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MMORPG.com Discussion Forums

Life is Feudal

Life is Feudal 

General Discussion  » Life is Feudal - Sandbox Medieval MMO

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124 posts found
  Ice-Queen

Advanced Member

Joined: 1/02/08
Posts: 2435

"Always borrow money from a pessimist. They won't expect it back."

10/31/13 7:51:37 AM#21
Originally posted by tom_gore
Originally posted by Neo_Viper

Too bad it's another indie developer thinking sandbox means FFA PvP.

Another game to join DFO and MO in the failure category.

You mean FULL LOOT FFA PVP?

Yeah, pretty much this.

Goodbye to the same pile of fail with DFO, MO and upcoming ToA.

^^This^^

What happens when you log off your characters????.....
http://www.youtube.com/watch?v=GFQhfhnjYMk
Dark Age of Camelot

  Vermillion_Raventhal

Spotlight Poster

Joined: 6/01/04
Posts: 1014

10/31/13 8:42:57 AM#22
Originally posted by kishe
Another Indy cash grab where they think that, making big empty world where people can kill one another, kill another, kill each other and uhh...kill each other and promising some redeeming qualities later on, is a road to anywhere but bankrubcy.

 

Lol, I guess nobody should try to be different.  You can make any game sound mundane.  You clearly don't understand or commenting disingenuously if you think the goal is just to kill each other.   You could question the goal of games that's content is remarkably close to completing multiple chores.

  Vermillion_Raventhal

Spotlight Poster

Joined: 6/01/04
Posts: 1014

10/31/13 8:47:22 AM#23
Originally posted by The1ceQueen
Originally posted by tom_gore
Originally posted by Neo_Viper

Too bad it's another indie developer thinking sandbox means FFA PvP.

Another game to join DFO and MO in the failure category.

You mean FULL LOOT FFA PVP?

Yeah, pretty much this.

Goodbye to the same pile of fail with DFO, MO and upcoming ToA.

^^This^^

There is a reason for it.

  Rohn

Apprentice Member

Joined: 7/02/08
Posts: 3739

10/31/13 8:49:24 AM#24

The game's been listed on MMORPG.com for quite a while.

http://www.mmorpg.com/gamelist.cfm/game/631/Life-is-Feudal.html

Been following it for a while.  Hate the name, but the concepts look very good.

Seems a very long way off, unfortunately.

Hell hath no fury like an MMORPG player scorned.

  bcbully

Elite Member

Joined: 3/03/12
Posts: 7195

10/31/13 8:50:43 AM#25
  why can't i play now?

When I eat chocolate chip pie it just doesn't feel like chocolate chip cookies. The texture, the consistency, it's just not the same and this is disappointing.

  tom_gore

Novice Member

Joined: 2/27/09
Posts: 1803

10/31/13 8:53:08 AM#26

Alright since it seems my point went off the mark here, let me elaborate a bit.

This has already been attempted by Darkfall and Mortal Online. Granted, both are still running (though I hear the latter is in financial trouble) but is there really room for more? We already have ToA contending for this same very, very small niche.

In the meantime, we have exactly zero, ZERO open world sandbox games which would offer consensual (player faction based) PvP, despite the fact the target audience for such a game is MUCH bigger than the FFA Full Loot PvP niche.

I don't know what the developers' expectations are, but I don't think they're aiming for three-digit subscriber/paying customer numbers, which is probably what they will get, at best.

 

  bcbully

Elite Member

Joined: 3/03/12
Posts: 7195

10/31/13 9:05:37 AM#27
Originally posted by DamonVile

It sounds exactly like what so many ppl here ask for every day. Being a small company the graphics will of course never be what millions of dollars could make them but they're still pretty good. the combat damage thing was neat and being a true sandbox is something you don't often see. I wonder what the world will look like ina few years of people digging.

It will be interesting to see if asking for it on a forum and actually enjoying it once you play it work out like they said it would :)

Should be a smash hit, huh? 

 

 

inb4 - animations suck, grinder, clunky combat, gear treadmill, p2w.....

 

When I eat chocolate chip pie it just doesn't feel like chocolate chip cookies. The texture, the consistency, it's just not the same and this is disappointing.

  bcbully

Elite Member

Joined: 3/03/12
Posts: 7195

10/31/13 9:12:49 AM#28
Originally posted by tom_gore

Alright since it seems my point went off the mark here, let me elaborate a bit.

