Trending Games | WildStar | Elder Scrolls Online | World of Warcraft | Neverwinter

  Network:  FPSguru RTSguru
Login:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Members:2,639,236 Users Online:0
Games:678  Posts:6,073,805
Recent forum postsRSS
Active threads
Cloud view
List all forums
General Forums
Developers Corner General Discussion
Popular Game Forums
Click a status to find game forum
Game Forums
Click a letter to find game forum
A-C
2029 Online 2112: Revolution 2Moons 4Story 8BitMMO 9 Dragons A Mystical Land A Tale in the Desert III A3 ACE Online ARGO Online Aberoth Absolute Force Online Absolute Terror Achaea Adellion Aerrevan Aetolia, the Midnight Age Age of Armor Age of Conan Age of Empires Online Age of Mourning Age of Wulin Age of Wushu Aida Arenas Aika Aion Albion Online Alganon All Points Bulletin (APB) Allods Online Altis Gates Amazing World Anarchy Online Ancients of Fasaria Andromeda 5 Angels Online Anime Trumps Anmynor Anno Online Applo Arcane Hearts Arcane Legends ArchLord ArcheAge Archeblade Archlord X Asda 2 Asda Story Ashen Empires Asheron's Call Asheron's Call 2 Astera Online Astonia III Astro Empires Astro Lords: Oort CLoud Asura Force Atlantica Online Atriarch Aura Kingdom Aurora Blade Auto Assault Avatar Star Battle Dawn Battle Dawn Galaxies Battle for Graxia Battle of 3 Kingdoms Battle of the Immortals Battlecruiser Online Battlestar Galactica Online Battlestar Reloaded Beyond Protocol Black Aftermath Black Desert Black Gold Black Prophecy Black Prophecy Tactics: Nexus Conflict Blacklight Retribution Blade & Soul Blade Hunter Blade Wars Blazing Throne Bless Blitz 1941 Blood and Jade Bloodlines Champions Bounty Bay Online Brain Storm Brawl Busters. Brick-Force Bright Shadow Bullet Run Business Tycoon Online CTRacer Cabal Online Caesary Call of Camelot Call of Gods Call of Thrones Camelot Unchained Canaan Online Cardmon Hero Cartoon Universe CasinoRPG Castle Empire Castlot Celtic Heroes Champions Online Champions of Regnum Chaos Online Chrono Tales Citadel of Sorcery CitiesXL Citizen Zero City of Decay City of Heroes City of Steam City of Transformers City of Villains Civilization Online Clan Lord Clash of Clans Cloud Nine Club Penguin Colony of War Command & Conquer: Tiberium Alliances Company of Heroes Online Conquer Online Conquer Online 3 Continent of the Ninth (C9) Core Blaze Core Exiles Corum Online Craft of Gods Crimecraft Crimelife 2 Cronous Crota II Cultures Online Cyber Monster 2 Céiron Wars
D-F
D&D Online DC Universe DK Online DOTA DOTA 2 DUST 514 DV8: Exile Dalethaan Dance Groove Online Dark Age of Camelot Dark Ages Dark Legends Dark Orbit Dark Relic: Prelude Dark Solstice Dark and Light DarkEden Online DarkSpace Darkblood Online Darkfall Darkfall: Unholy Wars Darkwind: War on Wheels Das Tal Dawn of Fantasy Dawntide DayZ Dead Earth Dead Frontier Deco Online Deepworld Defiance Deicide Online Dekaron Demons at the Horizon Desert Operations Destiny Diablo 3 Diamonin Digimon Battle Dino Storm Disciple Divergence Divina Divine Souls Dofus Dominus Online Dragon Ball Online Dragon Born Online Dragon Crusade Dragon Empires Dragon Eternity Dragon Nest Dragon Oath Dragon Pals Dragon Raja Dragon's Call