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MMORPG.com Discussion Forums

Elder Scrolls Online

Elder Scrolls Online 

General Discussion  » New audio interview with Nick Konkle

11 posts found
  superconducting

Hard Core Member

Joined: 4/21/13
Posts: 705

 
OP  10/16/13 4:54:13 PM#1

  Iselin

The Listener

Joined: 3/04/08
Posts: 3778

10/16/13 6:37:05 PM#2

Don't want to be too anal about this but, FYI, it's not a video interview - it's an audio interview podcast over top of game play video footage from Quakecon.

Some interesting tidbits about guild stores (i.e. no global auction houses but you can buy from other guilds if they control a keep in Cyrodiil) vampires... and I think I heard vampire LORDS - anyone who has played the Dawnguard content in Skyrim wil know what I'm talking about. Good stuff about silver bolts for undead hunting.

Thanks for posting.

  superconducting

Hard Core Member

Joined: 4/21/13
Posts: 705

 
OP  10/16/13 7:53:42 PM#3
Fixed description, thanks. I was trying to differentiate it from an article :)

  keithian

Hard Core Member

Joined: 5/20/06
Posts: 2965

10/16/13 8:04:20 PM#4
I agree, I listened to this earlier in the day and I think its good stuff.

There Is Always Hope!

  Wizardry

Elite Member

Joined: 8/27/04
Posts: 6681

Perhaps tomorrow will be better.

10/16/13 8:37:03 PM#5

Certain things are a real turn off for me ,especially since i can't stand any hand holding.This game looks a LOT like the same cheapness of Neverwinter with sparklies and i don't like when games make enemies glow with a colored hue,i don't need that to know who i am targeting,you can simply have the name of the target show up.Those colored  hues ruin a lot of immersion for me.

I realize this is only pre game visuals but i don't like the fogged view both in background and it makes it look like there is no sky.

Again i realize this is too early but the animations look bad.I just looks like they are purposely trying to tone down the graphics overall and it does not look good.You don't see any separation or quality in the armor or player clothes,everything just has a one colour hue,your entire player seems to look greyish or blueish ,similar to the look of f2p games.

You NEED to put even a tad bit of effort into the mount disappearing ,vanishing into thin air looks too fake.

Yes i like the idea of getting the feel of combat with shaking or the feel of where the attack is coming from,but idk if that is enough to save the overall look of the game.

Once again that NW feel with going from a bow>a magic cast way too quickly,instead you should see the player conjuring the magic attack and not just an automatic magic attack right from wielding the bow.The whole thing centers around what i have been saying for a long time,you need a more controlled slower combat otherwise it looks bad and fake.

You see a LOT of times where the whole area in a map just looks like one color,the theme of toning down graphics seems to be common,liek they are trying to keep cost of running the game down to a minimum to support a f2p game.

I did not see anything that looked like good combat but without playing it ,it is of course tough to really grasp it.The graphics seem to be badly compressed ,almost like that WOWish look but the textures are good and much better than Wow.Things do look overall better in the outdoor or lighted areas,the dark areas just look bad.

http://www.youtube.com/user/Napolianboo#p/u/15/rCYLLQCNc1w
Samoan Diamond

  Shortspell

Novice Member

Joined: 11/27/09
Posts: 70

10/17/13 3:01:40 AM#6
Originally posted by Iselin

 

Some interesting tidbits about guild stores (i.e. no global auction houses but you can buy from other guilds if they control a keep in Cyrodiil)

Do you think this means that until you've joined a guild you can't sell your crafted stuff?

  Iselin

The Listener

Joined: 3/04/08
Posts: 3778

10/17/13 3:14:07 AM#7
Originally posted by Shortspell
Originally posted by Iselin

 

Some interesting tidbits about guild stores (i.e. no global auction houses but you can buy from other guilds if they control a keep in Cyrodiil)

Do you think this means that until you've joined a guild you can't sell your crafted stuff?

Not enough info but it did sound like players not in a guild can go buy from a guild that has claimed a keep - not sure if it's buy only or also sell.

  Lord.Bachus

Elite Member

Joined: 5/14/07
Posts: 8591

I believe in life before death... So dont forget to enjoy it while you still can.

10/18/13 3:30:32 AM#8
Originally posted by Iselin
Originally posted by Shortspell
Originally posted by Iselin

 

Some interesting tidbits about guild stores (i.e. no global auction houses but you can buy from other guilds if they control a keep in Cyrodiil)

Do you think this means that until you've joined a guild you can't sell your crafted stuff?

Not enough info but it did sound like players not in a guild can go buy from a guild that has claimed a keep - not sure if it's buy only or also sell.

Maybe you can sell stuff in their guildstore and they get a percentage of it... Which could be there to give that guild more money to invest in the upkeep and defenses of the claimed keep.. Bit indeed we do not know yet, but its definately not set intoo stone yet. Its beta and espescially this stuff needs to be ballanced in beta.

