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News & Features Discussion  » [Interview] Life is Feudal: Out to Defy the Odds

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81 posts found
  sumo0

Advanced Member

Joined: 9/18/10
Posts: 122

11/07/13 12:07:07 AM#61
Originally posted by Thorkune
Originally posted by Kost
Originally posted by Shadanwolf

Full loot...one word

NO

Full loot...one word.

YES

I second the

NO

 

I second the

YES

But i say no to free 2 play..

  Gravarg

Spotlight Poster

Joined: 8/24/06
Posts: 3158

11/07/13 1:26:10 AM#62

It sounds like a great game, however, I'm not sure the MMO community these days can play it right.  I have a feeling it might turn out to be like other recent PvP games, that just turn out to be a gankfest.  He did mention consequences...so I do like that. I also like the setting.  I always loved DAoC before they changed the archers, because they had no magic.  I love playing a "no magic" class.  There's only been two games where I played a magic class.  One is D&D and the other is WoW.  Both were druid hehe :)

 
  Wolfhammer

Hard Core Member

Joined: 12/11/08
Posts: 513

Bleh!

11/07/13 2:51:11 AM#63
Originally posted by lizardbones

It will certainly be interesting to see if a "fan" of sandbox MMORPGs can actually build an MMORPG. At least one that's better than Mortal Online. :-)

 That wouldn't be difficult..  MO is a steaming pile and should be buried in a lead lined coffin !

  Murmelix

Novice Member

Joined: 6/28/12
Posts: 17

11/07/13 2:55:22 AM#64
I think full loot only works good with perma death and a bounty system :o
  Kimo

Advanced Member

Joined: 5/05/05
Posts: 33

11/07/13 3:52:12 AM#65
Originally posted by aRtFuLThinG
Originally posted by Galadourn
Originally posted by Crucial
Originally posted by Shadanwolf

Full loot...one word

NO

Full loot...one word

YES

what scared you, attracted me

the problem usually is, not many are attracted to such games. And those that are complain about low populations.

I don't get why gamemakers only go for the "all or nothing" approach - either full loot free for all pvp or no loot limited pvp.

 

Why can't they just do a hybrid system that only allows you to loot money that is not in bank / harvested resources that is on the person and not actually allow people to loot gears, open pvp?

 

I'm sure everyone hate to lose all their gears (because no one wants to gear grind for the same gears, all the time) but people generally should be okay with losing some money or resources.

Speaking of hybrids, why is it that developers cannot just create multiple servers, to serve all player types?  UO eventually created the Trammel facets, and Asheron's Call and Everquest both also had dedicated PvP servers.  Anarchy Online was initially planned as a full PvP war game and Dark Age of Camelot has their 3 realm war (though the Gaheris PvE server had the highest population count the last I played there a couple years back).

 

I mention all those old games because the MMO playerbase back then was different then today's generation of players.  I also mention these games because PvP balance was much more difficult for developers, so they just didn't bother with balance and opened up separate servers (EQ & AC).  The developer today has more tools (and knowledge I hope) than a decade ago to be able to create systems that have a balance between PvP and PvE.  So if a game is going to have PvE in the game WITH PvP, then why not just create a PvE server?

 

If current (MO, EVE, Xyson, etc...) and upcoming games opened PvE only servers, they would easily double player bases in my opinion (even EVE would I think).  It just seems to be a huge mistake not offering a game to all the masses, instead of just a select type. <shrug>

  Siegbert

Advanced Member

Joined: 4/18/13
Posts: 11

11/07/13 4:59:23 AM#66

I don't really care about the full loot stuff as long as gear isn't too expensive so you can quickly re-equip. I'm currently playing Persistent Frontier, a mod for Mount&Blade Warband which has full loot. But the gear you need is so cheap you can completely re-equip for an amount of 5-10 minutes of work, which I'm completely fine with.

 

I don't like to work 90% of the time playing a game and losing everything by dying once but I like the thrill of a meaningful fight.

