Trending Games | ArcheAge | WildStar | Elder Scrolls Online | Star Wars: The Old Republic

  Network:  FPSguru RTSguru
Login:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Members:2,857,336 Users Online:0
Games:742  Posts:6,242,952
Recent forum postsRSS
Active threads
Cloud view
List all forums
General Forums
Developers Corner General Discussion
Popular Game Forums
Click a status to find game forum
Game Forums
Click a letter to find game forum
A-C
2029 Online 2112: Revolution 2Moons 4Story 8BitMMO 9 Dragons A Mystical Land A Tale in the Desert III A3 ACE Online ARGO Online Aberoth Absolute Force Online Absolute Terror Achaea Adellion Aerrevan Aetolia, the Midnight Age Age of Armor Age of Conan Age of Empires Online Age of Mourning Age of Wulin Age of Wushu Aida Arenas Aika Aion Albion Online Alganon All Points Bulletin (APB) Allods Online Altis Gates Amazing World Anarchy Online Ancients of Fasaria Andromeda 5 Angels Online Angry Birds Epic Anime Trumps Anmynor Anno Online Applo Arcane Hearts Arcane Legends ArchLord ArcheAge Archeblade Archlord X Ascend: Hand of Kul Asda 2 Asda Story Ashen Empires Asheron's Call Asheron's Call 2 Astera Online Astonia III Astro Empires Astro Lords: Oort CLoud Asura Force Atlantica Online Atriarch Aura Kingdom Aurora Blade Auto Assault Avatar Star Battle Dawn Battle Dawn Galaxies Battle for Graxia Battle of 3 Kingdoms Battle of the Immortals Battlecruiser Online Battlestar Galactica Online Battlestar Reloaded Beyond Protocol Black Aftermath Black Desert Black Gold Black Prophecy Black Prophecy Tactics: Nexus Conflict Blacklight Retribution Blade & Soul Blade Hunter Blade Wars Blazing Throne Bless Blitz 1941 Blood and Jade Bloodlines Champions Boot Hill Heroes Borderlands 2 Borderlands: The Pre-Sequel Bound by Flame Bounty Bay Online Brain Storm Bravada Bravely Default Bravely Second Brawl Busters. Brick-Force Bright Shadow Bullet Run Business Tycoon Online CTRacer Cabal Online Caesary Call of Camelot Call of Gods Call of Thrones Camelot Unchained Canaan Online Cardmon Hero Cartoon Universe CasinoRPG Cast & Conquer Castle Empire Castlot Celtic Heroes Champions Online Champions of Regnum Chaos Online Child of Light Chrono Tales Citadel of Sorcery CitiesXL Citizen Zero City of Decay City of Heroes City of Steam City of Transformers City of Villains Civilization Online Clan Lord Clash of Clans Cloud Nine Club Penguin Colony of War Command & Conquer: Tiberium Alliances Company of Heroes Online Conquer Online Conquer Online 3 Continent of the Ninth (C9) Core Blaze Core Exiles Corum Online Craft of Gods Crimecraft Crimelife 2 Cronous Crota II Crusaders of Solaris Cultures Online Cyber Monster 2 Céiron Wars
D-F
D&D Online DC Universe DK Online DOTA DOTA 2 DUST 514 DV8: Exile Dalethaan Dance Groove Online Dark Age of Camelot Dark Ages Dark Legends Dark Orbit Dark Relic: Prelude Dark Solstice Dark and Light DarkEden Online DarkSpace Darkblood Online Darkest Dungeon Darkfall Darkfall: Unholy Wars Darkwind: War on Wheels Das Tal Dawn of Fantasy Dawntide DayZ Dead Earth Dead Frontier Dead Island Dead Island 2 Dead Island: Riptide Deco Online Deepworld Defiance Deicide Online Dekaron Demons at the Horizon Desert Operations Destiny Diablo 3 Diamonin Digimon Battle Dino Storm Disciple Divergence Divina Divine Souls Divinity: Original Sin Dofus Dominus Online Dragon Age: Inquisition Dragon Ball Online Dragon Born Online Dragon Crusade Dragon Empires Dragon Eternity