 

We dont know... but localised markets definately are needed to keep the games econnomy alive.  I hope it works really well, and keeps the ignorant  majorrity of players from petitioning and screeming for a single auction house , as by know expereience players allready realise that a global econnomy on mega servers will not work. And kill much of the game. 

Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)

  deakon

Novice Member

Joined: 3/07/11
Posts: 588

10/18/13 5:01:00 PM#9
Originally posted by Lord.Bachus
Originally posted by Iselin
Originally posted by Shortspell
Originally posted by Iselin

 

Some interesting tidbits about guild stores (i.e. no global auction houses but you can buy from other guilds if they control a keep in Cyrodiil)

Do you think this means that until you've joined a guild you can't sell your crafted stuff?

Not enough info but it did sound like players not in a guild can go buy from a guild that has claimed a keep - not sure if it's buy only or also sell.

Maybe you can sell stuff in their guildstore and they get a percentage of it... Which could be there to give that guild more money to invest in the upkeep and defenses of the claimed keep.. Bit indeed we do not know yet, but its definately not set intoo stone yet. Its beta and espescially this stuff needs to be ballanced in beta.

 

We dont know... but localised markets definately are needed to keep the games econnomy alive.  I hope it works really well, and keeps the ignorant  majorrity of players from petitioning and screeming for a single auction house , as by know expereience players allready realise that a global econnomy on mega servers will not work. And kill much of the game. 

 

I like that idea

 

Make it so anyone can sell on your guild store but the guild that owns the keep gets to set (and keep) the tax rate for outsiders who use it, that would truly be the best system for everyone imho

  azzamasin

Elite Member

Joined: 6/06/12
Posts: 2719

We live in a fantasy world, a world of illusion. The great task in life is to find reality.

10/19/13 3:31:29 AM#10
Originally posted by Wizardry

Certain things are a real turn off for me ,especially since i can't stand any hand holding.This game looks a LOT like the same cheapness of Neverwinter with sparklies and i don't like when games make enemies glow with a colored hue,i don't need that to know who i am targeting,you can simply have the name of the target show up.Those colored  hues ruin a lot of immersion for me.

I realize this is only pre game visuals but i don't like the fogged view both in background and it makes it look like there is no sky.

Again i realize this is too early but the animations look bad.I just looks like they are purposely trying to tone down the graphics overall and it does not look good.You don't see any separation or quality in the armor or player clothes,everything just has a one colour hue,your entire player seems to look greyish or blueish ,similar to the look of f2p games.

You NEED to put even a tad bit of effort into the mount disappearing ,vanishing into thin air looks too fake.

Yes i like the idea of getting the feel of combat with shaking or the feel of where the attack is coming from,but idk if that is enough to save the overall look of the game.

Once again that NW feel with going from a bow>a magic cast way too quickly,instead you should see the player conjuring the magic attack and not just an automatic magic attack right from wielding the bow.The whole thing centers around what i have been saying for a long time,you need a more controlled slower combat otherwise it looks bad and fake.

You see a LOT of times where the whole area in a map just looks like one color,the theme of toning down graphics seems to be common,liek they are trying to keep cost of running the game down to a minimum to support a f2p game.

I did not see anything that looked like good combat but without playing it ,it is of course tough to really grasp it.The graphics seem to be badly compressed ,almost like that WOWish look but the textures are good and much better than Wow.Things do look overall better in the outdoor or lighted areas,the dark areas just look bad.

The colored hues can be turned off in the settings. 

 

As for the rest of your post, that video is from a much earlier alpha build an has been cleaned up considerably, even the "Konk" said as much in the interview.

If your idea of a Sandbox is open FFA Full Loot PvP, full crafted world with minimal support for anything combat then your sandbox ideas are bad! Sandbox means open world, non-linear gaming PERIOD!

  azzamasin

Elite Member

Joined: 6/06/12
Posts: 2719

We live in a fantasy world, a world of illusion. The great task in life is to find reality.

10/19/13 3:33:51 AM#11
Originally posted by Iselin
Originally posted by Shortspell
Originally posted by Iselin

 

Some interesting tidbits about guild stores (i.e. no global auction houses but you can buy from other guilds if they control a keep in Cyrodiil)

Do you think this means that until you've joined a guild you can't sell your crafted stuff?

Not enough info but it did sound like players not in a guild can go buy from a guild that has claimed a keep - not sure if it's buy only or also sell.

It's only buy.  In order for you to sell to all then your guild will need to own an AvA keep.  Short of that you can either trade the old fashion way or sell to your guild only.

If your idea of a Sandbox is open FFA Full Loot PvP, full crafted world with minimal support for anything combat then your sandbox ideas are bad! Sandbox means open world, non-linear gaming PERIOD!