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Final Fantasy XIV: A Realm Reborn

Final Fantasy XIV: A Realm Reborn 

General Discussion  » FFXIV: A Realm Reborn to surpass 1.5 million accounts.

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127 posts found
  Panzerbase

Apprentice Member

Joined: 3/20/13
Posts: 431

10/29/13 7:34:51 AM#101
The bottom line, no pun intended, is how many paying customers you. Without that you will enter SWOTR land. 
  MMOManiacs

Advanced Member

Joined: 12/14/07
Posts: 194

10/29/13 6:10:34 PM#102
Originally posted by Satimasu
Originally posted by deniromonk
Originally posted by Satimasu
Originally posted by zanfire
Originally posted by doodphace
Originally posted by Hyanmen
Originally posted by Siveria

Sadly that many accts means nothing when 80% of the playerbase has probally quit by now or will be soon due to nothing to do in this latest wow-clone mmorpg.

I wish, would make these queues to get in the servers so much more bearable. Would also help with the constant fps drops in the cities due to the hundreds of characters to render at any given time.

Let me know when they release data on how many people are actually playing lol

I find that halarious that is all they can do for a rebuttle. I can have that same problem with a game when a couple servers are crowded and the rest are mostly empty. You play on one of the few high pop servers and have log in issues...well you could have moved to one of the vast amount of much lower pop servers and never had that problem you know?

just because your server has a lot means jack shit.

I also find it hilarious that everyone tried to discount a relaunch of an MMO, and now are trying to downplay any positive reports.

Id gladly praise the game if it actually announced anything substantial. I do not equate "accounts created", and how many players stayed logged in at once due to no idle timeout, as anything to write home about.

You are saying you do? Do you not feel the least bit insulted to be told of record breaking concurrent logins before they implemented an idle time out? Does that really not make u feel a little bit taken for a fool?

Why would I? You can get around afk kickers, so that doesn't mean much. It didn't matter anyway. All of the servers were full. Even if a lot of them were afk so they didn't have to try to get in, that just meant all the people in queue with the people being rejected by that would have been in there. Do you really think the numbers would have been skewed that much?

The fact that this game was written off as dead and made a comeback. That's worthy of praise. The fact that people are even still buying the game that was written off as dead, made a comeback, and more people are interested? That's just weird. I'm sure SE is just as weireded out. They were expecting to have a lackluster beginning and grow the base from there.

We'll see what things look like down the road when they get there.

The point wasn't that you cant get around afkers, my point was they were bragging about concurrent user number without having an idle timeout active in their game. And you are also assuming there were as many people trying to login, as there were afk, which there is absolutly 0 way of telling. Voodoo math doesnt mask the fact that they were bragging about concurrent users, even comparing themselvs to other games, all while not having an idle timeout...something which pretty much every other MMO ever made has launched with.

You see, I am pretty sure you understood that, but decided to first turn it into me complaining about the idle timeout itself. That, in and of itself, is quite telling here.

  Satimasu

Apprentice Member

Joined: 6/24/07
Posts: 896

"Impossible is just a word people use to make themselves feel better when they quit." -Vyse

10/30/13 6:36:38 PM#103
I don't see how the game not having an AFK kicker makes it bad to say they had high concurrent log ins. I was explaining why it doesn't matter that they showed those numbers. It would have been that high anyway. You think they are trying to brag when they don't have any right to. I'm saying it doesn't matter. That was with the game being restricted with log ins.


To be the best, you must help each other become the best.
FFXI Character: Satimasu
FFXI Server: Valefor
FFXIV Character: Tamorae Fonteil

  tommygunzII

Apprentice Member

Joined: 9/26/11
Posts: 314

10/30/13 10:29:29 PM#104

As reported last weekFinal Fantasy XIV: A Realm Reborn has over 1.5 million registered players worldwide, but naturally this doesn’t mean that all 1.5 million players are actively playing the game. Yoshida provides a little more insight.

