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Elder Scrolls Online

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General Discussion  » Character Progression: Be Who You Want to Be

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52 posts found
  Coldren

Hard Core Member

Joined: 3/19/08
Posts: 420

 
OP  12/03/13 11:27:06 AM#1

New video on Youtube from ZOS:

http://www.youtube.com/watch?v=jU07krDtruw

Enjoy! I'm sure it will be on the news section soon. Good video.

 

  Lord.Bachus

Elite Member

Joined: 5/14/07
Posts: 8532

I believe in life before death... So dont forget to enjoy it while you still can.

12/03/13 12:51:02 PM#2

Nice video, however nothing new

- every class can when specced for it fill every role..

- only one class can be the best in a certain role..  I.e. Dragon knights will be the best tanks and templars the best healers.

Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations)
Currently playing : The Elder Scrolls Online and Wildstar

  DamonVile

Elite Member

Joined: 11/22/05
Posts: 4348

12/03/13 12:57:15 PM#3
Originally posted by Lord.Bachus

 

- only one class can be the best in a certain role..  I.e. Dragon knights will be the best tanks and templars the best healers.

It's too bad they went that rout, in a game they put in the option to be " anything "

Most people don't want gimp specs in their "end game" groups. So unless "best" really just means more options to spec into and not actually better in game I doubt it will really work.

 

People are like cats. When they die, you get a new one.

  ElRenmazuo

Elite Member

Joined: 10/28/06
Posts: 3844

12/03/13 12:57:36 PM#4
I love the ultimate abilities, nova is awsome AoE.
  Gendark

Hard Core Member

Joined: 3/08/04
Posts: 87

12/03/13 1:09:08 PM#5
Originally posted by Lord.Bachus

- only one class can be the best in a certain role..  I.e. Dragon knights will be the best tanks and templars the best healers.

This is false... Maybe they seem to be the best, because of the name and the first impresions that people make when they see 4 clases and think of warrior/mage/rogue/healer, but nothing else.

If you can read the spells, every class got mitigation and healing stuff, you can see full of posibilities here, even sorcerers have some nice mitigation and self heals spells, and dragon knights imho will be the best for a fire mage dps. We will have to wait and see what happens at release and there will always be the cookie cutter class, but there is so much room for testing setups to just asume that DKs will be the best tanks (as said i can easly imagine sorcerers as very good tanks with the right setup )

  iridescence

Novice Member

Joined: 6/12/12
Posts: 943

12/03/13 1:09:43 PM#6
Originally posted by DamonVile
 

It's too bad they went that rout, in a game they put in the option to be " anything "

Most people don't want gimp specs in their "end game" groups. So unless "best" really just means more options to spec into and not actually better in game I doubt it will really work.

 

I like that system actually. My DPS mage shouldn't be able to be just as good a healer as someone who's concentrated on healing from the beginning of the game, that would be not rewarding that other person for their efforts. On the other hand it's nice to know that I can concentrate on DPS but still get some emergency healing abilities for a pinch.

Specialists should always be better at something than generalists though. Otherwise there is no point in specializing.

 

  Lord.Bachus

Elite Member

Joined: 5/14/07
Posts: 8532

I believe in life before death... So dont forget to enjoy it while you still can.

12/03/13 2:09:17 PM#7
Originally posted by Gendark
Originally posted by Lord.Bachus

- only one class can be the best in a certain role..  I.e. Dragon knights will be the best tanks and templars the best healers.

This is false... Maybe they seem to be the best, because of the name and the first impresions that people make when they see 4 clases and think of warrior/mage/rogue/healer, but nothing else.

If you can read the spells, every class got mitigation and healing stuff, you can see full of posibilities here, even sorcerers have some nice mitigation and self heals spells, and dragon knights imho will be the best for a fire mage dps. We will have to wait and see what happens at release and there will always be the cookie cutter class, but there is so much room for testing setups to just asume that DKs will be the best tanks (as said i can easly imagine sorcerers as very good tanks with the right setup )

Self mitigation and selfhealing dont have nothing to do with healing...  The templar is the only clas that has both active healing and passive abbities that improve healing, where other classes only get the stuff from the healing staff... Maybe sorcerers might become good healers as they have abbilities to help regen power.

 

same goes for dragon knights, they are the only class with native agro passives...

 

they should have let classes out of the game entirely... And shoulda have added the 12 claastrees available for everyone..  

