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Developers Corner 

MMORPG Game Concepts  » The market is there, why not make it?

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122 posts found
  Zakk1011

Apprentice Member

Joined: 10/09/13
Posts: 14

 
OP  10/10/13 5:23:12 PM#21
Originally posted by Antiquated

But gamers maybe look a little closer at your plans, once you get to the point of discussing specifics, and expect exact key matches to their individual locks. Don't screw it up; your audience grows a little smaller with every "set in stone" individual feature decision that you make.

Of course.  But THAT is exactly what is failing the market in the first place.  Publishers/designers try to please everyone!

It's not going to happen.  I expect people to get hung up for weeks on the details and discuss them...that's what involves them and endears them to the game (or completely drives them away).

These games shouldn't be for everyone.  There are different perspectives on "old-school" - especially when it comes to details of game mechanics - but the overarching themes are generally agreed upon.

.....

Again, arguing back and forth and discussing those things won't get the game made.  What needs to happen to get a publisher to make this type of game?

  Antiquated

Novice Member

Joined: 3/08/13
Posts: 479

10/10/13 5:28:49 PM#22
Originally posted by Zakk1011
Originally posted by Antiquated

But gamers maybe look a little closer at your plans, once you get to the point of discussing specifics, and expect exact key matches to their individual locks. Don't screw it up; your audience grows a little smaller with every "set in stone" individual feature decision that you make.

Of course.  But THAT is exactly what is failing the market in the first place.  Publishers/designers try to please everyone!

"Failing" means "generating hundreds of millions of dollars".

So you're making the next starvault indy title then?

  Antiquated

Novice Member

Joined: 3/08/13
Posts: 479

10/10/13 5:29:50 PM#23
Originally posted by Zakk1011

Again, arguing back and forth and discussing those things won't get the game made.  What needs to happen to get a publisher to make this type of game?

Working demo, minimum.

After that, you're going to need some marketers who have experience selling to a publisher.

The "trade show" stage is in fact where the most no-publisher games go to die.

  Quizzical

Guide

Joined: 12/11/08
Posts: 13825

10/10/13 5:39:58 PM#24
Originally posted by Zakk1011

Obviously, there is a LARGE constituent of players out there that want to see the old-school style of MMORPG's brought back.  Death penalty, limited fast travel, community/social interaction, adventure sandbox...no quest markers...

Essentially, an updated rehashed version of EQ1 or Asheron's Call...

WHY hasn't a publisher done this??  It seems SO LOW budget to me (relative to other titles) and people would EAT IT UP.  Sure, they wouldn't attract the masses, but the fact that they don't have to reinvent the wheel allows them to save a lot of money on production costs and, therefore, have a MUCH higher profit margin from attracting the hundreds of thousands of players (rather than millions).

How successful do you think a graphically updated EQ1, with some minor gameplay tweaks/additions, would be right now?

 

....

 

I have about 70 pages of written material outlining an entire MMORPG - classes, races, world layout, combat mechanics, skill system, advancement system, some lore (need to finish itemization and quest scripts)....

 

What do I need to do to get someone to make this?  Seriously.  I'm basically handing over a complete game concept saying "Produce this game, put it on the shelves, and make money".  Is nobody out there interested?  Does nobody out there share the passion for recreating those awesome game experiences?

What exactly makes it low budget?  The main way to reduce the budget necessary to make an MMORPG is lower quality artwork and less volume of artwork.  Likewise, you can get some considerable savings out of lower quality and less volume of audio, and of game content.  If you want graphics to match the latest AAA MMORPGs, then you need a budget to match them.

As for your 70 page outline of a game, there are only two ways that your game could ever become a reality:

1)  you make it yourself, or

2)  you get rich and hire others to make it.

Everyone in the world who is capable of making a game and inclined to do so has ideas of his own that he likes better than your ideas.  That's why his ideas are his ideas and your ideas are not his ideas.  So no, no one in a position to do anything about it cares about your ideas for a new game.