Dragon Nest Dragon Oath Dragon Pals Dragon Raja Dragon's Call Dragon's Call II Dragon's Prophet DragonSky DragonSoul Dragona Dragonica Dragons and Titans Drakengard 3 Dream of Mirror Online Dreamland Online Dreamlords: The Reawakening Drift City Duels Dungeon Blitz Dungeon Fighter Online Dungeon Overlord Dungeon Party Dungeon Rampage Dungeon Runners Dungeon of the Endless Dynastica Dynasty Warriors Online Dynasty of the Magi EIN (Epicus Incognitus) EVE Online Earth Eternal Earth and Beyond Earthrise Eclipse War Ecol Tactics Online Eden Eternal Edge of Space Einherjar - The Viking's Blood Elder Scrolls Online Eldevin Elf Online Elite: Dangerous Embers of Caerus Emil Chronicle Online Empire Empire & State Empire Craft Empire Universe 3 EmpireQuest Empires of Galldon End of Nations Endless Ages Endless Blue Moon Online Endless Online Entropia Universe EpicDuel Erebus: Travia Reborn Eredan Eternal Blade Eternal Lands Eternal Saga Ether Fields Ether Saga Online Eudemons Online EuroGangster EverEmber Online EverQuest Next EverQuest Online Adventures Evernight Everquest Everquest II Evony Exarch Exorace F.E.A.R. Online Face of Mankind Fairyland Online Fall of Rome Fallen Earth Fallen Sword Fallout Online Family Guy Online Fantage Fantasy Earth Zero Fantasy Realm Online Fantasy Tales Online Fantasy Worlds: Rhynn Faunasphere Faxion Online Fearless Fantasy Ferentus Ferion Fiesta Online Final Fantasy Type-0 HD Final Fantasy XI Final Fantasy XIV Final Fantasy XIV: A Realm Reborn Firefall Fists of Fu Florensia Flyff Football Manager Live Football Superstars Force of Arms Forge Forsaken World Fortnite Fortuna Forum for Discussion of Everlight Freaky Creatures Free Realms Freesky Online Freeworld Fung Wan Online Furcadia Fury Fusion Fall
G-L
GalaXseeds Galactic Command Online Game of Thrones: Seven Kingdoms Gameglobe Gate To Heavens Gates of Andaron Gatheryn Gauntlet Gekkeiju Online Ghost Online Ghost Recon Online Gladiatus Glitch Global Agenda Global Soccer Gloria Victis Glory of Gods GoGoRacer Goal Line Blitz Gods and Heroes GodsWar Online Golemizer Golf Star GoonZu Online Graal Kingdoms Granado Espada Online Grand Chase Grand Fantasia Grepolis Grimlands Guild Wars Guild Wars 2 Guild Wars Factions Guild Wars Nightfall H1Z1 Habbo Hotel Hailan Rising HaloSphere2 Haven & Hearth Hawken Heart Forth Alicia Hearthstone: Heroes of Warcraft Helbreath Hellgate Hellgate: London Hello Kitty Online Hero Online Hero Zero Hero's Journey Hero: 108 Online HeroSmash Heroes & Generals Heroes & Legends: Conquerors of Kolhar Heroes in the Sky Heroes of Bestia Heroes of Gaia Heroes of Might and Magic Online Heroes of Thessalonica Heroes of Three Kingdoms Heroes of the Storm Hex Holic Online Hostile Space Hunter Blade Huxley Icewind Dale: Enhanced Edition Illutia Illyriad Immortals USA Imperator Imperian Inferno Legend Infestation: Survivor Stories Infinite Crisis Infinity Infinity Iris Online Iron Grip: Marauders Irth Worlds Island Forge Islands of War Istaria: Chronicles of the Gifted Jade Dynasty Jagged Alliance Online Juggernaut Jumpgate Jumpgate Evolution KAL Online Kakele Online Kaos War Karos Online Kartuga Kicks Online King of Kings 3 Kingdom Heroes Kingdom Under Fire II Kingdom of Drakkar Kingory Kings and Legends Kings of the Realm KingsRoad Kitsu Saga Kiwarriors Knight Age Knight Online Knights of Dream City Kothuria Kung Foo! Kunlun Online Kyn L.A.W. LEGO Universe La Tale Land of Chaos Online Landmark