 

 

Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations)
Currently playing : The Elder Scrolls Online and Wildstar

  UtukuMoon

Apprentice Member

Joined: 12/03/11
Posts: 1109

12/03/13 2:17:58 PM#8
Originally posted by Lord.Bachus
Originally posted by Gendark
Originally posted by Lord.Bachus

- only one class can be the best in a certain role..  I.e. Dragon knights will be the best tanks and templars the best healers.

This is false... Maybe they seem to be the best, because of the name and the first impresions that people make when they see 4 clases and think of warrior/mage/rogue/healer, but nothing else.

If you can read the spells, every class got mitigation and healing stuff, you can see full of posibilities here, even sorcerers have some nice mitigation and self heals spells, and dragon knights imho will be the best for a fire mage dps. We will have to wait and see what happens at release and there will always be the cookie cutter class, but there is so much room for testing setups to just asume that DKs will be the best tanks (as said i can easly imagine sorcerers as very good tanks with the right setup )

Self mitigation and selfhealing dont have nothing to do with healing...  The templar is the only clas that has both active healing and passive abbities that improve healing, where other classes only get the stuff from the healing staff... Maybe sorcerers might become good healers as they have abbilities to help regen power.

You are right.

 

same goes for dragon knights, they are the only class with native agro passives...

Again you are right.

 

they should have let classes out of the game entirely... And shoulda have added the 12 claastrees available for everyone..  

 

 For once i agree with you.

http://www.youtube.com/watch?v=P8ymgFyzbDo

  Pigglesworth

Novice Member

Joined: 6/02/13
Posts: 265

12/03/13 3:26:04 PM#9
The classes are there for beginners who need some guidance. Not everyone is an expert MMO player. Especially with a lot of console players joining that have never played an MMO before.

@PigglesworthTWR on Twitter

Pigglesworth @ EQNForum.com, MMORPG.com, EQNextfans.com, ProjectNorrath.com, & EQNFanSite.com

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  Iselin

The Listener

Joined: 3/04/08
Posts: 3703

12/03/13 6:35:15 PM#10

This is one area of ESO where someone would have e to dig deep to find fault.

 

Can't wait to tinker with character abilities and choosing where to put my points, which way to morph, which ultimate to slot, etc.

 

Unlike other "train everything" MMOs, the slotted ability limit and powered-up passives pretty well guarantees many unique builds... or rather, couple of builds since you can hot-swap to an alternate set.

  Celusios

Novice Member

Joined: 9/06/10
Posts: 347

12/03/13 11:47:03 PM#11

The only complaint I have ever had about this game for an Elder Scrolls game is the inability for what this video says you can do. You can't be the character you want to be. Much like a plethora of other MMO's you are forced into a class, sure this one is a "soft" class... but none the less a class.

 

Elder Scrolls was always fun because you had the ability to truly chose what you wanted to be. In this one, you pick between a rogue, a mage, a paladin, or a warrior.

  Loktofeit

Elite Member

Joined: 1/13/10
Posts: 11845

Currently playing EVE, SMITE, Wildstar, and Combat Arms

12/04/13 12:43:01 AM#12
Originally posted by Lord.Bachus

Nice video, however nothing new

- every class can when specced for it fill every role..

- only one class can be the best in a certain role..  I.e. Dragon knights will be the best tanks and templars the best healers.

I have a feeling you're right.  I'm not sure why they have the classes if they were going for a more open ended approach without forcing roles, but I'm not really familiar with what higher level builds will look like to see if the class adds a certain 'flavor' to the character or if it makes it more effective for a particular role.

  Celusios

Novice Member

Joined: 9/06/10
Posts: 347

12/04/13 1:32:01 AM#13
Originally posted by Loktofeit
Originally posted by Lord.Bachus

Nice video, however nothing new

- every class can when specced for it fill every role..

- only one class can be the best in a certain role..  I.e. Dragon knights will be the best tanks and templars the best healers.

I have a feeling you're right.  I'm not sure why they have the classes if they were going for a more open ended approach without forcing roles, but I'm not really familiar with what higher level builds will look like to see if the class adds a certain 'flavor' to the character or if it makes it more effective for a particular role.

It doesn't add anything but a wall to stop true freedom in terms of character progression. The class system is identical to GW2. You are a class, but you can use different weapons (with the exception of armor in ESO being freedom) that gives different powers. But you still always have your class powers.

  Lord.Bachus

Elite Member

Joined: 5/14/07
Posts: 8532

I believe in life before death... So dont forget to enjoy it while you still can.

12/04/13 1:54:41 AM#14
Originally posted by Celusios

The only complaint I have ever had about this game for an Elder Scrolls game is the inability for what this video says you can do. You can't be the character you want to be. Much like a plethora of other MMO's you are forced into a class, sure this one is a "soft" class... but none the less a class.

