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The Pub at MMORPG.COM  » I desire a beautiful, intricate world that naturally encourages in me a desire to socialize.

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163 posts found
  nariusseldon

Elite Member

Joined: 12/21/07
Posts: 19928

10/16/13 1:52:33 PM#81
Originally posted by Vunak23

 

The only Solo MMO (Thats funny since it is so counter to the actual MMO term) that has self sustained and hasn't had to continuously downsize/server merge has been WoW; and even they are falling to that plague now. While the games that have more group based content and are years older are still chugging on. So yes, MMORPG's have devolved from their previous incarnations into a more solo friendly environment, but that hasn't produced a successful product. 

uh? GW1, TSW, LOTRO, DDO, Marvel Heroes, STo ... all very solo-able. All are sustained and adding content.

In fact, i play STO and Marvel Heroes pretty much like solo games.

 

  Arclan

Spotlight Poster

Joined: 1/29/07
Posts: 1397

"Ideas are worthless. The only currency that holds any weight is the ability and drive to execute."

10/16/13 1:53:37 PM#82


Originally posted by Vunak23
...There is no such thing as fake socialization. Either your are talking with someone or not.


Forced grouping is obviously going to create more instances where socialization happens...


It has always bewildered me why someone would want to play a multiplayer game solo. That's like going into a Co-Op game with a friend and doing separate things the entire game. Or firing up CoD multiplayer only to join an empty server and filling it with Bots.



Another great post cookie monster!


Originally posted by Ender4

(GW2) is built such that I didn't have to (socialize) with him,
... our buffs automatically hit each other etc,
... we didn't have to talk about who could use the loot since we both just got stuff.
... grouping isn't rewarded in any way
... we were likely working on different parts of the game since GW2 is at heart a quest hub based game


In GW2, do players also heal-up rapidly in between fights?


Very glad I never bought GW2. I got sick of quest hubs about a month after being introduced to them (in Vanguard). Fairly amusing that GW2 tried to force grouping while at the same doing everything that discouraged socializing, rofl!

Luckily, i don't need you to like me to enjoy video games. -nariusseldon.
In F2P I think it's more a case of the game's trying to play the player's. -laserit
video game company layoffs are twice the national average.

  Vunak23

Novice Member

Joined: 11/27/10
Posts: 659

In your house Eatin' your Cookies!

10/16/13 2:00:21 PM#83
Originally posted by nariusseldon
Originally posted by Vunak23

 

The only Solo MMO (Thats funny since it is so counter to the actual MMO term) that has self sustained and hasn't had to continuously downsize/server merge has been WoW; and even they are falling to that plague now. While the games that have more group based content and are years older are still chugging on. So yes, MMORPG's have devolved from their previous incarnations into a more solo friendly environment, but that hasn't produced a successful product. 

uh? GW1, TSW, LOTRO, DDO, Marvel Heroes, STo ... all very solo-able. All are sustained and adding content.

In fact, i play STO and Marvel Heroes pretty much like solo games.

 

GW1 is solo now. When it first came out you needed people to run missions and to run you from certain places or be grouped to get to the next area's. TSW didn't do very well and Funcom even admitted it, hence B2P. LOTRO had to downsize and go F2P. Marvel Heroes... really? STO... that game was a train wreck and is only now starting to show itself as a decent game. 

"In the immediate future, we have this one, and then we’ve got another one that is actually going to be – so we’re going to have, what we want to do, is in January, what we’re targeting to do, this may or may not happen, so you can’t hold me to it. But what we’re targeting to do, is have a fun anniversary to the Ilum shenanigans that happened. An alien race might invade, and they might crash into Ilum and there might be some new activities that happen on the planet." ~Gabe Amatangelo

  nariusseldon

Elite Member

Joined: 12/21/07
Posts: 19928

10/16/13 2:01:19 PM#84
Originally posted by Arclan


Originally posted by Ender4

(GW2) is built such that I didn't have to (socialize) with him,
... our buffs automatically hit each other etc,
... we didn't have to talk about who could use the loot since we both just got stuff.
... grouping isn't rewarded in any way
... we were likely working on different parts of the game since GW2 is at heart a quest hub based game


 


In GW2, do players also heal-up rapidly in between fights?


Very glad I never bought GW2. I got sick of quest hubs about a month after being introduced to them (in Vanguard). Fairly amusing that GW2 tried to force grouping while at the same doing everything that discouraged socializing, rofl!

