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Mortal Online

Mortal Online 

General Discussion  » A real review.

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60 posts found
  argirop

Advanced Member

Joined: 6/05/09
Posts: 326

10/16/13 12:27:25 PM#41

Toferio i never said that 30+k were playing in Beta. All i said was that more than 30k people preordered the game and the server was unable to host a number like that. I m not even sure if the server was capable at the start of the last Beta Block D to host the 8k people that was supposed to. The only known fact is that they claimed as an excuse aimed for all the people that were unable to login that they had to lock login at a certain number, cause a lot more people than the 8k expected at the beggining had acess to the beta since they sold a lot more copies of the game.

 

Zeeraha i cannot do the math since i dont know exact numbers and can only speculate exactly as you re doing. I highly doubt that each of the 18 wannabe developers that SV had in its ranks at those first days had an annual cost  of 50k dollars. If that was the case i would love to be in the place of one of them. I m almost sure that i would do better than the sound artist dude, having in mind among other things that today 3 years after release slashing with a sword on a zombie sounds like hitting an empty barrel with a bat. What they should have done at those first days and untill release was to keep the operation costs at minimum amounts and throw all their resources in developement and aim at a decent product. Unfortunatelly that wasnt in their vision and they thought it was better to pretend they are bussinesmen that are running a company instead of focusing at their product.

  User Deleted
10/16/13 12:32:10 PM#42
The game can only support 1500 concurrent players, per Henrik.
  Zeeraha

Novice Member

Joined: 12/07/12
Posts: 63

10/16/13 12:51:01 PM#43
Originally posted by ilives
The game can only support 1500 concurrent players, per Henrik.

Please state the linked source of that information. Frankly, I am interested how much players server can take. I also remember Henrik mentioning that each node can handle up to 200 players. But limitation is due to client that cannot handle more than 200 actors. At release it was mentioned that limit is 2000 players, but also it was vaguely mentioned that server can handle 10000 players.

  argirop

Advanced Member

Joined: 6/05/09
Posts: 326

10/16/13 1:00:24 PM#44
Originally posted by Zeeraha

Considering Henrik "lying" and overpromising to a community, it was because he was "forced" to. From my experience, when developing new game or any platform, you have to rely on external vendors who will promise you and present you all magical wonders, but after you pay them and wait for them to deliver, there comes disappointment since they do not deliver on time nor quality, but in meantime you set your own time goals which you cannot complete due to external factors, and you have to "lie" to your community and investors why delay is happening. This happened before with Epic china, this happens now with donation goals, because external developers mostly exagarate their capabilities and timegoals to sell their products. Legal suits in this case is not an option, since it will past years until you can remedy the damage of changing vendor.

Current status is that Henrik is capable enough to attract new investments, which means he is capable to convince others that he has a good plan at least, and MO has delivered significant improvements since release. Today he got injection worth of around 400K $ to prepare for Steam release. He got 4 different investors.

http://www.aktietorget.se/NewsItem.aspx?ID=67118

Mortal Online got 70K of votes on Steam greenlight (to vote you have to buy at least one game on steam, therefore no fake accounts), which means 70K of potential sub payers. There is hope and opportunity, we have to wait and see what happens. Why is this generally important for sandbox community? Only because MO is only game in the market providing desired features for a niche.

I guess that when you are the CEO of a company that its out in the stock market you are probably forced to lie now and then. Now if you are a CEO of a company thats out in the stock market and you are using lies similar to the ones that a parent will use to his/her 2 year old child to convince him/her eat his/hers vegeatables then something is terribly wrong. Saying to your customers that MO's lore its not published 3 years after release because its written in "advanced Sweedish" and no one can translate it to English (and thats only one example of that kind of behaviour) is an act that should be punished with public ear pullimg or maybe spitting right in the face.

Henrik is totaly incapable of attracting investors. Unless investors are 15 year olds ofc. Cause we have to admit that he has a lot of success at 15-17. Look at his playerbase. I m sorry but i cant see whats the significant improvements that delivered in MO since release. I can start right here and now a never ending list with gamebreaking bugs and issues that comes attached with the game since early BETA days. Dunno were he got the 400$ injection you mentioning but i have a very strong idea were those 400k $ will go.

