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The Pub at MMORPG.COM  » LoL is way more popular than WoW

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214 posts found
  dave6660

Advanced Member

Joined: 9/26/08
Posts: 2320

"Next time I see you, remind me not to talk to you."

10/19/13 9:15:05 AM#41
Originally posted by Robokapp
Originally posted by Phry
Wait, more people like angry birds than like LoL does that mean LoL is in decline? guess they need to pull their finger out then and stop the rot!

I hit Ctrl F and typed in "decline". your post is the first time the word was used in this topic.

Now do the same thing and search for "declining".

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-- The Joker

  Robokapp

Elite Member

Joined: 11/15/09
Posts: 4474

The only luck I had today was to have you as my opponent.

10/19/13 9:19:47 AM#42

once by OP, two quotes of said one and ofc yours.

 

but the OP one has quite some weight to it so...well played sir. :)

  Ivylena

Elite Member

Joined: 9/18/04
Posts: 765

10/19/13 9:22:10 AM#43
Originally posted by nariusseldon

http://www.ign.com/articles/2013/10/18/league-of-legends-infographic-highlights-eye-popping-numbers

70M registered users. Well, you say, do they actually play the game?

32.5M daily active users. That is almost half of the 70M register users play daily. That is almost 4x wow's sub numbers, and not every sub player play wow everyday.

1.3B hours played a month. Divided by 70M. On average each register user plays 18.6 hours a month.

And obviously LoL e-sport is big.

The only question is ... whether LoL is making more money than WoW? Since the daily active users is like 4x of the wow sub number, you only need each person (active daily ones, not register user) to spend like $3.75 a month to beat wow's sub revenue.

Anyone knows what is the average spent of a LoL user?

 

 

They are both two completely different types of games. Comparisons are moot.

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  Swids2010

Apprentice Member

Joined: 3/22/13
Posts: 202

10/19/13 9:26:48 AM#44
You got to take into account how many people actually pay real money into game me and my 3 brothers have played it for over a year and only my youngest brother has spent money and that was once. I Imagine there is a lot of people that never pay a penny into the game
  angzt

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Joined: 12/05/07
Posts: 209

"Growing old is compulsory, growing up is optional."
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10/19/13 9:27:50 AM#45
Originally posted by obsolete5
it does have decent gameplay but the amount of skill required to be among the best players is not that high for the entire genre in my opinion.  i liked DOTA  a lot on wc3 when i was like 14 but LoL itself is a bit too cartoony and repetitive for me even though the combat is decently fun and engaging but doesnt really deliver much adrenaline rush.

not everyone is as skilled as you...

 

 

lol. that was amusing.

"believe me, mike.. i calculated the odds of this working against the odds that i was doing something incredibly stupid… and i did it anyway!"

  itchmon

Elite Member

Joined: 1/21/07
Posts: 1491

10/19/13 9:32:41 AM#46

people who would not think of playing WoW (even if they might like it) play Lol.  For example, CoD and counterstrike gamers who don't like RPGs.  Also, RPG players plat MOBAs.  so yeah, a MOBA is going to have more players if it's any good than an MMO because more kinds of gamers like it.

 

what this discussion is doing on an MMO forum, however, especially because the folks who run this forum also have a moba forum, is beyond the scope of this poster.  the only thing it appears to be aimed at doing is disparaging an MMO which happens to have more money than god.

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  whisperwynd

Apprentice Member

Joined: 2/22/06
Posts: 1338

Think for yourselves and let others enjoy the priviledge to do so as well.

10/19/13 9:56:39 AM#47
Originally posted by itchmon

people who would not think of playing WoW (even if they might like it) play Lol.  For example, CoD and counterstrike gamers who don't like RPGs.  Also, RPG players plat MOBAs.  so yeah, a MOBA is going to have more players if it's any good than an MMO because more kinds of gamers like it.

 

what this discussion is doing on an MMO forum, however, especially because the folks who run this forum also have a moba forum, is beyond the scope of this poster.  the only thing it appears to be aimed at doing is disparaging an MMO which happens to have more money than god.

Considering both titles are in this site's game list, the OP has done nothing but compare two types of games, one F2T and one P2P, and brought up the discussion of popularity of said games.

He may be using the "F2P  vs.  P2P"  argument but it's still a valid one as each game can be referenced here.

  Kuinn

Advanced Member

Joined: 1/10/11
Posts: 1974

10/19/13 10:17:00 AM#48
I think the OP has mistaken WoW for Heroes of the Storm, I dont see WoW and LoL having anything in common and it's pointless to compare them in any way really. These games compete for the same audience as much as any random game in any random genre.
  adam_nox

Hard Core Member

Joined: 7/31/06
Posts: 2047

10/19/13 10:21:56 AM#49

lol at all the comments with the words "making millions".  Buy a lotto ticket.  If 30 million people play, you still don't have a shot, even if the skill level is low.  It would just come down to luck.  Your retort to someone who says LoL doesn't take skill is not "go make millions", that's just illogical.

