Trending Games | Continent of the Ninth Seal | Magerealm | Wizard101 | Guild Wars 2

    Facebook Twitter YouTube
Login:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Members:2,996,174 Users Online:0
Games:837  Posts:6,461,296
Recent forum postsRSS
Active threads
Cloud view
List all forums
General Forums
Developers Corner General Discussion
Popular Game Forums
Click a status to find game forum
Game Forums
Click a letter to find game forum
2029 Online 2112: Revolution 2Moons 4Story 8BitMMO 9 Dragons A Mystical Land A Tale in the Desert III A3 ACE Online AD2460 ARGO Online Aberoth Absolute Force Online Absolute Terror Achaea Adellion Aerrevan Aetolia, the Midnight Age Age of Armor Age of Conan Age of Empires Online Age of Mourning Age of Wulin Age of Wushu Aida Arenas Aika Aion Albion Online Alganon All Points Bulletin (APB) Allods Online Altis Gates Amazing World Anarchy Online Ancients of Fasaria Andromeda 5 Angels Online Angry Birds Epic Anime Ninja Anime Pirates Anime Trumps Anmynor Anno Online Applo Arcane Hearts Arcane Legends ArchLord ArcheAge Archeblade Archlord 2 Archlord X Armored Warfare Ascend: Hand of Kul Asda 2 Asda Story Ashen Empires Asheron's Call Asheron's Call 2 Astera Online Astonia III Astro Empires Astro Lords: Oort CLoud Asura Force Atlantica Online Atriarch Aura Kingdom Aurora Blade Auto Assault Avatar Star Battle Dawn Battle Dawn Galaxies Battle for Graxia Battle of 3 Kingdoms Battle of the Immortals Battlecruiser Online Battlestar Galactica Online Battlestar Reloaded Beyond Protocol Bionic Marine Command Online Black Aftermath Black Desert Black Gold Black Prophecy Black Prophecy Tactics: Nexus Conflict Blackguards 2 Blacklight Retribution Blade & Soul Blade Hunter Blade Wars Blazing Throne Bless Blitz 1941 Blood and Jade Bloodborne Bloodlines Champions Boot Hill Heroes Borderlands 2 Borderlands: The Pre-Sequel Bound by Flame Bounty Bay Online Brain Storm Bravada Bravely Default Bravely Second Brawl Busters. Brick-Force Bright Shadow Bullet Run Business Tycoon Online CTRacer Cabal Online Caesary Call of Camelot Call of Gods Call of Thrones Camelot Unchained Canaan Online Cardmon Hero Cartoon Universe CasinoRPG Cast & Conquer Castle Empire Castlot Celtic Heroes Champions Online Champions of Regnum Chaos Online Child of Light Chroma Squad Chrono Tales Citadel of Sorcery CitiesXL Citizen Zero City of Decay City of Heroes City of Steam City of Transformers City of Villains Civilization Online Clan Lord Clash of Clans Cloud Nine Club Penguin Colony of War Command & Conquer: Tiberium Alliances Company of Heroes Online Conquer Online Conquer Online 3 Continent of the Ninth (C9) Core Blaze Core Exiles Corum Online Craft of Gods Crimecraft Crimelife 2 Cronous Crota II Crowfall Crusaders of Solaris Cultures Online Cyber Monster 2 Cyberpunk 2077 Céiron Wars
D&D Online DC Universe DK Online DOTA DOTA 2 DUST 514 DV8: Exile Dalethaan Dance Groove Online Dark Age of Camelot Dark Ages Dark Legends Dark Orbit Dark Relic: Prelude Dark Solstice Dark Souls 2 Dark and Light DarkEden Online DarkSpace Darkblood Online Darkest Dungeon Darkfall Darkfall: Unholy Wars Darkwind: War on Wheels Das Tal Dawn of Fantasy Dawntide DayZ Dead Earth Dead Frontier Dead Island Dead Island 2 Dead Island: Riptide Deco Online Deep Down Deepworld Defiance Deicide Online Dekaron Demons at the Horizon Desert Operations Destiny Diablo 3 Diamonin Digimon Battle Dino Storm Disciple Divergence Divina Divine Souls Divinity: Original Sin Dofus Dominus Online Dragon Age: Inquisition Dragon Ball Online Dragon Born Online Dragon Crusade Dragon Empires Dragon Eternity Dragon Fin Soup Dragon Heart Online Dragon Nest Dragon Oath