And no, don't delude yourself about handing over a complete game.  Unless you use such ridiculously small print as to require a magnifying glass to read it, 70 pages is really only enough space to sketch a broad outline without that many details filled in.

Half of the work of making a game is deciding exactly how you want every single little detail in the game to work.  (The other half is optimizing, debugging, and otherwise polishing it.)  Actually trying to code it up forces you to fill in all of the minute details that you don't even realize today would be necessary in order to make your game a reality.  And those details massively overwhelm in quantity what you've written.

  rounner

Advanced Member

Joined: 9/07/06
Posts: 563

10/10/13 5:41:11 PM#25

I'd only get that up till 2am sense of excitement back with stuff like this:

Destructible terrain with proper physics

Combination of tab target and hit box combat

World events on a small and global scale that truly change things (eg towns invaded and destroyed don't just magically reset)

NPC's that dont just mill about for no reason and not help each other out

Players can build their own houses and dungeons and hire guards or summon undead servants, or control monsters etc

System for scripting those hirelings to guard, craft, trade and protect you when you are logged off etc

 

 

You get my point excitement is from something new not nostalgia.

  Vrika

Elite Member

Joined: 10/03/05
Posts: 2184

10/10/13 5:55:37 PM#26

The devs making MMOs should target their product to people who complain about MMOs?

  Reklaw

Apprentice Member

Joined: 1/07/06
Posts: 6168

The adult I am takes care of most things real life. However my inner-child is a GAMER!!

10/10/13 5:58:13 PM#27

The first MMORPG that is really gonna give me that fibe I got from the old school games, would atleast have to be CGI ingame graphics and animation quality. But of course with everything else I loved from old school MMORPG's (Mainly Star Wars Galaxies) To be clear I am not demanding this now. Seeing how tech evolves I am hoping with 5 to 7 years we might get there.

I used to say that MMORPG's graphicly/animations leap about 4 years behind what we see done in singleplayer games. Now I feel it's closer to 3 years atleast.

Would I get a MMORPG with today's high end graphics with most of the old school feature's I will still very much enjoy it. But the fibe of it being new again would not be there due to so many games already look similar.

Every MMO/rpg that is released often looks allot better but for now with current tech that comes with a price and the price we pay is mainly the lack of many (old school) feature's.

So overall my opinion on just updated graphics wouldn't cut it atleats not with today's graphics.

 

  Sovrath

Elite Member

Joined: 1/06/05
Posts: 17628

10/10/13 6:05:48 PM#28
Originally posted by Zakk1011

I honestly can't believe some of the responses...

C'mon guys.  You KNOW there is a market out there...some of them still play those old games (EQ1 still kickin, right?) and some of them speak up on forums like these and a lot of them don't speak up at all.  .

So which is it?

Is there a market or is there a large market.

Heck "I'm" that market for old school games. And I see no evidence for enough people to lure companies into making these games. We'll have to see what EQNext does though I suspect that some people might think they are getting something that they aren't getting.

Stop it with the "websites". You can't possibly tell how many people are interested in a game by the passionate forum posters.

I dare say the smallest percentage of players go to websites let alone actually post on them.

You are arguing with your emotions. Show some actual proof. Not "I feel" there is a large market because people talk about it.

  skyline385

Advanced Member

Joined: 7/09/13
Posts: 601

10/10/13 6:07:57 PM#29
Originally posted by Xssiv
Originally posted by DamonVile

Most of them are all talk. It's find to sit here with rose colored glasses on talking about how great EQ! was but when it comes time to put up or shut up ...well...they tend to do neither.

Wishing you could relive your first mmo love is not the same thing as someone willing to go back and do it over again...knowing what they know now. Your experiences in mmos will forever keep you from ever having that first love back again.

This ^^

 

You will never recapture the magic of early MMO's for two simple reasons:

1) The excitement and newness of being in a persistent, online world wore off for most people many years ago.   Part of the magic of the older games was the simple fact that you were 'online' with people from all over the world and it was cool.   Now, not so much.

2) MMO's have gained an entirely new audience who could care less about community and typically don't spend much more than a month or two in any particular game. 

