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News & Features Discussion  » [Column] General: Five of the Best MMOs for Soloers

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196 posts found
  kabitoshin

Advanced Member

Joined: 3/16/12
Posts: 731

11/02/13 4:19:27 AM#121
Grouping can be nice and fun, then every once in a while you get that one guy that just ruins everything. Solo play is fine by me, unless the person is helpful or just follows me, but most the times they just want to complete objective and scram. I didn't play mmo's in the barbaric times where avatars were weaklings, I started WoW in early 2005 and solo'd to 60. So I don't get upset that these games are leaning towards solo leveling, I like it that way.
  Deivos

Advanced Member

Joined: 10/14/04
Posts: 1716

Iarð skal rifna, ok upphiminn.

11/02/13 4:32:22 AM#122

Making a second post as my edit to the previous one seems to be borking up.

 

An alternative situation would be to look at several single player games that draw values from multi-player ones.

 

Spore. That's a game that populates your personal galaxy with creations from other people. The value that game drew was the ability to keep a very malleable face and draw from a functionally limitless asset library to populate a sea of procedurally generated worlds to explore and colonize.

 

The relation we have here is noting that even with the draw upon what's essentially mass collaboration to create the game's visual content, it's still play-wise a single player experience.

 

 

Then there's Demon's Souls. This sin't strictly a single player game, as it has co-op and PvP. However, the focus is pointed at the elements that made the game novel. Namely the utilization of a network element to populate the game with snippets of other adventurer's experiences.

 

This was a manner that let people interact with one another without ever having to so much as be properly aware of the other. What's functionally a single player game, suddenly is provided a means to have characters provide sometimes crucial information to another, via an online component that's largely invisible to you during play.

 

And as a third example, Dragon's Dogma. If you left your game to connect online, you would not be greeted by other players, but a rather endless horde of companions. The added quality that each one was tailored by another player in both skills and personality meant you'd see a variety of NPCs with sometimes noticeably different behavioral patterns if their makers had spent enough time tweaking and training them.

 

The value this had was that even without the presence of other literal people, there remained a proxy that in many ways served as a stand-in for the grouping element multi-player games had.

 

 

It's a backwards thing to say somewhat, as it's just as much the problem as it is the solution, but we should look at and examine the manner in which such titles seek to create novel experiences and mechanics in their game play that is influenced by other players without it being simply 'solo or grouped'.

 

 

All three of these games are single player at their core, but all three require the same spine that MMOs use. A back end architecture with a persistent network of data linking each person's client together, to grant them an experience that can only be achieved through the collaboration and accumulative effort of each players actions impacting each other's gaming experience.

 

The fact there are games that are defined as single player yet use the MMO framework to deliver on this kind of experience, while there are those that go by the moniker of MMO which rather entirely lack such values, is something that bothers me.

As the size of an explosion increases, the number of social situations it is incapable of solving approaches zero. - Vaarsuvius

  thark

Hard Core Member

Joined: 1/01/03
Posts: 1110

11/02/13 5:15:53 AM#123
 
 
 
Originally posted by JeroKane
Originally posted by Avarix
Originally posted by DMKano
Originally posted by Nadia
this needs a companion article of   Best MMOs for gamers who enjoy teamwork

It would be the same list, as each individual decides *how* they want to play their games, socially or not, you can play Rift, WoW, SWTOR, GW2 excusively with your guild if you want to.

I remember having friends over for solo games on C64, Amiga 500, Nintendo etc... 

Its up to you to be social, or not.

 

Getting tired of reading this excuse for a lack of multi-player in MMORPGs, emphasis on the MM part. There is an entire genre for players that don't want to socialize, they're single-player games. I can be extremely social, doesn't mean anyone else is going to be. You need other people to actually care about grouping, and in these games they don't. WoW player-base is especially viscous, in my experience, with players that are not already experts in all the dungeons and simply want to enjoy the experience.

