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Neverwinter

Neverwinter 

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60 posts found
  yangdude

Novice Member

Joined: 5/15/12
Posts: 68

12/16/13 2:14:51 AM#21

I wouldn't mind an explanation from the OP regarding their opinions.  Maybe things have changed since launch, which I'm half expecting.  I certainly don't think s/he is talking about the same game I played which was the most linear game I've ever played and where, after reaching max level in 2 weeks you wondered what the point was - especially with the debacle of the auction house glitch.

Although kudos to all those that delved into the player made content - some of that stuff was really good, and if those same people turn their talents and energy to EQ Landmark, there will be some awesome creations....

  Po_gg

Elite Member

Joined: 5/12/10
Posts: 2213

12/16/13 2:37:47 AM#22
Originally posted by ropenice
Originally posted by Newfr
Originally posted by AwDiddums

I play the AH,  I even play the Zen/AD market (although it's a lot slower to amass wealth that way) but I've put just as much effort into wealth creation as I have in improving my character.

Are you playing RPG or some stock market simulator?

Yeah, this made it sound really fun.

.....

15 a month is sounding better and better. I do think the genre should have many options for pricing models, to fit the vast variety of gamers, but f2p is getting more lopsided toward the bad.

Yep, I never got that even in STO... Playing with only 1 pair is boring, if they want to play on the exchange there's forex :)

(on the other hand, Neverwinter's Zen exchange was pretty volatile in the last few weeks, rate went up to 480ish and then dropped back to the 420ish range again. It's not unusual during expansion launches)

 

A bit away from Neverwinter, for the 15/month - it's still there. Many f2p games kept the monthly sub, because of as you wrote the genre should have many options for pricing models - I agree. In Neverwinter's case, which launched without a sub, you still can drop in the 15/month if you wish, with buying Zen every month, and spend it on bags, etc.

After a year and $180 you'll maybe realise that you've bought everything needed and you can stop paying for a while, just playing for free. On a sub game however, after that $180 if you stop paying, you lose every access to the game. Is that really a better model? :)

 

And for the DDO post (which is a nice game, I've played it a lot back in the days), finished with f2p bashing: you do know that DDO was the game which kickstarted the whole f2p wave, right? :) And if Turbine didn't switch it to f2p, the game would've been dead by now? Just sayin'... :)   edit: I just saw the giveaway with the title. Just Thayin. Lol.

 

(and I put it here again, as I wrote before, I agree with those who say Neverwinter's character development is... errr... not rocket science. But apart from that, it's a decent game.)

  Dren_Utogi

Advanced Member

Joined: 8/21/10
Posts: 1477

 
OP  12/16/13 3:17:27 AM#23
Originally posted by Po_gg

 you do know that DDO was the game which kickstarted the whole f2p wave, right? :)

This is wrong.

 

Anarchy online was first

Then Shadowbane. 

 

DDO was the first mainstream f2p.

 

reviews are !@#$ing stupid. Play what you love.

  cronius77

Apprentice Member

Joined: 4/26/12
Posts: 1312

12/16/13 3:26:22 AM#24
I play this game also but lets be frank and honest this game has no depth at all from its crafting system where everyone must do astral diamonds to the way the character progression skills are setup so you have to buy a respec token for 300 zen when you get to end game and some classes way before then or run a gimp toon.  Also the cash shop is by far the most expensive cash shop ive ever played in a game made by any studio out of the west. Which they nickle and dime you far worse than any game ive played yet. Everything from their rune system to their companion system requires you to dish out money or farm astral diamonds for days. I know this isnt all cryptic as perfect world is about 110% sure the reason this game is going to end up failing in the end once other games with similiar combat IE TESO come out and do not nickle and dime you. Sucks because if this game was made with no  perfect world pulling the strings it would be a awesome game I think .
  STYNKFYST

Novice Member

Joined: 5/27/13
Posts: 313

12/16/13 3:28:02 AM#25
Originally posted by fantasyfreak112

Gary Gygax just rolled over in his grave.

This

What's really funny is you ppl mentioning this guy that has had NOTHING to do with anything since I was like 15 (long ago). He can roll around his grave (not dead as far as I know) all he wants. He can break dance there....his version of DnD died with him and the better version came after.

  Po_gg

Elite Member

Joined: 5/12/10
Posts: 2213

12/16/13 3:28:06 AM#26

I wrote kickstarted, maybe not the right word (not native here)...

I ment it was the first big game that was near extinction and the f2p switch not only saved it, but set it on an upwards route, with population boost, new expansions, etc.

DDO was the first game where it became obvious even the suits on the top of the foodchain that f2p can bring in a lot of money on the west as well. DDO's result was the initial big push for other games to switch too, and in 2 years the market was full with freemium games.

  Torvaldr

Elite Member

Joined: 6/10/09
Posts: 6110

12/16/13 4:45:45 AM#27

I like Neverwinter a ton more than DDO. I'm not a fan of 3.5 at all. To me it's a horrible min/max system where some character can rise through 20 levels and still suck. What kind of crap system is that?

