Trending Games | Pirate101 | Guild Wars 2 | World of Warcraft | Warhammer 40K: Eternal Crusade

  Network:  FPSguru RTSguru
Login:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Members:2,899,911 Users Online:0
Games:751  Posts:6,268,768
Recent forum postsRSS
Active threads
Cloud view
List all forums
General Forums
Developers Corner General Discussion
Popular Game Forums
Click a status to find game forum
Game Forums
Click a letter to find game forum
A-C
2029 Online 2112: Revolution 2Moons 4Story 8BitMMO 9 Dragons A Mystical Land A Tale in the Desert III A3 ACE Online ARGO Online Aberoth Absolute Force Online Absolute Terror Achaea Adellion Aerrevan Aetolia, the Midnight Age Age of Armor Age of Conan Age of Empires Online Age of Mourning Age of Wulin Age of Wushu Aida Arenas Aika Aion Albion Online Alganon All Points Bulletin (APB) Allods Online Altis Gates Amazing World Anarchy Online Ancients of Fasaria Andromeda 5 Angels Online Angry Birds Epic Anime Trumps Anmynor Anno Online Applo Arcane Hearts Arcane Legends ArchLord ArcheAge Archeblade Archlord X Ascend: Hand of Kul Asda 2 Asda Story Ashen Empires Asheron's Call Asheron's Call 2 Astera Online Astonia III Astro Empires Astro Lords: Oort CLoud Asura Force Atlantica Online Atriarch Aura Kingdom Aurora Blade Auto Assault Avatar Star Battle Dawn Battle Dawn Galaxies Battle for Graxia Battle of 3 Kingdoms Battle of the Immortals Battlecruiser Online Battlestar Galactica Online Battlestar Reloaded Beyond Protocol Black Aftermath Black Desert Black Gold Black Prophecy Black Prophecy Tactics: Nexus Conflict Blacklight Retribution Blade & Soul Blade Hunter Blade Wars Blazing Throne Bless Blitz 1941 Blood and Jade Bloodlines Champions Boot Hill Heroes Borderlands 2 Borderlands: The Pre-Sequel Bound by Flame Bounty Bay Online Brain Storm Bravada Bravely Default Bravely Second Brawl Busters. Brick-Force Bright Shadow Bullet Run Business Tycoon Online CTRacer Cabal Online Caesary Call of Camelot Call of Gods Call of Thrones Camelot Unchained Canaan Online Cardmon Hero Cartoon Universe CasinoRPG Cast & Conquer Castle Empire Castlot Celtic Heroes Champions Online Champions of Regnum Chaos Online Child of Light Chrono Tales Citadel of Sorcery CitiesXL Citizen Zero City of Decay City of Heroes City of Steam City of Transformers City of Villains Civilization Online Clan Lord Clash of Clans Cloud Nine Club Penguin Colony of War Command & Conquer: Tiberium Alliances Company of Heroes Online Conquer Online Conquer Online 3 Continent of the Ninth (C9) Core Blaze Core Exiles Corum Online Craft of Gods Crimecraft Crimelife 2 Cronous Crota II Crusaders of Solaris Cultures Online Cyber Monster 2 Cyberpunk 2077 Céiron Wars
D-F
D&D Online DC Universe DK Online DOTA DOTA 2 DUST 514 DV8: Exile Dalethaan Dance Groove Online Dark Age of Camelot Dark Ages Dark Legends Dark Orbit Dark Relic: Prelude Dark Solstice Dark Souls 2 Dark and Light DarkEden Online DarkSpace Darkblood Online Darkest Dungeon Darkfall Darkfall: Unholy Wars Darkwind: War on Wheels Das Tal Dawn of Fantasy Dawntide DayZ Dead Earth Dead Frontier Dead Island Dead Island 2 Dead Island: Riptide Deco Online Deep Down Deepworld Defiance Deicide Online Dekaron Demons at the Horizon Desert Operations Destiny Diablo 3 Diamonin Digimon Battle Dino Storm Disciple Divergence Divina Divine Souls Divinity: Original Sin Dofus Dominus Online Dragon Age: Inquisition Dragon Ball Online Dragon Born Online Dragon Crusade Dragon Empires Dragon Eternity Dragon Fin Soup Dragon Nest Dragon Oath Dragon Pals Dragon Raja Dragon's Call Dragon's Call II Dragon's Prophet DragonSky DragonSoul Dragona Dragonica Dragons and Titans Drakengard 3 Dream of Mirror Online Dreamland Online Dreamlords: The Reawakening Drift City Duels Dungeon Blitz Dungeon Fighter Online Dungeon Overlord Dungeon Party Dungeon Rampage Dungeon Runners Dungeon of the Endless Dynastica Dynasty Warriors Online Dynasty of the Magi EIN (Epicus Incognitus) EVE Online Earth Eternal Earth and Beyond Earthrise Eclipse War Ecol Tactics Online Eden Eternal Edge of Space Einherjar - The Viking's Blood Elder Scrolls Online Eldevin Elf Online Elite: Dangerous Embers of Caerus Emil Chronicle Online Empire Empire & State Empire Craft Empire Universe 3 EmpireQuest Empires of Galldon End of Nations Endless Ages Endless Blue Moon Online Endless Online Entropia Universe EpicDuel Erebus: Travia Reborn Eredan Eternal Blade Eternal Lands Eternal Saga Ether Fields Ether Saga Online Eudemons Online EuroGangster EverEmber Online EverQuest Next EverQuest Online Adventures Evernight Everquest Everquest II Evony Exarch Exorace F.E.A.R. Online Face of Mankind Fairyland Online Fall of Rome Fallen Earth Fallen Sword Fallout 4 Fallout Online Family Guy Online Fantage Fantasy Earth Zero Fantasy Realm Online Fantasy Tales Online Fantasy Worlds: Rhynn Faunasphere Faxion Online Fearless Fantasy Ferentus Ferion Fiesta Online Final Fantasy Type-0 HD Final Fantasy XI Final Fantasy XIV Final Fantasy XIV: A Realm Reborn Firefall Fists of Fu Florensia Flyff Football Manager Live Football Superstars Force of Arms Forge Forsaken Uprising Forsaken World Fortnite Fortuna Forum for Discussion of Everlight Freaky Creatures Free Realms Freesky Online Freeworld Fung Wan Online Furcadia Fury Fusion Fall
