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News & Features Discussion  » [Column] General: Five of the Best MMOs for Soloers

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196 posts found
  thark

Elite Member

Joined: 1/01/03
Posts: 1105

11/01/13 11:02:02 AM#41
Originally posted by Avarix
Originally posted by DMKano
Originally posted by Nadia
this needs a companion article of   Best MMOs for gamers who enjoy teamwork

It would be the same list, as each individual decides *how* they want to play their games, socially or not, you can play Rift, WoW, SWTOR, GW2 excusively with your guild if you want to.

I remember having friends over for solo games on C64, Amiga 500, Nintendo etc... 

Its up to you to be social, or not.

 

Getting tired of reading this excuse for a lack of multi-player in MMORPGs, emphasis on the MM part. There is an entire genre for players that don't want to socialize, they're single-player games. I can be extremely social, doesn't mean anyone else is going to be. You need other people to actually care about grouping, and in these games they don't. WoW player-base is especially viscous, in my experience, with players that are not already experts in all the dungeons and simply want to enjoy the experience.

 

Grouping will always be a lot more work than soloing, if there is no incentive then these players will never do it. All we have left are dungeons and raids to actually interact with other players. The sad part of that is that in most of these games we can exclude the dungeons part for socializing. Being able to run through an entire dungeon without anyone ever saying ANYTHING is pretty common. Guild Wars 2 is especially bad for this. Other players may as well be NPC. If you don't want the MMO part in your game, that's fine. There are a TON of games, and an entire genre called "Single player role-playing games". Why are they trying to change the defining characteristic of this genre? Frankly, it sucks.

Double post..Sorry :(

 

  Nadia

Elite Member

Joined: 7/26/03
Posts: 11303

11/01/13 11:08:06 AM#42
Originally posted by Incomparable  I would greatly enjoy grouping if it was not tangled with gear grinds, having the perfect spec, and people who memorized strategy in a game that required people to memorize strategy becuase the in game mechanics are not intuitive.

one of the nice things about early EQ is that despite most nameds being "tank and spank",

you had situations where other players may accidentally train you

or you may encounter too many mobs due to patrols or fleeing wounded mobs

 

strategies for surviving mob trains could *not* be looked up on some website

-- it was a matter of teamwork and knowing your class

  Shainna

Hard Core Member

Joined: 9/30/05
Posts: 44

11/01/13 11:13:59 AM#43

I have to admit that i solo alot on the mmo's i play, it started a few years ago when time was really short and random to play (fulltime job + studying at nights) but it sorta stay with me. The fact that i'm a loner irl doesn't help much either.

 

That said i usually don't have issues teaming up for something except endgame grind, never saw the point in repeating the same dungeon/quest/area dozens of times to get gear so you can go to another set and repeat it. So basically teaming at endgame for those it's pointless to me.

 

I believe that the future of mmo's is a well done mix of themepark and sandbox, not one to please everybody (it's impossible), but one that gives varied types of content for players to enjoy. For instance i adored TSW quests but something puts me off (can't pinpoint what), loved SWTOR class stories but nothing else in the game interests me, i liked GW2 events (a bit too shallow after a while tho) and  the fighting was well done but there's nothing particular for you to do (personnal story is quite boring after lvl 20 and a new class just repeats the same stuff all over), i think i'll enjoy Wildstar pvp (the keeps fights) and ESO world but reaching endgame and have nothing of fun (for me)to do really annoys me. I tried playing FFXIV but getting stuck in the main story waiting for hours for a team to do a dungeon is stupid and not enough content to level several jobs (unless you grind fates/leves wich i will never do).

 

Mmo's need some fresh air with a mix of themepark and sandbox, gw2 tried it but didn't do that well. I'm really hoping for something to revitalize the genre.

  thecapitaine

Hard Core Member

Joined: 3/06/11
Posts: 389

11/01/13 11:20:52 AM#44

It's interesting that this solo vs group tension exists at all considering most games toss the former playstyle aside for any and all endgame content.  In essence, once a player hits the cap, most meaningful forms of progression require them to be in a group.

