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Final Fantasy XIV: A Realm Reborn

Final Fantasy XIV: A Realm Reborn 

General Discussion  » FFXIV: A Realm Reborn to surpass 1.5 million accounts.

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127 posts found
  MMOManiacs

Advanced Member

Joined: 12/14/07
Posts: 194

10/27/13 9:56:32 PM#81
Originally posted by orcbum
Originally posted by Tissmogi
Originally posted by DMKano
Originally posted by Phry
Originally posted by DMKano

One little wrinkle - the original article clearly states "registered accounts" - the wording is important, because technically you can register an account with SE without even buying the game.

 

registered accounts means they registered their 'key's so unless your suggesting they stole them? then surely that means they bought the game, hence the 'registered account' status.

Registered SE account - no keys needed.

FF14 accounts need a key.

 

Final Fantasy XIV: A Realm Reborn has seen an increase of 500 000 accounts since Tokyo Game Show . . .

Sounds like FF14 accounts to me, but reading comprehension is low on these forums so you are excused.

It's not an issue of reading comprehension; a lot of these statistical reports to give the impression the game is in a good state are written in newspeak. It's always good to be wary, do remember that. 

Under the assumption the accounts in question are FF14:ARR only, it isn't a terribly large surprise that the game has achieved over 1.5m registrations. The game garnered quite a bit of popularity and recognition during closed-beta, and sales were incredibly limited because of the high demand. However, I'd be truly wowed if  half of those accounts are active. 

^

The fact that they were announcing concurrent player numbers without having an ilde timeout (which all other MMOs have), and now "registered accounts" knowing full well that not all of those "accounts" are active, leaves me feeling like SE thinks we are all 5 years old.

  stevebombsquad

Elite Member

Joined: 3/20/13
Posts: 605

10/27/13 10:16:19 PM#82
Originally posted by deniromonk
Originally posted by orcbum
Originally posted by Tissmogi
Originally posted by DMKano
Originally posted by Phry
Originally posted by DMKano

One little wrinkle - the original article clearly states "registered accounts" - the wording is important, because technically you can register an account with SE without even buying the game.

 

registered accounts means they registered their 'key's so unless your suggesting they stole them? then surely that means they bought the game, hence the 'registered account' status.

Registered SE account - no keys needed.

FF14 accounts need a key.

 

Final Fantasy XIV: A Realm Reborn has seen an increase of 500 000 accounts since Tokyo Game Show . . .

Sounds like FF14 accounts to me, but reading comprehension is low on these forums so you are excused.

It's not an issue of reading comprehension; a lot of these statistical reports to give the impression the game is in a good state are written in newspeak. It's always good to be wary, do remember that. 

Under the assumption the accounts in question are FF14:ARR only, it isn't a terribly large surprise that the game has achieved over 1.5m registrations. The game garnered quite a bit of popularity and recognition during closed-beta, and sales were incredibly limited because of the high demand. However, I'd be truly wowed if  half of those accounts are active. 

^

The fact that they were announcing concurrent player numbers without having an ilde timeout (which all other MMOs have), and now "registered accounts" knowing full well that not all of those "accounts" are active, leaves me feeling like SE thinks we are all 5 years old.

Actually the 350K amount was announced after they had added the autolog feature..... 

James T. Kirk: All she's got isn't good enough! What else ya got?

  Ramonski7

Spotlight Poster

Joined: 5/21/03
Posts: 2694

"A wise man has something to say, but a fool just has to say something."

10/27/13 10:23:46 PM#83
I could care less about how many millions of people are playing. As long as they maintain the 400k Yoshi-P said was needed to consider FFXIV:ARR a success. All this effort to tear down the very games this genre needs in order to grow and diversify is sickening. PC elitism at it's best I suppose. And that goes for both sides bickering about this topic.


"Small minds talk about people, average minds talk about events, great minds talk about ideas."

