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News & Features Discussion  » [Interview] Life is Feudal: Out to Defy the Odds

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81 posts found
  SBFord

Associate Editor - News Manager

Joined: 6/28/10
Posts: 12848

 
OP  11/05/13 5:27:55 PM#1

Life is Feudal has been receiving a lot of attention the last few weeks due to the launch of an Indigogo funding project and after releasing tons of new information about a sandboxer's MMO dream. We caught up with Vladmir aka "Bobik" to talk about Life is Feudal and how the team is looking to set the MMO-space on its ear. Read on to find out more before heading to the comments.

MMORPG.com: How did the idea for the project come about and how long has LiF been in development?

Vladimir: Well, I had a vision of that game for a long time and it were keeping more detailed as longer as I have played other MMO games of sandbox genre. In the May of 2010 i decided to start that project with a post on one of game development sites in Russia looking for same minded enthusiasts. There were a lot of flame, skepticism and such, but still some core developers appeared and we had start a development of pre-alpha version. It had featured complete terraforming and most of the free building system as a most complex features in a planned game. That allowed us to find a local investor that was outside of game development business and in November 2011 we had started a full-time job on our project. 

Read more of Suzie Ford's Life Is Feudal: Out to Defy the Odds.

Associate Editor: MMORPG.com
Follow me on Twitter: @MMORPGMom

  Mithrundir

Hard Core Member

Joined: 8/15/06
Posts: 273

11/06/13 8:33:21 AM#2
Sounds great and looks promising. I know for a fact he's on to something where people have had enough happy ever after fantasy.

Dozens of MMO's, RTS's, FPS's, etc.

  Shadanwolf

Apprentice Member

Joined: 6/13/10
Posts: 1865

11/06/13 8:38:11 AM#3

Full loot...one word

NO

  GwapoJosh

Advanced Member

Joined: 3/10/12
Posts: 981

11/06/13 8:45:00 AM#4
Definitely going to follow this game.. Sounds great so far!

"You are all going to poop yourselves." BillMurphy

  lizardbones

Elite Member

Joined: 6/11/08
Posts: 10377

I've become dependent upon spell check. My apologies for stupid grammatical errors.

11/06/13 8:52:44 AM#5

It will certainly be interesting to see if a "fan" of sandbox MMORPGs can actually build an MMORPG. At least one that's better than Mortal Online. :-)

For every large, complex problem, there is a simple, clear solution that also happens to be absolutely wrong.

  Kimo

Advanced Member

Joined: 5/05/05
Posts: 32

11/06/13 9:01:18 AM#6

Game looks good, but I'll pass because of full loot pvp.  I am also becoming more and more discouraged at the new trend that nearly all the upcoming sandbox games (Life if Fuedal, Pathfinder, etc..) seem to have to have full pvp implemented.  I guess I'm old school and wish to just play a game, not stress on it. :(

 

I love the sandbox genre, playing Wurm and ATITD for years, but every pvp sandbox I try I end up leaving because of the implemented system allowing for griefers (Haven & Hearth, Eve, Mortal, and Salem).  Sad too, because those games were fun all the way up to the pvp. 

 
  SavageHorizon

Hard Core Member

Joined: 1/14/13
Posts: 1547

11/06/13 9:08:35 AM#7

 "We have complete terrafroming, with tunnel building and free building. In EvE online you cannot shape the world around you and can place only stations on some moons. In EQ:Next they will have only some destructible landscape features and parts of ground, that will slowly mend into original state - that is not world shaping, rather just another special effect. In our game players will be able to shape world almost the same way they can do it in Minecraft (and Minecraft is an ultimate sandbox IMHO). Skillcap and statcap systems appeals more to a sandbox gameplay, where you can create your own unique set of skills and call it your own class. In EvE in theory everyone can be everything and in EQ:Next AFAIK they just plan to add some multi-classing, but artificial premade classes will still be there"

 

Great answer to the question posed by the mmorpg.com reporter lol. I bet he was squirming when vlad said the above about a game that this site is trying to promote as sandbox lmfao.

Sandbox and true terraforming is Wurm Online and then we have Ryzom Core that was here long before landmark

http://dev.ryzom.com/projects/ryzom/wiki

 

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  Kost

Newshound

Joined: 1/15/10
Posts: 1972

In omnibus requiem quaesivi, et nusquam inveni nisi in angulo cum libro.

11/06/13 9:08:39 AM#8
Originally posted by Shadanwolf

Full loot...one word

NO

Full loot...one word.

YES

  Kaneth

Elite Member

Joined: 8/19/07
Posts: 1533

11/06/13 9:09:49 AM#9
Originally posted by Kimo

Game looks good, but I'll pass because of full loot pvp.  I am also becoming more and more discouraged at the new trend that nearly all the upcoming sandbox games (Life if Fuedal, Pathfinder, etc..) seem to have to have full pvp implemented.  I guess I'm old school and wish to just play a game, not stress on it. :(

 

I love the sandbox genre, playing Wurm and ATITD for years, but every pvp sandbox I try I end up leaving because of the implemented system allowing for griefers (Haven & Hearth, Eve, Mortal, and Salem).  Sad too, because those games were fun all the way up to the pvp. 

 

I have to agree. It's far too easy to grief in these types of games, and that's the damned shame of it all. These developers have really interesting ideas, but they keep hiding behind full loot pvp as their main avenue for content.

I've brought this up numerous times already, but I feel it needs to be said again and again. MineCraft showed how a sandbox game can work without the need for incessant full loot pvp. There's some great pvp options in MineCraft, like the hunger games servers or hell even Spleef, but the majority of the game is building and exploring for many. 

It's great the FFA folks are getting attention though, because their options tend to be few and pretty crappy at best.

