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Star Wars: The Old Republic

Star Wars: The Old Republic 

General Discussion  » Galactic Starfighter: no PvE in the foreseeable future

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51 posts found
  Burntvet

Elite Member

Joined: 11/16/07
Posts: 2923

10/22/13 10:21:11 PM#21

Another mixed plate of "Meh", "Who Cares?", and "Too little, too late".

And after all that hyping up of the "Super Secret Space Project" BS.

 

TOR: the game that continues to disappoint.

 

  Masonic1

Novice Member

Joined: 11/13/12
Posts: 47

10/23/13 7:52:19 AM#22

it doesn't just look bad it looks insanely bad.

thats all bioware with ea's money could come up with in two years? and what it took the swg devs under a year to make jtl, put in a pve and pvp system, three factions three squadrons for each faction, tons of ships, space mining, pob style ships that allowed for a full crew and linked it to the ground crafting system.

guess what one looks better and i'll give you a hint the words old and republic are not in it.

  BadOrb

Novice Member

Joined: 1/11/13
Posts: 785

10/23/13 10:42:12 AM#23
Originally posted by Burntvet

Another mixed plate of "Meh", "Who Cares?", and "Too little, too late".

And after all that hyping up of the "Super Secret Space Project" BS.

 

TOR: the game that continues to disappoint.

 

Yeah we the users shouldn't hype such things up too much I agree. BW/EA never hyped it up , infact in some interviews or cantina tours a while back they laughed at the fact WE still called it the S.S.S.P. The too little too late comment doesn't apply , it's free and looks a lot of fun , so meh.

Cheers,

BadOrb.

PSO 4 years , EQOA 4 months , PSU 7 years , SWTOR launch ongoing , PSO2 SEA launch ongoing , Destiny 360 launch ongoing.
"SWG was not fun. Let it go buddy." quote from iiNoSkillzii 10/18/13
The original propoganda pixie dust villain :[]

  Incomparable

Hard Core Member

Joined: 3/11/11
Posts: 854

10/23/13 10:57:32 AM#24
Originally posted by Grand_Nagus

Although it has been confirmed that the Galactic Starfighter expansion will be PvP only, many people have speculated that this is simply a foundation to build on and that PvE content will follow. 

 

However, a TOR podcaster recently attended the New York community cantina event and had a chance to talk with the devs on the subject. You can listen to the comments starting at 42:05, but here is a direct quote:

 

"I asked him about the possibility that the current, that Galactic Starfighter was designed with PvE in mind. He said no, it was not. That is far far far far far down on the wall of crazy, is PvE Starfighter. He said the biggest problems would be with scripting and 3D AI; things that they dont have in the game they would basically have to write fresh. The good thing about PvE is the good scripting. Getting the ability in at the right time makes it interesting and fun, but not unfair. You know, getting those enrage timers right. Getting like a DOT thrown out at the right time. Stuff that has to be done really well for PvE to work right. And for them to do that in space would be a lot of work. So problems with scripting and AI would be reasons that we wont be seeing PvE Galactic starfighter. So thats upsetting, I'm not happy about that, I wish that we could, but its understandable. And hopefully they make a good system with the Galactic Starfighter."

 

So while they may change their minds and decide to build on the PvP-only foundation one day, that is not their current plan, and it definitely wont be any time in the foreseeable future.

You can tell that the dev he was talking to is a moron. Space combat is different than ground combat. 

And really combat is measured by good skills compared to bad skills as a way to know how much dmg and hp a npc character has to match the reward.

the only thing that they have to do different is that either make the dog fights about chasing or running. Then they look at the few different abilities set up a standard of how much dmg a good player does, then that indicates how much hp a ship has. How much dmg can a good player dodge, and that is his much dmg the npc does, and how good is the navigation of players to memorize environments to dodge flying meteors and that becomes a standard for how much debris/ challenge for moving in 3d.

 

Its just about metrics setting up a certain standard of what players can handle. Its not difficult.

They throw in the word 3d as if that is an excuse.

They just don't want to do it. And they lie about it instead of saying they don't want to, or are that inept to do somethung slightly different, or possibly their game engine is somehow a problem.

