Trending Games | World of Warcraft | Guild Wars 2 | EverQuest | WildStar

  Network:  FPSguru RTSguru
Login:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Members:2,900,859 Users Online:0
Games:754  Posts:6,270,655
Recent forum postsRSS
Active threads
Cloud view
List all forums
General Forums
Developers Corner General Discussion
Popular Game Forums
Click a status to find game forum
Game Forums
Click a letter to find game forum
A-C
2029 Online 2112: Revolution 2Moons 4Story 8BitMMO 9 Dragons A Mystical Land A Tale in the Desert III A3 ACE Online ARGO Online Aberoth Absolute Force Online Absolute Terror Achaea Adellion Aerrevan Aetolia, the Midnight Age Age of Armor Age of Conan Age of Empires Online Age of Mourning Age of Wulin Age of Wushu Aida Arenas Aika Aion Albion Online Alganon All Points Bulletin (APB) Allods Online Altis Gates Amazing World Anarchy Online Ancients of Fasaria Andromeda 5 Angels Online Angry Birds Epic Anime Trumps Anmynor Anno Online Applo Arcane Hearts Arcane Legends ArchLord ArcheAge Archeblade Archlord X Ascend: Hand of Kul Asda 2 Asda Story Ashen Empires Asheron's Call Asheron's Call 2 Astera Online Astonia III Astro Empires Astro Lords: Oort CLoud Asura Force Atlantica Online Atriarch Aura Kingdom Aurora Blade Auto Assault Avatar Star Battle Dawn Battle Dawn Galaxies Battle for Graxia Battle of 3 Kingdoms Battle of the Immortals Battlecruiser Online Battlestar Galactica Online Battlestar Reloaded Beyond Protocol Black Aftermath Black Desert Black Gold Black Prophecy Black Prophecy Tactics: Nexus Conflict Blacklight Retribution Blade & Soul Blade Hunter Blade Wars Blazing Throne Bless Blitz 1941 Blood and Jade Bloodlines Champions Boot Hill Heroes Borderlands 2 Borderlands: The Pre-Sequel Bound by Flame Bounty Bay Online Brain Storm Bravada Bravely Default Bravely Second Brawl Busters. Brick-Force Bright Shadow Bullet Run Business Tycoon Online CTRacer Cabal Online Caesary Call of Camelot Call of Gods Call of Thrones Camelot Unchained Canaan Online Cardmon Hero Cartoon Universe CasinoRPG Cast & Conquer Castle Empire Castlot Celtic Heroes Champions Online Champions of Regnum Chaos Online Child of Light Chrono Tales Citadel of Sorcery CitiesXL Citizen Zero City of Decay City of Heroes City of Steam City of Transformers City of Villains Civilization Online Clan Lord Clash of Clans Cloud Nine Club Penguin Colony of War Command & Conquer: Tiberium Alliances Company of Heroes Online Conquer Online Conquer Online 3 Continent of the Ninth (C9) Core Blaze Core Exiles Corum Online Craft of Gods Crimecraft Crimelife 2 Cronous Crota II Crusaders of Solaris Cultures Online Cyber Monster 2 Cyberpunk 2077 Céiron Wars
D-F
D&D Online DC Universe DK Online DOTA DOTA 2 DUST 514 DV8: Exile Dalethaan Dance Groove Online Dark Age of Camelot Dark Ages Dark Legends Dark Orbit Dark Relic: Prelude Dark Solstice Dark Souls 2 Dark and Light DarkEden Online DarkSpace Darkblood Online Darkest Dungeon Darkfall Darkfall: Unholy Wars Darkwind: War on Wheels Das Tal Dawn of Fantasy Dawntide DayZ Dead Earth Dead Frontier Dead Island Dead Island 2 Dead Island: Riptide Deco Online Deep Down Deepworld Defiance Deicide Online Dekaron Demons at the Horizon Desert Operations Destiny Diablo 3 Diamonin Digimon Battle Dino Storm Disciple Divergence Divina Divine Souls Divinity: Original Sin Dofus Dominus Online Dragon Age: Inquisition Dragon Ball Online Dragon Born Online Dragon Crusade Dragon Empires Dragon Eternity Dragon Fin Soup Dragon Nest Dragon Oath Dragon Pals Dragon Raja Dragon's Call Dragon's Call II Dragon's Prophet DragonSky DragonSoul Dragona Dragonica Dragons and Titans Drakengard 3 Dream of Mirror Online Dreamland Online Dreamlords: The Reawakening Drift City Duels Dungeon Blitz Dungeon Fighter Online Dungeon Overlord Dungeon Party Dungeon Rampage Dungeon Runners Dungeon of the Endless Dynastica Dynasty Warriors Online Dynasty of the Magi EIN (Epicus Incognitus) EVE Online Earth Eternal Earth and Beyond Earthrise Eclipse War Ecol Tactics Online Eden Eternal Edge of Space Einherjar - The Viking's Blood Elder Scrolls Online Eldevin Elf Online Elite: Dangerous Embers of Caerus Emil Chronicle Online Empire Empire & State Empire Craft Empire Universe 3 EmpireQuest Empires of Galldon End of Nations Endless Ages Endless Blue Moon Online Endless Online Entropia Universe EpicDuel Erebus: Travia Reborn Eredan Eternal Blade Eternal Lands Eternal Saga Ether Fields Ether Saga Online Eudemons Online EuroGangster EverEmber Online EverQuest Next EverQuest Online Adventures Evernight Everquest Everquest II Evony Exarch Exorace F.E.A.R. Online Face of Mankind Fairyland Online Fall of Rome Fallen Earth Fallen Sword Fallout 4 Fallout Online Family Guy Online Fantage Fantasy Earth Zero Fantasy Realm Online Fantasy Tales Online Fantasy Worlds: Rhynn Faunasphere Faxion Online Fearless Fantasy Ferentus Ferion Fiesta Online Final Fantasy Type-0 HD Final Fantasy XI Final Fantasy XIV Final Fantasy XIV: A Realm Reborn Firefall Fists of Fu Florensia Flyff Football Manager Live Football Superstars Force of Arms Forge Forsaken Uprising Forsaken World Fortnite Fortuna Forum for Discussion of Everlight Freaky Creatures Free Realms Freesky Online Freeworld Fung Wan Online Furcadia Fury Fusion Fall