Lands of Hope: Phoenix Edition LastChaos League of Angels League of Legends - Clash of Fates Legend of Edda: Vengeance Legend of Golden Plume Legend of Katha Legend of Mir 2 Legend of Mir 3 Legendary Champions Lego Minifigures Online Lichdom: Battlemage Life is Feudal Light of Nova Lime Odyssey Line of Defense Lineage Lineage Eternal: Twilight Resistance Lineage II Linkrealms Loong Online Lord of the Rings Online Lords Online Lords of the Fallen Lost Saga Lucent Heart Lunia Lusternia: Age of Ascension Luvinia World
M-Q
MU Online Mabinogi Maestia: Rise of Keledus MagiKnights Magic Barrage Magic World Online Manga Fighter MapleStory Martial Heroes Marvel Heroes Marvel Super Hero Squad Online Marvel: Avengers Alliance MechWarrior Online Megaten Meridian 59 : Evolution Merlin MetalMercs Metaplace Metin 2 MicroVolts Middle-earth: Shadow of Mordor Midkemia Online Might & Magic Heroes: Kingdoms MilMo Minecraft Mini Fighter Minions of Mirth Ministry of War Monato Esprit Monkey King Online Monkey Quest Monster & Me Monster Madness Online MonsterMMORPG Moonlight Online: Tales of Eternal Blood Moonrise Mordavia Mortal Online Mourning My Lands Myst Online: URU Live Myth Angels Online Myth War Myth War 2 Mytheon Mythic Saga Mythos N.E.O Online NIDA Online Nadirim Naviage: The Power of Capital Navy Field Need for Speed World Nemexia Neo's Land NeoSteam Neocron Nether Neverwinter Nexus: The Kingdom Of The Winds NinjaTrick NosTale Novus Aeterno Oberin Odin Quest Odyssey RPG Ogre Island Omerta 3 Online Boxing Manager Onverse Order & Chaos Online Order of Magic Original Blood Origins Return Origins of Malu Orion's Belt Otherland Forums OverSoul Overkings Oz Online Oz World Pandora Saga Pantheon: Rise of the Fallen Panzar Parabellum Parallel Kingdom Parfait Station Path of Exile Pathfinder Online Perfect World Perpetuum Online Persona V Phantasy Star Online 2 Phantasy Star Universe Phoenix Dynasty Online Phylon Pi Story Picaroon Pirate Galaxy Pirate Storm Pirate101 PirateKing Online Pirates of the Burning Sea Pirates of the Caribbean Online Pixie Hollow Planeshift Planet Arkadia Planet Calypso PlanetSide 2 Planetside Planets³ Playboy Manager Pocket Legends Pockie Ninja Pockie Pirates Pockie Saints PoxNora Prime World Prime: Battle for Dominus Priston Tale Priston Tale II Prius Online Project Blackout Project Powder Project Titan Forums Project Wiki Project Zomboid Puzzle Pirates Quest for Infamy Quickhit Football
R-S
R2 Online RAN Online RF Online ROSE Online Rage of 3 Kingdoms Ragnarok Online Ragnarok Online II RaiderZ Rakion Rappelz RappelzSEA Ravenmarch Realm Fighter Realm of the Mad God Realm of the Titans Realms Online Reclamation Red Stone Red War: Edem's Curse Regnum Online Remnant Knights Renaissance Repulse Requiem: Memento Mori Rift RiotZone Rise Rise of Dragonian Era Rise of Empire Rise of the Tycoon Risen 3: Titan Lords Rising of King Risk Your Life Rivality Rockfree Rohan: Blood Feud Role Play Worlds Roll n Rock Roma Victor Romadoria Rosh Online Roto X Rubies of Eventide Ruin Online Rumble Fighter Runes of Magic Runescape Rust Rusty Hearts Ryzom S4 League SAGA SD Gundam Capsule Fighter Online SMITE SUN Sacred 3 Sagramore Salem SaySayGirls Scarlet Blade Scions of Fate Seal Online: Evolution Second Chance Heroes Second Life Secret of the Solstice Seed Serenia Fantasy Seven Seas Saga Seven Souls Online Sevencore Shadow Realms Shadow of Legend Shadowbane Shadowrun Online Shaiya Shards Online