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Elder Scrolls Online

Elder Scrolls Online 

General Discussion  » Massively votes TESO most likely to flop

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262 posts found
  PerfArt

Novice Member

Joined: 2/16/13
Posts: 864

12/21/13 5:24:43 PM#81
Originally posted by reeereee
Originally posted by PerfArt
An easy, popular choice given the amount of hype and conflicting opinions on what kind of game it "should" be. Not a lot of other choices, given that most other games coming out are either too small to be truly "flop-worthy" or are Wildstar, which is sort of an evolution on the safest formula for success (WoW.)

Considering that every attempt to copy/recreate that "safest formula" has crashed hard, I would say Wildstar is the safest bet to flop.

 

If adherence to that formula were the only aspect of the game that we knew about, then I would agree with you. It is not, however. Also, I didn't say "copy." I said "evolution of," which seems to be the popular view of what the game is shaping up to be. I am not interested in the game at all, but I think it VERY unlikely to flop.

http://www.mmorpg.com/blogs/PerfArt

  Retired

Advanced Member

Joined: 4/02/08
Posts: 715

12/21/13 5:26:39 PM#82
If you don't like themeparks you will likely not like TESO, however if action combat is enough to make you over look the themepark grind, then you may like it. It all boils down to how bored you are or aren't of themeparks, some of us have been doing the same grind since vanilla WOW, some only have been playing MMOS for two years. I am sure Massively was bored do death playing the poor thing.
  reeereee

Advanced Member

Joined: 3/22/13
Posts: 706

12/21/13 5:32:28 PM#83
Originally posted by PerfArt
Originally posted by reeereee
Originally posted by PerfArt
An easy, popular choice given the amount of hype and conflicting opinions on what kind of game it "should" be. Not a lot of other choices, given that most other games coming out are either too small to be truly "flop-worthy" or are Wildstar, which is sort of an evolution on the safest formula for success (WoW.)

Considering that every attempt to copy/recreate that "safest formula" has crashed hard, I would say Wildstar is the safest bet to flop.

 

If adherence to that formula were the only aspect of the game that we knew about, then I would agree with you. It is not, however. Also, I didn't say "copy." I said "evolution of," which seems to be the popular view of what the game is shaping up to be. I am not interested in the game at all, but I think it VERY unlikely to flop.

Are we talking about the same game here?  The only thing different at all is the combat, which I think is amazing, but everything else is pure unadulterate WoW-clone.  Wildstar is doubling down on quest grinding while WoW is trying to move away from it, if anything I would say WoW is evolving faster than Wildstar.

  Rohn

Apprentice Member

Joined: 7/02/08
Posts: 3739

12/21/13 5:35:25 PM#84
Originally posted by DMKano
Originally posted by Rohn
Originally posted by DMKano
Originally posted by g0m0rrah
Originally posted by Rohn
Originally posted by Iselin
Originally posted by Tamanous
Originally posted by Arthasm
p2p sux, 

You will do yourself a huge favor by realizing what you say about p2p is your personal opinion only.

 

I am much more concerned with the quality of the game upon release. I am glad though that the developers don't have to worry at this time how to monetize every element of the game prior to launch. P2p tells me they want their content in game to be equally accessible to all. Launching as f2p only means those with the loosest wallets benefit first or most.

 

If the game ends up being a clunky mess it will have nothing to do with the payment model.

Exactly.

 

A lot of people here, and evidently the writers at Massively, are always confusing the issue of what determines a game's success or failure by evaluating it all based on corporate profit.

 

It's fine for them, the developers and their financial backers, to think of it in those terms, but wtf does it really matter to us beyond them just achieving a baseline financial viability that allows them to stay open and supporting the game?

 

Quality, success and failure to us is really just about how much fun we have or don't have and whether we want to keep playing it or not. All this other bean counting crap just confuses the issue.

 

I agree with you completely.

Is the game fun or not?  That's the only question.

