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PlanetSide 2

PlanetSide 2 

General Discussion  » Live Forum Q&A Ryan Elam - PlanetSide 2

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31 posts found
  ItZMuRdA

Apprentice Member

Joined: 8/17/12
Posts: 4

10/28/13 6:00:58 PM#21
Originally posted by PS2_RElam

 Just wanted to say that I'm glad to hear it, though I am also referring to a very specific point where medkits start breaking and it seems like it crosses over a certain threshold. I was hoping to hear that, even though server performance is always being optimized, we may hope to see the dreaded medkit bug (and other associated issues) get fixed with one of these coming optimization phases. :

OMFG will not likely fix "the medkit bug", but we will be working on it over time.  We actually fixed a major server performance issue as recently as GU15.  Server optimizations are ongoing, but as you guessed most of those resources are on client optimizations for OMFG at the moment.

Fair enough, glad to hear it either way -- and thanks again!

If you are still hanging around to answer more questions, are you able to comment on whether we will begin to see more content patches after phase 1 of OMFG, or will it not be until the entirety of OMFG is completed (i.e. months down the road) before we begin to see content updates such as GU16, etc. again?

Just curious if the proposed schedule looks something like... OMFG Phase 1 -> Next Content Updates (ESF/Infil/Hossin/etc. AND OMFG Phase 2 being worked on in tandem, or if it will be OMFG Phase 1 -> OMFG Phase 2 -> and so on, before any major content is patched.

It's a question I get a lot from my stream viewers, so thought I'd see if I could try to get even a vague answer. Thanks again :)

  PS2_RElam

PlanetSide 2 Technical Director

Joined: 10/14/13
Posts: 11

 
OP  10/28/13 6:05:31 PM#22
Originally posted by mmoguy43
Hello Ryan!

What is the target goal for optimization? Is it a % fps increase, or keeping the fps in a more stable range? I have heard people with powerful rigs running on High have dips to 30 fps. I know optization will be an on going process, but at what point to you feel satisfied you have done all you can?

In truely massive battles of many hundreds of players in a concentrated spot, the player draw distance is reduced for performance reasons, correct? Will this distance be increased after all these optizations? I like my epicly massive battles.

Has Player Studio had any impact on performance? Do you anticipate with the flow of a lot of new player made content the game will still run smoothly?

What major improvements will PS2 receive once you have squeezed all you can out of the "Make Faster Game" phase? New vehicles? Empire home planets?
Other INCREDIBLYAWESOME things that will start the performance balancing act over again?

Sorry if any of these are repeats. Thanks for taking time to answer these!

My original goal for performance in Planetside 2 was that each player should be capable of reaching 60fps in "normal" battles and at least 30fps in "huge" battles, just changing their options to fit their rig.  Higher-end PCs on High.  Lower-end PCs on Low.   We really want you in those "huge" battles, so 30fps has become kind of a "minimum" because an FPS game is just better at 60fps.

Our goal now is to get as high a percentage of our player base to 60fps in large battles as we possibly can.  We will never attain perfection, but we'll get much closer than we are now.

If all but a tiny percentage of players get a frame rate that is fun, I believe we will all be satisfied that OMFG is done.

As far as player draw distance in large battles, we don't reduce the draw distance so much as "prioritize" the people you know about.  This in effect lowers draw distance, because if you're in a 500+ man battle you won't see all 500, just those closer to you.

Player Studio has not had any negative impact on performace.  We're very mindful of every asset that goes into the game.

For future improvements, check the Roadmap on Planetside2.com (obvious plug).

 

 

  PS2_RElam

PlanetSide 2 Technical Director

Joined: 10/14/13
Posts: 11

 
OP  10/28/13 6:10:59 PM#23
Originally posted by ItZMuRdA

If you are still hanging around to answer more questions, are you able to comment on whether we will begin to see more content patches after phase 1 of OMFG, or will it not be until the entirety of OMFG is completed (i.e. months down the road) before we begin to see content updates such as GU16, etc. again?

We are constantly evaluating what should come when, and we prioritize FUN over FAST.  Hrm using your example, I think the most LIKELY scenario would be OMFGP1->OMFGP2->Content->OMFGP3.  

We are currently looking at what future resources we need to finish OMFG and as devs roll of performance, many of them roll back onto features.

Eh, not the greatest answer murda, but an honest one.

  RadioActiveLobster

Novice Member

Joined: 10/28/13
Posts: 1

10/28/13 6:22:07 PM#24

Ryan.

My question is in regards to GPU driven PhysX effects. In a nut shell, why do they cause crashes so often? Is it a problem on SOE's side, issues with Nvidia? I LOVE to use them as they add so much immersion (and get me shot because I can't see through the sparks) but I can't use them without constant crashing.

A follow up to that would be, will we see any of the new PhysX based effects/systems in Planetside 2 that Nvidia recently talked about at their "Way it's meant to be played" conference (Such as FLEX, GI and Flameworks)??

  Firejack

Novice Member

Joined: 10/28/13
Posts: 1

10/28/13 6:22:55 PM#25

Greetings Ryan, from the Myriad Apocalypse Project of Woodman!

I tried the O:MFG patch on the test server the other day. The improvement was the largest I've seen since PS2 beta - good job!

One of my Outfit friends made the point, about something I'd been thinking about too, that what exactly is the effect of all the cosmetic customizations on performance.

