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Lord of the Rings Online

Lord of the Rings Online 

General Discussion  » Please help, I can't justify it

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69 posts found
  fantasyfreak112

Apprentice Member

Joined: 4/20/13
Posts: 466

12/12/13 10:14:09 AM#41
Originally posted by Kicksave321
Originally posted by fantasyfreak112
I can't justify playing the first real WoW clone that paved the way for all these other crap shoot MMO's. If LOTRO didn't have the name it does it would have closed down years ago.

 

That argument is so weak.

wow would have closed is it didn't have the the Warcraft

So false it isn't even funny. All these games aren't cloning WoW because of it's name lmao!

swtor would have closed if it didn't have the star wars

Horrible example, it almost did close and is still widely considered one of the biggest MMO fails in recent history

age of Conan would close is it didn't have to Conan 

Terrible game on the brink of closing

STO would close if it didn't have the star trek

Another game that's borderline failed since launch

ffxiv would close if it didn't have the final fantasy

True but by now this gives aid to my argument more then yours

eq2 and eq next would will close without the eq

More like EQ2 was so bad it almost failed DESPITE the huge name it had

eso will close close without the elder scrolls 

Sadly the TESO name is hurting this game cuz fans are finding out it's nothing like Elder Scrolls. This game is actually decent til you put the TESO name on it, ironically.

I can keep going...

Please do.

hope you get the point of how that arguement is weak.  

We haven't

 

  Tibernicuspa

Advanced Member

Joined: 11/03/13
Posts: 876

12/12/13 10:17:43 AM#42
Originally posted by Kicksave321
Originally posted by Tibernicuspa
Originally posted by Kicksave321
Originally posted by Tibernicuspa
Originally posted by Kicksave321

Maybe maybe 10% of ALL quest in Lotro have the little saying this quest is intended for solo in red writing.  The other 90% of quest do not.  That means probably over 90% of the time you can group. 

 

Nitpicking the minor portions of a video game

Minor? Quest grinding is the end all be all gameplay of this game.

And you can't quest grind with a group of people if you're all on different steps of the quest.

I'm on step 4 of this "Kill 10 wolf" quest, I try to share it with my bud, either he isn't eligable at all, or he gets put on step 1. Now he has to go kill mobs I already did, in another zone.

Or better yet, I have a quest to go into a dungeon and do something. My friend wants to come with me. He has to grind through an overly long, 20 step linear quest just to enter the dungeon with me.

The end result is generally both of us being in the same group, but in two different zones doing different quests. AND THIS IS WITH REAL LIFE FRIENDS. If this was a stranger? We never would have grouped AT ALL. Who has patience to wait for a stranger like that?

It's not like we can both just ignore the quests and kill mobs together, because there are just about zero rewards or incentives for doing so.

 

What you are describing is a very small % of this game.

In the whole year and a half I dumped into the game, this was 90% of my gameplay

 

Well I would tell your RL friends to keep up then.

So your solution to bad game design that actively discourages grouping is... to tell my friends never to log in without me, and for all of us to do the same quests at the same time no matter what?

 

  Karahandras

Advanced Member

Joined: 8/11/08
Posts: 1613

All it takes for evil to succeed is for the good to stand by and do nothing

12/12/13 10:23:34 AM#43
Originally posted by Tibernicuspa
LotRO is just as bad, linear, and hand holding. Avoid it.

What I was thinking.  Haven't tried Neverwinter tbh, but can't imagine it's really that much worse.

  Kicksave321

Apprentice Member

Joined: 11/26/13
Posts: 230

12/12/13 10:24:08 AM#44
Originally posted by fantasyfreak112
Originally posted by Kicksave321
Originally posted by fantasyfreak112
I can't justify playing the first real WoW clone that paved the way for all these other crap shoot MMO's. If LOTRO didn't have the name it does it would have closed down years ago.

