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The Pub at MMORPG.COM  » f2p projected to be $2.5B market in 2013

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207 posts found
  Xthos

Novice Member

Joined: 4/18/10
Posts: 2650

10/14/13 3:13:32 PM#21
Originally posted by nariusseldon
Originally posted by Xthos

I hope they come up with a more uniform model, not one so dependant on the 'whales'.  I really dislike a lot of the models used currently, they are too over the line, or pay to win imo. 


 

 

They already did. The LoL and Marvel Heroes (based on buying characters) is not as whale targeting as many of the P2W models.

 

 I just brought LoL up in a response before I saw this and said I liked it....But then I also said it works for the MOBA, but no so sure for a real MMO....You can buy xp type stuff in LoL, but it is really kind of useless to do so imo...  I never felt the need to buy that stuff.  I have purchased champions, but more in a gratitude, for playing the game.  If I play something, and it is free, and I like it, then I will give them money for my appreciation.

 

  stayBlind

Advanced Member

Joined: 4/19/06
Posts: 512

10/14/13 3:13:46 PM#22
Originally posted by Thorkune
Originally posted by DeVoDeVo

 

The F2P model is growing but I fear there won’t be enough players to sustain all the new games entering the market.

Total saturation will be whenever WOW decides to go free to play.  When that happens, I think several current FTP games will fail because of an overextended player base.  

I have been saying the same thing for a while now. In the early 2000's you had a handful of MMO's and the population in each game was very healthy. Now, you have hundreds of F2P MMO's that are spreading the population numbers way too thin. I look for there to be a surge in co-op console games in the near future because people will get tired of playing dead MMO's.

As long as MMOs allow you to play the game by yourself, I do not see a problem with thin populations. The only downside I see is that there will not be as many people for me to show off to in the game after I have solo grinded gold for the most expensive items.

Little forum boys with their polished cyber toys: whine whine, boo-hoo, talk talk.

  nariusseldon

Elite Member

Joined: 12/21/07
Posts: 20173

 
OP  10/14/13 3:16:44 PM#23
Originally posted by Xthos
Originally posted by nariusseldon
Originally posted by Xthos

I hope they come up with a more uniform model, not one so dependant on the 'whales'.  I really dislike a lot of the models used currently, they are too over the line, or pay to win imo. 


 

 

They already did. The LoL and Marvel Heroes (based on buying characters) is not as whale targeting as many of the P2W models.

 

 I just brought LoL up in a response before I saw this and said I liked it....But then I also said it works for the MOBA, but no so sure for a real MMO....You can buy xp type stuff in LoL, but it is really kind of useless to do so imo...  I never felt the need to buy that stuff.  I have purchased champions, but more in a gratitude, for playing the game.  If I play something, and it is free, and I like it, then I will give them money for my appreciation.

 

Marvel Heroes have the same model and it works for them. Now obviously not every MMO can use that model (since Marvel does have a lot of characters) but certainly there are other models than pure p2w or cosmetic stuff.

 

  nariusseldon

Elite Member

Joined: 12/21/07
Posts: 20173

 
OP  10/14/13 3:18:58 PM#24
Originally posted by Cecropia
Originally posted by nariusseldon
Originally posted by coretex666

Yes, but the fact that someone would play your game for free does not mean that the game is "good", does it.

Yes, it does. Why would one waste anytime on a game considered "not good"?

The only issue here is what "good" means .. which is subjective.

It's funny because you have recently admitted to having played a P2P MMO for a year or so that you described as "horrible" and "not fun (for me, of course)".

Apparently there are those that would actually pay for a "not good" gaming experience. What a wild world we live in, huh?

p2p makes the whole difference. It is the sunk cost fallacy. Plus, there are much fewer choices 14 years ago.

If there are so many f2p offerings today, i doubt i would be playing a sub-par sub games for a year. Heck, it wouldn't last 2 hours today.

 

 

  Xthos

Novice Member

Joined: 4/18/10
Posts: 2650

10/14/13 3:21:43 PM#25
Originally posted by nariusseldon
Originally posted by Xthos
Originally posted by nariusseldon
Originally posted by Xthos

I hope they come up with a more uniform model, not one so dependant on the 'whales'.  I really dislike a lot of the models used currently, they are too over the line, or pay to win imo. 


 

 

They already did. The LoL and Marvel Heroes (based on buying characters) is not as whale targeting as many of the P2W models.

 

 I just brought LoL up in a response before I saw this and said I liked it....But then I also said it works for the MOBA, but no so sure for a real MMO....You can buy xp type stuff in LoL, but it is really kind of useless to do so imo...  I never felt the need to buy that stuff.  I have purchased champions, but more in a gratitude, for playing the game.  If I play something, and it is free, and I like it, then I will give them money for my appreciation.