Shattered Galaxy Sho Online Shot Online Shroud of the Avatar SideQuest Siege on Stars Sigonyth: Desert Eternity Silkroad Online Skyblade Skyforge SmashMuck Champions Smoo Online Soldier Front Soul Master Soul Order Online Soul of Guardian Space Heroes Universe Sparta: War of Empires Spellcasters Sphere Spiral Knights Spirit Tales Splash Fighters Squad Wars Star Citizen Star Sonata 2 Star Stable Star Supremacy Star Trek Online Star Trek: Infinite Space Star Wars Galaxies Star Wars: Clone Wars Adventures Star Wars: The Old Republic StarQuest Online Stargate Worlds Starlight Story Starpires State of Decay SteelWar Online Stone Age 2 Stormfall: Age of War Storybricks Stronghold Kingdoms Styx: Master of Shadows Sudden Attack Supremacy 1914 Supreme Destiny Sword Girls Sword of Destiny: Rise of Aions SwordX Swords of Heavens Swordsman
T-Z
TERA TS Online Tabula Rasa Tactica Online Tales Runner Tales of Fantasy Tales of Pirates Tales of Pirates II Tales of Solaris Talisman Online Tamer Saga Tank Ace Tantra Online Tatsumaki: Land at War Terra Militaris TerraWorld Online Thang Online The 4th Coming The Agency The Aurora World The Banner Saga The Black Watchmen The Chronicle The Chronicles of Spellborn The Crew The Division The Hammers End The Incredible Adventures of Van Helsing The Incredible Adventures of Van Helsing 2 The Legend of Ares The Lost Titans The Matrix Online The Mighty Quest for Epic Loot The Missing Ink The Mummy Online The Myth of Soma The Pride of Taern The Realm Online The Repopulation The Secret World The Sims Online The Strategems The West The Witcher 3: Wild Hunt Theralon There Therian Saga Thrones of Chaos Tibia Tibia Micro Edition Tiger Knight Titan Siege Titans of Time Toontown Online Top Speed Topia Online Torchlight Total Domination Transformers Universe Transistor Transverse Traveller AR Travia Online Travian Trials of Ascension Tribal Hero Tribal Wars Tribes Universe Trickster Online Trove Troy Online True Fantasy Live Online Turf Battles Twelve Sky Twelve Sky 2 Twilight War Tynon U.B. Funkeys UFO Online URDEAD Online Ultima Forever: Quest for the Avatar Ultima Online Ultima X: Odyssey Ultimate Naruto Ultimate Soccer Boss Uncharted Waters Online Undercover 2: Merc Wars Underlight Unification Wars Universe Online Utopia Valkyrie Sky Vampire Lord Online Vanguard: Saga of Heroes Vanquish Space Vector City Racers Vendetta Online Victory - Age of Racing Vindictus Virtonomics Vis Gladius Visions of Zosimos VoidExpanse Voyage Century Online W.E.L.L. Online WAR (Warhammer Online) WAR2 Glory WYD Global Wakfu War Thunder War of 2012 War of Angels War of Legends War of Mercenaries War of Thrones War of the Immortals WarFlow Waren Story Wargame1942 Warhammer 40,000: Eternal Crusade Warhammer 40K: Dark Millennium Online Warhammer Online: Wrath of Heroes Warkeepers Warrior Epic Wartune Wasteland 2 WebLords Wild West Online WildStar Wind of Luck WindSlayer 2 Wings of Destiny Wish Wizard101 Wizardry Online Wizards and Champions Wonder King Wonderland Online World Golf Tour World of Battles World of Darkness World of Heroes World of Kung Fu World of Pirates World of Speed World of Tanks World of Tanks Generals World of Warcraft World of Warplanes World of Warships World of the Living Dead WorldAlpha Wurm Online Xenoblade Chronicles: X Xenocell Xiah Xsyon Xulu YS Online Yitien ZU Online Zentia Zero Online Zero Online: The Andromeda Crisis Zodiac Online Zombies Ate My Pizza eRepublik