 

That argument is so weak.

wow would have closed is it didn't have the the Warcraft

So false it isn't even funny. All these games aren't cloning WoW because of it's name lmao!

swtor would have closed if it didn't have the star wars

Horrible example, it almost did close and is still widely considered one of the biggest MMO fails in recent history

age of Conan would close is it didn't have to Conan 

Terrible game on the brink of closing

STO would close if it didn't have the star trek

Another game that's borderline failed since launch

ffxiv would close if it didn't have the final fantasy

True but by now this gives aid to my argument more then yours

eq2 and eq next would will close without the eq

More like EQ2 was so bad it almost failed DESPITE the huge name it had

eso will close close without the elder scrolls 

Sadly the TESO name is hurting this game cuz fans are finding out it's nothing like Elder Scrolls. This game is actually decent til you put the TESO name on it, ironically.

I can keep going...

Please do.

hope you get the point of how that arguement is weak.  

We haven't

 

Well you have your opinion I have mine.  These games are based around the name for example Swtor it's based around Star Wars, just for the record the biggest fail ever has over a million players a month and making a profit sounds like a failure nice try.  These games would not exist just like Halo, cod, metal gear , Zelda, Mario without the main aspect of them their ip.  To say x game would close without the name is ridiculous because the game wouldn't never been made without that ip.

.  

 

That argument is weak and always will be.  It's usually the argument haters throw out when all their other talking points have failed it's normal don't worry happens all the time. Better luck next time.

  Kicksave321

Apprentice Member

Joined: 11/26/13
Posts: 230

12/12/13 10:28:28 AM#45
Originally posted by Tibernicuspa
Originally posted by Kicksave321
Originally posted by Tibernicuspa
Originally posted by Kicksave321
Originally posted by Tibernicuspa
Originally posted by Kicksave321

Maybe maybe 10% of ALL quest in Lotro have the little saying this quest is intended for solo in red writing.  The other 90% of quest do not.  That means probably over 90% of the time you can group. 

 

Nitpicking the minor portions of a video game

Minor? Quest grinding is the end all be all gameplay of this game.

And you can't quest grind with a group of people if you're all on different steps of the quest.

I'm on step 4 of this "Kill 10 wolf" quest, I try to share it with my bud, either he isn't eligable at all, or he gets put on step 1. Now he has to go kill mobs I already did, in another zone.

Or better yet, I have a quest to go into a dungeon and do something. My friend wants to come with me. He has to grind through an overly long, 20 step linear quest just to enter the dungeon with me.

The end result is generally both of us being in the same group, but in two different zones doing different quests. AND THIS IS WITH REAL LIFE FRIENDS. If this was a stranger? We never would have grouped AT ALL. Who has patience to wait for a stranger like that?

It's not like we can both just ignore the quests and kill mobs together, because there are just about zero rewards or incentives for doing so.

 

What you are describing is a very small % of this game.

In the whole year and a half I dumped into the game, this was 90% of my gameplay

 

Well I would tell your RL friends to keep up then.

So your solution to bad game design that actively discourages grouping is... to tell my friends never to log in without me, and for all of us to do the same quests at the same time no matter what?

 

 

Haha that's not what I said at all nice try.  

 

What I said is lotro makes it rewarding to go back and help your friend so it encourages grouping. 

 

I also never said lotro was a bad game.  See if I think a game is bad I move on to the next one, I would never spend a min or worse years spreading misinformation or lies on a video game I think is bad or hate.  I just don't see that as healthy, mature , normal behavior but hey that's just my opinion.  

  fantasyfreak112

Apprentice Member

Joined: 4/20/13
Posts: 466

12/12/13 10:29:16 AM#46

 Well you have your opinion I have mine.  These games are based around the name for example Swtor it's based around Star Wars, just for the record the biggest fail ever has over a million players a month and making a profit sounds like a failure nice try.  These games would not exist just like Halo, cod, metal gear , Zelda, Mario without the main aspect of them their ip.  To say x game would close without the name is ridiculous because the game wouldn't never been made without that ip.

This is true in the case of cash grab MMO's that attempt to leech off an IP's name; such as, LOTRO.

  Kicksave321

Apprentice Member

Joined: 11/26/13
Posts: 230

12/12/13 10:33:22 AM#47
Originally posted by fantasyfreak112

 Well you have your opinion I have mine.  These games are based around the name for example Swtor it's based around Star Wars, just for the record the biggest fail ever has over a million players a month and making a profit sounds like a failure nice try.  These games would not exist just like Halo, cod, metal gear , Zelda, Mario without the main aspect of them their ip.  To say x game would close without the name is ridiculous because the game wouldn't never been made without that ip.

