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The Pub at MMORPG.COM  » Why blame the kids?

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41 posts found
  Vermillion_Raventhal

Spotlight Poster

Joined: 6/01/04
Posts: 1043

 
OP  11/07/13 6:29:45 PM#1

I've never gotten the blame on the kids for easy and quick games.  Kids are generally the ones with the most time to play so I don't see how they could be influencing easy games.  On the other hand older adults growing into the ages with young children and full time jobs are likely going to need more casual games.  I know I went through the phase but I have a lot more time now that my kid is older.  

 

So why are so many people quick to jump on the kids for problems with the MMORPG genre?

  DamonVile

Apprentice Member

Joined: 11/22/05
Posts: 4909

11/07/13 6:34:09 PM#2

When you're going to lash out irrationally at something and you have no facts to back it up....kids are an easy target. They can be kind of annoying and will often be the ones who "cheat" because they don't have the experience to know it ruins the game etc.

So easy target, annoying... why wouldn't you blame them for ruining everything. And get them off my lawn while you're at it!

  pierth

Advanced Member

Joined: 4/14/06
Posts: 1522

11/07/13 6:36:58 PM#3

The reason I see most often listed is due to shorter attention spans than most adults. I read an article some months ago where a dad was exasperated that his kids just skipped all the cut scenes in a game because they were boring to the kids, but to the dad they furthered the story and plot of the game- they were something integral to the game for him while the kids just want to play.

  jazz.be

Advanced Member

Joined: 8/26/06
Posts: 784

11/07/13 6:38:03 PM#4

I guess they're easiest to blame.

No consumer should be blamed for anything. If something went wrong, it's the devs or whoever is in charge for the changes that needs to be blamed.

I blame Blizzard for dumbing down WoW, not the new players that joined during the decade.

  VengeSunsoar

Hard Core Member

Joined: 3/10/04
Posts: 5046

Be Brief, Be Bright... Be Gone.

11/07/13 6:47:40 PM#5
Originally posted by pierth

The reason I see most often listed is due to shorter attention spans than most adults. I read an article some months ago where a dad was exasperated that his kids just skipped all the cut scenes in a game because they were boring to the kids, but to the dad they furthered the story and plot of the game- they were something integral to the game for him while the kids just want to play.

Haha.  Funny.  I was playing TSW yesterday (just started playing a few days ago again).  And was really enjoying the cut scenes for the first day.

2nd day they were just hmmm

Yesterday I was, "enough allready just let me go play"

:)

I can relate to the just let me go sentiment.

I've been told I'm a bit impatient though.

Quit worrying about other players in a game and just play.

  c0exist

Apprentice Member

Joined: 1/13/13
Posts: 189

11/07/13 6:49:54 PM#6
I guess they are a huge target market and mmo's have evolved to get their business thus the blame.  Plus every generation grows up in a different world.  We didnt have so much instant gratification when I was a kid thus I never looked for it, its not their fault its just the way the world runs nowadays.
  Torgrim

Spotlight Poster

Joined: 12/15/05
Posts: 2179

11/07/13 7:01:01 PM#7
Todays kids are more spoiled than the kids 20-30 years ago I'ts only natrual they want it easy in todays games aswell.

If it's not broken, you are not innovating.

  xAPOCx

Novice Member

Joined: 10/25/12
Posts: 894

11/07/13 7:03:26 PM#8
Originally posted by jazz.be

I guess they're easiest to blame.

No consumer should be blamed for anything. If something went wrong, it's the devs or whoever is in charge for the changes that needs to be blamed.

I blame Blizzard for dumbing down WoW, not the new players that joined during the decade.

This is wrong. The Consumers are the ones that drive the market. Blizzard can share some of the blame for the dumbing down of WoW but these changes were brought on by the consumers constant bitching. With such hits as: 

 

    ~ "It takes way to long to level!"

    ~ "It takes way to long to find a group! FIX IT!"

    ~ "Travel Time to instance suxors! FIX NOOOWZ!"

    ~ "I want fat lootz like this guy but dont want to invest the time! GIVE ME FAT LOOOTZ NOW PLOX!"

 

These are just some of the hits the dev team had to listen to over the years. And these complaints came from the consumers. 

    

    

  DMKano

Elite Member

Joined: 6/17/11
Posts: 7117

11/07/13 7:17:44 PM#9

Blaming the kids is silly - as kids are a product of our society - it starts with the family, schools, media, everything.

So if you are blaming the kids, its because WE failed them, as we brought kids into this world and we educated them in our ways.