  MMOManiacs

Advanced Member

Joined: 12/14/07
Posts: 194

10/27/13 10:34:02 PM#84
Originally posted by stevebombsquad
Originally posted by deniromonk
Originally posted by orcbum
Originally posted by Tissmogi
Originally posted by DMKano
Originally posted by Phry
Originally posted by DMKano

One little wrinkle - the original article clearly states "registered accounts" - the wording is important, because technically you can register an account with SE without even buying the game.

 

registered accounts means they registered their 'key's so unless your suggesting they stole them? then surely that means they bought the game, hence the 'registered account' status.

Registered SE account - no keys needed.

FF14 accounts need a key.

 

Final Fantasy XIV: A Realm Reborn has seen an increase of 500 000 accounts since Tokyo Game Show . . .

Sounds like FF14 accounts to me, but reading comprehension is low on these forums so you are excused.

It's not an issue of reading comprehension; a lot of these statistical reports to give the impression the game is in a good state are written in newspeak. It's always good to be wary, do remember that. 

Under the assumption the accounts in question are FF14:ARR only, it isn't a terribly large surprise that the game has achieved over 1.5m registrations. The game garnered quite a bit of popularity and recognition during closed-beta, and sales were incredibly limited because of the high demand. However, I'd be truly wowed if  half of those accounts are active. 

^

The fact that they were announcing concurrent player numbers without having an ilde timeout (which all other MMOs have), and now "registered accounts" knowing full well that not all of those "accounts" are active, leaves me feeling like SE thinks we are all 5 years old.

Actually the 350K amount was announced after they had added the autolog feature..... 

Im talking about when they were releasing "record breaking concurrent users" way before that went in. And though the announcement may have come out after the idle timeouts were added, the announcement doesn't say if the 344k was before or after...it just says that since the game was released, it peaked at 344k...keep in mind 95% of that release time was pre idle timeout...so ya...they still think we are 5 years old.

  Vorch

Hard Core Member

Joined: 9/18/11
Posts: 808

10/28/13 7:29:09 AM#85

I think ARR will do just fine :)

They have a good base and a great IP.

As long as they follow through with regular updates, I see no reason to worry about it. I'll probably check it out on PS4.

"As you read these words, a release is seven days or less away or has just happened within the last seven days— those are now the only two states you’ll find the world of Tyria."...Guild Wars 2

  DMKano

Elite Member

Joined: 6/17/11
Posts: 5152

10/28/13 7:39:04 AM#86

500K new accounts would be growth if they didn't lose 500K players.

Since they didn't say *anything* about active players, we dont have any data where we can conclude that this is growth.

 

  zanfire

Hard Core Member

Joined: 11/19/06
Posts: 782

10/28/13 2:56:36 PM#87
Originally posted by doodphace
Originally posted by Hyanmen
Originally posted by Siveria

Sadly that many accts means nothing when 80% of the playerbase has probally quit by now or will be soon due to nothing to do in this latest wow-clone mmorpg.

I wish, would make these queues to get in the servers so much more bearable. Would also help with the constant fps drops in the cities due to the hundreds of characters to render at any given time.

Let me know when they release data on how many people are actually playing lol

I find that halarious that is all they can do for a rebuttle. I can have that same problem with a game when a couple servers are crowded and the rest are mostly empty. You play on one of the few high pop servers and have log in issues...well you could have moved to one of the vast amount of much lower pop servers and never had that problem you know?

just because your server has a lot means jack shit.

  Satimasu

Apprentice Member

Joined: 6/24/07
Posts: 896

"Impossible is just a word people use to make themselves feel better when they quit." -Vyse

10/28/13 9:42:06 PM#88
Originally posted by zanfire
Originally posted by doodphace
Originally posted by Hyanmen
Originally posted by Siveria

Sadly that many accts means nothing when 80% of the playerbase has probally quit by now or will be soon due to nothing to do in this latest wow-clone mmorpg.

I wish, would make these queues to get in the servers so much more bearable. Would also help with the constant fps drops in the cities due to the hundreds of characters to render at any given time.

