by Loktofeit
Originally posted by karmus
Originally posted by Loktofeit
Originally posted by Lobotomist
Originally posted by UtukuMoon
Originally posted by Loktofeit
Originally posted by Lobotomist

 

And he worked on Vanguard. That was overly ambitios and was first of AAA MMOs that failed.

If we don't count games like:

  • Motor City Online
  • The Sims Online
  • Auto Assault
  • Earth and Beyond
  • Asheron's Call 2
  • Shadowbane

or the games that died before release like:

  • Ultima Online 2
  • Ultima X: Odyssey
  • Mythica 
  • Dragon Empires

Lol the amount of uninformed people on this site is beyond a joke.

"the first AAA mmo to fail" lmfao  has he had blinkers on for the last ten years.

Let me remind him of another AAA title to fail and fail big time.

http://www.darkandlight.com/en/

Dont be a joke.

I was around when all these games were in production while you are just handy with Wikipedia.

All the mentioned games were small fries for Vanguard. Like you would compare SWTOR with Origins of Malu.

MMORPG.com was virtual battleground around Vanguard , like never before or since. I was here much before, than, and now. And I can tell you - as one of rare long time members - That Vanguard was the high point. The Peak.

Never before or since there was as much expectation surrounding a MMO.

And without a doubt its failing was the very first wake up call.

So please take your Motor City Online back to Wikipedia and tell them that googling something to look smart often makes you look like an ass.

Origins of Malu isn't on my list as it isn't a high production game and doesn't have a publisher. Look, if your point is "Vanguard numba 1 rawr! AWESUM!" then fine, I'll leave it at that. However, your statement was that it was the first AAA MMO that failed and that's just plain silly. 

So if origins of malu had a high production value and a publisher, you would include it on your list? I think you should perhaps rethink the criteria of your list.

...because some random poster in the interwebz has an arbitrary definition of AAA release? Did you have a point, or are you just another jaded Vanguardian that isn't really reading and getting defensive over perceived slights to their virtual world of choice?

I don't see why you presume me to be defending Vanguard in any way. I was merely confused by the fact that you thought Origins of Malu would be a good addition to your list of games if it had a a high production value and publisher, particularly seeing as it's a game still in development. I think perhaps you aren't "really reading" the posts you respond to.

  KyngBills

Apprentice Member

Joined: 6/13/06
Posts: 452

1/03/14 8:11:58 PM#60
Originally posted by Tibernicuspa
Originally posted by JeroKane
Originally posted by Lobotomist

Anything he touches ?

He worked on original EQ. Didnt see this go to hell.

And he worked on Vanguard. That was overly ambitios and was first of AAA MMOs that failed.

It was a big shock at the time. But than every other new AAA MMO failed too. And Vanguard proved to be the LAST real MMO attempted. In fact if his company was not closed and Vanguard sold to SOE , who kept it on ice so its not competing with EQ. Vanguard would probably be best MMO around.

That being said - Braid is good designer , but horrible producer. He should not be in charge of the game , just its design.

 

Are you serious? Where you even around during launch?

If SOE didn´t step in and throw in an extra 25 million in funding, the game wouldn´t have even been launched!

As Microsoft saw Braid was just burning Money and pulled out half way during Development! 

Had to stop reading there because that's not actually what happened. I'm not sure why some of you keeping latching onto rumors and false info in an effort to roast a founder of the genre, but...

It's well documented and understood that when Sigil was being funded by Microsoft, MS went through a massive personel shift. The CEO who was in charge of the MMO division got ousted, and the new guy said "We don't want to develop an MMO", and cut funding. SoE agreed to finish the game, but then decided to try to launch the game 8 months earlier than agreed upon, the same week as the Burning Crusade.

As for when SoE stepped in, it was not 5 months after launch. And they didn't have a sizable dev team, they had a skeleton crew. As for what they did, they didn't focus on releasing new content, they focused on making the game more like WoW, thinking that the problem was the gameplay, not the bugs. Then they never advertised the game again.

Totally accurate...Good summery!!! 

If Vanguard had launched a year later and relatively bug free who knows what would have been...As it was at launch, it was a barely playable lag fest for most...And many quit before they could even really get started...I saw a game with incredible potential, but you only get one chance to launch...It was a similar experience for me to AoC...If everybody quits shortly after launch games rarely rebound...And that's what happened with Vanguard...It's too bad because overall it's so much better than most of the garbage that came after it...

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