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Guild Wars 2

Guild Wars 2 

General Discussion  » So I'ts been over a year since launch

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27 posts found

Advanced Member

Joined: 7/09/09
Posts: 258

10/30/13 7:30:54 AM#21

I bought game 1 week ago and im really happy with it, theres too much to do. Theres already active  Hallowen World Event and they extended it last night with new content.

If you guys/gals dont know they adding new content every 15 days, thats what makes players more excited. I dont like too much instanced raids and GW2 has open world raids and group events instead, thats what im enjoying with.. Also theres instanced group dungeons and fractals if you want to be part of..


Advanced Member

Joined: 5/18/08
Posts: 2270

10/30/13 7:52:36 AM#22

Best MMORPG to come out in recent years yet It still left me disappointed. The dungeons are frankly bad, the trinity was better than this. The key to breaking the trinity is making the mobs smarter, not the players less diverse. The WvWvW frankly is awful, way too much zerging and it is largely caused by way too much flipping. There just isn't enough incentive to defend what you take. I never really got into the sPvP so cannot comment on that part.

Leveling is fun but extremely repetitive because a lot of the game world feels like it was copy and pasted from zone to zone. The crafting system is just pathetic and you have a game where in general gear just doesn't feel like it matters. While leveling you out level gear too fast and at end game you get the best gear too fast. This wouldn't be a huge issue if there was a meaningful alternate XP path at max level but there isn't. You basically hit max level and almost instantly stagnate in progression. This is what people feel is a lack of end game, not so much the lack of raids but the fact you no longer progress very early in the life of the game.

The personal stories are rubbish too. The writing is between terrible and mediocre. The more epic stages you can just do nothing and the NPCs will win basically so there is no challenge at all in them. I just played through it the 3rd time and I barely even try at this point because it isn't fun and I just don't need to do much.

The actual production of the game is top notch but a lot of the choices they made really hurt the game and I'm surprised someone managed to dumb down the genre more than WoW did. The combat works better than any other action combat out there. The weapon system even works pretty well once you get used to it. The character class are an interesting mix. There are tons of good things about this game.

I still log on and play the game but I treat it as a beer and pretzels version of an MMORPG. Something to do when I am only half paying attention or went out and had some drinks or something or just have nothing better to do. Sadly that happens a lot lately considering the low quality of the genre over the past 5 years.



Joined: 7/26/03
Posts: 11863

10/30/13 8:03:25 AM#23
Originally posted by Foomerang

I've been watching this game for a while. The two things that turn me away are the fact that Anet boasted 30+ mini games for launch and a year later there's maybe 8 or 9?

I remember - I still await the revised Polymock

Maybe you’re in the mood for a more arcade-style game? Try your hand at the shooting range, where you’ll compete against other players to rack up the highest score before time runs out. This activity isn’t just about being the quickest on the draw—you’ll have different abilities like firing a spread shot or an attack that can pierce through multiple targets in a row. You can’t use these special abilities often, so you’ll have to tactically use them at the right time. But you’d better think fast, or someone else might take the shot for you!

How many of these activities do you have planned?

John: About 30-ish, I believe is what we're looking at.


Apprentice Member

Joined: 12/31/08
Posts: 2064

10/30/13 8:10:21 AM#24

The good:

  • Dynamic events are a step up from traditional questing.
  • The combat system is amazing.
  • The world feels alive and exploration is encouraged.
  • Well done "events" such as the holiday events.
  • The game looks fantastic.
  • Lots of really great content.
The bad (sorry, can't talk about the bad without discussing the two things you mentioned not to talk about):
  • Dungeons still aren't as well done as other MMOs in my opinion especially boss encounters.  This is partially due to the limitation of having no trinity.  Certain classes are favored over others for PvE and I feel like the lack of trinity only hurt my options for getting a group as someone who likes to play tank or healer.  Fractals and more recent dungeons were certainly an improvement here, but there still is a LONG ways to go.
  • WvW tends to turn into a zerg fest.  Small teams can make a difference, but it's always more beneficial personally to just run with the zerg.  Without really strong incentives there really is no reason to aim for winning and simply just farming in the zerg is going to net more rewards.
  • SPvP is not very active and was separated too much from the WvW/PvE side of things.  I would have loved to see cosmetic items earned from SPvP carry over to PvE and vice versa.
  • No real end game raid content.  Nothing for a guild to accomplish aside from leveling the guild.  They've made steps, but they are baby steps compared to what is available in other games.
  • Speaking of leveling guilds, it discourages smaller guilds from flourishing, as it's not reasonable for them to obtain bonuses that larger guilds can due to influence.  This also encourages larger guilds to mass recruit since there is little penalty for having a guild full of players no matter if their playstyle matches.  Would have been nice to see a leveling system that scales with the number of people in guild.
  • Still no housing or guild housing.
  • Despite how awesome events such as the holiday events are, they still have stupid tasks associated with them such as carving pumpkins.  I'm sorry, but running around Lion's Arch daily and clicking pumpkins is not fun, and it seems like they want to include something like this in every event.  It's frustrating.
  • Legendaries are nothing more than money grinds and have little to do with your accomplishments in game.  I wish they were more along the lines of EQ epic quests.  They do look pretty though.
  • Personal story is just kinda "meh".  I also hate Traeherne or whatever his name is.
Keep in mind even though I listed more negatives than positives I feel the positives outweigh the negatives with maybe the exception of boring boss encounters and no end game raid content which are the primary reasons I'm not playing currently.

Raptr link because it's the cool new trend:


Advanced Member

Joined: 9/20/06
Posts: 660

10/30/13 8:26:11 AM#25

The lack of any announcement of a possible full blown expansion has killed it for our guild at the moment. We're just treading water with most of us off playing other games to pass time. The constant temporary content has failed to keep our players interested. We need a full blown expansion and soon, or I can see this game dying for us the same way SWTOR did previously.

Our guild won't collapse. Many of us have played together for years in other games but our eyes are on the horizon for upcoming games that might appeal to most of us. I think EQN is the most favoured one. I know several of us are back playing LotRO at the moment including myself, so we've got Helms Deep to keep us going for a while.


Apprentice Member

Joined: 7/04/06
Posts: 2152

10/30/13 8:40:57 AM#26

My guild pretty much quit after 2-3 months. Out of 50+ people maybe 5 still play. The rest have moved on or gone back to other games.

Main complaint is there just is not really anything to do as a guild or any decent guild tools in the game. For most of us grinding for cosmetic items just was not enough.

I did enjoy the time I played GW2 and will revisit it. Overall for a B2P game its great, even if you only get a couple of months playtime out of it.


Apprentice Member

Joined: 2/26/12
Posts: 88

10/31/13 11:14:44 AM#27
Originally posted by reaperuk

The lack of any announcement of a possible full blown expansion has killed it for our guild at the moment. We're just treading water with most of us off playing other games to pass time. The constant temporary content has failed to keep our players interested. We need a full blown expansion and soon, or I can see this game dying for us the same way SWTOR did previously.

Our guild won't collapse. Many of us have played together for years in other games but our eyes are on the horizon for upcoming games that might appeal to most of us. I think EQN is the most favoured one. I know several of us are back playing LotRO at the moment including myself, so we've got Helms Deep to keep us going for a while.

Almost exactly the same for our guild.

We were heavily involved in WvW, so we still put in 2 nights a week in the Mists.  But the meta hasn't changed in months, and zerging (even if organized) is largely a necessity.  We don't even touch PvE, though we do play a fair bit of it in other trinity games.

We are mostly playing other game in small groups, including LOTRO and stuff on Steam.

We are waiting to play AvA in ESO.

Thrumdi of the TTC

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