“As FFXIV: ARR is a subscription based business model, naturally there will be players who will not play anymore once they finish the main scenario,” he concedes. However, he continues, “MMORPGs that launched after 2008 with a subscription based model retained a maximum of 35% of their users during the first month of subscriptions. However, FFXIV: ARR has surpassed this number by a wide margin.”

http://forum.square-enix.com/ffxiv/threads/113554

  GregorMcgregor

Advanced Member

Joined: 2/16/13
Posts: 176

10/30/13 10:36:00 PM#105
Originally posted by tommygunzII

As reported last weekFinal Fantasy XIV: A Realm Reborn has over 1.5 million registered players worldwide, but naturally this doesn’t mean that all 1.5 million players are actively playing the game. Yoshida provides a little more insight.

“As FFXIV: ARR is a subscription based business model, naturally there will be players who will not play anymore once they finish the main scenario,” he concedes. However, he continues, “MMORPGs that launched after 2008 with a subscription based model retained a maximum of 35% of their users during the first month of subscriptions. However, FFXIV: ARR has surpassed this number by a wide margin.”

http://forum.square-enix.com/ffxiv/threads/113554

The next question then has to be... And do you believe him? Not that I think he's a liar, BUT people in business are out to make cash and keep face; but they'd also sell you the moon... If you'd buy it! :)

No trials. No tricks. No traps. No EU-RP server. NO THANKS!


...10% Benevolence, 90% Arrogance in my case!

  Ventlus

Novice Member

Joined: 5/22/10
Posts: 95

10/30/13 10:44:58 PM#106
its cool how they where able to get these numbers. But they are most likely gonna drop significantly, as it is FFXIV really is to casual of a game, with no content. People have max level'ed every class, it takes like an hour 30 to clear coil with the last boss being a cluster fuck and then your done. 2.1 only gives crystal tower which is a lesser raid that can be cleared in duty finder, this is the period where you will see the numbers drop alot to me.
  r3zs1ckn3ss

Novice Member

Joined: 10/27/09
Posts: 358

Yes I have mental issues. And yes I take meds for it.

10/30/13 11:13:16 PM#107
Originally posted by Phry
Originally posted by xXAltarXx
Originally posted by Foomerang

You know, I really like this game and I'm gonna play it for a long time. But this thread sucks. You took some good news and cheapened it with some childish "in your face" mentality. Grow up. And stop blaming trolls for your own trollish behavior.

 

^ This.

Sadly agree, there's nothing to gain from trying to rub it in peoples noses. I am glad the game is doing well. I also don't see me leaving the game any time soon, but challenging people in that way doesnt encourage them to give it a chance, its more likely to turn people away.

 

I see nothing trollish about this personally. It defeats the purpose of having a forum if you are limited to talking about something rather than get excited about it and be able to express it. People need to be a little less sensative. It's not like the OP went and posted "OH YEAH!! THIS GAME IS SO MUCH BETTER THEN EVERYTHING BECAUSE NOW IT HAS 257632573 SUBS!! IN YO FACE!!!"

He/She posted a link and a headline. But people like to argue on this site and try to point out the wrongs of others when we're SUPPOSED to be talking about MMO's. I swear it's like HS in here.

Anyways. I was looking for a good MMO for my GF. She likes gorgeous toons(obviously) and she hates PvP. She's into the whole grouping thing where as I like to solo. So this sounds like it might be a fun choice for her. Whether it's successful by community opinion or not, the true success is having active players who do enjoy it. Tera has a bad rep here and there, less players, F2P, but I've been playing since beta and haven't stopped. But like someone said earlier, we'll see 3-6 months from now.

New build in progress.
Stay tuned!!!!!!!!!!!!

  amber-r

Advanced Member

Joined: 6/21/12
Posts: 295

10/31/13 5:39:41 AM#108
Originally posted by tommygunzII

As reported last weekFinal Fantasy XIV: A Realm Reborn has over 1.5 million registered players worldwide, but naturally this doesn’t mean that all 1.5 million players are actively playing the game. Yoshida provides a little more insight.