 

Anyway, I vastly prefer doing group content with competent, friendly people but I've yet to play a game where grouping didn't also bring its own annoyances.  Waiting for people to arrive, waiting for people to finish their smoke breaks, waiting for a replacement when someone drops, and on and on.  Even the groupiest of groupers can start to feel they can get a lot more done by playing alone.  Until devs figure out how to make grouping a mostly seamless and painless element of gameplay (in comparison to soloing) there's going to continue to be a need for Forever Alone content.

 

As I've said before, a lot of the people who suggest that grouping should be the one way to play are the same who spend a lot of time disparaging their fellow players-- the ones who'd they'd presumably be forced to group with in such a game.  Makes little sense to me.

  ThomasN7

Advanced Member

Joined: 3/17/07
Posts: 6652

"Had to be me. Someone else might have gotten it wrong.” - Mordin Solus

11/01/13 11:21:50 AM#45
That is part of why mmos keep failing so hard. MMOs are not meant to be able to solo. I agree with #1 though. Every mmo today is geared for solo play.  Until developers bring back grouping up to play mmos will continue to fail.
  GrumpyMel2

Advanced Member

Joined: 3/24/09
Posts: 1789

11/01/13 11:28:08 AM#46

You know, I think one of the factors that really contributes to this trend is that MMO's, even ones that strongly feature "grouping" are all focused pretty much entirely on individual progression. It doesn't matter if the entire rest of the world is falling flat on thier faces....as long as I go out and slay the Bunny of Doom, I get my +5 sword of Uberness.  Even with traditional grouping or raiding it's really about the shot of an individual reward or progression item. One of the biggest problems there, of course, is it takes just one bad apple to wreck other players experience and nullify thier work.

It would be interesting for an MMO to take on more of an "us vs them" or "Kingdom at War" model...this could even be done under PVE....where how the player base as a whole was doing presented new opportunities for each player....such as taking over a part of the world opening up new gear or training opportunities to players.... under such a scenario, you would actualy care about how your fellow players were doing and want to see them succeed....and because of scale, you really wouldn't have to worry about 1 bad player or 1 bad move wrecking everything.

 

 

  kinido

Novice Member

Joined: 4/22/05
Posts: 338

11/01/13 11:50:30 AM#47

FFXIV.

 

Get your group on.

 

Besides fates....

 

 

Other then that - you need groups, and communication!

PS - All mammals have nipples.

Get over it already.


  SirFubar

Novice Member

Joined: 7/21/11
Posts: 403

11/01/13 11:51:36 AM#48
Originally posted by DMKano

Raid content - not soloable  (not even multi-boxable) in vast majority of MMOs with the exception of EQ1 which is currently the most mult-boxable game.

So imo EQ1 is the most soloable game now if you take into account multi-boxing.

Which is funny because EQ1 is still one of the hardest PvE games on the market, as you hit a hard wall if undergeared for any recent content.

So you're saying EQ content is hard because you have to grind for gear to advance?

  Dogblaster

Novice Member

Joined: 3/14/12
Posts: 505

11/01/13 11:59:55 AM#49
I would want to see mmorpg where leveling with group would be 5x faster than solo. And if someone wants to solo it, let him level to max for half year. This would be iniciative to group up, but still have option to solo :)
 
 
 
  MuffinStump

Novice Member

Joined: 8/06/03
Posts: 475

11/01/13 12:01:39 PM#50
Originally posted by Drakha
Originally posted by SBFord
Originally posted by bcbully
Your #1 is completely wrong in the case of Age of Wushu. You essentially will not progress solo. The game does not apologize for this either.

The implication isn't that ALL games are solo-able, just that most are. I'm sure AoW is a peach. ;)

That may be true, however that isn't what the article is about.The title has the word "soloers" however the article is about being social.Playing with others and being social aren't the same thing.The article says that you don't have to talk to other people to join a group but can just click a button.For an article that's suppose to be about soloers it talks a lot about people playing with other people.You can be social without playing you can just sit in a hub and chat.So why should you have to be social when you play.

That is because, in my opinion, this article is a thinly veiled troll post replete with the Trollface graphic. The tone is one of starting a flamewar and poorly labeling solo play.

 

  Maleus666

Novice Member

Joined: 8/19/09
Posts: 58

11/01/13 12:06:25 PM#51

I sitll missing Warhammer Online.

 

I like to play solo. There are too much kiddos and i have no patience with them. But sometimes make a groupa and run together or be part of a guild sounds cool. 