G-L
GalaXseeds Galactic Command Online Game of Thrones: Seven Kingdoms Gameglobe Gate To Heavens Gates of Andaron Gatheryn Gauntlet Gekkeiju Online Ghost Online Ghost Recon Online Gladiatus Glitch Global Agenda Global Soccer Gloria Victis Glory of Gods GoGoRacer Goal Line Blitz Gods and Heroes GodsWar Online Golemizer Golf Star GoonZu Online Graal Kingdoms Granado Espada Online Grand Chase Grand Fantasia Grepolis Grimlands Guild Wars Guild Wars 2 Guild Wars Factions Guild Wars Nightfall H1Z1 Habbo Hotel Hailan Rising HaloSphere2 Haven & Hearth Hawken Heart Forth Alicia Hearthstone: Heroes of Warcraft Helbreath Hellgate Hellgate: London Hello Kitty Online Hero Online Hero Zero Hero's Journey Hero: 108 Online HeroSmash Heroes & Generals Heroes & Legends: Conquerors of Kolhar Heroes in the Sky Heroes of Atlan Heroes of Bestia Heroes of Gaia Heroes of Might and Magic Online Heroes of Thessalonica Heroes of Three Kingdoms Heroes of the Storm Hex Holic Online Hostile Space Hunter Blade Huxley Icewind Dale: Enhanced Edition Illutia Illyriad Immortals USA Imperator Imperian Inferno Legend Infestation: Survivor Stories Infinite Crisis Infinity Infinity Iris Online Iron Grip: Marauders Irth Worlds Island Forge Islands of War Istaria: Chronicles of the Gifted Jade Dynasty Jagged Alliance Online Juggernaut Jumpgate Jumpgate Evolution KAL Online Kakele Online Kaos War Karos Online Kartuga Kicks Online King of Kings 3 Kingdom Heroes Kingdom Under Fire II Kingdom of Drakkar Kingory Kings Era Kings and Legends Kings of the Realm KingsRoad Kitsu Saga Kiwarriors Knight Age Knight Online Knights of Dream City Kothuria Kung Foo! Kunlun Online Kyn L.A.W. LEGO Universe La Tale Land of Chaos Online Landmark Lands of Hope: Redemption LastChaos League of Angels League of Legends - Clash of Fates Legend of Edda: Vengeance Legend of Golden Plume Legend of Katha Legend of Mir 2 Legend of Mir 3 Legendary Champions Lego Minifigures Online Lichdom: Battlemage Life is Feudal Light of Nova Lime Odyssey Line of Defense Lineage Lineage Eternal: Twilight Resistance Lineage II Linkrealms Loong Online Lord of the Rings Online Lords Online Lords of the Fallen Lost Saga Lucent Heart Lunia Lusternia: Age of Ascension Luvinia World
M-Q
MU Online Mabinogi Maestia: Rise of Keledus MagiKnights Magic Barrage Magic World Online Manga Fighter MapleStory Martial Heroes Marvel Heroes Marvel Super Hero Squad Online Marvel: Avengers Alliance Mass Effect 4 MechWarrior Online Megaten Meridian 59 : Evolution Merlin MetalMercs Metaplace Metin 2 MicroVolts Middle-earth: Shadow of Mordor Midkemia Online Might & Magic Heroes: Kingdoms Might & Magic X: Legacy MilMo Minecraft Mini Fighter Minions of Mirth Ministry of War Monato Esprit Monkey King Online Monkey Quest Monster & Me Monster Madness Online MonsterMMORPG Moonlight Online: Tales of Eternal Blood Moonrise Mordavia Mortal Online Mourning My Lands Myst Online: URU Live Myth Angels Online Myth War Myth War 2 Mythborne Mytheon Mythic Saga Mythos N.E.O Online NIDA Online Nadirim Naviage: The Power of Capital Navy Field Need for Speed World Nemexia Neo's Land NeoSteam Neocron Nether Neverwinter Nexus: The Kingdom Of The Winds NinjaTrick NosTale Novus Aeterno Oberin Odin Quest Odyssey RPG Ogre Island Omerta 3 Online Boxing Manager Onverse Oort Online Order & Chaos Online Order of Magic Original Blood Origins Return Origins of Malu Orion's Belt Otherland Forums OverSoul Overkings Oz Online Oz World Pandora Saga Pantheon: Rise of the Fallen Panzar Parabellum Parallel Kingdom Parfait Station Path of Exile Pathfinder Online Perfect World Perpetuum Online Persona V Phantasy Star Online 2 Phantasy Star Universe Phoenix Dynasty Online Phylon Pi Story Picaroon Pillars of Eternity Pirate Galaxy Pirate Storm Pirate101 PirateKing Online Pirates of the Burning Sea Pirates of the Caribbean Online Pixie Hollow Planeshift Planet Arkadia Planet Calypso PlanetSide 2 Planetside Planets³ Playboy Manager Pocket Legends Pockie Ninja Pockie Pirates Pockie Saints Pokémon X and Y PoxNora Prime World Prime: Battle for Dominus Priston Tale Priston Tale II Prius Online Prodigy Project Blackout Project Gorgon Project Powder Project Titan Forums Project Wiki Project Zomboid Puzzle Pirates Quest for Infamy Quickhit Football