Now concerning the 70k votes you mentioned on Steam Greenlight i wouldnt have the slightest idea how a number like that came up. I m sure though that arent people that know MO's/ SV's history nor their current state. Whats importand for the sandbox community from my point of view is that hungry for money wanna be  developers around the world should realize that sandbox fans maybe are desperate for a sandbox title, but this doesnt mean that we re gonna support the first piece of crap that they gonna serve us. MO doesnt provide not even a single working Sandbox feature worth mentioning or supporting but since we are discussing here please help yourslef and name one that you consider "desired".

  skeaser

Apprentice Member

Joined: 6/13/07
Posts: 3687

Don't die mad, just die.

10/16/13 1:00:34 PM#45
As someone who pre-ordered the numbered limited edition of this game, I'm surprised it's still alive. The company, their service and their product we're all very sub-par at launch and from what I've seen the company hasn't learned much.


A casual stroll through the lunatic asylum shows that faith does not prove anything.
-Friedrich Nietzsche

  iZakaroN

Novice Member

Joined: 3/03/06
Posts: 731

\m/

10/16/13 3:30:49 PM#46
When I heard about MO, I say that this is my dream and last MMO I will play.After spending several months in beta, something like half year in total with release and Awakening, I really give up. Give up to MMOs at all, now I have so much time for real things. I can only thank to MO that opened my eyes. RL is much better than any MMO.






Where themepark games try to hide that they are copying WOW, games like Mortal Online and Darkfall make no attempt to hide their inspiration
______\m/_____
LordOfDarkDesire

  wowclonez

Novice Member

Joined: 7/24/13
Posts: 77

10/16/13 5:09:13 PM#47
I really couldn't give a fair review, the game was so horrid looking I didn't last 15 minutes. The starting zone I ended up in was just god awful looking. Probably the worse I have seen an any mmo in the past decade. I also remember some terrible animations as well. Not sure how the game plays out, but I do judge a book by it's cover, and it was an ugly ass cover. I don't care if it has the best crafting, combat or whatever, they seriously need to put some love into the starting zone if they plan to snag people om first impression.
  aRtFuLThinG

Advanced Member

Joined: 4/30/09
Posts: 1011

10/16/13 7:32:51 PM#48
Originally posted by Lahuzer

Yeah, compare SOE, a huge multimillion company, with hundreds of employees, to SV with their pocket money and 3-4 devs... How bout seing things in some perspective? In this regard SV are doing wonders with their little game. Sure it has tons of bugs etc, but seing what they have to work with, and how few they are, they do great. But still nice to see that the hate on SV is strong on this site. Keep it up guys!!!

Minecraft is one man company, Terraria is one man company, Mount & Blade was 2-man company. THEY did wonders with their little game.

 

SV did not.

 

SV even made indie developers looked bad.

  Hodo

Advanced Member

Joined: 6/05/08
Posts: 559

10/16/13 10:04:23 PM#49
Originally posted by Toferio
Originally posted by rojo6934

I dont know about the Lore since i didnt play it enough but the buggy gameplay, animations, mechanics are enough to kill any game for me. 

As far as I know, the lore is not fully implemented because they're having troubles translating it from advanced Swedish. 

They aren't having trouble translating it, they are to lazy to bother. 

 

This "game", if you can call it a game, has been out for over 4 years maybe 5 now.  I just know it is still now as big a pile of dung as it was then.   It is unfortunate that the same problems are still there, and still going on.   I am pretty sure the same hacks and exploits are still around which only makes it worse. 

So much crap, so little quality.

  xxtriadxx

Apprentice Member

Joined: 7/04/10
Posts: 156

10/17/13 1:59:31 AM#50

Its a glorified hobby. Does it have some good concepts some interesting ideas? yes. Are those ideas implemented  well?programmed well?..no.

Yes I have played it at the start and multiple times over the years. Has it improved? barely.

Simply put....

Great idea..Game though is absolutely horrible. 

is that ok mod?..or is it not fanboi enough?

  argirop

Advanced Member

Joined: 6/05/09
Posts: 326

10/17/13 3:24:13 AM#51
Originally posted by Hodo
Originally posted by Toferio
Originally posted by rojo6934

I dont know about the Lore since i didnt play it enough but the buggy gameplay, animations, mechanics are enough to kill any game for me. 

As far as I know, the lore is not fully implemented because they're having troubles translating it from advanced Swedish. 

They aren't having trouble translating it, they are to lazy to bother. 

 

This "game", if you can call it a game, has been out for over 4 years maybe 5 now.  I just know it is still now as big a pile of dung as it was then.   It is unfortunate that the same problems are still there, and still going on.   I am pretty sure the same hacks and exploits are still around which only makes it worse. 