Let me know when they release data on how many people are actually playing lol

I find that halarious that is all they can do for a rebuttle. I can have that same problem with a game when a couple servers are crowded and the rest are mostly empty. You play on one of the few high pop servers and have log in issues...well you could have moved to one of the vast amount of much lower pop servers and never had that problem you know?

just because your server has a lot means jack shit.

I also find it hilarious that everyone tried to discount a relaunch of an MMO, and now are trying to downplay any positive reports.


To be the best, you must help each other become the best.
FFXI Character: Satimasu
FFXI Server: Valefor
FFXIV Character: Tamorae Fonteil

  MMOManiacs

Advanced Member

Joined: 12/14/07
Posts: 194

10/28/13 10:50:04 PM#89
Originally posted by Satimasu
Originally posted by zanfire
Originally posted by doodphace
Originally posted by Hyanmen
Originally posted by Siveria

Sadly that many accts means nothing when 80% of the playerbase has probally quit by now or will be soon due to nothing to do in this latest wow-clone mmorpg.

I wish, would make these queues to get in the servers so much more bearable. Would also help with the constant fps drops in the cities due to the hundreds of characters to render at any given time.

Let me know when they release data on how many people are actually playing lol

I find that halarious that is all they can do for a rebuttle. I can have that same problem with a game when a couple servers are crowded and the rest are mostly empty. You play on one of the few high pop servers and have log in issues...well you could have moved to one of the vast amount of much lower pop servers and never had that problem you know?

just because your server has a lot means jack shit.

I also find it hilarious that everyone tried to discount a relaunch of an MMO, and now are trying to downplay any positive reports.

Id gladly praise the game if it actually announced anything substantial. I do not equate "accounts created", and how many players stayed logged in at once due to no idle timeout, as anything to write home about.

You are saying you do? Do you not feel the least bit insulted to be told of record breaking concurrent logins before they implemented an idle time out? Does that really not make u feel a little bit taken for a fool?

  Raquis

Novice Member

Joined: 3/18/13
Posts: 303

10/28/13 10:59:41 PM#90

I have got 2 weeks subscription left and I have to force myself to play the game just to try and finish.

sush a boring old game.

  drivendawn

Elite Member

Joined: 4/17/11
Posts: 928

10/28/13 11:07:46 PM#91
Originally posted by Raquis

I have got 2 weeks subscription left and I have to force myself to play the game just to try and finish.

sush a boring old game.

Well hope you find the game you want and good luck.

  Satimasu

Apprentice Member

Joined: 6/24/07
Posts: 896

"Impossible is just a word people use to make themselves feel better when they quit." -Vyse

10/28/13 11:30:31 PM#92
Originally posted by deniromonk
Originally posted by Satimasu
Originally posted by zanfire
Originally posted by doodphace
Originally posted by Hyanmen
Originally posted by Siveria

Sadly that many accts means nothing when 80% of the playerbase has probally quit by now or will be soon due to nothing to do in this latest wow-clone mmorpg.

I wish, would make these queues to get in the servers so much more bearable. Would also help with the constant fps drops in the cities due to the hundreds of characters to render at any given time.

Let me know when they release data on how many people are actually playing lol

I find that halarious that is all they can do for a rebuttle. I can have that same problem with a game when a couple servers are crowded and the rest are mostly empty. You play on one of the few high pop servers and have log in issues...well you could have moved to one of the vast amount of much lower pop servers and never had that problem you know?

just because your server has a lot means jack shit.

I also find it hilarious that everyone tried to discount a relaunch of an MMO, and now are trying to downplay any positive reports.

Id gladly praise the game if it actually announced anything substantial. I do not equate "accounts created", and how many players stayed logged in at once due to no idle timeout, as anything to write home about.

You are saying you do? Do you not feel the least bit insulted to be told of record breaking concurrent logins before they implemented an idle time out? Does that really not make u feel a little bit taken for a fool?