 

Grouping will always be a lot more work than soloing, if there is no incentive then these players will never do it. All we have left are dungeons and raids to actually interact with other players. The sad part of that is that in most of these games we can exclude the dungeons part for socializing. Being able to run through an entire dungeon without anyone ever saying ANYTHING is pretty common. Guild Wars 2 is especially bad for this. Other players may as well be NPC. If you don't want the MMO part in your game, that's fine. There are a TON of games, and an entire genre called "Single player role-playing games". Why are they trying to change the defining characteristic of this genre? Frankly, it sucks.

What lack of Multiplayer?

All these MMO's have tons of Group content! Come on now! Don't be so silly!

I am sorry, but an MMO that has Group content ONLY will be dead within a month!

Just face it! People don't want to sit and wait for a Group to come together, before they can play each and every single time they log onto the game!

Sometimes, you just want to log in, do some stuff, have some fun and log out again!

And other times, when I have more time, I go do some Group content.

It's all about CHOICE! Nothing wrong With that.

Plus! No one says you cannot Group up With someone and even do Solo content With another friend!

 

Can you really be so sure that this is what would happen ?

I mean you are basing your conclusion in this in todays MMO's climate , I understand that , but can you really be so sure ?

Today ALL games has solo possibilities atleast to the end level, so the only way of ever knowing if a a MMO that would "really" take it's time to reach the end . Is to create one !!

You see , what we have today is about the same, the games released lasts 1-3 months for the average player , and this is all because of "the ease" it takes to do things, you basically only need a 5-10 hours during a week and you will reach endgame after a month or 2, players are "completing content"  alot faster than the developers could ever create new content. I agree with you that noone finds it fun to "sit and wait" as you where explaining it, but there is "OTHER" solutions for this, fun mini games is one, like a collectibe card game built into the game World. 

Ok..Most moderns games doesn't die (as you described a Group MMO would) but they face other odd things like FTP or not, to draw in new players that also would play1-3 months then quit etc. Basically it's the same :)

  BalianWolfie

Hard Core Member

Joined: 11/02/13
Posts: 58

Anything that can go wrong will go wrong.

11/02/13 6:07:02 AM#124
Originally posted by Nadia
Originally posted by DMKano
Originally posted by Nadia
this needs a companion article of   Best MMOs for gamers who enjoy teamwork

It would be the same list, as each individual decides *how* they want to play their games, socially or not, you can play Rift, WoW, SWTOR, GW2 excusively with your guild if you want to.

...

example: WOW is not a group intensive mmo

...

WOW is largely a solo game until endgame w exception of dungeon instances

I have to strongly disagree on this commentary; in fact, I disagree on this so much that I actually bothered to register an account on this website.

 

Partial agreeing on what direction WoW is going to and that is what I don't like to see. But that's the current MMO culture, and original WoW actually had pretty decent group content UNTIL the so-called casual MMO culture hit. I feel sorry for the game, but as much so-called casual players hit the playerbase, there's nothing to save it. Because to that playerbase there's much more intensive things such as "real life" or "smoking weed" or "whatever I don't care". All of those legitimate reasons are GOOD but... That is one of the reasons that you can't save MMOs now.

To be honest, it is all about money and the cashflow of the company. The more casual, "fun, easy to pick up", has more potential of earning money, period.

It is like this: the games used to mean something, now they're just for "fun" that doesn't mean anything. But since it's casual now and the maingoal is "fun" contents cannot be hard. And then again, since everything is extremely easy nowadays, people then complain about "not enough content".

To be honest, when WoW was capped at lvl60, there were so many group required content other than raid/dungeon because those missions were actually hard. Nowadays a blood DK can solo a current tier raid boss..? I used to remember that a raid content can be competed for months between top guilds, and now FD records are actually made within less than three days with the new content release..? Because, some indirect quote from Blizzard devs, we believe that everybody should have a chance to experience the content, aka they won't be hard. Of course in current patches there are still so-called heroic raid in WoW but.. if you know what I mean, there are still "more end game content" after the heroic such as the hidden extra boss such as the dragon mother and ragnaros with legs and stuff on...

