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Forum Q&A Archives  » Live Forum Q&A Warhammer 40 000: Eternal Crusade

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127 posts found

Apprentice Member

Joined: 10/21/13
Posts: 1

10/21/13 3:37:53 PM#61

Greetings and blessings from the Plague Lord upon you,

I have three questions, first; Obliterators- do they have a chance of being in the crusade and if so, will they be an an upgrade or a separate class? 

Second: how will the purchasing system work for the different factions? if i buy a chaos package will i be able to play another space marine character or will i have to pay for double dipping?

and finally will the classic cult troops be available to chaos (i.e. Plague marines, Noise marines, etc.)?


WH40k: Eternal Crusade

Joined: 10/21/13
Posts: 63

OP  10/21/13 3:38:43 PM#62
Originally posted by ThomasN7

1. When do you think we will actually get to see some gameplay.


Miguel: hopefully in the next month you'll get to see some very early footage of combat!



2. How will you be able to keep players staying with your game long term.

Brent: Community.

David: Fun.


Steven: The Underworld!

Miguel: Special execution animations... you know the one.  And I'm a black-belt 5th degree tae-kwon-do master, and I KNOW WHERE YOU SLEEP.  :|



3. Will there be any crafting in the game and if so what can we expect ?

Brent: Yes, this takes the form of a weapon upgrade system.  You won't see any Space Marines banging on a rock with a pickaxe, it's more that you'll slot new components into weapons to improve them in specific ways.




WH40k: Eternal Crusade

Joined: 10/21/13
Posts: 63

OP  10/21/13 3:40:08 PM#63
Originally posted by Valrak40k

Hey Chaps, Chapter Master Valkr here.

The question I wanted to ask is about group pre-order, Miguel stated in an interview that there would be a system in place for this. Can you go into more details about what benefits/bonus stuff we can get if we group order the game with friends?

Thanks for you time :)

Miguel: Hi Valkr!  Yes, we will absolutely have the option to pre-order Eternal Crusade in groups.  Same with the whole in-game store; there will be a section dedicated to your entire squad.


Novice Member

Joined: 8/22/13
Posts: 26

10/21/13 3:41:30 PM#64

For the orks getting into melee combat is essentially their goal.

If for example i do engage another faction in melee ,as a NOB or stormboy, how do you plan to balance the fact that its much safer and easier to be in ranged almost always as another faction.


My fear is that i MIGHT get close and perhaps land a blow or two but because I am at the forefront of almost all my enemies line of sight i will never last more than a few seconds.


has this scenario played out in your tests? how have you seen the melee work? what works and doesnt work? it seems to me that ranged will have the advantage in every situation and even if i DO make it into melee i might get 1-2 kills. If the respawn is far away and i have no way of closing the distance it seems i wont be getting much action just a lot of frustration.


Novice Member

Joined: 10/21/13
Posts: 3

10/21/13 3:44:15 PM#65
When it comes to terms of speed, what vehicle will be the fastest and which one will be the slowest?

Novice Member

Joined: 10/21/13
Posts: 1

10/21/13 3:47:44 PM#66

How big will the universe bee, is it mutipel faktions fighting over a singel planet at the lanch or will there be multipel planets?



Novice Member

Joined: 10/21/13
Posts: 1

10/21/13 3:47:45 PM#67

My question is about Space Wolves specifically

There has been mention in the past of each space marine choices having a lot of depth and accuracy to the legion chosen, Space Wolf Runepriest was given as an example. The thing that I've been dying to know ever since was if the most instantly recognisable, and my personal favourite space wolf unit will be included, Thunderwolf Cavalry!


WH40k: Eternal Crusade

Joined: 10/21/13
Posts: 63

OP  10/21/13 3:47:57 PM#68
Originally posted by Dreawing


Here are my questions. 


- How many zones will there be and how big will they be and will they be instance or wow like. 


Steven: No numbers yet, but lots of zones, completely open world above ground.


- will there be naval combat ? Air combat. etc like airplanes etc. ?

Brent: No naval combat.  We're investigating aerial combat.

Patrick:  Yes.... investigating.



- will there be turrets?


Brent and Patrick (simultaneously): Yes!


- Will we see iconic characters and how will you apply to them. etc like having kharn being a super beast that kills everything?

David: You'll get to see some, but they won't be playable.

Steven: And we're focusing the experience of the game on you guys, rather than these characters.



- how will exploration work in game? will there be P.O.I - Point of interest , map completion . etc.


Steven: There will definitely be interesting sights to see and areas to explore, but we're not planning on turning this into a completionist minigame, like Vistas in Guild Wars 2.

Brent and Patrick: There will be achievements for exploring, though!



- will there be achievements. 



- How will NPCs work in the game. Will there be a crap load of orkz that will help the player ork army fight other factions. Will there be NPCs in bases and etc.

Steven: We're investigating getting a handful of NPC defenders at each stronghold or outpost, but armies will be composed of players.



- Dungeons?


Steven: We call them "Underworlds", and they're inspired by games like Left 4 Dead, Diablo and Torchlight, and Spelunky.


- how much can we customize, can we put skulls on your characters and trophies. 


Brent: Some of this will be tied to your stats and build, but we'll have cosmetic customization as well.  Again, it's that trade off between variety and performance, so we need to test.



- How will we take over bases or supply lines. Will it be a area you stand in? have to kill a commander to change it?  Take control of the whole base, wipe everything that is in there? Also will things be destroy able- etc walls, barrels /


Brent: We want to split up the zerg, so when it comes to the large bases we're looking at ways to require players to hold multiple points simultaneously to hold the zone.  For small bases, this may be a matter of holding a single point.