This has already been attempted by Darkfall and Mortal Online. Granted, both are still running (though I hear the latter is in financial trouble) but is there really room for more? We already have ToA contending for this same very, very small niche.

In the meantime, we have exactly zero, ZERO open world sandbox games which would offer consensual (player faction based) PvP, despite the fact the target audience for such a game is MUCH bigger than the FFA Full Loot PvP niche.

I don't know what the developers' expectations are, but I don't think they're aiming for three-digit subscriber/paying customer numbers, which is probably what they will get, at best.

 

Dude you and your crowd don't want a sandbox, you want a themepark with housing. Rules are made by the players with supporting systems in a sandbox. Hard rules like "you can't hit that person in the mouth for being an ass until he checks a box" simply does not belong. 

When I eat chocolate chip pie it just doesn't feel like chocolate chip cookies. The texture, the consistency, it's just not the same and this is disappointing.

  Azoth

Elite Member

Joined: 7/08/04
Posts: 489

10/31/13 9:15:06 AM#29
Originally posted by tom_gore

Alright since it seems my point went off the mark here, let me elaborate a bit.

This has already been attempted by Darkfall and Mortal Online. Granted, both are still running (though I hear the latter is in financial trouble) but is there really room for more? We already have ToA contending for this same very, very small niche.

In the meantime, we have exactly zero, ZERO open world sandbox games which would offer consensual (player faction based) PvP, despite the fact the target audience for such a game is MUCH bigger than the FFA Full Loot PvP niche.

I don't know what the developers' expectations are, but I don't think they're aiming for three-digit subscriber/paying customer numbers, which is probably what they will get, at best.

 

You are asking for too much restriction on a sandbox. You have to choose which one you really need.

I would like a middle ground, you can kill anyone but there are consequences. You get flagged for 24 hours, if bounty hunter capture you, you do jail time or something of the sort.

You wouldn't get flagged for guild wars, killing someones that stole from you, killing someone spying in your land etc...

Still need to allow to kill anyone but having some sort of penalty for mindless slaughter to try and reduce griefing.

  nerovipus32

Advanced Member

Joined: 1/15/11
Posts: 2716

10/31/13 9:17:04 AM#30
Great idea, but a low budget company can not pull this kind of project off and execute it to a high standard.
  Holophonist

Hard Core Member

Joined: 2/15/09
Posts: 2014

10/31/13 9:17:29 AM#31
Oh wow on paper this game looks incredible. My only 2 concerns at this point are how long it'll take to be released and the combat system being poorly done.
  krazeek

Novice Member

Joined: 1/31/13
Posts: 10

10/31/13 9:19:36 AM#32

This game looks like Wurm Online with more combat. It said a realistic combat system...does that mean one or two hits will kill an opponent and gangrene can be expected even if they survive? Doesn't sound fun to me.

Interesting concept, but not my kind of game. Still, more power to them.

  nerovipus32

Advanced Member

Joined: 1/15/11
Posts: 2716

10/31/13 9:19:59 AM#33
Originally posted by bcbully
Originally posted by tom_gore

Alright since it seems my point went off the mark here, let me elaborate a bit.

This has already been attempted by Darkfall and Mortal Online. Granted, both are still running (though I hear the latter is in financial trouble) but is there really room for more? We already have ToA contending for this same very, very small niche.

In the meantime, we have exactly zero, ZERO open world sandbox games which would offer consensual (player faction based) PvP, despite the fact the target audience for such a game is MUCH bigger than the FFA Full Loot PvP niche.

I don't know what the developers' expectations are, but I don't think they're aiming for three-digit subscriber/paying customer numbers, which is probably what they will get, at best.

 

Dude you and your crowd don't want a sandbox, you want a themepark with housing. Rules are made by the players with supporting systems in a sandbox. Hard rules like "you can't hit that person in the mouth for being an ass until he checks a box" simply does not belong. 

Exactly! But there should be consequences if you do hit that player in the mouth. You shouldn't be able to just murder someone and not be accountable for it. Otherwise it's just meaningless slaughter which is just as pointless as "tick box so i can attack you".

