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News & Features Discussion  » [Column] WildStar: Choose Your Weapon

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38 posts found
  SBFord

Associate Editor - News Manager

Joined: 6/28/10
Posts: 13282

 
OP  10/30/13 7:51:40 PM#1

Weaponry in any MMO is one of the most crucial features in the game, something that can quite literally make or break a game. In today's WildStar column, we take a look at weapons. See what we have to say before heading to the comments.

Each Class in WildStar has a signature weapon type that only they can use. Warriors use power swords to do the carving and cleaving. Stalkers have claw-like fist weapons to slice and dice. Spellslingers carry a pair of magical pistols for a mix of ranged attacks, and Espers wield psyblades to augment their potent psionic powers. As for those two unknown Classes? Judging from Carbine’s teasers, one will grip a pair of CPR-style pads, while the other seems to favor a rifle or possibly shoulder-cannon.

Read more of Garth Harmer's WildStar: Choose Your Weapon.

Associate Editor: MMORPG.com
Follow me on Twitter: @MMORPGMom

  Makidian

Advanced Member

Joined: 1/28/13
Posts: 201

10/31/13 8:17:36 AM#2
Shoulder cannon ? The Predator is in Wildstar ? Awesome.
  furbans

Advanced Member

Joined: 2/10/13
Posts: 885

10/31/13 8:26:14 AM#3

That's not a shoulder cannon in the pick, the spellslinger has both arms outstretched and the angle of the camera gives the illusion that it's shoulder mounted, more so since that one is charging up.

 

But no, no shoulder mounter cannon.

  Gazimoff

Staff Writer

Joined: 1/17/09
Posts: 75

10/31/13 8:42:11 AM#4
Originally posted by Makidian
Shoulder cannon ? The Predator is in Wildstar ? Awesome.

Perhaps my description was a little clumsy. It's a bit tricky to tell, but one of the undisclosed classes uses a long-barrreled weapon. In some shots it looks like a rifle, but the large calibre in others make it look like a two-handed cannon that's braced at the shoulder, possibly getting as large as a rocket launcher. But, since I haven't seen it in action, it's difficult to say what ammunition it uses.

So no, not Predator-style. Although that would be an awesome concept :)

  Talmien

Advanced Member

Joined: 2/16/09
Posts: 75

10/31/13 9:46:13 AM#5

Can't say I'm happy about having 3 different sets of gear for different aspects of the game. I'm the kinda guy who likes to design his character one way and play that way throughout all aspects of the game. And having to collect 3 different sets of gear to be able to enjoy it all get anoying, and painful to manage.

 

I mean so what if raiders get to find the best gear in the game? they're certaintly putting in the effort for it, and part of that reward is getting to go around and pub-stomp npcs and other players in pvp. No I'm not a raider, I raid very casually and usually never get gear from raiding. But seeing a raider decked out in cool gear and stomping through PvP is awe-inspiring, and makes raiding look more rewarding. And it makes you want to have raider friends to watch your back.

  Torvaldr

Elite Member

Joined: 6/10/09
Posts: 5672

10/31/13 9:56:20 AM#6

I'm not sure how having no choice for a stat-stick is somehow better than several choices in stat-stick styles.

I also don't see 3 different gear set styles going over well either. Just ask the Rift team at Trion how the constant arguments between pvp and raid players goes when one side or the other gets the better gear item. Of course the open world gear is total crap with "simple" stats.

This will be an interesting one to watch. Gaffney, what did you say about the quickest way to flush $100M down the toilet?

I think a mind wipe so people could play an mmo like it was their first time again, would be easier to build than a new mmo people here would actually like. - DamonVile

  spade312

Novice Member

Joined: 7/11/05
Posts: 10

"Darkness is the hearts true essence."

10/31/13 10:29:22 AM#7
Sounds fair and precise to me.  Keep it simple and looking good.  I myself like to pvp more so than raid although if my friends want me to raid with them I don't mind.  In this way I'm happy I won't have to spend 40+ hours wiping on raid bosses and having to share the drop with 8+ other people from the raid for a chance at a weapon that will give me an "Edge" in pvp.  I personally believe they are doing it right.  This is where WoW did it wrong.
  JeroKane

Elite Member

Joined: 2/21/06
Posts: 5012

10/31/13 10:33:35 AM#8
Originally posted by Talmien

Can't say I'm happy about having 3 different sets of gear for different aspects of the game. I'm the kinda guy who likes to design his character one way and play that way throughout all aspects of the game. And having to collect 3 different sets of gear to be able to enjoy it all get anoying, and painful to manage.