This is true in the case of cash grab MMO's that attempt to leech off an IP's name; such as, LOTRO.

 

So a game that has never merged servers still releasing content 6+ yrs in is cash grab?  Cash grab usually refers to quick, fast, instant 6+ years doesn't sound like any of those.  But again we have different opinions.  
  ReaperUk

Hard Core Member

Joined: 9/20/06
Posts: 506

12/12/13 10:33:33 AM#48

LotRO has always been very easy for the first twenty levels and gets harder after that. How much harder is entirely dependent on how you yourself choose to play the game.

There is far more content available than is needed to level up a character so if you are the type of person who feels compelled to finish every quest available to you, you'll end up tackling most of them when on, or more likely over the level of the quest and they will be very easy. However, if you make a point to miss out many of the non story line quests and forge ahead so that you are only tackling quests that are orange or red, I can assure you, you won't be finding them easy mode.

Like all so called F2P games in reality, it's a Freemium game and unless you are a complete Scrooge, you should expect to spend some money on quest packs to keep you going until Moria. After that you can buy the expansions, which include all the quests you need. The best deal is to buy the quad pack from the LotRO store. For $39.99 you get Moria, Mirkwood, Isengard and Rohan. If you buy that straight away, you'll get extra character slots, access to the Runekeeper and Warden classes and a mount.

It's also worth paying one months VIP fee of $14.99 to upgrade to a premium account right from the start, as it permanently unlocks some useful features you'll need but will cost more if you buy them as extras in the store.

  Ujirik

Novice Member

Joined: 3/27/07
Posts: 456

12/12/13 10:39:48 AM#49
Originally posted by Karahandras
Originally posted by Tibernicuspa
LotRO is just as bad, linear, and hand holding. Avoid it.

What I was thinking.  Haven't tried Neverwinter tbh, but can't imagine it's really that much worse.

It's not any worse than LotRO.  LotRO gives the illusion of freedom but it's still linear quest based progression.  At least Neverwinter has real-time combat to keep it interesting.

  Tibernicuspa

Advanced Member

Joined: 11/03/13
Posts: 876

12/12/13 10:43:16 AM#50
Originally posted by Kicksave321
Originally posted by fantasyfreak112

 Well you have your opinion I have mine.  These games are based around the name for example Swtor it's based around Star Wars, just for the record the biggest fail ever has over a million players a month and making a profit sounds like a failure nice try.  These games would not exist just like Halo, cod, metal gear , Zelda, Mario without the main aspect of them their ip.  To say x game would close without the name is ridiculous because the game wouldn't never been made without that ip.

This is true in the case of cash grab MMO's that attempt to leech off an IP's name; such as, LOTRO.

 

So a game that has never merged servers still releasing content 6+ yrs in is cash grab?  Cash grab usually refers to quick, fast, instant
How else do you explain them firing their veteran developers 9 month before launch, and restructuring the game to be a WoW clone, other than a quick cash grab?

 

  Tibernicuspa

Advanced Member

Joined: 11/03/13
Posts: 876

12/12/13 10:44:05 AM#51
Originally posted by Tibernicuspa
Originally posted by BarCrow
Originally posted by Tibernicuspa
Originally posted by BarCrow
How did someone play Middle Earth Online beta?...I thought Sierra had to scratch that when they went belly up and got purchased by Vivendi. It never got to Beta..or alpha as far as I know..which may not be much.

How do people remember the Sierra project, which wasn't publicized at all, more than the Turbine Middle Earth Online, which was advertised and developed for 4 years? Boggling.

 

LotRO IS Middle Earth Online. 9 months before the initial launch they renamed it to LotRO, delayed the game 8 months, and turned the game into a WoW clone from a sandbox.

 

The Sierra project was entirely unrelated.