MMORPG.com Discussion Forums

General Discussion

General Discussion 

News & Features Discussion  » [Column] General: The Trouble With Instances

3 Pages 1 2 3 » Search
44 posts found
  SBFord

Associate Editor - News Manager

Joined: 6/28/10
Posts: 13461

 
OP  10/27/13 5:56:18 PM#1

Most MMOs today contain a certain level of instanced game play. But there is a cost to instancing players away from one another. In our latest Social Hub, we take a look at this and much more. Read on before heading to the comments to chat.

Some older games rely on instancing to a degree, and it is most often a component of themeparks, but having instanced raids or some quests is not the same as opening up a game world and then sticking a bunch of doors in it, open only to four or five people at a time. There lies the problem with the rise in instanced content. There have been plenty of complaints and observations about studios redefining MMOs (or even misidentifying them) if they contain lots of instanced content. After all, the term "massively multiplayer" doesn't refer to those four or five people. The outside game world might exist, but if most of what you actually do shuts other people out, then it also closes doors of opportunity to meet and interact with others outside your personal circle. Dungeon finders and the like can add a random or two on your team, but the focus for many on smaller group content can predispose players to only interacting with a small circle and then perhaps moving on.

Read more of Christina Gonzalez's The Social Hub: The Trouble With Instances.

Associate Editor: MMORPG.com
Follow me on Twitter: @MMORPGMom

  Slampig

Hard Core Member

Joined: 12/29/03
Posts: 2391

Whatever you do, do NOT speak ill of Asheron's Call 2...

10/28/13 10:28:14 AM#2

I don't really minds instances. I totally do not expect an entire games population to be in the same dungeon as I am at the same time. 

That would suck.

I also do not blame instances for the perceived lack of socialization in games. That I lay squarely on the shoulders of the players. It is up to the players to be sociable, not the companies to make design decisions to force socializing. And you know how this crowd is. If they are forced to do ANYTHING then it turns into a whine fest and that is tiresome to deal with day after day.

That Guild Wars 2 login screen knocked up my wife. Must be the second coming!

  Gruug

Elite Member

Joined: 4/03/08
Posts: 1187

The more you know, the more you know you don't know.

10/28/13 10:30:02 AM#3

"Some older games rely on instancing to a degree....", I think you should have qualified that a bit. By saying "older games" it conjures games as far back as UO or SWG. To my knowledge, neither of which were instanced as much as your more "modern" games.

My take on instancing is that it has become a requirement due to the anti-social tendency of many players. I can recall situations in those "older" games that a single lone player could ruin your in game experience by say attacking you quest objective after you had cleared a path to it. Or, waiting for mobs to respawn because OTHERS had cleared an area just minutes before. Instancing fixed much of those situations.

While I understand the lament that there seems to be less social interaction, I also think that the anti-social among us has brought about the changes we NOW see.