Dragon Pals Dragon Raja Dragon's Call Dragon's Call II Dragon's Prophet DragonSky DragonSoul Dragona Dragonica Dragons and Titans Drakengard 3 Dream of Mirror Online Dreamland Online Dreamlords: The Reawakening Drift City Duels Dungeon Blitz Dungeon Fighter Online Dungeon Overlord Dungeon Party Dungeon Rampage Dungeon Runners Dungeon of the Endless Dying Light Dynastica Dynasty Warriors Online Dynasty of the Magi EIN (Epicus Incognitus) EVE Online Earth Eternal Earth and Beyond Earthlock: Festival of Magic Earthrise Eclipse War Ecol Tactics Online Eden Eternal Edge of Space Einherjar - The Viking's Blood Elder Scrolls Online Eldevin Elf Online Elite: Dangerous Embers of Caerus Emil Chronicle Online Empire Empire & State Empire Craft Empire Universe 3 EmpireQuest Empires of Galldon End of Nations Endless Ages Endless Blue Moon Online Endless Online Entropia Universe EpicDuel Erebus: Travia Reborn Eredan Eternal Blade Eternal Lands Eternal Saga Ether Fields Ether Saga Online Eudemons Online EuroGangster EverEmber Online EverQuest Next EverQuest Online Adventures Evernight Everquest Everquest II Evony Exarch Exorace F.E.A.R. Online Fable Legends Face of Mankind Fairyland Online Fall of Rome Fallen Earth Fallen Sword Fallout 4 Fallout Online Family Guy Online Fantage Fantasy Earth Zero Fantasy Realm Online Fantasy Tales Online Fantasy Worlds: Rhynn Faunasphere Faxion Online Fearless Fantasy Ferentus Ferion Fiesta Online Final Fantasy Type-0 HD Final Fantasy XI Final Fantasy XIV Final Fantasy XIV: A Realm Reborn Firefall Fists of Fu Florensia Flyff Football Manager Live Football Superstars Force of Arms Forge Forsaken Uprising Forsaken World Fortnite Fortuna Forum for Discussion of Everlight Freaky Creatures Free Realms Freesky Online Freeworld Fung Wan Online Furcadia Fury Fusion Fall
GRAV GalaXseeds Galactic Command Online Game of Thrones: Seven Kingdoms Gameglobe Gate To Heavens Gates of Andaron Gatheryn Gauntlet Gekkeiju Online Ghost Online Ghost Recon Online Gladiatus Glitch Global Agenda Global Soccer Gloria Victis Glory of Gods GoGoRacer Goal Line Blitz Gods Rush Gods and Heroes GodsWar Online Golemizer Golf Star GoonZu Online Graal Kingdoms Granado Espada Online Grand Chase Grand Fantasia Grepolis Grimlands Guild Wars Guild Wars 2 Guild Wars Factions Guild Wars Nightfall H1Z1 Habbo Hotel Hailan Rising HaloSphere2 Hand of Fate Haven & Hearth Hawken Heart Forth Alicia Hearthstone: Heroes of Warcraft Helbreath Hellgate Hellgate: London Hello Kitty Online Hero Online Hero Zero Hero's Journey Hero: 108 Online HeroSmash Heroes & Generals Heroes & Legends: Conquerors of Kolhar Heroes in the Sky Heroes of Atlan Heroes of Bestia Heroes of Gaia Heroes of Might and Magic Online Heroes of Thessalonica Heroes of Three Kingdoms Heroes of the Storm Hex Holic Online Hostile Space Hunter Blade Huxley Icewind Dale: Enhanced Edition Illutia Illyriad Immortals USA Immune Imperator Imperian Inferno Legend Infestation: Survivor Stories Infinite Crisis Infinity Infinity Iris Online Iron Grip: Marauders Irth Worlds Island Forge Islands of War Istaria: Chronicles of the Gifted Jade Dynasty Jagged Alliance Online Juggernaut Jumpgate Jumpgate Evolution KAL Online Kakele Online Kaos War Karos Online Kartuga Kicks Online Kill Strain King of Kings 3 Kingdom Heroes Kingdom Under Fire II Kingdom of Drakkar Kingory Kings Era Kings and Legends Kings of the Realm KingsRoad Kitsu Saga Kiwarriors Knight Age Knight Online Knights of Dream City Kothuria Kung Foo! Kunlun Online Kyn L.A.W. LEGO Universe La Tale Land of Chaos Online Landmark Lands of Hope: Redemption LastChaos League of Angels League of Legends - Clash of Fates Legend of Edda: Vengeance Legend of Golden Plume Legend of Grimrock 2 Legend of Katha Legend of Mir 2 Legend of Mir 3 Legendary Champions Lego Minifigures Online Lichdom: Battlemage Life is Feudal Light of Nova Lime Odyssey Line of Defense Lineage Lineage Eternal: Twilight Resistance Lineage II Linkrealms Loong Online Lord of the Rings Online Lords Online Lords of the Fallen Lords of the Fallen 2 Lost Saga Lucent Heart Lunia Lusternia: Age of Ascension Luvinia World