Why would I? You can get around afk kickers, so that doesn't mean much. It didn't matter anyway. All of the servers were full. Even if a lot of them were afk so they didn't have to try to get in, that just meant all the people in queue with the people being rejected by that would have been in there. Do you really think the numbers would have been skewed that much?

The fact that this game was written off as dead and made a comeback. That's worthy of praise. The fact that people are even still buying the game that was written off as dead, made a comeback, and more people are interested? That's just weird. I'm sure SE is just as weireded out. They were expecting to have a lackluster beginning and grow the base from there.

We'll see what things look like down the road when they get there.


To be the best, you must help each other become the best.
FFXI Character: Satimasu
FFXI Server: Valefor
FFXIV Character: Tamorae Fonteil

  Ender4

Advanced Member

Joined: 5/18/08
Posts: 2056

10/28/13 11:33:59 PM#93

Lets be honest here, you can release any pile of garbage MMORPG and get 1 million accounts these days. The fans just want a new game that badly. That is how games like SWTOR an Rift and even WAR reached those marks so early. This number is utterly meaningless for how good the game actually is.

  tommygunzII

Novice Member

Joined: 9/26/11
Posts: 322

10/29/13 12:10:09 AM#94
Originally posted by Ender4

Lets be honest here, you can release any pile of garbage MMORPG and get 1 million accounts these days. The fans just want a new game that badly. That is how games like SWTOR an Rift and even WAR reached those marks so early. This number is utterly meaningless for how good the game actually is.

Over 95% of MMORPG's in my opinion are garbage including the big one. The Final Fantasy games are the exception. Numbers mean nothing though, 10 million people played WoW and in my opinion you would have to have suffered a brain injury to find years of enjoyment in that unless you were ten, but FFXI spoiled me so my apologies.

  User Deleted
10/29/13 4:36:14 AM#95
Originally posted by Ender4

Lets be honest here, you can release any pile of garbage MMORPG and get 1 million accounts these days. The fans just want a new game that badly. That is how games like SWTOR an Rift and even WAR reached those marks so early. This number is utterly meaningless for how good the game actually is.

Even TERA boasted 1,8 million accounts (or close to that) since F2P.

  amber-r

Novice Member

Joined: 6/21/12
Posts: 296

10/29/13 5:25:02 AM#96

I don't think people realise how bad 1.5 million accounts actually is in this case (especially considering it's not clear if that is pure ARR or XIV v1 accounts carried over too.  1.5 million subs would of been impressive but they didn't say that.

FFXIV ARR is an AAA, extremely well known IP released on PC and PS3, that was sold extremely cheap (£12.99) and is a 3 region release (every other mmo is NA and EU alone).

To compare: (also note these games all sold for full price not the very low price ARR did)

Guild wars 2 sold 3.5 million copies for £50-60 and was released in NA and EU alone, it's a far less well known IP.

SWTOR sold well in excess of what GW2 did, can't remember the numbers of that right now but it was very high.

AoC sold close to 1 million units for NA and EU alone on PC.

WAR sold somthing like 1.2 million for NA and EU alone on PC.

Rift sold 1.3 million copies for NA and EU in the first month.

Defiance had 1 million accounts for console and PC for NA/EU and was considered a flop.

PSO2 has over 1 million accounts for Japan alone, making it the most successful mmo in JP.

FFXIV V1 sold 630k units and that is one of the worst mmos ever made and was PC only.  I hasten to add that sales were lower in Japan for that game than anywhere else in the world.

Tera I'm not sure about since it's released seperatly in 6 regions, last I heard NA alone was 1.6 million accounts and EU had similar.  Not sure about how it's doing itn JP, China and Korea.

 

This game if it was a success should have around 4-5 million accounts and should of sold in excess of GW2 numbers, it's in 3 regions (which every other mmo is not) it's on console and PC, it was sold for throwaway prices and it's a huge well know IP.  1.5 million accounts (remember this isn't sales since there are many V1 carry overs) is not impressive or boast worthy given how much money was thrown into this game and SEs incredibly high standards for success/failure (see the last TR figures).