The payment model is largely irrelevant, and is more the grist of forum warfare.

 

The payment model is as relevant as the entertainment. Money is always a barrier to play. I am sure many people enjoyed rock band but it did have a decent barrier to entry being instrument cost. Free to play games will always have the lowest barrier to play and thus will have a huge advantage at the start. Then it comes down to enjoyment. I am sure if porsche released a new 911 gt and it was free to own, I'd bet it would be the most popular car on the planet, but according to you the payment model has nothing to do with it.

In addition pay model makes a huge difference in returning players - if its F2P, easy to always come back and check out the new patch/update.

P2P - yeah a lot less likely to pay $15 just to see if I like the new patch, which after 2 hours I might hate.

This is why its SO hard for sub games to regain playerbase after they start to bleed subs (I know that Eve and WoW have done it, but they are the only 2)

 

 

Again, you're not talking about the fun of the game, you're talking about gamer's habits, and corporate bottom lines.

In the same article, Massively listed sub-based games as the Biggest Blunder, yet their Game of the Year is a sub-based game.

Their hypocrisy really undercuts the credibility of the article.  Personally, I'd be embarrassed to use it as a source.

It is not hypocrisy - game quality and payment model are two separate things.

They obviously see subs as a blunder, but they like FFXIV as a *game*. Are they not allowed to like a game even if they hate the payment model?

 

 

 

The payment model is one of the reasons they believe TESO will "fail".

Game quality is horribly, horribly subjective.  So much so, it is hypocritical to say it will be a point of failure for one game, while lauding another game that made the same "blunder".

Hell hath no fury like an MMORPG player scorned.

  MikePaladin

Apprentice Member

Joined: 10/04/13
Posts: 234

Creative nick name nuff to say...

12/21/13 5:37:20 PM#85

Well considering that today a game that sells alpha access and make 5mil  is considered  Success

Then YES 100% ESO will be successful!

Will achieve they World of Warcraft epic numbers of players? 

I doubt this one  World of Warcraft is not dead you must be a idiot believing in it a game that is Pay 2 Play for so many years and still have hordes of players 7.6Milion ? Yes they are dieing slowly  Slowly I said ! but they are still ONE OF MOST SUCCESSFUL PAY2PLAY MMO.

Why I'm saying successful ? Because in present reality  big income is equal success ! In media every game that sell game for few milions is success. So will be fair to call WOW one of most successful games at the moment. Yes it's dieing slowly because people are tired of it.  OR you think that you 1 human being is more important than 7.6milion subscribers who pay monthly 114,000,000$$ in a year 1,368,000,000  earlier 2010 it was Yearly: $3,209,100,000 and you CALL WORLD OF WARCRAFT DEAD GAME ???YOU must be the biggest hypocrite in all universe!!

Back TO ESO Will ESO sell lot of boxes YES definitely TES has huge number of players and I think and hope that all of them will want to check out ESO. If this happens they will make LOTS AND LOTS OF these $$$.

NOW will be ESO a long term virtually world  for gamers like WOW? not sure to be honest and that fact that they restrict any beta info kinda makes me think something there might be wrong with game content and they are afraid to lose customers.

Second reason why I doubt that ESO will become long term virtually world  for gamers is because they don't add anything innovative also some info leaks says that ESO is not Skyrim and you can interact with less things that in Skyrim and previous  TES series.

Third in 2014 a lot of COOL game will be released EQN EQL ARCHAGE WILDSTAR and many other that I don't remember title.

I personally will trade ESO for ARCHAGE when it releases because I would be able to build a castle to play with build 120 possibilities of different builds classes  I would  farm I will conquer castles will fight on ships will fight Kraken on ships will kill another mythological sea monster don't remember name. Will explore depths of ocean and will search for treasure. Will become a pirate and many other thing that I'm tired to write down.