“As FFXIV: ARR is a subscription based business model, naturally there will be players who will not play anymore once they finish the main scenario,” he concedes. However, he continues, “MMORPGs that launched after 2008 with a subscription based model retained a maximum of 35% of their users during the first month of subscriptions. However, FFXIV: ARR has surpassed this number by a wide margin.”

http://forum.square-enix.com/ffxiv/threads/113554

I don't understand all this half boasting.

 

If the numbers are impressive why not say the subscription numbers, or the actual retention rate?  He obviously has the exact numbers yet is afraid to announce them, did they lose 60% of launch players...63%?.  Why even mention them if they are so bad as to keep them hidden?    The problem is they don't have many players for a 3 region AAA mmo which cost as much as this did and it's all downhill from here on out, mmos don't build on the first 2 months anymore because the vast majority buy it when it's released and lose interest, there isn't this huge untapped market of mmo players that don't know about xiv.  Oh and incase people don't understand "registered accounts" this number will always grow, because quit players are still always registrered even if they never pay or play again, registered accounts has no relevence to subscribed players.

 

They didn't sell 1.5 million copies because they didn't say that, they said registered accounts which also adds on the v1 players that got the game free.  FFXIV v1 sold 630k units and stabalised around 40-50k subscribers.  Honestly if you put all the facts together this game isn't doing well at all considering the massive amount of money it's cost to create and the low amount of money they have coming in, cheap boxed sales, cheap subs.

  Bigdaddyx

Apprentice Member

Joined: 5/24/10
Posts: 1318

10/31/13 5:55:22 AM#109
Would be interesting to know how many of these accounts are of gold sellers. Considering they are like epidemic in this game. 
  Algoze

Apprentice Member

Joined: 9/02/07
Posts: 20

10/31/13 6:17:26 AM#110
Originally posted by Siveria

On Pso2 I wish they would bring it to the us/canada in english, its on a indefentie delay atm. Or at least add a english translation to the japanese servers I'd play on those if the text was in english and its not like there is a massive amount to translate in a PSO title. I can kinda see why they are hesitating considering the community hacked psu so much they ended up shutting it down, they probally think there will be a repeat and are deciding if its really worth bringing pso2 stateside.

Well there is an english patch made by fans if you are insterested

  Nightfyre

Advanced Member

Joined: 1/25/04
Posts: 128

10/31/13 6:32:40 AM#111

I really tried to like Final Fantasy XIV, I  had fun with my Scholar but after my month was up I just could not renew the subscription. 

For me it felt like I've played this kind of game before the crafting was good for the game. It felt a little different from other crafting, least in how they handled it.  Though it wasn't enough yet to really be a good selling point.

The leveling and questing was the same as others, classes were good. 

Just for some reason I lost all interest in it after the month was up.

  Tissmogi

Apprentice Member

Joined: 4/03/11
Posts: 191

10/31/13 6:36:59 AM#112

 

FFXI is the most profitable game Square ever made. That includes any FF game or other franchise. It has around 500k subscribers for 10 years with peaks around 1.5mil during the first years. This is what FFXIV is aiming for, a constant cash flow from an easy to maintain and expand MMO like FFXI.

If FFXIV falls below these 500k subscriptions on a regular basis people can start calling it a failure, until then it is a success.

 

  amber-r

Advanced Member

Joined: 6/21/12
Posts: 295

10/31/13 7:17:55 AM#113
Originally posted by Tissmogi

 

FFXI is the most profitable game Square ever made. That includes any FF game or other franchise. It has around 500k subscribers for 10 years with peaks around 1.5mil during the first years. This is what FFXIV is aiming for, a constant cash flow from an easy to maintain and expand MMO like FFXI.

