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Star Wars: The Old Republic

Star Wars: The Old Republic 

General Discussion  » SWTOR PvP combat team just killed the game with patch 2.5.

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42 posts found
  User Deleted
10/24/13 6:46:51 AM#21
Originally posted by Talmagdon

Originally posted by alexhpy98721

They removed the healing from assassins... and gave them more mitigation to get them in line with other tanks.

 

It`s a great game the problem is people expect to play it 24/7 and still have content left... 

I've actually stopped gearing my shadow tank and stopped work on my assassin tank after seeing those patch notes. 15% extra armour for a cancellation of all my self heals? In PvE that means Shadow tanks will have a harder time getting into NiMs than they do now ... the mitigation will hardly help against big hits and we'll still suffer huge damage spikes, only now we're completely dependant on the healers and will need twice as much attention from them to stay alive in prolonged fights. Right now, Shadow/Assassin tanks offer the most challenging gameplay ... if this change goes live I doubt I'll be tanking anymore since it changes the class into a pure DPS class (we're the one tank class that never has to worry about losing agro because our threat generation is brilliant ... we don't need more damage).

 

Originally posted by simplius

Originally posted by Masonic1

tor pvp was just so boring anyway. every class that wasn't a jedi or sith is under powered and really everyone just took the same skills anyway.

thats a general PVP issue in any mmo

Theres ONE optimal way to do Things for each class

and with challenging PVE, its the same deal...one class, one optimal build, one playstyle

deviate from that, and you will suffer

so, why put so many builds in the game..if were only supposed to play the optimal ones?

It's not that jedi and sith are overpowered or that there is only one optimal tree. It's that two classes in particular have such low skill barriers and so many options for effective play while the other classes struggle to put one tree forward for PvP. Pre-2.0 it was Sentinels/Marauders and Gunslingers/Snipers, now it's Guardians/Juggernauts and Gunslingers/Snipers.

 

Most people look at the Commandos/Mercs and Vanguards/Powertechs and say non-jedi are penalised. If you play PvE or open world PvP, you'll realise that these classes are so much better overall than the jedi classes. If I want to play a mage I'd roll a commando/merc ahead of a sage/sorcerer any day of the week and twice on Sunday. Vanguards and powertechs have suffered as much attempted rebalancing as they have only because of how powerful they can be when played optimally. Truth be told, it's the jedi classes (except Guardians/Juggernauts) that have only one optimal tree/play-style and are underpowered. Everything else is WZ/Arena skill restrictions.

The way it seems they are "normalizing" the classes, 1 viable tree(or more accurate role)/class for PvE. I guess that is their way of dealing with severe lack of tanks/healers, make their DPS trees suck (or in case of shadow make its tank tree suck)

They dont balance for PvP like, at all, its been a steady dowhill from launch.

 

  Xiaoki

Advanced Member

Joined: 3/07/04
Posts: 2436

10/24/13 7:08:36 AM#22


Originally posted by Talmagdon
I've actually stopped gearing my shadow tank and stopped work on my assassin tank after seeing those patch notes. 15% extra armour for a cancellation of all my self heals? In PvE that means Shadow tanks will have a harder time getting into NiMs than they do now ... the mitigation will hardly help against big hits and we'll still suffer huge damage spikes, only now we're completely dependant on the healers and will need twice as much attention from them to stay alive in prolonged fights. Right now, Shadow/Assassin tanks offer the most challenging gameplay ... if this change goes live I doubt I'll be tanking anymore since it changes the class into a pure DPS class (we're the one tank class that never has to worry about losing agro because our threat generation is brilliant ... we don't need more damage).


What the heck are you talking about?


With the changes to Assassin tanking they will be by far the best tanks and completely overpowered in PvP.


Also, its probably because they are gaining more than 15% extra armor. A lot more.


Im guessing you're not much of a theory crafter.