So I will buy ESO 90% will see how game will look will watch some stream and will decide......But I doubt game will keep me busy more then a few months I hope I'm wrong about it and it will be amazingly  unforgettable experience ^___^

  PerfArt

Novice Member

Joined: 2/16/13
Posts: 864

12/21/13 5:38:39 PM#86
Originally posted by reeereee
Originally posted by PerfArt
Originally posted by reeereee
Originally posted by PerfArt
An easy, popular choice given the amount of hype and conflicting opinions on what kind of game it "should" be. Not a lot of other choices, given that most other games coming out are either too small to be truly "flop-worthy" or are Wildstar, which is sort of an evolution on the safest formula for success (WoW.)

Considering that every attempt to copy/recreate that "safest formula" has crashed hard, I would say Wildstar is the safest bet to flop.

 

If adherence to that formula were the only aspect of the game that we knew about, then I would agree with you. It is not, however. Also, I didn't say "copy." I said "evolution of," which seems to be the popular view of what the game is shaping up to be. I am not interested in the game at all, but I think it VERY unlikely to flop.

Are we talking about the same game here?  The only thing different at all is the combat, which I think is amazing, but everything else is pure unadulterate WoW-clone.  Wildstar is doubling down on quest grinding while WoW is trying to move away from it, if anything I would say WoW is evolving faster than Wildstar.

 

Fair enough. As I said, I am not particularly interested in Wildstar's development or chances. I just think its chance at success is not going to be hindered merely by its formulaic approach. Your mileage may vary ;)

http://www.mmorpg.com/blogs/PerfArt

  Rohn

Apprentice Member

Joined: 7/02/08
Posts: 3739

12/21/13 5:40:08 PM#87
Originally posted by g0m0rrah
Originally posted by Rohn
Originally posted by Iselin
Originally posted by Tamanous
Originally posted by Arthasm
p2p sux, 

You will do yourself a huge favor by realizing what you say about p2p is your personal opinion only.

 

I am much more concerned with the quality of the game upon release. I am glad though that the developers don't have to worry at this time how to monetize every element of the game prior to launch. P2p tells me they want their content in game to be equally accessible to all. Launching as f2p only means those with the loosest wallets benefit first or most.

 

If the game ends up being a clunky mess it will have nothing to do with the payment model.

Exactly.

 

A lot of people here, and evidently the writers at Massively, are always confusing the issue of what determines a game's success or failure by evaluating it all based on corporate profit.

 

It's fine for them, the developers and their financial backers, to think of it in those terms, but wtf does it really matter to us beyond them just achieving a baseline financial viability that allows them to stay open and supporting the game?

 

Quality, success and failure to us is really just about how much fun we have or don't have and whether we want to keep playing it or not. All this other bean counting crap just confuses the issue.

 

I agree with you completely.

Is the game fun or not?  That's the only question.

The payment model is largely irrelevant, and is more the grist of forum warfare.

 

The payment model is as relevant as the entertainment. Money is always a barrier to play. I am sure many people enjoyed rock band but it did have a decent barrier to entry being instrument cost. Free to play games will always have the lowest barrier to play and thus will have a huge advantage at the start. Then it comes down to enjoyment. I am sure if porsche released a new 911 gt and it was free to own, I'd bet it would be the most popular car on the planet, but according to you the payment model has nothing to do with it.

 

If they were going to charge $200 for the basic game, and $60 per month for the sub, your Porsche analogy might hold some water.

Unfortunately, I've seen nothing that indicates they'll be charging more than the average, currently acceptable rates.

The enjoyability of the game is again overlooked.  Payment model is overblown on forums all the time.  If this wasn't true, F2P games would have more players than any P2P games, which is demonstrably false.  Heard of WoW?  EvE?

Hell hath no fury like an MMORPG player scorned.

  Karteli

Apprentice Member

Joined: 7/09/12
Posts: 2704

12/21/13 6:10:36 PM#88
Originally posted by Rohn
Originally posted by g0m0rrah
Originally posted by Rohn
Originally posted by Iselin
Originally posted by Tamanous
Originally posted by Arthasm
p2p sux, 

You will do yourself a huge favor by realizing what you say about p2p is your personal opinion only.