Dragon's Call II Dragon's Prophet DragonSky DragonSoul Dragona Dragonica Dragons and Titans Dream of Mirror Online Dreamland Online Dreamlords: The Reawakening Drift City Duels Dungeon Blitz Dungeon Fighter Online Dungeon Overlord Dungeon Party Dungeon Rampage Dungeon Runners Dynastica Dynasty Warriors Online Dynasty of the Magi EIN (Epicus Incognitus) EVE Online Earth Eternal Earth and Beyond Earthrise Eclipse War Ecol Tactics Online Eden Eternal Einherjar - The Viking's Blood Elder Scrolls Online Eldevin Elf Online Elite: Dangerous Embers of Caerus Emil Chronicle Online Empire Empire & State Empire Craft Empire Universe 3 EmpireQuest Empires of Galldon End of Nations Endless Ages Endless Blue Moon Online Endless Online Entropia Universe EpicDuel Erebus: Travia Reborn Eredan Eternal Blade Eternal Lands Eternal Saga Ether Fields Ether Saga Online Eudemons Online EuroGangster EverEmber Online EverQuest Next EverQuest Online Adventures Evernight Everquest Everquest II Everquest Next: Landmark Evony Exarch Exorace F.E.A.R. Online Face of Mankind Fairyland Online Fall of Rome Fallen Earth Fallen Sword Fallout Online Family Guy Online Fantage Fantasy Earth Zero Fantasy Realm Online Fantasy Tales Online Fantasy Worlds: Rhynn Faunasphere Faxion Online Ferentus Ferion Fiesta Online Final Fantasy XI Final Fantasy XIV: A Realm Reborn Firefall Fists of Fu Florensia Flyff Football Manager Live Football Superstars Force of Arms Forge Forsaken World Fortnite Fortuna Forum for Discussion of Everlight Freaky Creatures Free Realms Freesky Online Freeworld Fung Wan Online Furcadia Fury Fusion Fall
G-L
GalaXseeds Galactic Command Online Game of Thrones: Seven Kingdoms Gameglobe Gate To Heavens Gates of Andaron Gatheryn Gauntlet Gekkeiju Online Ghost Online Ghost Recon Online Gladiatus Glitch Global Agenda Global Soccer Gloria Victis Glory of Gods GoGoRacer Goal Line Blitz Gods and Heroes GodsWar Online Golemizer Golf Star GoonZu Online Graal Kingdoms Granado Espada Online Grand Chase Grand Fantasia Grepolis Grimlands Guild Wars Guild Wars 2 Guild Wars Factions Guild Wars Nightfall Habbo Hotel Hailan Rising HaloSphere2 Haven & Hearth Hawken Hearthstone: Heroes of Warcraft Helbreath Hellgate Hellgate: London Hello Kitty Online Hero Online Hero Zero Hero's Journey Hero: 108 Online HeroSmash Heroes & Generals Heroes in the Sky Heroes of Bestia Heroes of Gaia Heroes of Might and Magic Online Heroes of Thessalonica Heroes of Three Kingdoms Heroes of the Storm Hex Holic Online Hostile Space Hunter Blade Huxley Illutia Illyriad Immortals USA Imperator Imperian Inferno Legend Infestation: Survivor Stories Infinite Crisis Infinity Infinity Iris Online Iron Grip: Marauders Irth Worlds Island Forge Islands of War Istaria: Chronicles of the Gifted Jade Dynasty Jagged Alliance Online Juggernaut Jumpgate Jumpgate Evolution KAL Online Kakele Online Kaos War Karos Online Kartuga Kicks Online King of Kings 3 Kingdom Heroes Kingdom Under Fire II Kingdom of Drakkar Kingory Kings and Legends KingsRoad Kitsu Saga Kiwarriors Knight Age Knight Online Knights of Dream City Kothuria Kung Foo! Kunlun Online L.A.W. LEGO Universe La Tale Land of Chaos Online Lands of Hope: Phoenix Edition LastChaos League of Angels League of Legends - Clash of Fates Legend of Edda: Vengeance Legend of Golden Plume Legend of Katha Legend of Mir 2 Legend of Mir 3 Legendary Champions Lego Minifigures Online Life is Feudal Light of Nova Lime Odyssey Line of Defense Lineage Lineage Eternal: Twilight Resistance Lineage II Linkrealms Loong Online Lord of the Rings Online Lords Online Lost Saga Lucent Heart Lunia Lusternia: Age of Ascension Luvinia World