Kinda pathetic that they use their limitations as an excuse. So uninspiring and demotivational.

 

“Write bad things that are done to you in sand, but write the good things that happen to you on a piece of marble”

  simplius

Novice Member

Joined: 12/12/12
Posts: 979

10/23/13 11:09:14 PM#25

no..its realistic and honest

pathetic would have been " were working on it, and we hope to deliver it it soon"

this is possibly the most honest and realistic comment, they have EVER made

  DocBrody

Apprentice Member

Joined: 4/24/13
Posts: 1788

10/24/13 1:34:54 AM#26
Originally posted by Masonic1

it doesn't just look bad it looks insanely bad.

thats all bioware with ea's money could come up with in two years? and what it took the swg devs under a year to make jtl, put in a pve and pvp system, three factions three squadrons for each faction, tons of ships, space mining, pob style ships that allowed for a full crew and linked it to the ground crafting system.

guess what one looks better and i'll give you a hint the words old and republic are not in it.

true story... the discrepancy of capabilities between BW and SOE is astonishing.

SOE were true magicians, if you think what they pumped out with JTL within 9 (!!) months, and BW takes years to deliver a simple "Star Conflict" remake.

 

But they always get the benefit of doubt because the programmers don´t make the decision. It might just be bad decisions or bad game design. Or the engine is really that much of a problem that some things are simply impossible. It might be a combination of all of the above.

  Masonic1

Novice Member

Joined: 11/13/12
Posts: 47

10/24/13 2:44:48 AM#27
Originally posted by DocBrody
Originally posted by Masonic1

it doesn't just look bad it looks insanely bad.

thats all bioware with ea's money could come up with in two years? and what it took the swg devs under a year to make jtl, put in a pve and pvp system, three factions three squadrons for each faction, tons of ships, space mining, pob style ships that allowed for a full crew and linked it to the ground crafting system.

guess what one looks better and i'll give you a hint the words old and republic are not in it.

true story... the discrepancy of capabilities between BW and SOE is astonishing.

SOE were true magicians, if you think what they pumped out with JTL within 9 (!!) months, and BW takes years to deliver a simple "Star Conflict" remake.

 

But they always get the benefit of doubt because the programmers don´t make the decision. It might just be bad decisions or bad game design. Or the engine is really that much of a problem that some things are simply impossible. It might be a combination of all of the above.

more like bioware is lazy and doesn't care.

really thats why besides they need to spend that time making more p2w gambling packs to milk the players out of their money.

  Incomparable

Hard Core Member

Joined: 3/11/11
Posts: 854

10/24/13 3:15:31 AM#28
Originally posted by simplius

no..its realistic and honest

pathetic would have been " were working on it, and we hope to deliver it it soon"

this is possibly the most honest and realistic comment, they have EVER made

Its honest, thats about the only good thing about it.

However, lets look at what that statment means, it means that they have limitations in an existing industry and can not overcome these challenges. It makes them look incompetent as a huge investment and development team that are still raking a lot of money.

There must be a reason as to why they are limiting thier expertise in this game and not to over invest into swtor. Maybe becuase the game will always be limited to something that will be mini game scenarios and redundant quests without any class story anymore.

I think EA realizes that the mmo engine for swtor is crap, and the only way to properly expand swtor is with a new engine, but that is too costly and the best thing is make the best of a bad situation.

If people continue to enjoy swtor, then good for them. I would have to say, though, that thier continued support is keeping a bad game afloat at this point. I guess something is ebtter than nothing... but its SW. I am sure many other devs will line up to make a great and better SW MMO given the chance and money. However, thanks to BW, a themepark SW MMO is probably a bad thing at this point, and something more in the lines of a sand box MMO.

I think the next SW game should be a single player game with the best graphbics and effects, but have an online mode that is a coop for the story, but also allow for dev tools to create mini games like card games, racing (swoop racing), have a sand box game created by devs, open world pvp, player housing etc.

They were also honest about not being able to put day/night cycle. 