  SavageHorizon

Hard Core Member

Joined: 1/14/13
Posts: 1547

11/06/13 9:19:28 AM#10
Originally posted by Kaneth
Originally posted by Kimo

Game looks good, but I'll pass because of full loot pvp.  I am also becoming more and more discouraged at the new trend that nearly all the upcoming sandbox games (Life if Fuedal, Pathfinder, etc..) seem to have to have full pvp implemented.  I guess I'm old school and wish to just play a game, not stress on it. :(

 

I love the sandbox genre, playing Wurm and ATITD for years, but every pvp sandbox I try I end up leaving because of the implemented system allowing for griefers (Haven & Hearth, Eve, Mortal, and Salem).  Sad too, because those games were fun all the way up to the pvp. 

 

 

I've brought this up numerous times already, but I feel it needs to be said again and again. MineCraft showed how a sandbox game can work without the need for incessant full loot pvp. 

 

 

Nope Wurm Online shown it long before Minecraft, it came first. Anything i can do in Minecraft i can do ten fold in Wurm Online.

Wurm Online is Minecraft on steroids, not even in the same ball park. Why people get hung up on Minecraft like it was the first is beyond me, Wurm Online leads the way for Terraforming.

https://www.youtube.com/watch?v=ueIzp5w2QzY

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  Tierless

Apprentice Member

Joined: 7/01/08
Posts: 2090

joie de vivre

11/06/13 9:37:35 AM#11

THis one could be interesting.

mmorpg.com/blogs/Xobdnas

  PerfArt

Novice Member

Joined: 2/16/13
Posts: 863

11/06/13 9:40:26 AM#12
Love it. Well be interesting to follow development on this. Hope they can realize their vision. Yay for full loot PvP. Between this and Albion Online, it's nice knowing there are some games still trying to do this kind of system right. Hope they succeed. Opens up tons of possibilities for meaningful economies and real risk gameplay :)

http://www.mmorpg.com/blogs/PerfArt

  SpottyGekko

Elite Member

Joined: 9/26/04
Posts: 2720

11/06/13 9:46:30 AM#13

What makes THIS project more likely to succeed than Dark & Light, MO, Xsyon, Dawntide and all the other medieval fantasy FFA-PVP games with amazing feature lists that litter the MMO landscape of the past 6-10 years ?

 

I'll believe it when I can play it in a full-featured open beta.

 

  PerfArt

Novice Member

Joined: 2/16/13
Posts: 863

11/06/13 9:54:52 AM#14
Originally posted by SpottyGekko

What makes THIS project more likely to succeed than Dark & Light, MO, Xsyon, Dawntide and all the other medieval fantasy FFA-PVP games with amazing feature lists that litter the MMO landscape of the past 6-10 years ?

 

I'll believe it when I can play it in a full-featured open beta.

 

 

That it's a different game? And I believe we are all waiting to see it to believe it. It's just fun to hope :)

http://www.mmorpg.com/blogs/PerfArt

  Torvaldr

Elite Member

Joined: 6/10/09
Posts: 5511

11/06/13 10:16:18 AM#15

I hope these guys make a good game. I think a lot of the problems with some of the other games is they're bogged down by personal ego, drama, and problems. If the OP and his team don't get bogged down in an unprofessional quagmire of mudslinging they'll go a lot further.

A lot of people on this site seem to clamor for a brutal game that doesn't coddle the player. This could deliver. Hopefully they will put their money where their mouth is this time and not make up yet another excuse why they can't play it.

I think a mind wipe so people could play an mmo like it was their first time again, would be easier to build than a new mmo people here would actually like. - DamonVile

  iridescence

Novice Member

Joined: 6/12/12
Posts: 943

11/06/13 10:21:15 AM#16

I get distasteful vibes from this because they were caught trying to manipulate their rating on this site a couple of days ago, one of their backer rewards seems pure P2W and they have never designed a game before yet are trying to make probably the most difficult type of game to pull off. Seems even more risky than most crowdfunding.

 

 

  madimp76

Novice Member

Joined: 11/16/11
Posts: 3

11/06/13 10:43:40 AM#17
Originally posted by iridescence

I get distasteful vibes from this because they were caught trying to manipulate their rating on this site a couple of days ago, one of their backer rewards seems pure P2W and they have never designed a game before yet are trying to make probably the most difficult type of game to pull off. Seems even more risky than most crowdfunding.

 

 

Really?  How do you know they where caught out manipulating their rating?? It hasn't got a rating it's still in development!

Oh, you mean the Hype meter, my mistake. Maybe people just voted for it, i know i did as it sounds like my dream game. Not surprised it got a high score, first real news comes out in a while and just maybe people are hyped for it!

  SijjvraVisz

Apprentice Member

Joined: 7/04/12
Posts: 8

11/06/13 10:51:40 AM#18
It's not a realistic "feudal"society game if you can go around murdering everyone and stealing everything they've got.  There were certainly laws in those days, guards, knights, etc whose job it was to keep the peace.  Leave that up to the players? Yeah right, open PVP games -always always always- turn into a griefer gank fest.

Playing - EQ2 - Waiting for - FFXIV 2.0 !!

  iridescence

Novice Member

Joined: 6/12/12
Posts: 943

11/06/13 10:51:40 AM#19

http://www.mmorpg.com/discussion2.cfm/thread/399081/Hype-Meter-Manipulation.html

Yeah I meant the hype thing. It could be a big coincidence I suppose  but I doubt it 

 

  Caldrin

Hard Core Member

Joined: 10/02/04
Posts: 4033

11/06/13 10:54:53 AM#20
Originally posted by Kost
Originally posted by Shadanwolf

Full loot...one word

NO

Full loot...one word.

YES

THIS

My 3D models
http://dragon3d.webs.com/

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