M-Q
MU Online Mabinogi Maestia: Rise of Keledus MagiKnights Magic Barrage Magic World Online Manga Fighter MapleStory Martial Heroes Marvel Heroes Marvel Super Hero Squad Online Marvel: Avengers Alliance MechWarrior Online Megaten Meridian 59 : Evolution Merlin MetalMercs Metaplace Metin 2 MicroVolts Midkemia Online Might & Magic Heroes: Kingdoms MilMo Minecraft Mini Fighter Minions of Mirth Ministry of War Monato Esprit Monkey King Online Monkey Quest Monster & Me Monster Madness Online MonsterMMORPG Moonlight Online: Tales of Eternal Blood Mordavia Mortal Online Mourning My Lands Myst Online: URU Live Myth Angels Online Myth War Myth War 2 Mytheon Mythic Saga Mythos N.E.O Online NIDA Online Nadirim Naviage: The Power of Capital Navy Field Need for Speed World Nemexia Neo's Land NeoSteam Neocron Nether Neverwinter Nexus: The Kingdom Of The Winds NinjaTrick NosTale Novus Aeterno Oberin Odin Quest Odyssey RPG Ogre Island Omerta 3 Online Boxing Manager Onverse Order & Chaos Online Order of Magic Original Blood Origins Return Origins of Malu Orion's Belt Otherland Forums OverSoul Overkings Oz Online Oz World Pandora Saga Pantheon: Rise of the Fallen Panzar Parabellum Parallel Kingdom Parfait Station Path of Exile Pathfinder Online Perfect World Perpetuum Online Phantasy Star Online 2 Phantasy Star Universe Phoenix Dynasty Online Phylon Pi Story Picaroon Pirate Galaxy Pirate Storm Pirate101 PirateKing Online Pirates of the Burning Sea Pirates of the Caribbean Online Pixie Hollow Planeshift Planet Arkadia Planet Calypso PlanetSide 2 Planetside Planets³ Playboy Manager Pocket Legends Pockie Ninja Pockie Pirates Pockie Saints PoxNora Prime World Prime: Battle for Dominus Priston Tale Priston Tale II Prius Online Project Blackout Project Powder Project Titan Forums Project Wiki Puzzle Pirates Quickhit Football
R-S
R2 Online RAN Online RF Online ROSE Online Rage of 3 Kingdoms Ragnarok Online Ragnarok Online II RaiderZ Rakion Rappelz RappelzSEA Realm Fighter Realm of the Mad God Realm of the Titans Realms Online Reclamation Red Stone Red War: Edem's Curse Regnum Online Remnant Knights Renaissance Repulse Requiem: Memento Mori Rift RiotZone Rise Rise of Dragonian Era Rise of Empire Rise of the Tycoon Rising of King Risk Your Life Rivality Rockfree Rohan: Blood Feud Role Play Worlds Roll n Rock Roma Victor Romadoria Rosh Online Roto X Rubies of Eventide Ruin Online Rumble Fighter Runes of Magic Runescape Rust Rusty Hearts Ryzom S4 League SAGA SD Gundam Capsule Fighter Online SMITE SUN Sagramore Salem SaySayGirls Scarlet Blade Scions of Fate Seal Online: Evolution Second Life Secret of the Solstice Seed Serenia Fantasy Seven Seas Saga Seven Souls Online Sevencore Shadow of Legend Shadowbane Shadowrun Online Shaiya