Great that GW2 don't require socialization to get some group functions. May be i will check it out.

 

 

  ConAltDel

Novice Member

Joined: 7/29/03
Posts: 10

10/16/13 2:03:18 PM#85
Go outside?????
  LizardEgypt

Novice Member

Joined: 2/25/09
Posts: 359

Hmm ?

10/16/13 2:17:10 PM#86
Originally posted by Beatnik59
Originally posted by LizardEgypt
Originally posted by Consuetudo

Sociality is what is missing to me in MMORPGs. It is not that I want a game to force me to be social, but I want a game that provides an environment that gives me the intrinsic desire to want to be social within them. I should be so taken away by the feeling being in a certain town or village provides me with that, in this state of awe, I would want to wander the streets as one of its citizens, and see groups of players doing things in that city that are completely within the role-playing the city encourages. And yet this role-playing should not be a mindset forcefully adopted by the players, but it should be suggested, once again, by the game environment itself, and the player would naturally desire to role-play, in such a way that they perhaps won't even be aware of what they are doing. 

And I have encountered this in games. The Blood Elf city in WoW evoked this, as did that first entrance into Stormwind, or Ironforge. 

Though all of this boils down to the constant argument I hear from here: we are wanting worlds, not just games. 

So it's true then: add my vote to the pot. I want a social world that is full of beauty and intricasy. Combat isn't even necessary to me.

Directly replying to your Title. Can I recommend the mall, park, library, or public forum of a university?

'Earth' is a beautiful place and, if your desire is to socialize, I recommend trying to satisfy that desire by starting there. The internet is a cold and lonely place and as great as online social interaction can be, there is nothing we can suggest to you outside of a 3D Porn Chatroom that would give you what you require.

I could equally recommend to the loot hunters that they should become archeologists or financiers.  The PvP junkies can join the police or the army.  All those institutions are noble pursuits; they should channel all the energy they put in these things and apply it to reality.

The people who have studied these internet games, like Edward Castronova, show that people gravitate towards these worlds because the world is not necessarily a 'beautiful place.'  Because while you may have access to these goods you mention, not everyone does.  There are people playing these things, because they don't have access to the things you mention.  Shouldn't they have access to meaningful opportunities to get the things they want here?  They aren't asking for much.

I don't believe anything you said was directly applicable to my sarcastic statement. Especially since OP is essentially asking for a virtual world that stimulates him, personally, to feel the need to socialize. We speak pretty commonly about people who don't have the opportunity to make real, meaningful connections with people or don't have the access to these things, but your speaking to someone who has the opportunity to go on a video game forum and demand a specific type of game community be built around him, OP is clearly capable, and has access to a dozen social resources within mouse clicks from where he is, including the hundreds of games full of like minded people on this website. He's also asking in a nostalgic and misguided way, rather than ask for an MMO world with a design with a clear focus, and a complex world that demands socialization, community, and team work, and list the possible ways this could happen, he can only mention certain things that have given him that feeling. I would argue that the Blood Elf town in World of Warcraft evoked no such feeling or emotion in me, so this makes his request and example very subjective. 

There is also no real definition for this 'natural desire to socialize' he speaks of. The nature desire to socialize is obvious, but what does that mean in a virtual and online sense? People's interactions in online games are generally very specific regarding the game's mechanics, economy, or things that need to be accomplished, with a slight touch of some real life conversation. When a game's conversation or interactions push beyond that, such as making real lasting friendships, connections and learning from people directly, there are arguable much better and more valuable places for this even just on the internet.

When the gaming community discusses these 'social games', or online games with heavy 'social interaction', we don't really speak about why it's important, or why it's considered a good thing, or what type of social behavior the product itself should be provoking. This is also a big question to ask when you mention that you want a game with community, what kind of community do you want? A game with enough rich content to keep people talking, working, bartering, or do you want to make actual friendships and have real-life mirroring interactions in an online anonymous setting? I would argue personally that when I am playing a game, I am only interested in communicating regarding the game, it's mechanics, it's world, it's lore, ect. I'm not overly interested in making friends that way. A world that engulfs it's players and keeps their head in the game is definetly the end result of what most of us discuss, but we never really talk about what has to be done to accomplish it either.

I do believe that MMORPGs should return to the fundamental roots of being a living and breathing role playing experience, that being said, if the OP is truly deprived of life's social gems as you suggest, and cite resources towards proving, perhaps there are other things he should consider developing before delving into online games.