  Talmagdon

Novice Member

Joined: 2/04/06
Posts: 21

10/25/13 2:34:26 AM#23
Originally posted by Xiaoki

 


Originally posted by Talmagdon
I've actually stopped gearing my shadow tank and stopped work on my assassin tank after seeing those patch notes. 15% extra armour for a cancellation of all my self heals? In PvE that means Shadow tanks will have a harder time getting into NiMs than they do now ... the mitigation will hardly help against big hits and we'll still suffer huge damage spikes, only now we're completely dependant on the healers and will need twice as much attention from them to stay alive in prolonged fights. Right now, Shadow/Assassin tanks offer the most challenging gameplay ... if this change goes live I doubt I'll be tanking anymore since it changes the class into a pure DPS class (we're the one tank class that never has to worry about losing agro because our threat generation is brilliant ... we don't need more damage).



What the heck are you talking about?

 


With the changes to Assassin tanking they will be by far the best tanks and completely overpowered in PvP.


Also, its probably because they are gaining more than 15% extra armor. A lot more.


Im guessing you're not much of a theory crafter.

Overpowered in PvP? I've heard people say that about Shadow / Assassin DPS (pre-2.0) and Guardian / Juggernaut tanks (and DPS post 2.0), but tanks?!? Easier to detect from stealth. Inability to cope with focused DPS (when compared to other tanks). No gap closer. Easily shut down. None of the proposed changes benefit the shadow or assassin tank for PvP. What's more, these changes make it even more important for Shadow / Assassin tanks to operate with a group ... the solo survivability of the class has been sacrificed for mitigation.

 

To a large extent, I think you are underestimating just what self-healing was doing for Shadow and Assassin tanks. They made us the only tank class capable of surviving moderate punishment without a healer or with less attention from a healer. Only champions and bosses were able to hit us beyond our ability to survive ... which is why anyone not playing a shadow or assassin tank should be dancing for joy ... we've just become a whole lot easier for you to kill.

 

The rebalancing of the class has been done primarily around PvE group content. You should check out the devs' top 3 answers thread: http://www.swtor.com/community/showthread.php?t=684656

 

With the design changes they have in mind, those changes are going to be modified either pre or during PTS. My concern playing a shadow or assassin tank is that now my ability to solo content will go, my survivability outside of PvP and raids is worse, and most importantly: I can expect massive nerfs to my active mitigation skills such as resilience. Resilience was an unbelievably great skill that only made sense given the spikiness of the class. If my active mitigation is as high as the devs are proposing, they're going to have to further reduce resilience from 95% to anywhere between 60-80%, not to mention nerf all other defensives to bring them more in line with the other two tanks. Bottom line? Shadow and Assassin tanks are going to have to relearn their class.

*********************

Some people think trading in the shotgun for the BFG2000 makes the game easier. It just allows you to enter a higher difficulty level.

  Mothanos

Hard Core Member

Joined: 10/20/10
Posts: 1829

10/25/13 3:19:11 AM#24


Originally posted by goldtoof
Never ceases to amaze me how people hang in there hoping for great pvp in pve orientated mmos.If your mainly a pvper play a pvp mmo or at least one that attempts a 50/50 pve/pvp balance like gw2.You aren't going to get great pvp from games like swtor, wow, rift, tsw, eq2 etc.. they are designed as primarily pve games. The pvp in them is supposed to be a side experience for when you're not running dungeons or raids.I'm not saying these are bad games, we need variety, we need games that cater mainly to pveers and likewise we need games that mainly cater to pvpers and we also need games for people who like a 50/50 split.But if you're all about the pvp, better to play a mmo that's designed around pvp like eve, wushu, planetside, darkfall etc..

They offer pvp and should make a effort on keeping it balanced.
If you only have pve mmo's or pvp mmo's you even worse mmo's.
Its all about making an effort to keep both balanced.

WoW has always tried to balance all classes but it always used a 1 OP class so people keep rerolling to the fotm class.
And WoW arenas are clearly one of the best in the biz.
At high level ratings you all got the same classes and gear and skill of teamplay determines the outcome.

SWTOR on the other hand has failed from the start with any pve or pvp balance.
For a mmo with the biggest budget ever used in a mmo they are realy the laughing stock in mmo landscape.
This is the retard award they will never lose.

Not to mention their version of free to play is prolly also the most restricted one i have ever seen.

If you as a developer create a pvp enviroment you need competend devs that understand pvp or work closely with the top pvp players in the game to get feedback.
Bioware just suck at anything they touch in SWTOR.