 

Let's party like it is 1863!

  goldtoof

Novice Member

Joined: 10/18/13
Posts: 338

10/28/13 10:34:28 AM#4
Those older games that have it, introduced instancing later on.

E.g. vanilla EQ & daoc didn't have instancing.
  aesperus

Hard Core Member

Joined: 1/04/05
Posts: 4756

10/28/13 10:39:36 AM#5
Originally posted by Gruug

"Some older games rely on instancing to a degree....", I think you should have qualified that a bit. By saying "older games" it conjures games as far back as UO or SWG. To my knowledge, neither of which were instanced as much as your more "modern" games.

My take on instancing is that it has become a requirement due to the anti-social tendency of many players. I can recall situations in those "older" games that a single lone player could ruin your in game experience by say attacking you quest objective after you had cleared a path to it. Or, waiting for mobs to respawn because OTHERS had cleared an area just minutes before. Instancing fixed much of those situations.

While I understand the lament that there seems to be less social interaction, I also think that the anti-social among us has brought about the changes we NOW see.

Afaik, all those games have instances in some regard. It may not be as extreme as TSW or AoC, but it's a very common bit of technology.

A lot of times people hear instances, and they think 'oh man, every zone is going to be copied & segmented'. But instances can be as simple as player housing, a shop, a dungeon, etc. To the point where most people don't even realize they're in an instance at all.

  Dreamo84

Defender of Worlds

Joined: 5/20/04
Posts: 2993

I actually still like MMORPGs

10/28/13 10:41:18 AM#6
Eq2 didn't even have instanced dungeons at launch if I'm not mistaken. I know there certainly are quite a few old School open world dungeons.

  Nadia

Elite Member

Joined: 7/26/03
Posts: 11491

10/28/13 10:51:10 AM#7
Originally posted by Fendel84M
Eq2 didn't even have instanced dungeons at launch if I'm not mistaken. I know there certainly are quite a few old School open world dungeons.

EQ2 had a mix, most were public but some were instanced

many public dungeons had instanced boss areas

http://eq2.wikia.com/wiki/Dungeon_Timeline

Minor Heroic Instances

Major Heroic Instances - listed by level

 

  Gruug

Elite Member

Joined: 4/03/08
Posts: 1187

The more you know, the more you know you don't know.

10/28/13 10:51:48 AM#8
Originally posted by aesperus
Originally posted by Gruug

"Some older games rely on instancing to a degree....", I think you should have qualified that a bit. By saying "older games" it conjures games as far back as UO or SWG. To my knowledge, neither of which were instanced as much as your more "modern" games.

My take on instancing is that it has become a requirement due to the anti-social tendency of many players. I can recall situations in those "older" games that a single lone player could ruin your in game experience by say attacking you quest objective after you had cleared a path to it. Or, waiting for mobs to respawn because OTHERS had cleared an area just minutes before. Instancing fixed much of those situations.

While I understand the lament that there seems to be less social interaction, I also think that the anti-social among us has brought about the changes we NOW see.

Afaik, all those games have instances in some regard. It may not be as extreme as TSW or AoC, but it's a very common bit of technology.

A lot of times people hear instances, and they think 'oh man, every zone is going to be copied & segmented'. But instances can be as simple as player housing, a shop, a dungeon, etc. To the point where most people don't even realize they're in an instance at all.

 

I understand that. What the article was referencing was was the door type instancing such as used in SWTOR. EVERY MMO that I can think of use an instance of one form or another but only many of the newer ones use that door type instancing.

 

Let's party like it is 1863!

  Sephastus

Novice Member

Joined: 6/15/09
Posts: 408

10/28/13 10:58:01 AM#9

Instancing is part of the "I need it now" population.

 

However, it does allow for certain content to not be monopolized by only a few groups/guilds, which is what happened in Final Fantasy XI.

 

IMO, all content should be available for the whole world, without instancing it. If the developers do not want certain content monopolized, they should then make that target boss "unviewable and untargetable" like Final Fantasy XIV does,  to the group that just killed it, for a specified amount of time.