The cause of this madness is that there are different groups of playerbase and the "unelite" playerbase is just bigger than the "elite" ones.

I once met someone in TSW said, "I don't really care for the dps anymore because nightmare bosses still die." ... I guess these people are ruining other people's chance to actually experience the mMo respective. But then again, they themselves are "having fun" by pwning "easy content designed for everybody" and then complains the game is too easy and therefore not worthwhile. It is a very bad circle really.

  Vannor

Apprentice Member

Joined: 8/11/03
Posts: 2998

11/02/13 6:36:48 AM#125

GW2 and Rift shouldn't be on this list..

Yeh, you can play easily without communicating. But you are often doing things with other players that you couldn't do if you weren't all helping each other.

  daltanious

Elite Member

Joined: 4/19/08
Posts: 1934

11/02/13 8:23:59 AM#126

Another post from somebody living in past. Or some jobless or "eternal" student, having so much time that he/she could plan for weeks ahead forced group play.

But i would say MAJORITY of players PAYING and playing games, including MMO, have some other business or responsabilities in world to do. I play myself to much, want to play and want to be able to SOLO ALL UP TO TOP if I WISH so.

Definitively was smart and logic selection of majority of companies to make their MMO or any other games soloable. Because for all group play lovers EVERY game has ENDGAME.

So I really have such hard time to understand all of this "soloable" games haters why they bother so much? Making MMO soloable up to end game is win-win situation. Game will be played by all that do not have luxury or wish to live 24h hours of their lives only in certain game and will be played by this and others that can enjoy end game.

But, hey, I do not have any problem if somebody at Blizzard, Trion, Bioware, .... decide to convert their games to be FORCED GROUP ONLY. Just I (and millions of others) will not be there to play. Because forced group players are in minority will be lose-lose situation. We others will not be playing. And there will not be enough of them to have enough people around to play their forced grouping game.

Simple as that.

PS: Obviously english is not my mother language but hope I was understadable enough.
 
 
  mmochallenge

Apprentice Member

Joined: 10/15/13
Posts: 12

11/02/13 9:53:30 AM#127
All MMO are pretty much soloable.  Recently many people are trying Darkfall solo with epic small scale pvp. 

Take the 30 days MMO Challenge!

  brandis

Novice Member

Joined: 2/09/13
Posts: 7

11/02/13 9:59:19 AM#128
I am one of those who has strictly soloed-I'm a loner. I am also a fanatic fan of D&D.  In Neverwinter I've soloed a GWF and a RT to lvl 60, a CW to lvl 40 and another RT to lvl 30, and  I've completely  enjoyed it. I also play DDO as a loner as well. 
  grimfall

Novice Member

Joined: 4/25/07
Posts: 1159

11/02/13 10:15:10 AM#129

Couple issues I take with this is lack of thought about player patterns and game design, and the fact that the original premise for MMO's was basically to enable AD&D LAN Parties for people all over the world.

Players will almost inevitably follow the path of least resistance.  That is why DPS classes are more popular than other classes in MMO's.  It's not because the classes are inherently more fun to play, it is because the games have been tuned to allow them to crank through content more quickly.  The same thing applies to grouping versus soloing.  Sure, you've got 10% of the population on either side of the spectrum who are always going to solo or always going to group, but if you make solo gaming easier and more rewarding than playing in groups, people are going to solo.  If you make a game where you can solo, but you gain experience 10 times slower than grouping, people are going to group.

Why can't I have both?  Of course you can have both, equally balanced, but it would take so much tuning that no one bothers doing it.

  Icewhite

Made History

Joined: 7/11/11
Posts: 6495

Pink, it's like red but not quite.

11/02/13 10:17:39 AM#130
Trolling again, editorial staff?

