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The Pub at MMORPG.COM  » I desire a beautiful, intricate world that naturally encourages in me a desire to socialize.

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163 posts found
  Drakephire

Hard Core Member

Joined: 4/02/13
Posts: 381

10/13/13 11:02:00 AM#21
Originally posted by Wizardry

Well OP this is not life so yes a game does need to force social gaming,otherwise it has been PROVEN that players will not socialize if they can solo.It basically comes down to what players want,they will group up just to achieve personal goals but they will not socialize just for the sake of it.BTW grouping and socializing are not of the same.

 

 

So where has this been 'proven'? I must have missed the scientific study as I was too busy socializing with people in LOTRO. In fact, the last time I logged in, all I did was goof off with friends that I've made there. Didn't even fight, or feel the need to even though I'm like 20 levels behind on my main, haha. I guess if stopped socializing I might be max level by now.

  Kyarra

Advanced Member

Joined: 11/18/03
Posts: 607

10/13/13 11:08:07 AM#22

Star Wars Galaxies was the best game for socializing. You had to rely on others for buffs, getting your weapons sliced etc. You also had 10 minute shuttle waits which led to a lot of talking and complaining about the shuttle waits lol. DAoC was awesome also because  you had to group up and I met so many people in that game. 

I never liked to role play, but as others have said LOTRO was great for that, also old school EQ2 was great for role playing and grouping up to level.

Today's games are just solo quest to level and I don't think I have really met anyone like I did in the old school games :(

  nariusseldon

Elite Member

Joined: 12/21/07
Posts: 20181

10/13/13 11:16:55 AM#23
Originally posted by Kyarra

Star Wars Galaxies was the best game for socializing. You had to rely on others for buffs, getting your weapons sliced etc. You also had 10 minute shuttle waits which led to a lot of talking and complaining about the shuttle waits lol. DAoC was awesome also because  you had to group up and I met so many people in that game. 

I never liked to role play, but as others have said LOTRO was great for that, also old school EQ2 was great for role playing and grouping up to level.

Today's games are just solo quest to level and I don't think I have really met anyone like I did in the old school games :(

10 min shuttle waits ... really? No wonder the game is closed down. If i want to wait for a shuttle, i will go to the airport.

And yes i totally agree that "today's game are just solo quest to level". Just the way i like it. I don't have to depend on others for my fun.

 

  Kyarra

Advanced Member

Joined: 11/18/03
Posts: 607

10/13/13 11:23:02 AM#24
Originally posted by nariusseldon
Originally posted by Kyarra

Star Wars Galaxies was the best game for socializing. You had to rely on others for buffs, getting your weapons sliced etc. You also had 10 minute shuttle waits which led to a lot of talking and complaining about the shuttle waits lol. DAoC was awesome also because  you had to group up and I met so many people in that game. 

I never liked to role play, but as others have said LOTRO was great for that, also old school EQ2 was great for role playing and grouping up to level.

Today's games are just solo quest to level and I don't think I have really met anyone like I did in the old school games :(

10 min shuttle waits ... really? No wonder the game is closed down. If i want to wait for a shuttle, i will go to the airport.

And yes i totally agree that "today's game are just solo quest to level". Just the way i like it. I don't have to depend on others for my fun.

 

It was cut down to a shorter wait eventually, but I did get a lot of errands like the wash done at that time :)

  RebelScum99

Apprentice Member

Joined: 4/26/12
Posts: 1127

10/13/13 11:24:01 AM#25
Originally posted by flizzer

For me this is GW2.  

Beautiful, intricate world?  Yes.  But one of the very worst games for socializing, I've found.  

For me, the game that fits the OP's description best is LOTRO.  That game world was created specifically with socializing in mind.  And they've only added to that experience throughout the years.  

  Hultay

Novice Member

Joined: 6/07/13
Posts: 59

10/13/13 11:25:42 AM#26

Hey.

I agree with people above. Every game 'can' give you that but also LOTRO (Laurelin and Landoval servers) give you that naturaly. You can walk into people doing random stuff all the time. Game events or player events. 

So if you havent yet ... try it. You may get 'that' vibe you are looking for.

  Jockan

Hard Core Member

Joined: 9/03/08
Posts: 4187

Playing Elder Scrolls Online and proving haters wrong one day at a time.

10/13/13 11:29:43 AM#27
Originally posted by nariusseldon
Originally posted by VastoHorde
You will have to go back to the old school mmos. MMOs released since 2003 are 99% solo quest games so how is that going to equal a social experience?  Any mmo where you go around doing fed ex quest to level up is not a social mmo.

How? By stopping playing the game and start chatting?