 

I am much more concerned with the quality of the game upon release. I am glad though that the developers don't have to worry at this time how to monetize every element of the game prior to launch. P2p tells me they want their content in game to be equally accessible to all. Launching as f2p only means those with the loosest wallets benefit first or most.

 

If the game ends up being a clunky mess it will have nothing to do with the payment model.

Exactly.

 

A lot of people here, and evidently the writers at Massively, are always confusing the issue of what determines a game's success or failure by evaluating it all based on corporate profit.

 

It's fine for them, the developers and their financial backers, to think of it in those terms, but wtf does it really matter to us beyond them just achieving a baseline financial viability that allows them to stay open and supporting the game?

 

Quality, success and failure to us is really just about how much fun we have or don't have and whether we want to keep playing it or not. All this other bean counting crap just confuses the issue.

 

I agree with you completely.

Is the game fun or not?  That's the only question.

The payment model is largely irrelevant, and is more the grist of forum warfare.

 

The payment model is as relevant as the entertainment. Money is always a barrier to play. I am sure many people enjoyed rock band but it did have a decent barrier to entry being instrument cost. Free to play games will always have the lowest barrier to play and thus will have a huge advantage at the start. Then it comes down to enjoyment. I am sure if porsche released a new 911 gt and it was free to own, I'd bet it would be the most popular car on the planet, but according to you the payment model has nothing to do with it.

 

If they were going to charge $200 for the basic game, and $60 per month for the sub, your Porsche analogy might hold some water.

Unfortunately, I've seen nothing that indicates they'll be charging more than the average, currently acceptable rates.

The enjoyability of the game is again overlooked.  Payment model is overblown on forums all the time.  If this wasn't true, F2P games would have more players than any P2P games, which is demonstrably false.  Heard of WoW?  EvE?

TESO's success is hinged on their console sales though?  Computer folks (likely) already know if they want to buy or not buy this game, and I guarantee you the percentage will be far ess than 100% among ES fans.  Many are already aware of what TESO offers, and are sitting on the fence, because it's a really good future F2P candidate.

 

Console folks buy a game to bring home and play.  They don't want a subscription fee.  They will either see that the game has a monthly cost, buy it ....  or they wont see the monthly charge, they will buy it, get frustrated that they need to provide credit card details and return it and / or bitch and moan.

 

Enjoyability is subjective.  But this game will explode the internet when it gets released.

 

Either way $60 + $180 a year is a really big entertainment investment.  1 game for the price of 4 brand new games?  Hard to swallow.

 

 

Want a nice understanding of life? Try Spirit Science: "The Human History"
http://www.youtube.com/watch?v=U8NNHmV3QPw&feature=plcp
Recognize the voice? Yep sounds like Penny Arcade's Extra Credits.

  Pigglesworth

Apprentice Member

Joined: 6/02/13
Posts: 266

12/21/13 6:23:29 PM#89
Originally posted by reeereee
Are we talking about the same game here?  The only thing different at all is the combat, which I think is amazing, but everything else is pure unadulterate WoW-clone.  Wildstar is doubling down on quest grinding while WoW is trying to move away from it, if anything I would say WoW is evolving faster than Wildstar.

Yeah, the progression system must be exactly a clone of WOW. Hell, even the faction and PVP system is identical.

I am starting to wonder if you even played the right game? Either that or you never played WOW.

@PigglesworthTWR on Twitter

Pigglesworth @ EQNForum.com, MMORPG.com, EQNextfans.com, ProjectNorrath.com, & EQNFanSite.com

Malcontent @ EQNexus.com & EQHammer.com

  Nephelai

Advanced Member

Joined: 1/29/13
Posts: 160

12/21/13 6:29:44 PM#90

The problem with mmo's at this stage is they have become a commodity like toilet paper, tooth paste etc.  Lots of suppliers without much variation and competition is basically on price. It's going to take someone to pull an mmo out of the commodity pack with some innovation step to sway a large consumer switch in the long term. 