G-L
GalaXseeds Galactic Command Online Game of Thrones: Seven Kingdoms Gameglobe Gate To Heavens Gates of Andaron Gatheryn Gauntlet Gekkeiju Online Ghost Online Ghost Recon Online Gladiatus Glitch Global Agenda Global Soccer Gloria Victis Glory of Gods GoGoRacer Goal Line Blitz Gods and Heroes GodsWar Online Golemizer Golf Star GoonZu Online Graal Kingdoms Granado Espada Online Grand Chase Grand Fantasia Grepolis Grimlands Guild Wars Guild Wars 2 Guild Wars Factions Guild Wars Nightfall H1Z1 Habbo Hotel Hailan Rising HaloSphere2 Haven & Hearth Hawken Heart Forth Alicia Hearthstone: Heroes of Warcraft Helbreath Hellgate Hellgate: London Hello Kitty Online Hero Online Hero Zero Hero's Journey Hero: 108 Online HeroSmash Heroes & Generals Heroes & Legends: Conquerors of Kolhar Heroes in the Sky Heroes of Atlan Heroes of Bestia Heroes of Gaia Heroes of Might and Magic Online Heroes of Thessalonica Heroes of Three Kingdoms Heroes of the Storm Hex Holic Online Hostile Space Hunter Blade Huxley Icewind Dale: Enhanced Edition Illutia Illyriad Immortals USA Imperator Imperian Inferno Legend Infestation: Survivor Stories Infinite Crisis Infinity Infinity Iris Online Iron Grip: Marauders Irth Worlds Island Forge Islands of War Istaria: Chronicles of the Gifted Jade Dynasty Jagged Alliance Online Juggernaut Jumpgate Jumpgate Evolution KAL Online Kakele Online Kaos War Karos Online Kartuga Kicks Online King of Kings 3 Kingdom Heroes Kingdom Under Fire II Kingdom of Drakkar Kingory Kings Era Kings and Legends Kings of the Realm KingsRoad Kitsu Saga Kiwarriors Knight Age Knight Online Knights of Dream City Kothuria Kung Foo! Kunlun Online Kyn L.A.W. LEGO Universe La Tale Land of Chaos Online Landmark Lands of Hope: Redemption LastChaos League of Angels League of Legends - Clash of Fates Legend of Edda: Vengeance Legend of Golden Plume Legend of Katha Legend of Mir 2 Legend of Mir 3 Legendary Champions Lego Minifigures Online Lichdom: Battlemage Life is Feudal Light of Nova Lime Odyssey Line of Defense Lineage Lineage Eternal: Twilight Resistance Lineage II Linkrealms Loong Online Lord of the Rings Online Lords Online Lords of the Fallen Lost Saga Lucent Heart Lunia Lusternia: Age of Ascension Luvinia World
M-Q
MU Online Mabinogi Maestia: Rise of Keledus MagiKnights Magic Barrage Magic World Online Manga Fighter MapleStory Martial Heroes Marvel Heroes Marvel Super Hero Squad Online Marvel: Avengers Alliance Mass Effect 4 MechWarrior Online Megaten Meridian 59 : Evolution Merlin MetalMercs Metaplace Metin 2 MicroVolts Middle-earth: Shadow of Mordor Midkemia Online Might & Magic Heroes: Kingdoms Might & Magic X: Legacy MilMo Minecraft Mini Fighter Minions of Mirth Ministry of War Monato Esprit Monkey King Online Monkey Quest Monster & Me Monster Madness Online MonsterMMORPG Moonlight Online: Tales of Eternal Blood Moonrise Mordavia Mortal Online Mourning My Lands Myst Online: URU Live Myth Angels Online Myth War Myth War 2 Mythborne Mytheon Mythic Saga Mythos N.E.O Online NIDA Online Nadirim Naviage: The Power of Capital Navy Field Need for Speed World Nemexia Neo's Land NeoSteam Neocron Nether Neverwinter Nexus: The Kingdom Of The Winds NinjaTrick NosTale Novus Aeterno Oberin Odin Quest Odyssey RPG Ogre Island Omerta 3 Online Boxing Manager Onverse Oort Online Order & Chaos Online Order of Magic Original Blood Origins Return Origins of Malu Orion's Belt Otherland Forums OverSoul Overkings Oz Online Oz World Pandora Saga Pantheon: Rise of the Fallen Panzar Parabellum Parallel Kingdom Parfait Station Path of Exile Pathfinder Online Perfect World Perpetuum Online Persona V Phantasy Star Online 2 Phantasy Star Universe Phoenix Dynasty Online Phylon Pi Story Picaroon Pillars of Eternity Pirate Galaxy Pirate Storm Pirate101 PirateKing Online Pirates of the Burning Sea Pirates of the Caribbean Online Pixie Hollow Planeshift Planet Arkadia Planet Calypso PlanetSide 2 Planetside Planets³ Playboy Manager Pocket Legends Pockie Ninja Pockie Pirates Pockie Saints Pokémon X and Y PoxNora Prime World Prime: Battle for Dominus Priston Tale Priston Tale II Prius Online Prodigy Project Blackout Project Gorgon Project Powder Project Titan Forums Project Wiki Project Zomboid Puzzle Pirates Quest for Infamy Quickhit Football
