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News & Features Discussion  » EverQuest Next: Latest Roundtable Discusses Fast Travel

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54 posts found
  MikeB

MMORPG.com Community Manager

Joined: 5/27/09
Posts: 5470

 
OP  11/05/13 3:07:03 PM#1

The latest developer roundtable video for EverQuest Next features members of the EQN development team discussing one of the hot topics of the moment: fast travel.

Michael "MikeB" Bitton
Community Manager
Twitter: @eMikeB

  Halldor

Novice Member

Joined: 12/24/12
Posts: 11

11/05/13 3:33:40 PM#2

So, we have a mixture between a fast travel between villages (like Dragon's Prophet and company) and a full exploration game?

 

It doesn't sounds bad, but I hope this doesn't break the exploration component.

  bcbully

Elite Member

Joined: 3/03/12
Posts: 7657

11/05/13 3:58:05 PM#3
So it's just like GW2 huh?
  Halldor

Novice Member

Joined: 12/24/12
Posts: 11

11/05/13 3:59:24 PM#4
Originally posted by bcbully
So it's just like GW2 huh?

 

No. It's more like LOTRO.

  Razeekster

Spotlight Poster

Joined: 7/09/11
Posts: 2030

May the game be ever in your favor.

11/05/13 4:04:43 PM#5
I like mounts so glad they didn't really do anything radical with fast travel. Like he said, if ain't broken why fix it?

Smile

  ishist

Novice Member

Joined: 4/27/06
Posts: 138

11/05/13 4:27:06 PM#6

tl;dw

"We want the players to experience epic journeys and to feel the epic scale of the world. But people bitched so we're giving everyone fast travel everywhere."

 

Why do they bother putting up these roundtable polls? They've ignored the results of the majority of them.

Q:  Should all races have access to play all classes?

Leading poll result: I'd like to see certain races restricted to certain classes based on lore

Their response: We don't feel that restricting class from races is good so we're just gonna go ahead and let you roll up that Ogre Wizard and a Halfling Shadowknight.

In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move. - Douglas Adams

  Ender4

Advanced Member

Joined: 5/18/08
Posts: 2098

11/05/13 4:40:28 PM#7


Originally posted by ishist
tl;dw

"We want the players to experience epic journeys and to feel the epic scale of the world. But people bitched so we're giving everyone fast travel everywhere."

 

Why do they bother putting up these roundtable polls? They've ignored the results of the majority of them.

Q:  Should all races have access to play all classes?

Leading poll result: I'd like to see certain races restricted to certain classes based on lore

Their response: We don't feel that restricting class from races is good so we're just gonna go ahead and let you roll up that Ogre Wizard and a Halfling Shadowknight.


Actually they were going to have restricted races, the polls agreed with them but the discussions pointed out exactly why restricted races were not going to fit their game design philosophy. You pointed out exactly what these are for, they changed racial restrictions already because of it.

  Role_player

Novice Member

Joined: 7/30/13
Posts: 33

11/05/13 4:44:09 PM#8
I understood that you have to discover the "new" place/town/castle/cave/region first before you are able to travel-FAST there! So main thing is exploration and then accessibility to everybody with no lot of time to play I though...not bad
  Deadlyne

Hard Core Member

Joined: 12/19/10
Posts: 227

11/05/13 6:10:05 PM#9
I kinda wonder what he meant about it not being instantaneous travel.  Does that mean a griffon system, rails or some such that you passively ride on.  I hope that isn't the case.  I find those very boring.  I personally prefer the style of ride your horse or walk unless a wizard or druid wants to port you.  But, I'd rather take instant teleportation nodes before clicking on a griffon and walking away from my computer for 5 minutes.
 

Just to question the philosophy. Army of Socrates.

  Wellspring

Apprentice Member

Joined: 6/02/09
Posts: 107

11/05/13 7:28:44 PM#10
Originally posted by Deadlyne
I kinda wonder what he meant about it not being instantaneous travel.  Does that mean a griffon system, rails or some such that you passively ride on.  I hope that isn't the case.  I find those very boring.  I personally prefer the style of ride your horse or walk unless a wizard or druid wants to port you.  But, I'd rather take instant teleportation nodes before clicking on a griffon and walking away from my computer for 5 minutes.
 

Agreed. Fast travel system in EQ2 is a lot like what you described. Hopefully that's not the case in EQN.

My main concern is that there would be a small limited amount of fast travel hubs. In EQ2 I think they went a bit crazy with the number of fast travel spots. There were like 5+ per zone in some places.

  ShadowVlican

Novice Member

Joined: 8/17/11
Posts: 132

11/05/13 8:27:30 PM#11

too many fast travel destinations will make the world feel small... i'd rather have very few fast travel destinations plus mounts...