They could not be honest about not improving the game, and could not admit that they could not have better A.I. and more NPC movement... they tried to do that for Makeb, and that place is laggy but also barely any improvements. Its a lot of hype and limitations by the devs.

I really wish this game would make a break through with thier engine and its all great things to come... however, how can you take thier 'honesty' to thier limitations as indication to anything else?

I think its better to player other games, mmos and single player games. No need to get attached to swtor and become dissapointed that a cripple donkey will pull its cart out of the ditch. Its stuck there, enjoy it for it is, I suppose, but I feel like I am part of a lie that is a multi million investment for something that has no big picture future, no large scale pvp, and it seems no class story... class story which is the selling point, the reason why BW made the game, and to me the only reason why I would tolerate such a mediiocre MMO experience. And when I say mediiocre MMO experience I am being kind.

“Write bad things that are done to you in sand, but write the good things that happen to you on a piece of marble”

  BadOrb

Novice Member

Joined: 1/11/13
Posts: 785

10/24/13 11:40:00 AM#29
Originally posted by DocBrody
Originally posted by Masonic1

it doesn't just look bad it looks insanely bad.

thats all bioware with ea's money could come up with in two years? and what it took the swg devs under a year to make jtl, put in a pve and pvp system, three factions three squadrons for each faction, tons of ships, space mining, pob style ships that allowed for a full crew and linked it to the ground crafting system.

guess what one looks better and i'll give you a hint the words old and republic are not in it.

true story... the discrepancy of capabilities between BW and SOE is astonishing.

SOE were true magicians, if you think what they pumped out with JTL within 9 (!!) months, and BW takes years to deliver a simple "Star Conflict" remake.

 

But they always get the benefit of doubt because the programmers don´t make the decision. It might just be bad decisions or bad game design. Or the engine is really that much of a problem that some things are simply impossible. It might be a combination of all of the above.

I can't believe I read SOE and true magicians in the same sentence , bloody hell , resorting to sorcery to prove a point ? Things must be looking desperate for the old SWG veterans.

12 v 12 = 24 space ships to mess with , is a good thing. In my book of non-sorcery programming.

Cheers,

BadOrb.

PSO 4 years , EQOA 4 months , PSU 7 years , SWTOR launch ongoing , PSO2 SEA launch ongoing , Destiny 360 launch ongoing.
"SWG was not fun. Let it go buddy." quote from iiNoSkillzii 10/18/13
The original propoganda pixie dust villain :[]

  maxima29

Apprentice Member

Joined: 9/30/13
Posts: 241

10/24/13 11:50:22 AM#30
Originally posted by DocBrody
Originally posted by Masonic1

it doesn't just look bad it looks insanely bad.

thats all bioware with ea's money could come up with in two years? and what it took the swg devs under a year to make jtl, put in a pve and pvp system, three factions three squadrons for each faction, tons of ships, space mining, pob style ships that allowed for a full crew and linked it to the ground crafting system.

guess what one looks better and i'll give you a hint the words old and republic are not in it.

true story... the discrepancy of capabilities between BW and SOE is astonishing.

SOE were true magicians, if you think what they pumped out with JTL within 9 (!!) months, and BW takes years to deliver a simple "Star Conflict" remake.

 

But they always get the benefit of doubt because the programmers don´t make the decision. It might just be bad decisions or bad game design. Or the engine is really that much of a problem that some things are simply impossible. It might be a combination of all of the above.

Yes truly astonishing soe made a game that got shut down, closed, left behind, gone.  BW has a game that tons of people are playing right now today while BW continued to pump out content every 4-6 weeks yes truly astonishing! 

 

The only thing "magical" about soe is how were able to brain wash the small fringe group of swg players into believing swg was the greatest mmo of all time.  

  simplius

Novice Member

Joined: 12/12/12
Posts: 979

10/24/13 10:54:31 PM#31
Originally posted by Incomparable
Originally posted by simplius

no..its realistic and honest

pathetic would have been " were working on it, and we hope to deliver it it soon"

this is possibly the most honest and realistic comment, they have EVER made

Its honest, thats about the only good thing about it.

