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General Discussion  » Two ways an MMO can improve on where Skyrim took the TES series.

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28 posts found
  Hariken

Advanced Member

Joined: 7/15/13
Posts: 203

12/10/13 3:37:50 PM#21
Originally posted by asmkm22
Originally posted by SavageHorizon

Problem is that ESO world is made up of instances channels and natural barriers plus it's pretty linear. You can't go where you want and even within each faction area you are loading into each zone because of the invisible or natural barriers.

If you look at this map you can see zone walls between each zone within the different  faction areas. I actually think they chose the wrong path with how the world is set up.

It reminds me of how EQ2s world is set out.

There are certain limitations and tradeoffs when it comes to designing game worlds, especially mmo's.  Everyone has this idea of being able to just create a huge open landmass without understanding why so many games have to resort to natural barriers and zones.

This is why ESO should be scrapped. I'm telling its nothing more than a money grab. Its not a tes game at all.

  Skibo12

Apprentice Member

Joined: 6/25/10
Posts: 16

12/10/13 3:38:54 PM#22
Originally posted by Ceallach

Vanguard has an open world; as does Darkfall; Both are p2p though. WoW techincally has a few different open worlds, Azaroth, Eastern kingdoms, Northrend, Durotar etc are all seemless and large.

 

"just saw the last bit about without looking like crap hahaha; you got me."

Uhh Vanguard has been F2P for a while now, in fact its prolly the most open and available F2P there is.

  Skibo12

Apprentice Member

Joined: 6/25/10
Posts: 16

12/10/13 3:40:35 PM#23
Originally posted by asmkm22
Originally posted by SavageHorizon
Originally posted by asmkm22
Originally posted by Ceallach

Vanguard has an open world; as does Darkfall; Both are p2p though. WoW techincally has a few different open worlds, Azaroth, Eastern kingdoms, Northrend, Durotar etc are all seemless and large.

 

"just saw the last bit about without looking like crap hahaha; you got me."

Vanguard, WoW, and Darkfall both have the illusion of an open world, but their maps are really just chunks of zones that get loaded while running around.  Even then, the maps are designed with things like mountains and other natural barriers to prevent being able to see too many zones at any given time.

WoW used to be designed the same (it still is to a small degree), but it can get away with larger chunks of zones because the terrain and assets are very minimal.

It should also be noted that both Vanguard and Darkfall do not perform very well.  I remember Darkfall actually freezing for a second at certain places, while it loaded distant zones into memory.

They are nothing like ESO which is like EQ2, you can't go from one area to another without loading screen plus Vanguards has no natural barriers i can go where anywhere i want. I can see very far in Vanguard but in ESO i can only see one zone, have you actually played the game lol.

 

Yes, I have.  And I was able to play for hours at a time without seeing a loading screen other than leaving the tutorial area, or going inside a building.  About as often as I see loading screens in WoW, really. 

Really? Obviously you havent played in a long time since VG has been F2P for quite a while now. Even has new content!

  asmkm22

Elite Member

Joined: 11/29/06
Posts: 1622

12/10/13 3:40:58 PM#24
Originally posted by SavageHorizon
 

ArcheAge is already released and it's CryEngine 3, 5000 per server unlike ESO which is made up of instanced channels.

5,000 what per server?  total users or concurrent users?  Source?  MMO's are usually designed so that a single server houses a zone, not the entire server.  So I guess I'm not really sure your metric really means, unless you're implying that the game truly is just one giant zone on a single server, hosting 5k people at once.  In which case I'd need an actual source for that.

You make me like charity

  asmkm22

Elite Member

Joined: 11/29/06
Posts: 1622

12/10/13 3:42:26 PM#25
Originally posted by Skibo12
Originally posted by SavageHorizon
Originally posted by asmkm22
Originally posted by Ceallach

Vanguard has an open world; as does Darkfall; Both are p2p though. WoW techincally has a few different open worlds, Azaroth, Eastern kingdoms, Northrend, Durotar etc are all seemless and large.

 

"just saw the last bit about without looking like crap hahaha; you got me."

Vanguard, WoW, and Darkfall both have the illusion of an open world, but their maps are really just chunks of zones that get loaded while running around.  Even then, the maps are designed with things like mountains and other natural barriers to prevent being able to see too many zones at any given time.

WoW used to be designed the same (it still is to a small degree), but it can get away with larger chunks of zones because the terrain and assets are very minimal.

It should also be noted that both Vanguard and Darkfall do not perform very well.  I remember Darkfall actually freezing for a second at certain places, while it loaded distant zones into memory.

They are nothing like ESO which is like EQ2, you can't go from one area to another without loading screen plus Vanguards has no natural barriers i can go where anywhere i want. I can see very far in Vanguard but in ESO i can only see one zone, have you actually played the game lol.

 

Obviously he hasnt even tried since he still thinks its P2P

When did I ever say that?

 

*edit*

just reread this.  Not sure if you're being facetious or not, but ESO is P2P.

You make me like charity

  Skibo12

Apprentice Member

Joined: 6/25/10
Posts: 16

12/10/13 3:45:30 PM#26
sorry re-edited post.
  Skibo12

Apprentice Member

Joined: 6/25/10
Posts: 16

12/10/13 3:47:24 PM#27
Originally posted by Skibo12
Originally posted by Ceallach

Vanguard has an open world; as does Darkfall; YOU SAID IT HERE>>>Both are p2p though. WoW techincally has a few different open worlds, Azaroth, Eastern kingdoms, Northrend, Durotar etc are all seemless and large.

 

"just saw the last bit about without looking like crap hahaha; you got me."

Uhh Vanguard has been F2P for a while now, in fact its prolly the most open and available F2P there is.

:)

  rodarin

Elite Member

Joined: 5/21/10
Posts: 365

12/10/13 9:35:24 PM#28

I dont know why they havent implemented what EQ Next claims to have implemented. With the world they have had just have it all. wide open spaces, explorable caves, random spawns of loot. Random spawns of mobs who roam around awhile then set up camp somewhere. (thats what EQ next is claiming) how awesome would ESO be with that?  Youre running around trying to find a path to the top of a huge mountain and you stumble on a camp of yetis or pack or wolves (hat get more numerous the longer theyre allowed to gather). You would have to call for help to wipe them out or just slip by and let someone else kill them.

 

But a world that was actually random. Once you wiped them out they are gone, no more respawn, at least not a predictable one. You had a UNIQUE experience. And those things would continue thus the content would be forever evolving and changing. Where EXPLORING and riding/running a map was actually something you did to experience content. Rather than running from point to point beating what was there and filling that checkpoint in and never have to go back to it again.

 

So you run int a cave when youre level 20 and see nothing. So it is empty or maybe osmeone killed what was there. But you will always have it in the back of your mind to check that and any other cave you happen to find because ofthe possibility of a spawn of some sort. Or a mine, or a mountain top or a meadow. Anyplace where orcs, ogres, bandits, werewolves, vmps or whatever other mob they want to think will co-mingle in a large group. 

 

I would take it a step further, humanoids could build their own camps and eventually a town or outpost. if they had long enough. So 10 bandits group up, no one finds them or fights them for a couple weeks they build a camp, if no one dispatches them in a month they have a town with defenses and maybe more mobs and that creates its won spawn point not just a spawn point destination. Not sure how far the AI has come But I suspect it has come that far.

 

THESE things are what an Elder Scrolls type game should really deliver. Not some themepark quest hub linear line world.

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