 

Btw Star Wars is the worst MMO I've been played.

Go to hell!

  User Deleted
11/01/13 12:13:20 PM#52
Originally posted by GrumpyMel2

...as long as I go out and slay the Bunny of Doom, I get my +5 sword of Uberness.

 

*big grin*   Sorry, I realize this is OT, but with all the "cute" games out there, I just had to laugh at "Bunny of Doom".  An interesting visual.

 

Okay, now back on topic.  Without player run factions and a game focusing on war between factions, I consider it extremely difficult for any MMORPG to have true Massively Multiplayer content given the restriction that the world remains static.  I think this leaves players with only self-progression as the primary gameplay mechanic.

 

For players on a faction on a server (or players on a full server) to actually work together to achieve something, the world has to change when the achievement is complete.  Without change, there is nothing achieved.

 

I've read that old EverQuest (era?) had such mechanics in place.  On completion the world did change by opening up a new zone or making changes to the existing world.

 

In some ways I consider "Massively Multiplayer" to be a myth, in that it rarely happens and is not integral in design.  Most (all?) MMORPGs that I've seen (outside of PVP oriented player faction games) are simply a mix of SP-RPG and COOP-RPG mechanics with minimal large scale multiplayer elements.

 

  Aelious

Elite Member

Joined: 9/27/11
Posts: 2316

World > Quest Progression

11/01/13 12:19:54 PM#53
Originally posted by Nadia
this needs a companion article of   Best MMOs for gamers who enjoy teamwork

 This and Suzie you are my favorite person today...

Unless Omeed announces that Landmark beta starts today.... you should be safe :)

 

I think a concept that is ignored in most MMOs is having group content along with solo in the open world.  Aion gets it, EQ2 gets it, GW2 I think has some as well but by in large the group content is shoved into instances.  Having solo content is a must, different people have different schedules and wants but I think group content in the open world is universally beneficial to an MMO.

  Spiider

Advanced Member

Joined: 2/15/05
Posts: 418

11/01/13 12:28:08 PM#54
Originally posted by Zaradoom

This is one of the saddest parts about current MMOs.

They stopped being mMo, leaving out the multiplayer part. To archive this target they usually go the "we need to make sure noone can screw up, so make everything fool proof and make it even easier, just to make sure"-route.

 

Wake me up if a new and real MMO shows up again, ill be playing games from the 90s untill then.

This.

However I found my friends in Wurm. And EVE is still holding the banner (despite being weak in many ways).

No fate but what we make, so make me a ham sandwich please.

  iJustWant

Novice Member

Joined: 6/14/12
Posts: 82

11/01/13 12:33:00 PM#55

The trouble with grouping in MMOs is that the landscape of the player base has shifted. More and more I find myself going it solo, solely because I know I can have fun that way.

 

Could you stand to be grouped for even 5 minutes with even half of the opinionated, "my way or the highway" jerks on this very forum? I know I couldn't.

  JeroKane

Elite Member

Joined: 2/21/06
Posts: 4840

11/01/13 12:50:00 PM#56
Originally posted by Avarix
Originally posted by DMKano
Originally posted by Nadia
this needs a companion article of   Best MMOs for gamers who enjoy teamwork

It would be the same list, as each individual decides *how* they want to play their games, socially or not, you can play Rift, WoW, SWTOR, GW2 excusively with your guild if you want to.

I remember having friends over for solo games on C64, Amiga 500, Nintendo etc... 

Its up to you to be social, or not.

 

Getting tired of reading this excuse for a lack of multi-player in MMORPGs, emphasis on the MM part. There is an entire genre for players that don't want to socialize, they're single-player games. I can be extremely social, doesn't mean anyone else is going to be. You need other people to actually care about grouping, and in these games they don't. WoW player-base is especially viscous, in my experience, with players that are not already experts in all the dungeons and simply want to enjoy the experience.

 

Grouping will always be a lot more work than soloing, if there is no incentive then these players will never do it. All we have left are dungeons and raids to actually interact with other players. The sad part of that is that in most of these games we can exclude the dungeons part for socializing. Being able to run through an entire dungeon without anyone ever saying ANYTHING is pretty common. Guild Wars 2 is especially bad for this. Other players may as well be NPC. If you don't want the MMO part in your game, that's fine. There are a TON of games, and an entire genre called "Single player role-playing games". Why are they trying to change the defining characteristic of this genre? Frankly, it sucks.