 

  Veldekar

Hard Core Member

Joined: 2/29/08
Posts: 219

11/07/13 7:20:34 PM#10
Originally posted by xAPOCx
Originally posted by jazz.be

I guess they're easiest to blame.

No consumer should be blamed for anything. If something went wrong, it's the devs or whoever is in charge for the changes that needs to be blamed.

I blame Blizzard for dumbing down WoW, not the new players that joined during the decade.

This is wrong. The Consumers are the ones that drive the market. Blizzard can share some of the blame for the dumbing down of WoW but these changes were brought on by the consumers constant bitching. With such hits as: 

 

    ~ "It takes way to long to level!"

    ~ "It takes way to long to find a group! FIX IT!"

    ~ "Travel Time to instance suxors! FIX NOOOWZ!"

    ~ "I want fat lootz like this guy but dont want to invest the time! GIVE ME FAT LOOOTZ NOW PLOX!"

 

These are just some of the hits the dev team had to listen to over the years. And these complaints came from the consumers. 

    

    

The devs could have easily NOT listened to the massive cries to casualize their games and stuck with a smaller playerbase, but alas, greed is a powerful emotion and hard to resist.

The love of money truly is the root of all bad things in this world, including bad games...

  nerovipus32

Hard Core Member

Joined: 1/15/11
Posts: 2833

11/07/13 7:22:37 PM#11
Originally posted by Veldekar
Originally posted by xAPOCx
Originally posted by jazz.be

I guess they're easiest to blame.

No consumer should be blamed for anything. If something went wrong, it's the devs or whoever is in charge for the changes that needs to be blamed.

I blame Blizzard for dumbing down WoW, not the new players that joined during the decade.

This is wrong. The Consumers are the ones that drive the market. Blizzard can share some of the blame for the dumbing down of WoW but these changes were brought on by the consumers constant bitching. With such hits as: 

 

    ~ "It takes way to long to level!"

    ~ "It takes way to long to find a group! FIX IT!"

    ~ "Travel Time to instance suxors! FIX NOOOWZ!"

    ~ "I want fat lootz like this guy but dont want to invest the time! GIVE ME FAT LOOOTZ NOW PLOX!"

 

These are just some of the hits the dev team had to listen to over the years. And these complaints came from the consumers. 

    

    

The devs could have easily NOT listened to the massive cries to casualize their games and stuck with a smaller playerbase, but alas, greed is a powerful emotion and hard to resist.

The love of money truly is the root of all bad things in this world, including bad games...

Tell that to your shareholders. Devs don't have any power. It's the suits that tell them what to do. A dev is a developer not a business person.

  jazz.be

Advanced Member

Joined: 8/26/06
Posts: 784

11/07/13 7:22:48 PM#12
Originally posted by xAPOCx
Originally posted by jazz.be

I guess they're easiest to blame.

No consumer should be blamed for anything. If something went wrong, it's the devs or whoever is in charge for the changes that needs to be blamed.

I blame Blizzard for dumbing down WoW, not the new players that joined during the decade.

This is wrong. The Consumers are the ones that drive the market. Blizzard can share some of the blame for the dumbing down of WoW but these changes were brought on by the consumers constant bitching. With such hits as: 

 

    ~ "It takes way to long to level!"

    ~ "It takes way to long to find a group! FIX IT!"

    ~ "Travel Time to instance suxors! FIX NOOOWZ!"

    ~ "I want fat lootz like this guy but dont want to invest the time! GIVE ME FAT LOOOTZ NOW PLOX!"

 

These are just some of the hits the dev team had to listen to over the years. And these complaints came from the consumers. 

 

It depends how you look at it. Blizzard could have chosen not to let the consumer take over their game.

But to pick up on how you think the consumer decided where the game had to go.

How did Blizzard came to that conclusion that their customers wanted those changes? How can they asses what millions of players want? I'm sure there were counter-whines for all type of whines posted on the forum. The game started very popular and people made in-game videos of all kinds. Action videos, musicals, stories etc. People talked about WoW constantly in bars, at work etc. People really loved the game.

That type of fanatic behavior decreased, even though the population increased. So according to me, they made a pure strategic decision to appeal to mass instead of appealing to fans. So from that point of view, to me, Blizzard is the one to blame. Not the consumer. Consumers are and will be consumers. You can't blame them for playing their role. However Blizzard has a much bigger role in this.

  Veldekar

Hard Core Member

Joined: 2/29/08
Posts: 219

11/07/13 7:27:42 PM#13
Originally posted by nerovipus32
Originally posted by Veldekar
Originally posted by xAPOCx
Originally posted by jazz.be

I guess they're easiest to blame.

