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The Pub at MMORPG.COM  » LoL is way more popular than WoW

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214 posts found
  SirFubar

Novice Member

Joined: 7/21/11
Posts: 402

10/18/13 7:51:50 PM#21
Originally posted by nariusseldon
Originally posted by Vermillion_Raventhal
Originally posted by nariusseldon
Originally posted by Vermillion_Raventhal
 

 

What does it matter?  They're not the same type of game at all.  

May be may be not.

Different types of games compete for the same market. You don't think people who are playing FPS don't play stealth games, or MMO, do you?

 

 

I didn't know what a MOBA was until recently.   Then I realized I had played two before.  Those games are RTS based.  They're matches without persistent worlds or characters and can be hosted locally.   They have little in common with MMORPG's.  They're closer to Call of Duty then to World of Warcraft.  

So? Even you play some MOBA .. so they are competing with MMOs for a similar audience.

Given LoL grows to such a huge success and WOW is declining, i would say MOBA is winning this competition with MMORPGs.

May be finally we have a wow-killer, just that it is not a MMORPG.

 

Sure they compete for the same audience, but in a way, all video games does. But that's not the point really. 1st you compare 2 different genre of games and 2nd you compare a F2P with a P2P game. Like someone else said, we could even say that Farmville is more popular than WoW. Would that proves anything? I don't think so. Also, it's kinda obvious that a good game with small time investment and F2P will be more popular than a good game with bigger time investment and P2P.  Also, being a eSport help the audience grow by a lot over the years. I remember when the game was like 1 or 2 years old, it was nowhere near as popular than it is right now.

  Vidir

Apprentice Member

Joined: 1/14/04
Posts: 965

10/18/13 7:54:24 PM#22
Originally posted by nariusseldon

http://www.ign.com/articles/2013/10/18/league-of-legends-infographic-highlights-eye-popping-numbers

70M registered users. Well, you say, do they actually play the game?

32.5M daily active users. That is almost half of the 70M register users play daily. That is almost 4x wow's sub numbers, and not every sub player play wow everyday.

1.3B hours played a month. Divided by 70M. On average each register user plays 18.6 hours a month.

And obviously LoL e-sport is big.

The only question is ... whether LoL is making more money than WoW? Since the daily active users is like 4x of the wow sub number, you only need each person (active daily ones, not register user) to spend like $3.75 a month to beat wow's sub revenue.

Anyone knows what is the average spent of a LoL user?

 

 

Ok sure, but I bet Blizz wow makes more cash than lol.

  SirFubar

Novice Member

Joined: 7/21/11
Posts: 402

10/18/13 8:05:41 PM#23
Originally posted by Dontneed
Originally posted by SirFubar
Originally posted by Dontneed

Oh, and plus, LoL makes all players very rude, ignorant garbages who insult, whine, blame on the faceless people who they just met on random games for everything that goes wrong including their own faults. And this game gives kids a very wrong indication that such behavior is part of 'sportmanship', so eventually make kids think as if  'esports' is same as real sports. Although everyone knows that in real sports, LOL behavior is not allowed, somehow kids still think this is some kind of sports. This is all adult's fault. Basically this is system failure of the society.

The thing is, you see jerks in every single multiplayer games. Some have more than others, but there's also some nice people. LoL is a team game, you will see jerks if you play with random people all the time. Just like any other games. And the part about 'sportmanship' couldn't be more wrong. You think that people in real sports never get pissed? They never yell at each other? The never blame the referee for a bad call? Hell, they even fight for real in certain sports... I don't see how this is any different. It's just more easy for kids to behave like that behind a computer screen.

"It's just more easy for kids to behave like that behind a computer screen." <--- you said what's important.

And as educated grown-up, you are not supposed to take advantage of such defect of system just to make money, right?

And LoL actually take advantage of such systemical failure of internet(which is still new to society) not just neglect it, buffing kids' agreesive nature so they compete more on those empty competition.

In real sports there are many tools developed to keep/improve manner of players. LoL doesn't. 

[mod edit]

Sure you're not supposed to, but more people that you think would. People made money upon such defect of any kind of system wayyyyy before eSport even existed. That's human nature. Never changed in a thousands years. So just because its eSport its bad?

Have you actually ever watched a live LoL event? I guess not since you have a misconception of the differences between a pro player and your average 12 years old jo who plays online after school.