This could have been one hell of a mmo but instead its not even worth my time.
And i am a big SW IP fan just like i am a big Warcraft fan.

And lets be honest they coulnt have done a worse job at is.
be it PvE or PvP :(

http://speedtest.net/result/2112016336.png

  goldtoof

Novice Member

Joined: 10/18/13
Posts: 338

10/25/13 4:16:46 AM#25
Wow is a 90% pve game
Swtor is a 95% pve game

The pvp is never going to be the best.
  Muke

Elite Member

Joined: 1/04/07
Posts: 1594

10/25/13 4:32:29 AM#26
Originally posted by Mothanos


SWTOR on the other hand has failed from the start with any pve or pvp balance.
For a mmo with the biggest budget ever used in a mmo they are realy the laughing stock in mmo landscape.
This is the retard award they will never lose.

Correction: that award is still firmly in the hands of SOE and Lucasarts with their award winning mmo Star Wars Galaxies.

"If we lose our hardcore playerbase in order to gain the masses from WOW with this convertion from a sandbox to a WoW-ish game, so be it...but I don't believe they will actually leave, they will just keep paying and playing" was LA's response.

ZING! 90% playerbase gone over night.

That line still is mentioned in the guide "how NOT to run a mmo and treat your customers" for future MMO developers.

 

Swtor is a close second though.

"going into arguments with idiots is a lost cause, it requires you to stoop down to their level and you can't win"

  simplius

Novice Member

Joined: 12/12/12
Posts: 979

10/26/13 1:21:31 AM#27

it would have worked , if they had made it better, than wow

but, they couldnt

and they only lost around 400k subs

swtor lost way more, than that...on a bigger budget

  User Deleted
10/27/13 4:46:34 PM#28
Originally posted by aRtFuLThinG

You pvp in swtor? There's the problem right there.

 

Swtor was never a good pvp game.

 

I've pvped for the first 3 mths from launch, got all the top tier pvp gears at the time, realise it is quite boring and unbalanced (plus they messed up Ilum and only got WZs), and quit.

 

Play swtor for pvp will never be fun for long.

 

I was suckered into pvp in swtor because of sci-fi and lightsabers, but realise later the mistake of my choice. Swtor is not a pvp game.

This.

 

I PvP'd in SWTOR since launch and cancelled my sub when they announced they'd be removing Ranked WZs. I've been unsubscribed since 3 weeks ago and haven't logged in since. It was the BEST decision I ever made. I was addicted to SWTOR though, but only because I had been leading a PvP guild for RWZs and had a few close friends. Sadly I realized that time and time again that EAware will just keep taking away from the PvP'ers. The PvP player-base in SWTOR will almost always be shafted, and it'll keep on dying until EAware can just milk whatever is left from the player-base.

 

My hope for this game waned immensely after the announcement of F2P, but now I have no hope left whatsoever for this overly hyped game when they took out RWZs. It's a ship that's sinking like it did at launch, and it will continue to do so because it deserves to sink due to an incompetent dev team controlled by greedy producers.

  BadOrb

Hard Core Member

Joined: 1/11/13
Posts: 739

10/27/13 4:59:09 PM#29
Originally posted by MrJurgens
Originally posted by aRtFuLThinG

You pvp in swtor? There's the problem right there.

 

Swtor was never a good pvp game.

 

I've pvped for the first 3 mths from launch, got all the top tier pvp gears at the time, realise it is quite boring and unbalanced (plus they messed up Ilum and only got WZs), and quit.

 

Play swtor for pvp will never be fun for long.

 

I was suckered into pvp in swtor because of sci-fi and lightsabers, but realise later the mistake of my choice. Swtor is not a pvp game.

This.

 

I PvP'd in SWTOR since launch and cancelled my sub when they announced they'd be removing Ranked WZs. I've been unsubscribed since 3 weeks ago and haven't logged in since. It was the BEST decision I ever made. I was addicted to SWTOR though, but only because I had been leading a PvP guild for RWZs and had a few close friends. Sadly I realized that time and time again that EAware will just keep taking away from the PvP'ers. The PvP player-base in SWTOR will almost always be shafted, and it'll keep on dying until EAware can just milk whatever is left from the player-base.