 

I love Skyrim and while this won't be similar I hope it does well - I just don't see the innovation step to distinguish it in the long term. Personally, I don't think the move to more realistic (awkward) combat is a good move it's more a niche thing and my bet is the average gamer won't be happy with it. That doesn't pan out well for longevity as games need the average types to pad out the population. 

  Karteli

Apprentice Member

Joined: 7/09/12
Posts: 2704

12/21/13 6:38:13 PM#91
Originally posted by Nephelai

The problem with mmo's at this stage is they have become a commodity like toilet paper, tooth paste etc.  Lots of suppliers without much variation and competition is basically on price. It's going to take someone to pull an mmo out of the commodity pack with some innovation step to sway a large consumer switch in the long term. 

 

I love Skyrim and while this won't be similar I hope it does well - I just don't see the innovation step to distinguish it in the long term. Personally, I don't think the move to more realistic (awkward) combat is a good move it's more a niche thing and my bet is the average gamer won't be happy with it. That doesn't pan out well for longevity as games need the average types to pad out the population. 

In toilet papers defense, they now come in different colors, texture quality, and multi-ply levels.

 

[Seinfeld sniplet]

http://www.youtube.com/watch?feature=player_detailpage&v=e2ZID9M5_dU#t=53

 

Toothpaste similar too, grittiness, swirls, tooth whitening ...

 

Call me the industry advocate! :P

 

But yes, ES fans love Skyrim.  There is a major issue when trying to transition to a pay to play environment.  For example: what people won't pay for:  Combat is just a bunch of particle effects to make weak movements & total misses (that still hit) look cool.  The combat / animations are very weak, IMO. [no I didn't break the NDA, it's public info via footage & trailers]

 

The story could carry this game, for a little while, until it goes the route of SWTOR :P

 

SWTOR has one-up on this game, though.... it was Star Wars!

Want a nice understanding of life? Try Spirit Science: "The Human History"
http://www.youtube.com/watch?v=U8NNHmV3QPw&feature=plcp
Recognize the voice? Yep sounds like Penny Arcade's Extra Credits.

  reeereee

Advanced Member

Joined: 3/22/13
Posts: 706

12/21/13 7:35:30 PM#92
Originally posted by Pigglesworth
Originally posted by reeereee
Are we talking about the same game here?  The only thing different at all is the combat, which I think is amazing, but everything else is pure unadulterate WoW-clone.  Wildstar is doubling down on quest grinding while WoW is trying to move away from it, if anything I would say WoW is evolving faster than Wildstar.

Yeah, the progression system must be exactly a clone of WOW. Hell, even the faction and PVP system is identical.

I am starting to wonder if you even played the right game? Either that or you never played WOW.

Those would be very valid points if I was talking about ESO... but that quote was in reference to Wildstar...  Which you largely miss by snipping....  Unless you really think Wildstars PvP/Progression is dramatically different than WoW... in which case I don't know where to start...

  Tamanous

Elite Member

Joined: 3/22/09
Posts: 1696

12/21/13 7:50:46 PM#93
Originally posted by Nephelai

I love Skyrim and while this won't be similar I hope it does well - I just don't see the innovation step to distinguish it in the long term. Personally, I don't think the move to more realistic (awkward) combat is a good move it's more a niche thing and my bet is the average gamer won't be happy with it. That doesn't pan out well for longevity as games need the average types to pad out the population. 

This is the singular problem with mmos today as I see it. Every since mmo development has moved toward attracting the average player the market has flattened with games designed for accessibility over specialization. 

 

The "average gamer" is NOT a player into a specific mmo with specific features aiming at a specific type of game. The average player is measured over the spectrum of many things or it wouldn't be an average. Targeting an average anything only makes your game average. The concept of average is a quantitative principle. What an average player works out to be is likely not a real person that even exists. Creating a game for someone who doesn't even exist is cause for failure. You can quantify profits and market viability but you cannot quantify the art of making a game. Game creation should be entirely conceptual or the magic of creative process does not exist. 