Seriously man... Theres absolutely no lore behind MO. Translating something that doesnt exist can be really hard. 

  Zeeraha

Novice Member

Joined: 12/07/12
Posts: 63

10/17/13 4:20:48 AM#52
Originally posted by argirop
Originally posted by Hodo
Originally posted by Toferio
Originally posted by rojo6934

I dont know about the Lore since i didnt play it enough but the buggy gameplay, animations, mechanics are enough to kill any game for me. 

As far as I know, the lore is not fully implemented because they're having troubles translating it from advanced Swedish. 

They aren't having trouble translating it, they are to lazy to bother. 

 

This "game", if you can call it a game, has been out for over 4 years maybe 5 now.  I just know it is still now as big a pile of dung as it was then.   It is unfortunate that the same problems are still there, and still going on.   I am pretty sure the same hacks and exploits are still around which only makes it worse. 

Seriously man... Theres absolutely no lore behind MO. Translating something that doesnt exist can be really hard. 

I have a friend who translates to english licensed copies of other books, and issue with it is it has some legal work behind it, translator has to be licensed, you cannot hire some volunteer to do it. If I got it well, you have to republish translation and protect it. It costs some money (around 20K$, dependant on the size of a translated work),  but it is all couple of months of work to guide an translator and at later stage to manage deployment of lore. I think problem with SV is IP rights and time to publish, which they don't have enough resources and did not prioritize to do it. Also, you know they have to pay the author for publishing these notes. I am sure lore exists, since they published background stories and maps before.

  Toferio

Apprentice Member

Joined: 11/26/09
Posts: 1456

10/17/13 5:27:55 AM#53
Originally posted by Zeeraha
Originally posted by argirop
Originally posted by Hodo
Originally posted by Toferio
Originally posted by rojo6934

I dont know about the Lore since i didnt play it enough but the buggy gameplay, animations, mechanics are enough to kill any game for me. 

As far as I know, the lore is not fully implemented because they're having troubles translating it from advanced Swedish. 

They aren't having trouble translating it, they are to lazy to bother. 

 

This "game", if you can call it a game, has been out for over 4 years maybe 5 now.  I just know it is still now as big a pile of dung as it was then.   It is unfortunate that the same problems are still there, and still going on.   I am pretty sure the same hacks and exploits are still around which only makes it worse. 

Seriously man... Theres absolutely no lore behind MO. Translating something that doesnt exist can be really hard. 

I have a friend who translates to english licensed copies of other books, and issue with it is it has some legal work behind it, translator has to be licensed, you cannot hire some volunteer to do it. If I got it well, you have to republish translation and protect it. It costs some money (around 20K$, dependant on the size of a translated work),  but it is all couple of months of work to guide an translator and at later stage to manage deployment of lore. I think problem with SV is IP rights and time to publish, which they don't have enough resources and did not prioritize to do it. Also, you know they have to pay the author for publishing these notes. I am sure lore exists, since they published background stories and maps before.

It is their own IP, they own all rights and can translate it to whatever they want without issues. That being said, of course, if they weren't stupid enough to let whoever wrote lore keep the rights.. Not to mention, writing the lore for an English game in Swedish was a stupid move to begin with. 

  Zeeraha

Novice Member

Joined: 12/07/12
Posts: 63

10/17/13 6:29:25 AM#54
Originally posted by Toferio
Originally posted by Zeeraha
Originally posted by argirop
Originally posted by Hodo
Originally posted by Toferio
Originally posted by rojo6934

I dont know about the Lore since i didnt play it enough but the buggy gameplay, animations, mechanics are enough to kill any game for me. 

As far as I know, the lore is not fully implemented because they're having troubles translating it from advanced Swedish. 

They aren't having trouble translating it, they are to lazy to bother. 

 

This "game", if you can call it a game, has been out for over 4 years maybe 5 now.  I just know it is still now as big a pile of dung as it was then.   It is unfortunate that the same problems are still there, and still going on.   I am pretty sure the same hacks and exploits are still around which only makes it worse. 

Seriously man... Theres absolutely no lore behind MO. Translating something that doesnt exist can be really hard. 