No consumer should be blamed for anything. If something went wrong, it's the devs or whoever is in charge for the changes that needs to be blamed.

I blame Blizzard for dumbing down WoW, not the new players that joined during the decade.

This is wrong. The Consumers are the ones that drive the market. Blizzard can share some of the blame for the dumbing down of WoW but these changes were brought on by the consumers constant bitching. With such hits as: 

 

    ~ "It takes way to long to level!"

    ~ "It takes way to long to find a group! FIX IT!"

    ~ "Travel Time to instance suxors! FIX NOOOWZ!"

    ~ "I want fat lootz like this guy but dont want to invest the time! GIVE ME FAT LOOOTZ NOW PLOX!"

 

These are just some of the hits the dev team had to listen to over the years. And these complaints came from the consumers. 

    

    

The devs could have easily NOT listened to the massive cries to casualize their games and stuck with a smaller playerbase, but alas, greed is a powerful emotion and hard to resist.

The love of money truly is the root of all bad things in this world, including bad games...

Tell that to your shareholders. Devs don't have any power. It's the suits that tell them what to do. A dev is a developer not a business person.

Why are we splitting hairs here?

  Vermillion_Raventhal

Spotlight Poster

Joined: 6/01/04
Posts: 1043

 
OP  11/07/13 7:35:17 PM#14
Originally posted by jazz.be
Originally posted by xAPOCx
Originally posted by jazz.be

I guess they're easiest to blame.

No consumer should be blamed for anything. If something went wrong, it's the devs or whoever is in charge for the changes that needs to be blamed.

I blame Blizzard for dumbing down WoW, not the new players that joined during the decade.

This is wrong. The Consumers are the ones that drive the market. Blizzard can share some of the blame for the dumbing down of WoW but these changes were brought on by the consumers constant bitching. With such hits as: 

 

    ~ "It takes way to long to level!"

    ~ "It takes way to long to find a group! FIX IT!"

    ~ "Travel Time to instance suxors! FIX NOOOWZ!"

    ~ "I want fat lootz like this guy but dont want to invest the time! GIVE ME FAT LOOOTZ NOW PLOX!"

 

These are just some of the hits the dev team had to listen to over the years. And these complaints came from the consumers. 

 

It depends how you look at it. Blizzard could have chosen not to let the consumer take over their game.

But to pick up on how you think the consumer decided where the game had to go.

How did Blizzard came to that conclusion that their customers wanted those changes? How can they asses what millions of players want? I'm sure there were counter-whines for all type of whines posted on the forum. The game started very popular and people made in-game videos of all kinds. Action videos, musicals, stories etc. People talked about WoW constantly in bars, at work etc. People really loved the game.

That type of fanatic behavior decreased, even though the population increased. So according to me, they made a pure strategic decision to appeal to mass instead of appealing to fans. So from that point of view, to me, Blizzard is the one to blame. Not the consumer. Consumers are and will be consumers. You can't blame them for playing their role. However Blizzard has a much bigger role in this.

THey have metrics and internal polling.  IMO in many cases I think it's like having players judge if they like individual lite bright LEDS while deciding how you create whole picture.  

  DamonVile

Apprentice Member

Joined: 11/22/05
Posts: 4909

11/07/13 7:47:49 PM#15
Originally posted by jazz.be

I blame Blizzard for dumbing down WoW, not the new players that joined during the decade.

I'm sure going to sleep every night on a pillow stuffed with billion dollar bills goes a long ways to easing their guilt for disappointing you.

  Wizardry

Elite Member

Joined: 8/27/04
Posts: 7462

Perhaps tomorrow will be better.

11/07/13 7:50:33 PM#16

Blizzard and Wow changed a LOT in this genre and how OTHER devs see the monetary value and design ideas.

When Blizzard was the proud recipient of those 20 million new MMO gamer's, when internet finally hit all households at a reasonable price it changed everything.

Those new players for the most  part was children or young teens.

You influence the market by spending money and by millions spending it on Wow they influenced the market and how games are made.It is not even opinion it is fact,we have seen in MANY times games using the same Wow lingo like "100 man raids" or "instances" "Raid looting" ect ect.When i was MMORPGing before Wow came out,we just played and tried to help each other learn the games,NOBODY was using any of that lingo in any parties,guilds i was in.Now it is common place,ALL the games are still trying to copy the cheap Wow formula even though nobody has been able to maintain subs,really makes you wonder who is running these operations.

Ok the last 30 games all tried it and failed,but wait i think WE can do it with our game because we have this savvy marketing scheme.

Sadly even the LAST of the light brigade Square Enix began copying the same cheap formula or game design,just putting their own twist,naming schemes to make it appear different.