 

It is absolutely entirely possible and even very likely that a game can be made that the "average" player absolutely cannot stand but the niche player absolutely loves. Passion for a game exists only because of one's emotional connection to that game. Passion is not measured by averages. An average game does not facilitate passion well.

 

I know fans of this IP have expectations created from playing the previous games but if you talked to today's "average" mmo player and told them to play an mmo with exactly the same mechanics as Skyrim, the average mmo player would be very critical of it.

 

I have no idea currently what type of game ESO will be but it's success will be hindered if targeted at the average player instead of being far more specific in focus. The game can still suck either way but what killed many mmos right out of the door was who they designed the game for rather than why they created the game to begin with.

 

What I am trying to say is I would love to see some developers with ballz even if risking far more because of it.

You stay sassy!

  Pigglesworth

Apprentice Member

Joined: 6/02/13
Posts: 266

12/21/13 8:32:43 PM#94
Ballz are for niche games with low budgets. You can't spend hundreds of millions on the risk that you do we'll.

The closest I see out there taking risks is EQNext.

@PigglesworthTWR on Twitter

Pigglesworth @ EQNForum.com, MMORPG.com, EQNextfans.com, ProjectNorrath.com, & EQNFanSite.com

Malcontent @ EQNexus.com & EQHammer.com

  g0m0rrah

Advanced Member

Joined: 1/23/13
Posts: 214

12/21/13 8:47:36 PM#95
Originally posted by Iselin
Originally posted by g0m0rrah
Originally posted by Rohn
Originally posted by Iselin
Originally posted by Tamanous
Originally posted by Arthasm
p2p sux, 

You will do yourself a huge favor by realizing what you say about p2p is your personal opinion only.

 

I am much more concerned with the quality of the game upon release. I am glad though that the developers don't have to worry at this time how to monetize every element of the game prior to launch. P2p tells me they want their content in game to be equally accessible to all. Launching as f2p only means those with the loosest wallets benefit first or most.

 

If the game ends up being a clunky mess it will have nothing to do with the payment model.

Exactly.

 

A lot of people here, and evidently the writers at Massively, are always confusing the issue of what determines a game's success or failure by evaluating it all based on corporate profit.

 

It's fine for them, the developers and their financial backers, to think of it in those terms, but wtf does it really matter to us beyond them just achieving a baseline financial viability that allows them to stay open and supporting the game?

 

Quality, success and failure to us is really just about how much fun we have or don't have and whether we want to keep playing it or not. All this other bean counting crap just confuses the issue.

 

I agree with you completely.

Is the game fun or not?  That's the only question.

The payment model is largely irrelevant, and is more the grist of forum warfare.

 

The payment model is as relevant as the entertainment. Money is always a barrier to play. I am sure many people enjoyed rock band but it did have a decent barrier to entry being instrument cost. Free to play games will always have the lowest barrier to play and thus will have a huge advantage at the start. Then it comes down to enjoyment. I am sure if porsche released a new 911 gt and it was free to own, I'd bet it would be the most popular car on the planet, but according to you the payment model has nothing to do with it.

So... according to your logic, D&D Online is played by more people than WOW?

 

F2P or P2P are considerations only insofar as being one of the factors that enables you to consume or not depending on your own personal financial circumstance.

 

Beyond that, it's irrelevant. What actually determines where I will spend my most valuable resource, time, has nothing to do with the payment model.

 

PS. I assume you've never driven a Porsche - I have. It's one of the most uncomfortable rides imaginable. I'd much rather drive a Lexus ISF any day of the week... status symbol be damned 

 According to my logic free 2 play and fun trumps pay 2 play and fun.  Add up all the players in both f2p and p2p and see which pool of players is larger.  Using the example of just D&D online is a bit skewed dont you think because of course you want to compare it to WoW.  Doesnt Runescape have a comparable amount of players to WoW and lets be honest, it has to be because its free because I dont see why people would play runescape :)

  You are also considering the sub fee based on your income.  Not everyone can afford throw 15$ a month on an mmo.