Currently playing - FF14ARR
Previous games - SWG, World of Warcraft, ShadowBane, Warhammer, Age of Conan, Darkfall, Planetside Asheron's Call, Everquest, Everquest 2, Too many.

  nariusseldon

Elite Member

Joined: 12/21/07
Posts: 19928

10/16/13 2:21:18 PM#87
Originally posted by LizardEgypt

When the gaming community discusses these 'social games', or online games with heavy 'social interaction', we don't really speak about why it's important, or why it's considered a good thing, or what type of social behavior the product itself should be provoking.

I would also question *if* it is a good thing, and to whom.

To me, it is not a good thing. i don't play games to socialize. And given the popularity of solo-able MMO, i doubt it is a good thing for all.

 

  Xthos

Hard Core Member

Joined: 4/18/10
Posts: 2650

10/16/13 2:21:35 PM#88
Originally posted by nariusseldon
Originally posted by Kyarra

Star Wars Galaxies was the best game for socializing. You had to rely on others for buffs, getting your weapons sliced etc. You also had 10 minute shuttle waits which led to a lot of talking and complaining about the shuttle waits lol. DAoC was awesome also because  you had to group up and I met so many people in that game. 

I never liked to role play, but as others have said LOTRO was great for that, also old school EQ2 was great for role playing and grouping up to level.

Today's games are just solo quest to level and I don't think I have really met anyone like I did in the old school games :(

10 min shuttle waits ... really? No wonder the game is closed down. If i want to wait for a shuttle, i will go to the airport.

And yes i totally agree that "today's game are just solo quest to level". Just the way i like it. I don't have to depend on others for my fun.

 

 Having to pay a third party for their IP, and them having final say over your product kind of helped too.  People like to blame SoE as the only culprit and let LA off the hook completely when it comes to things that went wrong with SWG.

 

  Xthos

Hard Core Member

Joined: 4/18/10
Posts: 2650

10/16/13 2:25:34 PM#89
Originally posted by nariusseldon
Originally posted by Arclan


Originally posted by Ender4

(GW2) is built such that I didn't have to (socialize) with him,
... our buffs automatically hit each other etc,
... we didn't have to talk about who could use the loot since we both just got stuff.
... grouping isn't rewarded in any way
... we were likely working on different parts of the game since GW2 is at heart a quest hub based game


 


In GW2, do players also heal-up rapidly in between fights?


Very glad I never bought GW2. I got sick of quest hubs about a month after being introduced to them (in Vanguard). Fairly amusing that GW2 tried to force grouping while at the same doing everything that discouraged socializing, rofl!

Great that GW2 don't require socialization to get some group functions. May be i will check it out.

 

 

 You may like GW2, I felt it was too cluttered and did not have good 'exploration', due to that, but you play different then I do, so what I saw as clutter is probably a bonus for you.  That is if you can get into a class, they felt a little bland and not too defining for me, none that I tried jumped out at me (only tried types I usually play to be fair, I did not try them all).  I have thought of giving it another go, since it is b2p and I own it, just have not yet.

 

  Consuetudo

Hard Core Member

Joined: 6/20/12
Posts: 129

 
OP  10/16/13 2:42:11 PM#90

Now people are reducing the concept to ridiculousness. 

I couldn't really care less about socializing, and I am in no need to do it. 

But insofar as I am playing an MMORPG, games being my hobby, the reason why my interest in these games has decayed is because I am no longer encountering a beautiful, intricate world that naturally encourages in me a desire to socialize. And by this I mean nothing more than that my immersion into my character and the given MMO I am playing should be such as to reduce my cognizance of actual reality, and instead make me feel I am a citizen of the game's world. The game's world should be outfitted, it should provide such plethorous things that the sheer amount of contentual bombardment I am experiencing should be overwhelming--and this all falls under the banner of intricacy. The inintricate world is one that is incredibly narrow in its focus, funneling the player through some gear-grinding combat scenario tiered via a series of levels and detached zones, repetitive quests and the like, all the while failing to deliver the crucial feeling that I am part of this world.

And I'm really not suggesting anything novel, really not anything spectacular: I'm really just venting. But I firmly believe that if MMOs liberated themselves from a combat focus, which they have very much become reduced into, and they instead opened their focus to deliver a huge intricate and multifaceted world--at this point we would find games that have huge replayability, huge immersion value, and they would also provide sociality, which is my loaded term that effectually means the successful creation of a living world that the players subconsciously find themselves roleplaying within. 