If FFXIV falls below these 500k subscriptions on a regular basis people can start calling it a failure, until then it is a success.

 

FFXI was profitable because it cost 10 million to create, cost less to run, sold the game full price and had high price subscriptions.  FFXIV cost around 100 million to create, sold the game really cheap and has cheap subs.  How can a game that cost vastly more and brings in a lot less money for the reasons I mentioned above do what FFXI did on the same number of subscribers.  FFXI was profitable for specific reasons, none of which apply and will ever apply to this game.

 

What you said is like saying you can buy a ferrari because your dad who has a better job than you and bought a cheaper car managed it 10 years ago.

  TangentPoint

Elite Member

Joined: 2/12/12
Posts: 1095

The "Real Game" begins at character creation.

10/31/13 7:41:57 AM#114
Originally posted by amber-r
Originally posted by Hyanmen

http://www.dualshockers.com/2013/10/25/final-fantasy-xiv-a-realm-reborn-surpasses-1-5-million-accounts-patch-2-1-coming-in-december/

Final Fantasy XIV: A Realm Reborn has seen an increase of 500 000 accounts since the Tokyo Game Show last month (when it was reported that the amount of accounts was one million).

A massive hit to all the haters around the world, FFXIV:ARR shows strong signs of growth long since the official release has begun. The community waits in anticipation for what excuses the naysayers will think up next.

If they would of said subscribed accounts I would of been impressed.  With this PR speak not really, 1.5 million registered accounts for a worldwide MMO isn't that impressive at all, considering most of those have probably long since quit.  Phantasy Star Online 2 which is a Japanese only MMO has 1 million registered accounts, and that is a far smaller IP.  Heck FFXI probably has 50 million registered accounts lol.  Anyway if they really did add that many new players (without losing as many or more) they would of have to of added new servers, which isn't the case.  Many of the servers they do have are medium or low population according to the server transfer announcment.

 

The fact Square keep resorting to PR speak with these announcments leads me to believe the game is underperforming quite badly, there would be no need to resort to what they are doing if it was a genuine success.  Given that the PR speak they are putting out isn't that impressive well...speaks volumes.

Yep, it's quite common in PR to push the biggest numbers you can, to show the most success you can.

SE cited FFXI as having 500,000 active players for several years running. Active players says a whole lot more than "registered account", since - as has been pointed out - registered doesn't mean "active". It just means "that many people have, at some point, registered a new account". F2P MMOs love using those numbers, where they're even less meaningful.

When FFXI's population started to decline and the no longer had the 500,000 accounts to show... rather than saying "well now FFXI has 300,000 active accounts" (or whatever the number would have been), they switched over to boasting "2 million characters!". Of course that's not terribly meaningful considering a single account could have 5 characters on it.

300,000 down from 500,000 would look bad; hardly something to brag about. However, 300,000 accounts up to 2,000,000 characters... now that looks impressive! Especially considering few people stop to consider what they're actually saying. Fortunately there are people in this thread who are thoughtful enough to make the distinction that "registered account" =/= "active players".

I've never taken PR as anything but the company taking the numbers they have, picking the most impressive-looking one, and spinning it to make the game look as successful as possible. It is not a definitive indication of a game's health overall.

That goes for FFXIV, or any other MMO.

 

My philosophy on MMORPGs:

Leveling is what happens while you're playing the rest of the game.

Don't worry about levels. Just play.

  jdnyc

Apprentice Member

Joined: 4/10/12
Posts: 1729

10/31/13 2:02:15 PM#115
Love how people tear apart the OP thinking they're taking the high road.

It's the same crap for every game. Don't any of you get tired of this?
  Tissmogi

Apprentice Member

Joined: 4/03/11
Posts: 191

11/01/13 8:33:38 AM#116
Originally posted by amber-r
Originally posted by Tissmogi

 

FFXI is the most profitable game Square ever made. That includes any FF game or other franchise. It has around 500k subscribers for 10 years with peaks around 1.5mil during the first years. This is what FFXIV is aiming for, a constant cash flow from an easy to maintain and expand MMO like FFXI.