The tools you're talking about, aren't those like, give a fine for the player who misbehave? Or make him not play for a certain amount of matches? The kind of thing you won't learn anything from it since you have so much money you don't care about the fine or you don't care about not playing for a match or 2, its just a small vacation? I don't think it enforce anything really. Athletes continue to misbehave.

[mod edit]

 

  Scorchien

Advanced Member

Joined: 5/12/06
Posts: 1075

10/18/13 8:20:59 PM#24
so you are telling us that more people play a F2P game than a P2P game.....that is shocking .. great contribution .. thx..
  Braindome

Hard Core Member

Joined: 12/06/11
Posts: 522

10/18/13 8:27:12 PM#25

PLEASE, please....let the masses enjoy their "MOBA" so they can leave us the hell alone and the old school thinking of MMORPG's can make a comeback, the kind that was preferred by cellar dwellers and nerds alike, the kind that takes "thinking".

Let them alooooooone, let them play their MOOOOOBA....

  Ender4

Advanced Member

Joined: 5/18/08
Posts: 2044

10/18/13 8:38:10 PM#26

League is a fun game, I personally don't care for the pacing though. The games always feel like they take 15-20 minutes too long (and some games are 30 minutes too long when it is a stalemate). I could fix that by playing the smaller games but none of those seem to have the same sort of balanced strategic play.

  Robokapp

Elite Member

Joined: 11/15/09
Posts: 4475

The only luck I had today was to have you as my opponent.

10/18/13 8:43:43 PM#27
Originally posted by nariusseldon

http://www.ign.com/articles/2013/10/18/league-of-legends-infographic-highlights-eye-popping-numbers

70M registered users. Well, you say, do they actually play the game?

32.5M daily active users. That is almost half of the 70M register users play daily. That is almost 4x wow's sub numbers, and not every sub player play wow everyday.

1.3B hours played a month. Divided by 70M. On average each register user plays 18.6 hours a month.

And obviously LoL e-sport is big.

The only question is ... whether LoL is making more money than WoW? Since the daily active users is like 4x of the wow sub number, you only need each person (active daily ones, not register user) to spend like $3.75 a month to beat wow's sub revenue.

Anyone knows what is the average spent of a LoL user?

 

 

$10 for me.

 

gotta have that Pentakill Sona.

  Yaevindusk

Hard Core Member

Joined: 9/05/10
Posts: 1129

Logic, reason and fact do not supersede human nature. Ignorance reigns without justice.

10/18/13 8:44:29 PM#28

 

One could compare MOBA games with puns in that it's the lowest form of wit/intelligence/comedy there is within it's sphere.  The games are simple, many of the people playing it are simpler (we've all met these types and it isn't a generalization of everyone), and the only reason it's popular is because of the rivalry of teams and it's very simplicity.  It's all about marketing to the lowest common denominator of gaming -- much like MMOs are starting to so (though they are the most complex and expensive of games) -- to bring in money.  The difference being is that LoL is perhaps one of the most cost efficient games with cheap production and high income.

 

The key factor is having a low skill wall; one could be as good as a "pro" by simply learning how to click buttons and making / studying a sheet of what to do against multiple compositions with your own composition of characters that your team had chosen.  It takes more skill topping the DPS charts in games with their rotations, or PvP with countering things with the dozens and dozens of tools you have rather than just a couple to memorize.  It does boggle my mind a bit how popular it is, but so did the simplicity and success of Facebook games; many MOBA players would say that facebook gamers aren't true gamers, just how players of more complex games would say MOBA players aren't true gamers (if it's their main outlet).

 

That said, I'd rather own a successful Moba (or successful F2P MMO for that matter) than what is considered to be a successful P2P MMO simply because of how simple it is and how easy people are entertained with the same map(s) and a new character skin every once in a while.  There is a saying that "the fool is easily parted of his money", and this largely applies to Facebook / Moba / many F2P mmos that rely on massive purchases from individuals.  Though a fool is allowed to enjoy what he wants, and spend his money on what he wants; it's the way our economies thrive.  One of the principals of business is "to find someone dumber than you and sell something to them", and while that is harsh in it's cold logic, it could apply to expertise and how one might buy something that only you know how to produce.