MU Online Mabinogi Maestia: Rise of Keledus MagiKnights Magic Barrage Magic World Online Manga Fighter MapleStory Martial Heroes Marvel Heroes Marvel Super Hero Squad Online Marvel: Avengers Alliance Mass Effect 4 MechWarrior Online Megaten Meridian 59 : Evolution Merlin MetalMercs Metaplace Metin 2 MicroVolts Middle-earth: Shadow of Mordor Midkemia Online Might & Magic Heroes Online Might & Magic Heroes: Kingdoms Might & Magic X: Legacy MilMo Minecraft Mini Fighter Minions of Mirth Ministry of War Monato Esprit Monkey King Online Monkey Quest Monster & Me Monster Hunter 4: Ultimate Monster Madness Online MonsterMMORPG Moonlight Online: Tales of Eternal Blood Moonrise Mordavia Mortal Online Mourning My Lands Myst Online: URU Live Myth Angels Online Myth War Myth War 2 Mythborne Mytheon Mythic Saga Mythos N.E.O Online NIDA Online Nadirim Naviage: The Power of Capital Navy Field Necropolis Need for Speed World Nemexia Neo's Land NeoSteam Neocron Nether Neverwinter Nexus: The Kingdom Of The Winds NinjaTrick NosTale Nova Genesis Novus Aeterno Oberin Odin Quest Odyssey RPG Ogre Island Omerta 3 Online Boxing Manager Onverse Oort Online Order & Chaos Online Order of Magic Original Blood Origins Return Origins of Malu Orion's Belt Otherland Forums OverSoul Overkings Overwatch Oz Online Oz World Pandora Saga Pantheon: Rise of the Fallen Panzar Parabellum Parallel Kingdom Parfait Station Path of Exile Pathfinder Online Perfect World Perpetuum Online Persona V Phantasy Star Online 2 Phantasy Star Universe Phoenix Dynasty Online Phylon Pi Story Picaroon Pillars of Eternity Pirate Galaxy Pirate Storm Pirate101 PirateKing Online Pirates of the Burning Sea Pirates of the Caribbean Online Pixie Hollow Planeshift Planet Arkadia Planet Calypso PlanetSide 2 Planetside Planets³ Playboy Manager Pocket Legends Pockie Ninja Pockie Pirates Pockie Saints Pokémon X and Y PoxNora Prime World Prime: Battle for Dominus Priston Tale Priston Tale II Prius Online Prodigy Project Blackout Project Gorgon Project Powder Project Titan Forums Project Wiki Project Zomboid Puzzle Pirates Quest for Infamy Quickhit Football
R2 Online RAN Online RF Online ROSE Online Rage of 3 Kingdoms Ragnarok Online Ragnarok Online II RaiderZ Rail Nation Rakion Rappelz RappelzSEA Ravenmarch Realm Fighter Realm of Sierra Realm of the Mad God Realm of the Titans Realms Online Rebel Galaxy Reclamation Red Stone Red War: Edem's Curse Regnum Online Remnant Knights Renaissance Repulse Requiem: Memento Mori Rift RiotZone Rise Rise of Dragonian Era Rise of Empire Rise of the Tycoon Risen 3: Titan Lords Rising of King Risk Your Life Rivality Rockfree Rohan: Blood Feud Role Play Worlds Roll n Rock Roma Victor Romadoria Rosh Online Roto X Rubies of Eventide Ruin Online Rumble Fighter Runes of Magic Runescape Rust Rusty Hearts Ryzom S4 League SAGA SD Gundam Capsule Fighter Online SMITE SUN Sacred 3 Sagramore Salem SaySayGirls Scarlet Blade Scions of Fate Seal Online: Evolution Second Chance Heroes Second Life Secret of the Solstice Seed Serenia Fantasy Seven Seas Saga Seven Souls Online Sevencore Shadow Realms Shadow of Legend Shadowbane Shadowgate Shadowrun Chronicles Shaiya Shards Online Shattered Galaxy Sho Online Shot Online