Shattered Galaxy Sho Online Shot Online Shroud of the Avatar SideQuest Siege on Stars Sigonyth: Desert Eternity Silkroad Online Skyblade Skyforge SmashMuck Champions Smoo Online Soldier Front Soul Master Soul Order Online Soul of Guardian Space Heroes Universe Spellcasters Sphere Spiral Knights Spirit Tales Splash Fighters Squad Wars Star Citizen Star Sonata 2 Star Stable Star Supremacy Star Trek Online Star Trek: Infinite Space Star Wars Galaxies Star Wars: Clone Wars Adventures Star Wars: The Old Republic StarQuest Online Stargate Worlds Starlight Story Starpires State of Decay SteelWar Online Stone Age 2 Storybricks Stronghold Kingdoms Sudden Attack Supremacy 1914 Supreme Destiny Sword Girls Sword of Destiny: Rise of Aions SwordX Swords of Heavens Swordsman
T-Z
TERA TS Online Tabula Rasa Tactica Online Tales Runner Tales of Fantasy Tales of Pirates Tales of Pirates II Tales of Solaris Talisman Online Tamer Saga Tank Ace Tantra Online Tatsumaki: Land at War Terra Militaris TerraWorld Online Thang Online The 4th Coming The Agency The Aurora World The Black Watchmen The Chronicle The Chronicles of Spellborn The Crew The Division The Hammers End The Legend of Ares The Lost Titans The Matrix Online The Mighty Quest for Epic Loot The Missing Ink The Mummy Online The Myth of Soma The Pride of Taern The Realm Online The Repopulation The Secret World The Sims Online The Strategems The West Theralon There Therian Saga Thrones of Chaos Tibia Tibia Micro Edition Tiger Knight Titan Siege Titans of Time Toontown Online Top Speed Topia Online Torchlight Total Domination Transformers Universe Traveller AR Travia Online Travian Trials of Ascension Tribal Hero Tribal Wars Tribes Universe Trickster Online Trove Troy Online True Fantasy Live Online Turf Battles Twelve Sky Twelve Sky 2 Twilight War Tynon U.B. Funkeys UFO Online URDEAD Online Ultima Forever: Quest for the Avatar Ultima Online Ultima X: Odyssey Ultimate Naruto Ultimate Soccer Boss Uncharted Waters Online Undercover 2: Merc Wars Underlight Unification Wars Universe Online Utopia Valkyrie Sky Vampire Lord Online Vanguard: Saga of Heroes Vanquish Space Vector City Racers Vendetta Online Victory - Age of Racing Vindictus Virtonomics Vis Gladius Visions of Zosimos VoidExpanse Voyage Century Online W.E.L.L. Online WAR (Warhammer Online) WAR2 Glory WYD Global Wakfu War Thunder War of 2012 War of Angels War of Legends War of Mercenaries War of Thrones War of the Immortals WarFlow Waren Story Wargame1942 Warhammer 40,000: Eternal Crusade Warhammer 40K: Dark Millennium Online Warhammer Online: Wrath of Heroes Warkeepers Warrior Epic Wartune WebLords Wild West Online WildStar Wind of Luck WindSlayer 2 Wings of Destiny Wish Wizard101 Wizardry Online Wizards and Champions Wonder King Wonderland Online World Golf Tour World of Battles World of Darkness World of Heroes World of Kung Fu World of Pirates World of Speed World of Tanks World of Tanks Generals World of Warcraft World of Warplanes World of Warships World of the Living Dead WorldAlpha Wurm Online Xenocell Xiah Xsyon Xulu YS Online Yitien ZU Online Zentia Zero Online Zero Online: The Andromeda Crisis Zodiac Online Zombies Ate My Pizza eRepublik