 

I mean so what if raiders get to find the best gear in the game? they're certaintly putting in the effort for it, and part of that reward is getting to go around and pub-stomp npcs and other players in pvp. No I'm not a raider, I raid very casually and usually never get gear from raiding. But seeing a raider decked out in cool gear and stomping through PvP is awe-inspiring, and makes raiding look more rewarding. And it makes you want to have raider friends to watch your back.

I agree With you on the part of Raiders in full RAID are allowed to rofl stomp NPCs.

I STRONGLY dissagree these players being overpowerful in PVP!

That's why PVP in MMOs suck so badly and hugely imbalanced!

PVP should be about fun and balanced skill and NEVER about gear!

  Talmien

Advanced Member

Joined: 2/16/09
Posts: 75

10/31/13 11:20:09 AM#9
Well I'm a bit of an old school rpg player. The skill in RPGs was in building your character by collecting the right gear, choosing the right stats, picking the right skills, and then watching how you're choices play out in combat. I like that. I don't think MMORPGs should be trying to adobt a call of duty pvp play style where its all about twitchy combat, where the whole aspect of building your character is just discarded (like it is in GW2)

Thats why I think raiders should be able to stomp people in pvp.
  JeroKane

Elite Member

Joined: 2/21/06
Posts: 5012

10/31/13 11:33:54 AM#10
Originally posted by Talmien
Well I'm a bit of an old school rpg player. The skill in RPGs was in building your character by collecting the right gear, choosing the right stats, picking the right skills, and then watching how you're choices play out in combat. I like that. I don't think MMORPGs should be trying to adobt a call of duty pvp play style where its all about twitchy combat, where the whole aspect of building your character is just discarded (like it is in GW2)

Thats why I think raiders should be able to stomp people in pvp.

PVP has absolutely nothing to do With PVE!  Raiding is PVE! So RAID gear should be restricted to PVE. Period!

 

  sketocafe

Hard Core Member

Joined: 7/19/11
Posts: 564

10/31/13 11:46:45 AM#11
It seems like a little thing but I liked WoW when I could use a variety of weapons for my rogue or hunter. Whether it's a stat stick or not, if your game is fundamentally built on gear then you should really give your players options. One of the first signs of Blactivisions' pulling of resources from wow to titan was the disappearance of non-standard gear from loot tables like swords or axes fast enough to be an OH weapon on a rogue or STR polearms. The variety in loot was one of the nice little touches the game had and class homoginization for weapons helped in driving me away.
  udon

Hard Core Member

Joined: 12/23/07
Posts: 1605

10/31/13 12:02:25 PM#12
Originally posted by Talmien

Can't say I'm happy about having 3 different sets of gear for different aspects of the game. I'm the kinda guy who likes to design his character one way and play that way throughout all aspects of the game. And having to collect 3 different sets of gear to be able to enjoy it all get anoying, and painful to manage.

 

I mean so what if raiders get to find the best gear in the game? they're certaintly putting in the effort for it, and part of that reward is getting to go around and pub-stomp npcs and other players in pvp. No I'm not a raider, I raid very casually and usually never get gear from raiding. But seeing a raider decked out in cool gear and stomping through PvP is awe-inspiring, and makes raiding look more rewarding. And it makes you want to have raider friends to watch your back.

We don't know yet how much of a difference those non raid PVE stats are going to make.  It might very well end up being that the difference in power between raid and non raid gear more than makes up for any bonuses special stats would give in which case all they are doing is trying to close the gap a bit between raiders and non raiders without having to make the gear equivalent.  

 

The alternative is what EQ2 has had.  A game where raid gear is so much more powerful than non raid gear that you either have trivial small group and solo content that raiders don't even bother with, you make that content so hard that you need raid gear to finish making the gear you get out of it meaningless  or you make the rewards from solo and small group content equivalent to raiding gear making raiding meaningless other than as a social experience or for bragging rights.  EQ2 has done all three of those and I don't think any of them has resulted in a system that is fair to both raiders and non raiders.

 

The fact that Carbine has identified the issue is promising and hopefully they can come up with a system that works for raiders and non raiders alike.  

 

I could really care less about PVP in a theme park game as If I want to PVP I'll play a PVP focused game.

 
  Ice-Queen

Advanced Member

Joined: 1/02/08
Posts: 2435

"Always borrow money from a pessimist. They won't expect it back."

10/31/13 12:40:40 PM#13

Sounds good to me, no more silly stuff like with games like WoW, where you have several different classes rolling on gear that someone can use for an alt spec, taking it away from someone who can use it for their main spec.

Keep it simple, and class specific for weapons and armor drops I say.