 

My hope for this game waned immensely after the announcement of F2P, but now I have no hope left whatsoever for this overly hyped game when they took out RWZs. It's a ship that's sinking like it did at launch, and it will continue to do so because it deserves to sink due to an incompetent dev team controlled by greedy producers.

I thought you left at the start of August ? Funny forum avatar , but it's a bit of a non event , it didn't sink it managed to stay afloat , maybe only just and maybe it did limp back to port , but she is still sea worthy. That was after a few months of patching her up :).

I'm sure there will be a PVP centric MMO soon or even now that meet your desires. You not tempted by GS though ? Still you can try that as a preferred player mid Jan 2014 i guess.

Cheers,

BadOrb.

PSO 4 years , EQOA 4 months , PSU 7 years , SWTOR launch ongoing.
"SWG was not fun. Let it go buddy." quote from iiNoSkillzii 10/18/13
The original propoganda pixie dust villain :[]

  hikaru77

Hard Core Member

Joined: 3/28/07
Posts: 964

10/27/13 5:34:07 PM#30
Originally posted by MrJurgens
Originally posted by aRtFuLThinG

You pvp in swtor? There's the problem right there.

 

Swtor was never a good pvp game.

 

I've pvped for the first 3 mths from launch, got all the top tier pvp gears at the time, realise it is quite boring and unbalanced (plus they messed up Ilum and only got WZs), and quit.

 

Play swtor for pvp will never be fun for long.

 

I was suckered into pvp in swtor because of sci-fi and lightsabers, but realise later the mistake of my choice. Swtor is not a pvp game.

This.

 

I PvP'd in SWTOR since launch and cancelled my sub when they announced they'd be removing Ranked WZs. I've been unsubscribed since 3 weeks ago and haven't logged in since. It was the BEST decision I ever made. I was addicted to SWTOR though, but only because I had been leading a PvP guild for RWZs and had a few close friends. Sadly I realized that time and time again that EAware will just keep taking away from the PvP'ers. The PvP player-base in SWTOR will almost always be shafted, and it'll keep on dying until EAware can just milk whatever is left from the player-base.

 

My hope for this game waned immensely after the announcement of F2P, but now I have no hope left whatsoever for this overly hyped game when they took out RWZs. It's a ship that's sinking like it did at launch, and it will continue to do so because it deserves to sink due to an incompetent dev team controlled by greedy producers.

8vs8 ranked wz was a fail from any point of view, played for like the 0,5% of the SWTOR population. Arenas by the other side, are the best thing that BW did for the PvP since launch, is a fast action warzone with no place for mistakes, is all about skills and no gear. We have class balance problems, like pretty much all the MMOs out there, but a good team and players know how to deal with that, and still SWTOR is probably one of the most balanced MMOs talking about PvP.  

  RabidMouth

Apprentice Member

Joined: 9/17/13
Posts: 189

10/27/13 6:05:41 PM#31
I'd like someone to show me an MMO that doesn't suffer from class imbalance. I can't really think of one right now...

You can't reason someone out of a position they didn't reason themselves into.

  User Deleted
10/27/13 10:17:54 PM#32

Originally posted by BadOrb

Originally posted by MrJurgens
Originally posted by aRtFuLThinG

You pvp in swtor? There's the problem right there.

 

Swtor was never a good pvp game.

 

I've pvped for the first 3 mths from launch, got all the top tier pvp gears at the time, realise it is quite boring and unbalanced (plus they messed up Ilum and only got WZs), and quit.

 

Play swtor for pvp will never be fun for long.

 

I was suckered into pvp in swtor because of sci-fi and lightsabers, but realise later the mistake of my choice. Swtor is not a pvp game.

This.

 

I PvP'd in SWTOR since launch and cancelled my sub when they announced they'd be removing Ranked WZs. I've been unsubscribed since 3 weeks ago and haven't logged in since. It was the BEST decision I ever made. I was addicted to SWTOR though, but only because I had been leading a PvP guild for RWZs and had a few close friends. Sadly I realized that time and time again that EAware will just keep taking away from the PvP'ers. The PvP player-base in SWTOR will almost always be shafted, and it'll keep on dying until EAware can just milk whatever is left from the player-base.