 

Let's not forget the fact that MMO's are one of, if not the most expensive types of games to make and maintain.   Developers don't want to spend years making a game and build the necessary infrastructure to support it, unless it's going to translate into some serious revenue.   

Look at EA and Blizz, they aren't developing any new MMO's, that should tell you something right there.   And until we see a niche, crowd-funded game actually make it, there's simply not much to discuss on that front. 

Enjoy the many options we currently have.  In a few years, we'll be talking about the good old days when we had WoW, GW2, FFXIV, Rift and many other AAA quality MMO's to play. 

Blizz is developing Titan. Why would EA develop another MMO when they already have SWTOR as well as the BF series to maintain (yes it does count because it has a good number of players)?

Rest of the people who made the old school MMOs are still making them (e.g. EQ, GW. etc.). We are seeing tons of new players entering the market as well (Carbine, Asian studios, etc.).

To sum it up, no the genre is not dying at all.

  Wizardry

Elite Member

Joined: 8/27/04
Posts: 7033

Perhaps tomorrow will be better.

10/10/13 6:10:46 PM#30

I don't want ANYTHING old school,i simply want what i always wanted,a game that fits the title of ROLE PLAYING game.That means realistic in the sense of the genre with Fantasy ideas still withholding some for of plausible realism.

Eco system

Mages should be the ONLY classes that can utilize magic or warping/travel.

Fire should not damage water ect ect.

Ranged fighters should not be shooting like they have semi automatic 300 rounds per second bows.

There should be no such thing as instances,other than the loading of zones.

Levels are fine if they are a form of various skills,but aging should be used NOT levels.

Yellow markers over NPC heads,are you serious who the hell thought that would be plausible as any form of realism?

If you truly were role playing say a Warrior you would not see tool tips or signs or pop ups telling you what to do or where to go.You would wander from town to town knowing little and learning as you go,no markers or tool tips to guide you.There would not be peopel standing around holding signs "I have a quest for you".

I could go on and on,there is a ton of ideas in MMORPG's that make little or no sense at all.Even some of the requests i see from other gamer's make no sense,it is like many have been brainwashed into thinking rpg=levels+quests+instances+end game+Raiding.So many keep judging the genre based on WOW,yet Wow does literally nothing to meet the requirement of a MMO ROLE PLAYING game.Just because a few developers did RPG"S a certain way does not mean they did it right or that they have written the definition of what RPG is.

Almost every single developer should just start calling their games>>>Games and not MMORPG's.

http://www.youtube.com/user/Napolianboo#p/u/15/rCYLLQCNc1w
Samoan Diamond

  GeezerGamer

Elite Member

Joined: 4/03/12
Posts: 5262

10/10/13 6:19:44 PM#31
Originally posted by Sovrath
Originally posted by Zakk1011

Obviously, there is a LARGE constituent of players out there that want to see the old-school style of MMORPG's brought back. 

How do you know there is a large constituency of players who want old school games?

I would say that if there was indeed a large group of players then there would be no question about making games like "old school games".

I would say that the dearth of these games points to a smaller group of people interested in these games.

Additionally, any "old school" games are probably going to come from smaller development teams who set out to specifically make these games.

You aren't going to find large development houses taking on games that are probably not going to make their money back. That's one fast way to start needing to lay people off.

 

Listening to your guild buddies or scanning websites  with a greater population of old school players isn't a good way to know what the general game audience wants.

 

Or maybe it just points to the greed of publishers and investors who want their money back faster than an old school MMO can give back. Anyway, you can't just say that if something doesn't exist, it's because there is no market for such a thing.

It's the sad state of the genre. The next big title has as many threads discussing issues with it's business model than issues with the game itself.

  Xthos

Novice Member

Joined: 4/18/10
Posts: 2651

10/10/13 6:22:47 PM#32
Originally posted by DamonVile

Most of them are all talk. It's find to sit here with rose colored glasses on talking about how great EQ! was but when it comes time to put up or shut up ...well...they tend to do neither.