  Venger

Novice Member

Joined: 8/03/04
Posts: 1322

Help Fight Global Warming
Shut Your Mouth :D

10/28/13 10:58:42 AM#10

I'd like to see instances done away with.  But what I don't want to see are mmos to go back to this schoolyard I tagged the mob first or kill stealing crap.  The idea and mechanics behind group play need a lot of rework.  Because this idea that anyone that comes into my groups little bubble is taking away from me and mine does not promote good community IMHO.

  Ender4

Hard Core Member

Joined: 5/18/08
Posts: 2094

10/28/13 11:18:53 AM#11

I dislike instancing quite a bit. Not only does it cause issues with socialization but it makes devs balance entire dungeons around a full group. Part of the fun in EQ was I could walk in a dungeon and solo near the entrance. I could find a friend and we could duo some of the easier parts, then maybe 2 more friends show up and we go and do the hard parts. A single dungeon could allow me to play with anywhere from solo to a full group.

I also really dislike the trend of dungeon instances not having any respawns.

Build more content, spread out where the bosses spawn and what has the loot in general to stop some of the camping issues and you have yourself a game that doesn't need instances. Heck you can even put multiple copies of the same dungeon in the game if you want and just change the skins some. Have Blackburrow and then another full copy of the zone but call that one a different name and make the gnolls look slightly different. No reason to create an infinite number of copies and have them separate from the rest of the game.

  User Deleted
10/28/13 11:19:54 AM#12
Instancing in wow is where I made most of my regular social contacts
  Ziegler

Advanced Member

Joined: 11/01/06
Posts: 143

10/28/13 12:00:50 PM#13
Originally posted by Venger

I'd like to see instances done away with.  But what I don't want to see are mmos to go back to this schoolyard I tagged the mob first or kill stealing crap.  The idea and mechanics behind group play need a lot of rework.  Because this idea that anyone that comes into my groups little bubble is taking away from me and mine does not promote good community IMHO.

 

I disagree to an extent.....anti-social actions actually promote community.  If you have people that like to be the bad guy, then you have conflict and from there come grudges and wars and KOS lists.

 

The key is both sides understanding what is going on and that actions in the game doesnt represent the person playing the game. If you're playing Sith/Orks/Bad guys...you shouldnt be having a cup of tea with your counterpart...unless you poisoned it to hurt him....but that is in game....that doesnt mean you can talk on TS/VENT/Comms and joke about it or whatever.

The proverbial....if somone kills you....kill'em back.....dont go whining to the forums/GM/internet about how some guy ganked your camp and needs to be banned.

  iJustWant

Novice Member

Joined: 6/14/12
Posts: 82

10/28/13 1:00:56 PM#14
Originally posted by Sephastus

Instancing is part of the "I need it now" population.

 

This "I need it now" categorization applies to open world and instances.

 

In instances, this category of gamer goes it solo, or groups with like-minded others; whatever their preference, they want to go do it faster. If I'm not in that instance, their play style can't possibly affect me.

 

In open world, this category of gamer still goes it solo, or groups; but now their need to go do it faster conflicts with other gamers not in their group. They can and do affect me; they run ahead of me and tag the boss, even though I've just cleared the path.

 

Instances help alleviate this dilemma.

 

 

  Theocritus

Apprentice Member

Joined: 7/15/08
Posts: 3613

10/28/13 1:06:15 PM#15
I didnt mind instances until the cross-world stuff started......
  Venger

Novice Member

Joined: 8/03/04
Posts: 1322

Help Fight Global Warming
Shut Your Mouth :D

10/28/13 1:09:05 PM#16
Originally posted by Ziegler
 

I disagree to an extent.....anti-social actions actually promote community.  If you have people that like to be the bad guy, then you have conflict and from there come grudges and wars and KOS lists.