Shroud of the Avatar SideQuest Siege on Stars Sigonyth: Desert Eternity Silkroad Online Skyblade Skyforge SmashMuck Champions Smoo Online Soldier Front Soul Master Soul Order Online Soul of Guardian South Park: The Stick of Truth Space Heroes Universe Sparta: War of Empires Spellcasters Sphere Spiral Knights Spirit Tales Splash Fighters Squad Wars Star Citizen Star Conflict Star Sonata 2 Star Stable Star Supremacy Star Trek Online Star Trek: Infinite Space Star Wars Galaxies Star Wars: Clone Wars Adventures Star Wars: The Old Republic StarQuest Online Starbound Stargate Worlds Starlight Story Starpires State of Decay SteelWar Online Stone Age 2 Stormfall: Age of War Stormthrone Storybricks Stronghold Kingdoms Styx: Master of Shadows Sudden Attack Supremacy 1914 Supreme Destiny Sword Coast Legends Sword Girls Sword of Destiny: Rise of Aions SwordX Swords of Heavens Swordsman
TERA TS Online TUG Tabula Rasa Tactica Online Tales Runner Tales of Fantasy Tales of Pirates Tales of Pirates II Tales of Solaris Talisman Online Tamer Saga Tank Ace Tantra Online Tatsumaki: Land at War Terra Militaris TerraWorld Online Terraria Thang Online The 4th Coming The Agency The Aurora World The Banner Saga The Banner Saga 2 The Black Watchmen The Chronicle The Chronicles of Spellborn The Crew The Division The Epic Might The Hammers End The Incredible Adventures of Van Helsing The Incredible Adventures of Van Helsing 2 The Legend of Ares The Lost Titans The Matrix Online The Mighty Quest for Epic Loot The Missing Ink The Mummy Online The Myth of Soma The Pride of Taern The Realm Online The Repopulation The Secret World The Sims Online The Strategems The West The Witcher 3: Wild Hunt Theralon There Therian Saga Thrones of Chaos Tibia Tibia Micro Edition Tiger Knight Titan Siege Titans of Time Toontown Online Top Speed Topia Online Torchlight Torment: Tides of Numenera Total Domination Transformers Universe Transistor Transverse Trapped Dead: Lockdown Traveller AR Travia Online Travian Triad Wars Trials of Ascension Tribal Hero Tribal Wars Tribes Universe Trickster Online Trove Troy Online True Fantasy Live Online Turf Battles Twelve Sky Twelve Sky 2 Twilight War Tynon U.B. Funkeys UFO Online URDEAD Online Ultima Forever: Quest for the Avatar Ultima Online Ultima X: Odyssey Ultimate Naruto Ultimate Soccer Boss Uncharted Waters Online Undercover 2: Merc Wars Underlight Unification Wars Universe Online Utherous Utopia Valkyrie Sky Vampire Lord Online Vanguard: Saga of Heroes Vanquish Space Vector City Racers Vendetta Online Victory - Age of Racing Vindictus Virtonomics Vis Gladius Visions of Zosimos VoidExpanse Voyage Century Online W.E.L.L. Online WAR (Warhammer Online) WAR2 Glory WYD Global Wakfu War Thunder War of 2012 War of Angels War of Legends War of Mercenaries War of Thrones War of the Immortals WarFlow Waren Story Warflare Wargame1942 Warhammer 40,000: Eternal Crusade Warhammer 40K: Dark Millennium Online Warhammer Online: Wrath of Heroes Warkeepers Warrior Epic Wartune Wasteland 2 WebLords Wild West Online WildStar Wind of Luck WindSlayer 2 Wings of Destiny Wish Wizard101 Wizardry Online Wizards and Champions Wonder King Wonderland Online World Golf Tour World of Battles World of Darkness World of Heroes World of Kung Fu World of Pirates World of Speed World of Tanks World of Tanks Generals World of Warcraft World of Warplanes World of Warriors World of Warships World of the Living Dead WorldAlpha Wurm Online Xenoblade Chronicles 3D Xenoblade Chronicles: X Xenocell Xiah Xsyon Xulu YS Online Yitien ZU Online Zentia Zero Online Zero Online: The Andromeda Crisis Zodiac Online Zombies Ate My Pizza eRepublik Discussion Forums