That's not even close to being a social experience. Go play a mmo where everytime people log on they don't open up there quest book but instead are trying to find a group to get into. Then you will find a social experience.

  Neo_Viper

Novice Member

Joined: 5/10/13
Posts: 624

If I agreed with you we'd both be wrong.

10/13/13 11:31:37 AM#28
Originally posted by RebelScum99
Originally posted by flizzer

For me this is GW2.  

Beautiful, intricate world?  Yes.  But one of the very worst games for socializing, I've found.  

For me, the game that fits the OP's description best is LOTRO.  That game world was created specifically with socializing in mind.  And they've only added to that experience throughout the years.  

Some people you're apparently part of need to be forced by game mechanics to meet other players. Others do not, and can make friends even when not forced to.

Just like in real life... I'm not forced to talk to that person in the pub while having a beer... I'm doing it because I'm trying to be friendly and socialize.

 

Originally posted by VastoHorde
Go play a mmo where everytime people log on they don't open up there quest book but instead are trying to find a group to get into. Then you will find a social experience.

That's not socializing. That's being forced to use others to achieve your own goals.

My computer is better than yours.

  Icewhite

Made History

Joined: 7/11/11
Posts: 6495

Pink, it's like red but not quite.

10/13/13 11:31:41 AM#29

Had me right up to "naturally encourages me to socialize".

You can do that any time, any where, regardless of game mechanics.

Just talk to people. It's easy.

Self-pity imprisons us in the walls of our own self-absorption. The whole world shrinks down to the size of our problem, and the more we dwell on it, the smaller we are and the larger the problem seems to grow.

  djazzy

Novice Member

Joined: 6/20/05
Posts: 3623

10/13/13 11:33:00 AM#30

why does a game have to force you to socialize? Is that even possible?

If you want to socialize then just do it

  Neo_Viper

Novice Member

Joined: 5/10/13
Posts: 624

If I agreed with you we'd both be wrong.

10/13/13 11:34:12 AM#31
Originally posted by Icewhite

Had me right up to "naturally encourages me to socialize".

You can do that any time, any where, regardless of game mechanics.

Just talk to people. It's easy.

 

(Mighty Zeus, strike me with your lightning - Looks like I'm trying to socialize with icewhite! )

My computer is better than yours.

  FinalFikus

Hard Core Member

Joined: 3/01/13
Posts: 910

"We're up all night to get lucky"

10/13/13 11:39:38 AM#32
Originally posted by Icewhite

Had me right up to "naturally encourages me to socialize".

You can do that any time, any where, regardless of game mechanics.

Just talk to people. It's easy.

How about "naturally encourages my character to socialize?"

 

"If the Damned gave you a roadmap, then you'd know just where to go"

  Jockan

Hard Core Member

Joined: 9/03/08
Posts: 4187

Playing Elder Scrolls Online and proving haters wrong one day at a time.

10/13/13 11:40:15 AM#33
Originally posted by Neo_Viper
Originally posted by RebelScum99
Originally posted by flizzer

For me this is GW2.  

Beautiful, intricate world?  Yes.  But one of the very worst games for socializing, I've found.  

For me, the game that fits the OP's description best is LOTRO.  That game world was created specifically with socializing in mind.  And they've only added to that experience throughout the years.  

Some people you're apparently part of need to be forced by game mechanics to meet other players. Others do not, and can make friends even when not forced to.

Just like in real life... I'm not forced to talk to that person in the pub while having a beer... I'm doing it because I'm trying to be friendly and socialize.

 

Originally posted by VastoHorde
Go play a mmo where everytime people log on they don't open up there quest book but instead are trying to find a group to get into. Then you will find a social experience.

That's not socializing. That's being forced to use others to achieve your own goals.

 

Show me where I said anything about being forced? If you don't know what I am talking about why respond?

  Neo_Viper

Novice Member

Joined: 5/10/13
Posts: 624

If I agreed with you we'd both be wrong.

10/13/13 11:46:58 AM#34
Originally posted by VastoHorde
Originally posted by Neo_Viper
Originally posted by RebelScum99
Originally posted by flizzer

For me this is GW2.  

Beautiful, intricate world?  Yes.  But one of the very worst games for socializing, I've found.  

For me, the game that fits the OP's description best is LOTRO.  That game world was created specifically with socializing in mind.  And they've only added to that experience throughout the years.  

Some people you're apparently part of need to be forced by game mechanics to meet other players. Others do not, and can make friends even when not forced to.

Just like in real life... I'm not forced to talk to that person in the pub while having a beer... I'm doing it because I'm trying to be friendly and socialize.