Steven: We'll have discrete destructible areas, perhaps some sections of walls or gates, but the majority of the world will not be destructible.


- Will it be 24 hr day time and night time. How will day time fight be different to night time fighting.  Will bullets and bombs light up the sky? What will weather system be like? can weather system change outcome of the fight. etc fog, Rain , smoke, Fire , blizzard.

Steven: There will be a day/night cycle, but it probably won't tie to the real world day/night cycle.  We want you to be able to experience different settings!  We're investigating the possibility of battle-changing weather systems, but this can be complex.






and thank you for answering my questions. I can't wait for this game!



Novice Member

Joined: 10/21/13
Posts: 6

10/21/13 3:48:09 PM#69

how do you see raids working, will each faction have different raids or will it be all the same ? just a good or bad ending?


WH40k: Eternal Crusade

Joined: 10/21/13
Posts: 63

OP  10/21/13 3:49:11 PM#70
Originally posted by Lizburn
I know some people have been asking about this, but I'll say it anyway. Will we be seeing different genders in the game? IG gets female and male soldiers, Eldar as well. Just a thought.

David:  We're staying true to the lore with gender.  Eldar will have the option to choose male or female, but Space Marines and Chaos Space Marines will all be male.  Orks are fungi, so.... we have that going for us too.


Apprentice Member

Joined: 10/21/13
Posts: 2

10/21/13 3:50:48 PM#71

Are you going to implement IG?

How about playing as a Commissar and having some *BLAM*-able NPC guardsmen under your direct command? Or how about playing as Kasrkins or Ogryns? Hell, how about making a Vindicare Assassin some kind of high-level character?


WH40k: Eternal Crusade

Joined: 10/21/13
Posts: 63

OP  10/21/13 3:51:05 PM#72
Originally posted by Savair
Can you confirm the Engine you are using yet?

Miguel: Yes, it's .... 

Patrick: wait!... ::chainsword revvs::

Miguel: Ouch!

Patrick: Not yet.  :)

Miguel: Grrrr...


WH40k: Eternal Crusade

Joined: 10/21/13
Posts: 63

OP  10/21/13 3:51:45 PM#73
Originally posted by Julkula
When will you announce more information about Eldars and Chaos factions ? =)

David: Chaos will be revealed quite soon!


WH40k: Eternal Crusade

Joined: 10/21/13
Posts: 63

OP  10/21/13 3:53:33 PM#74
Originally posted by Alfabusa


I just would like you to boast alittle with this post. Currently, what do you think is your greatest feat within the game's development, and do you think this game will be well-recieved by the 40k-community (including the purists that think bending the lore of the game is extremely heretical)?

Brent: Our greatest feat hasn't happened yet!

Miguel: And we will definitely be well received.  Our lore purist fans are passionate, but they understand that we have to compromise sometimes.

Brent: And our lore purists will be delighted once we announce our wr----

Patrick: ::chainsword revvs::

Brent: OUCH!

David: Thank you, Patrick.


Novice Member

Joined: 10/21/13
Posts: 1

10/21/13 3:54:00 PM#75
Will you have some sort of translator for the F2P players, turning XAXAXA, cyka, and HUE HUE in Ork WAAGHS?

Novice Member

Joined: 10/21/13
Posts: 6

10/21/13 3:55:14 PM#76

how many weapons can I carry around (as of now that is)

and is there a wait limit to how much (weight) I can carry (weapon’s wise)  


Novice Member

Joined: 7/26/11
Posts: 6

10/21/13 3:55:23 PM#77
Will i be able to change the skin color of my marine? I've always wanted to play as a Black Space Wolf

Novice Member

Joined: 10/21/13
Posts: 1

10/21/13 3:56:51 PM#78
Will there be battle-cries, commands and shouts like in the Dawn of War series?

WH40k: Eternal Crusade

Joined: 10/21/13
Posts: 63

OP  10/21/13 3:57:24 PM#79
Originally posted by MumboJumbo

Thanks Behaviour for taking the time to engage with the fans and be honest about develop and what sort of game you're making. I'm thankful you're taking WH40K and attempting to find a match to the MMO space.

1) The actiony combat and 4+1 Factions sounds like fun intense in the moment gameplay. But how do you foresee retention of players in the long-term? I know you've mentioned Campaigns but how do battles have a meaningful impact from battle to battle and territory and resources claimed for the player population? I mean will players gain a sense of conquering and claiming whole planets or galaxies and having to run their war effort strategically for eg?


Brent: The key is community and a sense of meaning to your actions.  We`re designing everything in the game to reinforce a sense of engagement with your faction and the people in it, and the outcome of each campaign will have a lasting impact.


2) Similar question but how do you envisage retention for the individual player progression in one faction? Eg Eldar from Guardian to Aspect Warrior to Exarch to what? Leader?

Brent: So we have individual progression and social progression.  Your individual character may advance through tabletop ranks, but if you want to become a true leader then you`ll have to convince other people that you`re worthy of the role.


David: You`re fighting a war and the goal is that you feel involved in this war and the outcome of it.



3) FireFall had a great mechanic with the soaring in the sky thing that reminded straightaway of Eldar Swooping Hawks. Will Swooping Hawks be able to travel like this high high up in the sky over the battle-field as deep penetration troops?

Brent: Swooping Hawks will certainly swoop!

David: We`re planning on one jump/jet unit per faction.


Thanks and impressed with some of your core designs so far and attempting to translate the IP into a suitable gameplay form in the MMO space. 



Apprentice Member

Joined: 3/12/13
Posts: 1

10/21/13 3:58:44 PM#80
Tau Empire.....please.....PLEASE???   I said please.  :)
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