I was actually subscribed to some Sierra newsletter. Not sure how I signed up for it. I seemed to remember something I filled out for Police Quest. Maybe that was how . I did play Space and Kings and Police quest so it could have been any of them but I really only remember ever filling some survey or what not from Police Quest. So I think that is how I started receiving a newsletter. On one of them, possibly two...I remember it had little tidbits hinting at the game. Even a screen shot I think. So long ago..lol.  I remember the Sierra project for this reason and because..at the time.. I was really only familiar with UO. Although a fan of the Ultima series I was going to hold out for a similar game based on Tolkien's creation. Of course, that incarnation never came and I gradually just forgot and never really delved into MMOs at all until years later. (Wish I'd hopped on the EQ train though).  I wasn't really hyped over the Turbine game tbo.  The first MMO I ever played was City of Heroes then WOW so by the time Turbine release LOTRO I was pretty engrossed in those two games still.  So I admit I never even heard of the Turbine Middle Earth Online precursor to LOTRO. I've since experienced LOTRO and enjoyed my brief time playing (12 months or so off and on) but sounds like it's earlier version (MEO) might have ended up a better game. Who knows.

Turbine's MEO did have a massive following. Far bigger than what ended up in LotRO (though that's an unfair measurement, as most pre release games have bigger followings than the post release games).

MEO wasn't the perma death project Sierra had in mind, but it was a sandbox with the tag line "Live in Middle Earth." It was very much focused on simulating how life would work in Middle Earth. There was an alignment/morality system, and everything was really wide open. No instances.

About 9 months before launch Turbine delayed it and renamed it LotRO, and turned it into an easy, hand holding, quest grinding, instance centric WoW clone. Probably half the reason was because it turned out simulating life in ME was too hard, and it's just easier to make a shallow WoW clone. The other reason, I suspect, is publisher involvement. Turbine won a court case that gave them sole control over the game, and with that power, they turned it into LotRO, fired or relocated their veteran staff members, and hired a bunch of 23ish year old folks to run the game.

The MEO community was devastated.

Bumping for those who don't know about it.

  Kicksave321

Apprentice Member

Joined: 11/26/13
Posts: 230

12/12/13 11:03:36 AM#52
Originally posted by Tibernicuspa
Originally posted by Kicksave321
Originally posted by fantasyfreak112

 Well you have your opinion I have mine.  These games are based around the name for example Swtor it's based around Star Wars, just for the record the biggest fail ever has over a million players a month and making a profit sounds like a failure nice try.  These games would not exist just like Halo, cod, metal gear , Zelda, Mario without the main aspect of them their ip.  To say x game would close without the name is ridiculous because the game wouldn't never been made without that ip.

This is true in the case of cash grab MMO's that attempt to leech off an IP's name; such as, LOTRO.

 

So a game that has never merged servers still releasing content 6+ yrs in is cash grab?  Cash grab usually refers to quick, fast, instant
How else do you explain them firing their veteran developers 9 month before launch, and restructuring the game to be a WoW clone, other than a quick cash grab?

 

 

Oh you must have missed part of what I said seems to be a trend here...

 

What part of 6+ years =quick, fast, instant?  

As for the firing please provide a link that one confirms your story and two says it's was done to make a quick cash grab thanks. 

  Kicksave321

Apprentice Member

Joined: 11/26/13
Posts: 230

12/12/13 11:08:31 AM#53
Originally posted by Tibernicuspa
Originally posted by Tibernicuspa
Originally posted by BarCrow
Originally posted by Tibernicuspa
Originally posted by BarCrow
How did someone play Middle Earth Online beta?...I thought Sierra had to scratch that when they went belly up and got purchased by Vivendi. It never got to Beta..or alpha as far as I know..which may not be much.

How do people remember the Sierra project, which wasn't publicized at all, more than the Turbine Middle Earth Online, which was advertised and developed for 4 years? Boggling.

 

LotRO IS Middle Earth Online. 9 months before the initial launch they renamed it to LotRO, delayed the game 8 months, and turned the game into a WoW clone from a sandbox.

 

The Sierra project was entirely unrelated.