 

My hope for this game waned immensely after the announcement of F2P, but now I have no hope left whatsoever for this overly hyped game when they took out RWZs. It's a ship that's sinking like it did at launch, and it will continue to do so because it deserves to sink due to an incompetent dev team controlled by greedy producers.

I thought you left at the start of August ? Funny forum avatar , but it's a bit of a non event , it didn't sink it managed to stay afloat , maybe only just and maybe it did limp back to port , but she is still sea worthy. That was after a few months of patching her up :).

I'm sure there will be a PVP centric MMO soon or even now that meet your desires. You not tempted by GS though ? Still you can try that as a preferred player mid Jan 2014 i guess.

Cheers,

BadOrb.

I was still playing with subscription time left. I said a few months back on the forums that I had been unsubbed since May, resubbed in between but immediately cancelled after the unfortunate fate of Ranked WZs. I love the pun intended in your statements, but I believe the game failed for me and for the 75%+ of the player-base that unsubscribed. Sure, some of those 75%+ players who left after launch may have came back, but they're probably just playing for free just to experience the class stories—the ONLY thing that separates this MMO from all the others. Those players who unsubscribed at the very least think this game isn't worth of a sub, and I'm with them. I'm also with those who quit, and that's because F2P is and never will be worth it to me.

 

Personally I wasn't a big fan of the class stories. One time yes, but PvE can only get so boring so I only had like 2 or 3 of them fully completed. The rest of the classes I had where at different points and I just stopped there. PvE to me has no meaning because unlike PvP it's static. Cinematics didn't change it for me either. It was just some eye-candy in between to convince the player that they were doing something meaningful (IMO, PvE is almost NEVER meaningful because it's static) when all the while they were just completing fetch quests. It's more rehashed content all of SWTOR's predecessors have done.

 

The reason why I'm not tempted by the GS is because I've already heard from sources that competitive PvP'ers are very displeased with it. That may not mean I will be, but I will also look like a hypocrite if I resubscribed. It doesn't matter. EAware has **** on me and my style of play long enough that I deem it a game that I'll probably keep away from indefinitely. I don't trust SWTOR being in the hands of 2 shady companies.

 

I will also not visit as a F2P player. I've made it clear before that I do NOT and will NOT support such a garbage model. I either sub and play, or don't and quit. That's how the MMO industry has been for many years, and I refuse to adapt to this new model that just milks the player-base.

 

Originally posted by hikaru77

Originally posted by MrJurgens
Originally posted by aRtFuLThinG

You pvp in swtor? There's the problem right there.

 

Swtor was never a good pvp game.

 

I've pvped for the first 3 mths from launch, got all the top tier pvp gears at the time, realise it is quite boring and unbalanced (plus they messed up Ilum and only got WZs), and quit.

 

Play swtor for pvp will never be fun for long.

 

I was suckered into pvp in swtor because of sci-fi and lightsabers, but realise later the mistake of my choice. Swtor is not a pvp game.

This.

 

I PvP'd in SWTOR since launch and cancelled my sub when they announced they'd be removing Ranked WZs. I've been unsubscribed since 3 weeks ago and haven't logged in since. It was the BEST decision I ever made. I was addicted to SWTOR though, but only because I had been leading a PvP guild for RWZs and had a few close friends. Sadly I realized that time and time again that EAware will just keep taking away from the PvP'ers. The PvP player-base in SWTOR will almost always be shafted, and it'll keep on dying until EAware can just milk whatever is left from the player-base.

 

My hope for this game waned immensely after the announcement of F2P, but now I have no hope left whatsoever for this overly hyped game when they took out RWZs. It's a ship that's sinking like it did at launch, and it will continue to do so because it deserves to sink due to an incompetent dev team controlled by greedy producers.

8vs8 ranked wz was a fail from any point of view, played for like the 0,5% of the SWTOR population. Arenas by the other side, are the best thing that BW did for the PvP since launch, is a fast action warzone with no place for mistakes, is all about skills and no gear. We have class balance problems, like pretty much all the MMOs out there, but a good team and players know how to deal with that, and still SWTOR is probably one of the most balanced MMOs talking about PvP.  