What I am not asking for includes: 

  • A roleplaying server where people speak in hackneyed "old English" 
  • A chat room 
  • Forced grouping 
  • The inability to solo 
  • An environment which discourages grouping 
--which things are somehow being taken from my words. 
 
All I ask for is a world, spectacular enough to make me subconsciously absorbed and to want to be one of its citizens. 
 
And for what? 
 
Fun escapism. For to play the fictional character in the awesome fictional world is a fun way to pass the time. Combat isn't even necessary to me.
  LizardEgypt

Novice Member

Joined: 2/25/09
Posts: 359

Hmm ?

10/16/13 2:45:35 PM#91
Originally posted by Consuetudo

Now people are reducing the concept to ridiculousness. 

I couldn't really care less about socializing, and I am in no need to do it. 

But insofar as I am playing an MMORPG, games being my hobby, the reason why my interest in these games has decayed is because I am no longer encountering a beautiful, intricate world that naturally encourages in me a desire to socialize. And by this I mean nothing more than that my immersion into my character and the given MMO I am playing should be such as to reduce my cognizance of actual reality, and instead make me feel I am a citizen of the game's world. The game's world should be outfitted, it should provide such plethorous things that the sheer amount of contentual bombardment I am experiencing should be overwhelming--and this all falls under the banner of intricacy. The inintricate world is one that is incredibly narrow in its focus, funneling the player through some gear-grinding combat scenario tiered via a series of levels and detached zones, repetitive quests and the like, all the while failing to deliver the crucial feeling that I am part of this world.

And I'm really not suggesting anything novel, really not anything spectacular: I'm really just venting. But I firmly believe that if MMOs liberated themselves from a combat focus, which they have very much become reduced into, and they instead opened their focus to deliver a huge intricate and multifaceted world--at this point we would find games that have huge replayability, huge immersion value, and they would also provide sociality, which is my loaded term that effectually means the successful creation of a living world that the players subconsciously find themselves roleplaying within. 

What I am not asking for includes: 

  • A roleplaying server where people speak in hackneyed "old English" 
  • A chat room 
  • Forced grouping 
  • The inability to solo 
  • An environment which discourages grouping 
--which things are somehow being taken from my words. 
 
All I ask for is a world, spectacular enough to make me subconsciously absorbed and to want to be one of its citizens. 
 
And for what? 
 
Fun escapism. For to play the fictional character in the awesome fictional world is a fun way to pass the time. Combat isn't even necessary to me.

What you're saying now is that you want the exact same thing that the majority of people on this forum want, but didn't know quite how to say it.

Currently playing - FF14ARR
Previous games - SWG, World of Warcraft, ShadowBane, Warhammer, Age of Conan, Darkfall, Planetside Asheron's Call, Everquest, Everquest 2, Too many.

  Rewhymo

Novice Member

Joined: 10/24/12
Posts: 53

10/16/13 2:47:09 PM#92

I agree its a beautiful location but i personally prefer the port city of Limsa Lominsa. im only a level 18 on my first Character but so far its my favorite place. 

I will say Final Fantasy 14 is, in my opinion, is the best for the whole, enviroment and abmience help to enforce socialization. Again its my opinion. 

I believe this because during the day the music just sounds  like your going on an adventure and the only thing i feel like doing when i hear it is ask people to join. 9 times out of 10 people are more then excited to join me. First time in a dungeon i was screwing up bad as a tank. Instead of getting mad at me the team was giving me tips and tricks and teaching me how to be a good tank. Im normally a dps so. 

At night the music is calm and relaxing, especially in Ul'dah. When its night time i go to the tavern and i roleplay with other people or take a seat somewhere and chat with other players.

In my experience on the Balmung legacy server, players are extremely social and very kind.

I would highly recommend that server should you join FFXIV

 

  TalulaRose

Apprentice Member

Joined: 6/27/12
Posts: 407

10/16/13 3:10:06 PM#93

No such thing as forced grouping.

If the challenge requires you to bring others to accomplish it you have a choice.

Either get some ppl to help you (go socialize), or move onto something else.

 

If you choose to play a game that has group mechanics its not forced. Its part of the game you chose to play.

 

Games have so many avenues to interact with others that the only way someone could complain is if they chose to avoid them all.

 

Social interaction is solely owned by the player behind the computer.

 

The fact that the games of old had less ways to socialize and had better communities speaks volumes of the players in MMOs these days.

  maplestone

Novice Member

Joined: 12/10/08
Posts: 3109

10/16/13 3:24:01 PM#94
Originally posted by Vunak23

People enjoy playing solo because they don't like socializing.