R-S
R2 Online RAN Online RF Online ROSE Online Rage of 3 Kingdoms Ragnarok Online Ragnarok Online II RaiderZ Rail Nation Rakion Rappelz RappelzSEA Ravenmarch Realm Fighter Realm of Sierra Realm of the Mad God Realm of the Titans Realms Online Reclamation Red Stone Red War: Edem's Curse Regnum Online Remnant Knights Renaissance Repulse Requiem: Memento Mori Rift RiotZone Rise Rise of Dragonian Era Rise of Empire Rise of the Tycoon Risen 3: Titan Lords Rising of King Risk Your Life Rivality Rockfree Rohan: Blood Feud Role Play Worlds Roll n Rock Roma Victor Romadoria Rosh Online Roto X Rubies of Eventide Ruin Online Rumble Fighter Runes of Magic Runescape Rust Rusty Hearts Ryzom S4 League SAGA SD Gundam Capsule Fighter Online SMITE SUN Sacred 3 Sagramore Salem SaySayGirls Scarlet Blade Scions of Fate Seal Online: Evolution Second Chance Heroes Second Life Secret of the Solstice Seed Serenia Fantasy Seven Seas Saga Seven Souls Online Sevencore Shadow Realms Shadow of Legend Shadowbane Shadowgate Shadowrun Online Shaiya Shards Online Shattered Galaxy Sho Online Shot Online Shroud of the Avatar SideQuest Siege on Stars Sigonyth: Desert Eternity Silkroad Online Skyblade Skyforge SmashMuck Champions Smoo Online Soldier Front Soul Master Soul Order Online Soul of Guardian South Park: The Stick of Truth Space Heroes Universe Sparta: War of Empires Spellcasters Sphere Spiral Knights Spirit Tales Splash Fighters Squad Wars Star Citizen Star Sonata 2 Star Stable Star Supremacy Star Trek Online Star Trek: Infinite Space Star Wars Galaxies Star Wars: Clone Wars Adventures Star Wars: The Old Republic StarQuest Online Starbound Stargate Worlds Starlight Story Starpires State of Decay SteelWar Online Stone Age 2 Stormfall: Age of War Stormthrone Storybricks Stronghold Kingdoms Styx: Master of Shadows Sudden Attack Supremacy 1914 Supreme Destiny Sword Girls Sword of Destiny: Rise of Aions SwordX Swords of Heavens Swordsman
T-Z
TERA TS Online TUG Tabula Rasa Tactica Online Tales Runner Tales of Fantasy Tales of Pirates Tales of Pirates II Tales of Solaris Talisman Online Tamer Saga Tank Ace Tantra Online Tatsumaki: Land at War Terra Militaris TerraWorld Online Terraria Thang Online The 4th Coming The Agency The Aurora World The Banner Saga The Black Watchmen The Chronicle The Chronicles of Spellborn The Crew The Division The Epic Might The Hammers End The Incredible Adventures of Van Helsing The Incredible Adventures of Van Helsing 2 The Legend of Ares The Lost Titans The Matrix Online The Mighty Quest for Epic Loot The Missing Ink The Mummy Online The Myth of Soma The Pride of Taern The Realm Online The Repopulation The Secret World The Sims Online The Strategems The West The Witcher 3: Wild Hunt Theralon There Therian Saga Thrones of Chaos Tibia Tibia Micro Edition Tiger Knight Titan Siege Titans of Time Toontown Online Top Speed Topia Online Torchlight Torment: Tides of Numenera Total Domination Transformers Universe Transistor Transverse Traveller AR Travia Online Travian Trials of Ascension Tribal Hero Tribal Wars Tribes Universe Trickster Online Trove Troy Online True Fantasy Live Online Turf Battles Twelve Sky Twelve Sky 2 Twilight War Tynon U.B. Funkeys UFO Online URDEAD Online Ultima Forever: Quest for the Avatar Ultima Online Ultima X: Odyssey Ultimate Naruto Ultimate Soccer Boss Uncharted Waters Online Undercover 2: Merc Wars Underlight Unification Wars Universe Online Utopia Valkyrie Sky Vampire Lord Online Vanguard: Saga of Heroes Vanquish Space Vector City Racers Vendetta Online Victory - Age of Racing Vindictus Virtonomics Vis Gladius Visions of Zosimos VoidExpanse Voyage Century Online W.E.L.L. Online WAR (Warhammer Online) WAR2 Glory WYD Global Wakfu War Thunder War of 2012 War of Angels War of Legends War of Mercenaries War of Thrones War of the Immortals WarFlow Waren Story Warflare Wargame1942 Warhammer 40,000: Eternal Crusade Warhammer 40K: Dark Millennium Online Warhammer Online: Wrath of Heroes Warkeepers Warrior Epic Wartune Wasteland 2 WebLords Wild West Online WildStar Wind of Luck WindSlayer 2 Wings of Destiny Wish Wizard101 Wizardry Online Wizards and Champions Wonder King Wonderland Online World Golf Tour World of Battles World of Darkness World of Heroes World of Kung Fu World of Pirates World of Speed World of Tanks World of Tanks Generals World of Warcraft World of Warplanes World of Warships World of the Living Dead WorldAlpha Wurm Online Xenoblade Chronicles: X Xenocell Xiah Xsyon Xulu YS Online Yitien ZU Online Zentia Zero Online Zero Online: The Andromeda Crisis Zodiac Online Zombies Ate My Pizza eRepublik

