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News & Features Discussion  » [General Article] Neverwinter: The Ranger We've Been Waiting For

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52 posts found
  Torvaldr

Elite Member

Joined: 6/10/09
Posts: 6115

11/03/13 10:41:36 PM#41
Originally posted by furbans
Originally posted by Olgark
Might as well play DDO same design as Neverwinter and more classes to it.

Not to mention it actually has D&D mechanics unlike Neverwinter which is just a typical themepark MMO in a D&D skin.  Lore is about only thing that is D&D that Neverwinter borrowed from, Neverwinter is just an IP sales just like SWTOR.

lolwut? 3.5ed is my least favorite, least like D&D ruleset from my perspective. I would really have preferred a return to the original foundation that was 1st Ed, but I don't mind 4th edition really. It's much more like the D&D and AD&D I grew up with than the convoluted mess that was 3.5. Any system that can let you create a crappy character by making choices that appeal to your gameplay preferences is a poorly designed system in my opinion.

I don't think DDO has any room to throw stones either. How long has it taken them to put out the shapeshifting Druid?

Curse you AquaScum!

  Swedish_Chef

Novice Member

Joined: 8/26/13
Posts: 225

Bort bort bort!

11/03/13 10:55:27 PM#42
Originally posted by Novusod

Yawn. Rangers are boring, they exist pretty much the same form in every game. They tend to be overpowered by default virtue of simply being ranged and able to pick off enemies at a distance with little risk. They also attract the worst kind of player from PvP genres. You know the kind of player who tries to turn every MMO into counterstrike as they shoot their bow like it is a machine gun faster than you can say BOOM head shot.

 

This is a Dungeons and Dragons franchise we are talking about here. There are so many more well developed and interesting classes from that universe. They pick ranger? That is what I call a sell out. Got to copy and be like every other game. The most famous ranger in Forgotten Realms didn't even use a bow. Dizzit Do'urden was a Two-Blade ranger. Go read the books there are 20 novels about this one character alone. In the D&D rule book the archer ranger is a subclass of fighter that specializes in bows and archery. Neverwinter is making it its' own special class to appease the generic MMO fans.

 

They should have went with something like Monk or Barbarian.

Not to mention that the classes in the game are about as dumbed down as they can be. Even within the ridiculously simplistic & limited 4th edition rules (or D&D for the shortbus crowd, as I like to say), class customization is nonexistent.

Then again, I suppose I shouldn't have expected much better from people who think R.A. Salvatore is a good writer.

  rojoArcueid

Advanced Member

Joined: 8/13/09
Posts: 5820

"It is double pleasure to deceive the deceiver". - Niccolo Machiavelli

11/03/13 10:59:55 PM#43

the only news i want to hear from Andy Velasquez is that they will remove the rooting in place, just like it was when they first showed the game before beta.

 

Until then, ill be in a different game waiting for that miracle to happen.

  furbans

Advanced Member

Joined: 2/10/13
Posts: 969

11/03/13 11:01:56 PM#44
Originally posted by Torvaldr
Originally posted by furbans
Originally posted by Olgark
Might as well play DDO same design as Neverwinter and more classes to it.

Not to mention it actually has D&D mechanics unlike Neverwinter which is just a typical themepark MMO in a D&D skin.  Lore is about only thing that is D&D that Neverwinter borrowed from, Neverwinter is just an IP sales just like SWTOR.

lolwut? 3.5ed is my least favorite, least like D&D ruleset from my perspective. I would really have preferred a return to the original foundation that was 1st Ed, but I don't mind 4th edition really. It's much more like the D&D and AD&D I grew up with than the convoluted mess that was 3.5. Any system that can let you create a crappy character by making choices that appeal to your gameplay preferences is a poorly designed system in my opinion.

I don't think DDO has any room to throw stones either. How long has it taken them to put out the shapeshifting Druid?

While DDO certainly has it flaws there are certainly a number of things they did very well like the incorperation of traps, rogues actually feeling like a rogue, classes feeling like their class (clerics I'm looking at you), and the freedom of making a crappy character to suite your gameplay preference is exactly what D&D is all about (or one of the core traits), the character customization.

For the D&D experience DDO wins hands down, which ironically Craptic advertised Neverwinter as the most fun D&D game for D&Ders which the opposite is the truth since they clearly said FU D&D fans and went mainstream MMO themepark style.

  Torvaldr

Elite Member

Joined: 6/10/09
Posts: 6115

11/03/13 11:02:16 PM#45
Originally posted by Asch126
Lol, they mention Drizzt, but not Catti-Brie, the real Ranger in that series. They really want to sell the class like they did with the Menzoberranzan Renegade and the black panther companion, by exploiting Drizzt's popularity.

Because people know Drizzt. It makes sense to appeal to the more popular figure for marketing doesn't it? There is nothing preventing more in the know fans of the setting from re-imagining their favorite ranger achetype is there?

Curse you AquaScum!

  Torvaldr

Elite Member

Joined: 6/10/09
Posts: 6115

11/03/13 11:20:18 PM#46
Originally posted by furbans

While DDO certainly has it flaws there are certainly a number of things they did very well like the incorperation of traps, rogues actually feeling like a rogue, classes feeling like their class (clerics I'm looking at you), and the freedom of making a crappy character to suite your gameplay preference is exactly what D&D is all about (or one of the core traits), the character customization.