Wishing you could relive your first mmo love is not the same thing as someone willing to go back and do it over again...knowing what they know now. Your experiences in mmos will forever keep you from ever having that first love back again.

 First love, maybe not, but a game you love, I disagree.  I loved UO and Vanguard many years later.  I had a new high end computer, so I wasn't hit with the problems as bad as most people, which helped make it basically an abandoned game.  I really liked TSW, which I think is odd for me, but ran out of content, and didn't find it too set up for continual gameplay without a 'end', like EQ/UO and other titles.

 

I played a beta of NW and couldn't log out fast enough, bought GW2, played a little, but couldn't connect with any of the classes and the game felt like a jumbled mess of quests, and cluttered.  Rift was small, too railed, and crafting/harvesting not deep enough.

 

So people say rose colored glasses all the time, but that's what 8-10 years of mmos I loved to play.  I often go back to UO, but I dislike the new skill system and direction.  The official classic server never did get launched.  I am not a big instance fan, and when I originally left EQ, it was due to it becoming too instanced (no idea what it is like now). 

 

I have put plenty of money where my mouth is, especially since I dislike f2p, I prefer a sub.  Even when content ran out for me in TSW, and it was still sub based, I kept my sub going as appreciation for the well written quests/stories...But I am not going to go sub every sandbox type game out there and not play it to make a 'point', that's silly, and people are always saying it.

 

Someone said it was cheaper to make a 3D game, verse a 2D now in some thread, something with 2D having to be all custom done or something, verse a 3D reusing stuff or some such...I was wondering why no one released a knockoff of a UO type game, figuring it would be pretty cheap to make, but may not be the case.

 

  Xthos

Novice Member

Joined: 4/18/10
Posts: 2651

10/10/13 6:25:44 PM#33
Originally posted by Vrika

The devs making MMOs should target their product to people who complain about MMOs?

 No, they should the ADD game jumper, I want it free crowd, like they do.

 

  Sovrath

Elite Member

Joined: 1/06/05
Posts: 17628

10/10/13 6:27:50 PM#34
Originally posted by GeezerGamer
Originally posted by Sovrath
Originally posted by Zakk1011

Obviously, there is a LARGE constituent of players out there that want to see the old-school style of MMORPG's brought back. 

How do you know there is a large constituency of players who want old school games?

I would say that if there was indeed a large group of players then there would be no question about making games like "old school games".

I would say that the dearth of these games points to a smaller group of people interested in these games.

Additionally, any "old school" games are probably going to come from smaller development teams who set out to specifically make these games.

You aren't going to find large development houses taking on games that are probably not going to make their money back. That's one fast way to start needing to lay people off.

 

Listening to your guild buddies or scanning websites  with a greater population of old school players isn't a good way to know what the general game audience wants.

 

Or maybe it just points to the greed of publishers and investors who want their money back faster than an old school MMO can give back. Anyway, you can't just say that if something doesn't exist, it's because there is no market for such a thing.

Show me where i say "there is no market". Of course this is a market. "I'm that market".

but there isn't a large market. If there was  companies would be making those games.

I don't believe companies are "greedy". If you have one stock, any money in a mutual fund, any type of IRA then you know that you want a return on your money right?

Or do you contact your fund manager and say "hey now WHOA, let's not go investing in companies that are trying to grow my money as quickly as possible. Let's let that baby simmer ... "

Companies exist to make money, pure and simple. That's what they should be doing. I would also argue that it would be nice if they made a good product especially because that will attract more customer and repeat business.

And companies will make any product that they believe will give them a good return on their money.

It's the easiest thing. If there is a huge market for these games and no one is making them then all it takes is for one company to make one and clean up.

And yet we don't see them. The closest thing we have is Dark Fall and Mortal Online and of course the games of yore.

  Xthos

Novice Member

Joined: 4/18/10
Posts: 2651

10/10/13 6:31:45 PM#35
Originally posted by flizzer
I have consistently mentioned these old games are still around to be played, but, not. people want "new old games" to play. 