 

Elder Scrolls was always fun because you had the ability to truly chose what you wanted to be. In this one, you pick between a rogue, a mage, a paladin, or a warrior.

You are not forced intoo a class, but for ed intoo a build..

 

there will be no switching around builds, as you cant respec your choices, you can tune your build by switching weapons and skills, however you will allways have the same passives and  stats..  

Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations)
Currently playing : The Elder Scrolls Online and Wildstar

  PerfArt

Novice Member

Joined: 2/16/13
Posts: 863

12/04/13 2:23:29 AM#15
Originally posted by Lord.Bachus
Originally posted by Celusios

The only complaint I have ever had about this game for an Elder Scrolls game is the inability for what this video says you can do. You can't be the character you want to be. Much like a plethora of other MMO's you are forced into a class, sure this one is a "soft" class... but none the less a class.

 

Elder Scrolls was always fun because you had the ability to truly chose what you wanted to be. In this one, you pick between a rogue, a mage, a paladin, or a warrior.

You are not forced intoo a class, but for ed intoo a build..

 

there will be no switching around builds, as you cant respec your choices, you can tune your build by switching weapons and skills, however you will allways have the same passives and  stats..  

You have to choose a class. There are class skills that you cannot change (though you may train or not train them you see fit) and class skills from other classes you can never train. That is indeed a class. Granted, the class only makes up a portion of the potential builds possible, but they are set.

http://www.mmorpg.com/blogs/PerfArt

  Celusios

Novice Member

Joined: 9/06/10
Posts: 347

12/04/13 2:23:41 AM#16
Originally posted by Lord.Bachus
Originally posted by Celusios

The only complaint I have ever had about this game for an Elder Scrolls game is the inability for what this video says you can do. You can't be the character you want to be. Much like a plethora of other MMO's you are forced into a class, sure this one is a "soft" class... but none the less a class.

 

Elder Scrolls was always fun because you had the ability to truly chose what you wanted to be. In this one, you pick between a rogue, a mage, a paladin, or a warrior.

You are not forced intoo a class, but for ed intoo a build..

 

there will be no switching around builds, as you cant respec your choices, you can tune your build by switching weapons and skills, however you will allways have the same passives and  stats..  

It is a class. What do you mean bro? Literally you have four selection choices.

Paladin, Warrior, Rogue, Mage. You pick one and from there can select the weapons, armor, and some other general skills they pick. The only difference this character progression has from every other MMO of the past generation is the ability to use any weapon as well as any armor.

A true character progression is what Mortal Online has. You literally pick everything your character does and is. That is what Elder Scrolls has always been. You can become anything you want, but they have killed this in this game. 

  Tatercake

Novice Member

Joined: 4/24/07
Posts: 243

LET GO OF MY NUTS

12/04/13 2:28:01 AM#17
na wnot true from what i played  i could tank as anyclass and theres not a lot  of skills   very disapointed in this game tired of all the fake pub they are throwing out there to get us all hyped up about this dont be deceved
  asrlohz

Novice Member

Joined: 7/29/11
Posts: 648

Alea iacta est, beloved Doomsayers.

12/04/13 2:42:36 AM#18
Originally posted by Lord.Bachus
Originally posted by Gendark
Originally posted by Lord.Bachus

- only one class can be the best in a certain role..  I.e. Dragon knights will be the best tanks and templars the best healers.

This is false... Maybe they seem to be the best, because of the name and the first impresions that people make when they see 4 clases and think of warrior/mage/rogue/healer, but nothing else.

If you can read the spells, every class got mitigation and healing stuff, you can see full of posibilities here, even sorcerers have some nice mitigation and self heals spells, and dragon knights imho will be the best for a fire mage dps. We will have to wait and see what happens at release and there will always be the cookie cutter class, but there is so much room for testing setups to just asume that DKs will be the best tanks (as said i can easly imagine sorcerers as very good tanks with the right setup )

Self mitigation and selfhealing dont have nothing to do with healing...  The templar is the only clas that has both active healing and passive abbities that improve healing, where other classes only get the stuff from the healing staff... Maybe sorcerers might become good healers as they have abbilities to help regen power.

 

same goes for dragon knights, they are the only class with native agro passives...

 

they should have let classes out of the game entirely... And shoulda have added the 12 claastrees available for everyone..  