I like NWO and how it implements 4th ed. It's a lot more like 1st ed which was my favorite. The original AD&D was about hack-n-slash, role play, gathering loot, playing through stories and campaigns, and going on adventures. We never got out spreadsheets to calculate the best possible feat and skill combos because there was none of that crap. You got xp, you leveled, and powers opened up.

If you like 3.5 I couldn't care less, but don't try and sell it as the pinnacle of D&D. It's D&D - The Excel Edition.

 

 

 

Curse you AquaScum!

  Torvaldr

Elite Member

Joined: 6/10/09
Posts: 6110

12/16/13 4:48:46 AM#28
Originally posted by Jacxolope
Originally posted by Dren_Utogi

After playing both superhero games from cryptic, I am surprised the at the depth of this game.

This game has a lot of features that franl;y. I was expecting. I'm huge on character progression , attribute systems and clsass systems, and this game has it. The mini games have been the best mini games to date with each class possessing it's pwn ability to be OP. 

Good work Cryptic , don't F it up please !

I can see this filling a void in my top f2p list ....

Gary Gygax just rolled over in his grave.

Pro-tip: Speak for yourself. You don't know what Gygax would have thought.

Curse you AquaScum!

  Gdemami

Elite Member

Joined: 9/23/08
Posts: 7488

12/16/13 4:51:19 AM#29

There is probably only 1 thing I do not like about STO - ground combat. And Neverwinter is just that.

I tried the game but could not get pass stiff character animations and somewhat clunky controls/movement.

  Po_gg

Elite Member

Joined: 5/12/10
Posts: 2213

12/16/13 5:02:36 AM#30
Originally posted by Torvaldr

If you like 3.5 I couldn't care less, but don't try and sell it as the pinnacle of D&D. It's D&D - The Excel Edition.

Hear, hear :)

AD&D all the way for us as well. Adventuring, sometimes spent 2-3 months on the same level because the story and roleplaying was the key (hence the name, role playing game, I guess... :) ), and not the combat-loot-levelup trinity like nowadays, nor the "if i put an extra point on here, then..." crap.

  Gdemami

Elite Member

Joined: 9/23/08
Posts: 7488

12/16/13 5:09:00 AM#31


Originally posted by Torvaldr

If you like 3.5 I couldn't care less, but don't try and sell it as the pinnacle of D&D.

Maybe you should not try to sell other editions as the pinacle of D&D either?

Different strokes for different folks.

  AwDiddums

Advanced Member

Joined: 6/09/12
Posts: 387

12/16/13 5:27:09 AM#32
Originally posted by Newfr
Originally posted by AwDiddums

I play the AH,  I even play the Zen/AD market (although it's a lot slower to amass wealth that way) but I've put just as much effort into wealth creation as I have in improving my character.

Are you playing RPG or some stock market simulator?

And yes, NWO is an awful game.

Treat each feature of the game as you see fit, just as you will find many players in other MMO's use a games economy to their advantage, in fact some games such as EVE have very well developed player driven economies that it becomes an art in itself, and totally engrosses some players.

Lets not forget that we all gain enjoyment from different aspects of any game that we play, mine just happens to be in creating wealth for my character which I hen use to further advance my avatar.

I have found that even though PWE have created a P2W system, that with time and effort I can beat them at their own game and never have to drop real cash into their pockets, and I have fun doing so, just as I have when I have mastered other MMO economies. Now if only I had been an early adopter in Entropia, I could have been a rather rich man by now, and thats in real terms.

 

 

  Po_gg

Elite Member

Joined: 5/12/10
Posts: 2213

12/16/13 6:49:13 AM#33
Originally posted by AwDiddums

I have found that even though PWE have created a P2W system, that with time and effort I can beat them at their own game and never have to drop real cash into their pockets, and I have fun doing so, just as I have when I have mastered other MMO economies.

They're adapting though, have you checked the new fusion system? I doubt anyone will beat PWE in that... :I

 

At the dev diary I just said it looks greedy, at launch I said: wow, that's harsh... but now, after some dabbling with it I must say it's maybe the biggest money sink I've ever seen in f2p games (and I've seen a lot). RaiderZ's beyc mechanic is like an innocent, wide-eyed newborn baby compared to this...

And with the lowered ward drop rate (which is now a must, not just a convenience like before), it's hard to miss the deliberate, greed drive behind the implementation of it. I wonder how it will turn out on the long run, since it's not a new mechanic, it's a change, so there's a (close to) 1 year experience of the free fusion which is now locked away behind a pay wall.

  Amatal

Hard Core Member

Joined: 9/24/06
Posts: 184

12/16/13 11:30:27 PM#34

Have to chime in and say i was pleasantly surprised as well.

I did one of the beta weekends way before the game even went into the open beta phase and i was far from impressed, on a whim; decided to reinstall it now that the new ranger class has been added.