 

Lots of bad things get a lot of players, like the Halo franchise.

  Icewhite

Made History

Joined: 7/11/11
Posts: 6495

Pink, it's like red but not quite.

10/19/13 11:39:11 AM#50
Originally posted by adam_nox

Lots of bad things get a lot of players, like the Halo franchise.

There is no metric that suffices; ad populum and ad numerum don't work, for the same reasons they never have. Ad antiquitatem is popular locally, Narius tends to endorse ad novitatem frequently. MMORPG.coms "game ratings" are worse than useless...

So there's no metric for "what makes a good game" that actually works except "because I said so".

Which game is best? Worst?

Fanboy vs. Fanboy. PC vs Mac. ATI vs Nvidia. Ford vs Chevy. Obama vs Boehner.

 

But the numbers do matter, very much, to which games get made next.

Self-pity imprisons us in the walls of our own self-absorption. The whole world shrinks down to the size of our problem, and the more we dwell on it, the smaller we are and the larger the problem seems to grow.

  nariusseldon

Elite Member

Joined: 12/21/07
Posts: 19137

 
OP  10/19/13 7:30:38 PM#51
Originally posted by Icewhite
Originally posted by adam_nox

Lots of bad things get a lot of players, like the Halo franchise.

There is no metric that suffices; ad populum and ad numerum don't work, for the same reasons they never have. Ad antiquitatem is popular locally, Narius tends to endorse ad novitatem frequently. MMORPG.coms "game ratings" are worse than useless...

So there's no metric for "what makes a good game" that actually works except "because I said so".

Which game is best? Worst?

Fanboy vs. Fanboy. PC vs Mac. ATI vs Nvidia. Ford vs Chevy. Obama vs Boehner.

 

But the numbers do matter, very much, to which games get made next.

Talking about which game is best or worst is meaningless because different people have different preferences.

D3 is the best game to me, by a long mile, compared to any MMORPGs, present or past. I am sure there are some who disagree. Hence, finding a "best" game for all is just meaningless. Any list that does not put D3 on top does not apply to me.

The only objective measures are a) sales/popularity/number of active players, and b) metacritics and game ranking scores.

None of these tell me what is "good" or "bad" for me perfectly, but they do tell you, on average, how a game is liked, and certainly an indicator of the market and that is why devs pay attention to those.

 

  Ujirik

Novice Member

Joined: 3/27/07
Posts: 457

10/19/13 7:36:41 PM#52
League of Legends is a Free to Play game.  Of course it has more players but that doesn't mean it's more successful.  I highly doubt LoL is more profitable than WoW.  Basically, there are a ton of crappy F2P games that can boast about WoW numbers or better but they aren't bringing in as much money.  It's only more popular because it doesn't have any fees attached.

  Holophonist

Elite Member

Joined: 2/15/09
Posts: 1997

10/19/13 8:01:46 PM#53

You guys HAVE to stop pushing this idea that there's no objective way to determine whether a certain game is better than another. Just because somebody prefers a game over another doesn't mean that game is better even for them! It simply means they're playing that one and not the other. That's it. Sometimes it may actually be because they really do prefer one game over another. Sometimes it may not.

 

There are a number of reasons why somebody may prefer a particular game over a different one. A major reason is often going to be inexperience. Take the sandbox vs themepark arguments that take place around here. You can't say that the 8 million people playing WoW prefer that over a game like SWG because they haven't PLAYED it. SWG topped out at like whatever 300k subs. Unless there was a TON of turnover and terrible player retention, I highly doubt most of the people playing WoW have also played SWG. They're ignorant of of the information they would need to determine which game they would prefer, so you can't say they prefer one over the other.

 

It may mean that WoW knows how to get people to play their game. That doesn't mean those 8 million people prefer it over a game they haven't tried.

  Holophonist

Elite Member

Joined: 2/15/09
Posts: 1997

10/19/13 8:03:30 PM#54
Originally posted by Ujirik
League of Legends is a Free to Play game.  Of course it has more players but that doesn't mean it's more successful.  I highly doubt LoL is more profitable than WoW.  Basically, there are a ton of crappy F2P games that can boast about WoW numbers or better but they aren't bringing in as much money.  It's only more popular because it doesn't have any fees attached.

If I had to guess I'd say that LoL is currently more profitable than WoW. I have a number of friends who play LoL and I'm sure they've all spent somewhere in the neighborhood of a couple hundred dollars buying champions/skins... and LoL has more than 3x the players.

  Sukiyaki

Elite Member

Joined: 8/14/09
Posts: 1276

10/19/13 8:23:17 PM#55

There is a mistake in the new fanmade graphic. Its not 32m daily active user but monthly active user

Note that each account activated trough the period is accounted as a unique active user. But thats pretty much the same for any other game be it active accounts or subscriptions.