Yeah, it definitely has its share of flaws that shouldn't be dismissed offhandedly. But you're right, their trap system is pretty cool and the way they build them into their dungeons and content. Their ranger is done really well and the way they implement stealth is also pretty cool. I like that it's not just invisibility and how light affects it. I don't like how clerics work in that game at all.

I can't agree in any way that the option to make a crappy character is a core attribute of D&D. The original D&D and AD&D had no room for that in the system. Weak characters were low level characters. That is how a "crappy" or poorly skilled individual was represented.

In 1st Edition a king by birth might only be a level 3 fighter, for example whereas a king who carved out his domain through battle and was a skilled fighter might be a 20th level fighter.

No fighter at 20th level was crappy at wielding their proficient arms. There wasn't a wrong way to build your character, just different ways. It wasn't until 3rd edition came along that you could build a totally bunk ineffective character. While its ruleset is canon, it's not the only one and older editions tell a different story.

Curse you AquaScum!

  Asch126

Novice Member

Joined: 9/23/12
Posts: 2

11/04/13 5:05:55 PM#47
Originally posted by Torvaldr
Originally posted by Asch126
Lol, they mention Drizzt, but not Catti-Brie, the real Ranger in that series. They really want to sell the class like they did with the Menzoberranzan Renegade and the black panther companion, by exploiting Drizzt's popularity.

Because people know Drizzt. It makes sense to appeal to the more popular figure for marketing doesn't it? There is nothing preventing more in the know fans of the setting from re-imagining their favorite ranger achetype is there?

It does when they priced the Menzoberranzan Renegade and the panther at $200.

  b003

Novice Member

Joined: 5/17/07
Posts: 48

11/05/13 10:12:23 PM#48
But when?
  severius

Advanced Member

Joined: 8/10/04
Posts: 1529

11/05/13 10:21:23 PM#49
Originally posted by Gravarg
This game would have done much better if they had Ranger at release and multiple paragon paths.  I might have to return for the Ranger, since that's what I play in DnD, and that's what I wanted to play in Neverwinter.  I was disappointed when the wasn't a Ranger at launch.

ditto

 


  Psyentist

Novice Member

Joined: 10/19/12
Posts: 49

11/07/13 2:17:32 PM#50
Its already live on the test server, so I would say no more than a month.
  Psyentist

Novice Member

Joined: 10/19/12
Posts: 49

11/07/13 2:19:26 PM#51
Originally posted by Asch126
Lol, they mention Drizzt, but not Catti-Brie, the real Ranger in that series. They really want to sell the class like they did with the Menzoberranzan Renegade and the black panther companion, by exploiting Drizzt's popularity.
 

Drizzt is a multiclassed Ranger, follower of a nature god, and took up Catti's Bow when she died.  Sorry, but your statement only undermined your nerd cred.

  Psyentist

Novice Member

Joined: 10/19/12
Posts: 49

11/07/13 2:28:27 PM#52
Originally posted by furbans
Originally posted by Torvaldr
Originally posted by furbans
Originally posted by Olgark
Might as well play DDO same design as Neverwinter and more classes to it.

Not to mention it actually has D&D mechanics unlike Neverwinter which is just a typical themepark MMO in a D&D skin.  Lore is about only thing that is D&D that Neverwinter borrowed from, Neverwinter is just an IP sales just like SWTOR.

lolwut? 3.5ed is my least favorite, least like D&D ruleset from my perspective. I would really have preferred a return to the original foundation that was 1st Ed, but I don't mind 4th edition really. It's much more like the D&D and AD&D I grew up with than the convoluted mess that was 3.5. Any system that can let you create a crappy character by making choices that appeal to your gameplay preferences is a poorly designed system in my opinion.

I don't think DDO has any room to throw stones either. How long has it taken them to put out the shapeshifting Druid?

While DDO certainly has it flaws there are certainly a number of things they did very well like the incorperation of traps, rogues actually feeling like a rogue, classes feeling like their class (clerics I'm looking at you), and the freedom of making a crappy character to suite your gameplay preference is exactly what D&D is all about (or one of the core traits), the character customization.

For the D&D experience DDO wins hands down, which ironically Craptic advertised Neverwinter as the most fun D&D game for D&Ders which the opposite is the truth since they clearly said FU D&D fans and went mainstream MMO themepark style.

 

As a pay to play player of DDO at it's launch, I have to tell you, none of the things you give it credit for where there in the first year of the game.  It was a bad reskinning of LOTRO.  It took almost 10 years, a free to play failure, and a lack of other D&D mmos to get it into it's current state.  DDO might feed your D&D nostalgia but don't try to rewrite its history, it nearly died after free to play.  Today, its outdated, still not a great deal for the money, and it's run by mormons who ban people for swearing.

You don't think Neverwinter's combat is fun?  You must be sick in the head, lol.  Its fast, hitboxes are accurate, and teamplay wins the day in each and every Epic so far.  Granted they launched prematurely, but NWO far outpaces DDO.

 
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