LOL at RWZs being a fail. Not only is that your opinion, but it's a flawed one too. If RWZs is a fail from any point of view, than so is NiM content. NiM content should have been removed just like RWZs were. Only like the top 1% of PvE'ers on SWTOR actually run that sort of content.

 

Arenas are the WORST thing that happened to SWTOR, and that's because the competitive and elite PvP'ers got something that replaced a PvP system that was bigger, more dynamic and required higher critical thinking and reasoning.

 

Your whole point is just flawed, really. SWTOR may be known as one of the most balanced MMO at this point in time, but its "combat team" is completely incompetent when it comes to class balance. Heavy tweaks EVERY 6 months is a huge mistake. Most teams for Arenas run Smash monkeys and Scouperative healers, both of which are THE most OP class specs in all of SWTOR. Don't even try to refute that because two of my mains were those classes and playing them I felt almost unstoppable.

 

You must be more of a casual PvP'er because you don't know what the heck you're talking about. IMO, you are the minority because many players who mainly PvP are dissatisfied with how PvP has been handled lately. It's been mismanaged by like what, 1 or 2 guys in that department while the "combat team" suffers to actually balance correctly because the devs can't play their own game. It's just sad, man.

  simplius

Novice Member

Joined: 12/12/12
Posts: 979

10/28/13 12:34:29 AM#33
Originally posted by CowboyHat
I'd like someone to show me an MMO that doesn't suffer from class imbalance. I can't really think of one right now...

i know two...chess, and badminton

youre welcome

  Lord.Bachus

Elite Member

Joined: 5/14/07
Posts: 8591

I believe in life before death... So dont forget to enjoy it while you still can.

10/28/13 12:42:50 AM#34

I allways wonder why they even push PvP in games that excel in PvE...  there is much better games for PvP, but there is only one world where i can live and breath the star wars legacy..

 

Smart developers know when to stick to PVE, but however its much easier to keep PvP people happy with much less money invested... expanding PvE in this game costs a lot and lot of money

Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)

  Boneserino

Elite Member

Joined: 12/08/07
Posts: 733

10/28/13 1:02:14 AM#35

Oh man do I love a good PvP rage thread!!    This stuff is the dope!!

Love hearing all the F2P hate, the horrible imbalances,  the sheer utter greed!!

 

Cmon devs, they seem like nice friendly and very loyal players, why not not just make them the game they are all craving.......

Star Wars FFA:  The Clusterforce!! 

FFA Nonconsentual Full Loot PvP ...You know you want it!!

  User Deleted
10/28/13 5:24:40 AM#36
Originally posted by MrJurgens

Originally posted by BadOrb

Originally posted by MrJurgens
Originally posted by aRtFuLThinG

You pvp in swtor? There's the problem right there.

 

Swtor was never a good pvp game.

 

I've pvped for the first 3 mths from launch, got all the top tier pvp gears at the time, realise it is quite boring and unbalanced (plus they messed up Ilum and only got WZs), and quit.

 

Play swtor for pvp will never be fun for long.

 

I was suckered into pvp in swtor because of sci-fi and lightsabers, but realise later the mistake of my choice. Swtor is not a pvp game.

This.

 

I PvP'd in SWTOR since launch and cancelled my sub when they announced they'd be removing Ranked WZs. I've been unsubscribed since 3 weeks ago and haven't logged in since. It was the BEST decision I ever made. I was addicted to SWTOR though, but only because I had been leading a PvP guild for RWZs and had a few close friends. Sadly I realized that time and time again that EAware will just keep taking away from the PvP'ers. The PvP player-base in SWTOR will almost always be shafted, and it'll keep on dying until EAware can just milk whatever is left from the player-base.

 

My hope for this game waned immensely after the announcement of F2P, but now I have no hope left whatsoever for this overly hyped game when they took out RWZs. It's a ship that's sinking like it did at launch, and it will continue to do so because it deserves to sink due to an incompetent dev team controlled by greedy producers.

I thought you left at the start of August ? Funny forum avatar , but it's a bit of a non event , it didn't sink it managed to stay afloat , maybe only just and maybe it did limp back to port , but she is still sea worthy. That was after a few months of patching her up :).