R-S
R2 Online RAN Online RF Online ROSE Online Rage of 3 Kingdoms Ragnarok Online Ragnarok Online II RaiderZ Rail Nation Rakion Rappelz RappelzSEA Ravenmarch Realm Fighter Realm of Sierra Realm of the Mad God Realm of the Titans Realms Online Reclamation Red Stone Red War: Edem's Curse Regnum Online Remnant Knights Renaissance Repulse Requiem: Memento Mori Rift RiotZone Rise Rise of Dragonian Era Rise of Empire Rise of the Tycoon Risen 3: Titan Lords Rising of King Risk Your Life Rivality Rockfree Rohan: Blood Feud Role Play Worlds Roll n Rock Roma Victor Romadoria Rosh Online Roto X Rubies of Eventide Ruin Online Rumble Fighter Runes of Magic Runescape Rust Rusty Hearts Ryzom S4 League SAGA SD Gundam Capsule Fighter Online SMITE SUN Sacred 3 Sagramore Salem SaySayGirls Scarlet Blade Scions of Fate Seal Online: Evolution Second Chance Heroes Second Life Secret of the Solstice Seed Serenia Fantasy Seven Seas Saga Seven Souls Online Sevencore Shadow Realms Shadow of Legend Shadowbane Shadowgate Shadowrun Online Shaiya Shards Online Shattered Galaxy Sho Online Shot Online Shroud of the Avatar SideQuest Siege on Stars Sigonyth: Desert Eternity Silkroad Online Skyblade Skyforge SmashMuck Champions Smoo Online Soldier Front Soul Master Soul Order Online Soul of Guardian South Park: The Stick of Truth Space Heroes Universe Sparta: War of Empires Spellcasters Sphere Spiral Knights Spirit Tales Splash Fighters Squad Wars Star Citizen Star Sonata 2 Star Stable Star Supremacy Star Trek Online Star Trek: Infinite Space Star Wars Galaxies Star Wars: Clone Wars Adventures Star Wars: The Old Republic StarQuest Online Starbound Stargate Worlds Starlight Story Starpires State of Decay SteelWar Online Stone Age 2 Stormfall: Age of War Stormthrone Storybricks Stronghold Kingdoms Styx: Master of Shadows Sudden Attack Supremacy 1914 Supreme Destiny Sword Girls Sword of Destiny: Rise of Aions SwordX Swords of Heavens Swordsman
T-Z
TERA TS Online TUG Tabula Rasa Tactica Online Tales Runner Tales of Fantasy Tales of Pirates Tales of Pirates II Tales of Solaris Talisman Online Tamer Saga Tank Ace Tantra Online Tatsumaki: Land at War Terra Militaris TerraWorld Online Terraria Thang Online The 4th Coming The Agency The Aurora World The Banner Saga The Black Watchmen The Chronicle The Chronicles of Spellborn The Crew The Division The Epic Might The Hammers End The Incredible Adventures of Van Helsing The Incredible Adventures of Van Helsing 2 The Legend of Ares The Lost Titans The Matrix Online The Mighty Quest for Epic Loot The Missing Ink The Mummy Online The Myth of Soma The Pride of Taern The Realm Online The Repopulation The Secret World The Sims Online The Strategems The West The Witcher 3: Wild Hunt Theralon There Therian Saga Thrones of Chaos Tibia Tibia Micro Edition Tiger Knight Titan Siege Titans of Time Toontown Online Top Speed Topia Online Torchlight Torment: Tides of Numenera Total Domination Transformers Universe Transistor Transverse Traveller AR Travia Online Travian Trials of Ascension Tribal Hero Tribal Wars Tribes Universe Trickster Online Trove Troy Online True Fantasy Live Online Turf Battles Twelve Sky Twelve Sky 2 Twilight War Tynon U.B. Funkeys UFO Online URDEAD Online Ultima Forever: Quest for the Avatar Ultima Online Ultima X: Odyssey Ultimate Naruto Ultimate Soccer Boss Uncharted Waters Online Undercover 2: Merc Wars Underlight Unification Wars Universe Online Utopia Valkyrie Sky Vampire Lord Online Vanguard: Saga of Heroes Vanquish Space Vector City Racers Vendetta Online Victory - Age of Racing Vindictus Virtonomics Vis Gladius Visions of Zosimos VoidExpanse Voyage Century Online W.E.L.L. Online WAR (Warhammer Online) WAR2 Glory WYD Global Wakfu War Thunder War of 2012 War of Angels War of Legends War of Mercenaries War of Thrones War of the Immortals WarFlow Waren Story Warflare Wargame1942 Warhammer 40,000: Eternal Crusade Warhammer 40K: Dark Millennium Online Warhammer Online: Wrath of Heroes Warkeepers Warrior Epic Wartune Wasteland 2 WebLords Wild West Online WildStar Wind of Luck WindSlayer 2 Wings of Destiny Wish Wizard101 Wizardry Online Wizards and Champions Wonder King Wonderland Online World Golf Tour World of Battles World of Darkness World of Heroes World of Kung Fu World of Pirates World of Speed World of Tanks World of Tanks Generals World of Warcraft World of Warplanes World of Warships World of the Living Dead WorldAlpha Wurm Online Xenoblade Chronicles: X Xenocell Xiah Xsyon Xulu YS Online Yitien ZU Online Zentia Zero Online Zero Online: The Andromeda Crisis Zodiac Online Zombies Ate My Pizza eRepublik