MMORPG.com Discussion Forums

Developers Corner

Developers Corner 

MMORPG Game Concepts  » Sandbox: give players ability to reset world

18 posts found
  anemo

Novice Member

Joined: 12/24/10
Posts: 697

 
OP  12/24/13 3:58:44 AM#1

In every sandbox game that features A LOT of building(wurmonline, haven and hearth), you run into the problem of the world just blatently filling up.   Unnattended structures just decaying, the "old guard" holding down the best locations, and similar.   World resets also have an awesome effect of drastically increasing the number of players and activity of current players(I've seen figures of the active online users doubling for a month before returning to a little better than before).

Another factor that I personally see as a large problem is that since structures are around for so long, the developers fall into the the thought set of forcing a bunch of grind to lay down structures.   Which means that they also need to majorly buff the strength of structure when it comes to sieges, and forces players to play much much more defensively due to time investment.   All in all I feel it creates an environment where competitive play isn't a factor, rather only "effective" play matters.

I also feel that updates have a much smaller impact in building-sandbox games.   Essentially when you release something new players are still going to be stuck with all the old assets, updates can also screw economies in strange ways, and a larger update doesn't cause as large of a boost in activity/players because of the feeling of "the entrenched old guard".   I would aim for releasing updates with the world reset.

_________________

So the best idea I've come up with is a mechanic that allows an informal RvR system.  Pitting the players who want to keep the world alive, and those that want to destroy it.   There is no formal system to this; players activate no flags, the developers take no steps to organize the players, and players can change sides as often as their fellows let them.

Essentially in the middle of the world lets have a nice sized dooms-day temple that has 1KM of area around it that players can't build around(Goal is more along the lines of 20-30 mins of travel over rough terrain).

Then scattered around the world are 7 orbs that the temple needs to destroy the world.  The orbs themselves being a normal item meaning they can be put in inventory, stashed in locked chests, left in the open, and/or hidden behind player fortifications.  The orbs themselves serving no practicable use IE: no useful purpose outside of saving the world, drawing legions of players to your location, and keeping your character from logging out/leaving world even if you're not connected(bad thing usually).

All players have the ability to sense the general location of an orb.   The longer an orb has been in one place the more accurate everyone senses are.   The timescale I would aim for would be along the lines of 12 hour increments.

When the temple has eaten all 7 orbs all; player stats are reset, a new map is generated, and all items are destroyed.  Just for the extra drama would probably make something along the lines of a 7 day dooms day counter as well, just to give players time to congratulate/murder/maim each other and let all the old/future-new players know that new stuff is about to happen(IE: time for social media to catch up).

________________

So above is a system that eventually results in the world being reset, though it might need some tuning.  For instance an orb only being able to be moved a certain distance every day.  Maybe there being a cooldown for how quickly orbs can be destroyed(measured in days).   Though to be honest those are things I'd rather adapt for after they become an issue.

Also curious about other peoples thoughts.

Practice doesn't make perfect, practice makes permanent.

"There are still vast swaths of our planet's surface in which it's surprisingly easy to lose things. Even a ship the size of a large building." Richard Fisher

  Robokapp

Elite Member

Joined: 11/15/09
Posts: 4128

The only luck I had today was to have you as my opponent.

12/24/13 4:25:09 AM#2

isn't it simpler to include destruction in the gameplay?

 

in EVE for example, only stations cant be destroyed - which I believe it's a mistake. But POSes and ships? poof.

 

a sieged city should take considerable damage and after a hairy we-barely-made-it siege, a large portion hould have to be rebuilt.

 

creation without destruction is not as bad as dstruction without creation...until the world fills.

 

why cant a sandbox have both and be forever caught in an attempt to balance itself? this forever-search-for-balance is the riving force behind sandboxes afterall.

  hfztt

Elite Member

Joined: 5/31/05
Posts: 535

12/24/13 4:34:35 AM#3
Originally posted by Robokapp

in EVE for example, only stations cant be destroyed - which I believe it's a mistake. But POSes and ships? poof.

EVE devs have stated many times they want to make Outposts destroyable, they just want to find a good way to balance it first.

  Robokapp

Elite Member

Joined: 11/15/09
Posts: 4128

The only luck I had today was to have you as my opponent.

12/25/13 2:47:32 AM#4
Originally posted by hfztt
Originally posted by Robokapp

in EVE for example, only stations cant be destroyed - which I believe it's a mistake. But POSes and ships? poof.

EVE devs have stated many times they want to make Outposts destroyable, they just want to find a good way to balance it first.

I believe it.

 

the way it works now where sometimes it's faster to 'supercap down' a station than to repair it is a bit silly.

 

perhaps the last current RF cycle should leave it at 50% structure, where healing to 100% structure captures it, dropping to 0% blows it up? it would be interesting.