I'm sure there will be a PVP centric MMO soon or even now that meet your desires. You not tempted by GS though ? Still you can try that as a preferred player mid Jan 2014 i guess.

Cheers,

BadOrb.

I was still playing with subscription time left. I said a few months back on the forums that I had been unsubbed since May, resubbed in between but immediately cancelled after the unfortunate fate of Ranked WZs. I love the pun intended in your statements, but I believe the game failed for me and for the 75%+ of the player-base that unsubscribed. Sure, some of those 75%+ players who left after launch may have came back, but they're probably just playing for free just to experience the class stories—the ONLY thing that separates this MMO from all the others. Those players who unsubscribed at the very least think this game isn't worth of a sub, and I'm with them. I'm also with those who quit, and that's because F2P is and never will be worth it to me.

 

Personally I wasn't a big fan of the class stories. One time yes, but PvE can only get so boring so I only had like 2 or 3 of them fully completed. The rest of the classes I had where at different points and I just stopped there. PvE to me has no meaning because unlike PvP it's static. Cinematics didn't change it for me either. It was just some eye-candy in between to convince the player that they were doing something meaningful (IMO, PvE is almost NEVER meaningful because it's static) when all the while they were just completing fetch quests. It's more rehashed content all of SWTOR's predecessors have done.

 

The reason why I'm not tempted by the GS is because I've already heard from sources that competitive PvP'ers are very displeased with it. That may not mean I will be, but I will also look like a hypocrite if I resubscribed. It doesn't matter. EAware has **** on me and my style of play long enough that I deem it a game that I'll probably keep away from indefinitely. I don't trust SWTOR being in the hands of 2 shady companies.

 

I will also not visit as a F2P player. I've made it clear before that I do NOT and will NOT support such a garbage model. I either sub and play, or don't and quit. That's how the MMO industry has been for many years, and I refuse to adapt to this new model that just milks the player-base.

 

Originally posted by hikaru77

Originally posted by MrJurgens
Originally posted by aRtFuLThinG

You pvp in swtor? There's the problem right there.

 

Swtor was never a good pvp game.

 

I've pvped for the first 3 mths from launch, got all the top tier pvp gears at the time, realise it is quite boring and unbalanced (plus they messed up Ilum and only got WZs), and quit.

 

Play swtor for pvp will never be fun for long.

 

I was suckered into pvp in swtor because of sci-fi and lightsabers, but realise later the mistake of my choice. Swtor is not a pvp game.

This.

 

I PvP'd in SWTOR since launch and cancelled my sub when they announced they'd be removing Ranked WZs. I've been unsubscribed since 3 weeks ago and haven't logged in since. It was the BEST decision I ever made. I was addicted to SWTOR though, but only because I had been leading a PvP guild for RWZs and had a few close friends. Sadly I realized that time and time again that EAware will just keep taking away from the PvP'ers. The PvP player-base in SWTOR will almost always be shafted, and it'll keep on dying until EAware can just milk whatever is left from the player-base.

 

My hope for this game waned immensely after the announcement of F2P, but now I have no hope left whatsoever for this overly hyped game when they took out RWZs. It's a ship that's sinking like it did at launch, and it will continue to do so because it deserves to sink due to an incompetent dev team controlled by greedy producers.

8vs8 ranked wz was a fail from any point of view, played for like the 0,5% of the SWTOR population. Arenas by the other side, are the best thing that BW did for the PvP since launch, is a fast action warzone with no place for mistakes, is all about skills and no gear. We have class balance problems, like pretty much all the MMOs out there, but a good team and players know how to deal with that, and still SWTOR is probably one of the most balanced MMOs talking about PvP.  


LOL at RWZs being a fail. Not only is that your opinion, but it's a flawed one too. If RWZs is a fail from any point of view, than so is NiM content. NiM content should have been removed just like RWZs were. Only like the top 1% of PvE'ers on SWTOR actually run that sort of content.

 

Arenas are the WORST thing that happened to SWTOR, and that's because the competitive and elite PvP'ers got something that replaced a PvP system that was bigger, more dynamic and required higher critical thinking and reasoning.