 

The key is both sides understanding what is going on and that actions in the game doesnt represent the person playing the game. If you're playing Sith/Orks/Bad guys...you shouldnt be having a cup of tea with your counterpart...unless you poisoned it to hurt him....but that is in game....that doesnt mean you can talk on TS/VENT/Comms and joke about it or whatever.

The proverbial....if somone kills you....kill'em back.....dont go whining to the forums/GM/internet about how some guy ganked your camp and needs to be banned.

I'm sorry but when did this become a ffa pvp discussion?  And let's just say there isn't a piece of your post that we have any common ground on.  Your post pretty much promotes why instances should stay.

  CrazKanuk

Elite Member

Joined: 10/06/09
Posts: 1045

10/28/13 1:29:37 PM#17

I'm not sure how instances segment a community, TBH. If we're talking about dungeons or, more specifically, raids the content is rarely done with a PUG. This means that, generally, the common practice is to do this with your guild. From my experience, that's generally a very social activity. 

 

You seem to be making the assumption that during downtime in non-instanced dungeons, people will just sit around and socialize with each other, because that's what people do. In my experience, it's generally more like "Ok, well this guy's not up, onto the next!" running around from point, to point, to point as quickly as possible, grinding out as many kills as possible during that time. 

 

I think that your statement is true about "go-go" groups, but not as much so when talking about end-game instances with guild groups (although then we get into the whole side-issue of guild politics, etc). Not gonna go there. 

 

Crazkanuk

----------------
Azarelos - 90 Hunter - Emerald
Durnzig - 90 Paladin - Emerald
Demonicron - 90 Death Knight - Emerald Dream - US
Tankinpain - 90 Monk - Azjol-Nerub - US
Brindell - 90 Warrior - Emerald Dream - US
----------------

  blbeta

Advanced Member

Joined: 9/18/04
Posts: 77

10/28/13 1:33:24 PM#18
Asheron's Call did not have instances. It was usually good to run into people in the dungeons. The only time it was a pain was when you needed a specific mob. Todays everyone one gets their own loot/exp pretty much fixes that.

Of course a lot of Asheron's Call dungeons were just different areas. No big boss, just another area to explore.
  Ziegler

Advanced Member

Joined: 11/01/06
Posts: 143

10/28/13 2:11:34 PM#19
Originally posted by Venger
Originally posted by Ziegler
 

I disagree to an extent.....anti-social actions actually promote community.  If you have people that like to be the bad guy, then you have conflict and from there come grudges and wars and KOS lists.

 

The key is both sides understanding what is going on and that actions in the game doesnt represent the person playing the game. If you're playing Sith/Orks/Bad guys...you shouldnt be having a cup of tea with your counterpart...unless you poisoned it to hurt him....but that is in game....that doesnt mean you can talk on TS/VENT/Comms and joke about it or whatever.

The proverbial....if somone kills you....kill'em back.....dont go whining to the forums/GM/internet about how some guy ganked your camp and needs to be banned.

I'm sorry but when did this become a ffa pvp discussion?  And let's just say there isn't a piece of your post that we have any common ground on.  Your post pretty much promotes why instances should stay.

Different strokes for different folks. *shrugs* I can play a co-op game anytime I want with a small group. That's not what I am looking for in a MMO. I am looking for PVP during the normal course of play. It makes it exciting for me...YMMV  just get used to isolation in your massive multi player game, cause as long as players can be bad to each other, they will, such are humans.

  DamonVile

Elite Member

Joined: 11/22/05
Posts: 4806

10/28/13 2:40:42 PM#20

I like instanced dungeons but I don't like instanced worlds. Games like neverwinter make me feel like I'm playing a single player game with a bunch of annoying people around.

I guess open worlds are being done away with because instanced ones are cheaper to make and maintain.

There's a saying about evolution and why we have two eyes and two ears but only one mouth. Clearly it didn't see the internet coming or it never would have given us ten fingers to type with.

3 Pages 1 2 3 » Search