 

however adding onto OPs idea, an MMO played in "rounds" is an interesting thought. if a cycle is very long - like one year - it leaves room for cool things. Travian for example was played in rounds, and they were 300ish days long.

 

everyone day 1 would try to make friends with his neighbors.

day 7 protection would drop, nighbors would begin coordinating attacks.

one month in, powerblocks were begining to shape.

3 months in, bloc politics were underway, preparations for endgame were made.

when the endgame event (world wonder plans) spawned, everyone would shift all efforts towards that...

2-3 weeks later as the race was coming to an end last efforts were made to flip the result...sometime uccesfully.

 

then round ended and everyone would get ready for next round, look for friends from past round, get his group together best they could...

 

it was nice. I liked it. it won't work for a game like EVE but for a game like...well...Xsyon? maybe? I don't know.

 

 

  anemo

Novice Member

Joined: 12/24/10
Posts: 697

 
OP  12/25/13 8:27:44 AM#5

EvE doesn't have the problem of players being able to build "anywhere"(well to an extent they do with the new expansion).  The most common Player housing are "guild level" housing around moons, the moons of which are really only of interest to someone financed at the corp level.   Which means the clutter you see in something like Haven and Hearth, Wurmonline, Xsyon doesn't matter.   Even though it's there it only affects corp leaders once a month or less when they set up a new PoS.

EDIT: when a new player enters something like wurmonline the first thing they see are a bunch of abandoned structures, the first thing that hinders them from advancing beyond the starting town is a maze of the same ugly structures.   You can't hide the clutter as well in a game that has the "earth" rather than a big nebulus 3D world like EvE.

The design I offered for review goal is to capture the feeling of Haven/wurm/Xsyon but at the same time offer:  PvP with a less-artificial purpose, a way to offer a "reset"(which I feel is required for most designs in building MMOs), A way to reduce A LOT of grind, and a way to encourage more new players to try the game(fresh start in building MMOs are a big deal).

Practice doesn't make perfect, practice makes permanent.

"There are still vast swaths of our planet's surface in which it's surprisingly easy to lose things. Even a ship the size of a large building." Richard Fisher

  PerfArt

Apprentice Member

Joined: 2/16/13
Posts: 863

12/25/13 9:14:55 AM#6
Thanks for bringing this up. I have been toying with the idea of utilizing an eschatological event in a sandbox world, but deciding on a specific method has been tricky.

Your orb idea is intriguing. I had initially decided upon a doomsday event that was triggered by civilizations having reached a certain point of prominence via structures erected in key "power point" areas. This event would come in waves and would involve powerful entities that are tied into the creation myths of the lore. These invasion waves could be resisted effectively by a unified player base, but only for so long. Eventually the deitic invasion would be too powerful and the world would wipe. For every wave of successfully resisted invasion, players starting over would receive benefits in the "new world."

The idea of using objects like your orbs is fun. It keeps things in the hands of the players, where it should be. I would probably tweak it to require special skills or criteria to sense the orbs. Perhaps a divination ability or set of seer-like abilities that required training in or some sort of task to obtain.

Oooh oooh, there could be a number of key magically-resonant locations that, if held, imparted the ability to sense orb location to the possessors of said location.

I would then perhaps require the orbs to be combined before being "eaten," allowing them to be siezed up until said point. The doomsday event triggered could be tailored to the religion or worldview of the faction that catalyzed the eschaton, allowing them to side with the invasion and "win" that iteration of the game world.

Hmmm.

http://www.mmorpg.com/blogs/PerfArt

  Wizardry

Elite Member

Joined: 8/27/04
Posts: 6341

Perhaps tomorrow will be better.

12/25/13 9:28:16 AM#7

Reset is a really bad idea because WHEN you do it can ruin the entire game.Imagine you are a player knowing the reset is coming in 2 weeks,why bother to do anything for those two weeks?

People always wanting a total sandbox,need to realize this is not real life,you can only do so much in a game before ruining it.