MMORPG.com Discussion Forums

Elder Scrolls Online

Elder Scrolls Online 

General Discussion  » Two ways an MMO can improve on where Skyrim took the TES series.

2 Pages 1 2 » Search
28 posts found
  Distopia

Drifter

Joined: 11/22/05
Posts: 15693

"what a boring life, HATING everything" -Gorilla Biscuits

 
OP  12/10/13 12:58:16 PM#1

Diversity: Skyrim took away the diversity in TES creatures. There was very little in the variety of creatures or wildlife. Almost to disappointing levels. Coming from Oblivion to Skyrim was disorienting in this department.

Items were also extremely limited in terms of uniqueness. Especially where weapons are concerned. An MMO can not offer so little in these two categories. They will need to offer far more in terms of itemization. The different continents should also promise more in the way of enemy types. 

World: I know people like to place TES games on a level all their own in this department. However what's truly there has been in just about every MMORPG to ever exist. I'd argue there's more purpose to these aspects in an MMO because you're playing with other people. Your crafts, your finds, your place in the world all serve a bigger purpose in an MMO. IN TES games your stuck dealing with automated responses, and hearing the same greeting/goodbye or warning you get from the onset. Trade also serves a much more profound purpose in an MMO. The world will be much more alive.

The main thing that will lack in TES is housing, as there is none. Other than that you will actually have a greater diversity on what to do in the world. The online nature is just a different environment entirely, it opens up so many possibilities that are just not possible in a single-player experience.

All IMO of course

For every minute you are angry , you lose 60 seconds of happiness."-Emerson

It is a sign of a defeated man, to attack at ones character in the face of logic and reason- Me

  lizardbones

Elite Member

Joined: 6/11/08
Posts: 10880

I think with my heart and move with my head.-Kongos

12/10/13 1:02:56 PM#2

Housing exists. I saw a guy build a house out of turtle shells or something. A fox or wolf knocked it all over, but it was there.

I can not remember winning or losing a single debate on the internet.

  SavageHorizon

Advanced Member

Joined: 1/14/13
Posts: 1571

12/10/13 1:09:45 PM#3

Problem is that ESO world is made up of instances channels and natural barriers plus it's pretty linear. You can't go where you want and even within each faction area you are loading into each zone because of the invisible or natural barriers.

If you look at this map you can see zone walls between each zone within the different  faction areas. I actually think they chose the wrong path with how the world is set up.

It reminds me of how EQ2s world is set out.

Coolermaster Cosmos II Case
Corsair AX1200W Modular PSU
Intel Core i7 3970X OC 4.50GHz
Asus P9X79 PRO Intel X7
16GB (4x4GB) DDR3 PC3-1866MHz
840 Series 250GB SSDs
Seagate Barracuda 2TB HDDs
EVGA SuperClocked GTX TITAN 6GB GDDR5 SLi

http://www.youtube.com/watch?v=c0i88t0Kacs

  Sovrath

Elite Member

Joined: 1/06/05
Posts: 17380

12/10/13 1:13:06 PM#4
Originally posted by Distopia

Diversity: Skyrim took away the diversity in TES creatures. There was very little in the variety of creatures or wildlife. Almost to disappointing levels. Coming from Oblivion to Skyrim was disorienting in this department.

Items were also extremely limited in terms of uniqueness. Especially where weapons are concerned. An MMO can not offer so little in these two categories. They will need to offer far more in terms of itemization. The different continents should also promise more in the way of enemy types. 

As far as creatures, I was surprised at how little daedra there were in skyrim.

Other than that, it's pretty much the same palette of creatures.

As far as weapon diversity, funny thing that, if you look in the construction set there are quite a lot of wepons with different enchantments but for "some reason" I never saw many of them in my game.

I've been working a bit with the toolset and sometimes I do a search and have to scroll down quite a ways because of all the weapons and armor there are.

bug? Not sure.

  User Deleted
12/10/13 1:17:32 PM#5
Originally posted by SavageHorizon

Problem is that ESO world is made up of instances channels and natural barriers plus it's pretty linear. You can't go where you want and even within each faction area you are loading into each zone because of the invisible or natural barriers.

If you look at this map you can see zone walls between each zone within the different  faction areas. I actually think they chose the wrong path with how the world is set up.

It reminds me of how EQ2s world is set out.

There are certain limitations and tradeoffs when it comes to designing game worlds, especially mmo's.  Everyone has this idea of being able to just create a huge open landmass without understanding why so many games have to resort to natural barriers and zones.