Wrong.

  Vunak23

Novice Member

Joined: 11/27/10
Posts: 659

In your house Eatin' your Cookies!

10/16/13 3:24:16 PM#95


Originally posted by nariusseldon

Originally posted by Vunak23

Originally posted by nariusseldon

Originally posted by JimmyYO LOTRO? GW2? SWTOR? You guys must be joking. There hasn't been a game that encourages you to socialize since EQ Classic/UO/DAoC/FFXI.
Every MMO has a chat room, and guild functions. If players don't want to socialize, and only want to play the games, it is not the problem of the game.  
It is when socialization is counter-productive to progress in the game. 
That only shows that players value progress over socialization. Not only it is not a problem, it is something devs should design for. Think of it .. if players like to progress, more than socialization in a game, how should i design a game? It does not take a genius to figure out that put more progress into the game, and make socialization optional.  
Except the whole solo to group MMO successes. Group based or social MMO's have shown that they are more successful and stable than the Solo style MMO's. WoW being an outlier to the trend, and even they are hemorrhaging subs like nobodies business. 


Originally posted by maplestone

Originally posted by Vunak23 People enjoy playing solo because they don't like socializing.
Wrong.
 

Right.

"In the immediate future, we have this one, and then we’ve got another one that is actually going to be – so we’re going to have, what we want to do, is in January, what we’re targeting to do, this may or may not happen, so you can’t hold me to it. But what we’re targeting to do, is have a fun anniversary to the Ilum shenanigans that happened. An alien race might invade, and they might crash into Ilum and there might be some new activities that happen on the planet." ~Gabe Amatangelo

  nariusseldon

Elite Member

Joined: 12/21/07
Posts: 19928

10/16/13 3:29:26 PM#96
Originally posted by Xthos

 

 You may like GW2, I felt it was too cluttered and did not have good 'exploration', due to that, but you play different then I do, so what I saw as clutter is probably a bonus for you.  That is if you can get into a class, they felt a little bland and not too defining for me, none that I tried jumped out at me (only tried types I usually play to be fair, I did not try them all).  I have thought of giving it another go, since it is b2p and I own it, just have not yet.

 

If by cluttered, you mean interesting stuff is close together, and requires little walking around, i will like it.

How is the combat though? Combat mechanics is what make or break a combat centric game.

The only reason why i have not already checked it out is because it is b2p, and there are plenty of other entertainment in front of it in my priority queue.

 

  Vunak23

Novice Member

Joined: 11/27/10
Posts: 659

In your house Eatin' your Cookies!

10/16/13 3:31:23 PM#97
Originally posted by nariusseldon
Originally posted by Xthos

 

 You may like GW2, I felt it was too cluttered and did not have good 'exploration', due to that, but you play different then I do, so what I saw as clutter is probably a bonus for you.  That is if you can get into a class, they felt a little bland and not too defining for me, none that I tried jumped out at me (only tried types I usually play to be fair, I did not try them all).  I have thought of giving it another go, since it is b2p and I own it, just have not yet.

 

If by cluttered, you mean interesting stuff is close together, and requires little walking around, i will like it.

How is the combat though? Combat mechanics is what make or break a combat centric game.

The only reason why i have not already checked it out is because it is b2p, and there are plenty of other entertainment in front of it in my priority queue.

 

GW2 is everything an MMO shouldn't be so you will like it. 

"In the immediate future, we have this one, and then we’ve got another one that is actually going to be – so we’re going to have, what we want to do, is in January, what we’re targeting to do, this may or may not happen, so you can’t hold me to it. But what we’re targeting to do, is have a fun anniversary to the Ilum shenanigans that happened. An alien race might invade, and they might crash into Ilum and there might be some new activities that happen on the planet." ~Gabe Amatangelo

  VengeSunsoar

Hard Core Member

Joined: 3/10/04
Posts: 4844

Be Brief, Be Bright... Be Gone.