However, lets look at what that statment means, it means that they have limitations in an existing industry and can not overcome these challenges. It makes them look incompetent as a huge investment and development team that are still raking a lot of money.

There must be a reason as to why they are limiting thier expertise in this game and not to over invest into swtor. Maybe becuase the game will always be limited to something that will be mini game scenarios and redundant quests without any class story anymore.

I think EA realizes that the mmo engine for swtor is crap, and the only way to properly expand swtor is with a new engine, but that is too costly and the best thing is make the best of a bad situation.

If people continue to enjoy swtor, then good for them. I would have to say, though, that thier continued support is keeping a bad game afloat at this point. I guess something is ebtter than nothing... but its SW. I am sure many other devs will line up to make a great and better SW MMO given the chance and money. However, thanks to BW, a themepark SW MMO is probably a bad thing at this point, and something more in the lines of a sand box MMO.

I think the next SW game should be a single player game with the best graphbics and effects, but have an online mode that is a coop for the story, but also allow for dev tools to create mini games like card games, racing (swoop racing), have a sand box game created by devs, open world pvp, player housing etc.

They were also honest about not being able to put day/night cycle. 

They could not be honest about not improving the game, and could not admit that they could not have better A.I. and more NPC movement... they tried to do that for Makeb, and that place is laggy but also barely any improvements. Its a lot of hype and limitations by the devs.

I really wish this game would make a break through with thier engine and its all great things to come... however, how can you take thier 'honesty' to thier limitations as indication to anything else?

I think its better to player other games, mmos and single player games. No need to get attached to swtor and become dissapointed that a cripple donkey will pull its cart out of the ditch. Its stuck there, enjoy it for it is, I suppose, but I feel like I am part of a lie that is a multi million investment for something that has no big picture future, no large scale pvp, and it seems no class story... class story which is the selling point, the reason why BW made the game, and to me the only reason why I would tolerate such a mediiocre MMO experience. And when I say mediiocre MMO experience I am being kind.

EA wont throw more Money at this project, swtor has to survive on its own

if you dont have any currency to Invest in the project, then the project dies

like ilum, and class stories

and now, that their jobs are on the line, they have increased their productivity

amazing, how much faster you can run, when the wolves are right behind you

  bobdole1979

Apprentice Member

Joined: 8/05/09
Posts: 218

10/31/13 12:57:28 PM#32
Originally posted by DocBrody
Originally posted by Masonic1

it doesn't just look bad it looks insanely bad.

thats all bioware with ea's money could come up with in two years? and what it took the swg devs under a year to make jtl, put in a pve and pvp system, three factions three squadrons for each faction, tons of ships, space mining, pob style ships that allowed for a full crew and linked it to the ground crafting system.

guess what one looks better and i'll give you a hint the words old and republic are not in it.

true story... the discrepancy of capabilities between BW and SOE is astonishing.

SOE were true magicians, if you think what they pumped out with JTL within 9 (!!) months, and BW takes years to deliver a simple "Star Conflict" remake.

 

But they always get the benefit of doubt because the programmers don´t make the decision. It might just be bad decisions or bad game design. Or the engine is really that much of a problem that some things are simply impossible. It might be a combination of all of the above.

I never thought I would see someone praising SOE.   

 

Yup took JTL 9 months and it looks like it too.   Guess what Pac Man was made in 2 months.  SO all games should be able to be maade in 2 months or its fail

  DocBrody

Apprentice Member

Joined: 4/24/13
Posts: 1788

10/31/13 2:09:41 PM#33
Originally posted by bobdole1979
Originally posted by DocBrody
Originally posted by Masonic1

it doesn't just look bad it looks insanely bad.

thats all bioware with ea's money could come up with in two years? and what it took the swg devs under a year to make jtl, put in a pve and pvp system, three factions three squadrons for each faction, tons of ships, space mining, pob style ships that allowed for a full crew and linked it to the ground crafting system.

guess what one looks better and i'll give you a hint the words old and republic are not in it.

true story... the discrepancy of capabilities between BW and SOE is astonishing.

SOE were true magicians, if you think what they pumped out with JTL within 9 (!!) months, and BW takes years to deliver a simple "Star Conflict" remake.