  User Deleted
12/10/13 1:22:48 PM#6
Originally posted by Sovrath
 

As far as creatures, I was surprised at how little daedra there were in skyrim.

Other than that, it's pretty much the same palette of creatures.

As far as weapon diversity, funny thing that, if you look in the construction set there are quite a lot of wepons with different enchantments but for "some reason" I never saw many of them in my game.

I've been working a bit with the toolset and sometimes I do a search and have to scroll down quite a ways because of all the weapons and armor there are.

bug? Not sure.

Every instance of an item that is placed in the world is given a unique id, so when you search the toolset for something like "Steel Axe," it's going to list every copy that's lying on the ground, or decorating a wall or whatever.

  SavageHorizon

Advanced Member

Joined: 1/14/13
Posts: 1571

12/10/13 1:23:25 PM#7
Originally posted by asmkm22
Originally posted by SavageHorizon

Problem is that ESO world is made up of instances channels and natural barriers plus it's pretty linear. You can't go where you want and even within each faction area you are loading into each zone because of the invisible or natural barriers.

If you look at this map you can see zone walls between each zone within the different  faction areas. I actually think they chose the wrong path with how the world is set up.

It reminds me of how EQ2s world is set out.

There are certain limitations and tradeoffs when it comes to designing game worlds, especially mmo's.  Everyone has this idea of being able to just create a huge open landmass without understanding why so many games have to resort to natural barriers and zones.

This would be right if all mmo's worlds were designed like ESO world but they are not, some mmo do have huge open land masses.

 

Coolermaster Cosmos II Case
Corsair AX1200W Modular PSU
Intel Core i7 3970X OC 4.50GHz
Asus P9X79 PRO Intel X7
16GB (4x4GB) DDR3 PC3-1866MHz
840 Series 250GB SSDs
Seagate Barracuda 2TB HDDs
EVGA SuperClocked GTX TITAN 6GB GDDR5 SLi

http://www.youtube.com/watch?v=c0i88t0Kacs

  User Deleted
12/10/13 1:39:58 PM#8
Originally posted by SavageHorizon
Originally posted by asmkm22
Originally posted by SavageHorizon

Problem is that ESO world is made up of instances channels and natural barriers plus it's pretty linear. You can't go where you want and even within each faction area you are loading into each zone because of the invisible or natural barriers.

If you look at this map you can see zone walls between each zone within the different  faction areas. I actually think they chose the wrong path with how the world is set up.

It reminds me of how EQ2s world is set out.

There are certain limitations and tradeoffs when it comes to designing game worlds, especially mmo's.  Everyone has this idea of being able to just create a huge open landmass without understanding why so many games have to resort to natural barriers and zones.

This would be right if all mmo's worlds were designed like ESO world but they are not, some mmo do have huge open land masses.

 

Name them.  I mean name the ones with truly huge open land masses.  I'm curious to see how many you can list that also perform well without looking like absolute crap.

  Ceallach

Apprentice Member

Joined: 7/14/13
Posts: 7

12/10/13 1:46:35 PM#9
Originally posted by Distopia

Diversity: Skyrim took away the diversity in TES creatures. There was very little in the variety of creatures or wildlife. Almost to disappointing levels. Coming from Oblivion to Skyrim was disorienting in this department.

Items were also extremely limited in terms of uniqueness. Especially where weapons are concerned. An MMO can not offer so little in these two categories. They will need to offer far more in terms of itemization. The different continents should also promise more in the way of enemy types. 

World: I know people like to place TES games on a level all their own in this department. However what's truly there has been in just about every MMORPG to ever exist. I'd argue there's more purpose to these aspects in an MMO because you're playing with other people. Your crafts, your finds, your place in the world all serve a bigger purpose in an MMO. IN TES games your stuck dealing with automated responses, and hearing the same greeting/goodbye or warning you get from the onset. Trade also serves a much more profound purpose in an MMO. The world will be much more alive.

The main thing that will lack in TES is housing, as there is none. Other than that you will actually have a greater diversity on what to do in the world. The online nature is just a different environment entirely, it opens up so many possibilities that are just not possible in a single-player experience.

All IMO of course

I share a similar opinion; Diversity is the key to any great MMO; In Everquest; it had a wide diversity of dungeons and items and monsters to battle at each level; WoW did too; And DAOC in its own unique way. This is the thing that MMOs are forgetting, they can try to clone WoW or other RPGS as much as they want, but they are cloning the wrong aspects of the game.

Everquest had hundreds of different areas to fight enemies and farm items etc. But current MMOS are far too linear and you will notice how every player of each level bracket is in the same place. While this has it's ups; mainly being the illusion of a bigger community; It takes far more from the game than it adds; The games people make today are sadly not geared towards cooperaton and player grouping; So forcing everyone into the same area adds more tension than anything as you are constantly battling for the same monsters or treasure chests etc. Bless all the FFXIV fans but this is a prime example of the problem with linear game play. You tend to lose interest really fast when there is only one zone for each level bracket, and by the time you finished all the quests and are level 45 or so, you have to grind fates in the zone for the level bracket, which means hundreds of people going after these things, so if you can't get to it by the time its over, a few seconds usually, you wasted all that time to get to it; and guildleves? Sure; but its hard to do the same four guildleves or so 40+ times; and no game is as anti-mmo and anti-social as FFXIV, you cant even send someone a tell when they are doing an instance.