I was actually subscribed to some Sierra newsletter. Not sure how I signed up for it. I seemed to remember something I filled out for Police Quest. Maybe that was how . I did play Space and Kings and Police quest so it could have been any of them but I really only remember ever filling some survey or what not from Police Quest. So I think that is how I started receiving a newsletter. On one of them, possibly two...I remember it had little tidbits hinting at the game. Even a screen shot I think. So long ago..lol.  I remember the Sierra project for this reason and because..at the time.. I was really only familiar with UO. Although a fan of the Ultima series I was going to hold out for a similar game based on Tolkien's creation. Of course, that incarnation never came and I gradually just forgot and never really delved into MMOs at all until years later. (Wish I'd hopped on the EQ train though).  I wasn't really hyped over the Turbine game tbo.  The first MMO I ever played was City of Heroes then WOW so by the time Turbine release LOTRO I was pretty engrossed in those two games still.  So I admit I never even heard of the Turbine Middle Earth Online precursor to LOTRO. I've since experienced LOTRO and enjoyed my brief time playing (12 months or so off and on) but sounds like it's earlier version (MEO) might have ended up a better game. Who knows.

Turbine's MEO did have a massive following. Far bigger than what ended up in LotRO (though that's an unfair measurement, as most pre release games have bigger followings than the post release games).

MEO wasn't the perma death project Sierra had in mind, but it was a sandbox with the tag line "Live in Middle Earth." It was very much focused on simulating how life would work in Middle Earth. There was an alignment/morality system, and everything was really wide open. No instances.

About 9 months before launch Turbine delayed it and renamed it LotRO, and turned it into an easy, hand holding, quest grinding, instance centric WoW clone. Probably half the reason was because it turned out simulating life in ME was too hard, and it's just easier to make a shallow WoW clone. The other reason, I suspect, is publisher involvement. Turbine won a court case that gave them sole control over the game, and with that power, they turned it into LotRO, fired or relocated their veteran staff members, and hired a bunch of 23ish year old folks to run the game.

The MEO community was devastated.

Bumping for those who don't know about it.

Oh can you bump some links, proof or evidence to back this up.  

The Meo community?  Majority of them have either adapted and have enjoyed lotro for the last 6+yrs and or moved on.  Only a very small minority was devastated over a video game.  

  Tibernicuspa

Advanced Member

Joined: 11/03/13
Posts: 876

12/12/13 11:10:46 AM#54
Originally posted by Kicksave321
Originally posted by Tibernicuspa
Originally posted by Kicksave321
Originally posted by fantasyfreak112

 Well you have your opinion I have mine.  These games are based around the name for example Swtor it's based around Star Wars, just for the record the biggest fail ever has over a million players a month and making a profit sounds like a failure nice try.  These games would not exist just like Halo, cod, metal gear , Zelda, Mario without the main aspect of them their ip.  To say x game would close without the name is ridiculous because the game wouldn't never been made without that ip.

This is true in the case of cash grab MMO's that attempt to leech off an IP's name; such as, LOTRO.

 

So a game that has never merged servers still releasing content 6+ yrs in is cash grab?  Cash grab usually refers to quick, fast, instant
How else do you explain them firing their veteran developers 9 month before launch, and restructuring the game to be a WoW clone, other than a quick cash grab?

 

 

Oh you must have missed part of what I said seems to be a trend here...

 

What part of 6+ years =quick, fast, instant?  

As for the firing please provide a link that one confirms your story and two says it's was done to make a quick cash grab thanks. 

You're going to have to dig deep into the internet archives of the MEO board, to learn the fate of Keeper, Sol, and the other veteran devs that used to host Turbine Nation (2004). Some were put on DDO, some were let go. In 2005, at the fan hosted Turbine Nation (because Turbine stopped being good with its community right around that time), the new devs showed up, all were under 28 and were trying to convince a fanbase that even though the focus of the game was entirely shifted from sandbox to instanced quests and combat, it wasn't so bad!

There was never another Turbine Nation Luncheon after that.

I don't think you know what a quick cash grab is. They made MEO a WoW clone in an attempt to cash in on a trend, and it backfired. Quick was in how quickly they restructured their game. The most popular IP in the world has been limping along with a small studio putting out small expansions for years. It's sad. Middle Earth deserved better.

  Tibernicuspa

Advanced Member

Joined: 11/03/13
Posts: 876

12/12/13 11:13:56 AM#55
Originally posted by Kicksave321
Originally posted by Tibernicuspa
Originally posted by Tibernicuspa
Originally posted by BarCrow
Originally posted by Tibernicuspa
Originally posted by BarCrow
How did someone play Middle Earth Online beta?...I thought Sierra had to scratch that when they went belly up and got purchased by Vivendi. It never got to Beta..or alpha as far as I know..which may not be much.