IMO building should be VERY limited,you should have to farm for MANY hours to be able to build anything,just as in real life,or of course sell stuff to be able to buy what you want.Then you need a real hard stance against RMT  and botting or the entire system is ruined again.

I have yet to see a single economy NOT ruined by RMT, botting and that includes early days of both EQ2,FFXI,Wow and Vanguard crafting.

If we are worried the world will become too cluttered with tons of random building,then it is too easy to build stuff.I feel SOE does not really grasp the whole concept and never put a lot of thought into it,all they did was see a trend and had a one trick pony gimmick in Voxels and went with it,so yes you can probably expect lots of random junk in the world.

Another idea IF SOE put some thought into it would be to have cities with tax systems,taxing plots of land and put a value on those as well,determined by similar aspects as in real life.

http://www.youtube.com/user/Napolianboo#p/u/15/rCYLLQCNc1w
Samoan Diamond

  mbd1968

Elite Member

Joined: 2/21/07
Posts: 1803

12/25/13 9:32:07 AM#8
Natural disasters such as Volcanos, Eathquakes, Solar Flares (for EVE)  are a good ay to reset the landscape... make them Random or GM controlled not player. Player controlled resets are just asking for abuse.
  Onomas

Hard Core Member

Joined: 7/05/11
Posts: 1138

Sandbox is your only hope for a decent mmo ;)

12/25/13 9:33:05 AM#9

I would not play a sandbox game that resets the world and my characters. That just makes no sense.

 

THere are many options that can be put in place such as decay, rent, time limits on structures (if not used at least once per month it gets packed up and put in players inventory), the mayor of cities could be allowed to remove structures not in use for lengthy periods of time, etc..........

 

But a complete swipe of the world and players? Not very sandboxy to me........

  Omali

Hard Core Member

Joined: 2/16/09
Posts: 1056

12/25/13 9:40:38 AM#10
A Tale In The Desert resets the world every few years, and they see an influx of players returning when they do.

  PerfArt

Apprentice Member

Joined: 2/16/13
Posts: 863

12/25/13 9:47:09 AM#11

Slapping a reset on a game built in the traditional fashion would of course be a bad idea. However, if the game is designed correctly around said mechanic, it could work wonderfully and open up a lot of possibilities for new players and expansion releases.

Like always, it's the implementation of the feature that matters, not the way it plays out in theory when applied to current game models.

http://www.mmorpg.com/blogs/PerfArt

  Phry

Elite Member

Joined: 7/01/04
Posts: 4710

12/25/13 9:50:10 AM#12
Originally posted by Onomas

I would not play a sandbox game that resets the world and my characters. That just makes no sense.

 

THere are many options that can be put in place such as decay, rent, time limits on structures (if not used at least once per month it gets packed up and put in players inventory), the mayor of cities could be allowed to remove structures not in use for lengthy periods of time, etc..........

 

But a complete swipe of the world and players? Not very sandboxy to me........

No it isnt 'sandboxy' at all, in fact it renders the whole game entirely pointless, because no matter what you did, after a few weeks/days/months, whatever, it would all have disappeared as if it had never happened, and this would include any friendships etc you made in game, not to mention character progression being 'reset' has to be one of the dumbest ideas i've ever heard, why even bother having character progression in the first place?

  Spiider

Advanced Member

Joined: 2/15/05
Posts: 407

12/25/13 10:22:29 AM#13

Been playing Wurm online for a year and the world around me changes so much many times, old folks leave new move in etc. Only few settlements really stick on the same sport still. And the world is evolving gradually and its only my server I know.

If you want a reset every 5 days then play minecraft (meant as friendly advice).

Also EVE's politics is what changes the game, not being able to destroy stations. If you can destroy outposts get ready to see one faction choosing their holy goal to destroy all stations because they can and are bored after 10 years of same old same old.