World of Warcraft; As i said, there are hundreds of WoW clones out there, but here is the reason why none of them even come close (Other than the fact that WoW is the original WoW); What people try to clone is the Quest Hubs, The Casual Gamer style (typically soloability). But these things aren't what make wow, wow; World of Warcraft has years of lore behind it, and several different zones for each level; and the fact that the alliance and the horde share the same leveling zones adds a slight edge of caution (at least on a pvp server) And the part that most games miss; is every area has its own lore, its own style. Haunted Forests, Demon Infested Woods, etc. Its not just some stronger version of the monsters in the previous zone, while it does, they at least tend to have different models and textures. It all comes down to diversity.

DAOC had three completely different worlds for people to play on; Hibernia, Albion, and Midgard; and each one was extremely diverse, Not to mention it is the mother of faction-based PVP; A lot of games try for this good vs evil PVP but it can never measure up to three-way PVP, because in three-way pvp you never know who is your enemy or your ally, as constantly two of the factions will work together to overthrow a keep and then suddenly turn against each other for the remnants of the keep. this added an excillerating edge to the pvp in DAOC that no game since has been able to duplicate.

 

  Ceallach

Apprentice Member

Joined: 7/14/13
Posts: 7

12/10/13 1:48:55 PM#10

Vanguard has an open world; as does Darkfall; Both are p2p though. WoW techincally has a few different open worlds, Azaroth, Eastern kingdoms, Northrend, Durotar etc are all seemless and large.

 

"just saw the last bit about without looking like crap hahaha; you got me."

  lizardbones

Elite Member

Joined: 6/11/08
Posts: 10880

I think with my heart and move with my head.-Kongos

12/10/13 1:49:12 PM#11


Originally posted by asmkm22

Originally posted by SavageHorizon

Originally posted by asmkm22

Originally posted by SavageHorizon Problem is that ESO world is made up of instances channels and natural barriers plus it's pretty linear. You can't go where you want and even within each faction area you are loading into each zone because of the invisible or natural barriers. If you look at this map you can see zone walls between each zone within the different  faction areas. I actually think they chose the wrong path with how the world is set up. It reminds me of how EQ2s world is set out.
There are certain limitations and tradeoffs when it comes to designing game worlds, especially mmo's.  Everyone has this idea of being able to just create a huge open landmass without understanding why so many games have to resort to natural barriers and zones.
This would be right if all mmo's worlds were designed like ESO world but they are not, some mmo do have huge open land masses.  
Name them.  I mean name the ones with truly huge open land masses.  I'm curious to see how many you can list that also perform well without looking like absolute crap.



WoW's landmass is considerably larger than Oblivion's, and you in WoW you can physically run from one end to the other. There are areas where zones are visibly separated, and there are areas where the only limitation is the view distance.

Zone design isn't a system limitation so much as it's a design limitation based around the ideas that players want variety, areas are limited by how far people are willing to run, putting areas with wildly different environments next to each other just looks weird and there shouldn't be a whole lot of wasted or 'filler' space.

It's perfectly feasible to load portions of a a nearly unlimited amount of landmass around a player as they move through the world. Minecraft does this using Java of all things and it works with landmasses that dwarf any game, MMORPG or otherwise. Just having a huge landmass because a developer can do it doesn't make sense.

I can not remember winning or losing a single debate on the internet.

  SavageHorizon

Advanced Member

Joined: 1/14/13
Posts: 1571

12/10/13 1:53:14 PM#12
Originally posted by Ceallach

Vanguard has an open world; as does Darkfall; Both are p2p though. WoW techincally has a few different open worlds, Azaroth, Eastern kingdoms, Northrend, Durotar etc are all seemless and large.

 

"just saw the last bit about without looking like crap hahaha; you got me."

As does ArcheAge, Bless and Black Desert.

Coolermaster Cosmos II Case
Corsair AX1200W Modular PSU
Intel Core i7 3970X OC 4.50GHz
Asus P9X79 PRO Intel X7
16GB (4x4GB) DDR3 PC3-1866MHz
840 Series 250GB SSDs
Seagate Barracuda 2TB HDDs
EVGA SuperClocked GTX TITAN 6GB GDDR5 SLi

http://www.youtube.com/watch?v=c0i88t0Kacs

  User Deleted
12/10/13 2:02:42 PM#13
Originally posted by Ceallach

Vanguard has an open world; as does Darkfall; Both are p2p though. WoW techincally has a few different open worlds, Azaroth, Eastern kingdoms, Northrend, Durotar etc are all seemless and large.

 

"just saw the last bit about without looking like crap hahaha; you got me."

Vanguard, WoW, and Darkfall both have the illusion of an open world, but their maps are really just chunks of zones that get loaded while running around.  Even then, the maps are designed with things like mountains and other natural barriers to prevent being able to see too many zones at any given time.

WoW used to be designed the same (it still is to a small degree), but it can get away with larger chunks of zones because the terrain and assets are very minimal.

It should also be noted that both Vanguard and Darkfall do not perform very well.  I remember Darkfall actually freezing for a second at certain places, while it loaded distant zones into memory.

  User Deleted
12/10/13 2:13:35 PM#14
Originally posted by SavageHorizon
Originally posted by Ceallach

Vanguard has an open world; as does Darkfall; Both are p2p though. WoW techincally has a few different open worlds, Azaroth, Eastern kingdoms, Northrend, Durotar etc are all seemless and large.

 

"just saw the last bit about without looking like crap hahaha; you got me."