MMORPG.com Discussion Forums

EverQuest Next

EverQuest Next 

General Discussion  » Is EQ nostalgia clouding people's judgement?

7 Pages « 1 2 3 4 5 6 7 » Search
125 posts found
  Theocritus

Apprentice Member

Joined: 7/15/08
Posts: 3616

10/24/13 6:04:28 PM#41
What alot fo the old EQ1 vets probably wanted was for SOE not to use the EQ name on this......If they want to make a totally different kind of game, thats fine....Its using the EQ name to sell it that bothers most......We know that it has nothing to do with EQ1 except for a few names and places maybe and thats it.......The game sounds like a ripoff of 2 other current games that SOE is trying to make bank off.
  pierth

Novice Member

Joined: 4/14/06
Posts: 1515

10/24/13 6:07:09 PM#42


Originally posted by Maelzrael

Originally posted by pierth How is that different from when any other game is being released? It seems people want SWG, EQ1, AC, or DAOC resurrected.
Funny thing is if they did this there would be people saying how stupid it is to do stuff from 10-15 years ago and how there's nothing original about any of them.  People want what they can't have typically. Or perhaps we don't even know what we want until it falls into our lap. 

I'd agree with both sentiments- you could give players the exact features they ask for and if it isn't set up a certain way they'll still complain. On top of this I find there are quite a few people that like to talk/complain/reminisce about MMORPGs here more than they enjoy actually playing them so it's pretty moot.