I have a friend who translates to english licensed copies of other books, and issue with it is it has some legal work behind it, translator has to be licensed, you cannot hire some volunteer to do it. If I got it well, you have to republish translation and protect it. It costs some money (around 20K$, dependant on the size of a translated work),  but it is all couple of months of work to guide an translator and at later stage to manage deployment of lore. I think problem with SV is IP rights and time to publish, which they don't have enough resources and did not prioritize to do it. Also, you know they have to pay the author for publishing these notes. I am sure lore exists, since they published background stories and maps before.

It is their own IP, they own all rights and can translate it to whatever they want without issues. That being said, of course, if they weren't stupid enough to let whoever wrote lore keep the rights.. Not to mention, writing the lore for an English game in Swedish was a stupid move to begin with. 

If you created hundreds of pages of lore for MMO game, would you just selloff your rights to a gaming company, or you would make a publishing contract where you are paid for the usage length of the published content? SV could not afford to pay millions for lore, like AAA gaming publishers do. It's almost like JRR Martin would sold out completely his publishing rights to HBO.

  Slapshot1188

Elite Member

Joined: 5/06/07
Posts: 4113

10/17/13 6:36:35 AM#55
Originally posted by Zeeraha
Originally posted by Toferio
Originally posted by Zeeraha
Originally posted by argirop
Originally posted by Hodo
Originally posted by Toferio
Originally posted by rojo6934

I dont know about the Lore since i didnt play it enough but the buggy gameplay, animations, mechanics are enough to kill any game for me. 

As far as I know, the lore is not fully implemented because they're having troubles translating it from advanced Swedish. 

They aren't having trouble translating it, they are to lazy to bother. 

 

This "game", if you can call it a game, has been out for over 4 years maybe 5 now.  I just know it is still now as big a pile of dung as it was then.   It is unfortunate that the same problems are still there, and still going on.   I am pretty sure the same hacks and exploits are still around which only makes it worse. 

Seriously man... Theres absolutely no lore behind MO. Translating something that doesnt exist can be really hard. 

I have a friend who translates to english licensed copies of other books, and issue with it is it has some legal work behind it, translator has to be licensed, you cannot hire some volunteer to do it. If I got it well, you have to republish translation and protect it. It costs some money (around 20K$, dependant on the size of a translated work),  but it is all couple of months of work to guide an translator and at later stage to manage deployment of lore. I think problem with SV is IP rights and time to publish, which they don't have enough resources and did not prioritize to do it. Also, you know they have to pay the author for publishing these notes. I am sure lore exists, since they published background stories and maps before.

It is their own IP, they own all rights and can translate it to whatever they want without issues. That being said, of course, if they weren't stupid enough to let whoever wrote lore keep the rights.. Not to mention, writing the lore for an English game in Swedish was a stupid move to begin with. 

If you created hundreds of pages of lore for MMO game, would you just selloff your rights to a gaming company, or you would make a publishing contract where you are paid for the usage length of the published content? SV could not afford to pay millions for lore, like AAA gaming publishers do. It's almost like JRR Martin would sold out completely his publishing rights to HBO.

 

Are you claiming that SV does not own the IP rights to their own madeup IP? That would be beyond silly.

"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator

Starvault's reponse to criticism related to having a handful of players as the official "test" team for a supposed MMO: "We've just have another 10ish folk kind enough to voulenteer added tot the test team" (SIC) This explains much about the state of the game :-)

  Zeeraha

Novice Member

Joined: 12/07/12
Posts: 63

10/17/13 6:52:11 AM#56
Originally posted by Slapshot1188
Originally posted by Zeeraha
Originally posted by Toferio
Originally posted by Zeeraha
Originally posted by argirop
Originally posted by Hodo
Originally posted by Toferio
Originally posted by rojo6934

I dont know about the Lore since i didnt play it enough but the buggy gameplay, animations, mechanics are enough to kill any game for me. 

As far as I know, the lore is not fully implemented because they're having troubles translating it from advanced Swedish. 

They aren't having trouble translating it, they are to lazy to bother. 

 

This "game", if you can call it a game, has been out for over 4 years maybe 5 now.  I just know it is still now as big a pile of dung as it was then.   It is unfortunate that the same problems are still there, and still going on.   I am pretty sure the same hacks and exploits are still around which only makes it worse. 

Seriously man... Theres absolutely no lore behind MO. Translating something that doesnt exist can be really hard. 