What lack of Multiplayer?

All these MMO's have tons of Group content! Come on now! Don't be so silly!

I am sorry, but an MMO that has Group content ONLY will be dead within a month!

Just face it! People don't want to sit and wait for a Group to come together, before they can play each and every single time they log onto the game!

Sometimes, you just want to log in, do some stuff, have some fun and log out again!

And other times, when I have more time, I go do some Group content.

It's all about CHOICE! Nothing wrong With that.

Plus! No one says you cannot Group up With someone and even do Solo content With another friend!

 
  wowclonez

Novice Member

Joined: 7/24/13
Posts: 77

11/01/13 12:50:42 PM#57
Soloers? Is that a word?
  Sovrath

Elite Member

Joined: 1/06/05
Posts: 17011

11/01/13 12:54:42 PM#58
Originally posted by maplestone

This is an issue on which there is an enormous culture gap between players in the genre.  To me, MMOs are primarily about a shared world, not formal grouping.  In fact, formal grouping is the antithesis of what an MMO means to me becasue it reduces the fluid crossing of paths to isolated pockets of forced dependancy.

Any argument that solo play is like a single-player game can be replaced with the argument that formal grouping is just a LAN party. 

But in general, if I ever I find myself judging how other people are playing a game, I remind myself that it's my problem, not theirs.

Yes that was very well said.

Case in point, a lot of people wrote SWToR off as a single player game. All I can say is that I did more grouping in SWToR than I ever did in, say, LOTRO.

It just happened that way. I was out in the world, people needed help, yadda, yadda, yadda, an evening was spent.

 

 
  Eudaimon

Advanced Member

Joined: 12/31/08
Posts: 117

11/01/13 12:57:14 PM#59

I'm surprised that TSW didn't make this list TBH - it has some really nice story elements and lots of puzzle-type play.

Overall, I personally think that it could have been better to have developed it as a solo game rather than an MMO.

I also think that, if they had been freed from the requirements of an MMO, they could have made a better combat system (IMO the combat's alrightish...but I didn't find it very engaging)

  Reaktorblue

Novice Member

Joined: 7/11/11
Posts: 20

11/01/13 1:09:19 PM#60
Originally posted by Avarix
Originally posted by DMKano
Originally posted by Nadia
this needs a companion article of   Best MMOs for gamers who enjoy teamwork

It would be the same list, as each individual decides *how* they want to play their games, socially or not, you can play Rift, WoW, SWTOR, GW2 excusively with your guild if you want to.

I remember having friends over for solo games on C64, Amiga 500, Nintendo etc... 

Its up to you to be social, or not.

 

Getting tired of reading this excuse for a lack of multi-player in MMORPGs, emphasis on the MM part. There is an entire genre for players that don't want to socialize, they're single-player games. I can be extremely social, doesn't mean anyone else is going to be. You need other people to actually care about grouping, and in these games they don't. WoW player-base is especially viscous, in my experience, with players that are not already experts in all the dungeons and simply want to enjoy the experience.

 

Grouping will always be a lot more work than soloing, if there is no incentive then these players will never do it. All we have left are dungeons and raids to actually interact with other players. The sad part of that is that in most of these games we can exclude the dungeons part for socializing. Being able to run through an entire dungeon without anyone ever saying ANYTHING is pretty common. Guild Wars 2 is especially bad for this. Other players may as well be NPC. If you don't want the MMO part in your game, that's fine. There are a TON of games, and an entire genre called "Single player role-playing games". Why are they trying to change the defining characteristic of this genre? Frankly, it sucks.

This is pretty much how I feel. Take for instance any "multiplayer" game, perhaps monopoly or checkers. Ever try to play this game solo? Probably not. That's why I feel an MMO should truly require a majority of the content or the best parts to be, you guessed it, multiplayer.

 

I'm all for solo content but that should be a minority in a MMO. To add to my analogy, take any single player game, such as solitaire. Just because you have a room filled with people all playing solitaire, it does not necessarily make the game multiplayer. Then again, I'm only arguing the semantics of listing a game as MMO vs MO (if there ever was such a thing)

 
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