 

Originally posted by VastoHorde
Go play a mmo where everytime people log on they don't open up there quest book but instead are trying to find a group to get into. Then you will find a social experience.

That's not socializing. That's being forced to use others to achieve your own goals.

 

Show me where I said anything about being forced? If you don't know what I am talking about why respond?

I've been playing MMORPGs since UO beta, ages ago, and I perfectly know what you are talking about.

People not grouping together to bash mobs doesn't mean the game is not allowing socializing. It just means it doesn't force it, or actually force the "fake" socializing that is engendered by forced grouping.

A player logging in not having "looking for a group to bash mobs together" as his first action doesn't mean he's not willing to socialize. It just means he has little interest in the lowest form of socialization that is available in a MMORPG. The same player can be found a few minutes later in game either role playing with other random players, or just helping newbies for no other reason than trying to make friends, giving free enchanting away so he levels his skills and helps strangers at the same time (making potential new friends), etc... I could go on for a long time on this.

Some MMO players seem to be stuck in the mindset that "socializing" means "grouping together to bash mobs". Those people don't have a clue about what the "RPG" part of "MMORPG" means.

My computer is better than yours.

  djazzy

Novice Member

Joined: 6/20/05
Posts: 3623

10/13/13 11:50:38 AM#35
are we really equating grouping mechanics and group content as socializing?
  Neo_Viper

Novice Member

Joined: 5/10/13
Posts: 624

If I agreed with you we'd both be wrong.

10/13/13 11:52:44 AM#36
Originally posted by djazzy
are we really equating grouping mechanics and group content as socializing?

According to this thread, some people really do. Really.

My computer is better than yours.

  Jockan

Hard Core Member

Joined: 9/03/08
Posts: 4187

Playing Elder Scrolls Online and proving haters wrong one day at a time.

10/13/13 11:57:27 AM#37
Originally posted by Neo_Viper
Originally posted by VastoHorde
Originally posted by Neo_Viper
Originally posted by RebelScum99
Originally posted by flizzer

For me this is GW2.  

Beautiful, intricate world?  Yes.  But one of the very worst games for socializing, I've found.  

For me, the game that fits the OP's description best is LOTRO.  That game world was created specifically with socializing in mind.  And they've only added to that experience throughout the years.  

Some people you're apparently part of need to be forced by game mechanics to meet other players. Others do not, and can make friends even when not forced to.

Just like in real life... I'm not forced to talk to that person in the pub while having a beer... I'm doing it because I'm trying to be friendly and socialize.

 

Originally posted by VastoHorde
Go play a mmo where everytime people log on they don't open up there quest book but instead are trying to find a group to get into. Then you will find a social experience.

That's not socializing. That's being forced to use others to achieve your own goals.

 

Show me where I said anything about being forced? If you don't know what I am talking about why respond?

I've been playing MMORPGs since UO beta, ages ago, and I perfectly know what you are talking about.

People not grouping together to bash mobs doesn't mean the game is not allowing socializing. It just means it doesn't force it, or actually force the "fake" socializing that is engendered by forced grouping.

A player logging in not having "looking for a group to bash mobs together" as his first action doesn't mean he's not willing to socialize. It just means he has little interest in the lowest form of socialization that is available in a MMORPG. The same player can be found a few minutes later in game either role playing with other random players, or just helping newbies for no other reason than trying to make friends, giving free enchanting away so he levels his skills and helps strangers at the same time (making potential new friends), etc... I could go on for a long time on this.

Some MMO players seem to be stuck in the mindset that "socializing" means "grouping together to bash mobs". Those people don't have a clue about what the "RPG" part of "MMORPG" means.

 

 

Does not matter how long you been playing mmos you still have no clue as to what I am talking about.

  Neo_Viper

Novice Member

Joined: 5/10/13
Posts: 624

If I agreed with you we'd both be wrong.

10/13/13 11:59:35 AM#38
Originally posted by VastoHorde
Originally posted by Neo_Viper
Originally posted by VastoHorde
Originally posted by Neo_Viper
Originally posted by RebelScum99
Originally posted by flizzer

For me this is GW2.  

Beautiful, intricate world?  Yes.  But one of the very worst games for socializing, I've found.  

For me, the game that fits the OP's description best is LOTRO.  That game world was created specifically with socializing in mind.  And they've only added to that experience throughout the years.  

Some people you're apparently part of need to be forced by game mechanics to meet other players. Others do not, and can make friends even when not forced to.

Just like in real life... I'm not forced to talk to that person in the pub while having a beer... I'm doing it because I'm trying to be friendly and socialize.