As does ArcheAge, Bless and Black Desert.

All of which are Korean MMO's.  I mention that because the server tech for that style of game leans more towards having lots of servers and instances with fewer people each, to allow for workable performance.  I could be wrong, and maybe they are a new breed of Korean MMO with larger populations in a shared space, rather than just large number of total players.

  SavageHorizon

Advanced Member

Joined: 1/14/13
Posts: 1571

12/10/13 2:17:10 PM#15
Originally posted by asmkm22
Originally posted by Ceallach

Vanguard has an open world; as does Darkfall; Both are p2p though. WoW techincally has a few different open worlds, Azaroth, Eastern kingdoms, Northrend, Durotar etc are all seemless and large.

 

"just saw the last bit about without looking like crap hahaha; you got me."

Vanguard, WoW, and Darkfall both have the illusion of an open world, but their maps are really just chunks of zones that get loaded while running around.  Even then, the maps are designed with things like mountains and other natural barriers to prevent being able to see too many zones at any given time.

WoW used to be designed the same (it still is to a small degree), but it can get away with larger chunks of zones because the terrain and assets are very minimal.

It should also be noted that both Vanguard and Darkfall do not perform very well.  I remember Darkfall actually freezing for a second at certain places, while it loaded distant zones into memory.

They are nothing like ESO which is like EQ2, you can't go from one area to another without loading screen plus Vanguards has no natural barriers i can go where anywhere i want. I can see very far in Vanguard but in ESO i can only see one zone, have you actually played the game lol.

 

Coolermaster Cosmos II Case
Corsair AX1200W Modular PSU
Intel Core i7 3970X OC 4.50GHz
Asus P9X79 PRO Intel X7
16GB (4x4GB) DDR3 PC3-1866MHz
840 Series 250GB SSDs
Seagate Barracuda 2TB HDDs
EVGA SuperClocked GTX TITAN 6GB GDDR5 SLi

http://www.youtube.com/watch?v=c0i88t0Kacs

  Distopia

Drifter

Joined: 11/22/05
Posts: 15693

"what a boring life, HATING everything" -Gorilla Biscuits

 
OP  12/10/13 2:23:34 PM#16
Originally posted by Sovrath
Originally posted by Distopia

Diversity: Skyrim took away the diversity in TES creatures. There was very little in the variety of creatures or wildlife. Almost to disappointing levels. Coming from Oblivion to Skyrim was disorienting in this department.

Items were also extremely limited in terms of uniqueness. Especially where weapons are concerned. An MMO can not offer so little in these two categories. They will need to offer far more in terms of itemization. The different continents should also promise more in the way of enemy types. 

As far as creatures, I was surprised at how little daedra there were in skyrim.

Other than that, it's pretty much the same palette of creatures.

As far as weapon diversity, funny thing that, if you look in the construction set there are quite a lot of wepons with different enchantments but for "some reason" I never saw many of them in my game.

I've been working a bit with the toolset and sometimes I do a search and have to scroll down quite a ways because of all the weapons and armor there are.

bug? Not sure.

I work with the CK a lot, I've noticed that as well. Still most use the same few models.

For every minute you are angry , you lose 60 seconds of happiness."-Emerson

It is a sign of a defeated man, to attack at ones character in the face of logic and reason- Me

  lizardbones

Elite Member

Joined: 6/11/08
Posts: 10880

I think with my heart and move with my head.-Kongos

12/10/13 3:06:39 PM#17


Originally posted by asmkm22

Originally posted by Ceallach Vanguard has an open world; as does Darkfall; Both are p2p though. WoW techincally has a few different open worlds, Azaroth, Eastern kingdoms, Northrend, Durotar etc are all seemless and large.   "just saw the last bit about without looking like crap hahaha; you got me."
Vanguard, WoW, and Darkfall both have the illusion of an open world, but their maps are really just chunks of zones that get loaded while running around.  Even then, the maps are designed with things like mountains and other natural barriers to prevent being able to see too many zones at any given time.

WoW used to be designed the same (it still is to a small degree), but it can get away with larger chunks of zones because the terrain and assets are very minimal.

It should also be noted that both Vanguard and Darkfall do not perform very well.  I remember Darkfall actually freezing for a second at certain places, while it loaded distant zones into memory.




Would you care to explain how it's possible or even desirable to load several gigs of landscape into memory all at once just so it doesn't have to load dynamically?

I can not remember winning or losing a single debate on the internet.

  User Deleted
12/10/13 3:12:13 PM#18
Originally posted by SavageHorizon
Originally posted by asmkm22
Originally posted by Ceallach

Vanguard has an open world; as does Darkfall; Both are p2p though. WoW techincally has a few different open worlds, Azaroth, Eastern kingdoms, Northrend, Durotar etc are all seemless and large.

 

"just saw the last bit about without looking like crap hahaha; you got me."

Vanguard, WoW, and Darkfall both have the illusion of an open world, but their maps are really just chunks of zones that get loaded while running around.  Even then, the maps are designed with things like mountains and other natural barriers to prevent being able to see too many zones at any given time.

WoW used to be designed the same (it still is to a small degree), but it can get away with larger chunks of zones because the terrain and assets are very minimal.

It should also be noted that both Vanguard and Darkfall do not perform very well.  I remember Darkfall actually freezing for a second at certain places, while it loaded distant zones into memory.