  Zajjar

Novice Member

Joined: 10/06/13
Posts: 48

11/05/13 9:35:28 PM#12
HE speaks like, urll never grp with ur mates if u dont got fast travel, seriously.... these people... once u start the journey toward ur mate in " halas or where ever... urll eventually get there, WE DONT NEED fast travel at low lvl. ITS borring and feels like a themepark
  Tokken

Advanced Member

Joined: 3/06/04
Posts: 943

"I'm your Huckleberry!"

11/05/13 9:51:44 PM#13
Sounds like and hope travel is more like Wow then GW2. So many waypoints in GW2... it takes away from the vastness of the world.

UO, EQ, DAoC, SWG, WOW, EQ2, CoH, CoX, VG, Aion, STO, CO, DCUO, LOTRO, Tera, SWTOR, GW2, DP, NW, TSW, MH, DDO, Rift, WS, ESO, Trove, LM

  NorseGod

Apprentice Member

Joined: 2/28/12
Posts: 580

11/05/13 11:22:54 PM#14
Originally posted by ishist

tl;dw

"We want the players to experience epic journeys and to feel the epic scale of the world. But people bitched so we're giving everyone fast travel everywhere."

 

Why do they bother putting up these roundtable polls? They've ignored the results of the majority of them.

Q:  Should all races have access to play all classes?

Leading poll result: I'd like to see certain races restricted to certain classes based on lore

Their response: We don't feel that restricting class from races is good so we're just gonna go ahead and let you roll up that Ogre Wizard and a Halfling Shadowknight.

The people demanding fast travel and no race/class restrictions will also be the first ones to leave the game in the first 60 days anyways.

Why not make the game for those that are going to stay around a long time?

They should have called this, EverQuest: NOW. For the Now crowd. Maybe the next rollout will be called that and when you log in, it's just Pong but single player. Can't get anymore easymode now, than that.

  Zajjar

Novice Member

Joined: 10/06/13
Posts: 48

11/06/13 2:38:37 AM#15

I was thinkng the same thing, this game will flop on its face, if they are going to "please" the mmorpg babies, the company that learns from the past, will truly shine, maybe DAOC2 aka Camelot Unchained, world of darkness, or  even blizzard sees where all these ezmode bullshit mmos are heading and does a coup'de'grace on all the carebear mmos and make a truly rewarding mmo.

  ChaaK

Novice Member

Joined: 9/26/13
Posts: 39

11/06/13 3:43:41 AM#16
Good system I think. I like it in LOTRO, and used to enjoy it in WoW back when you had t discover the fly.
  Ridrith

Advanced Member

Joined: 7/11/08
Posts: 309

11/06/13 5:42:56 AM#17

I love how people are whining about how the supposed 'now' crowd are the people asking for no class restrictions and waypoints.  Really?  I think those are good mechanics and I've played almost every MMO under the sun.  I played EQ for two years, WoW for 7, EQ 2 for 4...  Let's not even get started on a majority of the other games.  Fast travel and having no class restrictions are good systems to have in place.  Not everybody wants to ride across the vast world every time they want to meet up with a friend.  You're not required to use the waypoints.  If you feel that it's going to take away from your experience don't use them.  Simple as that.  Same with the class/races.  If you don't think that a gnome for example should be a warrior, don't ever make one.

Neckbeardia calls to its people.  They're coming out in droves.

  Zajjar

Novice Member

Joined: 10/06/13
Posts: 48

11/06/13 5:45:33 AM#18
Originally posted by Ridrith

I love how people are whining about how the supposed 'now' crowd are the people asking for no class restrictions and waypoints.  Really?  I think those are good mechanics and I've played almost every MMO under the sun.  I played EQ for two years, WoW for 7, EQ 2 for 4...  Let's not even get started on a majority of the other games.  Fast travel and having no class restrictions are good systems to have in place.  Not everybody wants to ride across the vast world every time they want to meet up with a friend.  You're not required to use the waypoints.  If you feel that it's going to take away from your experience don't use them.  Simple as that.  Same with the class/races.  If you don't think that a gnome for example should be a warrior, don't ever make one.

Neckbeardia calls to its people.  They're coming out in droves.

 

WE DONT WANT FAST TRAVEL TO COME EASY at ur disposal, it should be there, but not easily required,, earn it first

 

  Ridrith

Advanced Member

Joined: 7/11/08
Posts: 309

11/06/13 5:48:48 AM#19
It's not going to be there easy.  You have to actually explore before you can use the system.  So I still don't see why people are whining.
  ChaaK

Novice Member

Joined: 9/26/13
Posts: 39

11/06/13 5:52:54 AM#20

let's simply hope they spaced like in LOTRO for exemple.

 

If there is one every 500m that would suck.

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