I have a friend who translates to english licensed copies of other books, and issue with it is it has some legal work behind it, translator has to be licensed, you cannot hire some volunteer to do it. If I got it well, you have to republish translation and protect it. It costs some money (around 20K$, dependant on the size of a translated work),  but it is all couple of months of work to guide an translator and at later stage to manage deployment of lore. I think problem with SV is IP rights and time to publish, which they don't have enough resources and did not prioritize to do it. Also, you know they have to pay the author for publishing these notes. I am sure lore exists, since they published background stories and maps before.

It is their own IP, they own all rights and can translate it to whatever they want without issues. That being said, of course, if they weren't stupid enough to let whoever wrote lore keep the rights.. Not to mention, writing the lore for an English game in Swedish was a stupid move to begin with. 

If you created hundreds of pages of lore for MMO game, would you just selloff your rights to a gaming company, or you would make a publishing contract where you are paid for the usage length of the published content? SV could not afford to pay millions for lore, like AAA gaming publishers do. It's almost like JRR Martin would sold out completely his publishing rights to HBO.

 

Are you claiming that SV does not own the IP rights to their own madeup IP? That would be beyond silly.

Mats Persson wrote the lore and help building game design. I honestly don't know if he still holds IP for the lore (according to Henrik it has thousand pages), it could be that SV must pay the royalties for publishing Mats' lore, or it could be true that SV just needs to put the efforts of translating and publishing owned material.

  Slapshot1188

Elite Member

Joined: 5/06/07
Posts: 4113

10/17/13 6:56:39 AM#57
Originally posted by Zeeraha
Originally posted by Slapshot1188
Originally posted by Zeeraha
Originally posted by Toferio
Originally posted by Zeeraha
Originally posted by argirop
Originally posted by Hodo
Originally posted by Toferio
Originally posted by rojo6934

I dont know about the Lore since i didnt play it enough but the buggy gameplay, animations, mechanics are enough to kill any game for me. 

As far as I know, the lore is not fully implemented because they're having troubles translating it from advanced Swedish. 

They aren't having trouble translating it, they are to lazy to bother. 

 

This "game", if you can call it a game, has been out for over 4 years maybe 5 now.  I just know it is still now as big a pile of dung as it was then.   It is unfortunate that the same problems are still there, and still going on.   I am pretty sure the same hacks and exploits are still around which only makes it worse. 

Seriously man... Theres absolutely no lore behind MO. Translating something that doesnt exist can be really hard. 

I have a friend who translates to english licensed copies of other books, and issue with it is it has some legal work behind it, translator has to be licensed, you cannot hire some volunteer to do it. If I got it well, you have to republish translation and protect it. It costs some money (around 20K$, dependant on the size of a translated work),  but it is all couple of months of work to guide an translator and at later stage to manage deployment of lore. I think problem with SV is IP rights and time to publish, which they don't have enough resources and did not prioritize to do it. Also, you know they have to pay the author for publishing these notes. I am sure lore exists, since they published background stories and maps before.

It is their own IP, they own all rights and can translate it to whatever they want without issues. That being said, of course, if they weren't stupid enough to let whoever wrote lore keep the rights.. Not to mention, writing the lore for an English game in Swedish was a stupid move to begin with. 

If you created hundreds of pages of lore for MMO game, would you just selloff your rights to a gaming company, or you would make a publishing contract where you are paid for the usage length of the published content? SV could not afford to pay millions for lore, like AAA gaming publishers do. It's almost like JRR Martin would sold out completely his publishing rights to HBO.

 

Are you claiming that SV does not own the IP rights to their own madeup IP? That would be beyond silly.

Mats Persson wrote the lore and help building game design. I honestly don't know if he still holds IP for the lore (according to Henrik it has thousand pages), it could be that SV must pay the royalties for publishing Mats' lore, or it could be true that SV just needs to put the efforts of translating and publishing owned material.

Again:

Are you claiming that SV does not own the IP rights to their own madeup IP? That would be beyond silly.

"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator

Starvault's reponse to criticism related to having a handful of players as the official "test" team for a supposed MMO: "We've just have another 10ish folk kind enough to voulenteer added tot the test team" (SIC) This explains much about the state of the game :-)

  daemon

Advanced Member

Joined: 1/04/04
Posts: 683

From all the things I''ve lost I miss my mind the most.

10/17/13 7:15:38 AM#58
Originally posted by Komandor

 


Some guys from my country, who calling them self "igromania" was try to play this game lol.

 

They ask about:
1. Levels
2. Quest
3. weapon and armor from npc
....
Another WOW crap shit after that.

And some guys with naked ass and wornshort sword start to kill them on newbs spawn.....