 

Almost everything I've read from SE regarding press releases have been PR speak and not very impressive PR speak at that, which leads me to believe they are very unhappy with what it's achieved so far.

 

Interesting article about Square Enix and their current situation:

http://www.digitaltrends.com/gaming/square-enix-explains-why-it-considers-multi-platinum-sellers-like-tomb-raider-a-disappointment/

Interesting part at the end about XIV and what it did to the company.

  kikoodutroa8

Novice Member

Joined: 6/22/12
Posts: 52

10/29/13 5:38:44 AM#97

That kind of news doesn't mean anything.

I'm pretty sure my account is counted even though I could barely force myself to play this terrible game during its beta.

Now I understand a lot of people fall to the pack mentality and thus will enjoy their game more knowing so many people made an account.

  Satimasu

Apprentice Member

Joined: 6/24/07
Posts: 896

"Impossible is just a word people use to make themselves feel better when they quit." -Vyse

10/29/13 7:09:09 AM#98
Originally posted by amber-r

I don't think people realise how bad 1.5 million accounts actually is in this case (especially considering it's not clear if that is pure ARR or XIV v1 accounts carried over too.  1.5 million subs would of been impressive but they didn't say that.

FFXIV ARR is an AAA, extremely well known IP released on PC and PS3, that was sold extremely cheap (£12.99) and is a 3 region release (every other mmo is NA and EU alone).

To compare: (also note these games all sold for full price not the very low price ARR did)

Guild wars 2 sold 3.5 million copies for £50-60 and was released in NA and EU alone, it's a far less well known IP.

SWTOR sold well in excess of what GW2 did, can't remember the numbers of that right now but it was very high.

AoC sold close to 1 million units for NA and EU alone on PC.

WAR sold somthing like 1.2 million for NA and EU alone on PC.

Rift sold 1.3 million copies for NA and EU in the first month.

Defiance had 1 million accounts for console and PC for NA/EU and was considered a flop.

PSO2 has over 1 million accounts for Japan alone, making it the most successful mmo in JP.

FFXIV V1 sold 630k units and that is one of the worst mmos ever made and was PC only.  I hasten to add that sales were lower in Japan for that game than anywhere else in the world.

Tera I'm not sure about since it's released seperatly in 6 regions, last I heard NA alone was 1.6 million accounts and EU had similar.  Not sure about how it's doing itn JP, China and Korea.

 

This game if it was a success should have around 4-5 million accounts and should of sold in excess of GW2 numbers, it's in 3 regions (which every other mmo is not) it's on console and PC, it was sold for throwaway prices and it's a huge well know IP.  1.5 million accounts (remember this isn't sales since there are many V1 carry overs) is not impressive or boast worthy given how much money was thrown into this game and SEs incredibly high standards for success/failure (see the last TR figures).

 

Almost everything I've read from SE regarding press releases have been PR speak and not very impressive PR speak at that, which leads me to believe they are very unhappy with what it's achieved so far.

 

Interesting article about Square Enix and their current situation:

http://www.digitaltrends.com/gaming/square-enix-explains-why-it-considers-multi-platinum-sellers-like-tomb-raider-a-disappointment/

Interesting part at the end about XIV and what it did to the company.

They were not expecting the numbers they have now. They were expecting way less. So they are very impressed with the numbers right now. Just because of them having overly high expectations with the recent game releases like Tomb Raider and Hit Man (which I think were ridiculous since 3.5mil for Tomb Raider is amazing) earlier this year, doesn't mean they had high expectations for ARR. Yoshi-P was actually expecting it to be bad numbers and then they grow from there. That's why they got caught with their pants down and had to stop sales for a bit.

So no. A success to them wouldn't be GW2 numbers at launch, especially for a "failed" game that just relaunched. A success to them is where they are at right now and hopefully can keep up for the future.