And Wham! I got pretty much insta-hooked. Not to the ranger, but the trickster rogue. Combat in this game is what really makes it shine for me, combined with the story telling chunks that are small enough to be 1 play session long.

Yes, huuuge open worlds are all nice and dandy but they tend to be bland as hell for the most part, with my limited playtime i am quite enjoying the themparkishnes of Neverwinter's smaller zone design- it allows for very different visual themes to go perfectly with the story they are telling. 

This game  most certainly wont be everyone's cup of tea (but then again what game is?), but i believe it is doing what was designed to do quite perfectly. It is an on line version of the 4th ed. DnD rpg, focusing primarily on character progression through mix and matching various combat abilities presented through a chain of small adventure cycles that form a campaign.

If you like free form leveling in a wast open world where you create your own story and all that jazz, avoid it as the plague, otherwise i do recommend trying it out :)

  Dren_Utogi

Advanced Member

Joined: 8/21/10
Posts: 1477

 
OP  12/16/13 11:57:43 PM#35

The thing about true D&D pen and paper, they aren't open world but a segemement of linear turns rolling a dice. The problem with hardcore d&d pen and paper fans are that the "worlds" were built in thier imagination, so it will be impossible for any game to capture each imagination of millions of d&d fans since all of thier encounters where different.

 

I think Neverwintwer does a great joob of creating that old school linear encounter pathway by populating it with lush graphics and a really nice combat system.

 

I to liked the trickster but rolling some other class to about 30 to see hwo they play before Isettle on my class choices. I do with wish we had more character slots but I amm not complaining :).

reviews are !@#$ing stupid. Play what you love.

  MrMelGibson

Hard Core Member

Joined: 12/13/13
Posts: 511

12/17/13 1:33:16 AM#36
Originally posted by Dren_Utogi

The thing about true D&D pen and paper, they aren't open world but a segemement of linear turns rolling a dice. The problem with hardcore d&d pen and paper fans are that the "worlds" were built in thier imagination, so it will be impossible for any game to capture each imagination of millions of d&d fans since all of thier encounters where different.

 

I think Neverwintwer does a great joob of creating that old school linear encounter pathway by populating it with lush graphics and a really nice combat system.

 

I to liked the trickster but rolling some other class to about 30 to see hwo they play before Isettle on my class choices. I do with wish we had more character slots but I amm not complaining :).

So basically you are saying this is a good single player/co-op action RPG.  That doesnt equate to good MMO though.  Also, the character slot is not an issue, just buy more slots.

  Dren_Utogi

Advanced Member

Joined: 8/21/10
Posts: 1477

 
OP  12/17/13 6:10:48 AM#37
Originally posted by MrMelGibson
Originally posted by Dren_Utogi

The thing about true D&D pen and paper, they aren't open world but a segemement of linear turns rolling a dice. The problem with hardcore d&d pen and paper fans are that the "worlds" were built in thier imagination, so it will be impossible for any game to capture each imagination of millions of d&d fans since all of thier encounters where different.

 

I think Neverwintwer does a great joob of creating that old school linear encounter pathway by populating it with lush graphics and a really nice combat system.

 

I to liked the trickster but rolling some other class to about 30 to see hwo they play before Isettle on my class choices. I do with wish we had more character slots but I amm not complaining :).

So basically you are saying this is a good single player/co-op action RPG.  That doesnt equate to good MMO though.  Also, the character slot is not an issue, just buy more slots.

Exactly.  How big were your D&D parties ? 2 , 3 ,10 people ?  D&D was samll group based instances. The only open world in D&D was n the players imaginaton.

 

Will be dumping a few bucks into the game for sure.

reviews are !@#$ing stupid. Play what you love.

  BatCakez

Novice Member

Joined: 12/20/07
Posts: 127

12/17/13 6:13:30 AM#38
Well done, those of you that persevered a month and beyond. I, however, did not make it past an hour.
  Po_gg

Elite Member

Joined: 5/12/10
Posts: 2213

12/17/13 7:18:58 AM#39
Originally posted by Dren_Utogi
Originally posted by MrMelGibson

Also, the character slot is not an issue, just buy more slots.

Will be dumping a few bucks into the game for sure.

500 Zen for 2 more slots (if it's not on sale)

or, it costs a few minutes of your time :) (registering a second account, I mean. lol)

  Dren_Utogi

Advanced Member

Joined: 8/21/10
Posts: 1477

 
OP  12/17/13 8:09:29 AM#40
Originally posted by Po_gg
Originally posted by Dren_Utogi
Originally posted by MrMelGibson

Also, the character slot is not an issue, just buy more slots.

Will be dumping a few bucks into the game for sure.

500 Zen for 2 more slots (if it's not on sale)

or, it costs a few minutes of your time :) (registering a second account, I mean. lol)

I was thinking another account, but if I buy something that is account wide, then im screwed... I made that mistake in  AoC, put godslayer on a new account not thinking the AA system is only through the xpac. Made 4 lvl 80's uuseless

reviews are !@#$ing stupid. Play what you love.

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