 

The concept sounds great. I hope they get the combat right unlike Mortal Online. It should be a hybrid of Mount&Blade and Chivalry, then I'm more than happy.

  xpiher

Novice Member

Joined: 8/22/08
Posts: 3301

11/07/13 6:03:07 AM#67
Originally posted by Shadanwolf

Full loot...one word

NO

1 word QQ

Full loot usually means rare gear is somewhat easily replaceable. 


Games:
Currently playing:Nothing
Will play: Darkfall: Unholy Wars
Past games:
Guild Wars 2 - Xpiher Duminous
Xpiher's GW2
GW 1 - Xpiher Duminous
Darkfall - Xpiher Duminous (NA) retired
AoC - Xpiher (Tyranny) retired
Warhammer - Xpiher

  SavageHorizon

Apprentice Member

Joined: 1/14/13
Posts: 1568

11/07/13 6:09:42 AM#68
Originally posted by Kimo
Originally posted by aRtFuLThinG
Originally posted by Galadourn
Originally posted by Crucial
Originally posted by Shadanwolf

Full loot...one word

NO

Full loot...one word

YES

what scared you, attracted me

the problem usually is, not many are attracted to such games. And those that are complain about low populations.

I don't get why gamemakers only go for the "all or nothing" approach - either full loot free for all pvp or no loot limited pvp.

 

Why can't they just do a hybrid system that only allows you to loot money that is not in bank / harvested resources that is on the person and not actually allow people to loot gears, open pvp?

 

I'm sure everyone hate to lose all their gears (because no one wants to gear grind for the same gears, all the time) but people generally should be okay with losing some money or resources.

If current (MO, EVE, Xyson, etc...) and upcoming games opened PvE only servers, they would easily double player bases in my opinion (even EVE would I think).  It just seems to be a huge mistake not offering a game to all the masses, instead of just a select type. <shrug>

Wurm Online does it, it's a totally sandbox mmo that has PVP and PVE servers.

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http://www.youtube.com/watch?v=c0i88t0Kacs

  kdchan

Advanced Member

Joined: 3/17/07
Posts: 235

11/07/13 6:41:08 AM#69

After the delusional Darkfall UW and MO this is my next dream, a true sandbox with consequences, risk vs reward, align system, sieges and free world shaping.

Hope really the game deliver and go live.

The funding isn't going well but i expected this, they don't show us a lot just a preview, as they stated you can't blame people for wait and see before donate.

[center]Plan to play
The Repopulation | Peria Chronicles | Tree of Saviour

  kdchan

Advanced Member

Joined: 3/17/07
Posts: 235

11/07/13 6:43:43 AM#70

For people who don't like FFA PvP full loot, just leave and play your standard WoW clone where you can keep your sparkle gear, there are tons of these game on the maket already so you have plenty of choices.

Leave true sandbox player driven to us old players who like risk vs reward and a meaningfull open worl ffa system.

[center]Plan to play
The Repopulation | Peria Chronicles | Tree of Saviour

  Jakdstripper

Advanced Member

Joined: 2/14/10
Posts: 2121

11/07/13 9:58:34 AM#71

i have to agree with Kimo.

The only truly successful full loot pvp game to date is EvE. why? because only they have found an ingenius way have the freedom of full loot pvp co exists with the safety of a standard pve mmo . This is the only way sandbox games will ever get popular. There have to be rules, and consequences to being a douche bag.

There is too much greefing in most full loot pvp. There is no growth without balance. that means there should be areas with full loot pvp as well as areas where players are safe and can be sheltered (for the most part) from greefers. 

keep in mind that 1 complete douche bag can ruin a game for thousand of people if he is given too much freedom, and this is exactly what happens in 99% of current full loot games. 

Freedom is a great thing until it is used to inflict mindless pain on other players, then it becomes the worst enemy of the game. 

  Speely

Novice Member

Joined: 2/16/13
Posts: 864

11/07/13 10:42:28 AM#72
The beauty of all those ffa PvP full loot games that didn't do it right is that future developers know how NOT to do it. Just because something is rarely fine right doesn't make the thing itself bad. It just makes it a bigger challenge. New game new ideas new chance. Nice to see not every dev is just giving up on the idea.

http://www.mmorpg.com/blogs/PerfArt

  kosac

Advanced Member

Joined: 4/21/05
Posts: 181

11/07/13 11:33:10 AM#73
nice nice nice full loot oh.. no bye
  hanshuber

Novice Member

Joined: 11/05/13
Posts: 6

11/07/13 1:20:38 PM#74
Originally posted by bcbully

Can't wait

 

me2 i am so exited!