What happens when you log off your characters????.....
http://www.youtube.com/watch?v=GFQhfhnjYMk
Dark Age of Camelot

  GrumpyMel2

Hard Core Member

Joined: 3/24/09
Posts: 1813

10/31/13 12:40:45 PM#14
I really dislike the "class weapon" approach in MMORPG's....even more so in Sci-Fi, Sci-Fantasy games. However it probably fits with the style of game they are overall making for Wildstar. Not interested in playing it personaly, at this point.
  Myrdynn

Hard Core Member

Joined: 3/25/07
Posts: 1388

10/31/13 12:40:52 PM#15

my biggest issue with Wildstar, 6 classes, 40 man raids, 6 weapon types, no choice to make, warrior 2h sword, priest mace etc its so lame

TERA did it first and it sucked there too

 

  Talmien

Advanced Member

Joined: 2/16/09
Posts: 75

10/31/13 1:36:46 PM#16
Originally posted by JeroKane
Originally posted by Talmien
Well I'm a bit of an old school rpg player. The skill in RPGs was in building your character by collecting the right gear, choosing the right stats, picking the right skills, and then watching how you're choices play out in combat. I like that. I don't think MMORPGs should be trying to adobt a call of duty pvp play style where its all about twitchy combat, where the whole aspect of building your character is just discarded (like it is in GW2)

Thats why I think raiders should be able to stomp people in pvp.

PVP has absolutely nothing to do With PVE!  Raiding is PVE! So RAID gear should be restricted to PVE. Period!

 

 

Its commets like that which make me wonder why developers even bother putting pvp and pve in the same game, if you can't mix the two together.
  Thupli

Advanced Member

Joined: 7/25/11
Posts: 404

10/31/13 6:46:07 PM#17

Hey, I'm glad they are making the animations really good per class and race combo.  Thumbs up!

 

But only one weapon type is just sad.  Sorry, not fun at all.  Not creative.  I know it's more work to balance weapon types and drops, but that is just flat out boring as all get out.  What if I dont want to have a warrior using a 2H oversized dumb looking weapon?  That just totally screwed the entire class for me.

 

Bad game design choice, right there. 

  Thanosxp

Apprentice Member

Joined: 3/02/05
Posts: 172

10/31/13 7:39:06 PM#18
Originally posted by JeroKane
Originally posted by Talmien
Well I'm a bit of an old school rpg player. The skill in RPGs was in building your character by collecting the right gear, choosing the right stats, picking the right skills, and then watching how you're choices play out in combat. I like that. I don't think MMORPGs should be trying to adobt a call of duty pvp play style where its all about twitchy combat, where the whole aspect of building your character is just discarded (like it is in GW2)

Thats why I think raiders should be able to stomp people in pvp.

PVP has absolutely nothing to do With PVE!  Raiding is PVE! So RAID gear should be restricted to PVE. Period!

 

  So PVP gear shouldn't be allowed in PvE, is that it?

  Thupli

Advanced Member

Joined: 7/25/11
Posts: 404

10/31/13 9:21:02 PM#19

I will not play another gear grinding game that requires more than one set to do both pve and pvp.  That is just crazy burn out.  There is not reason that you shouldn't be able to use the same gear and be competitive.  Just maintain uniqueness to some flavor perks to gear from Raids to set it apart a bit to keep the raiders happy.

 

  Vorthanion

Elite Member

Joined: 7/02/11
Posts: 1910

10/31/13 9:27:03 PM#20
Originally posted by JeroKane
Originally posted by Talmien

Can't say I'm happy about having 3 different sets of gear for different aspects of the game. I'm the kinda guy who likes to design his character one way and play that way throughout all aspects of the game. And having to collect 3 different sets of gear to be able to enjoy it all get anoying, and painful to manage.

 

I mean so what if raiders get to find the best gear in the game? they're certaintly putting in the effort for it, and part of that reward is getting to go around and pub-stomp npcs and other players in pvp. No I'm not a raider, I raid very casually and usually never get gear from raiding. But seeing a raider decked out in cool gear and stomping through PvP is awe-inspiring, and makes raiding look more rewarding. And it makes you want to have raider friends to watch your back.

I agree With you on the part of Raiders in full RAID are allowed to rofl stomp NPCs.

I STRONGLY dissagree these players being overpowerful in PVP!

That's why PVP in MMOs suck so badly and hugely imbalanced!

PVP should be about fun and balanced skill and NEVER about gear!

If soloers and small groupers aren't allowed to have gear that lets them stomp through their preferred content, then raiders or pvpers shouldn't be able to stomp through solo / small group content either.  Said content needs to either neuter raid gear that is worn or automatically remove it and force the player to keep a normal gear set.

Whatever they do, I'm not interested in playing a game that requires multiple gear sets and all of the headaches that come from it.

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