 I guess you failed to realize, that these 'old games' were usually ruined in a lot of peoples opinions, when they tried to make them more casual.  EQ got too instanced imo, UO many things but the biggest I hate is the new skill system, I only played beta, but how many times do you read 'Vanilla WoW' on these forums, and it isn't imo an 'old game' that is usually mentioned.

So sure the title may still be there, but it isn't.  It has become a shallow version of what people fell in love with.

So I would say that is why you have to constantly say it, because it means nothing to most people hearing it.

 

  Nevulus

Apprentice Member

Joined: 8/23/06
Posts: 1290

10/10/13 6:33:09 PM#36

MMOs are now about a "turn n burn" mentality business model. They factor in that the game will not last 2 years into the business model. I worked in a private equity firm for years and seen the demise of massive multimedia endeavors. Sad to say, but it's a fact.

 

I'd like to play an old school mmo, but it won't happen. And if it did happen it will not have the "triple A" art assets and/or lore to make it a hit with the "sheep" crowd who want instant leveling and instant access to everything.

 

Video games in GENERAL are easier now, it is not  a specific trait plaguing JUST mmos. The developers have passed the buck over to the modding community in order to make games hard. Imagine how many units LESS Skyrim would've sold if they made the weather able to hinder progress by default like the Frostfall mod. Some people like a challenge, but the majority do not. It is the new "Me" generation, and they are the ones games are catered too. They give out trophies to even the losers now-a-days.

 

Don't believe me? Google all the articles about how gaming in general has become "ez-mode", even PnP games like D&D have become a shallow husk of what it used to be.

 

But to say that "this crowd" or "that crowd" prefers a type of game is a blanket statement. 

  DamonVile

Apprentice Member

Joined: 11/22/05
Posts: 4909

10/10/13 6:46:54 PM#37
Originally posted by Xthos
Originally posted by DamonVile

Most of them are all talk. It's find to sit here with rose colored glasses on talking about how great EQ! was but when it comes time to put up or shut up ...well...they tend to do neither.

Wishing you could relive your first mmo love is not the same thing as someone willing to go back and do it over again...knowing what they know now. Your experiences in mmos will forever keep you from ever having that first love back again.

 First love, maybe not, but a game you love, I disagree.  I loved UO and Vanguard many years later.  I had a new high end computer, so I wasn't hit with the problems as bad as most people, which helped make it basically an abandoned game.  I really liked TSW, which I think is odd for me, but ran out of content, and didn't find it too set up for continual gameplay without a 'end', like EQ/UO and other titles.

 

I didn't say you can't ever love another mmo, I said you can't have it like it was your first time.... and the TSW is hardly an old school mmo. Millions of people love playing their mmo now. That doesn't mean they want EQ1 back with updated graphics.

  Nobles

Novice Member

Joined: 10/10/13
Posts: 3

10/10/13 9:21:43 PM#38

Long time reader first time poster. I created an account just so I can reply  back as this struck a chord with me.

I agree with everything the OP stated except on being able to build the game with some programmers and artists; it's going to take a lot more then that.

In any case I share similar feelings. I have been meaning to share my thoughts on this topic so i'll just let it all out :), grab a coffee

I have and still am jumping from MMO to MMO, usually each game lasting about 1-2 months. This seems to be a common time frame for many; leaving about 2 months in. I am longing for the day were i find an MMO that is exciting and holds my attention even if it's just for a year. I used to play old school single player RPG's and strategy games on NES, Genesis, SNES, PS1 and PC. To mix that experience into an online world is awesome or at least used to be. 

 

I truly believe that there is more then enough player base and desire to sustain a game the OP is referirng to. Here is my reasoning:

1. Look at Star Citizen. It has raised 21 Million dollars on kickstarter and their website. This is a huge slap in the face to PC publishers and market analysts. There have been countless articles on why PC gaming is dying and why Consoles are better Also publishers have stayed away from space games in general because of "lack of demand". They are wrong, and let's be realistic they have been wrong many many times.