 

Marvel Heroes have the same model and it works for them. Now obviously not every MMO can use that model (since Marvel does have a lot of characters) but certainly there are other models than pure p2w or cosmetic stuff.

 

 I haven't tried it, not a big super hero genre person, but may have to read up on it.

  nariusseldon

Elite Member

Joined: 12/21/07
Posts: 20173

 
OP  10/14/13 3:24:45 PM#26
Originally posted by Xthos
Originally posted by nariusseldon
Originally posted by Xthos
 

Marvel Heroes have the same model and it works for them. Now obviously not every MMO can use that model (since Marvel does have a lot of characters) but certainly there are other models than pure p2w or cosmetic stuff.

 

 I haven't tried it, not a big super hero genre person, but may have to read up on it.

The biggest part of the cash shop is to sell heroes, and their costumes. You can earn those in-game too, but very slow.

They only offer like 5 starting heroes for you to choose from, and obviously not the most popular ones like spiderman or iron man.

And iron man will set you back like $20.

 

  Robokapp

Hard Core Member

Joined: 11/15/09
Posts: 4754

The only luck I had today was to have you as my opponent.

10/14/13 3:32:50 PM#27

how much of these 2.5B went into games I'd enjoy playing, I wonder ?

 

because really that's all I care about tbh.

  nariusseldon

Elite Member

Joined: 12/21/07
Posts: 20173

 
OP  10/14/13 3:35:35 PM#28
Originally posted by Robokapp

how much of these 2.5B went into games I'd enjoy playing, I wonder ?

 

because really that's all I care about tbh.

I don't know about you .. but quite a few for me (STO, Marvel Heroes, NWO ...).

  Sovrath

Elite Member

Joined: 1/06/05
Posts: 17382

10/14/13 3:40:53 PM#29
Originally posted by nariusseldon

"said John Smedley: There is no purer way to see whether you have a good game or not than by saying 'this is free, do you want to play it?'"

 

 

my guess is that there is more to this quote.

Something like "There is no purer way to see whether you have a good game or not than by saying 'this is free, do you want to play it?' And if they still give you money even though the game is free you know you have something".

 

or something like that.

  SpottyGekko

Hard Core Member

Joined: 9/26/04
Posts: 2956

10/14/13 4:04:08 PM#30
Originally posted by nariusseldon

http://www.superdataresearch.com/blog/everquest-next-claim-free-to-play-mmo/

"it’s clear that Sony has no intention of slowing down, setting its sights on claiming a piece of the free-to-play MMO market. Our early estimates for the US market put the total spending for 2013E at $2.5 billion, growing 57% year-over-year."

"said John Smedley: There is no purer way to see whether you have a good game or not than by saying 'this is free, do you want to play it?'"

 

 

More irrelevant "facts" from the leading seller of F2P "reporting and analysis".

 

Also from that blog quoted by narius:

"One point of weakness might be the saturation of fantasy-based MMOs and their specific mechanics. In recent years it has been titles like League of Legends  and DotA 2 that have provided the momentum behind free-to-play MMOs. These games offer more accessible game play that take place in player-version player sessions, rather than focus on exploration, narrative and other key fantasy aspects."

 

So according to SuperDataResearch, LoL and Dota2 are providing the momentum behind F2P MMO (?) growth ! No wonder the F2P MMO market is booming... 

Which other F2P "MMO's" are included in the $2.5B predicted revenue ? Angry Birds ?

 

  VengeSunsoar

Apprentice Member

Joined: 3/10/04
Posts: 4850

Be Brief, Be Bright... Be Gone.

10/14/13 4:17:03 PM#31
Those are MMO's, just not mmoRPG.

Quit worrying about other players in a game and just play.

  Cecropia

Gumshoe

Joined: 3/06/09
Posts: 3287

Poacher killer.

10/14/13 4:26:23 PM#32
Originally posted by nariusseldon
Originally posted by Cecropia
Originally posted by nariusseldon
Originally posted by coretex666

Yes, but the fact that someone would play your game for free does not mean that the game is "good", does it.

Yes, it does. Why would one waste anytime on a game considered "not good"?

The only issue here is what "good" means .. which is subjective.

It's funny because you have recently admitted to having played a P2P MMO for a year or so that you described as "horrible" and "not fun (for me, of course)".

Apparently there are those that would actually pay for a "not good" gaming experience. What a wild world we live in, huh?

p2p makes the whole difference. It is the sunk cost fallacy. Plus, there are much fewer choices 14 years ago.

If there are so many f2p offerings today, i doubt i would be playing a sub-par sub games for a year. Heck, it wouldn't last 2 hours today.

Right, there were far fewer choices in those days. But according to you, when you find something to be not fun, you just move on to the next thing without looking back. You state this many times a day on a very regular basis. 