How do people remember the Sierra project, which wasn't publicized at all, more than the Turbine Middle Earth Online, which was advertised and developed for 4 years? Boggling.

 

LotRO IS Middle Earth Online. 9 months before the initial launch they renamed it to LotRO, delayed the game 8 months, and turned the game into a WoW clone from a sandbox.

 

The Sierra project was entirely unrelated.

I was actually subscribed to some Sierra newsletter. Not sure how I signed up for it. I seemed to remember something I filled out for Police Quest. Maybe that was how . I did play Space and Kings and Police quest so it could have been any of them but I really only remember ever filling some survey or what not from Police Quest. So I think that is how I started receiving a newsletter. On one of them, possibly two...I remember it had little tidbits hinting at the game. Even a screen shot I think. So long ago..lol.  I remember the Sierra project for this reason and because..at the time.. I was really only familiar with UO. Although a fan of the Ultima series I was going to hold out for a similar game based on Tolkien's creation. Of course, that incarnation never came and I gradually just forgot and never really delved into MMOs at all until years later. (Wish I'd hopped on the EQ train though).  I wasn't really hyped over the Turbine game tbo.  The first MMO I ever played was City of Heroes then WOW so by the time Turbine release LOTRO I was pretty engrossed in those two games still.  So I admit I never even heard of the Turbine Middle Earth Online precursor to LOTRO. I've since experienced LOTRO and enjoyed my brief time playing (12 months or so off and on) but sounds like it's earlier version (MEO) might have ended up a better game. Who knows.

Turbine's MEO did have a massive following. Far bigger than what ended up in LotRO (though that's an unfair measurement, as most pre release games have bigger followings than the post release games).

MEO wasn't the perma death project Sierra had in mind, but it was a sandbox with the tag line "Live in Middle Earth." It was very much focused on simulating how life would work in Middle Earth. There was an alignment/morality system, and everything was really wide open. No instances.

About 9 months before launch Turbine delayed it and renamed it LotRO, and turned it into an easy, hand holding, quest grinding, instance centric WoW clone. Probably half the reason was because it turned out simulating life in ME was too hard, and it's just easier to make a shallow WoW clone. The other reason, I suspect, is publisher involvement. Turbine won a court case that gave them sole control over the game, and with that power, they turned it into LotRO, fired or relocated their veteran staff members, and hired a bunch of 23ish year old folks to run the game.

The MEO community was devastated.

Bumping for those who don't know about it.

Oh can you bump some links, proof or evidence to back this up.  

The Meo community?  Majority of them have either adapted and have enjoyed lotro for the last 6+yrs and or moved on.  Only a very small minority was devastated over a video game.  

You obviously weren't there at the time if you think no one was devestated, after all the work the fans put into that community.

  gambe1

Advanced Member

Joined: 12/10/07
Posts: 125

12/12/13 11:16:29 AM#56

LOTRO gets a lot harder as you progress through the game. Eventualy you will enter MORIA. That place will test you. Most of the times you will have nowhere to run, nowhere to hide and lots of mobs to kill. You will probably die a lot. It did get a bit frustrating for me. You see, every expension was made for people that already had raiding gear, endgame equipement, and maxed out traits. Entering as newbie that didn't gather his gear before expansion, can be quite tricky, specialy without friends / lvl buddies.

 

Just keep on lvling. You will get there soon. And you will be tested. 

 

 

  Kicksave321

Apprentice Member

Joined: 11/26/13
Posts: 230

12/12/13 11:25:12 AM#57
Originally posted by Tibernicuspa
Originally posted by Kicksave321
Originally posted by Tibernicuspa
Originally posted by Kicksave321
Originally posted by fantasyfreak112

 Well you have your opinion I have mine.  These games are based around the name for example Swtor it's based around Star Wars, just for the record the biggest fail ever has over a million players a month and making a profit sounds like a failure nice try.  These games would not exist just like Halo, cod, metal gear , Zelda, Mario without the main aspect of them their ip.  To say x game would close without the name is ridiculous because the game wouldn't never been made without that ip.