  Ender4

Advanced Member

Joined: 5/18/08
Posts: 2056

10/31/13 9:26:37 AM#34


Originally posted by tom_gore
Alright since it seems my point went off the mark here, let me elaborate a bit.

This has already been attempted by Darkfall and Mortal Online. Granted, both are still running (though I hear the latter is in financial trouble) but is there really room for more? We already have ToA contending for this same very, very small niche.

In the meantime, we have exactly zero, ZERO open world sandbox games which would offer consensual (player faction based) PvP, despite the fact the target audience for such a game is MUCH bigger than the FFA Full Loot PvP niche.

I don't know what the developers' expectations are, but I don't think they're aiming for three-digit subscriber/paying customer numbers, which is probably what they will get, at best.

 


These games failed because they were poorly made, not because of the concepts behind them. The players they are aimed at tend to try them and quit because they just weren't good games. There is certainly room for a game like this if it is actually well made. I will agree that FFA PvP doesn't really work very well if there is no PvE system in place as well. Just fighting for no reason isn't enough game for most.

I'll check this one out if it has some sort of way to try it for free. I'd never pay up front for a game like this though, just way too easy for it to fail.

  DamonVile

Elite Member

Joined: 11/22/05
Posts: 4655

10/31/13 9:30:59 AM#35
Originally posted by bcbully
Originally posted by DamonVile

It sounds exactly like what so many ppl here ask for every day. Being a small company the graphics will of course never be what millions of dollars could make them but they're still pretty good. the combat damage thing was neat and being a true sandbox is something you don't often see. I wonder what the world will look like ina few years of people digging.

It will be interesting to see if asking for it on a forum and actually enjoying it once you play it work out like they said it would :)

Should be a smash hit, huh? 

 

 

inb4 - animations suck, grinder, clunky combat, gear treadmill, p2w.....

 

wurm online isn't a smash hit, but it is successful. This game wont be a smash hit but it might be successful. That is if you really believe that 90%* of the people who ask for a "real" sandbox will last a month without a yellow brick road to follow

You also have to keep in mind that "everyone" here still isn't a very large number. They just like to pretend it is.

People are like cats. When they die, you get a new one.

  Vermillion_Raventhal

Spotlight Poster

Joined: 6/01/04
Posts: 1014

10/31/13 9:34:04 AM#36
Originally posted by Ender4

 


Originally posted by tom_gore
Alright since it seems my point went off the mark here, let me elaborate a bit.

 

This has already been attempted by Darkfall and Mortal Online. Granted, both are still running (though I hear the latter is in financial trouble) but is there really room for more? We already have ToA contending for this same very, very small niche.

In the meantime, we have exactly zero, ZERO open world sandbox games which would offer consensual (player faction based) PvP, despite the fact the target audience for such a game is MUCH bigger than the FFA Full Loot PvP niche.

I don't know what the developers' expectations are, but I don't think they're aiming for three-digit subscriber/paying customer numbers, which is probably what they will get, at best.

 


 

These games failed because they were poorly made, not because of the concepts behind them. The players they are aimed at tend to try them and quit because they just weren't good games. There is certainly room for a game like this if it is actually well made. I will agree that FFA PvP doesn't really work very well if there is no PvE system in place as well. Just fighting for no reason isn't enough game for most.

I'll check this one out if it has some sort of way to try it for free. I'd never pay up front for a game like this though, just way too easy for it to fail.

 

I hate how sandbox players are expected to play bad games because its a sandbox.  Its like going to the store and wanting a piece of chicken and the store offers shit flavored chicken. The next guy says "I thought you wanted chicken. There is your chicken."

  Klayo

Advanced Member

Joined: 8/19/07
Posts: 5

10/31/13 9:40:56 AM#37
Originally posted by nerovipus32
Originally posted by bcbully
Originally posted by tom_gore

Alright since it seems my point went off the mark here, let me elaborate a bit.

This has already been attempted by Darkfall and Mortal Online. Granted, both are still running (though I hear the latter is in financial trouble) but is there really room for more? We already have ToA contending for this same very, very small niche.

In the meantime, we have exactly zero, ZERO open world sandbox games which would offer consensual (player faction based) PvP, despite the fact the target audience for such a game is MUCH bigger than the FFA Full Loot PvP niche.

