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Forum Q&A Archives  » Live Forum Q&A Warhammer 40 000: Eternal Crusade

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127 posts found
  Alfabusa

Novice Member

Joined: 10/21/13
Posts: 3

10/21/13 3:00:42 PM#21

Greetings!

I just would like you to boast alittle with this post. Currently, what do you think is your greatest feat within the game's development, and do you think this game will be well-recieved by the 40k-community (including the purists that think bending the lore of the game is extremely heretical)?

  Batpimp

Novice Member

Joined: 8/22/13
Posts: 26

www.dawnofwar.info

10/21/13 3:01:19 PM#22
Originally posted by AugustSun

Hey there guys! I have a few questions for you guys, and hopefully they can be answered.

  • Will there be benefits for group play? More on that, will there be more benefits for guilds/groups?
  • While you will have to choose a chapter to be a part of in the game, there are many sub-chapters for them. Is there any chance that we would be able to re-skin for those sub-chapters?
  • Are classes going to be evolutionary? (e.g. Assault marines go to Vanguard Veterans, and the like)
  • What are some vehicles we should expect?
  • Will there be a potential for permanent installments for guilds/groups (e.g. A strike cruiser, battlekroozer, etc.)
?I'll come up with more, hopefully!

most of your questions have already been answered by patrick. check out this link made by Savvj

http://www.mmorpg.com/gamelist.cfm/game/954/view/forums/thread/390775/Dev-Tracker.html

90% of your questions have been answered.

  MumboJumbo

Elite Member

Joined: 7/18/10
Posts: 3190

Veni, Vidi, Converti

10/21/13 3:02:06 PM#23

Thanks Behaviour for taking the time to engage with the fans and be honest about develop and what sort of game you're making. I'm thankful you're taking WH40K and attempting to find a match to the MMO space.

1) The actiony combat and 4+1 Factions sounds like fun intense in the moment gameplay. But how do you foresee retention of players in the long-term? I know you've mentioned Campaigns but how do battles have a meaningful impact from battle to battle and territory and resources claimed for the player population? I mean will players gain a sense of conquering and claiming whole planets or galaxies and having to run their war effort strategically for eg?

2) Similar question but how do you envisage retention for the individual player progression in one faction? Eg Eldar from Guardian to Aspect Warrior to Exarch to what? Leader?

3) FireFall had a great mechanic with the soaring in the sky thing that reminded straightaway of Eldar Swooping Hawks. Will Swooping Hawks be able to travel like this high high up in the sky over the battle-field as deep penetration troops?

Thanks and impressed with some of your core designs so far and attempting to translate the IP into a suitable gameplay form in the MMO space. 

  ChaosLordAadil

Novice Member

Joined: 10/21/13
Posts: 2

10/21/13 3:02:39 PM#24

Hello there, Chaos Lord Aadil here from the EC forums, I just want to start with, I am a big fan of Warhammer 40k. I love everything you have done so far, I love the website, I love the voice acting, I love the forums, I love the art, I love the moderaters espcially for appearing online everyday and being there for when we need them. ;)

 

Anyways, I was wondering, who is going to be behind the music of the game? I mean who is currently going to create the music for the game? Would it be possible if we could just hear a little snip of their soundtrack of the game so far? 

Also, will the devs themselves be taking part in battles? Or anyone from Behaviour contributing to the battle when the game does release?

Another question, will we see more artwork being released? Can we have a sneak peak at the next work of art?

Will it be possible to run the game on lower spec computer, then the specs of the Xbox one so that more people can particpate in the battles? 

Another thing, since you've including a picture of the Blood Gorgon on your twitter and on your website, will the Blood Gorgons be one of the chaos legions?

Will it be possible to collect skulls from your enemies? Or collect armor or any other item?

Would it be possible to ascend to daemonhood in the game, or is that a bit to over the top?

How many Tyranids will be on each map? (rough estimation or the exact number if you have it)

Another question I've been wondering, who's the person who voices the chaos voice on the EC homepage? and while I'm at it, which people did the voices for the Space marine, ork and eldar on the EC homepage as well?

I know these are a lot of question but I really appreciate it if you have the time to answer them ^^

  Spookygear

Apprentice Member

Joined: 10/21/13
Posts: 1

10/21/13 3:03:18 PM#25

A bit of a similar question that i see coming back here and there but oh so important to me.

With only 1 of the 4 factions offering a possible option for female toons, how will the game include let say female gamers who would rather be able to keep their gender in any chosen factions without breaking the so holy fluff? ( I'm no talking of that grotesque idea of female sm and such but more of chapter serfs, imperial guards and chaos cultists and such.)

And also, why not nids as a player race?  They are the cutest bunch!

  Osafiny

Apprentice Member

Joined: 10/21/13
Posts: 1

10/21/13 3:04:03 PM#26

I'm hyped for what you guys are doing, and I can tell you guys have a healthy love of the lore.  I'll be rooting for you all the way to the finish line.

I have one simple question and one slightly more involved in-game mechanics question.

Firstly, are you guys planning to do an open beta at any point in the development process, and if you are how specific can you be about when it'll go live?
  (I understand that it's a long shot to ask about something so far in the future, but it can't hurt!)


Secondly, Augmentation is a huge part of the lore in many factions.  Are things like Cybork Bitz and Mechadendrites going to be implemented, and and how-so?  Equipment maybe?  Semi-permanent upgrades?