It was fun, when i with 100 defensef stance was in block, when some random newbs was train agressive stance and swords on me, and they ask "wow, that guy block everything with naked ass, he have max lvl in this game".

Problem, what i love this game for idea, like we all dudes, but that newbs waiting from this game quality like from AAA blizzard game lol. High textures, no lags, no bugs....We all already deal with bugs, lags and crashes, it is part of game for us, but newbs can't deal with it.

We love this game like woman, we know all her problems, sins and forgive it already. Yes, another bug. Oh, game crash. It is ok.



This is quote from their forums. I think the guy is Russian judging from the post. Actually comparing this game to a woman. WOW!

 

This made me laugh so hard :))... funniest thing i read in a while.

Thanks for making my day alot better :p

  Hodo

Advanced Member

Joined: 6/05/08
Posts: 559

10/17/13 10:19:15 AM#59
Originally posted by daemon
Originally posted by Komandor

 


Some guys from my country, who calling them self "igromania" was try to play this game lol.

 

They ask about:
1. Levels
2. Quest
3. weapon and armor from npc
....
Another WOW crap shit after that.

And some guys with naked ass and wornshort sword start to kill them on newbs spawn.....

It was fun, when i with 100 defensef stance was in block, when some random newbs was train agressive stance and swords on me, and they ask "wow, that guy block everything with naked ass, he have max lvl in this game".

Problem, what i love this game for idea, like we all dudes, but that newbs waiting from this game quality like from AAA blizzard game lol. High textures, no lags, no bugs....We all already deal with bugs, lags and crashes, it is part of game for us, but newbs can't deal with it.

We love this game like woman, we know all her problems, sins and forgive it already. Yes, another bug. Oh, game crash. It is ok.



This is quote from their forums. I think the guy is Russian judging from the post. Actually comparing this game to a woman. WOW!

 

This made me laugh so hard :))... funniest thing i read in a while.

Thanks for making my day alot better :p

I agree +1 funniest thing this morning.

But the game itself is bad, probably the worst game out there, and that says a lot.  I think its even worse than Star Quest Online which developer ran away with the code and quit programming the game after his wife divorced him.   And now Nexeon is sitting on it using it as a cash cow, not that the 10 or so players brings in that much money.

So much crap, so little quality.

  Toferio

Apprentice Member

Joined: 11/26/09
Posts: 1456

10/17/13 1:18:05 PM#60
Originally posted by Zeeraha
Originally posted by Toferio
Originally posted by Zeeraha
Originally posted by argirop
Originally posted by Hodo
Originally posted by Toferio
Originally posted by rojo6934

I dont know about the Lore since i didnt play it enough but the buggy gameplay, animations, mechanics are enough to kill any game for me. 

As far as I know, the lore is not fully implemented because they're having troubles translating it from advanced Swedish. 

They aren't having trouble translating it, they are to lazy to bother. 

 

This "game", if you can call it a game, has been out for over 4 years maybe 5 now.  I just know it is still now as big a pile of dung as it was then.   It is unfortunate that the same problems are still there, and still going on.   I am pretty sure the same hacks and exploits are still around which only makes it worse. 

Seriously man... Theres absolutely no lore behind MO. Translating something that doesnt exist can be really hard. 

I have a friend who translates to english licensed copies of other books, and issue with it is it has some legal work behind it, translator has to be licensed, you cannot hire some volunteer to do it. If I got it well, you have to republish translation and protect it. It costs some money (around 20K$, dependant on the size of a translated work),  but it is all couple of months of work to guide an translator and at later stage to manage deployment of lore. I think problem with SV is IP rights and time to publish, which they don't have enough resources and did not prioritize to do it. Also, you know they have to pay the author for publishing these notes. I am sure lore exists, since they published background stories and maps before.

It is their own IP, they own all rights and can translate it to whatever they want without issues. That being said, of course, if they weren't stupid enough to let whoever wrote lore keep the rights.. Not to mention, writing the lore for an English game in Swedish was a stupid move to begin with. 

If you created hundreds of pages of lore for MMO game, would you just selloff your rights to a gaming company, or you would make a publishing contract where you are paid for the usage length of the published content? SV could not afford to pay millions for lore, like AAA gaming publishers do. It's almost like JRR Martin would sold out completely his publishing rights to HBO.

Anything you create as an employee, for the employer's IP, is the property of the employer.. in 99.9% of the cases. Your logic is rather questionable. 

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