  Destai

Hard Core Member

Joined: 8/31/09
Posts: 503

10/24/13 6:15:12 PM#43
Originally posted by Sixpax

Is it just me or does it seem like most of the people looking forward to EQN just want EQ resurrected.  I'm indifferent on the game right now, so this isn't a slant on it, but I keep getting the impression that a lot of posters are suffering from a serious case of EQ nostalgia and letting it cloud their judgement. I wonder just how long they really would play the game they are hoping EQN delivers.  I remember the good ole days of MMORPG's as well as anybody, and have very fond memories of that time, but I don't know if trying to bring that style of game play back is a formula for success or a recipe for disaster.

It's not so much that I want EQ, I want the feeling that EQ gave me. That feeling was one of being in a world, rather than just a pellet-giving game. It was exciting to find outposts and caves, wondering if it was safe to go there. It was exciting to hop on a boat and actually know it was going in the ocean, rather than just teleporting you somewhere. Each vendor sold something unique and cool. You could sell buffs. Your character meant something. Of course EQ is dated and some of the recent improvements are welcome - such as questing, grouping features, etc. But I want to have that feeling again. The last time I had it was in LoTRO, which is sadly not as strong as it used to be. 

Current MMOs: Wildstar, Guild Wars 2, the Secret World, World of Warcraft

Past Loves: Guild Wars, Lord of the Rings Online, Everquest

  Metrobius

Novice Member

Joined: 6/16/05
Posts: 93

10/24/13 6:19:51 PM#44
Originally posted by Azoth
Originally posted by Metrobius
Azoth:
Thats a lost f features you want. I want a list of things about old sxhool eq that you would want to change, or at least be willing accept changes in.

You are looking for compromises while I want upgrades. I liked EQ for what it was and would love a true successor to it. I am not saying that I wouldn't like another game, I played pretty much every mmo that came out in the last 15 years, my top 2 are still UO and EQ, for very different reasons.

I might like EQN for the game it will be, but from what we know it certainly will not be a true successor to EQ.

You still don't understand my question.  I'm not asking for compromises.  I am asking you to look back at the feature set of EQ as it launched and tell me what you would agree should be updated.  Graphics?  Mob AI? Combat?  

I understand that harcore features are immersive to you.  I played UO at launch and loved it.  I loved the fact that every play session, I was at risk of losing any profit I had accrued at any moment if I got careless.  I almost never used runes to travel because I loved to explore, even if I knew I was at risk of being killed and looted by a group of reds.  

There are some features missing from your list that I would love to see in EQN, but I know I won't, like mobs looting player corpses, thieving skills, real treasure hunting.  

I guess most of all, I just want to know if you can acknowledge any features aside from graphics that need improvement over the original EQ.

  FinalFikus

Hard Core Member

Joined: 3/01/13
Posts: 910

"We're up all night to get lucky"

10/24/13 6:51:14 PM#45
Originally posted by pierth

 


Originally posted by Maelzrael

Originally posted by pierth How is that different from when any other game is being released? It seems people want SWG, EQ1, AC, or DAOC resurrected.
Funny thing is if they did this there would be people saying how stupid it is to do stuff from 10-15 years ago and how there's nothing original about any of them.  People want what they can't have typically. Or perhaps we don't even know what we want until it falls into our lap. 

 

I'd agree with both sentiments- you could give players the exact features they ask for and if it isn't set up a certain way they'll still complain. On top of this I find there are quite a few people that like to talk/complain/reminisce about MMORPGs here more than they enjoy actually playing them so it's pretty moot.

If you look at the only common factor among all those games of old that people adore you can 'understand' what people are saying.

If you don't bother you end up repeating what others have said before you,  and were possibly wrong.

 

Are you going to look? Or are you just complaining about people because secretly, you really hate all human life as a hobby?

"If the Damned gave you a roadmap, then you'd know just where to go"

  Azoth

Elite Member

Joined: 7/08/04
Posts: 530

10/24/13 7:24:30 PM#46
Originally posted by Metrobius
Originally posted by Azoth
Originally posted by Metrobius
Azoth:
Thats a lost f features you want. I want a list of things about old sxhool eq that you would want to change, or at least be willing accept changes in.

You are looking for compromises while I want upgrades. I liked EQ for what it was and would love a true successor to it. I am not saying that I wouldn't like another game, I played pretty much every mmo that came out in the last 15 years, my top 2 are still UO and EQ, for very different reasons.

I might like EQN for the game it will be, but from what we know it certainly will not be a true successor to EQ.