  Alber_gamer

Hard Core Member

Joined: 10/08/12
Posts: 473

11/07/13 1:54:57 PM#75
This game will be discretely forgotten at best. The graphics and atmosphere are just too awful, and people don't like full loot despite what 2 or 3 very vocal people keep spamming in these threads. Last overhyped game with full loot that I heard of was War Z (now Infestation: Survivor Stories) and the game is rotting in oblivion with around 5-10 people per server playing it.

My opinion is my own. I respect all other opinions and views equally, but keep in mind that my opinion will always be the best for me. That's why it's my opinion.

  ziabatsu

Advanced Member

Joined: 12/15/03
Posts: 105

11/08/13 1:09:00 PM#76
So it's Minecraft, but a mmorpg. ok? Unless they bring in some devs who can make the combat fucking AMAZING, I'm going to pass. Low budget mmo's always have the worst controls and clunky mechanics. 
  xevier77

Novice Member

Joined: 5/07/07
Posts: 12

11/09/13 8:19:38 PM#77
You know there is so much i love about this concept of a game, but I have one big problem.  Full Loot. I used to be all for full loot and thought it was the way things needed to be, but after playing it in several games for many years now. I find it to be more of a turn off than a bonus. I am ok with droping a item or 2, but actual problem with the game is that you will be killed far more times than you actual can make weapons.  Also, games like this lean toward massive hordes of naked people with newbie swords. Risking almost nothing and gaining 1 kill is a huge victory for the horde.   Darkfall anyone?   I could see you being able to take stuff off people chests and stuff in their house, but every possible time you die you drop everything you had on you. No thanks.  Died to many times for little to no reason.  Not a sustainable game with that feature. Take it out. Maybe.
  grimfall

Advanced Member

Joined: 4/25/07
Posts: 1158

11/09/13 8:47:56 PM#78

I was just surprised to learn that the Russian versions of A Game of Thrones doesn't have dragons and magic.

Having grown up playing Greyhawke, I wish there were more (OK, any) low magic settings.  They just seem cooler to me.

And yes, this game is going to fail.  It's just MO all over again.  You don't make an entire game around a failed mechanic (full loot FFA PVP), hoping that an untested fix to that  mechanic will be the silver bullet for the problem.  Factions doesn't fix PVP ganking.  UO had factions.

 

  monochrome19

Apprentice Member

Joined: 1/09/13
Posts: 326

11/09/13 9:20:26 PM#79
So funny to hear the carebears cry because their too scared to play. Its a game folks, please dont take it so seriously.
  kkarrabbass

Advanced Member

Joined: 8/17/08
Posts: 160

I was a smart man once...

11/09/13 11:58:15 PM#80
Originally posted by grimfall

I was just surprised to learn that the Russian versions of A Game of Thrones doesn't have dragons and magic.

Having grown up playing Greyhawke, I wish there were more (OK, any) low magic settings.  They just seem cooler to me.

And yes, this game is going to fail.  It's just MO all over again.  You don't make an entire game around a failed mechanic (full loot FFA PVP), hoping that an untested fix to that  mechanic will be the silver bullet for the problem.  Factions doesn't fix PVP ganking.  UO had factions.

 

Do not take it personally, I just quote you, but intend to answer whole bunch of other people and their fear of Full Loot.

I remember couple years ago people didn’t want to hear about sand-box games. They were considered a niche games. Developers didn’t make them, because very few people would play them.

Look around now. Things have changed. It is easy to hate something that you have very little idea about.

We have very few games with Full Loot implemented to make really sound judgment about all possible variations and their influence on game play. You cannot consider this strategic decision (not a game mechanic, grimfall) to be a bad one, you do not know yet. You expect it to be the way you experienced it in other games. Why would you? You think there is no way to make it work less destructive to your game play? Those are new guys. With no experience. They might make something different.

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