No fate but what we make, so make me a ham sandwich please.

  anemo

Novice Member

Joined: 12/24/10
Posts: 697

 
OP  12/25/13 12:44:26 PM#14

I certainly do agree that if a game followed the same concept of "personal goals are weeks away" the game would be pretty pointless.   If I saw such a eventual reset mechanic on most games I'd probably be pretty annoyed.  And there would be mechanics in place to alleviate that, but adding them would de-rail the purpose of the thread to get others opinions.

I guess the goal I'm looking for in the game design is to encourage players to go "all in" several times over the course of the server.   And to have a forced story and PvPer mechanic that strongly encourages it.   Most other sandbox games rarely have a motivator that's worth the sacrifice, even if E-Peen is enough to get some interesting conflict.   Pretty much I hold the nagging feeling that war in sandbox games is more about forcing your enemies to think "It's not worth their time" then the actual goal of both sides involved.

I'm also only getting rid of: stats, places and things.   Which means that friends lists, guild lists, and similar are still up.

Practice doesn't make perfect, practice makes permanent.

"There are still vast swaths of our planet's surface in which it's surprisingly easy to lose things. Even a ship the size of a large building." Richard Fisher

  Kilrain

Advanced Member

Joined: 12/25/03
Posts: 375

12/25/13 1:13:33 PM#15

The only way for this to make sense is to create some form of reset for abandonment. I had the idea that upkeep was necessary in order to keep a house for instance. If you didn't provide X amount of materials per day/week/month, then the home would go into disrepair. Once reaching a certain point of disrepair, the house could be claimed by someone else willing to repair it and/or disappearing all together after a certain point.

One complain to this is always, "what if I have real life things to deal with?", well for one this isn't real life and two, if it were what would you do? Have a friend help you out. With this comes the worry that one person could hold the upkeep of multiple homes and the issue would still exist to an extent. If the number of materials required to upkeep a home were high enough, it would be difficult for an individual to keep up with more than one home. So in order to do it properly, you could have storage boxes that contained excess materials that your helper friend could use to help upkeep your home for a short period of time.

"But I spend all this time building a home now I need to upkeep it too?!". Yep. If you don't like doing all this extra upkeep then.. we... GET ROOMMATES.

The number of materials required to upkeep the home/building would depend on its size. This could also be translated into larger structures like castles with villages within the walls. The castle itself would have a quota and each structure within it would also have a quota. If the guild is losing people and can't keep up with upkeep, start tearing down buildings.

Just a few thoughts on this matter. I'm working on a game design myself and this is something that I will be considering heavily as I work on it.

professional web programming and design. contact me if interested

  ArChWind

Hard Core Member

Joined: 3/19/11
Posts: 471

12/28/13 9:23:44 PM#16

Why do you need to reset?

Why do you need to destroy?

Make everything degrade over time if you don't upkeep it. It will evolve on its own.

Oh... wait! Nevermind.

 

Someone will complain.

^^^^^^^

One of the main reasons to just go mod single player games.

  anemo

Novice Member

Joined: 12/24/10
Posts: 697

 
OP  1/01/14 9:10:12 AM#17

I'm pretty trapped up on a world players destroy themselves for all the reasons I listed.

Followed by the fact that this would give me a chance to utterly destroy the advantages gained from bugs and updates.   "you're never going to catch up, he played with the infite gold/exp/duplication bug", and similar.   SOmething I'm pretty sure would happen somewhat frequently in a indy game I'd make.

Practice doesn't make perfect, practice makes permanent.

"There are still vast swaths of our planet's surface in which it's surprisingly easy to lose things. Even a ship the size of a large building." Richard Fisher

  Loktofeit

Hard Core Member

Joined: 1/13/10
Posts: 11357

Currently playing EVE, SMITE, ESO, and Combat Arms

1/01/14 9:26:33 AM#18
Originally posted by anemo

I'm pretty trapped up on a world players destroy themselves for all the reasons I listed.

Followed by the fact that this would give me a chance to utterly destroy the advantages gained from bugs and updates.   "you're never going to catch up, he played with the infite gold/exp/duplication bug", and similar.   SOmething I'm pretty sure would happen somewhat frequently in a indy game I'd make.

There are far better ways to correct that than damaging or breaking persistence.