In an earlier reply to this thread you acknowledged there is a performance impact. So how about a toggle option in the graphics settings?

Toggle cosmetics for enemy on/off - because after all, to me they are just another roadkill for my Sunderer and I don't care what they look like.

A toggle for friendlies other then my Platoon, Squad, Outfit, Friends list - because after all, they are just a stream of XP for my deployed Sunderer AMS and I don't have a dress code for who deploys.

 

Thanks for reading! :)

  rojoArcueid

Elite Member

Joined: 8/13/09
Posts: 5048

"It is double pleasure to deceive the deceiver". - Niccolo Machiavelli

10/28/13 6:24:36 PM#26

not sure if Q&A is still open but ill ask anyway.

Is there any plans on adding different modes / objective types to the persistent war in PS2? Relying only on capturing points on 3 huge continents can be frustrating. A game of this magnitude can benefit from various modes a lot more than the rest of the shooters out there.

My endgame begins with character creation and ends with a new mmorpg

  goldtoof

Novice Member

Joined: 10/18/13
Posts: 338

10/28/13 6:26:54 PM#27
Rojo
They have the alerts for that. Been in game around 6 months.
  ItZMuRdA

Apprentice Member

Joined: 8/17/12
Posts: 4

10/28/13 6:36:03 PM#28
Originally posted by PS2_RElam
Originally posted by ItZMuRdA

If you are still hanging around to answer more questions, are you able to comment on whether we will begin to see more content patches after phase 1 of OMFG, or will it not be until the entirety of OMFG is completed (i.e. months down the road) before we begin to see content updates such as GU16, etc. again?

We are constantly evaluating what should come when, and we prioritize FUN over FAST.  Hrm using your example, I think the most LIKELY scenario would be OMFGP1->OMFGP2->Content->OMFGP3.  

We are currently looking at what future resources we need to finish OMFG and as devs roll of performance, many of them roll back onto features.

Eh, not the greatest answer murda, but an honest one.

Appreciate the honesty, and thanks!

  PS2_RElam

PlanetSide 2 Technical Director

Joined: 10/14/13
Posts: 11

 
OP  10/28/13 6:39:54 PM#29

Originally posted by RadioActiveLobster

Ryan.

My question is in regards to GPU driven PhysX effects. In a nut shell, why do they cause crashes so often? Is it a problem on SOE's side, issues with Nvidia? I LOVE to use them as they add so much immersion (and get me shot because I can't see through the sparks) but I can't use them without constant crashing.

A follow up to that would be, will we see any of the new PhysX based effects/systems in Planetside 2 that Nvidia recently talked about at their "Way it's meant to be played" conference (Such as FLEX, GI and Flameworks)??

Well, to be honest, they cause crashes because they have bugs. =)  We are working with nVidia to get those bugs fixed, and it's certainly taken longer than we hoped, but they're certainly on the list.  They just get a lower priority because they are essentially cosmetic.  I do agree however, they add a lot to my immersion!  I have a phone call with nVidia tomorrow in fact to discuss the issue and get more bodies on the problem.

Originally posted by Firejack

Greetings Ryan, from the Myriad Apocalypse Project of Woodman!

I tried the O:MFG patch on the test server the other day. The improvement was the largest I've seen since PS2 beta - good job!

One of my Outfit friends made the point, about something I'd been thinking about too, that what exactly is the effect of all the cosmetic customizations on performance.

In an earlier reply to this thread you acknowledged there is a performance impact. So how about a toggle option in the graphics settings?

Toggle cosmetics for enemy on/off - because after all, to me they are just another roadkill for my Sunderer and I don't care what they look like.

A toggle for friendlies other then my Platoon, Squad, Outfit, Friends list - because after all, they are just a stream of XP for my deployed Sunderer AMS and I don't have a dress code for who deploys.

 

Thanks for reading! :)

The performance impact from existing cosmetics is very low, it would hardly be noticeable.  But we certainly would upset a lot of players if their cool colors just disappeared on other folks' machines.  I don't think we'll have an option to turn off cosmetics.

Originally posted by rojo6934

not sure if Q&A is still open but ill ask anyway.

Is there any plans on adding different modes / objective types to the persistent war in PS2? Relying only on capturing points on 3 huge continents can be frustrating. A game of this magnitude can benefit from various modes a lot more than the rest of the shooters out there.

Man, this is a huge part of our current and future plans.  More things to do, more ways to do them, more ways to find out about them.

I know I'm going over my allotted time, but I'm glad to help.

 

  rojoArcueid

Elite Member

Joined: 8/13/09
Posts: 5048

"It is double pleasure to deceive the deceiver". - Niccolo Machiavelli

10/28/13 6:41:37 PM#30
Originally posted by goldtoof
Rojo
They have the alerts for that. Been in game around 6 months.

im reading the PS2 wiki and Alerts seem to be the same things (capture different points) just on a more dynamic format. I mean other modes that dont involve capturing points.

 

EDIT: Thanks PS2_RElam for the reply too. Appreciate it

My endgame begins with character creation and ends with a new mmorpg

  DMKano

Elite Member

Joined: 6/17/11
Posts: 4560

10/28/13 7:06:23 PM#31

Hi Ryan,

Can you address the client side hacking issues and explain how you will be addressing some of those?

Also how did your team decide to have certain features be more client side with less server validation, than more server side validation.

Thanks.

 

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