2. Everquest Next halted production to revamp their game after realizing the game they were making wasn't too different from the current games and their lack of success. How the game will turn out remains to be seen but the fact is there is validity to their actions, they wouldn't have done what they did if there weren't enough players voicing their opinions about the current state of MMORPG

3. There are a ton of old school RPG's and strategy games announced on kickstarter that have blown through their target goals. This alone tells you that there are many gamers longing for so called "old school gaming". Almost all of their campaigns talk about the idea of being tired of current washed down games and want to develop greater substance and meaningful gameplay.

4. EVE Online. Thais is a hardcore game and on top of that it's in space an even less popular genre. A decade later it's still going strong, it even gained in it's playerbase over the last few years. You cannot say that there are not enough players who wish for mechanics an gameplay type that mimics the "old days of gaming"

5. Sandbox - GTA. Do a quick search on the success of this franchise, especially at what GTA V achieved. Yes it's on console and yes it's not on MMORPG but the fact is it is a Sandbox type game and this is one if not the main reasons why the game is so successful. One of the gameplay features that many so called "hardcore or old school gamers" want is a sandbox type environment, we don't want hand holding yet the industry sees MMORPG in a completely different light.

6. Star wars Galaxies Crafting, anyone who has played SWG will almost always without hesitation say the same thing. SWG had the best crafting system to date (2013). Poll after Poll, posts after posts. It's not an idea of some fanboy, it was in the game and it worked and it can be copied yet to this day no game has come close to it. I really believe it's because it's considering to be old school crafting / not mainstream enough. This leads into number 5

7a. WOW Part 1 (The Industry) - I really didn't want to bring WOW into this but it does play a huge role. This is not about knocking the game but simple truth. The game has done a lot of great things and my hats go off to Blizzard. However that aside it has had negative impact to MMO gaming. Because of it's huge success it was, kind of still is the baseline or the blueprint to MMO Development. The issue is that the market analysts and the big boys in leather chairs smoking cigars calling the shots didn't really understand the reason why WOW was successful. Since then there have been clones after clones followed by failure after failure. There are exceptions of course. It was not the core gameplay and mechanics that made the game successful.

There wen't millions of MMO players complaining about Everquest, ashron's call and others that they were too difficult, too hardcore. They didn't jump to WOW after seeing it was easy or the mechanics were better. WOW was *mostly* successful because of the Blizzard polish and low system requirements. The combat animations feel fluid with the combat being smooth, the worlds are beautiful, everything about it is was polished. It was/is fun to play. It's no different then watching a movie for it's simplicity and eye candy. The industry looked at WOW and said "look at how many people are playing the game, Copy it! Generally the gaming industry including the big giants didn't know what MMORPG was, so really the genre was defined by a game that at it's core was not a success due to it's mechanics and how RPG elements were implemented but rather for the polish. So you have developers and big publishers using the same formula in respect to mechanics because they are under the impression that this is what sells and what gamers want.

7b. WOW Part 2 (The Gamer) - WOW brought a lot of new players to the genre. I don't know the percentage but I wouldn't be surprised if at minimum 60% of MMO players is a result of WOW. This is great however the issue is that these players got introduced with a very nice polished looking game and they represent the majority voice. Putting the art style aside to this day the game still holds it's own simply due to the fact that it's smooth and polished. The game has a certain addictive feel (chemical) to it. Be honest, how many people left WOW to try a game and then came back, how many people continued or still continue to play WOW and complain about the game but at the same time can't let go and play other MMO's.

How many times did you get your friend to try a game or even yourself and the first 2 minutes of combat you uninstalled the game. I use combat as an example because I have seen it so many time as a big reason, but there are many others. So you have a huge majority of players that experienced their first MMO with WOW, have not played or understand other mechanics / gameplay, they don't exactly know what they want, yet they are the voice of MMO Gaming. God knows how many times I reinstalled Diablo II over the course of a decade because there was no better Action RPG available. It's a very similar story with WOW. 

