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The Pub at MMORPG.COM  » If it's not full PvP I'm not playing it.

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27 posts found
  ShakyMo

Elite Member

Joined: 11/21/11
Posts: 1462

2/09/12 5:08:38 PM#21
Originally posted by UsulDaNeriak

pvp everywhere does not make sense, because you scare the hell out of all the pve-minded people. and thats fully ok. on the other side, PVP-players do need the PVE people. they need them, because without them their game becomes deserted soon. their player driven economy needs them and also do they need them to recruit new pvp-players. yes, a lot of pve-players are doing pvp from time to time or later in game.

look at EVE they do it right, or at least close to. you need a huge area for pve, where PK is not attractive or even better fully forbidden. if Darkfall would have 2 continents of its current size, one for pve only and a 2nd for open territorial pvp (and if they would get rid of their bot-friendly skillsystem), i would play it. 

what we need is not different servers and different games or arenas and such crap, we need a peaceful co-existence of pvp and pve in one damn game. and yes, peaceful sounds weird for us pvp guys. ;)

give these pve guys huge biotops, not just starter cities. heck, give them 2/3 of the game. but connect them via a player-driven economy to the pvp-guys. of course that would harm the pve-loot. it has to be different in a player-driven economy. but this is what they have to accept, if they like such a game.

EVE and DAOC are the two to get it right, why more companies don't copy these 2 for PVP rather than bloody wow all the time I don't know.

  Votan

Apprentice Member

Joined: 10/04/04
Posts: 286

2/09/12 5:47:51 PM#22

If you have a level, gear based game you can not have open world pvp it really is that simple, way too many tools that will do nothing but farm low levels and the undergeared.  If the game design allows for a very large gap in power between characters playing your game, how could you even consider allowing for completely open pvp?  The gap even exist at max level do to gear. 

 

As for your example of L2 many back in the day had perma red characters for nothing but griefing was not many but it was enough to make it difficult for new people to play the game.  As for UO, the same case people made murder characters then had others characters they would switch to till another easy opportunity happed by.  The flagging system does not work because it is so easily abused, and nullified. 

 

DAOC is the best model it allowed for almost 50/50 split between open world pvp and closed pve.   DAOC had a significant exp bonus for killing in the frontier and had open persistant battlegrounds staged throughout the leveling process that also had a large exp bonus and was the preferred method of leveling for many.

 

 

  Vesavius

Old School

Joined: 3/08/04
Posts: 5381

Players come for the game, but they stay for the people- Most Devs have forgotten this.

2/09/12 5:54:53 PM#23
Originally posted by daemoniak

Killing unthinking, stupid monsters over and over and over again is not my idea of fun.
I need more challenge, I need to fight thinking, strategic opponents.

 

He says as he heads to the newbie grounds to find someone 5 levels below him already attacking a bear...

In my experience the harder a PvPer talks the more likely he is to DL a hack.

 

 

  Rhoklaw

Apprentice Member

Joined: 1/12/04
Posts: 2305

My Top 3 List:
1) EverQuest
2) Dark Age of Camelot
3) Star Wars Galaxies

2/09/12 6:10:18 PM#24

As a few people have pointed out, there are already great PvP MMOs, yet only one of which has a decent population. What does that tell you?

I'm sold on DAoC as having the best PvP mechanics of any fantasy MMO ever made, period. Guess where DAoC lies in scheme of things? Dead in the water, or on life support basically. Mythic Entertainment had a screw loose when they made WarHammer, cause if they had made anything even remotely similar to DAoC, it would have had better reviews.

People copy WoW all the time and get away with it, so why would copyig EverQuest for PvE or DAoC for PvP be such a bold move? Yes, it's millions of dollars at stake, but how many WoW clones have we seen crash and burn? It's like gaming companies don't hire anyone who's taken a class on gaming history.

WoW clones do not work, so stop copying it.

Back on topic... PvP is already available and ArcheAge might be our closest bet at copying DAoC, but I'm only seeing open PvP instead of 3 Factions. Factions are needed as open PvP creates extremely lopsided control. Leave it to players to screw up a games genuine approach to fun by trying to bully the opposition with numbers.

As DAoC has proven, objective based PvP is a Charlie Sheen approach to keeping players happy and subscribed.

Please, someone give me a hundred million dollars and I'll give you Planetside + DAoC on steroids.

  ShakyMo

Elite Member

Joined: 11/21/11
Posts: 1462

2/09/12 8:01:43 PM#25
Originally posted by Rhoklaw

As a few people have pointed out, there are already great PvP MMOs, yet only one of which has a decent population. What does that tell you?

I'm sold on DAoC as having the best PvP mechanics of any fantasy MMO ever made, period. Guess where DAoC lies in scheme of things? Dead in the water, or on life support basically. Mythic Entertainment had a screw loose when they made WarHammer, cause if they had made anything even remotely similar to DAoC, it would have had better reviews.

People copy WoW all the time and get away with it, so why would copyig EverQuest for PvE or DAoC for PvP be such a bold move? Yes, it's millions of dollars at stake, but how many WoW clones have we seen crash and burn? It's like gaming companies don't hire anyone who's taken a class on gaming history.

WoW clones do not work, so stop copying it.

Back on topic... PvP is already available and ArcheAge might be our closest bet at copying DAoC, but I'm only seeing open PvP instead of 3 Factions. Factions are needed as open PvP creates extremely lopsided control. Leave it to players to screw up a games genuine approach to fun by trying to bully the opposition with numbers.

As DAoC has proven, objective based PvP is a Charlie Sheen approach to keeping players happy and subscribed.

Please, someone give me a hundred million dollars and I'll give you Planetside + DAoC on steroids.

Plaentside 2, Dominus, The secret world, GW2 (kinda)

  User Deleted
2/09/12 8:06:40 PM#26
Originally posted by malevs

necro is bad mmkay

^ this. i was like ooooooo an interesting topic, but it's almost 9 years old.

  DLangley

Apprentice Member

Joined: 1/13/10
Posts: 1429

2/09/12 8:57:38 PM#27

Locking thread. Please do not necropost in old threads.

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