  Aragoni

Novice Member

Joined: 12/25/05
Posts: 308

In heaven, all the interesting people are missing.
-Friedrich Nietzsche

10/21/13 3:04:26 PM#27
What kind of scenery can we expect from Eternal Crusade? Jungles? Metropolies? Deserts? 
  eroda

Novice Member

Joined: 12/10/08
Posts: 6

10/21/13 3:05:03 PM#28
1. When will we be getting those screenshots and footage that was mentioned!
  nikosjim

Novice Member

Joined: 9/02/11
Posts: 12

10/21/13 3:07:14 PM#29
hi can we have black templars plz and for the chaos space marines can we choose what god believe????? :)
  BehaviourDevTeam

WH40k: Eternal Crusade

Joined: 10/21/13
Posts: 63

 
OP  10/21/13 3:07:32 PM#30
Originally posted by Savij

WIll all classes have an option to damage and finaly kill a tank?

or will just the heavy classes do this job?

Brent: Yes all classes will have the option, heavy classes will be better at this job.

How big will the crew be for a predator?

David: According to lore, a Predator`s crew is 2.  We`re investigating options to increase this to 4, however.

 

when will we see a real ingame video?^^

 

Miguel: We're still very early (in pre-production, in fact!), but in the coming month we'll be able to show you some footage of combat in Eternal Crusade.

  Marshalmatthew

Novice Member

Joined: 10/20/13
Posts: 2

10/21/13 3:08:20 PM#31
Where is that alpha video that was supposed to be shown in October?
  Exzodium

Novice Member

Joined: 10/21/13
Posts: 1

10/21/13 3:09:26 PM#32
Psyker powers, is it going to be a thing?
  Pauleh

Apprentice Member

Joined: 9/28/06
Posts: 78

10/21/13 3:09:45 PM#33
Can you talk anymore about Strike Force/Community owned spaces on ships?
  Batpimp

Novice Member

Joined: 8/22/13
Posts: 26

www.dawnofwar.info

10/21/13 3:10:19 PM#34

What are some of the options you are considering for the tactical overview for the squad leaders and strike force leaders?

 

are you getting inspiration from other games we can look to for reference?

  BehaviourDevTeam

WH40k: Eternal Crusade

Joined: 10/21/13
Posts: 63

 
OP  10/21/13 3:11:04 PM#35
Originally posted by grigdusher

When the first preorder/crowdfunding/early buy will take place indicatively? before of after the betas?

Miguel: Targeting closed beta for early 2015, we are hoping to sell preorders before this point.

 

When the pool for the fifth sub faction will appear? all togheter or one race a time?

 

David: We'll release the candidates one race at a time.  We can't say when, just yet.

  Locutus001

Apprentice Member

Joined: 10/21/13
Posts: 3

10/21/13 3:12:54 PM#36

Locutus here from the Eternal Crusade forums! My questions are will the team being adding Forge World (the company) models into the game (weapons, armor, warmachines) or will you only be using creations directly from Games Workshops?

Second, will you be using the new units that Games Workshop has added to 40k, like Space Marine Centurions (oh god please don't), or will you stick to the classics? Also, why is Steven Lumpkin so sexy???

 

Thanks,

Locutus

  BehaviourDevTeam

WH40k: Eternal Crusade

Joined: 10/21/13
Posts: 63

 
OP  10/21/13 3:13:34 PM#37
Originally posted by goobet

First off, shout out to Steve Lumpkin for his awesome work GM'ing Roleplay: Dark Heresy!

Steven: You rock!

 

My Question: On the Chaos side of things, do you have any plans as to how mutations and gifts might work (if there are in the game at all?). Will there be a class that specifically uses mutations as a mechanic, ala Marauder from WAR or would it be more suited as a progression reward for CSM players.

Thanks!

Brent: Yes, we have plans for mutations and gifts, and these will likely be earned on the battlefield.  They'll be available to all Chaos classes.

  Goldoche429

Novice Member

Joined: 10/21/13
Posts: 1

10/21/13 3:14:20 PM#38

1. How are we going to communicate with our teammates? Besides the chat, is there going to be a commo rose like in the Battlefield series or VGS commands like in Tribes? What about VOIP?

 

2. How big are the maps going to be? To which game do they compare?

 

3.What is the map design going to be like? What's the typical distance between each base? What's the line of sight for open terrain (is it more like the Arma series or more like an arena shooter)?

 

4.What is the respawn system going to be like? Where can you respawn and how long will it take? Any special features or gadgets for squad leaders? Are you gonna make troop transports relevant or people will be able to teleport across the map?

 

5. Is there gonna be some form of logistics or rts elements? Some form of resources for vehicles or healing items, for example.

 

6.What is the metagame going to be like besides conquering the next base and progressing your character? Any grand goals or faction-wide objectives?

 

7.What is going to be the effective range of engagement for ranged units?

 

8.What are the different type of vehicles? Any type of special features planned like directional armor or localized damage (being able to blow up tank tracks for example)? What is going to the range of engagement for vehicles? How will they interact with infantry (will anybody be able to blow up a tank, will anybody be able to spawn or pilot one?

 

9.How will vehicle spawning work?

 

10. When are we going to see the first gameplay footage?

  BehaviourDevTeam

WH40k: Eternal Crusade

Joined: 10/21/13
Posts: 63

 
OP  10/21/13 3:15:27 PM#39
Originally posted by Merkethy
What sort of zones can we expect in the game? what kind of natural vistas will we be travelling/fighting through.

David: We're currently planning on four biomes: Desert, Jungle, Arctic, and Temperate Grasslands.  This is only on the overland- you'll see other, stranger environments in the Underworld!

  Wolffkran

Novice Member

Joined: 3/14/12
Posts: 3

10/21/13 3:17:38 PM#40
Any plans on letting Apothecaries having any advanced roles such as recovering Gene Seed to increase respawn rates or possibly temporarily buffing nearby troops through augmentation?
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