 

Your whole point is just flawed, really. SWTOR may be known as one of the most balanced MMO at this point in time, but its "combat team" is completely incompetent when it comes to class balance. Heavy tweaks EVERY 6 months is a huge mistake. Most teams for Arenas run Smash monkeys and Scouperative healers, both of which are THE most OP class specs in all of SWTOR. Don't even try to refute that because two of my mains were those classes and playing them I felt almost unstoppable.

 

You must be more of a casual PvP'er because you don't know what the heck you're talking about. IMO, you are the minority because many players who mainly PvP are dissatisfied with how PvP has been handled lately. It's been mismanaged by like what, 1 or 2 guys in that department while the "combat team" suffers to actually balance correctly because the devs can't play their own game. It's just sad, man.

They balance PvP around him unfortunately, and he is the majority unfortunately.

That kind of player need smash-monkey (3 button wonder) and operative heals and still dont do anything special with them.

Kinda begs the question "how much OP class should be because of how bad most of players are", even i with my gimped undergeared classes wipe then with no sweat, its sad how many people just suck (yes i have smash monkey AND scoundrel and dont play them in PvP at all, it feels like cheating)

You finally figured it out, we figured it in January 2012 when they said "being killed by operative is not fun" and start buffing already good smash spec and nerfing operative to a point it really cant kill anyone. Ironically SWTOR was best balanced at launch (needed bugs fixed and certain tweaks) and been getting progressively worse since then.

SWTOR is PvE game with PvP as sideattraction for PvEers, i think they fully ditched PvPers the day they ditched Ilum and said "we really arent able to support PvP lets just ditch whole idea"

Arenas? Who asked for arenas? And now they force arenas to standard WZ queues, probably to justify they have numbers, solo arena queues are pretty much dead, and i see many many more arena premades back to regular WZs.

  GungaDin

Advanced Member

Joined: 12/06/05
Posts: 494

10/28/13 7:02:38 AM#37
Originally posted by Fdzzaigl

When I left over a year ago (in August 2012), sins were overpowered because they could effectively combine tanking with huge damage output.

But hey, I think the nerf / buff cycle rolls on. It's just that some classes in TOR seem to be neglected for a long time.

Biggest question from me for the game is: did they do anything about the ridiculous stunlocking rotations in PvP? One stunbreak and a faulty resolve system didn't help one bit.

No, its still unplayable.  Plus the healers take hours to kill.  

  Wildscrapper

Apprentice Member

Joined: 10/09/13
Posts: 15

 
OP  10/28/13 10:00:29 AM#38
Originally posted by GungaDin
Originally posted by Fdzzaigl

When I left over a year ago (in August 2012), sins were overpowered because they could effectively combine tanking with huge damage output.

But hey, I think the nerf / buff cycle rolls on. It's just that some classes in TOR seem to be neglected for a long time.

Biggest question from me for the game is: did they do anything about the ridiculous stunlocking rotations in PvP? One stunbreak and a faulty resolve system didn't help one bit.

No, its still unplayable.  Plus the healers take hours to kill.  

Yeah the scoundrels/operative healers are a pain to kill,of course sage/commando heals

is garbage in Arenas and are not wanted by anyone playing competetive sadly.

Anyways thats for the replies people if you agree with me or not.

 

But the mayor point is that it is scary that the devs on the combat team clearly

have no idee whats going on ingame,dont play their own game and  ignore most feedback.

Not to mention the super fact that the game need cross server badly like right now.

We will see soon, SWTOR could have been a great PvP game but the devs have done nothing but

destroy PvP since day one, i know i played the game since gametesting 4 months pre headstart.

Everyone i talk to is by default a moron so the only valid opinion is mine.joking

  Wildscrapper

Apprentice Member

Joined: 10/09/13
Posts: 15

 
OP  10/29/13 1:12:15 AM#39

Looks like they maybe want to fix the issues most of us are angry about, lets see how it goes.

They made these posts last night wanting more feedback.

http://www.swtor.com/community/showthread.php?p=6895057#edit6895057

Everyone i talk to is by default a moron so the only valid opinion is mine.joking

  Masonic1

Novice Member

Joined: 11/13/12
Posts: 47

10/29/13 1:45:40 AM#40

it won't go anywhere.

the devs have stated that sage and ops are the classes they play thus they will get buffed to the moon as they let other classes rot.

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