General Discussion

General Discussion 

News & Features Discussion  » [Column] General: Five of the Best MMOs for Soloers

10 Pages First « 4 5 6 7 8 9 10 » Search
199 posts found

Advanced Member

Joined: 3/16/12
Posts: 756

11/02/13 3:19:27 AM#121
Grouping can be nice and fun, then every once in a while you get that one guy that just ruins everything. Solo play is fine by me, unless the person is helpful or just follows me, but most the times they just want to complete objective and scram. I didn't play mmo's in the barbaric times where avatars were weaklings, I started WoW in early 2005 and solo'd to 60. So I don't get upset that these games are leaning towards solo leveling, I like it that way.

Novice Member

Joined: 10/14/04
Posts: 1716

Iarð skal rifna, ok upphiminn.

11/02/13 3:32:22 AM#122

Making a second post as my edit to the previous one seems to be borking up.


An alternative situation would be to look at several single player games that draw values from multi-player ones.


Spore. That's a game that populates your personal galaxy with creations from other people. The value that game drew was the ability to keep a very malleable face and draw from a functionally limitless asset library to populate a sea of procedurally generated worlds to explore and colonize.


The relation we have here is noting that even with the draw upon what's essentially mass collaboration to create the game's visual content, it's still play-wise a single player experience.



Then there's Demon's Souls. This sin't strictly a single player game, as it has co-op and PvP. However, the focus is pointed at the elements that made the game novel. Namely the utilization of a network element to populate the game with snippets of other adventurer's experiences.


This was a manner that let people interact with one another without ever having to so much as be properly aware of the other. What's functionally a single player game, suddenly is provided a means to have characters provide sometimes crucial information to another, via an online component that's largely invisible to you during play.


And as a third example, Dragon's Dogma. If you left your game to connect online, you would not be greeted by other players, but a rather endless horde of companions. The added quality that each one was tailored by another player in both skills and personality meant you'd see a variety of NPCs with sometimes noticeably different behavioral patterns if their makers had spent enough time tweaking and training them.


The value this had was that even without the presence of other literal people, there remained a proxy that in many ways served as a stand-in for the grouping element multi-player games had.



It's a backwards thing to say somewhat, as it's just as much the problem as it is the solution, but we should look at and examine the manner in which such titles seek to create novel experiences and mechanics in their game play that is influenced by other players without it being simply 'solo or grouped'.



All three of these games are single player at their core, but all three require the same spine that MMOs use. A back end architecture with a persistent network of data linking each person's client together, to grant them an experience that can only be achieved through the collaboration and accumulative effort of each players actions impacting each other's gaming experience.


The fact there are games that are defined as single player yet use the MMO framework to deliver on this kind of experience, while there are those that go by the moniker of MMO which rather entirely lack such values, is something that bothers me.

As the size of an explosion increases, the number of social situations it is incapable of solving approaches zero. - Vaarsuvius


Apprentice Member

Joined: 1/01/03
Posts: 1154

11/02/13 4:15:53 AM#123
Originally posted by JeroKane
Originally posted by Avarix
Originally posted by DMKano
Originally posted by Nadia
this needs a companion article of   Best MMOs for gamers who enjoy teamwork

It would be the same list, as each individual decides *how* they want to play their games, socially or not, you can play Rift, WoW, SWTOR, GW2 excusively with your guild if you want to.

I remember having friends over for solo games on C64, Amiga 500, Nintendo etc... 

Its up to you to be social, or not.


Getting tired of reading this excuse for a lack of multi-player in MMORPGs, emphasis on the MM part. There is an entire genre for players that don't want to socialize, they're single-player games. I can be extremely social, doesn't mean anyone else is going to be. You need other people to actually care about grouping, and in these games they don't. WoW player-base is especially viscous, in my experience, with players that are not already experts in all the dungeons and simply want to enjoy the experience.


Grouping will always be a lot more work than soloing, if there is no incentive then these players will never do it. All we have left are dungeons and raids to actually interact with other players. The sad part of that is that in most of these games we can exclude the dungeons part for socializing. Being able to run through an entire dungeon without anyone ever saying ANYTHING is pretty common. Guild Wars 2 is especially bad for this. Other players may as well be NPC. If you don't want the MMO part in your game, that's fine. There are a TON of games, and an entire genre called "Single player role-playing games". Why are they trying to change the defining characteristic of this genre? Frankly, it sucks.

What lack of Multiplayer?

All these MMO's have tons of Group content! Come on now! Don't be so silly!

I am sorry, but an MMO that has Group content ONLY will be dead within a month!

Just face it! People don't want to sit and wait for a Group to come together, before they can play each and every single time they log onto the game!

Sometimes, you just want to log in, do some stuff, have some fun and log out again!

And other times, when I have more time, I go do some Group content.

It's all about CHOICE! Nothing wrong With that.

Plus! No one says you cannot Group up With someone and even do Solo content With another friend!


Can you really be so sure that this is what would happen ?

I mean you are basing your conclusion in this in todays MMO's climate , I understand that , but can you really be so sure ?

Today ALL games has solo possibilities atleast to the end level, so the only way of ever knowing if a a MMO that would "really" take it's time to reach the end . Is to create one !!

You see , what we have today is about the same, the games released lasts 1-3 months for the average player , and this is all because of "the ease" it takes to do things, you basically only need a 5-10 hours during a week and you will reach endgame after a month or 2, players are "completing content"  alot faster than the developers could ever create new content. I agree with you that noone finds it fun to "sit and wait" as you where explaining it, but there is "OTHER" solutions for this, fun mini games is one, like a collectibe card game built into the game World. 