 

Point of the matter is there is really no arguing how simple these games are, and how easy they are to play at high skill level.  It's the whole point in them making money; it's a reason why our MMOs are heading in that direction.  The more simple among us (previously called casuals, but I don't think that's a valid assertion as many casuals just have families to take care of and do in fact have skill) who enjoy simple things vastly outnumber the skilled and those who are willing to / able to put in time for something.  It's just good business to target said people, and is why simple things have been more successful than things with large amounts of complexity.  Even writers suggest writing in simple and easy to understand words and ways; people don't want to feel dumb, have to think or look up words or have to memorize multiple things.  Many also don't want to admit faults or accept feedback meant to better themselves without making a scene.

 

The phenom of these games isn't so much an enigma as it is just preying on human nature and statistics.  This is especially true when the mob mentality enters whereby people have their favorite teams and gather together in the tens of thousands inside of chat rooms.  It's quite possibly the same way Athletic sports became popular; though admittedly it takes much harder work for athletes (physical pain), and our perception of the human body bestows a natural admiration to those with toned bodies.  Thus, one could assert that a game that is simple at it's core -- from concept to implementation -- will always have more people look to it than something of complexity (especially if said complexity has required payments involved to maintain said complexity; though the fact remains that some also play free games simply because they don't want to part with their money despite that many, many who do.  Though that's the main reason on how people get drawn in and hooked by simplicity and want to become a bit more unique to further enjoy themselves).

When faced with strife or discontent, the true nature of a man is brought forth. It is then when we see the character of the individual. It is then we are able to tell if he is mature enough to grin and bare it, or subject his fellow man to his complaints and woes.

  Ender4

Advanced Member

Joined: 5/18/08
Posts: 2044

10/18/13 8:47:05 PM#29

Just look at the numbers from 2011 to get my point from above. In 2011 14 out of every 15 accounts did not play on a daily basis and now in 2013 it is up to 50% playing daily? There just isn't something right about that data. Either some company is running a boatload of bots that are pumping up both numbers or one of those two numbers is simply wrong. There is no way that 50% of all registered accounts are active daily.

  User Deleted
10/18/13 9:15:51 PM#30

Not LoL vs WoW

MOBA vs MMO

The MMO genre is dying a slow, painful death and I for one am happy to see it happen. Why?

One of two things can happen:

1. Developers will realize this and pull their collective heads out of their asses and do something to revive it.

2. The genre will die off for all but a few nostalgia whores and ultimately fade into obscurity.

I really don't care which of these things happens, as long as something happens so I can either invest in the genre's future or move along for good.

Until then, I'll be having fun in LoL and DOTA 2.

EDIT: Oh, I forgot. Hearthstone. It's quickly becoming my favorite game.

  sgel

Elite Member

Joined: 7/11/08
Posts: 962

I've got this creature on my back.. it just wont let go.

10/18/13 9:46:20 PM#31
Originally posted by grimgryphon

EDIT: Oh, I forgot. Hearthstone. It's quickly becoming my favorite game.

 

Already a lot of people are getting bored with it and have quit, Including me.

 

Anyway, back on topic, comparing two games that belong to two different genres is reflective of the immature LoL community.

I put up with LoL's horrible community as well as the ridiculously crap art theme for 6-7 months as I really enjoyed the gameplay.  Finally got tired of the same old repetitive games over and over again though. I ended up only playing ARAM for the last weeks and even then, some games were practically copy/paste.

The skill required to be a top player in LoL isn't really that impressive either. Living proof is Ocelote and how utterly shit he is, yet is still considered a pro player. 

9/10 Pro vs Pro games end up with one team steamrolling the other. Comebacks are practically impossible if you're careful (which isn't really hard).

 

My opinion is probably biased since I seem to have gotten tired of the MOBA scene. Just too much repetitive gameplay :(

"This creature softened my heart of stone. She died and with her died my last warm feelings for humanity." - Joseph Stalin

  Gardavsshade

Apprentice Member

Joined: 6/27/11
Posts: 615

10/18/13 10:09:31 PM#32
Originally posted by nariusseldon
Originally posted by Vermillion_Raventhal
 

 

What does it matter?  They're not the same type of game at all.  

May be may be not.

Different types of games compete for the same market. You don't think people who are playing FPS don't play stealth games, or MMO, do you?

 

They compete for PART of the same Market, not the complete market. The Market isn't that cut and dry.