 

 

The only classes that have native passives and abilities, yes. But there will be other healing trees and other tank trees in the game. And since you only have a limited amount of abilities to slot it means that the amount of active tank and healing abilities will be pretty useless. And don't forget that a tanking Templar might be very useful thanks to his healing. He would be more likely to survive for longer since he could still spec Sword and Board plus Heavy Armour.

And that's just from what we know now. They might be adding in a new skill line called restoration that isn't leveled up by using the restoration staff.

 

Personally I like that they have classes. Just like back in the good old days before Skyrim. It's nice to have unique abilities to your class. Not to mention that Nightblades for example could quite possibly be great tanks by following the Siphoning tree and Sword and Board tree.

 

Siphoning:

  • [Ultimate] Soul Shred – Deals PBAoE damage and stuns nearby enemies. Initiates the Leeching Strike synergy.
  • [Active] Strife – Places a DoT on your target which also heals you for the duration.
  • [Active] Agony – Stuns and DoTs an enemy for a long duration, but the effect is broken by any other damage.
  • [Active] Cripple - Places a DoT on an enemy which gradually decreases its movement speed, transferring an equal speed bonus to the Nightblade.
  • [Active] Siphoning Strikes – Sacrifice a portion of your own weapon damage in to restore a portion of your Magicka and Stamina with every hit.
  • [Active] Drain Power – Debuff the attack power of nearby enemies, transferring a portion of that power to the Nightblade for each affected enemy.
Sword and Board:
 
  • [Active] Puncture - Deals damage, reduces target Armor, and applies Taunt for 15 seconds.
  • [Active] Low Slash - Deals damage, applies Snare, and debuffs target weapon damage.
  • [Active] Defensive Posture - Reflects the next spell projectile back to the attacker. While slotted, increases the effectiveness of block, and reduces the Stamina cost of blocking.
  • [Active] Shield Charge - Charge to a target, stunning it on impact.
  • [Active] Power Bash – Deal damage and Disorient target.
 

  asrlohz

Novice Member

Joined: 7/29/11
Posts: 648

Alea iacta est, beloved Doomsayers.

12/04/13 2:50:11 AM#19
Originally posted by Celusios
Originally posted by Lord.Bachus
Originally posted by Celusios

The only complaint I have ever had about this game for an Elder Scrolls game is the inability for what this video says you can do. You can't be the character you want to be. Much like a plethora of other MMO's you are forced into a class, sure this one is a "soft" class... but none the less a class.

 

Elder Scrolls was always fun because you had the ability to truly chose what you wanted to be. In this one, you pick between a rogue, a mage, a paladin, or a warrior.

You are not forced intoo a class, but for ed intoo a build..

 

there will be no switching around builds, as you cant respec your choices, you can tune your build by switching weapons and skills, however you will allways have the same passives and  stats..  

It is a class. What do you mean bro? Literally you have four selection choices.

Paladin, Warrior, Rogue, Mage. You pick one and from there can select the weapons, armor, and some other general skills they pick. The only difference this character progression has from every other MMO of the past generation is the ability to use any weapon as well as any armor.

A true character progression is what Mortal Online has. You literally pick everything your character does and is. That is what Elder Scrolls has always been. You can become anything you want, but they have killed this in this game. 

I don't remember being able to pick the Argonians racial as a Bosmer in Elder Scrolls. Do you?

 

Point is, you can pick EVERYTHING except for the 3 starter skill lines you get from your class that are unique to your class. And if you think that you will absolutely need all of those skills you are silly. You can't even them in your hotbar. This isn't WoW.

 

So, pick what class you are most inclined to play between the Sorcerer, the Templar, the Dragonknight and the Nightblade. Do you really think that you will need those other 9 starter skill lines? Because you can't even fit all of those into your hotbar. And most passives will be useless to you. Chances are that most people just want a single skill line from a single class. The rest of the skill lines in the game are available to everyone.

  PerfArt

Novice Member

Joined: 2/16/13
Posts: 863

12/04/13 2:57:01 AM#20

Good points, asrlohz. I was thinking something similar.

One thing to take into account is something that will hugely affect gameplay: active class skills use Magicka while Weapon and Armor skills use Stamina.  I am sure I don't need to elaborate why that is a very important thing to consider when planning builds, especially when looking at Armor type.

So that means that whether Racial and Guild skills use Magicka, Stamina, or a combination of the two is an important thing to know. 

As it stands, Heavy Armor users are going to face a lot more resource management in the area of class skills and Weapon Skills, which is actually awesome mechanically. 

Interesting stuff.

http://www.mmorpg.com/blogs/PerfArt

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