This is true in the case of cash grab MMO's that attempt to leech off an IP's name; such as, LOTRO.

 

So a game that has never merged servers still releasing content 6+ yrs in is cash grab?  Cash grab usually refers to quick, fast, instant
How else do you explain them firing their veteran developers 9 month before launch, and restructuring the game to be a WoW clone, other than a quick cash grab?

 

 

Oh you must have missed part of what I said seems to be a trend here...

 

What part of 6+ years =quick, fast, instant?  

As for the firing please provide a link that one confirms your story and two says it's was done to make a quick cash grab thanks. 

You're going to have to dig deep into the internet archives of the MEO board, to learn the fate of Keeper, Sol, and the other veteran devs that used to host Turbine Nation (2004). Some were put on DDO, some were let go. In 2005, at the fan hosted Turbine Nation (because Turbine stopped being good with its community right around that time), the new devs showed up, all were under 28 and were trying to convince a fanbase that even though the focus of the game was entirely shifted from sandbox to instanced quests and combat, it wasn't so bad!

There was never another Turbine Nation Luncheon after that.

I don't think you know what a quick cash grab is. They made MEO a WoW clone in an attempt to cash in on a trend, and it backfired. Quick was in how quickly they restructured their game. The most popular IP in the world has been limping along with a small studio putting out small expansions for years. It's sad. Middle Earth deserved better.

 

I don't have to go back archive anything I'm not making the claims.  

See you think of it as a quick cash grab because it's not what you thought it should be

i am using facts, never have they merged servers(1st sign of issues with population) these small expansions as you call them have created one of the largest open worlds in mmos.

 

see you may think it deserved better but lotro has had a very good run and hope we make it to the end.  

The difference in us is you have this emotional attachment to a video game that never came to be.  You base your opinions and comparisons on game that never came to be.  In a players eyes like your lotro could never have succeeded or been good.  

I base my opinion on the game I've played for 6+yrs, the people I've played with the journey I've experienced throughout middle earth.  I don't have some dark forces horrible memories of. Video game I thought it should have been. 

I have no idea about you memo claims and personally it really doesn't matter that was over 7 years ago.  99% of Meo vents have either joined and enjoy lotro or moved onto something different.  

  Po_gg

Elite Member

Joined: 5/12/10
Posts: 1743

12/12/13 11:26:40 AM#58
Originally posted by gambe1

Eventualy you will enter MORIA. That place will test you. 

Sounds like you missed the two-part Moria revamp...

Please allow me to fix that: Eventually you'll enter Moria. That place tested you in the past. Now it's much easier and streamlined.

:)

  Kicksave321

Apprentice Member

Joined: 11/26/13
Posts: 230

12/12/13 11:27:02 AM#59
Originally posted by Tibernicuspa
Originally posted by Kicksave321
Originally posted by Tibernicuspa
Originally posted by Tibernicuspa
Originally posted by BarCrow
Originally posted by Tibernicuspa
Originally posted by BarCrow
How did someone play Middle Earth Online beta?...I thought Sierra had to scratch that when they went belly up and got purchased by Vivendi. It never got to Beta..or alpha as far as I know..which may not be much.

How do people remember the Sierra project, which wasn't publicized at all, more than the Turbine Middle Earth Online, which was advertised and developed for 4 years? Boggling.

 

LotRO IS Middle Earth Online. 9 months before the initial launch they renamed it to LotRO, delayed the game 8 months, and turned the game into a WoW clone from a sandbox.

 

The Sierra project was entirely unrelated.

I was actually subscribed to some Sierra newsletter. Not sure how I signed up for it. I seemed to remember something I filled out for Police Quest. Maybe that was how . I did play Space and Kings and Police quest so it could have been any of them but I really only remember ever filling some survey or what not from Police Quest. So I think that is how I started receiving a newsletter. On one of them, possibly two...I remember it had little tidbits hinting at the game. Even a screen shot I think. So long ago..lol.  I remember the Sierra project for this reason and because..at the time.. I was really only familiar with UO. Although a fan of the Ultima series I was going to hold out for a similar game based on Tolkien's creation. Of course, that incarnation never came and I gradually just forgot and never really delved into MMOs at all until years later. (Wish I'd hopped on the EQ train though).  I wasn't really hyped over the Turbine game tbo.  The first MMO I ever played was City of Heroes then WOW so by the time Turbine release LOTRO I was pretty engrossed in those two games still.  So I admit I never even heard of the Turbine Middle Earth Online precursor to LOTRO. I've since experienced LOTRO and enjoyed my brief time playing (12 months or so off and on) but sounds like it's earlier version (MEO) might have ended up a better game. Who knows.