  PS. I had a 924 turbo when i was younger and I did not find it uncomfortable. Subjectivity is a wonderful thing.  My point was that price is a barrier...

  Sovrath

Elite Member

Joined: 1/06/05
Posts: 17127

12/21/13 8:51:02 PM#96
Originally posted by Karteli

Either way $60 + $180 a year is a really big entertainment investment.  1 game for the price of 4 brand new games?  Hard to swallow.

 

 

well, that's one way to look at it.

I don't really look at it that way.

  Dauntis

Spotlight Poster

Joined: 10/21/09
Posts: 439

12/21/13 8:57:29 PM#97
I have just not seen anything at all interesting about this game, it really seems as if the people working on it aren't even excited about it. So thus, how the hell are we as consumers supposed to feel about it?

I would like to give an opinion on this post, but if I agree I will offend people who disagree. While if I disagree my comment will be seen as inflammatory. Either way I will get banned by this site full of the most delicate flowers in online gaming. Ban people for giving honest opinions... beautiful. Unfortunately I still like the articles.

  PerfArt

Novice Member

Joined: 2/16/13
Posts: 864

12/21/13 8:59:40 PM#98
Originally posted by Dauntis
I have just not seen anything at all interesting about this game, it really seems as if the people working on it aren't even excited about it. So thus, how the hell are we as consumers supposed to feel about it?

 

Please elaborate on why you feel the developers are not excited.

http://www.mmorpg.com/blogs/PerfArt

  g0m0rrah

Advanced Member

Joined: 1/23/13
Posts: 214

12/21/13 9:05:05 PM#99

 

 There are many reasons why I do not like sub fees...

1.  ReOcurring

     Most of these companies set them up to be automatic.  Its not my car payment and in all honest I do not like setting up any bill to auto pay.  I feel much more comfortable perusing the bill then paying it when I choose to.  So far I have had 3 different mmorpg's bill me after I have canceled the account.  They have gone so far as to cancel the account and not bill me for 5 months then out of no where bill me for one random month.  Giving someone this kind of power is just asking for trouble.

2.  Stored Account Information

    I do not believe that any business should store your credit card information.  How many times does a damn database need to be hacked for us to say, " Fuck you, i dont trust you with my information".  If companies are going to store your CC info then it should follow under some sort of HIPPA guidlines and be fined a chunk of cash for each account stolen.

3.  Horrible Websites

   I have played a few games where they do not even allow you to remove your credit card information from your account.  Darkfall is a good example of it.  So there my info sits and when I ask them to remove it, they give me every excuse in the book as to why they shouldnt...

 

  

  Vorthanion

Elite Member

Joined: 7/02/11
Posts: 1910

12/21/13 9:06:16 PM#100
Originally posted by udon
Originally posted by DMKano

http://i.massively.joystiq.com/2013/12/19/massivelys-best-of-2013-awards/

Thoughts?

I hope it does OK, I know some great folks working at Zenimax.

 

If you read what they say it sounds like they think it's going to sell a lot of boxes and subs at least short term but it's long term viability is up in the air.  Well duh, if TESO doesn't innovate day 1 onward it is going to have issues holding onto subs.  They are going to have to fight every month to keep those subs by giving players something to sub for.

And I find it interesting they voted FFXIV game of the year and traditional sub models the biggest blunder of the year.   They do know it's a Sub game right?

Too often I see this focus on innovation, yet many of the most successful MMOs were popular due to high quality coding, content and systems with mass appeal that managed to meet the wants of their primary audience.  I've seen games that innovated that flopped immediately.  Frankly, I think there are far too many factors involved for anyone to figure out a standard "winning" formula.

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