To be the best, you must help each other become the best.
FFXI Character: Satimasu
FFXI Server: Valefor
FFXIV Character: Tamorae Fonteil

  masterbrood

Novice Member

Joined: 12/15/04
Posts: 62

10/29/13 7:24:53 AM#99
Originally posted by Satimasu
Originally posted by amber-r

I don't think people realise how bad 1.5 million accounts actually is in this case (especially considering it's not clear if that is pure ARR or XIV v1 accounts carried over too.  1.5 million subs would of been impressive but they didn't say that.

FFXIV ARR is an AAA, extremely well known IP released on PC and PS3, that was sold extremely cheap (£12.99) and is a 3 region release (every other mmo is NA and EU alone).

To compare: (also note these games all sold for full price not the very low price ARR did)

Guild wars 2 sold 3.5 million copies for £50-60 and was released in NA and EU alone, it's a far less well known IP.

SWTOR sold well in excess of what GW2 did, can't remember the numbers of that right now but it was very high.

AoC sold close to 1 million units for NA and EU alone on PC.

WAR sold somthing like 1.2 million for NA and EU alone on PC.

Rift sold 1.3 million copies for NA and EU in the first month.

Defiance had 1 million accounts for console and PC for NA/EU and was considered a flop.

PSO2 has over 1 million accounts for Japan alone, making it the most successful mmo in JP.

FFXIV V1 sold 630k units and that is one of the worst mmos ever made and was PC only.  I hasten to add that sales were lower in Japan for that game than anywhere else in the world.

Tera I'm not sure about since it's released seperatly in 6 regions, last I heard NA alone was 1.6 million accounts and EU had similar.  Not sure about how it's doing itn JP, China and Korea.

 

This game if it was a success should have around 4-5 million accounts and should of sold in excess of GW2 numbers, it's in 3 regions (which every other mmo is not) it's on console and PC, it was sold for throwaway prices and it's a huge well know IP.  1.5 million accounts (remember this isn't sales since there are many V1 carry overs) is not impressive or boast worthy given how much money was thrown into this game and SEs incredibly high standards for success/failure (see the last TR figures).

 

Almost everything I've read from SE regarding press releases have been PR speak and not very impressive PR speak at that, which leads me to believe they are very unhappy with what it's achieved so far.

 

Interesting article about Square Enix and their current situation:

http://www.digitaltrends.com/gaming/square-enix-explains-why-it-considers-multi-platinum-sellers-like-tomb-raider-a-disappointment/

Interesting part at the end about XIV and what it did to the company.

They were not expecting the numbers they have now. They were expecting way less. So they are very impressed with the numbers right now. Just because of them having overly high expectations with the recent game releases like Tomb Raider and Hit Man (which I think were ridiculous since 3.5mil for Tomb Raider is amazing) earlier this year, doesn't mean they had high expectations for ARR. Yoshi-P was actually expecting it to be bad numbers and then they grow from there. That's why they got caught with their pants down and had to stop sales for a bit.

So no. A success to them wouldn't be GW2 numbers at launch, especially for a "failed" game that just relaunched. A success to them is where they are at right now and hopefully can keep up for the future.

^ This. 

How the hell the first poster even thought that anything he said made any difference whatsoever is beyond me.  Apples and oranges dude.  FFXIV's situation is unprecedented, so comparing it to other releases that have totally different scenarios surrounding them is just plain ol' dumb.

The bottom line is it tanked the first time, and as a result was expected to be very niche right from the get-go.  So for any other title?  Not impressive in the least.  For this one?  Nearly a damn miracle.

-The only sure thing about the future is uncertainty

  Drakynn

Novice Member

Joined: 3/02/08
Posts: 2051

10/29/13 7:33:25 AM#100

Wow.... 10 pages of people successfully trolled.The OP has been around long enough to know the figures he posted are highly debatable and in the end pointless and their is a high probability that the OP has engaged in the same criticism of similar figures released for games he/she doesn't like.But the OP is getting the reactions they hoped for.

I believe FFXIV:ARR is a good game and is doing fine and is in no danger of closing down any time soon so this is not a knock on this game only the content of this thread.

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