Ok..Most moderns games doesn't die (as you described a Group MMO would) but they face other odd things like FTP or not, to draw in new players that also would play1-3 months then quit etc. Basically it's the same :)


Apprentice Member

Joined: 11/02/13
Posts: 89

Anything that can go wrong will go wrong.

11/02/13 5:07:02 AM#124
Originally posted by Nadia
Originally posted by DMKano
Originally posted by Nadia
this needs a companion article of   Best MMOs for gamers who enjoy teamwork

It would be the same list, as each individual decides *how* they want to play their games, socially or not, you can play Rift, WoW, SWTOR, GW2 excusively with your guild if you want to.


example: WOW is not a group intensive mmo


WOW is largely a solo game until endgame w exception of dungeon instances

I have to strongly disagree on this commentary; in fact, I disagree on this so much that I actually bothered to register an account on this website.


Partial agreeing on what direction WoW is going to and that is what I don't like to see. But that's the current MMO culture, and original WoW actually had pretty decent group content UNTIL the so-called casual MMO culture hit. I feel sorry for the game, but as much so-called casual players hit the playerbase, there's nothing to save it. Because to that playerbase there's much more intensive things such as "real life" or "smoking weed" or "whatever I don't care". All of those legitimate reasons are GOOD but... That is one of the reasons that you can't save MMOs now.

To be honest, it is all about money and the cashflow of the company. The more casual, "fun, easy to pick up", has more potential of earning money, period.

It is like this: the games used to mean something, now they're just for "fun" that doesn't mean anything. But since it's casual now and the maingoal is "fun" contents cannot be hard. And then again, since everything is extremely easy nowadays, people then complain about "not enough content".

To be honest, when WoW was capped at lvl60, there were so many group required content other than raid/dungeon because those missions were actually hard. Nowadays a blood DK can solo a current tier raid boss..? I used to remember that a raid content can be competed for months between top guilds, and now FD records are actually made within less than three days with the new content release..? Because, some indirect quote from Blizzard devs, we believe that everybody should have a chance to experience the content, aka they won't be hard. Of course in current patches there are still so-called heroic raid in WoW but.. if you know what I mean, there are still "more end game content" after the heroic such as the hidden extra boss such as the dragon mother and ragnaros with legs and stuff on...

The cause of this madness is that there are different groups of playerbase and the "unelite" playerbase is just bigger than the "elite" ones.

I once met someone in TSW said, "I don't really care for the dps anymore because nightmare bosses still die." ... I guess these people are ruining other people's chance to actually experience the mMo respective. But then again, they themselves are "having fun" by pwning "easy content designed for everybody" and then complains the game is too easy and therefore not worthwhile. It is a very bad circle really.


Advanced Member

Joined: 8/11/03
Posts: 3041

11/02/13 5:36:48 AM#125

GW2 and Rift shouldn't be on this list..

Yeh, you can play easily without communicating. But you are often doing things with other players that you couldn't do if you weren't all helping each other.


Hard Core Member

Joined: 4/19/08
Posts: 2112

11/02/13 7:23:59 AM#126

Another post from somebody living in past. Or some jobless or "eternal" student, having so much time that he/she could plan for weeks ahead forced group play.

But i would say MAJORITY of players PAYING and playing games, including MMO, have some other business or responsabilities in world to do. I play myself to much, want to play and want to be able to SOLO ALL UP TO TOP if I WISH so.

Definitively was smart and logic selection of majority of companies to make their MMO or any other games soloable. Because for all group play lovers EVERY game has ENDGAME.

So I really have such hard time to understand all of this "soloable" games haters why they bother so much? Making MMO soloable up to end game is win-win situation. Game will be played by all that do not have luxury or wish to live 24h hours of their lives only in certain game and will be played by this and others that can enjoy end game.

But, hey, I do not have any problem if somebody at Blizzard, Trion, Bioware, .... decide to convert their games to be FORCED GROUP ONLY. Just I (and millions of others) will not be there to play. Because forced group players are in minority will be lose-lose situation. We others will not be playing. And there will not be enough of them to have enough people around to play their forced grouping game.

Simple as that.

PS: Obviously english is not my mother language but hope I was understadable enough.

Apprentice Member

Joined: 10/15/13
Posts: 12

11/02/13 8:53:30 AM#127
All MMO are pretty much soloable.  Recently many people are trying Darkfall solo with epic small scale pvp. 

Take the 30 days MMO Challenge!