 

But they always get the benefit of doubt because the programmers don´t make the decision. It might just be bad decisions or bad game design. Or the engine is really that much of a problem that some things are simply impossible. It might be a combination of all of the above.

I never thought I would see someone praising SOE.   

 

Yup took JTL 9 months and it looks like it too.   Guess what Pac Man was made in 2 months.  SO all games should be able to be maade in 2 months or its fail

 

Maaaan... praising SOE, of course.. with all the flaws SWG had,  SOE created a freakin´WORLD, A GALAXY.

Many other companies create themepark rides made out of plastic witch cheap thrills.

 

There is only SOE, and Funcom for me both create WORLDS to dive into. They both know what IMMERSION is. 

  BadOrb

Novice Member

Joined: 1/11/13
Posts: 785

11/01/13 1:20:23 PM#34
Originally posted by DocBrody
Originally posted by bobdole1979
Originally posted by DocBrody
Originally posted by Masonic1

it doesn't just look bad it looks insanely bad.

thats all bioware with ea's money could come up with in two years? and what it took the swg devs under a year to make jtl, put in a pve and pvp system, three factions three squadrons for each faction, tons of ships, space mining, pob style ships that allowed for a full crew and linked it to the ground crafting system.

guess what one looks better and i'll give you a hint the words old and republic are not in it.

true story... the discrepancy of capabilities between BW and SOE is astonishing.

SOE were true magicians, if you think what they pumped out with JTL within 9 (!!) months, and BW takes years to deliver a simple "Star Conflict" remake.

 

But they always get the benefit of doubt because the programmers don´t make the decision. It might just be bad decisions or bad game design. Or the engine is really that much of a problem that some things are simply impossible. It might be a combination of all of the above.

I never thought I would see someone praising SOE.   

 

Yup took JTL 9 months and it looks like it too.   Guess what Pac Man was made in 2 months.  SO all games should be able to be maade in 2 months or its fail

 

Maaaan... praising SOE, of course.. with all the flaws SWG had,  SOE created a freakin´WORLD, A GALAXY.

Many other companies create themepark rides made out of plastic witch cheap thrills.

 

There is only SOE, and Funcom for me both create WORLDS to dive into. They both know what IMMERSION is. 

I thought they changed SWG into a themepark ? So they created a world , galaxy then ruined it by building roller coasters and other such leisure rides. Also they took about 8 months off SSSP to make the game F2P , but anyways , it seems people are a little worried in this thread that GS will bring more people to SWTOR , it's a bit sad really.

Cheers,

BadOrb.

PSO 4 years , EQOA 4 months , PSU 7 years , SWTOR launch ongoing , PSO2 SEA launch ongoing , Destiny 360 launch ongoing.
"SWG was not fun. Let it go buddy." quote from iiNoSkillzii 10/18/13
The original propoganda pixie dust villain :[]

  Sevenstar61

Novice Member

Joined: 7/22/12
Posts: 1688

"But it was so artistically done..." - Grand Admiral Thrawn's final words

11/01/13 2:28:07 PM#35

I am not PvP fan and I was disappointed that SSSP was just PvP. I did not think that I will ever play it until I tried it. I definitelly will spend a lot of time in space. Enough said :)

Hopefully it's going to evolve in time into something more than PvP.

 


Sith Warrior - Story of Hate and Love http://www.youtube.com/watch?v=sxKrlwXt7Ao
Imperial Agent - Rise of Cipher Nine http://www.youtube.com/watch?v=OBBj3eJWBvU&feature=youtu.be
Imperial Agent - Hunt for the Eagle Part 1http://www.youtube.com/watch?v=UQqjYYU128E

  bobdole1979

Apprentice Member

Joined: 8/05/09
Posts: 218

11/02/13 8:42:09 AM#36
Originally posted by Burntvet

Another mixed plate of "Meh", "Who Cares?", and "Too little, too late".

And after all that hyping up of the "Super Secret Space Project" BS.

 

TOR: the game that continues to disappoint.

 

what hype?  There has literrly been 0 hype.  No one at bioware has even been allowed to talk about it.    Any hype was truelly on your side.