You still don't understand my question.  I'm not asking for compromises.  I am asking you to look back at the feature set of EQ as it launched and tell me what you would agree should be updated.  Graphics?  Mob AI? Combat?  

I understand that harcore features are immersive to you.  I played UO at launch and loved it.  I loved the fact that every play session, I was at risk of losing any profit I had accrued at any moment if I got careless.  I almost never used runes to travel because I loved to explore, even if I knew I was at risk of being killed and looted by a group of reds.  

There are some features missing from your list that I would love to see in EQN, but I know I won't, like mobs looting player corpses, thieving skills, real treasure hunting.  

I guess most of all, I just want to know if you can acknowledge any features aside from graphics that need improvement over the original EQ.

I have no idea what you are trying to make me say... I think I made it pretty clear. I want an upgraded EQ, that means everything it was but better.

- better graphics

- bigger and more interactive world

- better crafting

- bigger dungeons

- more skills and spells

- could even add an arc story for each class

Improving mob AI is just a marketing gimmick.

I was looking for an EQ successor, EQN won't fill that need. I am also looking for an UO successor which Trial of Ascension might be, will have to keep my eyes on that one.

  Metrobius

Novice Member

Joined: 6/16/05
Posts: 93

10/24/13 8:04:24 PM#47
Unforunately, what you want would be a failure by the standard of a triple a game. It might be a really fun niche game, but it would never have the player numbers that a teiple a game needs to be considered a success by the publisher and the developer.
I wasn't trying to get you to say anything in particular. I just wanted to know if you thought eq1 had faults at launch.
  rutaq

Apprentice Member

Joined: 8/08/06
Posts: 416

10/24/13 8:12:43 PM#48
Originally posted by Azoth
Originally posted by Metrobius
What I would like to see is a bullet list of the features and mechanics that the die-hard eq oldschoolers would agree SHOULD be updated.

- Hard game requiring grouping for most content.

- Death penalty that stings, making you want to avoid it.

- Huge world with multiple starting area for different race.

- Race and classes that matters ( some RPG in an mmorpg )

- Classes mechanics that support each others, be it trinity or something even better but you have to feel like you are needed.

- Long progressions, it have to take more than a week to reach cap level.

- No hand holding and sparkling arrows telling you where to go.

- Enough spells that you have to choose which one to equip before you start the fight.

That's what made EQ to me, now what I want is all of it but better.

 

I would love to play a game that had these features.

  Enrif

Apprentice Member

Joined: 8/06/13
Posts: 145

10/24/13 8:15:47 PM#49
Originally posted by Azoth
Originally posted by Metrobius
Originally posted by Azoth
Originally posted by Metrobius
Azoth:
Thats a lost f features you want. I want a list of things about old sxhool eq that you would want to change, or at least be willing accept changes in.

You are looking for compromises while I want upgrades. I liked EQ for what it was and would love a true successor to it. I am not saying that I wouldn't like another game, I played pretty much every mmo that came out in the last 15 years, my top 2 are still UO and EQ, for very different reasons.

I might like EQN for the game it will be, but from what we know it certainly will not be a true successor to EQ.

You still don't understand my question.  I'm not asking for compromises.  I am asking you to look back at the feature set of EQ as it launched and tell me what you would agree should be updated.  Graphics?  Mob AI? Combat?  

I understand that harcore features are immersive to you.  I played UO at launch and loved it.  I loved the fact that every play session, I was at risk of losing any profit I had accrued at any moment if I got careless.  I almost never used runes to travel because I loved to explore, even if I knew I was at risk of being killed and looted by a group of reds.  

There are some features missing from your list that I would love to see in EQN, but I know I won't, like mobs looting player corpses, thieving skills, real treasure hunting.  

I guess most of all, I just want to know if you can acknowledge any features aside from graphics that need improvement over the original EQ.

I have no idea what you are trying to make me say... I think I made it pretty clear. I want an upgraded EQ, that means everything it was but better.

- better graphics

EQN will have better graphics

- bigger and more interactive world

not sure if it will be bigger, but how more ineractive can a game be that has terraforming, making actual interacting  with the world and changing it possible. And changing the world by decisions you and other made. sorry the orcs are gone twenty adventurer drove them away last week.

- better crafting

have to see what comes. but so far it sounds not bad

- bigger dungeons

have to see what comes here too. But randomly created dungeons sounds good so far

- more skills and spells

12 skills per class for 40+ Classes, makes 480+ skills. not satisfied?

- could even add an arc story for each class

why an arc story for a class that is for every one the same. instead you get a personal story arc based on your decisions, and rally calls that can be missed.