Novice Member

Joined: 2/09/13
Posts: 7

11/02/13 8:59:19 AM#128
I am one of those who has strictly soloed-I'm a loner. I am also a fanatic fan of D&D.  In Neverwinter I've soloed a GWF and a RT to lvl 60, a CW to lvl 40 and another RT to lvl 30, and  I've completely  enjoyed it. I also play DDO as a loner as well. 

Novice Member

Joined: 4/25/07
Posts: 1177

11/02/13 9:15:10 AM#129

Couple issues I take with this is lack of thought about player patterns and game design, and the fact that the original premise for MMO's was basically to enable AD&D LAN Parties for people all over the world.

Players will almost inevitably follow the path of least resistance.  That is why DPS classes are more popular than other classes in MMO's.  It's not because the classes are inherently more fun to play, it is because the games have been tuned to allow them to crank through content more quickly.  The same thing applies to grouping versus soloing.  Sure, you've got 10% of the population on either side of the spectrum who are always going to solo or always going to group, but if you make solo gaming easier and more rewarding than playing in groups, people are going to solo.  If you make a game where you can solo, but you gain experience 10 times slower than grouping, people are going to group.

Why can't I have both?  Of course you can have both, equally balanced, but it would take so much tuning that no one bothers doing it.


Made History

Joined: 7/11/11
Posts: 6496

Pink, it's like red but not quite.

11/02/13 9:17:39 AM#130
Trolling again, editorial staff?

Self-pity imprisons us in the walls of our own self-absorption. The whole world shrinks down to the size of our problem, and the more we dwell on it, the smaller we are and the larger the problem seems to grow.


Novice Member

Joined: 4/25/07
Posts: 1177

11/02/13 9:25:57 AM#131

Can you really be so sure that this is what would happen ?

Yeah, he can be sure.  DDO was a grouping only game, which largely bombed until they implemented solo content, both in playing and in crafting etc, and the Freemium model.  You don't have to introduce soloable PVE content, but you have to have some sort of soloable activity (like crafting, trading etc).  Sometimes people just don't have the time to devote to a group activity, but the game still should be available for those people to play.

Hard Core Member

Joined: 10/10/03
Posts: 5697

11/02/13 9:52:43 AM#132
Originally posted by Icewhite
Trolling again, editorial staff?
You said what I was thinking, if this had been in the Pub there would have been more of ask asking is this a troll?



Apprentice Member

Joined: 1/01/03
Posts: 1154

11/02/13 9:59:04 AM#133
Originally posted by grimfall

Can you really be so sure that this is what would happen ?

Yeah, he can be sure.  DDO was a grouping only game, which largely bombed until they implemented solo content, both in playing and in crafting etc, and the Freemium model.  You don't have to introduce soloable PVE content, but you have to have some sort of soloable activity (like crafting, trading etc).  Sometimes people just don't have the time to devote to a group activity, but the game still should be available for those people to play.

Well yes I somewhat agree that this happened with DDO, but that was ALONG time since now , things has really changed and the market is OVER satturated with AAA titles that has the "solo philosophy" every game released has it, even DDO has it now. Besides I'm really not all convinced that this is what happened to DDO entirely, It wasn't that good game in the beginning and when I played it lately not many players solo ANYTHING in that game, basically it's still a forced grouping game even thou you have the choice of doing missions solo..But the core of Dungeons and Dragons is Groups and that will stay .

There is ROOM for a game or several that takes grouping serious, besides FF did it for a very long time along side all other games, so there is most certainly a market for it. A niche market but still...

There is nothing wrong with choice and a market that let's you choose your preference :)



Apprentice Member

Joined: 5/07/13
Posts: 17

11/02/13 10:07:48 AM#134
Well in truth yes any game can be played without being social even if you group using the group finder or wows raid finder. The social aspect has taken a steep dive in the last several years. The group finders have damaged the community and cross-server grouping insures that trolls will be abundant since the need to be polite or friendly in groups has mostly faded from existence in group finder games. With free to play games being a dime a dozen on top of it people aren't invested and evens sensor themselves less since if they get banned "blah blah" studeo made another one just like it. These free to play games support is pretty much none existent. Buy to play is better but still the social problems that have been created by group finder and cross-server systems have caused really damage to the community as a whole and promoted antisocial MMOs.
In the other hand though there still are social people that play together and guilds that do pve and pvp together and low and behold you don't find any none social players at the top of rankings in anything. The problem is that the communities have gotten so bad its hard to find enough people or a group doesn't try to run off and do there own thing and won't vote to kick if you say you haven't been there before that I doubt most people stick around long enough to find a good group of sociable people to run with. So really I guess the community has been weakend and allowed to have bad behavior but in the end those people won't stick around for more than a few months which is why the market is so flooded and those people will never be on top or considered anything more than warm bodies. The challenge in MMOs today that is harder than any content a developer can create is finding the part of the community that is worth sticking around a game for and that will work together and actually help each other when they have trouble with content at endgame.