If FFXIV falls below these 500k subscriptions on a regular basis people can start calling it a failure, until then it is a success.

 

FFXI was profitable because it cost 10 million to create, cost less to run, sold the game full price and had high price subscriptions.  FFXIV cost around 100 million to create, sold the game really cheap and has cheap subs.  How can a game that cost vastly more and brings in a lot less money for the reasons I mentioned above do what FFXI did on the same number of subscribers.  FFXI was profitable for specific reasons, none of which apply and will ever apply to this game.

What you said is like saying you can buy a ferrari because your dad who has a better job than you and bought a cheaper car managed it 10 years ago.

500k subscribers are $78 million a year revenue. Do the math before you embarrass yourself.

  amber-r

Advanced Member

Joined: 6/21/12
Posts: 295

11/02/13 5:12:58 AM#117
Originally posted by Tissmogi
Originally posted by amber-r
Originally posted by Tissmogi

 

FFXI is the most profitable game Square ever made. That includes any FF game or other franchise. It has around 500k subscribers for 10 years with peaks around 1.5mil during the first years. This is what FFXIV is aiming for, a constant cash flow from an easy to maintain and expand MMO like FFXI.

If FFXIV falls below these 500k subscriptions on a regular basis people can start calling it a failure, until then it is a success.

 

FFXI was profitable because it cost 10 million to create, cost less to run, sold the game full price and had high price subscriptions.  FFXIV cost around 100 million to create, sold the game really cheap and has cheap subs.  How can a game that cost vastly more and brings in a lot less money for the reasons I mentioned above do what FFXI did on the same number of subscribers.  FFXI was profitable for specific reasons, none of which apply and will ever apply to this game.

What you said is like saying you can buy a ferrari because your dad who has a better job than you and bought a cheaper car managed it 10 years ago.

500k subscribers are $78 million a year revenue. Do the math before you embarrass yourself.

If only life was so simple, if you want to save some money do you count however much you are paid weekly at the full amount to see how much you can save or take off all the expenses you have first?   What about if you were in the position of Square Enix in that the amount of subscribers and money coming in drops every single month also?

 

I don't want to go too heavily into it but there are far more expenses to setting up an MMO than dev costs (buying the very expensive servers and setting them up) there are weekly running costs like power etc, there is the cost of all the very highly paid staff that run and make patches/customer service/server maintenance staff etc for the game and there is tax ontop of that.

 

It took FFXI 2 years to become profitable and that was a far far cheaper game to create, 15-20 million development budget.  This game cost vastly more to create than that did and has no guarantee to have more players (lower subscription cost and game sale price hurt too).  So no, they won't make 78 million a year and have it paid off in 18 months.

 

FFXI peaked at 500k for a very short amount of time, for most of it's life it was 100-200k subscribers.  The biggest problem FFXIV has is that it will be incredibly difficult to keep high player numbers these days (I honestly doubt it has 500k subscribers right now let alone in months and years to come).  I don't think many actually realise how hard it is to get 500k subscribers and keep hold of them these days, no MMO since 2008 has managed make enough money from p2p to sustain the game.  At best it's used as a start system to relaunch the game a year later as f2p (basically getting 2 bites of the apple).  Old MMOs managed it for many reasons, none of those reasons exist today so holding onto that number of players is almost impossible for a new title.

  drivendawn

Elite Member

Joined: 4/17/11
Posts: 857

11/02/13 9:48:35 AM#118
Originally posted by GregorMcgregor
Originally posted by tommygunzII

As reported last weekFinal Fantasy XIV: A Realm Reborn has over 1.5 million registered players worldwide, but naturally this doesn’t mean that all 1.5 million players are actively playing the game. Yoshida provides a little more insight.