10/16/13 3:33:47 PM#98
Originally posted by Vunak23

 


Originally posted by nariusseldon

Originally posted by Vunak23

Originally posted by nariusseldon

Originally posted by JimmyYO LOTRO? GW2? SWTOR? You guys must be joking. There hasn't been a game that encourages you to socialize since EQ Classic/UO/DAoC/FFXI.
Every MMO has a chat room, and guild functions. If players don't want to socialize, and only want to play the games, it is not the problem of the game.  
It is when socialization is counter-productive to progress in the game. 
That only shows that players value progress over socialization. Not only it is not a problem, it is something devs should design for. Think of it .. if players like to progress, more than socialization in a game, how should i design a game? It does not take a genius to figure out that put more progress into the game, and make socialization optional.  
Except the whole solo to group MMO successes. Group based or social MMO's have shown that they are more successful and stable than the Solo style MMO's. WoW being an outlier to the trend, and even they are hemorrhaging subs like nobodies business. 

 

 


Originally posted by maplestone

Originally posted by Vunak23 People enjoy playing solo because they don't like socializing.
Wrong.
 

 

Right.

 I don't think they have at all.

I think the only thing that the last 15-20 years of MMO's have shown is that a good game will have 50-500k subs/players.  Old games took several years to get that and stabilzed.  New games got 4x times that number, lost them, then stabilized.

But they all ended up at the same place.  Group or Solo did not affect that 50-500k stability point.

Quit worrying about other players in a game and just play.

  Vunak23

Novice Member

Joined: 11/27/10
Posts: 659

In your house Eatin' your Cookies!

10/16/13 3:36:45 PM#99
Originally posted by VengeSunsoar
Originally posted by Vunak23

 


Originally posted by nariusseldon

Originally posted by Vunak23

Originally posted by nariusseldon

Originally posted by JimmyYO LOTRO? GW2? SWTOR? You guys must be joking. There hasn't been a game that encourages you to socialize since EQ Classic/UO/DAoC/FFXI.
Every MMO has a chat room, and guild functions. If players don't want to socialize, and only want to play the games, it is not the problem of the game.  
It is when socialization is counter-productive to progress in the game. 
That only shows that players value progress over socialization. Not only it is not a problem, it is something devs should design for. Think of it .. if players like to progress, more than socialization in a game, how should i design a game? It does not take a genius to figure out that put more progress into the game, and make socialization optional.  
Except the whole solo to group MMO successes. Group based or social MMO's have shown that they are more successful and stable than the Solo style MMO's. WoW being an outlier to the trend, and even they are hemorrhaging subs like nobodies business. 

 

 


Originally posted by maplestone

Originally posted by Vunak23 People enjoy playing solo because they don't like socializing.
Wrong.
 

 

Right.

 I don't think they have at all.

I think the only thing that the last 15-20 years of MMO's have shown is that a good game will have 50-500k subs/players.  Old games took several years to get that and stabilzed.  New games got 4x times that number, lost them, then stabilized.

But they all ended up at the same place.  Group or Solo did not affect that 50-500k stability point.

Having a certain sub number doesn't dictate if you were successful or not. How much you put into the game and your return does. Most games from earlier days didn't cost nearly as much to make than say SWTOR. So the Cost : Profit is way off for the newer MMO's and are dieing out. Look at RIFT it is merging servers yet again. TSW with Funcom coming right out and saying it didn't do as well as they expected or hoped. Age of Conan falling flat on its face. Warhammer shutting down. 

"In the immediate future, we have this one, and then we’ve got another one that is actually going to be – so we’re going to have, what we want to do, is in January, what we’re targeting to do, this may or may not happen, so you can’t hold me to it. But what we’re targeting to do, is have a fun anniversary to the Ilum shenanigans that happened. An alien race might invade, and they might crash into Ilum and there might be some new activities that happen on the planet." ~Gabe Amatangelo

  nariusseldon

Elite Member

Joined: 12/21/07
Posts: 19928

10/16/13 3:39:52 PM#100
Originally posted by Vunak23
Originally posted by nariusseldon
Originally posted by Xthos

 

 You may like GW2, I felt it was too cluttered and did not have good 'exploration', due to that, but you play different then I do, so what I saw as clutter is probably a bonus for you.  That is if you can get into a class, they felt a little bland and not too defining for me, none that I tried jumped out at me (only tried types I usually play to be fair, I did not try them all).  I have thought of giving it another go, since it is b2p and I own it, just have not yet.

 

If by cluttered, you mean interesting stuff is close together, and requires little walking around, i will like it.

How is the combat though? Combat mechanics is what make or break a combat centric game.

The only reason why i have not already checked it out is because it is b2p, and there are plenty of other entertainment in front of it in my priority queue.

 

GW2 is everything an MMO shouldn't be so you will like it. 

You mean "everything YOU THINK an MMO shouldn't be".

That sounds good.

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