And no, I don't buy that you kept playing for a bloody year because of the time and money you put into this "horrible" and "not fun (for me, of course)" game. Not for a second, lol.

It would appear that there are some pretty big glaring gaps in your logic.

"Mr. Rothstein, your people never will understand... the way it works out here. You're all just our guests. But you act like you're at home. Let me tell you something, partner. You ain't home. But that's where we're gonna send you if it harelips the governor." - Pat Webb

  Cecropia

Gumshoe

Joined: 3/06/09
Posts: 3287

Poacher killer.

10/14/13 4:27:59 PM#33
Double post.

"Mr. Rothstein, your people never will understand... the way it works out here. You're all just our guests. But you act like you're at home. Let me tell you something, partner. You ain't home. But that's where we're gonna send you if it harelips the governor." - Pat Webb

  Yamota

Hard Core Member

Joined: 10/05/03
Posts: 6521

"I fight so you don't have to."

10/14/13 4:33:47 PM#34

F2P is a sham. It is a way for corporations to suck out money from weakminded people who sink more and more money into a video game. Granted not all, I would say even most, F2P players are like that, but they are who are keeping F2P games up.

It used to be that you pay a moderate amount of money to play a game. Then subscription based games came and you paid a small monthly fee. Now F2P is giving you the illusion that you are paying for free where as in fact it is driven by a minority of people, paying huge amounts of money to get in game advantages and/or items. F2P is bad and should be forbidden.

  VengeSunsoar

Apprentice Member

Joined: 3/10/04
Posts: 4850

Be Brief, Be Bright... Be Gone.

10/14/13 5:27:39 PM#35
Originally posted by Yamota

F2P is a sham. It is a way for corporations to suck out money from weakminded people who sink more and more money into a video game. Granted not all, I would say even most, F2P players are like that, but they are who are keeping F2P games up.

 

Funny,  You can say this exact same phrase almost word for word and be talking about p2p.

Quit worrying about other players in a game and just play.

  ZombieKen

Apprentice Member

Joined: 3/30/10
Posts: 4410

Zombie - Dead but still moving.

10/14/13 5:39:10 PM#36

2.5b for the US market sounds about as I'd expect.

 

One thing I do think is coming is increased regulation along with fees / taxes on operators.  As the cookie jar gets bigger, the hand will find a way to get a share.

MSOTSG with PPE : Massively Single-player Online Task-driven Storyline Game with Purchasable Performance Enhancements *grin*

  Arclan

Spotlight Poster

Joined: 1/29/07
Posts: 1437

"Ideas are worthless. The only currency that holds any weight is the ability and drive to execute."

10/14/13 5:44:32 PM#37


Originally posted by nariusseldon
http://www.superdataresearch.com/blog/everquest-next-claim-free-to-play-mmo/

"it’s clear that Sony has no intention of slowing down, setting its sights on claiming a piece of the free-to-play MMO market. Our early estimates for the US market put the total spending for 2013E at $2.5 billion, growing 57% year-over-year."

"said John Smedley: There is no purer way to see whether you have a good game or not than by saying 'this is free, do you want to play it?'"

 

 


Thanks for posting more garbage from that site which has been shown time and again here, through debate, that it's data are at best misleading and at worst categorically false. Though I've no interest in rekindling that debate here. Any interested parties can search the forums.

Luckily, i don't need you to like me to enjoy video games. -nariusseldon.
In F2P I think it's more a case of the game's trying to play the player's. -laserit
video game company layoffs are twice the national average.

  Xthos

Novice Member

Joined: 4/18/10
Posts: 2650

10/14/13 7:01:49 PM#38
Originally posted by VengeSunsoar
Those are MMO's, just not mmoRPG.

 I wouldn't call them that personally, as M stands for massive, then multiplayer....Having 10ish people max is not so massive imo....Sure the pool may be massive, but 10 at once isn't.  I reserve massive for games where say 25, 50, 100 people can all be in the same zones, interacting/playing.

So sure, you can call them that, but if you just go by pool of players, you could argue a 1 vs 1 game that has a match making pool as a MMO.  I think it loses it's meaning....RPG just means role playing game...I think the first part is the more important.

 

  goboygo

Advanced Member

Joined: 10/02/13
Posts: 408

10/14/13 7:19:49 PM#39
Its not free to play if they are projecting 2.5B in revenue now is it.
  Cecropia

Gumshoe

Joined: 3/06/09
Posts: 3287

Poacher killer.

10/14/13 7:33:45 PM#40
Originally posted by goboygo
Its not free to play if they are projecting 2.5B in revenue now is it.

Ha, ha. Simple but brilliant observation.

"Mr. Rothstein, your people never will understand... the way it works out here. You're all just our guests. But you act like you're at home. Let me tell you something, partner. You ain't home. But that's where we're gonna send you if it harelips the governor." - Pat Webb

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