“As FFXIV: ARR is a subscription based business model, naturally there will be players who will not play anymore once they finish the main scenario,” he concedes. However, he continues, “MMORPGs that launched after 2008 with a subscription based model retained a maximum of 35% of their users during the first month of subscriptions. However, FFXIV: ARR has surpassed this number by a wide margin.”

http://forum.square-enix.com/ffxiv/threads/113554

The next question then has to be... And do you believe him? Not that I think he's a liar, BUT people in business are out to make cash and keep face; but they'd also sell you the moon... If you'd buy it! :)

Nope I don't believe him at all he's a liar. >.>

  MoeMoeKyun

Novice Member

Joined: 12/15/10
Posts: 75

11/02/13 9:54:50 AM#119
but sadly i alreadt got +100 players on my blacklist lol...
  Tissmogi

Apprentice Member

Joined: 4/03/11
Posts: 191

11/02/13 10:19:39 AM#120
Originally posted by amber-r
Originally posted by Tissmogi
Originally posted by amber-r
Originally posted by Tissmogi

 

FFXI is the most profitable game Square ever made. That includes any FF game or other franchise. It has around 500k subscribers for 10 years with peaks around 1.5mil during the first years. This is what FFXIV is aiming for, a constant cash flow from an easy to maintain and expand MMO like FFXI.

If FFXIV falls below these 500k subscriptions on a regular basis people can start calling it a failure, until then it is a success.

 

FFXI was profitable because it cost 10 million to create, cost less to run, sold the game full price and had high price subscriptions.  FFXIV cost around 100 million to create, sold the game really cheap and has cheap subs.  How can a game that cost vastly more and brings in a lot less money for the reasons I mentioned above do what FFXI did on the same number of subscribers.  FFXI was profitable for specific reasons, none of which apply and will ever apply to this game.

What you said is like saying you can buy a ferrari because your dad who has a better job than you and bought a cheaper car managed it 10 years ago.

500k subscribers are $78 million a year revenue. Do the math before you embarrass yourself.

If only life was so simple, if you want to save some money do you count however much you are paid weekly at the full amount to see how much you can save or take off all the expenses you have first?   What about if you were in the position of Square Enix in that the amount of subscribers and money coming in drops every single month also?

 

I don't want to go too heavily into it but there are far more expenses to setting up an MMO than dev costs (buying the very expensive servers and setting them up) there are weekly running costs like power etc, there is the cost of all the very highly paid staff that run and make patches/customer service/server maintenance staff etc for the game and there is tax ontop of that.

 

It took FFXI 2 years to become profitable and that was a far far cheaper game to create, 15-20 million development budget.  This game cost vastly more to create than that did and has no guarantee to have more players (lower subscription cost and game sale price hurt too).  So no, they won't make 78 million a year and have it paid off in 18 months.

 

FFXI peaked at 500k for a very short amount of time, for most of it's life it was 100-200k subscribers.  The biggest problem FFXIV has is that it will be incredibly difficult to keep high player numbers these days (I honestly doubt it has 500k subscribers right now let alone in months and years to come).  I don't think many actually realise how hard it is to get 500k subscribers and keep hold of them these days, no MMO since 2008 has managed make enough money from p2p to sustain the game.  At best it's used as a start system to relaunch the game a year later as f2p (basically getting 2 bites of the apple).  Old MMOs managed it for many reasons, none of those reasons exist today so holding onto that number of players is almost impossible for a new title.

Stop embarrassing yourself, you don't know how many subs the game has and you keep speculating and throwing around numbers although you don't know any of the development budgets or server/power costs. 

FFXI made $470 million profit in 10 years, that's $47 million a year. I took them 2 years to reach 500k subscribers and has been very steady since with around 350k reported lowest as of 2010. At no time did the subs go to 100-200k.

I never said they pay it off in 18 months but with $78 million a year ( assuming 500k subs)  they are positioned very well for the future.

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