 

Originally posted by VastoHorde
Go play a mmo where everytime people log on they don't open up there quest book but instead are trying to find a group to get into. Then you will find a social experience.

That's not socializing. That's being forced to use others to achieve your own goals.

 

Show me where I said anything about being forced? If you don't know what I am talking about why respond?

I've been playing MMORPGs since UO beta, ages ago, and I perfectly know what you are talking about.

People not grouping together to bash mobs doesn't mean the game is not allowing socializing. It just means it doesn't force it, or actually force the "fake" socializing that is engendered by forced grouping.

A player logging in not having "looking for a group to bash mobs together" as his first action doesn't mean he's not willing to socialize. It just means he has little interest in the lowest form of socialization that is available in a MMORPG. The same player can be found a few minutes later in game either role playing with other random players, or just helping newbies for no other reason than trying to make friends, giving free enchanting away so he levels his skills and helps strangers at the same time (making potential new friends), etc... I could go on for a long time on this.

Some MMO players seem to be stuck in the mindset that "socializing" means "grouping together to bash mobs". Those people don't have a clue about what the "RPG" part of "MMORPG" means.

Does not matter how long you been playing mmos you still have no clue as to what I am talking about.

If you really wanted a debate and tried to communicate, you would post an explanation instead of one liners without any argument and which don't even have the redeeming quality of being funny.

Maybe your difficulty to socialize when not "looking for a group" is related to that style of posting in some way... food for thoughts.

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  FinalFikus

Hard Core Member

Joined: 3/01/13
Posts: 910

"We're up all night to get lucky"

10/13/13 12:02:23 PM#39
Originally posted by Neo_Viper
Originally posted by djazzy
are we really equating grouping mechanics and group content as socializing?

According to this thread, some people really do. Really.

If someone said that then why ask?

Do sports equate to socializing?

"If the Damned gave you a roadmap, then you'd know just where to go"

  Jockan

Hard Core Member

Joined: 9/03/08
Posts: 4187

Playing Elder Scrolls Online and proving haters wrong one day at a time.

10/13/13 12:10:44 PM#40
Originally posted by Neo_Viper
Originally posted by VastoHorde
Originally posted by Neo_Viper
Originally posted by VastoHorde
Originally posted by Neo_Viper
Originally posted by RebelScum99
Originally posted by flizzer

For me this is GW2.  

Beautiful, intricate world?  Yes.  But one of the very worst games for socializing, I've found.  

For me, the game that fits the OP's description best is LOTRO.  That game world was created specifically with socializing in mind.  And they've only added to that experience throughout the years.  

Some people you're apparently part of need to be forced by game mechanics to meet other players. Others do not, and can make friends even when not forced to.

Just like in real life... I'm not forced to talk to that person in the pub while having a beer... I'm doing it because I'm trying to be friendly and socialize.

 

Originally posted by VastoHorde
Go play a mmo where everytime people log on they don't open up there quest book but instead are trying to find a group to get into. Then you will find a social experience.

That's not socializing. That's being forced to use others to achieve your own goals.

 

Show me where I said anything about being forced? If you don't know what I am talking about why respond?

I've been playing MMORPGs since UO beta, ages ago, and I perfectly know what you are talking about.

People not grouping together to bash mobs doesn't mean the game is not allowing socializing. It just means it doesn't force it, or actually force the "fake" socializing that is engendered by forced grouping.

A player logging in not having "looking for a group to bash mobs together" as his first action doesn't mean he's not willing to socialize. It just means he has little interest in the lowest form of socialization that is available in a MMORPG. The same player can be found a few minutes later in game either role playing with other random players, or just helping newbies for no other reason than trying to make friends, giving free enchanting away so he levels his skills and helps strangers at the same time (making potential new friends), etc... I could go on for a long time on this.

Some MMO players seem to be stuck in the mindset that "socializing" means "grouping together to bash mobs". Those people don't have a clue about what the "RPG" part of "MMORPG" means.

Does not matter how long you been playing mmos you still have no clue as to what I am talking about.

If you really wanted a debate and tried to communicate, you would post an explanation instead of one liners without any argument and which don't even have the redeeming quality of being funny.

Maybe your difficulty to socialize when not "looking for a group" is related to that style of posting in some way... food for thoughts.

 

 

See that's the problem. Argument? Why would I argue with you or anybody else on the internet? You think I am going to sit here and do a turn based post argument with you? I don't do stuff like that.

 I said if you want to find a social experience then go play a mmo that's not based around fed ex questing. There is nonething anybody can say that will change what I just said. Now with that being said what else is there for me to discuss with you? I don't see anything.

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