Self-pity imprisons us in the walls of our own self-absorption. The whole world shrinks down to the size of our problem, and the more we dwell on it, the smaller we are and the larger the problem seems to grow.

  grimfall

Novice Member

Joined: 4/25/07
Posts: 1159

11/02/13 10:25:57 AM#131

Can you really be so sure that this is what would happen ?

Yeah, he can be sure.  DDO was a grouping only game, which largely bombed until they implemented solo content, both in playing and in crafting etc, and the Freemium model.  You don't have to introduce soloable PVE content, but you have to have some sort of soloable activity (like crafting, trading etc).  Sometimes people just don't have the time to devote to a group activity, but the game still should be available for those people to play.
  Scot

Elite Member

Joined: 10/10/03
Posts: 5395

11/02/13 10:52:43 AM#132
Originally posted by Icewhite
Trolling again, editorial staff?
 
You said what I was thinking, if this had been in the Pub there would have been more of ask asking is this a troll?

 

  thark

Hard Core Member

Joined: 1/01/03
Posts: 1110

11/02/13 10:59:04 AM#133
Originally posted by grimfall

Can you really be so sure that this is what would happen ?

Yeah, he can be sure.  DDO was a grouping only game, which largely bombed until they implemented solo content, both in playing and in crafting etc, and the Freemium model.  You don't have to introduce soloable PVE content, but you have to have some sort of soloable activity (like crafting, trading etc).  Sometimes people just don't have the time to devote to a group activity, but the game still should be available for those people to play.

Well yes I somewhat agree that this happened with DDO, but that was ALONG time since now , things has really changed and the market is OVER satturated with AAA titles that has the "solo philosophy" every game released has it, even DDO has it now. Besides I'm really not all convinced that this is what happened to DDO entirely, It wasn't that good game in the beginning and when I played it lately not many players solo ANYTHING in that game, basically it's still a forced grouping game even thou you have the choice of doing missions solo..But the core of Dungeons and Dragons is Groups and that will stay .

There is ROOM for a game or several that takes grouping serious, besides FF did it for a very long time along side all other games, so there is most certainly a market for it. A niche market but still...

There is nothing wrong with choice and a market that let's you choose your preference :)

  

  Killbane

Apprentice Member

Joined: 5/07/13
Posts: 17

11/02/13 11:07:48 AM#134
Well in truth yes any game can be played without being social even if you group using the group finder or wows raid finder. The social aspect has taken a steep dive in the last several years. The group finders have damaged the community and cross-server grouping insures that trolls will be abundant since the need to be polite or friendly in groups has mostly faded from existence in group finder games. With free to play games being a dime a dozen on top of it people aren't invested and evens sensor themselves less since if they get banned "blah blah" studeo made another one just like it. These free to play games support is pretty much none existent. Buy to play is better but still the social problems that have been created by group finder and cross-server systems have caused really damage to the community as a whole and promoted antisocial MMOs.
In the other hand though there still are social people that play together and guilds that do pve and pvp together and low and behold you don't find any none social players at the top of rankings in anything. The problem is that the communities have gotten so bad its hard to find enough people or a group doesn't try to run off and do there own thing and won't vote to kick if you say you haven't been there before that I doubt most people stick around long enough to find a good group of sociable people to run with. So really I guess the community has been weakend and allowed to have bad behavior but in the end those people won't stick around for more than a few months which is why the market is so flooded and those people will never be on top or considered anything more than warm bodies. The challenge in MMOs today that is harder than any content a developer can create is finding the part of the community that is worth sticking around a game for and that will work together and actually help each other when they have trouble with content at endgame.

Solo play is for off-line players.

  Darkcrystal

Advanced Member

Joined: 5/06/10
Posts: 804

11/02/13 11:25:36 AM#135

It has become this way because alot of gamers are this way Killbane, I hate that it is this way I been a gamer since MMO's started, but alot of gamers are anti social....Its not like it  used to be, I see some games try and promote it, and even Indies try hard and people find a reason to whine.