To close this off while yes it's true that the higher percentage of MMORPG players may still prefer the WOW formula and shy away from the so called "old school" mechanics; there are plenty of players left that would easily sustain the type of game the OP is refering to. I really feel and hope that we will experience a Diablo 3 / Path of exile scenario. Diablo 3 came out with incredible polish and just a generally fun game (for short period) but it's mechanics, the auction house completely ruined it and along came a much smaller lower budget game (Path of Exile) with far superior game play and perhaps shifted the Action RPG culture / expectations. 

If you truly look around the gaming world you can see that there is a fairly large appetite and movement toward focusing on going back to the roots of gaming, being innovative and focusing on strong gameplay. The MMORPG genre will experience this soon and the smart developer and publisher sharp enough to see this will capitalize on this. I do really hope that Everquest Next is the game that will usher this in because I truly believe there is a lot of us out there that want at least something along the lines of what the OP mentioned. I would list the things I would love to see and experience in an MMO but I think i will do that in another post. This is long enough :) 

  TalulaRose

Hard Core Member

Joined: 6/27/12
Posts: 464

10/10/13 9:41:43 PM#39
Originally posted by Wizardry

I don't want ANYTHING old school,i simply want what i always wanted,a game that fits the title of ROLE PLAYING game.That means realistic in the sense of the genre with Fantasy ideas still withholding some for of plausible realism.

Eco system

Mages should be the ONLY classes that can utilize magic or warping/travel.

Fire should not damage water ect ect.

Ranged fighters should not be shooting like they have semi automatic 300 rounds per second bows.

There should be no such thing as instances,other than the loading of zones.

Levels are fine if they are a form of various skills,but aging should be used NOT levels.

Yellow markers over NPC heads,are you serious who the hell thought that would be plausible as any form of realism?

If you truly were role playing say a Warrior you would not see tool tips or signs or pop ups telling you what to do or where to go.You would wander from town to town knowing little and learning as you go,no markers or tool tips to guide you.There would not be peopel standing around holding signs "I have a quest for you".

I could go on and on,there is a ton of ideas in MMORPG's that make little or no sense at all.Even some of the requests i see from other gamer's make no sense,it is like many have been brainwashed into thinking rpg=levels+quests+instances+end game+Raiding.So many keep judging the genre based on WOW,yet Wow does literally nothing to meet the requirement of a MMO ROLE PLAYING game.Just because a few developers did RPG"S a certain way does not mean they did it right or that they have written the definition of what RPG is.

Almost every single developer should just start calling their games>>>Games and not MMORPG's.

If the game was as real as you want then more than likely you would end up as a commoner. Not everyone would be a hero and something tells me you wouldn't be into that role.

And once the evil that threatens the land is slain then there would be a time of peace and prosperity and we all would be all logging in and hanging at the local pub listening to stories of times past.

I already experience realism in RL, please give me fantasy that has no bounds, let the ppl with an imagination enjoy their purple skies.

  Holophonist

Elite Member

Joined: 2/15/09
Posts: 2050

10/10/13 9:54:13 PM#40
Originally posted by DamonVile
Originally posted by Xthos
Originally posted by DamonVile

Most of them are all talk. It's find to sit here with rose colored glasses on talking about how great EQ! was but when it comes time to put up or shut up ...well...they tend to do neither.

Wishing you could relive your first mmo love is not the same thing as someone willing to go back and do it over again...knowing what they know now. Your experiences in mmos will forever keep you from ever having that first love back again.

 First love, maybe not, but a game you love, I disagree.  I loved UO and Vanguard many years later.  I had a new high end computer, so I wasn't hit with the problems as bad as most people, which helped make it basically an abandoned game.  I really liked TSW, which I think is odd for me, but ran out of content, and didn't find it too set up for continual gameplay without a 'end', like EQ/UO and other titles.

 

I didn't say you can't ever love another mmo, I said you can't have it like it was your first time.... and the TSW is hardly an old school mmo. Millions of people love playing their mmo now. That doesn't mean they want EQ1 back with updated graphics.

This is just something you guys say for kind of no reason. The reason a lot of us haven't recaptured this feeling in MMOs is because there really haven't been any reasonable candidates. Case in point: I have similar feelings about single player games and I absolutely have recaptured those feelings with games like demon souls and dark souls.

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