Turbine's MEO did have a massive following. Far bigger than what ended up in LotRO (though that's an unfair measurement, as most pre release games have bigger followings than the post release games).

MEO wasn't the perma death project Sierra had in mind, but it was a sandbox with the tag line "Live in Middle Earth." It was very much focused on simulating how life would work in Middle Earth. There was an alignment/morality system, and everything was really wide open. No instances.

About 9 months before launch Turbine delayed it and renamed it LotRO, and turned it into an easy, hand holding, quest grinding, instance centric WoW clone. Probably half the reason was because it turned out simulating life in ME was too hard, and it's just easier to make a shallow WoW clone. The other reason, I suspect, is publisher involvement. Turbine won a court case that gave them sole control over the game, and with that power, they turned it into LotRO, fired or relocated their veteran staff members, and hired a bunch of 23ish year old folks to run the game.

The MEO community was devastated.

Bumping for those who don't know about it.

Oh can you bump some links, proof or evidence to back this up.  

The Meo community?  Majority of them have either adapted and have enjoyed lotro for the last 6+yrs and or moved on.  Only a very small minority was devastated over a video game.  

You obviously weren't there at the time if you think no one was devestated, after all the work the fans put into that community.

 

Ok maybe I said it wrong...a very small percentage is still devastated 6+ years later.
  Tibernicuspa

Advanced Member

Joined: 11/03/13
Posts: 876

12/12/13 11:53:51 AM#60
Originally posted by Kicksave321
Originally posted by Tibernicuspa
Originally posted by Kicksave321
Originally posted by Tibernicuspa
Originally posted by Kicksave321
Originally posted by fantasyfreak112

 Well you have your opinion I have mine.  These games are based around the name for example Swtor it's based around Star Wars, just for the record the biggest fail ever has over a million players a month and making a profit sounds like a failure nice try.  These games would not exist just like Halo, cod, metal gear , Zelda, Mario without the main aspect of them their ip.  To say x game would close without the name is ridiculous because the game wouldn't never been made without that ip.

This is true in the case of cash grab MMO's that attempt to leech off an IP's name; such as, LOTRO.

 

So a game that has never merged servers still releasing content 6+ yrs in is cash grab?  Cash grab usually refers to quick, fast, instant
How else do you explain them firing their veteran developers 9 month before launch, and restructuring the game to be a WoW clone, other than a quick cash grab?

 

 

Oh you must have missed part of what I said seems to be a trend here...

 

What part of 6+ years =quick, fast, instant?  

As for the firing please provide a link that one confirms your story and two says it's was done to make a quick cash grab thanks. 

You're going to have to dig deep into the internet archives of the MEO board, to learn the fate of Keeper, Sol, and the other veteran devs that used to host Turbine Nation (2004). Some were put on DDO, some were let go. In 2005, at the fan hosted Turbine Nation (because Turbine stopped being good with its community right around that time), the new devs showed up, all were under 28 and were trying to convince a fanbase that even though the focus of the game was entirely shifted from sandbox to instanced quests and combat, it wasn't so bad!

There was never another Turbine Nation Luncheon after that.

I don't think you know what a quick cash grab is. They made MEO a WoW clone in an attempt to cash in on a trend, and it backfired. Quick was in how quickly they restructured their game. The most popular IP in the world has been limping along with a small studio putting out small expansions for years. It's sad. Middle Earth deserved better.

 

I don't have to go back archive anything I'm not making the claims.  

See you think of it as a quick cash grab because it's not what you thought it should be

No, I think it was a quick cash grab because they literally changed the game at the last minute, QUICKLY, to cash in on a trend.

 

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