Not all MMO Players play other genres, Not all FPS Players play MMOs or other genres either.... I only play MMOs and occasionally a single player rpg now and then, never a FPS, I know what League of Legends is, I have watched it being played and I am not interested into it, nor do I think it's a MMORPG, my opinion of course...

Comparing League of Legends with World of Warcraft and cheering because LoL has more Players is like comparing American Football with Baseball and cheering that more People like Football. Baseball Fans don't give a Rat's Petunia what Football Fans like or dislike generally. Do some People like both? Sure, but not everyone.

That is exactly what this thread is all about.


Nothing to see here... just another MMO Ghost....

  Aori

Apprentice Member

Joined: 1/28/06
Posts: 1749

10/18/13 10:30:56 PM#33

Ah MOBA(sounds like a prison right?), we finally found a way to trap those toxic little bastards.

  mmoguy43

Spotlight Poster

Joined: 3/31/09
Posts: 2293

10/18/13 11:13:54 PM#34
Originally posted by Aori

Ah MOBA(sounds like a prison right?), we finally found a way to trap those toxic little bastards.

This post sounds perfect with the voice of Roy from IT crowd

Let's build the ultimate MMO 1 feature at a time
http://www.mmorpg.com/discussion2.cfm/thread/398555/page/1

  DamonVile

Elite Member

Joined: 11/22/05
Posts: 4339

10/18/13 11:17:40 PM#35

How much does it cost to play lol ?

LoL is a great game but.... more ppl play farmville than wow every day. I wouldn't say it's better.

People are like cats. When they die, you get a new one.

  Kyleran

Bitter Vet™

Joined: 9/13/06
Posts: 18726

Fools find no pleasure in understanding, but delight in airing their own opinions. Pvbs 18:2, NIV

10/19/13 12:48:01 AM#36
I think standard F2P percentages probably apply, likely less than 10% of active players pay anything at all, and probably with little regularity.

So no, still not beating WOW.

"In these forums 'honest' seems to be a symonym for 'hates the game just like I do'" - ohioastro
Kyleran - Bitter Vet ™ since 2006
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon

  Havekk

Hard Core Member

Joined: 7/14/08
Posts: 1351

10/19/13 12:52:05 AM#37
Originally posted by nariusseldon

http://www.ign.com/articles/2013/10/18/league-of-legends-infographic-highlights-eye-popping-numbers

70M registered users. Well, you say, do they actually play the game?

32.5M daily active users. That is almost half of the 70M register users play daily. That is almost 4x wow's sub numbers, and not every sub player play wow everyday.

1.3B hours played a month. Divided by 70M. On average each register user plays 18.6 hours a month.

And obviously LoL e-sport is big.

The only question is ... whether LoL is making more money than WoW? Since the daily active users is like 4x of the wow sub number, you only need each person (active daily ones, not register user) to spend like $3.75 a month to beat wow's sub revenue.

Anyone knows what is the average spent of a LoL user?

 

 

Runescape has more registered and dailly players then wow as well. I don't play that either.  LoL isn't even an mmo. I fail to see the point.

  Isawa

Apprentice Member

Joined: 6/20/08
Posts: 1066

10/19/13 1:16:23 AM#38

The company has grown to 1,000 employees, with offices in Dublin, Istanbul, Moscow, São Paulo, St. Louis, Seoul and Sydney. Wedbush Securities analyst Michael Pachter estimates that Riot currently takes in about $200 million in annual revenue.

http://www.usatoday.com/story/tech/gaming/2013/07/11/league-of-legends-at-staples-center/2504935/

VS.

WoW use to make that in one month. Now they make about half of that in one month.

http://gamerant.com/world-of-warcraft-subscriptions-revenue-down/

  Phry

Elite Member

Joined: 7/01/04
Posts: 5032

10/19/13 1:34:36 AM#39
Wait, more people like angry birds than like LoL does that mean LoL is in decline? guess they need to pull their finger out then and stop the rot!
  Robokapp

Elite Member

Joined: 11/15/09
Posts: 4475

The only luck I had today was to have you as my opponent.

10/19/13 8:36:20 AM#40
Originally posted by Phry
Wait, more people like angry birds than like LoL does that mean LoL is in decline? guess they need to pull their finger out then and stop the rot!

I hit Ctrl F and typed in "decline". your post is the first time the word was used in this topic.

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