Improving mob AI is just a marketing gimmick.

You still believe this?

I was looking for an EQ successor, EQN won't fill that need. I am also looking for an UO successor which Trial of Ascension might be, will have to keep my eyes on that one.

Well EQN improves all what you wanted or did i missed the point?

 

  Kilrain

Advanced Member

Joined: 12/25/03
Posts: 499

10/24/13 8:52:42 PM#50

Everyone wants the same basic thing. It's the feeling they had when playing original EQ or SWG or "input your first MMO". The feeling of NEW, undiscovered, deep, engaging and rewarding.

To answer the OP, no, their judgement isn't being "clouded" by anything. They, including myself, remember that amazing feeling of being a part of something amazing and want it back.

professional web programming and design.

  Ender4

Novice Member

Joined: 5/18/08
Posts: 2096

10/24/13 9:08:25 PM#51

Anyone who has spent any time following EQ Next knows it will be absolutely nothing like EQ1 or EQ2, so I really don't see how it could be EQ nostalgia. As I said above the reason I'm interested is because this game is nothing like the other 20 WoW clones coming out in the next few years. This is a completely different beast. Same reason I'm following Star Citizen.

  Azoth

Elite Member

Joined: 7/08/04
Posts: 530

10/24/13 10:38:46 PM#52
Originally posted by Enrif
Originally posted by Azoth
Originally posted by Metrobius
Originally posted by Azoth
Originally posted by Metrobius
Azoth:
Thats a lost f features you want. I want a list of things about old sxhool eq that you would want to change, or at least be willing accept changes in.

You are looking for compromises while I want upgrades. I liked EQ for what it was and would love a true successor to it. I am not saying that I wouldn't like another game, I played pretty much every mmo that came out in the last 15 years, my top 2 are still UO and EQ, for very different reasons.

I might like EQN for the game it will be, but from what we know it certainly will not be a true successor to EQ.

You still don't understand my question.  I'm not asking for compromises.  I am asking you to look back at the feature set of EQ as it launched and tell me what you would agree should be updated.  Graphics?  Mob AI? Combat?  

I understand that harcore features are immersive to you.  I played UO at launch and loved it.  I loved the fact that every play session, I was at risk of losing any profit I had accrued at any moment if I got careless.  I almost never used runes to travel because I loved to explore, even if I knew I was at risk of being killed and looted by a group of reds.  

There are some features missing from your list that I would love to see in EQN, but I know I won't, like mobs looting player corpses, thieving skills, real treasure hunting.  

I guess most of all, I just want to know if you can acknowledge any features aside from graphics that need improvement over the original EQ.

I have no idea what you are trying to make me say... I think I made it pretty clear. I want an upgraded EQ, that means everything it was but better.

- better graphics

EQN will have better graphics

- bigger and more interactive world

not sure if it will be bigger, but how more ineractive can a game be that has terraforming, making actual interacting  with the world and changing it possible. And changing the world by decisions you and other made. sorry the orcs are gone twenty adventurer drove them away last week.

- better crafting

have to see what comes. but so far it sounds not bad

- bigger dungeons

have to see what comes here too. But randomly created dungeons sounds good so far

- more skills and spells

12 skills per class for 40+ Classes, makes 480+ skills. not satisfied?

- could even add an arc story for each class

why an arc story for a class that is for every one the same. instead you get a personal story arc based on your decisions, and rally calls that can be missed.

Improving mob AI is just a marketing gimmick.

You still believe this?

I was looking for an EQ successor, EQN won't fill that need. I am also looking for an UO successor which Trial of Ascension might be, will have to keep my eyes on that one.

Well EQN improves all what you wanted or did i missed the point?

 

you are right .. you missed the point

  sethman75

Apprentice Member

Joined: 3/14/13
Posts: 203

10/24/13 11:42:45 PM#53

Of course it does.

People become attached to something they have invested 100's of hours into, it doesn't matter how bad it is.

I came in pretty late to the MMO scene and i went back through all the "classics" like EQ,EQ2,Vanguard etc and besides the open nature of the games...........they really blow by today's gaming standards.

The only reason they were open in first place is because devs were too lazy to focus the game into something that resembles a coherent experience.

  jmd10222

Novice Member

Joined: 2/08/04
Posts: 428

10/25/13 1:28:29 AM#54
Originally posted by Kilrain

Everyone wants the same basic thing. It's the feeling they had when playing original EQ or SWG or "input your first MMO". The feeling of NEW, undiscovered, deep, engaging and rewarding.

To answer the OP, no, their judgement isn't being "clouded" by anything. They, including myself, remember that amazing feeling of being a part of something amazing and want it back.