Solo play is for off-line players.


Advanced Member

Joined: 5/06/10
Posts: 836

11/02/13 10:25:36 AM#135

It has become this way because alot of gamers are this way Killbane, I hate that it is this way I been a gamer since MMO's started, but alot of gamers are anti social....Its not like it  used to be, I see some games try and promote it, and even Indies try hard and people find a reason to whine.


I have blogged many times, and ask people as a gamer and a dev what type of game would be the best game for you, and what would add more social features and I get a good game, no great answer from people, today so DEVS have a hard job because people today can't be changed to make them become sociable in todays games...


They are anti social period.... MMO's will be gone in the next 5 to 10, mark my words.


Novice Member

Joined: 9/18/13
Posts: 12

11/02/13 10:38:46 AM#136
Totally missed the most solo able of all... Vanguard. Adventuring, crafting, diplomacy are all solo able and quite fun/challenging.

Novice Member

Joined: 9/14/08
Posts: 4

11/02/13 10:41:46 AM#137

Anti social players cry for games that can be done solo.   Developers make soloable games.  The antisocial player is then happy and plays said games.... for about 3 months then quits.


Why is that... do you think? 


I think I can explain.  The solo player I belive likes to solo not neccessarily to avoid human contact, because if they didnt want that, they can play single player games.  They must, after all, have someone who they can boast their accomplishments to.   But how is it something to boast about or give a sense of accomplishment, if everyone can do it easily?     Theres no satisfaction in it.  They do not feel special, and get bored. 

Honestly, if these players truly wanted a solo player experience, they would play solo player games.  Right?  Its because they want do accomplish difficult goals in a game, by themselves, and have bragging rights to other players..  They want to show off to an audience(the other players) The games being made for them today do not give them that.  Only the old MMO's like EQ1, do that.  EQ1 was a very hard game to play solo, and soloing successfully in that game, really was something to brag about.

This has been lost.


Apprentice Member

Joined: 7/15/08
Posts: 3675

11/02/13 10:58:03 AM#138
Originally posted by Zaradoom

This is one of the saddest parts about current MMOs.

They stopped being mMo, leaving out the multiplayer part. To archive this target they usually go the "we need to make sure noone can screw up, so make everything fool proof and make it even easier, just to make sure"-route.


Wake me up if a new and real MMO shows up again, ill be playing games from the 90s untill then.

 What really sucked was we could see it coming when playing EQ in early 2000s.....The complaints started coming and SOE slowly started making the game more solo friendly....Then WoW released and the solo MMO experience exploded.....


Novice Member

Joined: 9/06/09
Posts: 40

11/02/13 11:02:58 AM#139

The communities have only themselves  to blame for the lack of group content. The reason? Simple ... there as been an ever increasing amount of horrifically behaved gamers in MMOs over the years. The creation of the Instant queues and random finders only made this worse. Interactions with people, more often than not, ends up bitter and unpleasant. 

MMOs have ALWAYS had a lot of solo content, dating back to M59, UO and EQ. But there was also group content, involving an element of patience. These days, patience is lost; folks want to rush to end-game- you cannot have a landscape built around group content and still offer the wanted dash to MAX level.

RPGs were at its best pre-raid mentality ... when it was built around the small group; leaving the larger content- such as EQ's old Plane of Fear, etc to folks who can gather the people ... but you never just stood around in queues for it. EQ offered ALOT to do. 

If MMOs are to become RPG Multi-player games again, they will have to focus far more on the journey to max level and offer more things to do at MAX level than waiting for unlocks and queues.

I will state again, Developers go where the money is ... so the gaming community only has itself to blame for the state of current MMOs.




Novice Member

Joined: 5/28/13
Posts: 78

11/02/13 11:55:50 AM#140
Originally posted by Zaradoom

This is one of the saddest parts about current MMOs.

They stopped being mMo, leaving out the multiplayer part. To archive this target they usually go the "we need to make sure noone can screw up, so make everything fool proof and make it even easier, just to make sure"-route.


Wake me up if a new and real MMO shows up again, ill be playing games from the 90s untill then.

All risk , no reward, all work, no play. Please enjoy yourself. You should try playing Tera Online if you like working your face off for months and not getting anywhere. It's great for building "character" no pun intended.

10 Pages First « 4 5 6 7 8 9 10 » Search