However there shouldn't be any surprise the numbers are huge. The game is topping almost all online game charts. Often with wide gap to the second or third place. Its big in the West and its big in the East.

 

As for the question how much it earns? There is no breakdown for specific games in the revenue reports. And Tencent publishes many online games, online gaming/social/chat platforms and other services. But to put things into perspective:

Tencents online games* alone now earn twice as much as entire ActivisionBlizzard does.

"Online games" are including their flagship title LoL, other MMOs and online games, but excluding social platform games and ad revenues from game platforms which are accounted for in another category.

  DamonVile

Elite Member

Joined: 11/22/05
Posts: 4336

10/19/13 8:48:40 PM#56
Originally posted by Holophonist
Originally posted by Ujirik
League of Legends is a Free to Play game.  Of course it has more players but that doesn't mean it's more successful.  I highly doubt LoL is more profitable than WoW.  Basically, there are a ton of crappy F2P games that can boast about WoW numbers or better but they aren't bringing in as much money.  It's only more popular because it doesn't have any fees attached.

If I had to guess I'd say that LoL is currently more profitable than WoW. I have a number of friends who play LoL and I'm sure they've all spent somewhere in the neighborhood of a couple hundred dollars buying champions/skins... and LoL has more than 3x the players.

3x the players right now. wows 12 million subs isn't the total of everyone that ever played the game or subed at one time. It was 12 milllion at that time.

If you consider how many people bought the box+ ex packs and paid subs for years. At 7 million subs that's still $105 mil a month. Just guessing but...I don't think wow has lost it's throne just yet.

People are like cats. When they die, you get a new one.

  GuyClinch

Advanced Member

Joined: 9/28/13
Posts: 475

10/19/13 8:51:12 PM#57

I think the comparison is relevant. One feature we see in WoW is that its designed around all these gamers that supposedly have no time. It seems that's because the gamers with time go play League of Legends. Additonally I would wager that the league of legends crowd is much younger then the world of warcraft players.

Basically what has happened to WoW is that the 'addicts' who carried tha game got old and bored - and the new audience that they should have brought in went to league of legends. So to fix this they dumbed down WoW - but it didin't work.

  Swedish_Chef

Novice Member

Joined: 8/26/13
Posts: 225

Bort bort bort!

10/19/13 9:02:04 PM#58

Good for them. The game itself is fun & engaging, and Riot deserves the rewards they're reaping for their hard work. It also has the side effect of attracting some of the most maladjusted little wastes of reproductive cells ever to live upon God's green earth. Make no mistake; I view this as a good thing, since it means there's a large amount of idiots I won't have to deal with in the online games I do play.

Between majority of the LoL & Starcraft 2 communities, I'd say that's 80% of the worst the internet has to offer nicely tied up screaming racial slurs & throwing feces at each other. The 20% or so left are hard enough to deal with as it is, if the aforementioned games ever lost popularity I'd probably just quit the internet forever.

  Panther2103

Hard Core Member

Joined: 1/09/08
Posts: 2036

10/19/13 9:02:47 PM#59

Sure Mobas in general have more concurrent users than wow. I know plenty of people who play them, more than play mmo's. But the reason for that is the fact that they are easy to access, easy to play, and easy to enjoy in small amounts. Easy to play for giant amounts too. It caters to both crowds. They are completely different genres, that might attract to the same communities, but you have to keep in mind that free to play and pay to play are completely different. 

I'm sure it is bringing in more revenue than wow as well at this point simply because people love to pay for skins for some reason. I own a few myself, and have purchased RP plenty of times, and even the stingiest of friends I have, have dumped tons of money into league of legends. So I'm positive that they are bringing in quite a bit. 

Compare them once wow goes free to play, I know if it did the community size would change, but who knows maybe league would still have more players.

  lizardbones

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Joined: 6/11/08
Posts: 10376

I've become dependent upon spell check. My apologies for stupid grammatical errors.

10/19/13 9:04:44 PM#60


Originally posted by nariusseldon
http://www.ign.com/articles/2013/10/18/league-of-legends-infographic-highlights-eye-popping-numbers

70M registered users. Well, you say, do they actually play the game?

32.5M daily active users. That is almost half of the 70M register users play daily. That is almost 4x wow's sub numbers, and not every sub player play wow everyday.

1.3B hours played a month. Divided by 70M. On average each register user plays 18.6 hours a month.

And obviously LoL e-sport is big.

The only question is ... whether LoL is making more money than WoW? Since the daily active users is like 4x of the wow sub number, you only need each person (active daily ones, not register user) to spend like $3.75 a month to beat wow's sub revenue.

Anyone knows what is the average spent of a LoL user?

 

 




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