  DocBrody

Apprentice Member

Joined: 4/24/13
Posts: 1788

11/02/13 11:05:32 AM#37
Originally posted by BadOrb
Originally posted by DocBrody
Originally posted by Masonic1

it doesn't just look bad it looks insanely bad.

thats all bioware with ea's money could come up with in two years? and what it took the swg devs under a year to make jtl, put in a pve and pvp system, three factions three squadrons for each faction, tons of ships, space mining, pob style ships that allowed for a full crew and linked it to the ground crafting system.

guess what one looks better and i'll give you a hint the words old and republic are not in it.

true story... the discrepancy of capabilities between BW and SOE is astonishing.

SOE were true magicians, if you think what they pumped out with JTL within 9 (!!) months, and BW takes years to deliver a simple "Star Conflict" remake.

 

But they always get the benefit of doubt because the programmers don´t make the decision. It might just be bad decisions or bad game design. Or the engine is really that much of a problem that some things are simply impossible. It might be a combination of all of the above.

I can't believe I read SOE and true magicians in the same sentence , bloody hell , resorting to sorcery to prove a point ? Things must be looking desperate for the old SWG veterans.

12 v 12 = 24 space ships to mess with , is a good thing. In my book of non-sorcery programming.

Cheers,

BadOrb.

haha BW even admitted they are incapable of programming 3D  6-axis artifical imtelligence, that is why there won't be Space PvE, EVER.

It's too hard for them.

Ever noticed birds in SWTOR sliding over stairs using the same pathing like regular mobs? Yeah no 3D AI.

Guess which MMO had 3D AI? Yes, again SWG:1 SWTOR:0

Simple feature comparison fact sheets

  hyllstarter

Apprentice Member

Joined: 11/28/05
Posts: 203

11/02/13 11:07:56 AM#38
Well isnt the rail system already a pve system. So now they are just adding pvp.

  bobdole1979

Apprentice Member

Joined: 8/05/09
Posts: 218

11/02/13 11:30:15 AM#39
Originally posted by DocBrody
Originally posted by BadOrb
Originally posted by DocBrody
Originally posted by Masonic1

it doesn't just look bad it looks insanely bad.

thats all bioware with ea's money could come up with in two years? and what it took the swg devs under a year to make jtl, put in a pve and pvp system, three factions three squadrons for each faction, tons of ships, space mining, pob style ships that allowed for a full crew and linked it to the ground crafting system.

guess what one looks better and i'll give you a hint the words old and republic are not in it.

true story... the discrepancy of capabilities between BW and SOE is astonishing.

SOE were true magicians, if you think what they pumped out with JTL within 9 (!!) months, and BW takes years to deliver a simple "Star Conflict" remake.

 

But they always get the benefit of doubt because the programmers don´t make the decision. It might just be bad decisions or bad game design. Or the engine is really that much of a problem that some things are simply impossible. It might be a combination of all of the above.

I can't believe I read SOE and true magicians in the same sentence , bloody hell , resorting to sorcery to prove a point ? Things must be looking desperate for the old SWG veterans.

12 v 12 = 24 space ships to mess with , is a good thing. In my book of non-sorcery programming.

Cheers,

BadOrb.

haha BW even admitted they are incapable of programming 3D  6-axis artifical imtelligence, that is why there won't be Space PvE, EVER.

It's too hard for them.

Ever noticed birds in SWTOR sliding over stairs using the same pathing like regular mobs? Yeah no 3D AI.

Guess which MMO had 3D AI? Yes, again SWG:1 SWTOR:0

Simple feature comparison fact sheets

They actually didn't say that but what ever

 

Lets look at the only fact sheet that maters

Which game is currently online and creating new content

SWG - nope been shut down for over 2 years

SWTOR - yup

 

So lets look at that score sheet

 

SWG 0 SWTOR 1 million

 

 

  simplius

Novice Member

Joined: 12/12/12
Posts: 979

11/03/13 1:26:38 AM#40

how many are looking for a new warhammer mmo? thats right..NOBODY

do you really want the same thing to happen with star wars

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