They are nothing like ESO which is like EQ2, you can't go from one area to another without loading screen plus Vanguards has no natural barriers i can go where anywhere i want. I can see very far in Vanguard but in ESO i can only see one zone, have you actually played the game lol.

 

Yes, I have.  And I was able to play for hours at a time without seeing a loading screen other than leaving the tutorial area, or going inside a building.  About as often as I see loading screens in WoW, really. 

  User Deleted
12/10/13 3:24:53 PM#19
Originally posted by lizardbones

 


Originally posted by asmkm22

Originally posted by Ceallach Vanguard has an open world; as does Darkfall; Both are p2p though. WoW techincally has a few different open worlds, Azaroth, Eastern kingdoms, Northrend, Durotar etc are all seemless and large.   "just saw the last bit about without looking like crap hahaha; you got me."
Vanguard, WoW, and Darkfall both have the illusion of an open world, but their maps are really just chunks of zones that get loaded while running around.  Even then, the maps are designed with things like mountains and other natural barriers to prevent being able to see too many zones at any given time.

 

WoW used to be designed the same (it still is to a small degree), but it can get away with larger chunks of zones because the terrain and assets are very minimal.

It should also be noted that both Vanguard and Darkfall do not perform very well.  I remember Darkfall actually freezing for a second at certain places, while it loaded distant zones into memory.




Would you care to explain how it's possible or even desirable to load several gigs of landscape into memory all at once just so it doesn't have to load dynamically?

 

It's desirable because it allows you to actually see things in the distance.  Take WoW for example:  You could never see Stranglethorn Vale while in Hinterlands, even though you could run the entire way without a loading screen.  Partly because there's simply too much stuff in the way (mountains, etc), and partly because the draw distance isn't great enough.  Once they revamped it in Cata, you can now fly up and see over the mountains and things, but the draw distance is still too short.  

Wow has, in effect, something like a half-kilometer visibility, which is why it will never feel like a real open world.

It's possible because games can load landscape (the terrain heightmap) without loading all of the assets that go with it (rocks and bushes and monsters and houses and stuff).  Just like assets, landscape can have LoD settings, so that the game can render distant landscape terrain at lower resolutions than up close (and probably leaving assets out entirely).

Here is a link to how Unreal is handling it with their fairly new tool called Landscape Mode.  I believe this is what the soon-to-be-released crop of Korean MMO's that were mentioned earlier are using for their open-world feel.

http://udn.epicgames.com/Three/Landscape.html

Just keep in mind that this is fairly new tech (although not exclusive to Unreal) and I don't believe any game that uses it has yet been released, and it's certainly not built into anything like the Hero Engine, which is what ESO is using.  (ESO has been in development for something like 5 years now).

It's also worth pointing out that Asian game publishers are generally able to crank new stuff out much faster than western publishers, mostly due to differences in labor costs.

  SavageHorizon

Advanced Member

Joined: 1/14/13
Posts: 1571

12/10/13 3:27:53 PM#20
Originally posted by asmkm22
Originally posted by lizardbones

 


Originally posted by asmkm22

Originally posted by Ceallach Vanguard has an open world; as does Darkfall; Both are p2p though. WoW techincally has a few different open worlds, Azaroth, Eastern kingdoms, Northrend, Durotar etc are all seemless and large.   "just saw the last bit about without looking like crap hahaha; you got me."
Vanguard, WoW, and Darkfall both have the illusion of an open world, but their maps are really just chunks of zones that get loaded while running around.  Even then, the maps are designed with things like mountains and other natural barriers to prevent being able to see too many zones at any given time.

 

WoW used to be designed the same (it still is to a small degree), but it can get away with larger chunks of zones because the terrain and assets are very minimal.

It should also be noted that both Vanguard and Darkfall do not perform very well.  I remember Darkfall actually freezing for a second at certain places, while it loaded distant zones into memory.




Would you care to explain how it's possible or even desirable to load several gigs of landscape into memory all at once just so it doesn't have to load dynamically?

 

It's possible because games can load landscape (the terrain heightmap) without loading all of the assets that go with it (rocks and bushes and monsters and houses and stuff).  Just like assets, landscape can have LoD settings, so that the game can render distant landscape terrain at lower resolutions than up close (and probably leaving assets out entirely).

Here is a link to how Unreal is handling it with their fairly new tool called Landscape Mode.  I believe this is what the soon-to-be-released crop of Korean MMO's that were mentioned earlier are using for their open-world feel.

http://udn.epicgames.com/Three/Landscape.html

Just keep in mind that this is fairly new tech (although not exclusive to Unreal) and I don't believe any game that uses it has yet been released, and it's certainly not built into anything like the Hero Engine, which is what ESO is using.  (ESO has been in development for something like 5 years now).

It's also worth pointing out that Asian game publishers are generally able to crank new stuff out much faster than western publishers, mostly due to differences in labor costs.

ArcheAge is already released and it's CryEngine 3, 5000 per server unlike ESO which is made up of instanced channels.

Coolermaster Cosmos II Case
Corsair AX1200W Modular PSU
Intel Core i7 3970X OC 4.50GHz
Asus P9X79 PRO Intel X7
16GB (4x4GB) DDR3 PC3-1866MHz
840 Series 250GB SSDs
Seagate Barracuda 2TB HDDs
EVGA SuperClocked GTX TITAN 6GB GDDR5 SLi

http://www.youtube.com/watch?v=c0i88t0Kacs

2 Pages 1 2 » Search