 

I have blogged many times, and ask people as a gamer and a dev what type of game would be the best game for you, and what would add more social features and I get a good game, no great answer from people, today so DEVS have a hard job because people today can't be changed to make them become sociable in todays games...

 

They are anti social period.... MMO's will be gone in the next 5 to 10, mark my words.

  Temijin1

Novice Member

Joined: 9/18/13
Posts: 12

11/02/13 11:38:46 AM#136
Totally missed the most solo able of all... Vanguard. Adventuring, crafting, diplomacy are all solo able and quite fun/challenging.
  Juraian

Novice Member

Joined: 9/14/08
Posts: 4

11/02/13 11:41:46 AM#137

Anti social players cry for games that can be done solo.   Developers make soloable games.  The antisocial player is then happy and plays said games.... for about 3 months then quits.

 

Why is that... do you think? 

 

I think I can explain.  The solo player I belive likes to solo not neccessarily to avoid human contact, because if they didnt want that, they can play single player games.  They must, after all, have someone who they can boast their accomplishments to.   But how is it something to boast about or give a sense of accomplishment, if everyone can do it easily?     Theres no satisfaction in it.  They do not feel special, and get bored. 

Honestly, if these players truly wanted a solo player experience, they would play solo player games.  Right?  Its because they want do accomplish difficult goals in a game, by themselves, and have bragging rights to other players..  They want to show off to an audience(the other players) The games being made for them today do not give them that.  Only the old MMO's like EQ1, do that.  EQ1 was a very hard game to play solo, and soloing successfully in that game, really was something to brag about.

This has been lost.

 
  Theocritus

Apprentice Member

Joined: 7/15/08
Posts: 3622

11/02/13 11:58:03 AM#138
Originally posted by Zaradoom

This is one of the saddest parts about current MMOs.

They stopped being mMo, leaving out the multiplayer part. To archive this target they usually go the "we need to make sure noone can screw up, so make everything fool proof and make it even easier, just to make sure"-route.

 

Wake me up if a new and real MMO shows up again, ill be playing games from the 90s untill then.

 What really sucked was we could see it coming when playing EQ in early 2000s.....The complaints started coming and SOE slowly started making the game more solo friendly....Then WoW released and the solo MMO experience exploded.....

  warriorpoet7

Novice Member

Joined: 9/06/09
Posts: 40

11/02/13 12:02:58 PM#139

The communities have only themselves  to blame for the lack of group content. The reason? Simple ... there as been an ever increasing amount of horrifically behaved gamers in MMOs over the years. The creation of the Instant queues and random finders only made this worse. Interactions with people, more often than not, ends up bitter and unpleasant. 

MMOs have ALWAYS had a lot of solo content, dating back to M59, UO and EQ. But there was also group content, involving an element of patience. These days, patience is lost; folks want to rush to end-game- you cannot have a landscape built around group content and still offer the wanted dash to MAX level.

RPGs were at its best pre-raid mentality ... when it was built around the small group; leaving the larger content- such as EQ's old Plane of Fear, etc to folks who can gather the people ... but you never just stood around in queues for it. EQ offered ALOT to do. 

If MMOs are to become RPG Multi-player games again, they will have to focus far more on the journey to max level and offer more things to do at MAX level than waiting for unlocks and queues.

I will state again, Developers go where the money is ... so the gaming community only has itself to blame for the state of current MMOs.

 

 

 
  Krighton

Apprentice Member

Joined: 5/28/13
Posts: 68

11/02/13 12:55:50 PM#140
Originally posted by Zaradoom

This is one of the saddest parts about current MMOs.

They stopped being mMo, leaving out the multiplayer part. To archive this target they usually go the "we need to make sure noone can screw up, so make everything fool proof and make it even easier, just to make sure"-route.

 

Wake me up if a new and real MMO shows up again, ill be playing games from the 90s untill then.

All risk , no reward, all work, no play. Please enjoy yourself. You should try playing Tera Online if you like working your face off for months and not getting anywhere. It's great for building "character" no pun intended.

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