I don't know what the developers' expectations are, but I don't think they're aiming for three-digit subscriber/paying customer numbers, which is probably what they will get, at best.

 

Dude you and your crowd don't want a sandbox, you want a themepark with housing. Rules are made by the players with supporting systems in a sandbox. Hard rules like "you can't hit that person in the mouth for being an ass until he checks a box" simply does not belong. 

Exactly! But there should be consequences if you do hit that player in the mouth. You shouldn't be able to just murder someone and not be accountable for it. Otherwise it's just meaningless slaughter which is just as pointless as "tick box so i can attack you".

I completely agree with you. There needs to be a consequence a player should face for committing unjust acts in a sandbox, but it shouldn't be a consequence or punishment that is placed on you BY THE DEVELOPER just for committing the act. Players should have the tools to make consequences for committing unlawful or evil acts. There should be a sense of morality in a sandbox, because you can do ANYTHING. Developers haven't made a worthwhile sandbox in quite some time though. Games don't need arbitrary rules about the players you can and can't attack. You should be free you do anything you want, but as in the real world there should be consequences for your actions.

TLDR: I can punch some one in real life, and there are no inherent consequences for JUST ME DOING IT, but I could be charged with assault from some one in authority for doing it, or the man could turn around and punch me for punching him. I don't want to punch him and just be punished by an invisible force that is not apart of my world. I want to punch some one and be punished by an authority that isn't built into the game. Players make other players accountable for their actions, like humans make other humans accountable for their actions.

  bcbully

Elite Member

Joined: 3/03/12
Posts: 7195

10/31/13 9:41:50 AM#38
Originally posted by nerovipus32
Originally posted by bcbully
Originally posted by tom_gore

Alright since it seems my point went off the mark here, let me elaborate a bit.

This has already been attempted by Darkfall and Mortal Online. Granted, both are still running (though I hear the latter is in financial trouble) but is there really room for more? We already have ToA contending for this same very, very small niche.

In the meantime, we have exactly zero, ZERO open world sandbox games which would offer consensual (player faction based) PvP, despite the fact the target audience for such a game is MUCH bigger than the FFA Full Loot PvP niche.

I don't know what the developers' expectations are, but I don't think they're aiming for three-digit subscriber/paying customer numbers, which is probably what they will get, at best.

 

Dude you and your crowd don't want a sandbox, you want a themepark with housing. Rules are made by the players with supporting systems in a sandbox. Hard rules like "you can't hit that person in the mouth for being an ass until he checks a box" simply does not belong. 

Exactly! But there should be consequences if you do hit that player in the mouth. You shouldn't be able to just murder someone and not be accountable for it. Otherwise it's just meaningless slaughter which is just as pointless as "tick box so i can attack you".

Exactly 

When I eat chocolate chip pie it just doesn't feel like chocolate chip cookies. The texture, the consistency, it's just not the same and this is disappointing.

  Neo_Viper

Novice Member

Joined: 5/10/13
Posts: 624

If I agreed with you we'd both be wrong.

10/31/13 9:50:34 AM#39

There we go. Here comes the same vocal minority thinking sandbox automatically means FFA PvP with full loot.

Sandbox means players building stuff in the world given the tools and the sand, it doesn't mean "gank fest".

And you wonder why those indie games fail one after the other.

My computer is better than yours.

  Cephus404

Elite Member

Joined: 2/27/08
Posts: 3680

10/31/13 10:04:09 AM#40
To be honest, I really  get sick and tired of the trend of going "here is this game that won't be out for years, if at all, drool over it". I don't care what's coming out, I only care about what is actually out. Let me know when the game is actually released so I can go play it.  I don't care about hype, I care about actual games. I can't play hype.

Played: UO, EQ, WoW, DDO, SWG, AO, CoH, EvE, TR, AoC, GW, GA, Aion, Allods, lots more
Relatively Recently (Re)Played: HL2 (all), Halo (PC, all), Batman:AA; AC, ME, BS, DA, FO3, DS, Doom (all), LFD1&2, KOTOR, Portal 1&2, Blink, Elder Scrolls (all), lots more
Now Playing: None
Hope: None

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