Bottom line is that the majority of MMORPG'rs have been WOW fanatics,they think rpg=Wow,so now if any game tries something different or hey MORE realistic to the genre,tons of people start complaining.It is all that era of vanilla Wow players that started this trend,if they never supported that game,who knows how versatile and how many different ideas we might actually see.

http://www.youtube.com/user/Napolianboo#p/u/15/rCYLLQCNc1w
Samoan Diamond

  goldtoof

Novice Member

Joined: 10/18/13
Posts: 338

11/07/13 8:01:44 PM#17
I don't blame the kids, I blame the game devs.

There seems to be a modern trend for telling a story at you. And yeah some games make a lot of money doing that, cod for instance.

But there's still a market for games where you use your imagination and make your own story and set your own goals, look at the success if minecraft and skyrim, the former being very popular with the kids.

But 90% of game devs thinks everyone has no imagination and must be told exactly what to do in games.

This isn't just a mmo problem, although most mmos push your goals at you - grind this item set, move to the next tier dungeon etc.. its a problem with modern gaming in general.
  stonerocks

Novice Member

Joined: 10/21/13
Posts: 3

11/07/13 8:28:57 PM#18

I think kids are partially to blame. It's like what was said before, they usually have the shorter attention span that they "cheat" their way to get strong.

By kids I don't just mean kids by age but also kids by heart, the bad kind of kid by heart. Both kinds of kids...usually...not always but usually.

Also perhaps those adult gamers who're probably gamers at a young age are becoming pros and unaware of it. That's why they rant about games being "too easy". Maybe...just maybe.

  xAPOCx

Novice Member

Joined: 10/25/12
Posts: 894

11/07/13 8:39:24 PM#19
Originally posted by jazz.be
Originally posted by xAPOCx
Originally posted by jazz.be

I guess they're easiest to blame.

No consumer should be blamed for anything. If something went wrong, it's the devs or whoever is in charge for the changes that needs to be blamed.

I blame Blizzard for dumbing down WoW, not the new players that joined during the decade.

This is wrong. The Consumers are the ones that drive the market. Blizzard can share some of the blame for the dumbing down of WoW but these changes were brought on by the consumers constant bitching. With such hits as: 

 

    ~ "It takes way to long to level!"

    ~ "It takes way to long to find a group! FIX IT!"

    ~ "Travel Time to instance suxors! FIX NOOOWZ!"

    ~ "I want fat lootz like this guy but dont want to invest the time! GIVE ME FAT LOOOTZ NOW PLOX!"

 

These are just some of the hits the dev team had to listen to over the years. And these complaints came from the consumers. 

 

It depends how you look at it. Blizzard could have chosen not to let the consumer take over their game.

But to pick up on how you think the consumer decided where the game had to go.

How did Blizzard came to that conclusion that their customers wanted those changes? How can they asses what millions of players want? I'm sure there were counter-whines for all type of whines posted on the forum. The game started very popular and people made in-game videos of all kinds. Action videos, musicals, stories etc. People talked about WoW constantly in bars, at work etc. People really loved the game.

That type of fanatic behavior decreased, even though the population increased. So according to me, they made a pure strategic decision to appeal to mass instead of appealing to fans. So from that point of view, to me, Blizzard is the one to blame. Not the consumer. Consumers are and will be consumers. You can't blame them for playing their role. However Blizzard has a much bigger role in this.

So Blizzard is to blame for making changes to their game that a majority of their player base wanted...You can see the flaw in your argument right?

Im not saying that it was the right decision but Blizzard cant take all the blame here. They can only do what they can do to keep mass people playing their game to keep the suits happy so they keep giving them money to keep making expansions for the masses so they keep spending their money on their product. Run on sentence lol. 

The consumer is the first to blame because without their input, these changes would not occur. 

 

Yes you can blame them. i just did. 

  Mattatron

Apprentice Member

Joined: 8/12/13
Posts: 237

11/07/13 8:54:13 PM#20

It's a panic mode, knee-jerk response. Aspects of the activity aren't satiating their obsessive/compulsiveness and they "reach" to point out which demographic is creating the "limiting factor" (handicap?). In some cases one would say "kids", when they really mean "child minded", which really doesn't resemble the thoughts of a child but rather a depreciated value of cognition, which is brought about by their own overblown sense of self importance.

There's a continuum of disdain, too. It can range from the polite, "Why am I not getting any help here? I'm surrounded by munchkins!", to the vulgar "This game could be really cool if retards didn't have to play it!".

I guess take that for what it's worth. I've been guilty of it. I think most of us do it.

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