I think you just nailed it. 

  goldtoof

Novice Member

Joined: 10/18/13
Posts: 338

10/25/13 4:26:28 AM#55
Early EQ where it was all about the leveling and exploring was fun.

Later EQ where it was all about grinding end game instanced content for gear was not fun.

I'm hoping its more like the former.
  xanthmetis

Hard Core Member

Joined: 8/07/13
Posts: 124

10/25/13 4:35:44 AM#56
Not clouding my judgement at all.  Seems very innovative and moving in a different direction, while encompassing many of the things that work in MMOs.

  Azoth

Elite Member

Joined: 7/08/04
Posts: 530

10/25/13 7:15:46 AM#57
Originally posted by sethman75

Of course it does.

People become attached to something they have invested 100's of hours into, it doesn't matter how bad it is.

I came in pretty late to the MMO scene and i went back through all the "classics" like EQ,EQ2,Vanguard etc and besides the open nature of the games...........they really blow by today's gaming standards.

The only reason they were open in first place is because devs were too lazy to focus the game into something that resembles a coherent experience.

Makes as much sense as driving a 50s car and complaining that by todays standards it's missing a lot of features.

  Sixpax

Novice Member

Joined: 7/28/05
Posts: 602

 
OP  10/25/13 10:15:38 AM#58
Originally posted by Kilrain

Everyone wants the same basic thing. It's the feeling they had when playing original EQ or SWG or "input your first MMO". The feeling of NEW, undiscovered, deep, engaging and rewarding.

To answer the OP, no, their judgement isn't being "clouded" by anything. They, including myself, remember that amazing feeling of being a part of something amazing and want it back.

That's where the cloudiness comes in though... you want that feeling back but the stark reality is you'll never get it back.  You didn't get that feeling because EQ was some amazing, well designed game.  You got that feeling because it wasn't like anything you had experienced before.

MMO games would be pretty cool if it weren't for the people.

  Aelious

Elite Member

Joined: 9/27/11
Posts: 2481

World > Quest Progression

10/25/13 10:35:19 AM#59
Originally posted by Hrimnir
Originally posted by Aelious
Hrimnir

You may think EQN will fail as an EQ successor but to see what combination of features they'll have and, if they pull it off, say it will fail is a bit disingenuous.

You may want it to fail, but a smoothed out Minecraft with an open class system, adaptable NPCs and content that the players fight for/build up/tear down? Sorry brotha, it will, at the very least, be a mild success. I imagine imagine it will be much more than that and Landmark will be a big hit before EQN.

With how much money they're putting into this, even a mild success is a failure.

SWTOR was very successful by modern MMO standards, until you account for post release sub rates and the overall cost of development.

 

I see what 'cha did there.  In a non opinionated response it is possible that the development threshold will not be met, but what is that amount? I don't know and they did use resources from previous iterations in the final EQN so it would be hard to gage.  SWTOR on the other hand used the development cost to drum up publicity and was therefore very open about it.  The "failure" surrounding SWTOR also was that the final settled numbers right after the F2P conversion were 1/2 of the initial preorders for the game.

 

Point being that the real sucess or failure will be how good and popular the game itself is over time.  If EQN is a good MMO then over time they will have no problem making up the money they have spent.  That's supposed to be the balance of taking years to develop them as opposed to a SP game.

 

Time will tell but saying you're certain it will be a failure is far more of a guess than it not being a failure because of the proposed features and popularity of games already having those features.

  Aelious

Elite Member

Joined: 9/27/11
Posts: 2481

World > Quest Progression

10/25/13 10:45:17 AM#60
Originally posted by Sixpax
Originally posted by Kilrain

Everyone wants the same basic thing. It's the feeling they had when playing original EQ or SWG or "input your first MMO". The feeling of NEW, undiscovered, deep, engaging and rewarding.

To answer the OP, no, their judgement isn't being "clouded" by anything. They, including myself, remember that amazing feeling of being a part of something amazing and want it back.

That's where the cloudiness comes in though... you want that feeling back but the stark reality is you'll never get it back.  You didn't get that feeling because EQ was some amazing, well designed game.  You got that feeling because it wasn't like anything you had experienced before.

 

You both seem to be saying the same thing, and something which I hope describes EQN.  The hope being that it will be something new that we haven't already played.  Will it? Who knows but the picture they are painting says it could and is possible with what they have laid out.  It may be a new experience and people will still get the same feeling as any other MMO, which can't be controlled.  If the features listed in EQN aren't something new, what game has the same features? Not a combination of MMOs/games but in one package.

7 Pages « 1 2 3 4 5 6 7 » Search